Gaming can make a better world | Jane McGonigal

1,398,019 views ใƒป 2010-03-17

TED


์•„๋ž˜ ์˜๋ฌธ์ž๋ง‰์„ ๋”๋ธ”ํด๋ฆญํ•˜์‹œ๋ฉด ์˜์ƒ์ด ์žฌ์ƒ๋ฉ๋‹ˆ๋‹ค.

๋ฒˆ์—ญ: Sun Kim ๊ฒ€ํ† : BAE HYEONHO
00:15
I'm Jane McGonigal. I'm a game designer.
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์ €๋Š” ์ œ์ธ ๋งฅ๊ณ ๋‹ˆ๊ฑธ์ด๊ณ , ๊ฒŒ์ž„ ๋””์ž์ด๋„ˆ์ž…๋‹ˆ๋‹ค.
00:17
I've been making games online now for 10 years,
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10๋…„ ๋™์•ˆ ์˜จ๋ผ์ธ ๊ฒŒ์ž„์„ ๋งŒ๋“ค์–ด ์™”์ฃ .
00:20
and my goal for the next decade
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๊ทธ๋ฆฌ๊ณ  ๋‹ค์Œ 10๋…„์˜ ์ œ ๋ชฉํ‘œ๋Š”
00:23
is to try to make it as easy to save the world in real life
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์šฐ๋ฆฌ๊ฐ€ ์‚ฌ๋Š” ์„ธ๊ณ„๋ฅผ ๊ตฌํ•˜๋Š” ๊ฒƒ์„
์˜จ๋ผ์ธ ๊ฒŒ์ž„์—์„œ ์„ธ์ƒ์„ ๊ตฌํ•˜๋Š” ๊ฒƒ๋งŒํผ
00:28
as it is to save the world in online games.
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์‰ฝ๊ฒŒ ๋งŒ๋“œ๋Š” ๊ฒƒ์ž…๋‹ˆ๋‹ค.
00:31
Now, I have a plan for this,
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์ด๋ฅผ ์œ„ํ•œ ๊ณ„ํš์—๋Š”,
00:33
and it entails convincing more people,
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์—ฌ๋Ÿฌ๋ถ„์„ ํฌํ•จํ•ด ๋งŽ์€ ๋ถ„๋“ค์ด
00:36
including all of you, to spend more time playing bigger and better games.
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๋” ํฌ๊ณ  ์ข‹์€ ๊ฒŒ์ž„์„ ๋งŽ์ด ํ•˜๋„๋ก
์„ค๋“ํ•˜๋Š” ๊ฒƒ๋„ ํฌํ•จ๋˜์–ด ์žˆ์Šต๋‹ˆ๋‹ค.
00:41
Right now we spend three billion hours a week playing online games.
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ํ˜„์žฌ ์šฐ๋ฆฌ๋Š” ์ผ์ฃผ์ผ์— 30์–ต ์‹œ๊ฐ„์„
์˜จ๋ผ์ธ ๊ฒŒ์ž„์— ์†Œ๋น„ํ•ฉ๋‹ˆ๋‹ค.
00:46
Some of you might be thinking,
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๋ช‡๋ช‡ ๋ถ„๋“ค์€ ์ด๋ ‡๊ฒŒ ์ƒ๊ฐํ•˜๊ฒ ์ฃ .
00:48
"That's a lot of time to spend playing games.
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"๊ฒŒ์ž„์— ์จ๋ฒ„๋ฆฌ๊ธฐ์—” ๋„ˆ๋ฌด ๋งŽ์€ ์‹œ๊ฐ„์ธ๋ฐ."
00:50
Maybe too much time,
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๊ทธ๋Ÿด์ง€๋„ ๋ชจ๋ฆ…๋‹ˆ๋‹ค.
00:51
considering how many urgent problems we have to solve in the real world."
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์‹ค์ œ ์„ธ์ƒ์—์„œ ํ’€์–ด์•ผ ํ•  ๊ธด๊ธ‰ํ•œ ๋ฌธ์ œ๊ฐ€ ์–ผ๋งˆ๋‚˜ ๋งŽ์€๋ฐ์š”.
00:55
But actually, according to my research at the Institute for the Future,
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๊ทธ๋Ÿฐ๋ฐ, ์ œ๊ฐ€ ๋ฏธ๋ž˜์—ฐ๊ตฌ์†Œ์—์„œ
์ˆ˜ํ–‰ํ•œ ์—ฐ๊ตฌ์— ๋”ฐ๋ฅด๋ฉด,
00:59
actually the opposite is true.
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์˜คํžˆ๋ ค ๋„ˆ๋ฌด ์ ์€ ์‹œ๊ฐ„์„ ์“ฐ๊ณ  ์žˆ์Šต๋‹ˆ๋‹ค.
01:02
Three billion hours a week is not nearly enough game play
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์„ธ๊ณ„์˜ ๊ธด๊ธ‰ํ•œ ๋ฌธ์ œ๋“ค์„ ํ•ด๊ฒฐํ•˜๋Š” ๋ฐ,
30์–ต ์‹œ๊ฐ„์˜ ๊ฒŒ์ž„ ์‹œ๊ฐ„์œผ๋ก  ๋ถ€์กฑํ•ฉ๋‹ˆ๋‹ค.
01:05
to solve the world's most urgent problems.
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์‚ฌ์‹ค, ์šฐ๋ฆฌ๊ฐ€ ๋‹ค์Œ ์„ธ๋Œ€์—
01:08
In fact, I believe that if we want to survive
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01:10
the next century on this planet,
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์ด ํ–‰์„ฑ์—์„œ ์‚ด์•„๊ฐ€๋ ค๋ฉด
01:12
we need to increase that total dramatically.
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๊ทธ ์‹œ๊ฐ„์„ ํฌ๊ฒŒ ๋Š˜๋ ค์•ผ ํ•œ๋‹ค๊ณ  ์ƒ๊ฐํ•ด์š”.
01:14
I've calculated the total we need
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ํ•„์š”ํ•œ ์‹œ๊ฐ„์„ ๊ณ„์‚ฐํ•ด๋ดค๋Š”๋ฐ,
01:16
at 21 billion hours of game play every week.
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์ฃผ๋‹น 210์–ต ์‹œ๊ฐ„์˜ ๊ฒŒ์ž„ํ”Œ๋ ˆ์ด๊ฐ€ ํ•„์š”ํ•˜๋”๊ตฐ์š”.
01:20
So, that's probably a bit of a counter-intuitive idea,
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์•„๋งˆ ๋ณ„๋กœ ์™€๋‹ฟ์ง€ ์•Š์œผ์‹ค ๊ฒ๋‹ˆ๋‹ค.
01:23
so I'll say it again, let it sink in:
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์ดํ•ดํ•  ์ˆ˜ ์žˆ๊ฒŒ ๋‹ค์‹œ ๋งํ•ด๋ณด์ง€์š”.
01:26
If we want to solve problems like hunger,
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์šฐ๋ฆฌ๊ฐ€ ๊ธฐ์•„์™€ ๋นˆ๊ณค, ๊ธฐํ›„๋ณ€ํ™”,
01:28
poverty, climate change, global conflict, obesity,
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๊ตญ์ œ๊ฐˆ๋“ฑ, ๋น„๋งŒ ๊ฐ™์€ ๋ฌธ์ œ๋ฅผ ํ•ด๊ฒฐํ•˜๋ ค๋ฉด,
01:31
I believe that we need to aspire to play games online
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๋‹ค๊ฐ€์˜ฌ 10๋…„์˜ ๋งˆ์ง€๋ง‰๊นŒ์ง€
์ ์–ด๋„ ๋งค์ฃผ 210์–ต ์‹œ๊ฐ„ ๋™์•ˆ
01:35
for at least 21 billion hours a week, by the end of the next decade.
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๊ฒŒ์ž„์„ ํ•ด์•ผ ํ•œ๋‹ค๊ณ 
๋ฏฟ์Šต๋‹ˆ๋‹ค. (์›ƒ์Œ)
01:39
(Laughter)
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์•„๋‡จ, ์ „ ์ •๋ง ์ง„์ง€ํ•ด์š”.
01:40
No. I'm serious. I am.
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01:42
Here's why.
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์ด๊ฒŒ ๊ทธ ์ด์œ ์˜ˆ์š”.
01:43
This picture pretty much sums up why I think games are so essential
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์ด ์‚ฌ์ง„์€ ์ œ๊ฐ€ ์™œ ๋ฏธ๋ž˜์˜ ์ธ๋ฅ˜ ์ƒ์กด์—
01:46
to the future survival of the human species.
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๊ฒŒ์ž„์ด ํ•„์š”ํ•˜๋‹ค๊ณ  ์ƒ๊ฐํ•˜๋Š”์ง€ ์ž˜ ๋ณด์—ฌ์ค๋‹ˆ๋‹ค. (์›ƒ์Œ)
01:48
(Laughter)
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01:49
Truly.
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์ •๋ง์š”. ์ด๊ฑด ์‚ฌ์ง„์ž‘๊ฐ€ "ํ•„ ํ†จ๋‹ค๋…ธ"๊ฐ€ ์ฐ์€ ์ดˆ์ƒ์ž…๋‹ˆ๋‹ค.
01:51
This is a portrait by photographer Phil Toledano.
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01:53
He wanted to capture the emotion of gaming,
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๊ทธ๋Š” ๊ฒŒ์ž„์„ ํ•˜๋Š” ๊ฐ์ •์„ ํฌ์ฐฉํ•˜๊ณ  ์‹ถ์–ดํ–ˆ์ฃ .
01:56
so he set up a camera in front of gamers while they were playing.
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๊ทธ๋ž˜์„œ ๊ฒŒ์ด๋จธ ์•ž์— ์นด๋ฉ”๋ผ๋ฅผ ์„ค์น˜ํ–ˆ์–ด์š”.
์ด๊ฒŒ ๊ฒŒ์ž„์„ ํ•  ๋•Œ์˜ ์ „ํ˜•์ ์ธ ๊ฐ์ •์ž…๋‹ˆ๋‹ค.
01:59
And this is a classic gaming emotion.
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02:02
Now, if you're not a gamer,
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๊ฒŒ์ด๋จธ๊ฐ€ ์•„๋‹Œ ๋ถ„์ด๋ผ๋ฉด,
02:04
you might miss some of the nuance in this photo.
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๋ช‡ ๊ฐ€์ง€ ๋ฏธ๋ฌ˜ํ•จ์„ ๋†“์ณค์„ ์ˆ˜๋„ ์žˆ์„ ๊ฒ๋‹ˆ๋‹ค.
02:06
You probably see the sense of urgency,
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์–ด๋–ค ์ ˆ๋ฐ•ํ•จ๊ณผ ์•ฝ๊ฐ„์˜ ๊ณตํฌ๋ฅผ ๊ฐ€์ง€๋ฉด์„œ๋„,
02:09
a little bit of fear, but intense concentration,
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๊ฐ•๋ ฌํ•œ ์ง‘์ค‘๊ณผ ๊นŒ๋‹ค๋กœ์šด ๋ฌธ์ œ๋ฅผ ํ•ด๊ฒฐํ•˜๋Š” ๋ฐ
02:12
deep, deep focus on tackling a really difficult problem.
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๊นŠ์ด ์ฃผ๋ชฉํ•˜๋Š” ๋ชจ์Šต์€ ๋ณผ ์ˆ˜ ์žˆ์„ ๊ฒ๋‹ˆ๋‹ค.
02:16
If you are a gamer, you will notice a few nuances here:
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๊ฒŒ์ด๋จธ์ธ ๋ถ„์ด๋ผ๋ฉด,
๋ˆˆ๊ณผ ์ž…๊ฐ€์˜ ์ฃผ๋ฆ„์— ๋ฒ ์ธ ๋ฏธ๋ฌ˜ํ•œ ์ •์„œ๋ฅผ ์•Œ์•„์ฑ„์…จ์„ ๊ฒ๋‹ˆ๋‹ค.
