Gaming can make a better world | Jane McGonigal

1,391,398 views ใƒป 2010-03-17

TED


ืื ื ืœื—ืฅ ืคืขืžื™ื™ื ืขืœ ื”ื›ืชื•ื‘ื™ื•ืช ื‘ืื ื’ืœื™ืช ืœืžื˜ื” ื›ื“ื™ ืœื”ืคืขื™ืœ ืืช ื”ืกืจื˜ื•ืŸ.

ืžืชืจื’ื: Shaike Katz ืžื‘ืงืจ: Sigal Tifferet
00:15
I'm Jane McGonigal. I'm a game designer.
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ืื ื™ ื’'ื™ื™ืŸ ืžืงื’ื•ื ื™ื’ืœ. ืื ื™ ืžืขืฆื‘ืช ืžืฉื—ืงื™ื.
00:17
I've been making games online now for 10 years,
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ื™ืฆืจืชื™ ืžืฉื—ืงื™ื ื‘ืจืฉืช ื‘ืขืฉืจ ื”ืฉื ื™ื ื”ืื—ืจื•ื ื•ืช.
00:20
and my goal for the next decade
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ื•ื”ื™ืขื“ ืฉืœื™ ืœืขืฉื•ืจ ื”ื‘ื
00:23
is to try to make it as easy to save the world in real life
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ื”ื•ื ืœื ืกื•ืช ืœืขืฉื•ืช
ืืช ื”ืฆืœืช ื”ืขื•ืœื ื”ืืžื™ืชื™ ืงืœื”
00:28
as it is to save the world in online games.
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ื›ืžื• ื”ืฆืœืช ื”ืขื•ืœื ืฉืœ ืžืฉื—ืงื™ ื”ืจืฉืช.
00:31
Now, I have a plan for this,
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ืขื›ืฉื™ื•, ื™ืฉ ืœื™ ืชื›ื ื™ืช ืœื˜ื•ื‘ืช ื”ืขื ื™ื™ืŸ,
00:33
and it entails convincing more people,
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ื•ื”ื™ื ื›ื•ืœืœืช ืฉื›ื ื•ืข ื™ื•ืชืจ ืื ืฉื™ื,
00:36
including all of you, to spend more time playing bigger and better games.
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ื›ื•ืœืœ ืืชื›ื, ืœื”ืงื“ื™ืฉ ื™ื•ืชืจ ื–ืžืŸ
ืœืฉื—ืง ืžืฉื—ืงื™ื ื’ื“ื•ืœื™ื ื•ื˜ื•ื‘ื™ื ื™ื•ืชืจ.
00:41
Right now we spend three billion hours a week playing online games.
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ื›ืจื’ืข ืื ื—ื ื• ืžืงื“ื™ืฉื™ื ืฉืœื•ืฉื” ืžื™ืœื™ืืจื“ ืฉืขื•ืช ื‘ืฉื‘ื•ืข
ืœืžืฉื—ืงื™ื ื‘ืจืฉืช.
00:46
Some of you might be thinking,
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ื—ืœืง ืžื›ื ื›ื ืจืื” ื—ื•ืฉื‘ื™ื
00:48
"That's a lot of time to spend playing games.
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"ื–ื” ื”ืžื•ืŸ ื–ืžืŸ ืœื”ืงื“ื™ืฉ ืจืง ืœืžืฉื—ืงื™ื."
00:50
Maybe too much time,
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ืื•ืœื™ ื™ื•ืชืจ ืžื“ื™ ื–ืžืŸ, ื‘ื”ืชื—ืฉื‘
00:51
considering how many urgent problems we have to solve in the real world."
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ื‘ื›ืžื” ื‘ืขื™ื•ืช ื“ื—ื•ืคื•ืช ืขื•ื“ ืขืœื™ื ื• ืœืคืชื•ืจ ื‘ืขื•ืœื ื”ืืžื™ืชื™.
00:55
But actually, according to my research at the Institute for the Future,
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ืื‘ืœ ืœืžืขืฉื”, ืœืคื™ ื”ืžื—ืงืจ ืฉืœื™,
ื‘"ืžื›ื•ืŸ ืœืžืขืŸ ื”ืขืชื™ื“",
00:59
actually the opposite is true.
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ื“ื•ื•ืงื ื”ื”ื™ืคืš ื”ื•ื ื”ื ื›ื•ืŸ.
01:02
Three billion hours a week is not nearly enough game play
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ืฉืœื•ืฉื” ืžื™ืœื™ืืจื“ ืฉืขื•ืช ืžืฉื—ืง ื‘ืฉื‘ื•ืข ืืคื™ืœื• ืœื ืžืชืงืจื‘ื•ืช
ืœื›ืžื•ืช ื”ืžืกืคืงืช ืœืคืชืจื•ืŸ ื”ื‘ืขื™ื•ืช ื”ื“ื—ื•ืคื•ืช ื‘ื™ื•ืชืจ ืฉืœ ื”ืขื•ืœื
01:05
to solve the world's most urgent problems.
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ืœืžืขืฉื”, ืื ื™ ืžืืžื™ื ื” ืฉืื ืื ื—ื ื• ืจื•ืฆื™ื ืœืฉืจื•ื“
01:08
In fact, I believe that if we want to survive
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01:10
the next century on this planet,
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ืืช ื”ืžืื” ื”ื‘ืื” ืขืœ ื”ื›ื•ื›ื‘ ื”ื–ื”,
01:12
we need to increase that total dramatically.
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ืื ื—ื ื• ืฆืจื™ื›ื™ื ืœื”ื’ื‘ื™ืจ ื“ืจืžื˜ื™ืช ืืช ื”ื›ืžื•ืช ื”ื–ื•.
01:14
I've calculated the total we need
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ื”ื—ื™ืฉื•ื‘ ืฉืœื™ ืœื›ืžื•ืช ืฉืื ื—ื ื• ืฆืจื™ื›ื™ื
01:16
at 21 billion hours of game play every week.
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ืžื’ื™ืข ืœ 21 ืžื™ืœื™ืืจื“ ืฉืขื•ืช ืžืฉื—ืง ื›ืœ ืฉื‘ื•ืข.
01:20
So, that's probably a bit of a counter-intuitive idea,
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ื–ื” ื›ื ืจืื” ืจืขื™ื•ืŸ ืงืฆืช ืžื ื•ื’ื“ ืœืื™ื ื˜ื•ืื™ืฆื™ื”,
01:23
so I'll say it again, let it sink in:
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ืื– ืื•ืžืจ ื–ืืช ืฉื•ื‘, ืชื ื• ืœื–ื” ืœื”ื›ื ืก ืœื›ื ืœืจืืฉ.
01:26
If we want to solve problems like hunger,
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ืื ืื ื—ื ื• ืจื•ืฆื™ื ืœืคืชื•ืจ ื‘ืขื™ื•ืช ื›ืžื• ืจืขื‘,
01:28
poverty, climate change, global conflict, obesity,
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ืขื•ื ื™, ืฉื™ื ื•ื™ื™ ืืงืœื™ื, ืกื›ืกื•ื›ื™ื ื’ืœื•ื‘ืœื™ื™ื, ื”ืฉืžื ื”,
01:31
I believe that we need to aspire to play games online
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ืื ื™ ืžืืžื™ื ื” ืฉืขืœื™ื ื• ืœืฉืื•ืฃ
ืœืฉื—ืง ืžืฉื—ืงื™ื ื‘ืจืฉืช
01:35
for at least 21 billion hours a week, by the end of the next decade.
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ืœืคื—ื•ืช 21 ืžื™ืœื™ืืจื“ ืฉืขื•ืช ื‘ืฉื‘ื•ืข
ืขื“ ืกื•ืฃ ื”ืขืฉื•ืจ ื”ื‘ื. (ืฆื—ื•ืง)
01:39
(Laughter)
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ืœื. ืื ื™ ืจืฆื™ื ื™ืช. ื‘ืืžืช.
01:40
No. I'm serious. I am.
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01:42
Here's why.
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ื•ื–ื• ื”ืกื™ื‘ื”. ื”ืชืžื•ื ื” ื”ื–ื• ื“ื™ ืžืกื›ืžืช
01:43
This picture pretty much sums up why I think games are so essential
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ืืช ื”ืกื™ื‘ื” ืฉืœื“ืขืชื™ ืžืฉื—ืงื™ื ื”ื ื›ืœ ื›ืš ื ื—ื•ืฆื™ื
01:46
to the future survival of the human species.
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ืœื”ื™ืฉืจื“ื•ืช ื”ืขืชื™ื“ื™ืช ืฉืœ ื”ืžื™ืŸ ื”ืื ื•ืฉื™. (ืฆื—ื•ืง) ื‘ืืžืช.
01:48
(Laughter)
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01:49
Truly.
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ื–ื”ื• ื“ื™ื•ืงืŸ ืžืืช ืฆืœื ื‘ืฉื ืคื™ืœ ื˜ื•ืœื“ื ื•.
01:51
This is a portrait by photographer Phil Toledano.
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01:53
He wanted to capture the emotion of gaming,
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ื”ื•ื ืจืฆื” ืœืชืคื•ืก ืืช ื”ืจื’ืฉ ืฉืœ ืžืฉื—ืงื™ ืžื—ืฉื‘.
01:56
so he set up a camera in front of gamers while they were playing.
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ืื– ื”ื•ื ื”ืฆื™ื‘ ืžืฆืœืžื” ืžื•ืœ ื’ื™ื™ืžืจื™ื ื‘ื–ืžืŸ ืžืฉื—ืง.
ื•ื–ื”ื• ืจื’ืฉ ืงืœืืกื™ ืฉืœ ื’ื™ื™ืžื™ื ื’.
01:59
And this is a classic gaming emotion.
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02:02
Now, if you're not a gamer,
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ืขื›ืฉื™ื•, ืื ืืชื ืœื ื’ื™ื™ืžืจื™ื
02:04
you might miss some of the nuance in this photo.
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ืืชื ืขืœื•ืœื™ื ืœื”ื—ืžื™ืฅ ื—ืœืง ืžื”ื“ืงื•ื™ื•ืช ืฉื‘ืฆื™ืœื•ื ื”ื–ื”.
02:06
You probably see the sense of urgency,
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ืืชื ื›ื ืจืื” ืจื•ืื™ื ืืช ืชื—ื•ืฉืช ื”ื“ื—ื™ืคื•ึผืช,
02:09
a little bit of fear, but intense concentration,
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ืงืฆืช ืคื—ื“, ืื‘ืœ ืจื™ื›ื•ื– ืขื–,
02:12
deep, deep focus on tackling a really difficult problem.
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ืžื™ืงื•ื“ ืขืžื•ืง ืขืžื•ืง ื‘ืคืชืจื•ืŸ ื‘ืขื™ื™ื” ืงืฉื” ื‘ืžื™ื•ื—ื“.
02:16
If you are a gamer, you will notice a few nuances here:
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ืื ืืชื ื’ื™ื™ืžืจื™ื, ืืชื ืชื‘ื—ื™ื ื•
ื‘ื›ืžื” ื“ืงื•ื™ื•ืช ื›ืืŸ, ื”ื˜ื™ื™ืช ื”ืขื™ื ื™ื™ื ืžืขืœื”, ื•ืกื‘ื™ื‘ ื”ืคื”
02:20
the crinkle of the eyes up, and around the mouth
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02:22
is a sign of optimism,
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ื™ืฉ ืกื™ืžืŸ ืœืื•ืคื˜ื™ืžื™ื•ืช.
02:24
and the eyebrows up is surprise.
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ื•ื”ื’ื‘ื•ืช ืฉืœืžืขืœื” ื”ืŸ [ืกื™ืžืŸ ืœ]ื”ืคืชืขื”.
02:26
This is a gamer who's on the verge of something called an "epic win."
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ื–ื”ื• ื’ื™ื™ืžืจ ืฉื ืžืฆื ืขืœ ืกืฃ ืžืฉื”ื• ืฉืžื›ื•ื ื”
ื ืฆื—ื•ืŸ ืึถืคึผื™.
02:31
(Laughter)
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(ืฆื—ื•ืง)
02:32
Oh, you've heard of that.
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ืื”, ืฉืžืขืชื ืขืœ ื–ื”. ืื•ืงื™ื™. ื™ืคื”.
02:33
OK, good, so we have some gamers among us.
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ืื– ื™ืฉ ื›ืžื” ื’ื™ื™ืžืจื™ื ื‘ืงืจื‘ื ื•.
02:36
An epic win is an outcome that is so extraordinarily positive,
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ื ืฆื—ื•ืŸ ืึถืคึผื™ ื”ื•ื ื”ื™ืฉื’
ืฉื”ื•ื ื›ืœ ื›ืš ื—ืจื™ื’ ืœื˜ื•ื‘ื”
02:40
you had no idea it was even possible until you achieved it.
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ืฉืœื ื”ื™ื” ืœืš ืžื•ืฉื’ ืฉื”ื•ื ืืคืฉืจื™ ืขื“ ืฉื”ืฉื’ืช ืื•ืชื•.
02:43
It was almost beyond the threshold of imagination, and when you get there,
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ื”ื•ื ื›ืžืขื˜ ืžืขื‘ืจ ืœื’ื‘ื•ืœื•ืช ื”ื“ืžื™ื•ืŸ.
ื•ื›ืฉืืชื” ืžื’ื™ืข ืœืฉื ืืชื” ื ื“ื”ื
02:47
you're shocked to discover what you're truly capable of.