02:20
the crinkle of the eyes up, and around the mouth
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02:22
is a sign of optimism,
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๊ธ์ •์˜ ์‹ ํ˜ธ์ฃ .
02:24
and the eyebrows up is surprise.
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๋ˆˆ์น์ด ์˜ฌ๋ผ๊ฐ„ ๊ฑด ๋†€๋ผ์›€์„ ๋‚˜ํƒ€๋‚ด์ฃ .
02:26
This is a gamer who's on the verge of something called an "epic win."
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์ด๊ฒƒ์ด ๋ฐ”๋กœ "์›…๋Œ€ํ•œ ์Šน๋ฆฌ"๋ฅผ ํ•˜๊ธฐ ์ง์ „ ๊ฒŒ์ด๋จธ์˜
๋ชจ์Šต์ž…๋‹ˆ๋‹ค.
02:31
(Laughter)
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(์›ƒ์Œ)
02:32
Oh, you've heard of that.
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์•„, ๋“ค์–ด๋ณด์…จ๋‚˜ ๋ณด๊ตฐ์š”. ์ข‹์•„์š”.
02:33
OK, good, so we have some gamers among us.
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์ด ์ค‘์— ๊ฒŒ์ด๋จธ๊ฐ€ ๋ช‡ ๋ถ„ ๊ณ„์‹ ๊ฐ€ ๋ณด๊ตฐ์š”.
02:36
An epic win is an outcome that is so extraordinarily positive,
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"์›…๋Œ€ํ•œ ์Šน๋ฆฌ"๋ž€,
์ด๋ฃจ๊ธฐ ์ „์—๋Š” ์ƒ๊ฐ๋„ ๋ชป ํ•ด๋ณธ
02:40
you had no idea it was even possible until you achieved it.
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๊ทน๋„๋กœ ๊ธ์ •์ ์ธ ๊ฒฐ๊ณผ๋ฅผ ๋งํ•ฉ๋‹ˆ๋‹ค.
02:43
It was almost beyond the threshold of imagination, and when you get there,
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๊ฑฐ์˜ ์ƒ์ƒ์˜ ๋ฒ”์œ„๋ฅผ ๋ฒ—์–ด๋‚œ ๊ฑธ ๋งํ•˜์ฃ .
๊ทธ ์ƒํƒœ์— ๋„๋‹ฌํ•˜๋ฉด ์Šค์Šค๋กœ์˜ ์ง„์ •ํ•œ ๋Šฅ๋ ฅ์„
02:47
you're shocked to discover what you're truly capable of.
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๋ฐœ๊ฒฌํ•˜๋ฉฐ ์ถฉ๊ฒฉ์„ ๋ฐ›๋Š”๋ฐ, ๊ทธ๊ฒŒ ๋ฐ”๋กœ "์›…๋Œ€ํ•œ ์Šน๋ฆฌ"์ฃ .
02:50
That's an epic win.
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02:51
This is a gamer on the verge of an epic win.
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์ด๊ฒƒ์ด ์›…๋Œ€ํ•œ ์Šน๋ฆฌ์— ๋‹ค๋‹ค๋ฅธ ๊ฒŒ์ด๋จธ์˜ ๋ชจ์Šต์ž…๋‹ˆ๋‹ค.
๊ทธ๋ฆฌ๊ณ  ์ด ํ‘œ์ •์ด ๋ฏธ๋ž˜์˜ ๊ฑธ๋ฆผ๋Œ๊ณผ ๋ถ„ํˆฌํ•˜๋Š”
02:54
And this is the face that we need to see
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02:56
on millions of problem-solvers all over the world
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์„ธ๊ณ„ ๊ณณ๊ณณ์˜ ์ˆ˜๋ฐฑ๋งŒ ํ•ด๊ฒฐ์‚ฌ๋“ค์˜ ์–ผ๊ตด์—์„œ
02:59
as we try to tackle the obstacles of the next century --
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๋ณด์•„์•ผ ํ•˜๋Š” ํ‘œ์ •์ž…๋‹ˆ๋‹ค.
03:02
the face of someone who, against all odds,
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๋ชจ๋“  ์—ญ๊ฒฝ์— ๋งž์„œ ์›…๋Œ€ํ•œ ์Šน๋ฆฌ์— ๋‹ค๋‹ค๋ฅธ
03:05
is on the verge of an epic win.
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์‚ฌ๋žŒ์˜ ํ‘œ์ •์ž…๋‹ˆ๋‹ค.
03:07
Now, unfortunately this is more of the face that we see
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๊ทธ๋Ÿฐ๋ฐ, ์šฐ๋ฆฌ๊ฐ€ ์ ˆ๋ฐ•ํ•œ ๋ฌธ์ œ์™€ ์‹ธ์šฐ๋ฉฐ
03:10
in everyday life now as we try to tackle urgent problems.
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ํ”ํžˆ ๋ณด๊ฒŒ ๋˜๋Š” ํ‘œ์ •์€ ์ด๋Ÿฐ ๊ฒƒ์ด์ฃ .
03:13
This is what I call the "I'm Not Good At Life" face.
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์ €๋Š” ์ด๊ฑธ "๋ถˆํ–‰ํ•œ ์‚ถ"์˜ ํ‘œ์ •์ด๋ผ๊ณ  ํ•ด์š”.
03:15
This is actually me making it.
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์ œ๊ฐ€ ์ง์ ‘ ์ฐ์€ ๊ฑด๋ฐ์š”. ๋ณด์ด๋‚˜์š”? ์˜ˆ, ์ข‹์Šต๋‹ˆ๋‹ค.
03:17
Can you see? Yes. Good.
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03:18
This is me making the "I'm Not Good At Life" face.
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์ด๊ฑด ์ œ๊ฐ€ "๋ถˆํ–‰ํ•œ ์‚ถ"์˜ ํ‘œ์ •์„ ํ•˜๊ณ  ์žˆ๋Š” ๋ชจ์Šต์ž…๋‹ˆ๋‹ค.
03:21
This is a piece of graffiti in my old neighborhood
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์ด ๋‚™์„œ๋Š” ์ œ๊ฐ€ ์บ˜๋ฆฌํฌ๋‹ˆ์•„ ๋ฒ„ํด๋ฆฌ์—์„œ
03:23
in Berkeley, California, where I did my PhD
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์™œ ์šฐ๋ฆฌ๋Š” ํ˜„์‹ค๋ณด๋‹ค ๊ฒŒ์ž„์—์„œ ๋” ๋‚˜์€๊ฐ€์— ๋Œ€ํ•œ
03:25
on why we're better in games than we are in real life.
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๋ฐ•์‚ฌ๊ณผ์ •์„ ๋ฐŸ์•˜์„ ๋•Œ ์ด์›ƒ์— ์žˆ๋˜ ๊ทธ๋ž˜ํ”ผํ‹ฐ์ž…๋‹ˆ๋‹ค.
03:29
And this is a problem that a lot of gamers have.
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์ด๊ฑด ๋งŽ์€ ๊ฒŒ์ด๋จธ๋“ค์ด ๊ฐ€์ง„ ๋ฌธ์ œ์ธ๋ฐ์š”.
03:31
We feel that we are not as good in reality as we are in games.
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์šฐ๋ฆฐ ํ˜„์‹ค์—์„œ ๊ฒŒ์ž„๋งŒํผ ์ž˜ ํ•˜์ง€ ๋ชป ํ•œ๋‹ค๊ณ  ๋Š๋‚๋‹ˆ๋‹ค.
03:35
I don't mean just good as in successful, although that's part of it.
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๊ผญ ์„ฑ๊ณต๋งŒ์„ ๋งํ•˜๋Š” ๊ฑด ์•„๋‹™๋‹ˆ๋‹ค.
๊ทธ๊ฒƒ๋„ ํฌํ•จํ•˜๊ธด ํ•˜์ฃ .
03:39
We do achieve more in game worlds.
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์šฐ๋ฆฐ ๊ฒŒ์ž„ ์„ธ๊ณ„์—์„œ ๋” ๋งŽ์€ ๊ฑธ ์ด๋ฃน๋‹ˆ๋‹ค.
03:41
But I also mean good as in motivated to do something that matters --
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๊ทธ ๋ฟ ์•„๋‹ˆ๋ผ,
๋ญ”๊ฐ€ ์ค‘์š”ํ•œ ๊ฒƒ์„ ํ•  ๋™๊ธฐ,
03:45
inspired to collaborate and to cooperate.
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ํ˜‘๋ ฅ๊ณผ ํ˜‘๋™์„ ์œ„ํ•œ ์—ด์˜๋„ ๋” ๋†’์ฃ .
03:47
And when we're in game worlds,
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์ €๋Š” ์šฐ๋ฆฌ๊ฐ€ ๊ฒŒ์ž„ ์„ธ์ƒ์— ์žˆ์„ ๋•Œ
03:49
I believe that many of us become the best version of ourselves --
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์Šค์Šค๋กœ ์ตœ๊ณ ์˜ ๋ชจ์Šต์„ ๋ณด์ธ๋‹ค๊ณ  ์ƒ๊ฐํ•ด์š”.
์ฃผ์ €ํ•จ ์—†์ด ๋‚จ์„ ๋„์šฐ๋ ค ํ•˜๊ณ ,
03:52
the most likely to help at a moment's notice,
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03:54
the most likely to stick with a problem as long at it takes,
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๋ˆ๊ธฐ ์žˆ๊ฒŒ ๋ฌธ์ œ์— ์ง‘์ค‘ํ•˜๊ณ ,
์‹คํŒจํ•ด๋„ ์ผ์–ด๋‚˜ ๋‹ค์‹œ ์‹œ๋„ํ•ฉ๋‹ˆ๋‹ค.
03:57
to get up after failure and try again.
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03:59
And in real life, when we face failure,
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๊ทธ๋Ÿฐ๋ฐ ํ˜„์‹ค์—์„œ ์‹คํŒจ์— ์ง๋ฉดํ•˜๊ณ ,
04:03
when we confront obstacles, we often don't feel that way.
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์žฅ์• ๋ฌผ์— ๋งž์„ค ๋•Œ๋Š” ๊ทธ๋ ‡์ง€ ๋ชป ํ•˜์ฃ .
์••๋„๋‹นํ•˜๊ณ ,
04:06
We feel overcome, we feel overwhelmed,
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์ฉ”์ฉ”๋งค๊ณ ,
04:09
we feel anxious, maybe depressed, frustrated or cynical.
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๋ถˆ์•ˆ์ด๋‚˜ ์šฐ์šธ, ๋‹นํ˜น, ๋น„๊ด€์„ ๋Š๋ผ์ฃ .
04:12
We never have those feelings when we're playing games,
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๊ฒŒ์ž„์„ ํ•  ๋•Œ ์ด๋Ÿฐ ๋Š๋‚Œ์„ ๋ฐ›๋Š” ์ผ์€ ์—†์ฃ .
๊ฒŒ์ž„ ์•ˆ์— ์กด์žฌํ•˜์ง€๋„ ์•Š์•„์š”.
04:15
they just don't exist in games.
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04:16
So that's what I wanted to study when I was a graduate student.
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์ œ๊ฐ€ ๋Œ€ํ•™์›์ƒ์ผ ๋•Œ,
์ด ์ ์„ ์—ฐ๊ตฌํ•˜๊ณ  ์‹ถ์—ˆ์–ด์š”.
04:20
What about games makes it impossible
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๊ฒŒ์ž„์˜ ์–ด๋–ค ๊ฒƒ์ด ๋น„๊ด€์ ์ธ ๊ฐ์ •์„
04:22
to feel that we can't achieve everything?
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๋Š๋‚„ ์ˆ˜ ์—†๊ฒŒ ๋งŒ๋“œ๋Š” ๊ฒƒ์ผ๊นŒ?
์–ด๋–ป๊ฒŒ ์ด๋Ÿฐ ๊ฐ์ •์„ ๊ฒŒ์ž„์—์„œ ๊ฐ€์ ธ์™€
04:25
How can we take those feelings from games
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04:27
and apply them to real-world work?
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์‹ค์ œ ์„ธ๊ณ„์˜ ์ผ์— ์ ์šฉํ•  ์ˆ˜ ์žˆ์„๊นŒ?
04:29
So I looked at games like World of Warcraft,
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๊ทธ๋ž˜์„œ "์›”๋“œ ์˜ค๋ธŒ ์›Œํฌ๋ž˜ํ”„ํŠธ"์ฒ˜๋Ÿผ
04:31
which is really the ideal collaborative problem-solving environment.
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์ด์ƒ์ ์ธ ํ˜‘๋™ ๋ฌธ์ œํ•ด๊ฒฐ ํ™˜๊ฒฝ์„ ๊ฐ–์ถ˜ ๊ฒŒ์ž„์„ ์‚ดํŽด๋ดค์ฃ .
04:34
And I started to notice a few things
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๊ทธ๋ฆฌ๊ณ  ์˜จ๋ผ์ธ ์„ธ๊ณ„์—์„œ "์›…๋Œ€ํ•œ ์Šน๋ฆฌ"๋ฅผ
04:36
that make epic wins so possible in online worlds.
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๊ฐ€๋Šฅํ•˜๊ฒŒ ํ•˜๋Š” ๋ช‡ ๊ฐ€์ง€์— ์ฃผ๋ชฉํ•˜๊ธฐ ์‹œ์ž‘ํ–ˆ์Šต๋‹ˆ๋‹ค.
04:39
The first thing is whenever you show up in one of these online games,
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์ฒซ ๋ฒˆ์งธ๋Š”, ๊ทธ๋Ÿฐ ์˜จ๋ผ์ธ ๊ฒŒ์ž„๋“ค,
ํŠนํžˆ "์›”๋“œ ์˜ค๋ธŒ ์›Œํฌ๋ž˜ํ”„ํŠธ"์—๋Š”,
04:43
especially in World of Warcraft,
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04:44
there are lots and lots of different characters
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์ •๋ง๋กœ ๋‹ค์–‘ํ•œ ์บ๋ฆญํ„ฐ๋“ค์ด
04:47
who are willing to trust you with a world-saving mission, right away.
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๊ธฐ๊บผ์ด ์—ฌ๋Ÿฌ๋ถ„์„ ๋ฏฟ๊ณ  ์„ธ์ƒ์„ ๊ตฌํ•˜๋Š” ์ž„๋ฌด๋ฅผ ํ•จ๊ป˜ ํ•œ๋‹ค๋Š” ๊ฒ๋‹ˆ๋‹ค.
04:51
But not just any mission,
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๊ทธ ์ž„๋ฌด๋„ ์—ฌ๋Ÿฌ๋ถ„์˜ ๊ฒŒ์ž„ ์† ๋ ˆ๋ฒจ์— ๋”ฑ ๋งž๋Š”
04:52
it's a mission that is perfectly matched with your current level in the game.
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์ž„๋ฌด๋กœ ์ฃผ์–ด์ง‘๋‹ˆ๋‹ค.
04:56
Right? So you can do it.
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๊ฐ€๋Šฅํ•œ ๊ฒƒ์œผ๋กœ์š”.
04:58
They never give you a challenge you can't achieve.
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์ด๋ฃฐ ์ˆ˜ ์—†๋Š” ๋„์ „์€ ์ œ์‹œํ•˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค.
05:00
But it is on the verge of what you're capable of,
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์—ฌ๋Ÿฌ๋ถ„์˜ ๋Šฅ๋ ฅ๋ณด๋‹ค ์กฐ๊ธˆ ๋†’์€ ๊ฒƒ์ด๋‹ˆ ์—ด์‹ฌํžˆ ํ•˜๊ธด ํ•ด์•ผ์ฃ .
05:03
so you have to try hard.
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05:04
But there's no unemployment in World of Warcraft; no sitting around,
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"์›”๋“œ ์˜ค๋ธŒ ์›Œํฌ๋ž˜ํ”„ํŠธ"์— ๋ฏธ์ทจ์—…์ž๋Š” ์—†์Šต๋‹ˆ๋‹ค.
์† ๋†“๊ณ  ์•‰์•„์žˆ์„ ์ˆ˜๊ฐ€ ์—†์ฃ .
05:07
wringing your hands --
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๊ฑฐ๊ธฐ์—๋Š” ์–ธ์ œ๋‚˜ ๋ช…ํ™•ํ•˜๊ณ  ์ค‘์š”ํ•œ ์ผ์ด ์žˆ์Šต๋‹ˆ๋‹ค.
05:09
there's always something specific and important to be done.
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05:11
There are also tons of collaborators.
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๊ทธ๋ฆฌ๊ณ  ์ˆ˜ ๋งŽ์€ ํ˜‘๋ ฅ์ž๋“ค์ด ์žˆ์ฃ .
05:13
Everywhere you go, hundreds of thousands of people
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์–ด๋””๋ฅผ ๊ฐ€๋“ , ์ˆ˜์‹ญ๋งŒ์˜ ์‚ฌ๋žŒ๋“ค์ด
์—ฌ๋Ÿฌ๋ถ„์˜ ์›…๋Œ€ํ•œ ์ž„๋ฌด๋ฅผ
05:16
ready to work with you to achieve your epic mission.
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ํ•จ๊ป˜ ํ•  ์ค€๋น„๊ฐ€ ๋˜์–ด ์žˆ์Šต๋‹ˆ๋‹ค.
05:19
That's not something we have in real life that easily,
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์‹ค์ œ ์„ธ๊ณ„์—์„  ์‰ฝ๊ฒŒ ์ผ์–ด๋‚˜๋Š” ์ผ์ด ์•„๋‹ˆ์ฃ .
05:21
this sense that at our fingertips are tons of collaborators.
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์ˆ˜ ๋งŽ์€ ํ˜‘๋ ฅ์ž์™€
์ฆ‰์‹œ ๋งŒ๋‚  ์ˆ˜ ์žˆ๋‹ค๋‹ˆ์š”.
05:24
And there's this epic story, this inspiring story of why we're there,
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๋˜ ๊ฑฐ๊ธฐ์—๋Š” ์›…๋Œ€ํ•œ ์ด์•ผ๊ธฐ๊ฐ€ ์žˆ์–ด์„œ
์šฐ๋ฆฌ๊ฐ€ ๋ฌด์—‡์„ ์™œ ํ•˜๋Š”์ง€ ์˜๊ฐ์„ ์ฃผ์ฃ .
05:28
and what we're doing,
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05:29
and we get all this positive feedback.
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๊ทธ๋ฆฌ๊ณ  ๋ชจ๋“  ๊ฒƒ์— ๊ธ์ •์ ์ธ ํ”ผ๋“œ๋ฐฑ์„ ๋ฐ›์Šต๋‹ˆ๋‹ค.
05:31
You guys have heard of leveling up, +1 strength, +1 intelligence.
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์—ฌ๊ธฐ ๊ณ„์‹  ๋ถ„๋“ค๋„ ๋ ˆ๋ฒจ์—…์ด๋‚˜
๋Šฅ๋ ฅ์น˜ ํ–ฅ์ƒ์€ ๋“ค์–ด๋ดค์„ ๊ฒ๋‹ˆ๋‹ค.
05:35
We don't get that kind of constant feedback in real life.
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ํ˜„์‹ค์—์„  ์ด๋Ÿฐ ์ง€์†์ ์ธ ํ”ผ๋“œ๋ฐฑ์„ ๋ฐ›์„ ์ˆ˜ ์—†์ฃ .
์ œ๊ฐ€ ์ด ๋ฌด๋Œ€๋ฅผ ์ž˜ ๋งˆ๋ฌด๋ฆฌํ•œ๋‹ค๊ณ  ํ•ด์„œ,
05:38
When I get off this stage,
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05:39
I'm not going to have +1 speaking, and +1 crazy idea,
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๋ฐœํ‘œ๋ ฅ์ด 1 ์ƒ์Šนํ•œ๋‹ค๋˜๊ฐ€,
๋ฏธ์นœ ์•„์ด๋””์–ด๊ฐ€ 20 ์ƒ์Šนํ•˜์ง„ ์•Š์ฃ .
05:44
+20 crazy idea.
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05:46
I don't get that feedback in real life.
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์‹ค์ œ ์‚ถ์—์„œ๋Š” ๊ทธ๋Ÿฐ ํ”ผ๋“œ๋ฐฑ์ด ์—†์Šต๋‹ˆ๋‹ค.
05:48
Now, the problem with collaborative online environments like World of Warcraft
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๊ทธ๋Ÿฐ๋ฐ "์›”๋“œ ์˜ค๋ธŒ ์›Œํฌ๋ž˜ํ”„ํŠธ" ๊ฐ™์€
์˜จ๋ผ์ธ ํ™˜๊ฒฝ์˜ ๋ฌธ์ œ๋Š”
05:52
is that it's so satisfying to be on the verge of an epic win all the time,
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์–ธ์ œ๋‚˜ ์›…๋Œ€ํ•œ ์Šน๋ฆฌ์— ๋‹ค๋‹ค๋ฅด๋Š” ๊ฒŒ
๋„ˆ๋ฌด๋‚˜ ๋งŒ์กฑ์Šค๋Ÿฌ์›Œ์„œ
05:57
we decide to spend all our time in these game worlds.
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๊ฒŒ์ž„ ์†์—์„œ ๋‚ด๋‚ด ์‹œ๊ฐ„์„ ๋ณด๋‚ด๋„๋ก ํ•˜๋Š” ๊ฒ๋‹ˆ๋‹ค.
05:59
It's just better than reality.
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ํ˜„์‹ค๋ณด๋‹ค ์ข‹์œผ๋‹ˆ๊นŒ์š”.
06:01
So, so far, collectively all the World of Warcraft gamers
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๊ฒฐ๊ตญ, ์ง€๊ธˆ๊นŒ์ง€ "์›”๋“œ ์˜ค๋ธŒ ์›Œํฌ๋ž˜ํ”„ํŠธ" ๊ฒŒ์ด๋จธ๋“ค์€
06:04
have spent 5.93 million years
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์ด 593๋งŒ ๋…„์„
06:07
solving the virtual problems of Azeroth.
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"์•„์ œ๋กœ์Šค" ์ƒ์˜ ๊ฐ€์ƒ ๋ฌธ์ œ๋ฅผ ํ•ด๊ฒฐํ•˜๋Š” ๋ฐ ์†Œ๋น„ํ•œ ๊ฒ๋‹ˆ๋‹ค.
06:11
Now, that's not necessarily a bad thing.
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๊ทธ๊ฒŒ ๊ตณ์ด ๋‚˜์œ ๊ฑด ์•„๋‹™๋‹ˆ๋‹ค.
06:13
It might sound like it's a bad thing.
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๋‚˜์œ ๊ฒƒ ๊ฐ™์•„ ๋ณด์ผ ์ˆœ ์žˆ์ฃ .
06:15
But to put that in context:
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์ด๋Ÿฐ ๋งฅ๋ฝ์—์„œ ์‚ดํŽด๋ณด์ฃ .
06:17
5.93 million years ago
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593๋งŒ๋…„ ์ „์€
06:19
was when our earliest primate human ancestors stood up.
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์šฐ๋ฆฌ ์„ ์กฐ์ธ ์ดˆ๊ธฐ ์˜์žฅ๋ฅ˜๊ฐ€ ์ง๋ฆฝ๋ณดํ–‰์„ ์‹œ์ž‘ํ•  ๋•Œ์ฃ .