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ืœื’ืœื•ืช ืœืžื” ืืชื” ื‘ืืžืช ืžืกื•ื’ืœ. ื–ื” ื ืฆื—ื•ืŸ ืืคื™.
02:50
That's an epic win.
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02:51
This is a gamer on the verge of an epic win.
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ื–ื”ื• ื’ื™ื™ืžืจ ืขืœ ืกืฃ ื ืฆื—ื•ืŸ ืืคื™.
ื•ื–ื• ื”ื‘ืขืช ื”ืคื ื™ื ืฉืื ื—ื ื• ืฆืจื™ื›ื™ื ืœืจืื•ืช
02:54
And this is the face that we need to see
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02:56
on millions of problem-solvers all over the world
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ืืฆืœ ืžื™ืœื™ื•ื ื™ื ืฉืœ ืคื•ืชืจื™ ื‘ืขื™ื•ืช ื‘ื›ืœ ืจื—ื‘ื™ ื”ืขื•ืœื
02:59
as we try to tackle the obstacles of the next century --
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ื›ืฉืื ื—ื ื• ืžื ืกื™ื ืœื”ืชื’ื‘ืจ ืขืœ ื”ืžื›ืฉื•ืœื™ื ืฉืœ ื”ืžืื” ื”ื‘ืื”.
03:02
the face of someone who, against all odds,
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ื”ื‘ืขืช ื”ืคื ื™ื ืฉืœ ืžื™ืฉื”ื•, ืฉื›ื ื’ื“ ื›ืœ ื”ืกื™ื›ื•ื™ื™ื,
03:05
is on the verge of an epic win.
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ื ืžืฆื ืขืœ ืกืฃ ื ืฆื—ื•ืŸ ืืคื™.
03:07
Now, unfortunately this is more of the face that we see
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ืœืžืจื‘ื” ื”ืฆืขืจ ืจื•ืื™ื ื™ื•ืชืจ ื”ื‘ืขื•ืช ืคื ื™ื ื›ืืœื”
03:10
in everyday life now as we try to tackle urgent problems.
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ื‘ื—ื™ื™ ื”ื™ื•ื ื™ื•ื, ื‘ื ืกื™ื•ืŸ ืœืคืชื•ืจ ื‘ืขื™ื•ืช ื“ื—ื•ืคื•ืช.
03:13
This is what I call the "I'm Not Good At Life" face.
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ืœื–ื” ืื ื™ ืงื•ืจืืช ืคืจืฆื•ืฃ ื”"ืื ื™ ืœื ื˜ื•ื‘ ื‘ืœื—ื™ื•ืช".
03:15
This is actually me making it.
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ืœืžืขืฉื” ืื ื™ ื–ื• ืฉืขื•ืฉื” ืื•ืชื•. ืืชื ื™ื›ื•ืœื™ื ืœืจืื•ืช? ื›ืŸ. ื˜ื•ื‘.
03:17
Can you see? Yes. Good.
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03:18
This is me making the "I'm Not Good At Life" face.
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ื–ื• ืื ื™ ืฉืขื•ืฉื” ืืช ืคืจืฆื•ืฃ ื”"ืื ื™ ืœื ื˜ื•ื‘ื” ื‘ืœื—ื™ื•ืช".
03:21
This is a piece of graffiti in my old neighborhood
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ื–ื” ื—ืœืง ืžื’ืจืคื™ื˜ื™ ื‘ืฉื›ื•ื ื” ื”ื™ืฉื ื” ืฉืœื™
03:23
in Berkeley, California, where I did my PhD
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ื‘ื‘ืจืงืœื™, ืงืœื™ืคื•ืจื ื™ื”, ืฉื ืขืฉื™ืชื™ ืืช ื”ื“ื•ืงื˜ื•ืจื˜ ืฉืœื™
03:25
on why we're better in games than we are in real life.
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ืขืœ ืœืžื” ืื ื—ื ื• ื˜ื•ื‘ื™ื ื™ื•ืชืจ ื‘ืžืฉื—ืงื™ื ืžืืฉืจ ื‘ื—ื™ื™ื ื”ืืžื™ืชื™ื™ื.
03:29
And this is a problem that a lot of gamers have.
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ื•ื–ื• ื‘ืขื™ื™ื” ืฉื™ืฉ ืœื”ืจื‘ื” ื’ื™ื™ืžืจื™ื.
03:31
We feel that we are not as good in reality as we are in games.
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ืื ื—ื ื• ืžืจื’ื™ืฉื™ื ืฉืื ื—ื ื• ืœื ื˜ื•ื‘ื™ื ื‘ืžืฆื™ืื•ืช ื›ืžื• ืฉื‘ืžืฉื—ืงื™ื.
03:35
I don't mean just good as in successful, although that's part of it.
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ื•ืื ื™ ืœื ืžืชื›ื•ื•ื ืช ื˜ื•ื‘ื™ื ื‘ืžื•ื‘ืŸ ืฉืœ ืžื•ืฆืœื—ื™ื,
ืœืžืจื•ืช ืฉื–ื” ื—ืœืง ืžื”ืขื ื™ื™ืŸ.
03:39
We do achieve more in game worlds.
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ืื ื—ื ื• ื›ืŸ ืžืฉื™ื’ื™ื ื™ื•ืชืจ ื‘ืขื•ืœืžื•ืช ืžืฉื—ืง.
03:41
But I also mean good as in motivated to do something that matters --
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ืื ื™ ืžืชื›ื•ื•ื ืช ื’ื ื˜ื•ื‘ ื‘ืžื•ื‘ืŸ ืฉืœ
ืžื•ื ืขื™ื ืœืขืฉื•ืช ืžืฉื”ื• ืฉืžืฉืคื™ืข,
03:45
inspired to collaborate and to cooperate.
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ื‘ืขืœื™ ื”ืฉืจืื” ืœืขื‘ื•ื“ ื™ื—ื“ ื•ืœืฉืชืฃ ืคืขื•ืœื”.
03:47
And when we're in game worlds,
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ื•ื›ืฉืื ื—ื ื• ื‘ืขื•ืœืžื•ืช ืžืฉื—ืง
03:49
I believe that many of us become the best version of ourselves --
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ืื ื™ ืžืืžื™ื ื” ืฉืจื‘ื™ื ืžืื™ืชื ื• ื”ื•ืคื›ื™ื
ืœื’ืจืกื” ื”ื›ื™ ื˜ื•ื‘ื” ืฉืœ ืขืฆืžื ื•, ืฉื”ื›ื™ ืขืฉื•ื™ื™ื ืœืขื–ื•ืจ ื‘ื”ืชืจืื” ืงืฆืจื”,
03:52
the most likely to help at a moment's notice,
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03:54
the most likely to stick with a problem as long at it takes,
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ืฉื”ื›ื™ ืขืฉื•ื™ื™ื ืœื”ืชืžื™ื“ ื‘ืคืชืจื•ืŸ ื‘ืขื™ื™ื”
ื›ื›ืœ ืฉื™ื™ื“ืจืฉ, ื•ืœื ืกื•ืช ืฉื•ื‘ ืœืื—ืจ ื›ืฉืœื•ืŸ.
03:57
to get up after failure and try again.
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03:59
And in real life, when we face failure,
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ื•ื‘ื—ื™ื™ื ื”ืืžื™ืชื™ื™ื, ื›ืฉืื ื—ื ื• ื—ื•ื•ื™ื ื›ืฉืœื•ืŸ,
04:03
when we confront obstacles, we often don't feel that way.
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ื›ืฉืื ื• ื ืชืงืœื™ื ื‘ืžื›ืฉื•ืœื™ื, ืื ื—ื ื• ื‘ื“ืจืš ื›ืœืœ ืœื ืžืจื’ื™ืฉื™ื ื›ืš.
ืื ื—ื ื• ืžืจื’ื™ืฉื™ื ืฉื”ื•ื›ืจืขื ื•.
04:06
We feel overcome, we feel overwhelmed,
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ืื ื—ื ื• ืžืจื’ื™ืฉื™ื ื”ืžื•ืžื™ื.
04:09
we feel anxious, maybe depressed, frustrated or cynical.
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ืื ื—ื ื• ื—ืจื“ื™ื, ืื•ืœื™ ืžื“ื•ื›ืื™ื, ืžืชื•ืกื›ืœื™ื ืื• ืฆื™ื ื™ื™ื.
04:12
We never have those feelings when we're playing games,
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ืืฃ ืคืขื ืื™ืŸ ืœื ื• ืจื’ืฉื•ืช ื›ืืœื” ื›ืฉืื ื—ื ื• ืžืฉื—ืงื™ื ืžืฉื—ืงื™ื,
ื”ื ืคืฉื•ื˜ ืœื ืงื™ื™ืžื™ื ื‘ืžืฉื—ืงื™ื.
04:15
they just don't exist in games.
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04:16
So that's what I wanted to study when I was a graduate student.
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ืื– ื–ื” ืžื” ืฉืจืฆื™ืชื™ ืœื—ืงื•ืจ
ื›ืฉื”ื™ื™ืชื™ ืกื˜ื•ื“ื ื˜ื™ืช ืœืชื•ืืจ ืžื•ืกืžืš.
04:20
What about games makes it impossible
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ืžื” ื‘ืžืฉื—ืงื™ื ืžื•ื ืข ืžืื™ืชื ื•
04:22
to feel that we can't achieve everything?
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ืœื”ืจื’ื™ืฉ ืฉืื™ื ื ื• ืžืกื•ื’ืœื™ื ืœื”ืฉื™ื’ ื›ืœื•ื?
ืื™ืš ืืคืฉืจ ืœืงื—ืช ืืช ื”ืจื’ืฉื•ืช ื”ืืœื” ืžืžืฉื—ืงื™ื
04:25
How can we take those feelings from games
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04:27
and apply them to real-world work?
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ื•ืœื™ื™ืฉื ืื•ืชื ื‘ืขื•ืœื ื”ืืžื™ืชื™?
04:29
So I looked at games like World of Warcraft,
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ืื– ื‘ื—ื ืชื™ ืžืฉื—ืงื™ื ื›ืžื• ื•ื•ืจืœื“ ืื•ืฃ ื•ื•ืจืงืจืืคื˜,
04:31
which is really the ideal collaborative problem-solving environment.
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ืฉื”ื•ื ื”ืกื‘ื™ื‘ื” ื”ืื™ื“ืืœื™ืช ืœืคืชืจื•ืŸ ื‘ืขื™ื•ืช ืฉื™ืชื•ืคื™.
04:34
And I started to notice a few things
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ื”ืชื—ืœืชื™ ืœื”ื‘ื—ื™ืŸ ื‘ืžืกืคืจ ื“ื‘ืจื™ื
04:36
that make epic wins so possible in online worlds.
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ืฉืžืืคืฉืจื™ื ื ืฆื—ื•ื ื•ืช ืืคื™ื™ื ื‘ืขื•ืœืžื•ืช ื‘ืจืฉืช.
04:39
The first thing is whenever you show up in one of these online games,
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ื”ืจืืฉื•ืŸ ื”ื•ื, ื›ืœ ืคืขื ื›ืฉืืชื ืžื•ืคื™ืขื™ื ื‘ืื—ื“ ืžืžืฉื—ืงื™ ื”ืจืฉืช ื”ืืœื”
ื‘ืžื™ื•ื—ื“ ื‘ื•ื•ืจืœื“ ืื•ืฃ ื•ื•ืจืงืจืืคื˜,
04:43
especially in World of Warcraft,
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04:44
there are lots and lots of different characters
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ื™ืฉ ื”ืžื•ืŸ ื“ืžื•ื™ื•ืช ืฉื•ื ื•ืช
04:47
who are willing to trust you with a world-saving mission, right away.
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ืฉืžื™ื™ื“ ืžื•ื›ื ื•ืช ืœื‘ื˜ื•ื— ื‘ืš ื‘ืžืฉื™ืžื•ืช ืžืฆื™ืœื•ืช-ืขื•ืœื.
04:51
But not just any mission,
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ืื‘ืœ ืœื ื›ืœ ืžืฉื™ืžื” ืฉื”ื™ื, ื–ื• ืžืฉื™ืžื” ืฉืชื•ืืžืช ื‘ื“ื™ื•ืง
04:52
it's a mission that is perfectly matched with your current level in the game.
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ืœืจืžืชื›ื ื”ื ื•ื›ื—ื™ืช ื‘ืžืฉื—ืง. ื ื›ื•ืŸ?
04:56
Right? So you can do it.
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ืื– ืืชื ื™ื›ื•ืœื™ื ืœื‘ืฆืข ืื•ืชื”.
04:58
They never give you a challenge you can't achieve.
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ืืฃ ืคืขื ืœื ื ื•ืชื ื™ื ืœื›ื ืืชื’ืจ ืฉืœื ืชื•ื›ืœื• ืœื”ืชื’ื‘ืจ ืขืœื™ื•.
05:00
But it is on the verge of what you're capable of,
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ืื‘ืœ ื–ื” ืขืœ ื’ื‘ื•ืœ ื”ื™ื›ื•ืœืช ืฉืœื›ื. ืื– ืืชื ืฆืจื™ื›ื™ื ืœืขื‘ื•ื“ ืงืฉื”.
05:03
so you have to try hard.
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05:04
But there's no unemployment in World of Warcraft; no sitting around,
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ืื‘ืœ ืื™ืŸ ืื‘ื˜ืœื” ื‘ื•ื•ืจืœื“ ืื•ืฃ ื•ื•ืจืงืจืืคื˜.