06:23
That was the first upright primate.
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์ฒซ ์ง๋ฆฝ๋ณดํ–‰์ด์—ˆ์Šต๋‹ˆ๋‹ค.
06:26
So when we talk about how much time
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๊ทธ๋Ÿผ ํ˜„์žฌ ์šฐ๋ฆฌ๊ฐ€ ์–ผ๋งˆ๋‚˜ ๋งŽ์€ ์‹œ๊ฐ„์„
06:29
we're currently investing in playing games,
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๊ฒŒ์ž„์— ํˆฌ์žํ•˜๋Š”์ง€ ์ด์•ผ๊ธฐํ•  ๋•Œ,
06:31
the only way it makes sense to even think about it
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๊ทธ ๊ฐ€์น˜๋ฅผ ์ดํ•ดํ•˜๋Š” ์œ ์ผํ•œ ๋ฐฉ๋ฒ•์€
06:34
is to talk about time at the magnitude of human evolution,
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์ธ๋ฅ˜ ์ง„ํ™”๋ผ๋Š” ์ค‘๋Œ€ํ•œ ์ผ์—
06:38
which is an extraordinary thing.
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๊ฑธ๋ฆฐ ์‹œ๊ฐ„์„ ์ด์•ผ๊ธฐํ•˜๋Š” ๊ฒ๋‹ˆ๋‹ค.
06:40
But it's also apt,
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์ ์ ˆํ•œ ๋น„์œ ์ด๊ธฐ๋„ ํ•˜์ฃ .
06:41
because it turns out that by spending all this time playing games,
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๊ทธ ์‹œ๊ฐ„ ๋™์•ˆ ๊ฒŒ์ž„์„ ํ•˜๋ฉด์„œ
06:44
we're actually changing what we are capable of as human beings.
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์šฐ๋ฆฌ๋Š” ์‹ค์ œ๋กœ ์ธ๊ฐ„์œผ๋กœ์„œ์˜ ๋Šฅ๋ ฅ์„
๋ณ€ํ™”์‹œํ‚ฌ ์ˆ˜ ์žˆ๊ธฐ ๋•Œ๋ฌธ์ž…๋‹ˆ๋‹ค.
06:48
We're evolving to be a more collaborative and hearty species.
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์šฐ๋ฆฌ๋Š” ๋ณด๋‹ค ํ˜‘๋ ฅ์ ์ด๊ณ  ๋”ฐ๋œปํ•œ ์ข…์œผ๋กœ ์ง„ํ™”ํ•˜๊ณ  ์žˆ์Šต๋‹ˆ๋‹ค.
06:51
This is true. I believe this.
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์‚ฌ์‹ค์ด์˜ˆ์š”. ์ €๋Š” ๋ฏฟ์Šต๋‹ˆ๋‹ค.
06:53
So, consider this really interesting statistic;
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๊ทธ๋Ÿผ, ์ด ํฅ๋ฏธ๋กœ์šด ํ†ต๊ณ„๋ฅผ ๋ณด์ฃ .
06:56
it was recently published by a researcher at Carnegie Mellon University:
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์นด๋„ค๊ธฐ๋ฉœ๋ก  ๋Œ€ํ•™์˜ ์—ฐ๊ตฌ์ž๊ฐ€ ์ตœ๊ทผ ๋ฐœํ‘œํ•œ ๊ฒƒ์ธ๋ฐ,
์˜ค๋Š˜๋‚  ๊ฐ•ํ•œ ๊ฒŒ์ž„๋ฌธํ™”๋ฅผ ๊ฐ€์ง„ ๊ตญ๊ฐ€์—์„œ
07:00
The average young person today in a country with a strong gamer culture
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์ Š์€ ์‚ฌ๋žŒ๋“ค์€ ์Šค๋ฌผํ•œ ์‚ด์ด ๋  ๋•Œ๊นŒ์ง€
07:04
will have spent 10,000 hours playing online games
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ํ‰๊ท ์ ์œผ๋กœ ๋งŒ ์‹œ๊ฐ„์„
07:07
by the age of 21.
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๊ฒŒ์ž„์— ํˆฌ์žํ•ฉ๋‹ˆ๋‹ค.
07:09
Now 10,000 hours is a really interesting number for two reasons.
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์ด ๋งŒ ์‹œ๊ฐ„์ด๋ž€ ์ˆซ์ž๋Š”
๋‘ ๊ฐ€์ง€ ์ด์œ ๋กœ ์ค‘์š”ํ•ฉ๋‹ˆ๋‹ค.
07:13
First of all, for children in the United States,
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๋จผ์ €, ๋ฏธ๊ตญ์˜ ์•„๋™์—๊ฒŒ 10,080 ์‹œ๊ฐ„์€
07:17
10,080 hours is the exact amount of time you will spend in school,
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ํ•™๊ต์—์„œ ๋ณด๋‚ด๋Š” ์‹œ๊ฐ„๊ณผ ์ •ํ™•ํžˆ
๊ฐ™์€ ์‹œ๊ฐ„์ž…๋‹ˆ๋‹ค.
07:22
from fifth grade to high school graduation,
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5ํ•™๋…„์—์„œ ๊ณ ๋“ฑํ•™๊ต ์กธ์—…๊นŒ์ง€
07:24
if you have perfect attendance.
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๋น ์ง ์—†์ด ์ฐธ์„ํ•œ๋‹ค๋ฉด์š”.
07:25
(Laughter)
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07:26
So, we have an entire parallel track of education going on,
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์ฆ‰, ์šฐ๋ฆฌ์—๊ฒ
์•„์ด๋“ค์ด ํ•™๊ต์—์„œ ๋ฐฐ์šฐ๋Š” ๊ฒƒ์ฒ˜๋Ÿผ
07:30
where young people are learning as much about what it takes to be a good gamer
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์ข‹์€ ๊ฒŒ์ด๋จธ๊ฐ€ ๋˜๋Š” ๋ฒ•์„ ๋ฐฐ์šฐ๋Š”
ํ‰ํ–‰์˜ ๊ต์œก ๋…ธ์„ ์ด
07:34
as they're learning about everything else in school.
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์กด์žฌํ•œ๋‹ค๋Š” ๊ฒ๋‹ˆ๋‹ค.
07:36
Some of you have probably read Malcolm Gladwell's new book "Outliers,"
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๊ทธ๋ฆฌ๊ณ  ๋ง์ฝค ๊ธ€๋ž˜๋“œ์›ฐ์˜
"์•„์›ƒ๋ผ์ด์–ด"๋ฅผ ์ฝ์œผ์‹  ๋ถ„์ด ์žˆ์„ํ…๋ฐ์š”.
07:40
so you would have heard of his theory of success,
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๊ทธ์˜ ์„ฑ๊ณต ์ด๋ก ๋„ ๋“ค์–ด๋ดค์„ ๊ฒ๋‹ˆ๋‹ค.
07:42
the "10,000 hours" theory of success.
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๋งŒ ์‹œ๊ฐ„์˜ ์„ฑ๊ณต ๋ฒ•์น™ ๋ง์ด์ฃ .
07:44
It's based on this great cognitive-science research
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์šฐ๋ฆฌ๊ฐ€ ์Šค๋ฌผ ํ•œ ์‚ด๊นŒ์ง€ ์–ด๋–ค ๊ฒƒ์ด๋“ 
07:47
that says if we can master 10,000 hours
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๋งŒ ์‹œ๊ฐ„์„ ๋…ธ๋ ฅํ•œ๋‹ค๋ฉด
07:50
of effortful study at anything by the age of 21,
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๊ทธ๊ฒƒ์˜ ๋Œ€๊ฐ€๊ฐ€ ๋  ์ˆ˜ ์žˆ๋‹ค๋Š”
์ธ์ง€๊ณผํ•™ ์—ฐ๊ตฌ์— ๋ฐ”ํƒ•์„ ๋‘๊ณ  ์žˆ์Šต๋‹ˆ๋‹ค.
07:53
we will be virtuosos at it.
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07:55
We will be as good at whatever we do
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์šฐ๋ฆฌ๋Š” ์„ธ๊ณ„์˜ ์œ„๋Œ€ํ•œ ์ธ๋ฌผ๋“ค์ฒ˜๋Ÿผ
07:57
as the greatest people in the world.
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์šฐ๋ฆฌ๊ฐ€ ํ•˜๋Š” ์ผ์— ๋Šฅ์ˆ™ํ•ด์งˆ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.
07:59
And so, now what we're looking at
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๋”ฐ๋ผ์„œ, ์ง€๊ธˆ ์šฐ๋ฆฌ๊ฐ€ ๋ณด๊ณ  ์žˆ๋Š” ๊ฑด
08:01
is an entire generation of young people who are virtuoso gamers.
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์ Š์€ ์„ธ๋Œ€ ์ „์ฒด๊ฐ€
๊ฒŒ์ž„์˜ ๋Œ€๊ฐ€์ธ ๋ชจ์Šต์ด์ฃ .
๊ทธ๋Ÿผ ์ค‘์š”ํ•œ ์งˆ๋ฌธ์ด ์žˆ์Šต๋‹ˆ๋‹ค.
08:07
So, the big question is,
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08:09
"What exactly are gamers getting so good at?"
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"๊ฒŒ์ด๋จธ๋“ค์ด ์ •ํ™•ํžˆ ๋ญ˜ ์ž˜ ํ•˜๊ฒŒ ๋˜๋Š” ๊ฑธ๊นŒ?"
08:12
Because if we could figure that out,
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์šฐ๋ฆฌ๊ฐ€ ๊ทธ๊ฒƒ์„ ๋ฐํ˜€๋‚ธ๋‹ค๋ฉด
08:14
we would have a virtually unprecedented human resource on our hands.
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์‚ฌ์‹ค์ƒ ์ „๋ก€๊ฐ€ ์—†๋Š” ์ธ์  ์ž์›์„
์ง€๋‹ˆ๊ฒŒ ๋˜๋Š” ๊ฒ๋‹ˆ๋‹ค.
08:18
This is how many people we now have in the world
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์ด๊ฑด ์ ์–ด๋„ ํ•˜๋ฃจ์— ํ•œ ์‹œ๊ฐ„ ์˜จ๋ผ์ธ ๊ฒŒ์ž„์„ ํ•˜๋Š” ์‚ฌ๋žŒ์ด
08:21
who spend at least an hour a day playing online games.
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์–ผ๋งˆ๋‚˜ ์žˆ๋Š”์ง€ ๋ณด์—ฌ์ฃผ๋Š” ์ง€๋„์ž…๋‹ˆ๋‹ค.
์ด๋“ค์ด ์šฐ๋ฆฌ์˜ ๊ฒŒ์ž„ ๋Œ€๊ฐ€๋“ค์ด์ฃ .
08:24
These are our virtuoso gamers,
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08:26
500 million people who are extraordinarily good at something.
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5์–ต ๋ช…์ด ๋ฌด์–ธ๊ฐ€์— ๋น„๋ฒ”ํ•œ ๋Šฅ๋ ฅ์„ ๊ฐ€์ง€๊ณ  ์žˆ๋Š” ๊ฒ๋‹ˆ๋‹ค.
08:30
And in the next decade,
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๊ทธ๋ฆฌ๊ณ  ์•ž์œผ๋กœ 10๋…„ ์•ˆ์—
08:32
we're going to have another billion gamers
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์šฐ๋ฆฌ๋Š” ๋˜ ๋ฌด์–ธ๊ฐ€์— ๋น„๋ฒ”ํ•œ ๋Šฅ๋ ฅ์„ ์ง€๋‹Œ
08:34
who are extraordinarily good at whatever that is.
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10์–ต ๋ช…์˜ ๊ฒŒ์ด๋จธ๋ฅผ ๋ณด๊ฒŒ ๋  ๊ฒ๋‹ˆ๋‹ค.
08:37
If you don't know it already, this is coming.
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๋ชจ๋ฅด์‹ค๊นŒ๋ด ๋งํ•˜๋Š”๋ฐ, ์ด๋ฏธ ์˜ค๊ณ  ์žˆ์Šต๋‹ˆ๋‹ค.
08:39
The game industry is developing consoles
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๊ฒŒ์ž„์—…๊ณ„๋Š” ์—๋„ˆ์ง€๋ฅผ ์ ๊ฒŒ ์“ฐ๊ณ 
08:41
that are low-energy and that work with the wireless phone networks
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๊ด‘๋Œ€์—ญ ์ธํ„ฐ๋„ท ๋Œ€์‹  ๋ฌด์„ ์ „ํ™”๋ง์—์„œ ์ž‘๋™ํ•˜๋Š”
08:44
instead of broadband Internet,
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์ฝ˜์†”์„ ๊ฐœ๋ฐœํ•ด, ์ „์„ธ๊ณ„์˜ ๊ฒŒ์ด๋จธ๋“ค,
08:46
so that gamers all over the world,
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ํŠนํžˆ ์ธ๋„์™€ ์ค‘๊ตญ, ๋ธŒ๋ผ์งˆ ๊ฒŒ์ด๋จธ๋“ค์ด
08:48
particularly in India, China, Brazil, can get online.
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์˜จ๋ผ์ธ์— ์ ‘์†ํ•  ์ˆ˜ ์žˆ๊ฒŒ ๋งŒ๋“ค๊ณ  ์žˆ์Šต๋‹ˆ๋‹ค.
08:52
They expect one billion more gamers in the next decade.
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๊ทธ๋“ค์€ 10๋…„ ์•ˆ์— 10์–ต์˜ ๊ฒŒ์ด๋จธ๊ฐ€ ๋” ์ƒ๊ธธ ๊ฑฐ๋ผ ๋ณด์ฃ .
08:54
It will bring us up to 1.5 billion gamers.
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๊ทธ๋Ÿผ 15์–ต ๋ช…์˜ ๊ฒŒ์ด๋จธ๊ฐ€ ์กด์žฌํ•˜๊ฒŒ ๋ฉ๋‹ˆ๋‹ค.
08:57
So I've started to think about
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๊ทธ๋ž˜์„œ ์ €๋Š” ๊ทธ ๊ฒŒ์ž„๋“ค์ด ์šฐ๋ฆฌ๋ฅผ
08:58
what these games are making us virtuosos at.
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๋ฌด์—‡์˜ ๋Œ€๊ฐ€๋กœ ๋งŒ๋“œ๋Š”์ง€ ์ƒ๊ฐํ•˜๊ธฐ ์‹œ์ž‘ํ–ˆ์ฃ .
09:00
Here are the four things I came up with.
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๋„ค ๊ฐ€์ง€๋ฅผ ์ฐพ์•˜๋Š”๋ฐ, ์ฒซ์งธ๋Š” ์ฆ‰์‹œ์  ๋‚™๊ด€์ฃผ์˜์ž…๋‹ˆ๋‹ค.
09:02
The first is urgent optimism.
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09:04
OK, think of this as extreme self-motivation.
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๊ทน๋„์˜ ์ž๋ฐœ์„ฑ์œผ๋กœ ์ƒ๊ฐํ•ด๋ณผ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.
09:08
Urgent optimism is the desire to act immediately
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์ฆ‰์‹œ์  ๋‚™๊ด€์ฃผ์˜๋ž€
์–ด๋–ค ์žฅ์• ๋ฌผ์— ๋Œ€ํ•ด
09:11
to tackle an obstacle,
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09:12
combined with the belief that we have a reasonable hope of success.
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์„ฑ๊ณต์— ๋Œ€ํ•œ ํ•ฉ๋ฆฌ์ ์ธ ํฌ๋ง์„ ๊ฐ€์ง€๊ณ 
์ฆ‰์‹œ ๋„์ „ํ•˜๋ ค๋Š” ์š•๊ตฌ์ž…๋‹ˆ๋‹ค.
09:17
Gamers always believe that an epic win is possible,
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๊ฒŒ์ด๋จธ๋“ค์€ ์›…๋Œ€ํ•œ ์Šน๋ฆฌ๊ฐ€ ๊ฐ€๋Šฅํ•˜๊ณ ,
09:19
and that it's always worth trying, and trying now.
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์‹œ๋„ํ•  ๊ฐ€์น˜๊ฐ€ ์žˆ๋‹ค๊ณ  ๋ฏฟ๊ณ , ์‹œ๋„ํ•ฉ๋‹ˆ๋‹ค.
09:22
Gamers don't sit around.
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๊ฒŒ์ด๋จธ๋“ค์€ ๋นˆ๋‘ฅ๊ฑฐ๋ฆฌ๋Š” ๊ฒŒ ์•„๋‹ˆ์—์š”.
09:24
Gamers are virtuosos at weaving a tight social fabric.
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๋˜ ๊ฒŒ์ด๋จธ๋“ค์€ ํŠผํŠผํ•œ ์‚ฌํšŒ๋ง์„ ์—ฎ๋Š” ๋ฐ ๋Œ€๊ฐ€์ž…๋‹ˆ๋‹ค.
09:28
There's a lot of interesting research that shows
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๋ˆ„๊ตฐ๊ฐ€์™€ ํ•จ๊ป˜ ๊ฒŒ์ž„์„ ํ•˜๋ฉด ์„œ๋กœ ๋” ์ข‹์•„ํ•œ๋‹ค๋Š”
09:30
we like people better after we play a game with them,
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ํฅ๋ฏธ๋กœ์šด ์—ฐ๊ตฌ๋Š” ๋งŽ์ด ์žˆ์Šต๋‹ˆ๋‹ค.
09:32
even if they've beaten us badly.
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์„œ๋กœ๋ฅผ ๋ฌผ์–ด ๋œจ๋Š” ๊ฒŒ์ž„์ด๋ž˜๋„์š”.
09:34
And the reason is, it takes a lot of trust to play a game with someone.
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๊ทธ ์ด์œ ๋Š”, ๋ˆ„๊ตฐ๊ฐ€์™€ ํ•จ๊ป˜ ๋†€๋ ค๋ฉด
๋งŽ์€ ์‹ ๋ขฐ๊ฐ€ ํ•„์š”ํ•˜๊ธฐ ๋•Œ๋ฌธ์ž…๋‹ˆ๋‹ค.
09:38
We trust that they will spend their time with us,
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์ƒ๋Œ€๋ฐฉ์ด ์šฐ๋ฆฌ์™€ ํ•จ๊ป˜ ์‹œ๊ฐ„์„ ๋ณด๋‚ด๊ณ ,
09:40
that they will play by the same rules,
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์„œ๋กœ ๊ฐ™์€ ๊ทœ์น™์œผ๋กœ ํ”Œ๋ ˆ์ดํ•˜๊ณ ,
09:42
value the same goal, stay with the game until it's over.
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๊ฐ™์€ ๋ชฉํ‘œ์— ๊ฐ€์น˜๋ฅผ ๋‘๊ณ  ๋๊นŒ์ง€ ํ•จ๊ป˜ ํ•  ๊ฑฐ๋ผ๊ณ  ๋ฏฟ์Šต๋‹ˆ๋‹ค.
09:45
And so, playing a game together
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ํ•จ๊ป˜ ๊ฒŒ์ž„์„ ํ•˜๋Š” ๊ฒƒ์ด
09:47
actually builds up bonds and trust and cooperation.
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์‹ค์ œ๋กœ ์œ ๋Œ€์™€ ์‹ ๋ขฐ, ํ˜‘๋ ฅ์„ ๊ตฌ์ถ•ํ•ฉ๋‹ˆ๋‹ค.
09:50
And we actually build stronger social relationships as a result.
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๊ฒฐ๊ณผ์ ์œผ๋กœ ๋” ๊ฐ•ํ•œ ์‚ฌํšŒ์  ๊ด€๊ณ„๋ฅผ ๊ตฌ์ถ•ํ•˜๋Š” ๊ฒ๋‹ˆ๋‹ค.
09:54
Blissful productivity. I love it.
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๋‹ค์Œ์€ ํ–‰๋ณตํ•œ ์ƒ์‚ฐ์„ฑ์ž…๋‹ˆ๋‹ค.
09:56
You know, there's a reason why the average World of Warcraft gamer
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ํ‰๊ท ์ ์ธ "์›”๋“œ ์˜ค๋ธŒ ์›Œํฌ๋ž˜ํ”„ํŠธ" ๊ฒŒ์ด๋จธ๊ฐ€
์ผ์ฃผ์ผ์— 22์‹œ๊ฐ„, ๋ฐ˜์ผ ๊ทผ๋ฌด์ฒ˜๋Ÿผ
09:59
plays for 22 hours a week -- kind of a half-time job.
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๊ฒŒ์ž„์„ ํ•˜๋Š” ๋ฐ๋Š” ์ด์œ ๊ฐ€ ์žˆ์ฃ .
10:02
It's because we know, when we're playing a game,
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๊ทธ ์ด์œ ๋Š”, ์šฐ๋ฆฌ๊ฐ€ ๊ฒŒ์ž„์„ ํ”Œ๋ ˆ์ดํ•  ๋•Œ,
10:04
that we're actually happier working hard
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๋†€๋Ÿฌ๊ฐ€๊ฑฐ๋‚˜ ํœด์‹์„ ์ทจํ•˜๋Š” ๊ฒƒ๋ณด๋‹ค
์—ด์‹ฌํžˆ ๊ฒŒ์ž„ ํ•˜๋Š” ๊ฒŒ ๋” ํ–‰๋ณตํ•˜๊ธฐ ๋•Œ๋ฌธ์ž…๋‹ˆ๋‹ค.
10:07
than we are relaxing, or hanging out.
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10:09
We know that we are optimized as human beings,
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์šฐ๋ฆฌ๋Š” ์ธ๊ฐ„์œผ๋กœ์„œ
10:11
to do hard and meaningful work.
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์–ด๋ ค์šฐ๋ฉด์„œ ์˜๋ฏธ ์žˆ๋Š” ์ผ์„ ๋” ์ž˜ ํ•ฉ๋‹ˆ๋‹ค.
10:13
And gamers are willing to work hard all the time,
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๊ฒŒ์ด๋จธ๋“ค์€ ์ ์ ˆํ•œ ์ผ์„ ๋ถ€์—ฌ๋ฐ›์œผ๋ฉด,
๊ณ„์† ์—ด์‹ฌํžˆ ์ผํ•  ์˜ํ–ฅ์ด ์žˆ์ฃ .
10:16
if they're given the right work.
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10:19
Finally: epic meaning.
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๋งˆ์ง€๋ง‰์œผ๋กœ, ์›…๋Œ€ํ•œ ์˜๋ฏธ์ž…๋‹ˆ๋‹ค.
10:21
Gamers love to be attached to awe-inspiring missions
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๊ฒŒ์ด๋จธ๋“ค์€ ํ–‰์„ฑ๊ธ‰ ์ด์•ผ๊ธฐ์˜
10:24
to human planetary-scale stories.
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์žฅ์—„ํ•œ ์ž„๋ฌด์— ์—ฐ๊ด€๋˜๋Š” ๊ฑธ ์ข‹์•„ํ•ฉ๋‹ˆ๋‹ค.
10:28
So, just one bit of trivia that helps put that into perspective:
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์‹œ์•ผ๋ฅผ ๋„“ํ˜€์ค„ ๊ฐ„๋‹จํ•œ ์ƒ์‹์ด ํ•˜๋‚˜ ์žˆ์Šต๋‹ˆ๋‹ค.
10:32
So, you all know Wikipedia, biggest wiki in the world.