ืื™ืŸ ืœืฉื‘ืช ืกืชื ื•ืœืฉืœื‘ ื™ื“ื™ื™ื.
05:07
wringing your hands --
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ืชืžื™ื“ ื™ืฉ ืžืฉื”ื• ืžืคื•ืจื˜ ื•ื—ืฉื•ื‘ ืฉื™ืฉ ืœืขืฉื•ืช.
05:09
there's always something specific and important to be done.
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05:11
There are also tons of collaborators.
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ื•ื™ืฉ ื’ื ืžืœืืŸ ืžืฉืชืคื™ ืคืขื•ืœื”.
05:13
Everywhere you go, hundreds of thousands of people
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ืœื›ืœ ืžืงื•ื ืฉืชืœื›ื•, ืžืื•ืช ืืœืคื™ ืื ืฉื™ื
ืžื•ื›ื ื™ื ืœืขื‘ื•ื“ ืื™ืชื›ื
05:16
ready to work with you to achieve your epic mission.
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ืœื‘ื™ืฆื•ืข ื”ืžืฉื™ืžื” ื”ืืคื™ืช ืฉืœื›ื.
05:19
That's not something we have in real life that easily,
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ื–ื” ืœื ืžืฉื”ื• ืฉืžื•ืฆืื™ื ื‘ืงืœื•ืช ื‘ื—ื™ื™ื ื”ืืžื™ืชื™ื™ื,
05:21
this sense that at our fingertips are tons of collaborators.
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ื”ืชื—ื•ืฉื” ืฉื‘ืงืฆื•ืช ื”ืืฆื‘ืขื•ืช ืฉืœื ื•
ื™ืฉ ื”ืžื•ืŸ ืžืฉืชืคื™ ืคืขื•ืœื”.
05:24
And there's this epic story, this inspiring story of why we're there,
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ื•ื™ืฉ ื’ื ืืช ื”ืขืœื™ืœื” ื”ืืคื™ืช, ื”ืกื™ืคื•ืจ ื ื•ืชืŸ ื”ื”ืฉืจืื” ื”ื–ื”
ืฉืœ ืœืžื” ืื ื—ื ื• ืฉื, ื•ืžื” ืื ื—ื ื• ืขื•ืฉื™ื.
05:28
and what we're doing,
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05:29
and we get all this positive feedback.
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ื•ืื– ืื ื—ื ื• ืžืงื‘ืœื™ื ืืช ื›ืœ ื”ืžืฉื•ื‘ ื”ื—ื™ื•ื‘ื™ ื”ื–ื”.
05:31
You guys have heard of leveling up, +1 strength, +1 intelligence.
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ืฉืžืขืชื ืขืœ ืœืขืœื•ืช ืจืžื•ืช ื•ืคืœื•ืก ืื—ื“ ืœื›ื—,
ื•ืคืœื•ืก ืื—ื“ ืœืชื‘ื•ื ื”.
05:35
We don't get that kind of constant feedback in real life.
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ืื™ืŸ ืœื ื• ืžืฉื•ื‘ ื‘ืœืชื™ ืคื•ืกืง ื›ื–ื” ื‘ื—ื™ื™ื ื”ืืžื™ืชื™ื™ื.
ื›ืฉืืจื“ ืžื”ื‘ืžื” ื”ื–ื• ืœื ืืงื‘ืœ
05:38
When I get off this stage,
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05:39
I'm not going to have +1 speaking, and +1 crazy idea,
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ืคืœื•ืก ืื—ื“ ืœื”ืจืฆืื”, ื•ืคืœื•ืก ืื—ื“ ืœืจืขื™ื•ืŸ ืžืฉื•ื’ืข,
ืคืœื•ืก ืขืฉืจื™ื ืœืจืขื™ื•ืŸ ืžืฉื•ื’ืข.
05:44
+20 crazy idea.
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05:46
I don't get that feedback in real life.
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ืื ื™ ืœื ืžืงื‘ืœืช ืžืฉื•ื‘ ื›ื–ื” ื‘ื—ื™ื™ื ื”ืืžื™ืชื™ื™ื.
05:48
Now, the problem with collaborative online environments like World of Warcraft
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ืขื›ืฉื™ื•, ื”ื‘ืขื™ื™ื” ืขื ืกื‘ื™ื‘ื•ืช ืฉื™ืชื•ืคื™ื•ืช ื‘ืจืฉืช
ื›ืžื• ื•ื•ืจืœื“ ืื•ืฃ ื•ื•ืจืงืจืืคื˜
05:52
is that it's so satisfying to be on the verge of an epic win all the time,
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ื”ื™ื ืฉื–ื” ื›ืœ ื›ืš ืžืกืคืง
ืœื”ื™ื•ืช ืขืœ ืกืฃ ื ืฆื—ื•ืŸ ืืคื™ ื›ืœ ื”ื–ืžืŸ,
05:57
we decide to spend all our time in these game worlds.
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ืฉืื ื—ื ื• ืžื—ืœื™ื˜ื™ื ืœื”ืงื“ื™ืฉ ืืช ื›ืœ ื”ื–ืžืŸ ืฉืœื ื• ืœืขื•ืœืžื•ืช ื”ืžืฉื—ืง ื”ืืœื”.
05:59
It's just better than reality.
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ื–ื” ืคืฉื•ื˜ ื˜ื•ื‘ ื™ื•ืชืจ ืžื”ืžืฆื™ืื•ืช.
06:01
So, so far, collectively all the World of Warcraft gamers
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ืื–, ืขื“ ื›ืืŸ, ื›ืœ ื”ื’ื™ื™ืžืจื™ื ื‘ื•ื•ืจืœื“ ืื•ืฃ ื•ื•ืจืงืจืืคื˜ ื‘ื™ื—ื“
06:04
have spent 5.93 million years
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ื”ืฉืงื™ืขื• 5.93 ืžื™ืœื™ื•ืŸ ืฉื ื™ื
06:07
solving the virtual problems of Azeroth.
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ื‘ืคืชืจื•ืŸ ื”ื‘ืขื™ื•ืช ื”ื•ื•ื™ืจื˜ื•ืืœื™ื•ืช ืฉืœ ืื–ืจื•ืช'.
06:11
Now, that's not necessarily a bad thing.
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ื–ื” ืœื ื‘ื”ื›ืจื— ื“ื‘ืจ ืจืข.
06:13
It might sound like it's a bad thing.
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ื–ื” ืขืœื•ืœ ืœื”ื™ืฉืžืข ื›ืžื• ื“ื‘ืจ ืจืข.
06:15
But to put that in context:
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ืื‘ืœ ื›ื“ื™ ืœืชืช ืœื›ื ื”ืงืฉืจ ืื—ืจ:
06:17
5.93 million years ago
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ืœืคื ื™ 5.93 ืžื™ืœื™ื•ืŸ ืฉื ื”
06:19
was when our earliest primate human ancestors stood up.
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ืื‘ื•ืชื™ื ื• ื”ื™ื•ื ืงื™ื ื”ืžื•ืงื“ืžื™ื ื‘ื™ื•ืชืจ ืขืžื“ื• ืขืœ ื”ืจื’ืœื™ื™ื.
06:23
That was the first upright primate.
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ื–ื” ื”ื™ื” ื”ืคืจื™ืžืื˜ ื”ื–ืงื•ืฃ ื”ืจืืฉื•ืŸ.
06:26
So when we talk about how much time
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ืื– ื›ืฉืžื“ื‘ืจื™ื ืขืœ ื›ืžื” ื–ืžืŸ ืœืžืขืฉื” ื”ืฉืงืขื ื•
06:29
we're currently investing in playing games,
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ื‘ืœืฉื—ืง ืžืฉื—ืงื™ื, ื”ื“ืจืš ื”ื™ื—ื™ื“ื” ืฉื‘ื” ื”ื’ื™ื•ื ื™
06:31
the only way it makes sense to even think about it
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ืืคื™ืœื• ืœื—ืฉื•ื‘ ืขืœ ื–ื”, ื”ื™ื ืœื“ื‘ืจ ืขืœ ื–ืžืŸ
06:34
is to talk about time at the magnitude of human evolution,
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ื‘ืกื“ืจ ื’ื“ื•ืœ ืฉืœ ื”ืื‘ื•ืœื•ืฆื™ื” ื”ืื ื•ืฉื™ืช,
06:38
which is an extraordinary thing.
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ืฉื”ื•ื ื“ื‘ืจ ืžื™ื•ื—ื“ ืžืื“.
06:40
But it's also apt,
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ืื‘ืœ ื–ื” ื’ื ืžืชืื™ื. ื›ื™ ืžืกืชื‘ืจ
06:41
because it turns out that by spending all this time playing games,
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ืฉื‘ืœื”ืงื“ื™ืฉ ืืช ื›ืœ ื”ื–ืžืŸ ื”ื–ื” ืœืžืฉื—ืงื™ื,
06:44
we're actually changing what we are capable of as human beings.
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ืื ื—ื ื• ืžืฉื ื™ื ืœืžืขืฉื”
ืืช ืžื” ืฉืื ื—ื ื• ืžืกื•ื’ืœื™ื ืœื• ื›ื‘ื ื™ ืื“ื.
06:48
We're evolving to be a more collaborative and hearty species.
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ืื ื—ื ื• ืžืชืคืชื—ื™ื ืœืžื™ืŸ ื™ื•ืชืจ ืžืฉืชืฃ ืคืขื•ืœื” ื•ืœื‘ื‘ื™.
06:51
This is true. I believe this.
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ื–ื• ื”ืืžืช. ืื ื™ ืžืืžื™ื ื” ื‘ื–ื”.
06:53
So, consider this really interesting statistic;
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ืื– ืงื—ื• ื‘ื—ืฉื‘ื•ืŸ ืืช ื”ื ืชื•ืŸ ื”ืžืขื ื™ื™ืŸ ื”ื–ื”.
06:56
it was recently published by a researcher at Carnegie Mellon University:
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ื–ื” ืคื•ืจืกื ืœืื—ืจื•ื ื” ืข"ื™ ื—ื•ืงืจ ื‘ืื•ื ื™ื‘ืจืกื™ื˜ืช ืงืจื ื’ื™ ืžืœื•ืŸ.
ื”ืฆืขื™ืจ ื”ืžืžื•ืฆืข ื”ื™ื•ื
07:00
The average young person today in a country with a strong gamer culture
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ื‘ืžื“ื™ื ื” ืขื ืชืจื‘ื•ืช ื’ื™ื™ืžืจื™ื ื—ื–ืงื”
07:04
will have spent 10,000 hours playing online games
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ื™ื‘ืœื” 10,000 ืฉืขื•ืช ื‘ืžืฉื—ืงื™ ืจืฉืช,
07:07
by the age of 21.
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ืขื“ ื’ื™ืœ 21.
07:09
Now 10,000 hours is a really interesting number for two reasons.
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10,000 ืฉืขื•ืช
ื”ื•ื ืžืกืคืจ ืžืขื ื™ื™ืŸ ืžืฉืชื™ ืกื™ื‘ื•ืช
07:13
First of all, for children in the United States,
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ืงื•ื“ื ื›ืœ, ืขื‘ื•ืจ ื™ืœื“ื™ื ื‘ืืจื”"ื‘
07:17
10,080 hours is the exact amount of time you will spend in school,
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10,080 ืฉืขื•ืช ื”ื•ื ื‘ื“ื™ื•ืง ื”ื–ืžืŸ
ืฉื”ื ืžื‘ืœื™ื ื‘ื‘ื™ืช ื”ืกืคืจ
07:22
from fifth grade to high school graduation,
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ืžื›ืชื” ื”' ืขื“ ืกื™ื•ื ื‘ื™ื”"ืก ื”ืชื™ื›ื•ืŸ
07:24
if you have perfect attendance.
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ืื ื”ื ื•ื›ื—ื•ืช ืฉืœื”ื ืžื•ืฉืœืžืช.
07:25
(Laughter)
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07:26
So, we have an entire parallel track of education going on,
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ืื– ื™ืฉ ืœื ื•
ืžืกืœื•ืœ ืžืงื‘ื™ืœ ืฉืœ ื—ื™ื ื•ืš
07:30
where young people are learning as much about what it takes to be a good gamer
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ืฉื‘ื• ืฆืขื™ืจื™ื ืœื•ืžื“ื™ื
ืžื” ืฆืจื™ืš ื›ื“ื™ ืœื”ื™ื•ืช ื’ื™ื™ืžืจ ื˜ื•ื‘
07:34
as they're learning about everything else in school.
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ืœื ืคื—ื•ืช ืžืืฉืจ ืขืœ ื›ืœ ื”ืฉืืจ ื‘ื‘ื™ืช ื”ืกืคืจ.
07:36
Some of you have probably read Malcolm Gladwell's new book "Outliers,"
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ื•ื—ืœืง ืžื›ื ื›ื ืจืื” ืงืจื
ืืช ื”ืกืคืจ ื”ื—ื“ืฉ ืฉืœ ืžืœืงื•ืœื ื’ืœืื“ื•ื•ืœ- Outliers.
07:40
so you would have heard of his theory of success,
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ืื– ื›ื ืจืื” ืฉืžืขืชื ืขืœ ืชื™ืื•ืจื™ื™ืช ื”ื”ืฆืœื—ื” ืฉืœื•,
07:42
the "10,000 hours" theory of success.