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์œ„ํ‚คํ”ผ๋””์•„๊ฐ€ ์„ธ๊ณ„์—์„œ ๊ฐ€์žฅ ํฐ ์œ„ํ‚ค๋ผ๋Š” ๊ฑด ๋ชจ๋‘ ์•„์‹œ์ฃ .
10:36
Second biggest wiki in the world, with nearly 80,000 articles,
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์„ธ๊ณ„์—์„œ ๋‘ ๋ฒˆ์งธ๋กœ ๊ฐ€์žฅ ํฐ ์œ„ํ‚ค๋Š” 8๋งŒ ํ•ญ๋ชฉ์ด ์žˆ๋Š”๋ฐ์š”.
10:40
is the World of Warcraft wiki.
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"์›”๋“œ ์˜ค๋ธŒ ์›Œํฌ๋ž˜ํ”„ํŠธ" ์œ„ํ‚ค์ž…๋‹ˆ๋‹ค.
10:42
Five million people use it every month.
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๋งค์›” 5๋ฐฑ๋งŒ ๋ช…์ด ๊ทธ ์œ„ํ‚ค๋ฅผ ์ด์šฉํ•˜์ฃ .
10:44
They have compiled more information about World of Warcraft on the Internet
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"์›”๋“œ ์˜ค๋ธŒ ์›Œํฌ๋ž˜ํ”„ํŠธ"์— ๋Œ€ํ•œ ์ •๋ณด๊ฐ€
์„ธ๊ณ„ ์–ด๋Š ์œ„ํ‚ค์˜
10:47
than any other topic covered on any other wiki in the world.
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์–ด๋–ค ์ฃผ์ œ์— ๋Œ€ํ•œ ์ •๋ณด๋ณด๋‹ค ๋งŽ์€ ๊ฒƒ์ž…๋‹ˆ๋‹ค.
10:51
They are building an epic story.
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๊ทธ๋“ค์€ ์›…๋Œ€ํ•œ ์ด์•ผ๊ธฐ๋ฅผ ๋งŒ๋“ค์–ด๊ฐ€๋ฉฐ,
10:53
They are building an epic knowledge resource
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"์›”๋“œ ์˜ค๋ธŒ ์›Œํฌ๋ž˜ํ”„ํŠธ"์— ๋Œ€ํ•œ
10:55
about the World of Warcraft.
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์›…๋Œ€ํ•œ ์ง€์‹์˜ ๋ณด๊ณ ๋ฅผ ๋งŒ๋“ค๊ณ  ์žˆ์Šต๋‹ˆ๋‹ค.
10:56
Okay, so these are four superpowers that add up to one thing:
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์ž, ๋„ค ๊ฐ€์ง€ ์ดˆ๋Šฅ๋ ฅ์—์„œ ํ•˜๋‚˜ ๋‚จ์•˜๋Š”๋ฐ์š”.
11:01
Gamers are super-empowered hopeful individuals.
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๊ฒŒ์ด๋จธ๋Š” ๊ทนํ•œ์˜ ์ž์œจ์„ฑ์„ ๋ถ€์—ฌ๋ฐ›์€ ํฌ๋ง์ ์ธ ๊ฐœ์ธ์ž…๋‹ˆ๋‹ค.
11:06
These are people who believe that they are individually capable
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์ด๋“ค์€ ๋ชจ๋‘ ์Šค์Šค๋กœ๊ฐ€ ์„ธ๊ณ„๋ฅผ ๋ณ€ํ™”์‹œํ‚ฌ
11:09
of changing the world.
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๋Šฅ๋ ฅ์ด ์žˆ๋‹ค๊ณ  ๋ฏฟ์Šต๋‹ˆ๋‹ค.
11:10
And the only problem is,
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๋‹ค๋งŒ ๋ฌธ์ œ๊ฐ€ ์žˆ๋Š”๋ฐ
11:12
they believe that they are capable of changing virtual worlds
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๊ทธ ๋ฏฟ์Œ์€ ํ˜„์‹ค ์„ธ๊ณ„๊ฐ€ ์•„๋‹ˆ๋ผ
11:15
and not the real world.
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๊ฐ€์ƒ ์„ธ๊ณ„์— ๋Œ€ํ•œ ๊ฒƒ์ž…๋‹ˆ๋‹ค.
11:17
That's the problem that I'm trying to solve.
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๊ทธ๊ฒŒ ์ œ๊ฐ€ ํ’€๋ ค๊ณ  ํ•˜๋Š” ๋ฌธ์ œ์ฃ .
11:19
There's an economist named Edward Castronova.
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์—๋“œ์›Œ๋“œ ์นด์ŠคํŠธ๋กœ๋…ธ๋ฐ”๋ผ๋Š” ๊ฒฝ์ œํ•™์ž๊ฐ€ ์žˆ์Šต๋‹ˆ๋‹ค.
11:22
His work is brilliant.
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๊ทธ๋Š” ๋›ฐ์–ด๋‚œ ์ €์ˆ ์„ ํ†ตํ•ด
11:23
He looks at why people are investing so much time and energy
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์™œ ์‚ฌ๋žŒ๋“ค์ด ์˜จ๋ผ์ธ ์„ธ๊ณ„์—
11:26
and money in online worlds.
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๊ทธ๋งŒํ•œ ์‹œ๊ฐ„๊ณผ ์—๋„ˆ์ง€, ๋ˆ์„ ์Ÿ๋Š”์ง€ ์‚ดํŽด๋ดค์Šต๋‹ˆ๋‹ค.
11:28
And he says,
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๊ทธ๋ฆฌ๊ณ  ๋งํ•˜๊ธธ, "์šฐ๋ฆฌ๊ฐ€ ๋ชฉ๊ฒฉํ•˜๋Š” ๊ฒƒ์€
11:29
"We're witnessing what amounts to no less than a mass exodus
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๊ฐ€์ƒ ์„ธ๊ณ„์™€ ์˜จ๋ผ์ธ ๊ฒŒ์ž„ ํ™˜๊ฒฝ์œผ๋กœ์˜
11:32
to virtual worlds and online game environments."
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๋Œ€๋Ÿ‰ ํƒˆ์ถœ์ด๋‹ค."
11:35
And he's an economist, so he's rational.
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๊ทธ๋Š” ๊ฒฝ์ œํ•™์ž๋ผ์„œ ํ•ฉ๋ฆฌ์ ์ด์ฃ .
11:37
And he says --
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๊ทธ๊ฐ€ ๋งํ•˜๊ธธ ... (์›ƒ์Œ)
11:38
(Laughter)
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11:40
Not like me, I'm a game designer; I'm exuberant.
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์ €๋Š” ๊ฒŒ์ž„ ๋””์ž์ด๋„ˆ๋ผ ํ™œ๊ธฐ๊ฐ€ ๋„˜์น˜๊ตฌ์š”.
11:42
But he says that this makes perfect sense,
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๊ทธ๋Ÿฐ๋ฐ ๊ทธ๋Š”,
์ด ํ˜„์ƒ์ด ์•„์ฃผ ํƒ€๋‹นํ•˜๋‹ค๊ณ  ํ•ฉ๋‹ˆ๋‹ค.
11:47
because gamers can achieve more in online worlds
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๊ฒŒ์ด๋จธ๋“ค์ด ํ˜„์‹ค๋ณด๋‹ค ์˜จ๋ผ์ธ์—์„œ ๋งŽ์€ ๊ฑธ ์ด๋ฃฐ ์ˆ˜ ์žˆ์œผ๋‹ˆ๊นŒ์š”.
11:49
than they can in real life.
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11:50
They can have stronger social relationships in games
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๊ทธ๋“ค์€ ํ˜„์‹ค๋ณด๋‹ค ๊ฒŒ์ž„ ์†์—์„œ
๋” ๊ฐ•ํ•œ ์‚ฌํšŒ์  ๊ด€๊ณ„๋ฅผ ๋งบ์„ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.
11:53
than they can have in real life;
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11:54
they get better feedback and feel more rewarded in games
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๊ทธ๋“ค์€ ํ˜„์‹ค๋ณด๋‹ค ๊ฒŒ์ž„ ์†์—์„œ
11:57
than they do in real life.
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๋” ์ข‹์€ ํ”ผ๋“œ๋ฐฑ๊ณผ ๋ณด์ƒ์˜ ๋Š๋‚Œ์„ ๋ฐ›์„ ์ˆ˜ ์žˆ์ฃ .
11:59
So he says, for now it makes perfect sense
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๊ทธ๋ž˜์„œ ๊ฒŒ์ด๋จธ๋“ค์ด ํ˜„์‹ค๋ณด๋‹ค ๊ฐ€์ƒ์—์„œ
12:01
for gamers to spend more time in virtual worlds than the real world.
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์‹œ๊ฐ„์„ ๋ณด๋‚ด๋Š” ๊ฒŒ ํƒ€๋‹นํ•˜๋‹ค๊ณ  ํ•˜๋Š” ๊ฑฐ์ฃ .
12:04
Now, I also agree that that is rational, for now.
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์ €๋„ ๊ทธ๊ฒŒ ํ•ฉ๋ฆฌ์ ์ด๋ผ๋Š” ๋ฐ๋Š” ๋™์˜ํ•ฉ๋‹ˆ๋‹ค.
12:08
But it is not, by any means, an optimal situation.
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ํ•˜์ง€๋งŒ ์–ด๋–ป๊ฒŒ ๋ด๋„ ์ตœ์„ ์˜ ์ƒํ™ฉ์€ ์•„๋‹ˆ์ฃ .
12:11
We have to start making the real world work more like a game.
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์šฐ๋ฆฌ๋Š” ํ˜„์‹ค์„ ๋” ๊ฒŒ์ž„์ฒ˜๋Ÿผ ๋งŒ๋“ค์–ด์•ผ ํ•ฉ๋‹ˆ๋‹ค.
12:14
I take my inspiration from something that happened
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๊ทธ๋ž˜์„œ ์ „ 2,500๋…„ ์ „ ์ผ์—์„œ
12:17
2,500 years ago.
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์˜๊ฐ์„ ์–ป์Šต๋‹ˆ๋‹ค.
12:19
These are ancient dice, made out of sheep's knuckles.
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์ด๊ฑด ์–‘์˜ ๊ด€์ ˆ๋ผˆ๋กœ ๋งŒ๋“  ๊ณ ๋Œ€์˜ ์ฃผ์‚ฌ์œ„์ž…๋‹ˆ๋‹ค.
12:23
Before we had awesome game controllers,
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์ง€๊ธˆ์˜ ๋ฉ‹์ง„ ๊ฒŒ์ž„ ์ปจํŠธ๋กค๋Ÿฌ ์ด์ „์—
12:25
we had sheep's knuckles.
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์–‘์˜ ๊ด€์ ˆ๋ผˆ๊ฐ€ ์žˆ์—ˆ๋˜ ๊ฑฐ์ฃ .
12:27
And these represent the first game equipment
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์ด๋Š” ์ธ๊ฐ„์˜ ์˜ํ•ด ๋””์ž์ธ๋œ
์ตœ์ดˆ์˜ ๊ฒŒ์ž„ ์žฅ๋น„๋ฅผ ๋‚˜ํƒ€๋‚ด์ฃ .
12:30
designed by human beings,
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12:32
and if you're familiar with the work of the ancient Greek historian Herodotus,
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๊ณ ๋Œ€ ๊ทธ๋ฆฌ์Šค ์—ญ์‚ฌ๊ฐ€ ํ—ค๋ฅด๋„ํ† ์Šค๋ฅผ ์•„์‹ ๋‹ค๋ฉด,
์ด ์ด์•ผ๊ธฐ๋„ ๋“ค์–ด๋ณด์…จ์„ ๊ฒ๋‹ˆ๋‹ค.
12:35
you might know this history,
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๋ˆ„๊ฐ€ ์™œ ๊ฒŒ์ž„์„ ๋ฐœ๋ช…ํ–ˆ๋Š”์ง€์—
12:37
which is the history of who invented games and why.