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ืชื™ืื•ืจื™ื™ืช 10,000 ื”ืฉืขื•ืช ืฉืœ ื”ื”ืฆืœื—ื”.
07:44
It's based on this great cognitive-science research
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ื”ื™ื ืžื‘ื•ืกืกืช ืขืœ ืžื—ืงืจ ื’ื“ื•ืœ ื‘ืžื“ืข ืงื•ื’ื ื™ื˜ื™ื‘ื™
07:47
that says if we can master 10,000 hours
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ืฉืื ืื ื—ื ื• ืžืกื•ื’ืœื™ื ืœื”ืฉืงื™ืข 10,000 ืฉืขื•ืช
07:50
of effortful study at anything by the age of 21,
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ืฉืœ ืœื™ืžื•ื“ ืžืื•ืžืฅ, ื‘ื›ืœ ืชื—ื•ื
ืขื“ ื’ื™ืœ 21, ื ื”ื™ื™ื” ืืžื ื™ื ื‘ืชื—ื•ื ื”ื–ื”.
07:53
we will be virtuosos at it.
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07:55
We will be as good at whatever we do
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ื ื”ื™ื” ื˜ื•ื‘ื™ื ื‘ื›ืœ ืžื” ืฉื ืขืฉื”
07:57
as the greatest people in the world.
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ื›ืžื• ื”ืื ืฉื™ื ื”ื›ื™ ื˜ื•ื‘ื™ื ื‘ืขื•ืœื [ื‘ืชื—ื•ื].
07:59
And so, now what we're looking at
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ืื– ืžื” ืฉืื ื—ื ื• ืจื•ืื™ื ืขื›ืฉื™ื•
08:01
is an entire generation of young people who are virtuoso gamers.
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ื”ื•ื ื“ื•ืจ ืฉืœื ืฉืœ ืฆืขื™ืจื™ื
ืฉื”ื ื’ื™ื™ืžืจื™ื ืืžื ื™ื.
ืื– ื”ืฉืืœื” ื”ื’ื“ื•ืœื” ื”ื™ื
08:07
So, the big question is,
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08:09
"What exactly are gamers getting so good at?"
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"ื‘ืžื” ื‘ื“ื™ื•ืง ื’ื™ื™ืžืจื™ื ื ื”ื™ื™ื ื›ืœ ื›ืš ื˜ื•ื‘ื™ื?"
08:12
Because if we could figure that out,
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ื›ื™ ืื ื”ื™ื™ื ื• ื™ื›ื•ืœื™ื ืœื’ืœื•ืช ืืช ื–ื”
08:14
we would have a virtually unprecedented human resource on our hands.
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ื™ื”ื™ื” ืœื ื• ื‘ื™ื“ื™ื™ื ืžืฉืื‘ ืื ื•ืฉื™
ืคืฉื•ื˜ ื—ืกืจ ืชืงื“ื™ื
08:18
This is how many people we now have in the world
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ื–ื” ืžืกืคืจ ื”ืื ืฉื™ื ื‘ืขื•ืœื ืฉื›ืจื’ืข
08:21
who spend at least an hour a day playing online games.
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ืžืงื“ื™ืฉื™ื ืœืคื—ื•ืช ืฉืขื” ื‘ื™ื•ื ื‘ืžืฉื—ืงื™ ืจืฉืช.
ืืœื” ื”ื’ื™ื™ืžืจื™ื ื”ืืžื ื™ื ืฉืœื ื•.
08:24
These are our virtuoso gamers,
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08:26
500 million people who are extraordinarily good at something.
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500 ืžื™ืœื™ื•ืŸ ืื™ืฉ ืฉืžืื“ ื˜ื•ื‘ื™ื ื‘ืžืฉื”ื•.
08:30
And in the next decade,
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ื•ื‘ืขืฉื•ืจ ื”ื‘ื
08:32
we're going to have another billion gamers
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ื™ื”ื™ื• ืœื ื• ืขื•ื“ ืžื™ืœื™ืืจื“ ื’ื™ื™ืžืจื™ื
08:34
who are extraordinarily good at whatever that is.
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ืฉืžืื“ ื˜ื•ื‘ื™ื ื‘ืžื” ืฉื–ื” ืœื ื™ื”ื™ื”.
08:37
If you don't know it already, this is coming.
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ื–ื” ืžื’ื™ืข, ืื ืขื“ ืขื›ืฉื™ื• ืœื ื™ื“ืขืชื.
08:39
The game industry is developing consoles
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ืชืขืฉื™ื™ืช ื”ืžืฉื—ืงื™ื ืžืคืชื—ืช ืงื•ื ืกื•ืœื•ืช
08:41
that are low-energy and that work with the wireless phone networks
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ืฉืฆื•ืจื›ื•ืช ืžืขื˜ ืื ืจื’ื™ื” ื•ืฉืขื•ื‘ื“ื•ืช ื‘ืจืฉืชื•ืช ืืœื—ื•ื˜ื™ื•ืช ืกืœื•ืœืจื™ื•ืช
08:44
instead of broadband Internet,
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ื‘ืžืงื•ื ื‘ืื™ื ื˜ืจื ื˜ ื‘ืคืก ืจื—ื‘
08:46
so that gamers all over the world,
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ื›ืš ืฉื’ื™ื™ืžืจื™ื ื‘ื›ืœ ื”ืขื•ืœื,
08:48
particularly in India, China, Brazil, can get online.
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ื‘ืžื™ื•ื—ื“ ื‘ื”ื•ื“ื•, ืกื™ืŸ, ื‘ืจื–ื™ืœ, ื™ื•ื›ืœื• ืœื”ื™ื•ืช ืžื—ื•ื‘ืจื™ื.
08:52
They expect one billion more gamers in the next decade.
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ื”ื ืฆื•ืคื™ื ืžื™ืœื™ืืจื“ ื’ื™ื™ืžืจื™ื ื ื•ืกืคื™ื ื‘ืขืฉื•ืจ ื”ื‘ื.
08:54
It will bring us up to 1.5 billion gamers.
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ื–ื” ื™ื‘ื™ื ืื•ืชื ื• ืœืžื™ืœื™ืืจื“ ื’ื™ื™ืžืจื™ื ื•ื—ืฆื™.
08:57
So I've started to think about
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ืื– ื”ืชื—ืœืชื™ ืœื—ืฉื•ื‘ ื‘ืžื” ื”ืžืฉื—ืงื™ื ื”ืืœื”
08:58
what these games are making us virtuosos at.
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ืขื•ืฉื™ื ืื•ืชื ื• ืืžื ื™ื.
09:00
Here are the four things I came up with.
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ื”ื ื” ืืจื‘ืขื” ื”ื“ื‘ืจื™ื ืฉื—ืฉื‘ืชื™ ืขืœื™ื”ื. ื”ืจืืฉื•ืŸ ื”ื•ื ืื•ืคื˜ื™ืžื™ื–ื ื“ื—ื•ืฃ.
09:02
The first is urgent optimism.
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09:04
OK, think of this as extreme self-motivation.
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ืื•ืงื™ื™. ืชื—ืฉื‘ื• ืขืœ ื–ื” ื›ืžื•ื˜ื™ื‘ืฆื™ื” ืขืฆืžื™ืช ืงื™ืฆื•ื ื™ืช.
09:08
Urgent optimism is the desire to act immediately
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ืื•ืคื˜ื™ืžื™ื–ื ื“ื—ื•ืฃ ื”ื•ื ื”ืจืฆื•ืŸ ืœืคืขื•ืœ ืžื™ื™ื“ื™ืช
ืœื”ืชื’ื‘ืจ ืขืœ ืžื›ืฉื•ืœ,
09:11
to tackle an obstacle,
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09:12
combined with the belief that we have a reasonable hope of success.
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ื‘ืฉื™ืœื•ื‘ ืขื ืืžื•ื ื”
ืฉื™ืฉ ืœื ื• ืกื™ื›ื•ื™ ืกื‘ื™ืจ ืœื”ืฆืœื™ื—.
09:17
Gamers always believe that an epic win is possible,
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ื’ื™ื™ืžืจื™ื ืชืžื™ื“ ืžืืžื™ื ื™ื ืฉื ืฆื—ื•ืŸ ืืคื™ ืืคืฉืจื™,
09:19
and that it's always worth trying, and trying now.
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ื•ืฉื”ื•ื ืชืžื™ื“ ืฉื•ื•ื” ื ืกื™ื•ืŸ, ื•ืฉื™ืฉ ืœื ืกื•ืช ืขื›ืฉื™ื•.
09:22
Gamers don't sit around.
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ื’ื™ื™ืžืจื™ื ืœื ืกืชื ื™ื•ืฉื‘ื™ื ื‘ืžืงื•ื.
09:24
Gamers are virtuosos at weaving a tight social fabric.
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ื’ื™ื™ืžืจื™ื ื”ื ืืžื ื™ื ื‘ื˜ื•ื•ื™ื™ืช ืจืฉืช ื—ื‘ืจืชื™ืช ื”ื“ื•ืงื”.
09:28
There's a lot of interesting research that shows
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ื™ืฉ ื”ืจื‘ื” ืžื—ืงืจ ืžืขื ื™ื™ืŸ ืฉืžืจืื”
09:30
we like people better after we play a game with them,
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ืฉืื ื—ื ื• ืžื—ื‘ื‘ื™ื ืื ืฉื™ื ื™ื•ืชืจ ืื—ืจื™ ืฉืฉื™ื—ืงื ื• ืื™ืชื,
09:32
even if they've beaten us badly.
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ืืคื™ืœื• ืื ื”ื ื”ืคืกื“ื ื• ืœื”ื ื‘ื’ื“ื•ืœ.
09:34
And the reason is, it takes a lot of trust to play a game with someone.
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ื•ื”ืกื™ื‘ื” ืœื›ืš ื”ื™ื ืฉืฆืจื™ืš ื”ืจื‘ื” ืืžื•ืŸ
ืœืฉื—ืง ืžืฉื—ืง ืขื ืžื™ืฉื”ื•.
09:38
We trust that they will spend their time with us,
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ืื ื—ื ื• ืžืืžื™ื ื™ื ืฉื”ื ื™ื‘ืœื• ืืช ื–ืžื ื ืื™ืชื ื•,
09:40
that they will play by the same rules,
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ืฉื”ื ื™ืฉื—ืงื• ืœืคื™ ืื•ืชื ื›ืœืœื™ื,
09:42
value the same goal, stay with the game until it's over.
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ื™ืขืจื™ื›ื• ืืช ืื•ืชื ื™ืขื“ื™ื, ืฉื™ื™ืฉืืจื• ื‘ืžืฉื—ืง ืขื“ ืกื•ืคื•.
09:45
And so, playing a game together
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ื•ื›ืš, ืœืฉื—ืง ื‘ื™ื—ื“ ื”ื•ื ื“ื‘ืจ ืฉื‘ื•ื ื”
09:47
actually builds up bonds and trust and cooperation.
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ืงืฉืจื™ื ื•ืืžื•ืŸ ื•ืฉื™ืชื•ืฃ ืคืขื•ืœื”.
09:50
And we actually build stronger social relationships as a result.
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ื•ื›ืชื•ืฆืื” ื ื‘ื ื™ื ืœืžืขืฉื” ืงืฉืจื™ื ื—ื‘ืจืชื™ื™ื ื—ื–ืงื™ื ื™ื•ืชืจ.
09:54
Blissful productivity. I love it.
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ื™ืฆืจื ื•ืช ืžืื•ืฉืจืช. ืื ื™ ืžืชื” ืขืœ ื–ื”.
09:56
You know, there's a reason why the average World of Warcraft gamer
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ื™ืฉ ืกื™ื‘ื” ืžื“ื•ืข ื’ื™ื™ืžืจ ื•ื•ืจืœื“ ืื•ืฃ ื•ื•ืจืงืจืืคื˜ ืžืžื•ืฆืข
ืžืฉื—ืง 22 ืฉืขื•ืช ื‘ืฉื‘ื•ืข,
09:59
plays for 22 hours a week -- kind of a half-time job.
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ืกื•ื’ ืฉืœ ืขื‘ื•ื“ื” ื‘ื—ืฆื™-ืžืฉืจื”.
10:02
It's because we know, when we're playing a game,
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ื–ื” ื›ื™ ืื ื—ื ื• ื™ื•ื“ืขื™ื, ืฉื›ืฉืื ื—ื ื• ืžืฉื—ืงื™ื,
10:04
that we're actually happier working hard
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ืื ื—ื ื• ืœืžืขืฉื” ืฉืžื—ื™ื ื™ื•ืชืจ
ืœืขื‘ื•ื“ ืงืฉื” ื‘ืžืฉื—ืง, ืžืืฉืจ ืœื”ื™ืจื’ืข ืื• ืกืชื ืœืฉื‘ืช.
10:07
than we are relaxing, or hanging out.
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10:09
We know that we are optimized as human beings,
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ืื ื—ื ื• ื™ื•ื“ืขื™ื ืฉืื ื—ื ื• ื‘ื ื•ื™ื™ื ืœื”ื™ื•ืช ื”ื›ื™ ื™ืขื™ืœื™ื, ื›ื‘ื ื™ ืื“ื,
10:11
to do hard and meaningful work.
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ื‘ืขื‘ื•ื“ื” ืงืฉื” ื•ืžืฉืžืขื•ืชื™ืช.
10:13
And gamers are willing to work hard all the time,
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ื•ื’ื™ื™ืžืจื™ื ืžื•ื›ื ื™ื ืœืขื‘ื•ื“ ืงืฉื”
ื›ืœ ื”ื–ืžืŸ, ืื ื”ื ืžืงื‘ืœื™ื ืืช ื”ืขื‘ื•ื“ื” ื”ืžืชืื™ืžื”.
10:16
if they're given the right work.
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10:19
Finally: epic meaning.
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ืœื‘ืกื•ืฃ, ืžืฉืžืขื•ืช ืืคื™ืช.
10:21
Gamers love to be attached to awe-inspiring missions
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ื’ื™ื™ืžืจื™ื ืื•ื”ื‘ื™ื ืœื”ืชื—ื‘ืจ ืœืžืฉื™ืžื•ืช ืžืขื•ืจืจื•ืช ื”ืฉืชืื•ืช
10:24
to human planetary-scale stories.
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ืœืกื™ืคื•ืจื™ื ืื ื•ืฉื™ื™ื ื‘ืกื“ืจ ื’ื•ื“ืœ ืคืœืื ื˜ืจื™.
10:28
So, just one bit of trivia that helps put that into perspective:
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ืขื•ื“ ืคื™ืกืช ื˜ืจื™ื•ื•ื™ื” ืฉืขื•ื–ืจืช ืœื”ื›ื ื™ืก ื”ื›ืœ ืœืคืจืกืคืงื˜ื™ื‘ื”.
10:32
So, you all know Wikipedia, biggest wiki in the world.
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ืื– ื›ื•ืœื›ื ืžื›ื™ืจื™ื ืืช ื•ื•ื™ืงื™ืคื“ื™ื”, ื”ื•ื•ื™ืงื™ ื”ื›ื™ ื’ื“ื•ืœ ื‘ืขื•ืœื.
10:36
Second biggest wiki in the world, with nearly 80,000 articles,
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ื”ื•ื•ื™ืงื™ ื”ืฉื ื™ ื‘ื’ื•ื“ืœื•, ื‘ืขื•ืœื, ืขื ื›ืžืขื˜ 80,000 ืžืืžืจื™ื
10:40
is the World of Warcraft wiki.
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ื”ื•ื ื”ื•ื•ื™ืงื™ ืฉืœ ื•ื•ืจืœื“ ืื•ืฃ ื•ื•ืจืงืจืืคื˜.
10:42
Five million people use it every month.
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ื—ืžื™ืฉื” ืžื™ืœื™ื•ืŸ ืื™ืฉ ืžืฉืชืžืฉื™ื ื‘ื• ืžื“ื™ ื—ื•ื“ืฉ.
10:44
They have compiled more information about World of Warcraft on the Internet
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ื”ื ืขืจื›ื• ื™ื•ืชืจ ืžื™ื“ืข ืขืœ ื•ื•ืจืœื“ ืื•ืฃ ื•ื•ืจืงืจืืคื˜
ื‘ืื™ื ื˜ืจื ื˜ ื™ื•ืชืจ ืžืืฉืจ
10:47
than any other topic covered on any other wiki in the world.
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ื›ืœ ื ื•ืฉื ืื—ืจ ื‘ื•ื•ื™ืงื™ ื›ืœืฉื”ื• ื‘ืขื•ืœื.
10:51
They are building an epic story.
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ื”ื ื‘ื•ื ื™ื ืกื™ืคื•ืจ ืืคื™.
10:53
They are building an epic knowledge resource
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ื”ื ื‘ื•ื ื™ื ืžืงื•ืจ ืžื™ื“ืข ืืคื™
10:55
about the World of Warcraft.
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ืขืœ ื•ื•ืจืœื“ ืื•ืฃ ื•ื•ืจืงืจืืคื˜.
10:56
Okay, so these are four superpowers that add up to one thing:
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ืื•ืงื™ื™, ืื– ืืœื• ืืจื‘ืขื” ื›ื•ื—ื•ืช ืขืœ ืฉืžืฆื˜ืจืคื™ื ืœื“ื‘ืจ ืื—ื“.
11:01
Gamers are super-empowered hopeful individuals.
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ื’ื™ื™ืžืจื™ื ื”ื ืื ืฉื™ื ืžื•ืขืฆืžื™ื ื•ื‘ืขืœื™ ืชืงื•ื•ื”.
11:06
These are people who believe that they are individually capable
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ืืœื” ืื ืฉื™ื ืฉืžืืžื™ื ื™ื ืฉื”ื ื‘ืขืฆืžื ืžืกื•ื’ืœื™ื
11:09
of changing the world.
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ืœืฉื ื•ืช ืืช ื”ืขื•ืœื.
11:10
And the only problem is,
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ื•ื”ื‘ืขื™ื™ื” ื”ื™ื—ื™ื“ื” ื”ื™ื ืฉื”ื ืžืืžื™ื ื™ื
11:12
they believe that they are capable of changing virtual worlds
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ืฉื”ื ืžืกื•ื’ืœื™ื ืœืฉื ื•ืช ืืช ื”ืขื•ืœืžื•ืช ื”ื•ื™ืจื˜ื•ืืœื™ื™ื
11:15
and not the real world.
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ื•ืœื ืืช ื”ืขื•ืœื ื”ืืžื™ืชื™.
11:17
That's the problem that I'm trying to solve.
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ื–ื• ื”ื‘ืขื™ื™ื” ืฉืื ื™ ืžื ืกื” ืœืคืชื•ืจ.
11:19
There's an economist named Edward Castronova.
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ื™ืฉ ื›ืœื›ืœืŸ ื‘ืฉื ืื“ื•ืืจื“ ืงืกื˜ืจื•ื ื•ื‘ื”.
11:22
His work is brilliant.
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ื”ืขื‘ื•ื“ื” ืฉืœื• ืžื‘ืจื™ืงื”. ื”ื•ื ื‘ื•ื—ืŸ ืœืžื”
11:23
He looks at why people are investing so much time and energy
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ืื ืฉื™ื ืžืฉืงื™ืขื™ื ื›ืœ ื›ืš ื”ืจื‘ื” ื–ืžืŸ ื•ืื ืจื’ื™ื”
11:26
and money in online worlds.
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ื•ื›ืกืฃ, ื‘ืขื•ืœืžื•ืช ื‘ืจืฉืช.
11:28
And he says,
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ื•ื”ื•ื ืื•ืžืจ "ืื ื—ื ื• ืขื“ื™ื ืœืžื” ืฉืžื•ื’ื“ืจ
11:29
"We're witnessing what amounts to no less than a mass exodus
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ื›ืœื ืคื—ื•ืช ืžื”ื’ื™ืจื” ื”ืžื•ื ื™ืช
11:32
to virtual worlds and online game environments."
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ืœืขื•ืœืžื•ืช ื•ื™ืจื˜ื•ืืœื™ื™ื ื•ืกื‘ื™ื‘ื•ืช ืžืฉื—ืง ื‘ืจืฉืช."
11:35
And he's an economist, so he's rational.
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ื•ื”ื•ื ื›ืœื›ืœืŸ. ืื– ื”ื•ื ืจืฆื™ื•ื ืืœื™.
11:37
And he says --
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ื•ื”ื•ื ืื•ืžืจ...(ืฆื—ื•ืง)
11:38
(Laughter)
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11:40
Not like me, I'm a game designer; I'm exuberant.
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ืœื ื›ืžื•ื ื™ -- ืื ื™ ืžืขืฆื‘ืช ืžืฉื—ืงื™ื; ืื ื™ ืฉื•ืคืขืช ื—ื™ื•ื ื™ื•ืช.
11:42
But he says that this makes perfect sense,
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ืื‘ืœ ื”ื•ื ืื•ืžืจ,
ืฉื–ื” ื”ื’ื™ื•ื ื™ ืžืื“,
11:47
because gamers can achieve more in online worlds
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ื›ื™ ื’ื™ื™ืžืจื™ื ื™ื›ื•ืœื™ื ืœื”ืฉื™ื’ ื™ื•ืชืจ ื‘ืขื•ืœืžื•ืช ื‘ืจืฉืช ืžืืฉืจ ื‘ื—ื™ื™ื ื”ืืžื™ืชื™ื™ื.
11:49
than they can in real life.
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11:50
They can have stronger social relationships in games
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ื™ื›ื•ืœื™ื ืœื”ื™ื•ืช ืœื”ื ืงืฉืจื™ื ื—ื‘ืจืชื™ื™ื ื—ื–ืงื™ื ื™ื•ืชืจ
ื‘ืžืฉื—ืงื™ื ืžืืฉืจ ื‘ื—ื™ื™ื ื”ืืžื™ืชื™ื™ื.
11:53
than they can have in real life;
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11:54
they get better feedback and feel more rewarded in games
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ื”ื ืžืงื‘ืœื™ื ืžืฉื•ื‘ ื˜ื•ื‘ ื™ื•ืชืจ ื•ืžืจื’ื™ืฉื™ื ืžืชื•ื’ืžืœื™ื ื™ื•ืชืจ
11:57
than they do in real life.
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ื‘ืžืฉื—ืงื™ื ืžืืฉืจ ื‘ื—ื™ื™ื ื”ืืžื™ืชื™ื™ื.
11:59
So he says, for now it makes perfect sense
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ืื– ื”ื•ื ืื•ืžืจ ืฉื›ืจื’ืข ื”ื’ื™ื•ื ื™ ืžืื“
12:01
for gamers to spend more time in virtual worlds than the real world.
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ืฉื’ื™ื™ืžืจื™ื ืžื‘ืœื™ื ื™ื•ืชืจ ื–ืžืŸ ื‘ืขื•ืœืžื•ืช ื•ื™ืจื˜ื•ืืœื™ื™ื ืžืืฉืจ ื‘ืขื•ืœื ื”ืืžื™ืชื™.
12:04
Now, I also agree that that is rational, for now.
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ืขื›ืฉื™ื•, ืื ื™ ืžืกื›ื™ืžื” ืฉื–ื” ืจืฆื™ื•ื ืœื™, ื ื›ื•ืŸ ืœืขื›ืฉื™ื•.
12:08
But it is not, by any means, an optimal situation.
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ืื‘ืœ ื–ื” ืœื, ื‘ืฉื•ื ืื•ืคืŸ, ืžืฆื‘ ืื•ืคื˜ื™ืžืœื™.
12:11
We have to start making the real world work more like a game.
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ืื ื—ื ื• ืฆืจื™ื›ื™ื ืœืขืฉื•ืช ืืช ื”ืขื•ืœื ื”ืืžื™ืชื™ ื™ื•ืชืจ ื›ืžื• ืžืฉื—ืง.
12:14
I take my inspiration from something that happened
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ืื ื™ ืžืงื‘ืœืช ืืช ื”ื”ืฉืจืื” ืฉืœื™ ืžืžืฉื”ื• ืฉืงืจื”
12:17
2,500 years ago.
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ืœืคื ื™ 2500 ืฉื ื”.
12:19
These are ancient dice, made out of sheep's knuckles.
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ืืœื• ืงื•ื‘ื™ื•ืช ืขืชื™ืงื•ืช, ืขืฉื•ื™ื•ืช ืžืžืคืจืงื™ื ืฉืœ ื›ื‘ืฉ. ื ื›ื•ืŸ?
12:23
Before we had awesome game controllers,
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ืœืคื ื™ ืฉื”ื™ื• ืœื ื• ื’'ื•ื™ืกื˜ื™ืงื™ื ืžืขื•ืœื™ื
12:25
we had sheep's knuckles.
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ื”ื™ื• ืœื ื• ืžืคืจืงื™ ื›ื‘ืฉ.
12:27
And these represent the first game equipment
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ื•ืืœื” ืžื™ื™ืฆื’ื™ื ืืช ืื‘ื™ื–ืจ ื”ืžืฉื—ืง ื”ืจืืฉื•ืŸ
ืฉืชื•ื›ื ืŸ ืข"ื™ ื‘ื ื™ ืื“ื.
12:30
designed by human beings,
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12:32
and if you're familiar with the work of the ancient Greek historian Herodotus,
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ืื ืืชื ืžื›ื™ืจื™ื ืืช ื›ืชื‘ื™ื• ืฉืœ ื”ื”ื™ืกื˜ื•ืจื™ื•ืŸ ื”ื™ื•ื•ื ื™ ื”ืขืชื™ืง,
ื”ืจื•ื“ื•ื˜ื•ืก, ืื•ืœื™ ืชื›ื™ืจื• ืืช ื”ื”ื™ืกื˜ื•ืจื™ื” ื”ื–ื•.
12:35
you might know this history,
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ืฉื”ื™ื ื”ื”ื™ืกื˜ื•ืจื™ื” ืฉืœ
12:37
which is the history of who invented games and why.
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ืžื™ ื”ืžืฆื™ื ืืช ื”ืžืฉื—ืงื™ื ื•ืœืžื”.
12:40
Herodotus says that games, particularly dice games,
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ื”ืจื•ื“ื•ื˜ื•ืก ืื•ืžืจ ืฉืžืฉื—ืงื™ื, ื‘ืžื™ื•ื—ื“ ืžืฉื—ืงื™ ืงื•ื‘ื™ื”
12:43
were invented in the kingdom of Lydia,
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ื”ื•ืžืฆืื• ื‘ืžืžืœื›ืช ืœื™ื“ื™ื”
12:46
during a time of famine.
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ื‘ืชืงื•ืคื” ืฉืœ ืจืขื‘.