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๋Œ€ํ•œ ์—ญ์‚ฌ์ธ๋ฐ์š”.
12:40
Herodotus says that games, particularly dice games,
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ํ—ค๋ฅด๋„ํ† ์Šค๋Š” ๊ฒŒ์ž„, ํŠนํžˆ ์ฃผ์‚ฌ์œ„ ๊ฒŒ์ž„์ด
12:43
were invented in the kingdom of Lydia,
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๋ฆฌ๋””์•„ ์™•๊ตญ์˜ ๊ธฐ๊ทผ ์†์—์„œ
12:46
during a time of famine.
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๋ฐœ๋ช…๋˜์—ˆ๋‹ค๊ณ  ๋งํ•ฉ๋‹ˆ๋‹ค.
12:48
Apparently, there was such a severe famine
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๋‹น์‹œ์— ํ˜น๋…ํ•œ ๊ธฐ๊ทผ์ด ์žˆ์–ด์„œ
12:50
that the king of Lydia decided they had to do something crazy.
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๋ฆฌ๋””์•„์˜ ์™•์€ ๋ฏธ์นœ ์ง“์„ ํ•˜๊ธฐ๋กœ ๊ฒฐ์ •ํ•˜์ฃ .
12:54
People were suffering. People were fighting.
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๊ตญ๋ฏผ๋“ค์€ ๊ณ ํ†ต ๋ฐ›๊ณ , ๋ถ„ํˆฌํ•˜๊ณ  ์žˆ์—ˆ์Šต๋‹ˆ๋‹ค.
12:56
It was an extreme situation, they needed an extreme solution.
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๊ทนํ•œ์˜ ์ƒํ™ฉ์ด์—ˆ๊ธฐ์—,
๊ทนํ•œ์˜ ํ•ด๋ฒ•์ด ํ•„์š”ํ–ˆ์Šต๋‹ˆ๋‹ค.
13:00
So, according to Herodotus, they invented dice games,
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ํ—ค๋ฅด๋„ํ† ์Šค์— ๋”ฐ๋ฅด๋ฉด, ๊ทธ๋“ค์€ ์ฃผ์‚ฌ์œ„ ๊ฒŒ์ž„์„ ๋ฐœ๋ช…ํ•ด
13:03
and they set up a kingdom-wide policy:
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์™•๊ตญ์˜ ์ •์‚ฌ๋ฅผ ๊ฒฐ์ •ํ•˜๊ฒŒ ๋ฉ๋‹ˆ๋‹ค.
13:06
On one day, everybody would eat,
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ํ•˜๋ฃจ๋Š” ๋ชจ๋‘ ์Œ์‹์„ ๋จน๊ณ ,
13:08
and on the next day, everybody would play games.
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๋‹ค๋ฅธ ๋‚ ์€ ๋ชจ๋‘ ๊ฒŒ์ž„์„ ํ–ˆ์ฃ .
13:11
And they would be so immersed in playing the dice games,
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๊ทธ๋“ค์€ ์ฃผ์‚ฌ์œ„ ๊ฒŒ์ž„์— ๊ฝค ๋ชฐ๋‘ํ–ˆ์Šต๋‹ˆ๋‹ค.
13:13
because games are so engaging,
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์™œ๋ƒ๋ฉด ๊ฒŒ์ž„์ด๋ž€ ๊ฑด ๋„ˆ๋ฌด ๋งค๋ ฅ์ ์ด๊ณ ,
13:15
and immerse us in such satisfying, blissful productivity,
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ํ–‰๋ณตํ•œ ์ƒ์‚ฐ์„ฑ์— ๋ชฐ๋‘ํ•˜๊ฒŒ ํ•˜๊ธฐ ๋•Œ๋ฌธ์ž…๋‹ˆ๋‹ค.
13:18
they would ignore the fact that they had no food to eat.
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๋จน์„ ์Œ์‹์ด ์—†๋‹ค๋Š” ์‚ฌ์‹ค์กฐ์ฐจ ๋ฌด์‹œํ–ˆ์ฃ .
13:21
And then on the next day, they would play games;
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๊ทธ๋ฆฌ๊ณ  ๋‹ค์Œ ๋‚ ์ด ๋˜๋ฉด ๊ฒŒ์ž„์„ ํ•ฉ๋‹ˆ๋‹ค.
13:23
and on the next day, they would eat.
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๋˜ ๋‹ค์Œ ๋‚ ์ด ๋˜๋ฉด ์Œ์‹์„ ๋จน์ฃ .
13:25
And according to Herodotus,
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ํ—ค๋ฅด๋„ํ† ์Šค์— ๋”ฐ๋ฅด๋ฉด,
13:27
they passed 18 years this way,
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18๋…„์„ ์ด๋Ÿฐ ์‹์œผ๋กœ ๋ณด๋ƒˆ๋‹ค๊ณ  ํ•ฉ๋‹ˆ๋‹ค.
13:29
surviving through a famine,
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ํ•˜๋ฃจ๋Š” ๋จน๊ณ , ๋‹ค์Œ ๋‚ ์€ ๊ฒŒ์ž„์„ ํ•˜๋ฉด์„œ
13:31
by eating on one day, and playing games on the next.
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๊ธฐ๊ทผ์„ ์‚ด์•„๊ฐ”๋‹ค๋Š” ๊ฒ๋‹ˆ๋‹ค.
13:33
Now, this is exactly, I think, how we're using games today.
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์ €๋Š” ์ด๊ฒŒ ์˜ค๋Š˜๋‚  ์šฐ๋ฆฌ๊ฐ€
๊ฒŒ์ž„์„ ์ด์šฉํ•˜๋Š” ๋ฐฉ์‹์ด๋ผ๊ณ  ์ƒ๊ฐํ•ด์š”.
13:37
We're using games to escape real-world suffering --
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์šฐ๋ฆฌ๋Š” ํ˜„์‹ค์˜ ๊ณ ํ†ต์—์„œ ๋„ํ”ผํ•˜๊ธฐ ์œ„ํ•ด ๊ฒŒ์ž„์„ ์”๋‹ˆ๋‹ค.
13:40
we're using games to get away
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ํ˜„์‹ค์—์„œ ๋ง๊ฐ€์ง„ ๊ฒƒ, ํ˜„์‹ค์—์„œ ๋งŒ์กฑ์Šค๋Ÿฝ์ง€ ์•Š์€ ๊ฒƒ
13:42
from everything that's broken in the real environment,
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๊ทธ ๋ชจ๋“  ๊ฒƒ์—์„œ ๋ฒ—์–ด๋‚˜๋ ค๊ณ  ๊ฒŒ์ž„์„ ์ด์šฉํ•˜๊ณ ,
13:44
everything that's not satisfying about real life,
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์šฐ๋ฆฌ๋Š” ๊ฒŒ์ž„์—์„œ ์›ํ•˜๋Š” ๊ฒƒ์„ ์–ป์Šต๋‹ˆ๋‹ค.
13:47
and we're getting what we need from games.
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13:49
But it doesn't have to end there.
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์ด์•ผ๊ธฐ๋Š” ๊ฑฐ๊ธฐ์„œ ๋์ด ์•„๋‹™๋‹ˆ๋‹ค.
13:51
This is really exciting.
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์ด๊ฒŒ ์ •๋ง ํฅ๋ฏธ๋กœ์šด๋ฐ์š”.
13:53
According to Herodotus, after 18 years the famine wasn't getting better,
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ํ—ค๋ฅด๋„ํ† ์Šค์— ๋”ฐ๋ฅด๋ฉด, 18๋…„์ด ์ง€๋‚˜๋„,
๊ธฐ๊ทผ์ด ๋‚˜์•„์ง€์งˆ ์•Š์•˜์–ด์š”.
13:58
so the king decided they would play one final dice game.
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๊ทธ๋ž˜์„œ ์™•์€ ๋งˆ์ง€๋ง‰ ์ฃผ์‚ฌ์œ„ ๊ฒŒ์ž„์„ ํ•˜๊ธฐ๋กœ ํ•˜์ฃ .
์™•๊ตญ ์ „์ฒด๋ฅผ ๋ฐ˜์œผ๋กœ ๋‚˜๋ˆด์Šต๋‹ˆ๋‹ค.
14:02
They divided the entire kingdom in half.
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14:05
They played one dice game,
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์ฃผ์‚ฌ์œ„๋ฅผ ๊ตด๋ฆฌ๊ณ 
14:07
and the winners of that game got to go on an epic adventure.
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๊ฒŒ์ž„์˜ ์Šน์ž๋Š” ์›…๋Œ€ํ•œ ๋ชจํ—˜์„ ๋– ๋‚˜๊ฒŒ ๋ฉ๋‹ˆ๋‹ค.
14:10
They would leave Lydia,
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์™•๊ตญ์„ ๋– ๋‚˜๋Š” ๊ฑฐ์ฃ .
14:12
and they would go out in search of a new place to live,
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๊ทธ๋“ค์€ ์ƒˆ๋กœ ์‚ด์•„๊ฐˆ ๊ณณ์„ ์ฐพ์•„์•ผ ํ–ˆ์Šต๋‹ˆ๋‹ค.
14:15
leaving behind just enough people
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์™•๊ตญ์—๋Š” ๋‚จ์€ ์ž์›์œผ๋กœ ์‚ด์•„๊ฐˆ ๋งŒํผ์˜
14:17
to survive on the resources that were available,
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์‚ฌ๋žŒ๋“ค๋งŒ ๋‚จ์•˜๊ณ 
14:19
and hopefully to take their civilization somewhere else where they could thrive.
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์–ด๋–ป๊ฒŒ๋“  ๋ฌธ๋ช…์„
๋ฒˆ์ฐฝํ•  ์ˆ˜ ์žˆ๊ธธ ๋ฐ”๋žฌ์ฃ .
14:23
Now, this sounds crazy, right?
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๋ฏธ์นœ ์†Œ๋ฆฌ ๊ฐ™์ง€ ์•Š๋‚˜์š”?
14:25
But recently, DNA evidence has shown that the Etruscans,
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๊ทธ๋Ÿฐ๋ฐ ์ตœ๊ทผ DNA ์ฆ๊ฑฐ๊ฐ€
๋กœ๋งˆ ์ œ๊ตญ์„ ์ด๋ˆ ์—ํŠธ๋ฃจ๋ฆฌ์•„ ์‚ฌ๋žŒ๋“ค์ด
๊ณ ๋Œ€ ๋ฆฌ๋””์•„ ์‚ฌ๋žŒ๋“ค์˜ DNA์™€
14:30
who then led to the Roman Empire,
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14:31
actually share the same DNA as the ancient Lydians.
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์ •ํ™•ํžˆ ๊ฐ™์€ DNA๋ฅผ ๊ณต์œ ํ•˜๊ณ  ์žˆ์Œ์„ ๋ณด์—ฌ์คฌ์–ด์š”.
14:34
And so, recently, scientists have suggested
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๊ทธ๋Ÿฌ๋‹ˆ๊นŒ, ํ—ค๋ฅด๋„ํ† ์Šค์˜ ๋ฏธ์นœ ์ด์•ผ๊ธฐ๊ฐ€
14:37
that Herodotus' crazy story is actually true.
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์‚ฌ์‹ค์ž„์„ ๊ณผํ•™์ž๋“ค์ด ์‹œ์‚ฌํ–ˆ๋‹ค๋Š” ๊ฑฐ์ฃ .
14:39
And geologists have found evidence of a global cooling
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์ง€์งˆํ•™์ž๋“ค๋„ ๊ฑฐ์˜ 20๋…„ ์ •๋„์˜
์ง€๊ตฌ ๋ƒ‰๊ฐ์˜ ํ”์ ์„ ์ฐพ์•„๋ƒˆ๋Š”๋ฐ
14:42
that lasted for nearly 20 years, that could have explained the famine.