12:48
Apparently, there was such a severe famine
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ื›ื›ืœ ื”ื ืจืื” ื”ื™ื” ืจืขื‘ ื›ื” ื›ื‘ื“,
12:50
that the king of Lydia decided they had to do something crazy.
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ืฉืžืœืš ืœื™ื“ื™ื” ื”ื—ืœื™ื˜ ืฉืขืœื™ื”ื ืœืขืฉื•ืช ืžืฉื”ื• ืžื˜ื•ืจืฃ.
12:54
People were suffering. People were fighting.
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ืื ืฉื™ื ืกื‘ืœื•. ืื ืฉื™ื ื”ืชืงื•ื˜ื˜ื•.
12:56
It was an extreme situation, they needed an extreme solution.
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ื–ื” ื”ื™ื” ืžืฆื‘ ืงื™ืฆื•ื ื™. ื”ื ื”ื™ื• ื–ืงื•ืงื™ื
ืœืคืชืจื•ืŸ ืงื™ืฆื•ื ื™.
13:00
So, according to Herodotus, they invented dice games,
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ืื–, ืœืคื™ ื”ืจื•ื“ื•ื˜ื•ืก, ื”ื ื”ืžืฆื™ืื• ืžืฉื—ืงื™ ืงื•ื‘ื™ื”
13:03
and they set up a kingdom-wide policy:
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ื•ื”ื ื”ื’ื“ื™ืจื• ืžื“ื™ื ื™ื•ืช ืžืžืœื›ืชื™ืช.
13:06
On one day, everybody would eat,
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ื‘ื™ื•ื ื”ืจืืฉื•ืŸ, ื›ื•ืœื ื™ืื›ืœื•.
13:08
and on the next day, everybody would play games.
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ื•ื‘ื™ื•ื ื”ื‘ื, ื›ื•ืœื ื™ืฉื—ืงื• ืžืฉื—ืงื™ื.
13:11
And they would be so immersed in playing the dice games,
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ื•ื”ื ื™ื”ื™ื• ื›ืœ ื›ืš ืฉืงื•ืขื™ื ื‘ืœืฉื—ืง ื‘ืงื•ื‘ื™ื”
13:13
because games are so engaging,
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ื›ื™ ืžืฉื—ืงื™ื ื”ื ื›ืœ ื›ืš ืžื•ืฉื›ื™ื,
13:15
and immerse us in such satisfying, blissful productivity,
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ื•ืžืฉืงื™ืขื™ื ืื•ืชื ื• ื‘ื™ืฆืจื ื•ืช ืžืกืคืงืช ื•ืžืื•ืฉืจืช,
13:18
they would ignore the fact that they had no food to eat.
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ืฉื”ื ื™ืชืขืœืžื• ืžื”ืขื•ื‘ื“ื” ืฉืœื ื”ื™ื” ืœื”ื ืžื” ืœืื›ื•ืœ.
13:21
And then on the next day, they would play games;
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ื•ืื– ื‘ื™ื•ื ื”ื‘ื, ื”ื ื™ืฉื—ืงื• ืžืฉื—ืงื™ื.
13:23
and on the next day, they would eat.
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ื•ื‘ื™ื•ื ื”ื‘ื ื”ื ื™ืื›ืœื•.
13:25
And according to Herodotus,
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ื•ืœืคื™ ื”ืจื•ื“ื•ื˜ื•ืก,
13:27
they passed 18 years this way,
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ื”ื ื”ืขื‘ื™ืจื• ื›ืš 18 ืฉื ื™ื,
13:29
surviving through a famine,
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ืฉื•ืจื“ื™ื ืจืขื‘,
13:31
by eating on one day, and playing games on the next.
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ืขืœ ื™ื“ื™ ืื›ื™ืœื” ื‘ื™ื•ื ืื—ื“, ื•ืžืฉื—ืง ื‘ื™ื•ื ืฉืœืื—ืจื™ื•.
13:33
Now, this is exactly, I think, how we're using games today.
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ืขื›ืฉื™ื•, ื–ื” ื‘ื“ื™ื•ืง, ืื ื™ ื—ื•ืฉื‘ืช,
ืื™ืš ืื ื—ื ื• ืžืฉืชืžืฉื™ื ื‘ืžืฉื—ืงื™ื ื›ื™ื•ื.
13:37
We're using games to escape real-world suffering --
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ืื ื—ื ื• ืžืฉืชืžืฉื™ื ื‘ืžืฉื—ืงื™ื ืœื‘ืจื•ื— ืžืกื‘ืœ ื”ืขื•ืœื ื”ืืžื™ืชื™.
13:40
we're using games to get away
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ืื ื—ื ื• ืžืฉืชืžืฉื™ื ื‘ืžืฉื—ืงื™ื ืœื”ืชืจื—ืง ืžื›ืœ ืžื” ืฉืžืงื•ืœืงืœ
13:42
from everything that's broken in the real environment,
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ื‘ืกื‘ื™ื‘ื” ื”ืืžื™ืชื™ืช, ื›ืœ ืžื” ืฉืœื ืžืกืคืง ื‘ื—ื™ื™ื ื”ืืžื™ืชื™ื™ื,
13:44
everything that's not satisfying about real life,
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ื•ืื ื—ื ื• ืžืงื‘ืœื™ื ืืช ื”ื“ืจื•ืฉ ืœื ื• ืžืžืฉื—ืงื™ื.
13:47
and we're getting what we need from games.
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13:49
But it doesn't have to end there.
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ืื‘ืœ ื–ื” ืœื ื—ื™ื™ื‘ ืœื”ืกืชื™ื™ื ืฉื.
13:51
This is really exciting.
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ื–ื” ื‘ืืžืช ืžืœื”ื™ื‘.
13:53
According to Herodotus, after 18 years the famine wasn't getting better,
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ืœืคื™ ื”ืจื•ื“ื•ื˜ื•ืก,
ืžืฆื‘ ื”ืจืขื‘ ืœื ื”ืฉืชืคืจ,
13:58
so the king decided they would play one final dice game.
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ืื– ื”ืžืœืš ื”ื—ืœื™ื˜ ืขืœ ืžืฉื—ืง ืงื•ื‘ื™ื” ืื—ื“ ืกื•ืคื™.
ื—ื™ืœืงื• ืืช ื”ืžืžืœื›ื” ืœื—ืฆืื™ื.
14:02
They divided the entire kingdom in half.
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14:05
They played one dice game,
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ืฉื™ื—ืงื• ืžืฉื—ืง ืงื•ื‘ื™ื” ืื—ื“,
14:07
and the winners of that game got to go on an epic adventure.
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ื•ื”ืžื ืฆื—ื™ื ืฉืœ ืžืฉื—ืง ื–ื” ื–ื›ื• ืœื”ืฉืชืชืฃ ื‘ื”ืจืคืชืงืื” ืืคื™ืช.
14:10
They would leave Lydia,
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ื”ื ื™ืขื–ื‘ื• ืืช ืœื™ื“ื™ื”,
14:12
and they would go out in search of a new place to live,
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ื•ื”ื ื™ื™ืฆืื• ืœื—ืคืฉ ืžืงื•ื ื—ื“ืฉ ืœื—ื™ื•ืช ื‘ื•,
14:15
leaving behind just enough people
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ื›ืฉืžืื—ื•ืจ ื ืฉืืจื™ื ืžืกืคื™ืง ืื ืฉื™ื
14:17
to survive on the resources that were available,
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ื›ื“ื™ ืœืฉืจื•ื“ ืขื ื”ืžืฉืื‘ื™ื ืฉื ื•ืชืจื•,
14:19
and hopefully to take their civilization somewhere else where they could thrive.
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ื•ื‘ืฉืื™ืคื” ืื•ืœื™ ืœืงื—ืช ืืช ื”ืฆื™ื•ื•ื™ืœื™ื–ืฆื™ื”
ืœืžืงื•ื ืื—ืจ ื‘ื• ืชื•ื›ืœ ืœืคืจื•ื—.
14:23
Now, this sounds crazy, right?
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ืขื›ืฉื™ื•, ื–ื” ื ืฉืžืข ืžื˜ื•ืจืฃ, ื ื›ื•ืŸ?
14:25
But recently, DNA evidence has shown that the Etruscans,
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ืื‘ืœ ืœืื—ืจื•ื ื”, ืขื“ื•ื™ื•ืช ื“ื "ื
ื”ืจืื• ืฉื”ืื˜ืจื•ืกืงื™ื,
ืฉื”ื•ื‘ื™ืœื• ืืช ื”ืื™ืžืคืจื™ื” ื”ืจื•ืžืื™ืช,
14:30
who then led to the Roman Empire,
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14:31
actually share the same DNA as the ancient Lydians.
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ื‘ืขืฆื ื—ื•ืœืงื™ื ืื•ืชื• ื“ื "ื ื›ืžื• ื”ืœื•ึผื“ื™ื ื”ืขืชื™ืงื™ื.
14:34
And so, recently, scientists have suggested
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ื•ื›ืš ืœืื—ืจื•ื ื” ื”ืฆื™ืขื• ืžื“ืขื ื™ื
14:37
that Herodotus' crazy story is actually true.
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ืฉืœืžืขืฉื” ื”ืกื™ืคื•ืจ ื”ืžื˜ื•ืจืฃ ืฉืœ ื”ืจื•ื“ื•ื˜ื•ืก ื”ื•ื ื ื›ื•ืŸ.
14:39
And geologists have found evidence of a global cooling
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ื•ื’ื™ืื•ืœื•ื’ื™ื ืžืฆืื• ืจืื™ื•ืช
ืœื”ืชืงืจืจื•ืช ื’ืœื•ื‘ืœื™ืช ืฉื ืžืฉื›ื”
14:42
that lasted for nearly 20 years, that could have explained the famine.
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ื›ืžืขื˜ 20 ืฉื ื”, ืฉื™ื›ื•ืœื” ืœื”ืกื‘ื™ืจ ืืช ื”ืจืขื‘.
14:46
So this crazy story might be true.
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ืื– ื”ืกื™ืคื•ืจ ื”ืžื˜ื•ืจืฃ ื”ื–ื” ืื•ืœื™ ื ื›ื•ืŸ.
14:48
They might have actually saved their culture by playing games,
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ื™ื›ื•ืœ ืœื”ื™ื•ืช ืฉืœืžืขืฉื”
ื”ื ื”ืฆื™ืœื• ืืช ืชืจื‘ื•ืชื ืขืœ ื™ื“ื™ ืžืฉื—ืงื™ื,
14:52
escaping to games for 18 years,
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ื‘ื‘ืจื™ื—ื” ืœืžืฉื—ืง ืœืžืฉืš 18 ืฉื ื”
14:54
and then been so inspired,
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ื•ืื– ืงื™ื‘ืœื• ื›ื–ื• ื”ืฉืจืื”,
14:56
and knew so much about how to come together with games,
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ื•ื™ื“ืขื• ื›ืœ ื›ืš ื”ืจื‘ื” ืขืœ ืื™ืš ืœื”ืชืื—ื“ ื“ืจืš ืžืฉื—ืง,
14:58
that they actually saved the entire civilization that way.
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ืฉื”ื ืžืžืฉ ื”ืฆื™ืœื• ืืช ื”ืฆื™ื•ื•ื™ืœื™ื–ืฆื™ื” ื‘ื“ืจืš ื”ื–ื•.
15:01
Okay, we can do that.
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ืื•ืงื™ื™, ืื ื—ื ื• ื™ื›ื•ืœื™ื ืœืขืฉื•ืช ืืช ื–ื”.
15:02
(Laughter)
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15:03
We've been playing Warcraft since 1994.
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ืื ื—ื ื• ืžืฉื—ืงื™ื ื•ื•ืจืงืจืืคื˜ ืž 1994.
15:06
That was the first real-time strategy game from the World of Warcraft series.
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ื–ื” ื”ื™ื” ืžืฉื—ืง ื”ืืกื˜ืจื˜ื’ื™ื” ื‘ื–ืžืŸ ืืžืช ื”ืจืืฉื•ืŸ
ืžืกื“ืจืช ื•ื•ืจืœื“ ืื•ืฃ ื•ื•ืจืงืจืืคื˜. ื–ื” ื”ื™ื” ืœืคื ื™ 16 ืฉื ื™ื.
15:09
That was 16 years ago.
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ื”ื ืฉื™ื—ืงื• ืžืฉื—ืงื™ ืงื•ื‘ื™ื” 18 ืฉื ื™ื,
15:11
They played dice games for 18 years,
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15:13
we've been playing Warcraft for 16 years.
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ืื ื—ื ื• ืžืฉื—ืงื™ื ื•ื•ืจืงืจืืคื˜ 16 ืฉื ื™ื.
15:15
I say we are ready for our own epic game.
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ืื ื™ ื˜ื•ืขื ืช ืฉืื ื—ื ื• ืžื•ื›ื ื™ื ืœืžืฉื—ืง ืืคื™ ืžืฉืœื ื•.
15:18
Now, they had half the civilization go off in search of a new world,
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ืขื›ืฉื™ื•, ื”ื ืฉืœื—ื• ื—ืฆื™ ืžื”ืฆื™ื•ื•ื™ืœื™ื–ืฆื™ื”
ื‘ื—ื™ืคื•ืฉ ืื—ืจ ืขื•ืœื ื—ื“ืฉ.
15:23
so that's where I get my 21 billion hours a week of game-play from.
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ืื– ืžื–ื” ืื ื™ ืžืงื‘ืœืช ืืช ื” 21 ืžื™ืœื™ืืจื“ ืฉืขื•ืช ืžืฉื—ืง ื‘ืฉื‘ื•ืข.
ื‘ื•ืื• ื ืฉื›ื ืข ื—ืฆื™ ืžืืชื ื• ืœื”ืกื›ื™ื
15:27
Let's get half of us to agree
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15:29
to spend an hour a day playing games,
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ืœื”ืงื“ื™ืฉ ืฉืขื” ื‘ื™ื•ื ืœืžืฉื—ืงื™ื,
15:31
until we solve real-world problems.
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ืขื“ ืฉื ืคืชื•ืจ ื‘ืขื™ื•ืช ืžื”ืขื•ืœื ื”ืืžื™ืชื™.
15:33
Now, I know you're asking,
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ืขื›ืฉื™ื•, ื‘ืจื•ืจ ืœื™ ืฉืืชื ืฉื•ืืœื™ื "ืื™ืš ื ืคืชื•ืจ ื‘ืขื™ื•ืช ืžื”ืขื•ืœื ื”ืืžื™ืชื™
15:34
"How are we going to solve real-world problems in games?"
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ื‘ืขื–ืจืช ืžืฉื—ืงื™ื?" ื˜ื•ื‘ - ืœื–ื” ื”ืงื“ืฉืชื™ ืืช ื”ืขื‘ื•ื“ื” ืฉืœื™
15:37
Well, that's what I've devoted my work to over the past few years,
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ื‘ืžื”ืœืš ื”ืฉื ื™ื ื”ืื—ืจื•ื ื•ืช,
15:40
at the Institute for the Future.
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ื‘ืžื›ื•ืŸ ืœืžืขืŸ ื”ืขืชื™ื“.
15:42
We have this banner in our offices in Palo Alto,
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ื™ืฉ ืœื ื• ืฉืœื˜ ื›ื–ื” ื‘ืžืฉืจื“ื™ื ืฉืœื ื• ื‘ืคืืœื• ืืœื˜ื•,
15:44
and it expresses our view of how we should try to relate to the future.
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ืฉืžื‘ื™ืข ืืช ื”ืชืคื™ืกื” ืฉืœื ื• ืœื’ื‘ื™ ืื™ืš ื™ืฉ ืœื”ืชื™ื™ื—ืก ืœืขืชื™ื“.
15:48
We do not want to try to predict the future.
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ืื ื—ื ื• ืœื ืจื•ืฆื™ื ืœื ืกื•ืช ืœื—ื–ื•ืช ืืช ื”ืขืชื™ื“.
15:50
What we want to do is make the future.
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ืžื” ืฉืื ื—ื ื• ืจื•ืฆื™ื ืœืขืฉื•ืช ื”ื•ื ืœื™ืฆื•ืจ ืืช ื”ืขืชื™ื“.
15:53
We want to imagine the best-case scenario outcome,
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ืื ื—ื ื• ืจื•ืฆื™ื ืœื“ืžื™ื™ืŸ ืืช ื”ืชืจื—ื™ืฉ ื”ื›ื™ ื˜ื•ื‘
15:55
and then we want to empower people to make that outcome a reality.
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ื•ืื– ืื ื—ื ื• ืจื•ืฆื™ื ืœืชืช ื›ื•ื— ืœืื ืฉื™ื
ืœื”ืคื•ืš ืืช ื”ืชืจื—ื™ืฉ ื”ื–ื” ืœืžืฆื™ืื•ืช.
15:59
We want to imagine epic wins,
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ืื ื—ื ื• ืจื•ืฆื™ื ืœื“ืžื™ื™ืŸ ื ืฆื—ื•ื ื•ืช ืืคื™ื™ื,
16:01
and then give people the means to achieve the epic win.
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ื•ืื– ืœืชืช ืœืื ืฉื™ื ืืช ื”ื›ืœื™ื ืœื”ืฉื™ื’ ืืช ื”ื ืฆื—ื•ืŸ ื”ืืคื™.
16:04
I'm just going to very briefly show you three games that I've made
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ืื ื™ ืจืง ืจื•ืฆื” ืœื”ืจืื•ืช ื‘ืงืฆืจื” ืฉืœื•ืฉื” ืžืฉื—ืงื™ื ืฉื™ืฆืจืชื™
ืฉื”ื ื ืกื™ื•ืŸ ืœืชืช ืœืื ืฉื™ื ืืช ื”ื›ืœื™ื
16:07
that are an attempt to give people the means to create epic wins
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ืœื™ืฆื•ืจ ื ืฆื—ื•ื ื•ืช ืืคื™ื™ื ื‘ืขืชื™ื“ ืฉืœื”ื.
16:10
in their own futures.
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16:11
This is World Without Oil.
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ืื– ื–ื” "ืขื•ืœื ืœืœื ื ืคื˜".
16:13
We made this game in 2007.
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ื™ืฆืจื ื• ืืช ื”ืžืฉื—ืง ื”ื–ื” ื‘ 2007.
16:14
This is an online game
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ื–ื”ื• ืžืฉื—ืง ื‘ืจืฉืช ืฉื‘ื• ืžื ืกื™ื ืœืฉืจื•ื“
16:16
in which you try to survive an oil shortage.
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ืžื—ืกื•ืจ ื‘ื ืคื˜.
16:19
The oil shortage is fictional,
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ื”ืžื—ืกื•ืจ ื‘ื ืคื˜ ื”ื•ื ื‘ื“ื™ื•ื ื™,
16:21
but we put enough online content out there
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ืื‘ืœ ื”ื›ื ืกื ื• ืžืกืคื™ืง ืชื•ื›ืŸ ื‘ืจืฉืช
16:24
for you to believe that it's real,
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ื›ื“ื™ ืฉืชืืžื™ื ื• ืฉื”ื•ื ืืžื™ืชื™, ื•ืฉืชื•ื›ืœื• ืœื—ื™ื•ืช ืžืžืฉ
16:25
and to live your real life as if we've run out of oil.
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ื›ืื™ืœื• ื ื’ืžืจ ืœื ื• ื”ื ืคื˜. ืื– ื›ืฉื‘ืื™ื ืœืฉื—ืง ืืช ื–ื”
16:28
So when you come to the game,
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16:30
you sign up, tell us where you live,
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ื ืจืฉืžื™ื, ืืชื ืื•ืžืจื™ื ืœื ื• ืื™ืคื” ืืชื ื’ืจื™ื.
16:32
and then we give you real-time news videos,
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ื•ืื– ืื ื—ื ื• ื ื•ืชื ื™ื ืœื›ื ืงื˜ืขื™ ื—ื“ืฉื•ืช ื‘ื•ื™ื“ืื• ื‘ื–ืžืŸ ืืžืช
16:34
data feeds that show you exactly how much oil costs,
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ืžืงื•ืจื•ืช ื ืชื•ื ื™ื ืฉืžืจืื™ื ืœื›ื
ื‘ื“ื™ื•ืง ื›ืžื” ืขื•ืœื” ื ืคื˜,
16:37
what's not available, how food supply is being affected,
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ืžื” ืœื ื–ืžื™ืŸ, ืื™ืš ืžื•ืฉืคืข ืžืœืื™ ื”ืžื–ื•ืŸ,
16:40
how transportation is being affected,
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ืื™ืš ืžื•ืฉืคืขืช ื”ืชื—ื‘ื•ืจื”,
16:42
if schools are closed, if there's rioting,
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ื”ืื ื‘ืชื™ ืกืคืจ ื ืกื’ืจื™ื, ืื ื™ืฉ ื”ืชืคืจืขื•ื™ื•ืช.
16:44
and you have to figure out how you would live your real life
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ื•ืขืœื™ื›ื ืœืžืฆื•ื ื“ืจืš ืœื—ื™ื•ืช ืืช ื”ื—ื™ื™ื ื”ืืžื™ืชื™ื™ื ืฉืœื›ื
16:47
as if this were true.
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ืื ื–ื” ื”ื™ื” ื‘ืืžืช. ื•ืื– ืื ื—ื ื• ืžื‘ืงืฉื™ื ืฉืชื›ืชื‘ื• ื‘ืœื•ื’ื™ื ืขืœ ื–ื”
16:48
And then we ask you to blog about it,
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16:50
to post videos, to post photos.
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ื•ืชืขืœื• ืกืจื˜ื•ื ื™ื ื•ืชืžื•ื ื•ืช.
16:52
We piloted this game with 1,700 players in 2007,
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ื”ืชื—ืœื ื• ืืช ื”ืžืฉื—ืง ื”ื–ื” ืขื 1700 ืฉื—ืงื ื™ื ื‘ 2007.
16:55
and we've tracked them for the three years since.
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ื•ืขืงื‘ื ื• ืื—ืจื™ื”ื ืžืื– ื‘ืžืฉืš ืฉืœื•ืฉ ืฉื ื™ื.
16:58
And I can tell you that this is a transformative experience.
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ื•ืื ื™ ื™ื›ื•ืœื” ืœื•ืžืจ ืœื›ื ืฉื–ื• ื—ื•ื•ื™ื™ื” ืฉื’ื•ืจืžืช ืœืฉื™ื ื•ื™.
ืืฃ ืื—ื“ ืœื ืจื•ืฆื” ืœืฉื ื•ืช ืืช ืื•ืจื— ื”ื—ื™ื™ื ืฉืœื•
17:01
Nobody wants to change how they live,
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17:03
just because it's good for the world, or because we're supposed to.
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ืจืง ื›ื™ ื–ื” ื˜ื•ื‘ ืœืขื•ืœื, ืื• ื›ื™ ืื ื—ื ื• ืืžื•ืจื™ื ืœืขืฉื•ืช ืืช ื–ื”.
17:06
But if you immerse them in an epic adventure
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ืื‘ืœ ืื ืžืฉืงื™ืขื™ื ืื•ืชื ื‘ื”ืจืคืชืงืื” ืืคื™ืช
17:09
and tell them, "We've run out of oil.
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ื•ืื•ืžืจื™ื ืœื”ื "ื ื’ืžืจ ืœื ื• ื”ื ืคื˜"
17:11
This is an amazing story and adventure for you to go on.
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ื–ื” ืกื™ืคื•ืจ ื•ืžืกืข ืžื“ื”ื™ืžื™ื ืฉืืคืฉืจ ืœื”ืฉืชืชืฃ ื‘ื”ื.
17:14
Challenge yourself to see how you would survive,"
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ืืชื’ืจื• ืืช ืขืฆืžื›ื ืœืจืื•ืช ืื™ืš ื”ื™ื™ืชื ืฉื•ืจื“ื™ื.
17:17
most of our players have kept up the habits
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ืจื•ื‘ ื”ืฉื—ืงื ื™ื ืฉืœื ื• ืฉื™ืžืจื• ืืช ื”ื”ืจื’ืœื™ื
17:19
that they learned in this game.
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ืฉืœืžื“ื• ื‘ืžืฉื—ืง ื”ื–ื”.
17:21
So for the next world-saving game,
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ืื–, ืœืžืฉื—ืง ืžืฆื™ืœ-ื”ืขื•ืœื ื”ื‘ื,
17:23
we decided to aim higher -- bigger problem than just peak oil.
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ื”ื—ืœื˜ื ื• ืœื›ื•ื•ืŸ ื’ื‘ื•ื” ื™ื•ืชืจ, ืœื‘ืขื™ื™ื” ื’ื“ื•ืœื” ื™ื•ืชืจ ืžืืฉืจ ื ืคื˜.
17:26
We did a game called Superstruct at the Institute for the Future.
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ื™ืฆืจื ื• ืžืฉื—ืง ื‘ืฉื Superstruct (ืžื‘ื ื” ืขืœ)
ื‘ืžื›ื•ืŸ ืœืžืขืŸ ื”ืขืชื™ื“.
17:30
And the premise was, a supercomputer has calculated
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ื•ื”ื ื—ืช ื”ื™ืกื•ื“ ื”ื™ืชื” ืฉืžื—ืฉื‘-ืขืœ ื—ื™ืฉื‘
17:33
that humans have only 23 years left on the planet.
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ืฉืœื‘ื ื™ ื”ืื“ื ื ื•ืชืจื• ืจืง 23 ืฉื ื™ื ืขืœ ื›ื“ื•ืจ ื”ืืจืฅ.
17:36
This supercomputer was called
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ืžื—ืฉื‘ ื”ืขืœ ื”ื–ื” ื ืงืจื
17:37
the Global Extinction Awareness System, of course.
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"ืžืขืจื›ืช ื”ืžื•ื“ืขื•ืช ืœื”ื›ื—ื“ื” ื’ืœื•ื‘ืืœื™ืช", ื›ืžื•ื‘ืŸ.
17:40
We asked people to come online --
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ื‘ื™ืงืฉื ื• ืžืื ืฉื™ื ืœื”ืชื—ื‘ืจ ืœืจืฉืช
17:42
almost like a Jerry Bruckheimer movie.
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ื›ืžืขื˜ ื›ืžื• ืกืจื˜ ืฉืœ ื’'ืจื™ ื‘ืจื•ืงื”ื™ื™ืžืจ.
17:44
You know Jerry Bruckheimer movies, you form a dream team --
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ืืชื ืžื›ื™ืจื™ื ืกืจื˜ื™ื ืฉืœ ื‘ืจื•ืงื”ื™ื™ืžืจ, ืืชื ื™ื•ืฆืจื™ื ื ื‘ื—ืจืช ื—ืœื•ืžื•ืช.
17:47
you've got the astronaut, the scientist, the ex-convict,
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ื™ืฉ ืœื›ื ืืช ื”ืืกื˜ืจื•ื ืื•ื˜, ื”ืžื“ืขืŸ, ื”ืืกื™ืจ ื”ืžืฉื•ื—ืจืจ,
17:50
and they all have something to do to save the world.
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ื•ื›ื•ืœื ื™ืฉ ื—ืœืง ื‘ื”ืฆืœืช ื”ืขื•ืœื.
17:52
(Laughter)
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(ืฆื—ื•ืง)
17:53
But in our game, instead of just having five people on the dream team,
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ืื‘ืœ ื‘ืžืฉื—ืง ืฉืœื ื•, ื‘ืžืงื•ื ื—ืžื™ืฉื” ืื ืฉื™ื ื‘ืœื‘ื“
ื‘ื ื‘ื—ืจืช ื”ื—ืœื•ืžื•ืช, ื”ื’ื“ืจื ื• ืฉื›ื•ืœื ื‘ื ื‘ื—ืจืช,
17:56
we said, "Everybody's on the dream team,
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17:58
and it's your job to invent the future of energy,
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ื•ื–ื• ื”ืขื‘ื•ื“ื” ืฉืœื›ื ืœื”ืžืฆื™ื ืืช ืขืชื™ื“ ื”ืื ืจื’ื™ื”,
18:01
the future of food, the future of health,
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ืขืชื™ื“ ื”ืžื–ื•ืŸ, ืขืชื™ื“ ื”ื‘ืจื™ืื•ืช,
18:03
the future of security and the future of the social safety net."
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ืขืชื™ื“ ื”ื‘ื˜ื—ื•ืŸ ื•ืขืชื™ื“ ืจืฉืช ื”ื”ืฆืœื” ื”ื—ื‘ืจืชื™ืช.
18:06
We had 8,000 people play that game for eight weeks.
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ื”ื™ื• ืœื ื• 8000 ืื™ืฉ ืฉืฉื™ื—ืงื• ื‘ืžืฉืš ืฉืžื•ื ื” ืฉื‘ื•ืขื•ืช.
18:08
They came up with 500 insanely creative solutions
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ื”ื ื”ืžืฆื™ืื• 500 ืคืชืจื•ื ื•ืช ื™ืฆื™ืจืชื™ื™ื ื‘ื˜ื™ืจื•ืฃ
18:12
that you can go online, Google "Superstruct," and see.
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ืฉืืคืฉืจ ืœืจืื•ืช ืข"ื™ ื—ื™ืคื•ืฉ "Superstruct" ื‘ื’ื•ื’ืœ.
18:14
So, finally, the last game,
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ื•ืœืกื™ื•ื, ื”ืžืฉื—ืง ื”ืื—ืจื•ืŸ,
18:16
we're launching it March 3rd.
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ืื ื—ื ื• ืžืชื—ื™ืœื™ื ืื•ืชื• ื‘ืฉืœื•ืฉื” ื‘ืžืจืฅ. ื”ื•ื ืชื•ื›ื ืŸ ืขื ืžื›ื•ืŸ ื”ื‘ื ืง ื”ืขื•ืœืžื™.
18:17
This is a game done with the World Bank Institute.
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18:20
If you complete the game,
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ืื ืžืฉืœื™ืžื™ื ืืช ื”ืžืฉื—ืง ืžื•ืกืžื›ื™ื
18:21
you will be certified by the World Bank Institute
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ืข"ื™ ืžื›ื•ืŸ ื”ื‘ื ืง ื”ืขื•ืœืžื™,
18:24
as a Social Innovator, class of 2010.
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ื›'ื—ื“ืฉืŸ ื—ื‘ืจืชื™', ืžื—ื–ื•ืจ 2010,
18:26
Working with universities all over sub-Saharan Africa,
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ืฉื™ืขื‘ื“ื• ืขื ืื•ื ื™ื‘ืจืกื™ื˜ืื•ืช ื‘ืืคืจื™ืงื” ืฉืžื“ืจื•ื ืœืกื”ืจื”,
18:30
and we are inviting them to learn social innovation skills.
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ื•ืื ื—ื ื• ืžื–ืžื™ื ื™ื ืื•ืชื ืœืœืžื•ื“ ื›ื™ืฉื•ืจื™ื ื‘ื—ื“ืฉื ื•ืช ื—ื‘ืจืชื™ืช.
18:33
We've got a graphic novel, we've got leveling up
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ื™ืฉ ืœื ื• ื ื•ื‘ืœื” ื’ืจืคื™ืช. ื™ืฉ ืœื ื• ืœืขืœื•ืช ืจืžื•ืช
18:36
in skills like local insight, knowledge networking,
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ื‘ืชื›ื•ื ื•ืช ื›ืžื• ืชื•ื‘ื ื” ืžืงื•ืžื™ืช, ื ื˜ื•ื•ืจืงื™ื ื’ ืฉืœ ื™ื“ืข,
18:39
sustainability, vision and resourcefulness.
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ืฉืจื™ื“ื•ืช, ื—ื–ื•ืŸ ื•ืชื•ืฉื™ื”.
18:41
I would like to invite all of you
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ืื ื™ ืจื•ืฆื” ืœื”ื–ืžื™ืŸ ืืช ื›ื•ืœื›ื
18:43
to please share this game with young people,
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ืœืกืคืจ ืขืœ ื”ืžืฉื—ืง ื”ื–ื” ืœืื ืฉื™ื ืฆืขื™ืจื™ื,
18:45
anywhere in the world, particularly in developing areas,
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ื‘ื›ืœ ื”ืขื•ืœื, ื‘ืžื™ื•ื—ื“ ื‘ืื™ื–ื•ืจื™ื ืžืชืคืชื—ื™ื,
18:48
who might benefit from coming together
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ืฉื™ื™ืชื›ืŸ ื•ื™ืคื™ืงื• ืชื•ืขืœืช ืžืœื”ืชืื—ื“
18:50
to try to start to imagine their own social enterprises to save the world.
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ื•ืœื ืกื•ืช ืœื”ืชื—ื™ืœ ืœื“ืžื™ื™ืŸ
ืืช ื”ืžื™ื–ืžื™ื ื”ื—ื‘ืจืชื™ื™ื ืฉืœื”ื ืœื”ืฆืœืช ื”ืขื•ืœื.
ืื ื™ ืืกื›ื ืขื›ืฉื™ื•.
18:55
So, I'm going to wrap up now.
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ืื ื™ ืจื•ืฆื” ืœืฉืื•ืœ ืฉืืœื”.
18:57
I want to ask a question.
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18:58
What do you think happens next?
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ืžื” ืืชื ื—ื•ืฉื‘ื™ื ืงื•ืจื” ื‘ื”ืžืฉืš?
19:00
We've got all these amazing gamers, we've got these games
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ื™ืฉ ืœื ื• ืืช ื›ืœ ื”ื’ื™ื™ืžืจื™ื ื”ืžื“ื”ื™ืžื™ื ื”ืืœื”,
ื™ืฉ ืœื ื• ืžืฉื—ืงื™ื ืฉื”ื ืžืขื™ืŸ ื”ืจืฆื” ืฉืœ ืžื” ืฉืื•ืœื™ ื ืขืฉื”,
19:03
that are kind of pilots of what we might do,
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19:05
but none of them have saved the real world yet.
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ืื‘ืœ ื‘ื™ื ืชื™ื™ื ื”ื ืขื•ื“ ืœื ื”ืฆื™ืœื• ืืช ื”ืขื•ืœื.
19:07
Well I hope you will agree with me that gamers are a human resource
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ืื ื™ ืžืงื•ื•ื” ืฉืœืคื—ื•ืช ืชืกื›ื™ืžื• ืื™ืชื™
ืฉื’ื™ื™ืžืจื™ื ื”ื ืžืฉืื‘ ืื ื•ืฉื™
ืฉื ื™ืชืŸ ืœื”ืฉืชืžืฉ ื‘ื• ืœืขื‘ื•ื“ื” ื‘ืขื•ืœื ื”ืืžื™ืชื™,
19:12
that we can use to do real-world work,
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19:14
that games are a powerful platform for change.
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ืฉืžืฉื—ืงื™ื ื”ื ื›ืœื™ ืขื•ืฆืžืชื™ ืœืฉื™ื ื•ื™.
19:16
We have all these amazing superpowers:
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ื™ืฉ ืœื ื• ืืช ื›ืœ ื›ื•ื—ื•ืช ื”ืขืœ ื”ืžื“ื”ื™ืžื™ื ื”ืืœื”,
19:18
blissful productivity, the ability to weave a tight social fabric,
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ื™ืฆืจื ื•ืช ืžืื•ืฉืจืช, ื”ื™ื›ื•ืœืช
ืœื˜ื•ื•ืช ืจืฉืช ื—ื‘ืจืชื™ืช ื”ื“ื•ืงื”,
19:22
this feeling of urgent optimism and the desire for epic meaning.
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ื”ืชื—ื•ืฉื” ื”ื–ื• ืฉืœ ืื•ืคื˜ื™ืžื™ื–ื ื“ื—ื•ืฃ, ื•ื”ืชืฉื•ืงื” ืœืžืฉืžืขื•ืช ืืคื™ืช.
19:26
I really hope that we can come together to play games that matter,
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ืื ื™ ื‘ืืžืช ืžืงื•ื•ื” ืฉืื ื—ื ื• ื™ื›ื•ืœื™ื ืœื”ืชืื—ื“
ื›ื“ื™ ืœืฉื—ืง ืžืฉื—ืงื™ื ืžืฉืžืขื•ืชื™ื™ื, ืœืฉืจื•ื“ ืขืœ ื”ื›ื•ื›ื‘ ื”ื–ื” ืžืื” ืฉื ื™ื ื ื•ืกืคื•ืช.
19:29
to survive on this planet for another century.
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ื•ื–ื• ื”ืชืงื•ื•ื” ืฉืœื™ ืฉืชืฆื˜ืจืคื• ืืœื™
19:32
That's my hope, that you will join me in making and playing games like this.
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ื‘ื™ืฆื™ืจืช ืžืฉื—ืงื™ื ื›ืืœื” ื•ื‘ืžืฉื—ืง ื‘ื”ื.
19:35
When I look forward to the next decade, I know two things for sure:
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ื›ืฉืื ื™ ืžืกืชื›ืœืช ืงื“ื™ืžื” ืœืขืฉื•ืจ ื”ื‘ื,
ืื ื™ ื™ื•ื“ืขืช ืฉื ื™ ื“ื‘ืจื™ื ื‘ื•ื•ื“ืื•ืช,
19:39
that we can make any future we can imagine,
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ืฉืื ื—ื ื• ื™ื›ื•ืœื™ื ืœื™ืฆื•ืจ ืื™ื–ื” ืขืชื™ื“ ืฉื ื•ื›ืœ ืœื“ืžื™ื™ืŸ,
19:42
and we can play any games we want, so I say:
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ื•ืฉืื ื—ื ื• ื™ื›ื•ืœื™ื ืœืฉื—ืง ื‘ืื™ื–ื” ืžืฉื—ืงื™ื ืฉื ืจืฆื”.
ืื– ืื ื™ ืื•ืžืจืช, ื‘ื•ืื• ื ืชื—ื™ืœ ื‘ืžืฉื—ืงื™ื ืžืฉื ื™-ืขื•ืœื.
19:45
Let the world-changing games begin.
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19:47
Thank you.
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ืชื•ื“ื” ืจื‘ื”.
19:48
(Applause)
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(ืžื—ื™ืื•ืช ื›ืคื™ื™ื)
ืขืœ ืืชืจ ื–ื”

ืืชืจ ื–ื” ื™ืฆื™ื’ ื‘ืคื ื™ื›ื ืกืจื˜ื•ื ื™ YouTube ื”ืžื•ืขื™ืœื™ื ืœืœื™ืžื•ื“ ืื ื’ืœื™ืช. ืชื•ื›ืœื• ืœืจืื•ืช ืฉื™ืขื•ืจื™ ืื ื’ืœื™ืช ื”ืžื•ืขื‘ืจื™ื ืขืœ ื™ื“ื™ ืžื•ืจื™ื ืžื”ืฉื•ืจื” ื”ืจืืฉื•ื ื” ืžืจื—ื‘ื™ ื”ืขื•ืœื. ืœื—ืฅ ืคืขืžื™ื™ื ืขืœ ื”ื›ืชื•ื‘ื™ื•ืช ื‘ืื ื’ืœื™ืช ื”ืžื•ืฆื’ื•ืช ื‘ื›ืœ ื“ืฃ ื•ื™ื“ืื• ื›ื“ื™ ืœื”ืคืขื™ืœ ืืช ื”ืกืจื˜ื•ืŸ ืžืฉื. ื”ื›ืชื•ื‘ื™ื•ืช ื’ื•ืœืœื•ืช ื‘ืกื ื›ืจื•ืŸ ืขื ื”ืคืขืœืช ื”ื•ื•ื™ื“ืื•. ืื ื™ืฉ ืœืš ื”ืขืจื•ืช ืื• ื‘ืงืฉื•ืช, ืื ื ืฆื•ืจ ืื™ืชื ื• ืงืฉืจ ื‘ืืžืฆืขื•ืช ื˜ื•ืคืก ื™ืฆื™ืจืช ืงืฉืจ ื–ื”.

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