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๊ทธ๊ฑธ๋กœ ๊ธฐ๊ทผ์„ ์„ค๋ช…ํ•  ์ˆ˜ ์žˆ์ฃ .
14:46
So this crazy story might be true.
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์ฆ‰, ์ด ๋ฏธ์นœ ์ด์•ผ๊ธฐ๋Š” ์‚ฌ์‹ค์ผ ์ˆ˜๋„ ์žˆ์Šต๋‹ˆ๋‹ค.
14:48
They might have actually saved their culture by playing games,
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๊ทธ๋“ค์€ ์‹ค์ œ๋กœ ๊ฒŒ์ž„์„ ํ•จ์œผ๋กœ์จ
์ž์‹ ๋“ค์˜ ๋ฌธํ™”๋ฅผ ๊ตฌํ–ˆ๋Š”์ง€๋„ ๋ชฐ๋ผ์š”.
14:52
escaping to games for 18 years,
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18๋…„ ๋™์•ˆ ๊ฒŒ์ž„์œผ๋กœ ๋„ํ”ผ๋ฅผ ํ•˜๊ณ 
14:54
and then been so inspired,
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๊ทธ์— ๊ณ ๋ฌด๋˜์–ด์„œ,
14:56
and knew so much about how to come together with games,
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๊ฒŒ์ž„์„ ์–ด๋–ป๊ฒŒ ์ด์šฉํ•˜๋Š”์ง€ ์•Œ์•˜๊ณ ,
14:58
that they actually saved the entire civilization that way.
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๊ทธ๋ ‡๊ฒŒ ์‹ค์ œ๋กœ ๋ฌธ๋ช…์„ ๊ตฌํ•œ ๊ฒ๋‹ˆ๋‹ค.
15:01
Okay, we can do that.
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์šฐ๋ฆฌ๋„ ํ•  ์ˆ˜ ์žˆ์–ด์š”.
15:02
(Laughter)
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15:03
We've been playing Warcraft since 1994.
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์›Œํฌ๋ž˜ํ”„ํŠธ๋Š” 1994๋…„ ์ฒ˜์Œ ๋‚˜์™”์ฃ .
15:06
That was the first real-time strategy game from the World of Warcraft series.
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์›Œํฌ๋ž˜ํ”„ํŠธ ์‹œ๋ฆฌ์ฆˆ ์ค‘์—์„œ
16๋…„ ์ „์— ๋‚˜์˜จ ์ฒซ ์‹ค์‹œ๊ฐ„ ์ „๋žต๊ฒŒ์ž„์ด์—ˆ์ฃ .
15:09
That was 16 years ago.
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์ด์•ผ๊ธฐ ์†์—์„  18๋…„๊ฐ„ ์ฃผ์‚ฌ์œ„ ๊ฒŒ์ž„์„ ํ–ˆ์Šต๋‹ˆ๋‹ค.
15:11
They played dice games for 18 years,
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15:13
we've been playing Warcraft for 16 years.
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์šฐ๋ฆฌ๋Š” 16๋…„๊ฐ„ ์›Œํฌ๋ž˜ํ”„ํŠธ๋ฅผ ํ–ˆ์ฃ .
15:15
I say we are ready for our own epic game.
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์šฐ๋ฆฌ๋งŒ์˜ ์›…๋Œ€ํ•œ ๊ฒŒ์ž„์„ ํ•  ์ค€๋น„๊ฐ€ ๋์Šต๋‹ˆ๋‹ค.
15:18
Now, they had half the civilization go off in search of a new world,
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๊ทธ๋“ค์€ ๋ฌธ๋ช…์˜ ์ ˆ๋ฐ˜์ด ์ƒˆ๋กœ์šด ์„ธ๊ณ„๋ฅผ
์ฐพ์•„๊ฐ€๋„๋ก ํ–ˆ์ฃ .
15:23
so that's where I get my 21 billion hours a week of game-play from.
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ํ•œ ์ฃผ์— 210์–ต ์‹œ๊ฐ„์˜ ๊ฒŒ์ž„ํ”Œ๋ ˆ์ด๋Š” ๊ฑฐ๊ธฐ์„œ ์–ป์€ ๊ฒ๋‹ˆ๋‹ค.
์šฐ๋ฆฌ์˜ ์ ˆ๋ฐ˜์ด ํ•˜๋ฃจ์— ํ•œ ์‹œ๊ฐ„์”ฉ
15:27
Let's get half of us to agree
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15:29
to spend an hour a day playing games,
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๊ฒŒ์ž„์„ ํ•˜๊ฒŒ ํ•ฉ์‹œ๋‹ค.
15:31
until we solve real-world problems.
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์„ธ๊ณ„์˜ ๋ฌธ์ œ๋ฅผ ํ•ด๊ฒฐํ•  ๋•Œ๊นŒ์ง€์š”.
15:33
Now, I know you're asking,
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์–ด๋–ป๊ฒŒ ๊ฒŒ์ž„์—์„œ ์‹ค์ œ ์„ธ๊ณ„์˜ ๋ฌธ์ œ๋ฅผ ํ•ด๊ฒฐํ• ๊นŒ์š”?
15:34
"How are we going to solve real-world problems in games?"
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์ง€๋‚œ ๋ช‡ ๋…„๊ฐ„ ์ œ๊ฐ€ ๋ฏธ๋ž˜์—ฐ๊ตฌ์†Œ์—์„œ
15:37
Well, that's what I've devoted my work to over the past few years,
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์—ฐ๊ตฌํ–ˆ๋˜ ์ผ์ด
15:40
at the Institute for the Future.
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๋ฐ”๋กœ ๊ทธ๊ฒ๋‹ˆ๋‹ค.
15:42
We have this banner in our offices in Palo Alto,
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ํŒ”๋กœ ์•Œํ† ์˜ ์ €ํฌ ์‚ฌ๋ฌด์‹ค์— ์ด๋Ÿฐ ํ˜„์ˆ˜๋ง‰์ด ์žˆ์ฃ .
15:44
and it expresses our view of how we should try to relate to the future.
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์šฐ๋ฆฌ๊ฐ€ ๋ฏธ๋ž˜๋ฅผ ์–ด๋–ป๊ฒŒ ๋‹ค๋ฃฐ์ง€, ๊ทธ ๊ด€์ ์„ ๋ณด์—ฌ์ค๋‹ˆ๋‹ค.
15:48
We do not want to try to predict the future.
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๋ฏธ๋ž˜๋ฅผ ์˜ˆ์ธกํ•˜๊ณ  ์‹ถ์€ ๊ฑด ์•„๋‹™๋‹ˆ๋‹ค.
15:50
What we want to do is make the future.
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์ €ํฌ๋Š” ๋ฏธ๋ž˜๋ฅผ ๋ฐ”๊พธ๊ณ  ์‹ถ์Šต๋‹ˆ๋‹ค.
15:53
We want to imagine the best-case scenario outcome,
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์‹œ๋‚˜๋ฆฌ์˜ค์— ์ตœ์„ ์˜ ๊ฒฐ๋ง์„ ๊ทธ๋ฆฌ๊ณ  ์‹ถ์Šต๋‹ˆ๋‹ค.
15:55
and then we want to empower people to make that outcome a reality.
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๊ทธ๋ฆฌ๊ณ  ๊ทธ ๊ฒฐ๋ง์„ ํ˜„์‹ค๋กœ ๋ฐ”๊ฟ€ ์ˆ˜ ์žˆ๊ฒŒ
์‚ฌ๋žŒ๋“ค์—๊ฒŒ ํž˜์„ ์ฃผ๊ณ  ์‹ถ์Šต๋‹ˆ๋‹ค.
15:59
We want to imagine epic wins,
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์›…๋Œ€ํ•œ ์Šน๋ฆฌ๋ฅผ ๊ทธ๋ฆฌ๊ณ ,
16:01
and then give people the means to achieve the epic win.
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์‚ฌ๋žŒ๋“ค์—๊ฒŒ ์›…๋Œ€ํ•œ ์Šน๋ฆฌ๋ฅผ ์ด๋ฃฐ ์ˆ˜๋‹จ์„ ์ฃผ๊ณ  ์‹ถ์Šต๋‹ˆ๋‹ค.
16:04
I'm just going to very briefly show you three games that I've made
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์ œ๊ฐ€ ๋งŒ๋“  ๊ฒŒ์ž„ ์„ธ ๊ฐœ๋ฅผ ๊ฐ„๋žตํžˆ ๋ณด์—ฌ๋“œ๋ฆฌ์ฃ .
์‚ฌ๋žŒ๋“ค์ด ๋ฏธ๋ž˜์— ์ž์‹ ์˜ ์›…๋Œ€ํ•œ ์Šน๋ฆฌ๋ฅผ
16:07
that are an attempt to give people the means to create epic wins
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์ด๋ฃฐ ์ˆ˜๋‹จ์„ ์ฃผ๋ ค๊ณ  ๋งŒ๋“  ๊ฒƒ๋“ค์ž…๋‹ˆ๋‹ค.
16:10
in their own futures.
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16:11
This is World Without Oil.
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๋จผ์ €, ์ด๊ฑด "์„์œ  ์—†๋Š” ์„ธ๊ณ„"์ž…๋‹ˆ๋‹ค.
16:13
We made this game in 2007.
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2007๋…„์— ๋งŒ๋“  ๊ฒŒ์ž„์ด์ฃ .
16:14
This is an online game
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์„์œ ๊ฐ€ ๋ถ€์กฑํ•œ ์„ธ์ƒ์—์„œ
16:16
in which you try to survive an oil shortage.
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์‚ด์•„๋‚จ์•„์•ผ ํ•˜๋Š” ์˜จ๋ผ์ธ ๊ฒŒ์ž„์ธ๋ฐ์š”.
16:19
The oil shortage is fictional,
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์„์œ  ๋ถ€์กฑ์€ ํ—ˆ๊ตฌ์ด์ง€๋งŒ,
16:21
but we put enough online content out there
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๊ทธ๊ฒŒ ์‚ฌ์‹ค์ด๋ผ๊ณ  ๋ฏฟ๊ณ , ์„์œ ๊ฐ€ ๋ฐ”๋‹ฅ๋‚œ ๊ฒƒ์ด
16:24
for you to believe that it's real,
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์‚ฌ์‹ค์ด๋ผ๊ณ  ๋ฏฟ๊ณ  ์‹ค์ œ ์‚ถ์„ ์‚ด์•„๊ฐˆ ์ˆ˜ ์žˆ๋Š”
16:25
and to live your real life as if we've run out of oil.
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์˜จ๋ผ์ธ ์ฝ˜ํ…์ธ ๋ฅผ ์ค€๋น„ํ–ˆ์Šต๋‹ˆ๋‹ค.
16:28
So when you come to the game,
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16:30
you sign up, tell us where you live,
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๋“ฑ๋ก์„ ํ•˜๋ฉด ๊ฑฐ์ฃผ์ง€์—ญ์„ ์ ๊ฒŒ ๋ฉ๋‹ˆ๋‹ค.
16:32
and then we give you real-time news videos,
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๊ทธ๋ฆฌ๊ณ  ์‹ค์‹œ๊ฐ„ ๋‰ด์Šค ๋น„๋””์˜ค์™€ ์ž๋ฃŒ๋ฅผ ์ œ์‹œํ•˜๊ณ 
16:34
data feeds that show you exactly how much oil costs,
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์„์œ ์˜ ๋‹จ๊ฐ€๊ฐ€ ์–ผ๋งˆ์ธ์ง€
๋ญ˜ ์ด์šฉํ•  ์ˆ˜ ์—†๋Š”์ง€,
16:37
what's not available, how food supply is being affected,
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์‹ํ’ˆ ๊ณต๊ธ‰์ด ์–ด๋–ค ์˜ํ–ฅ์„ ๋ฐ›๋Š”์ง€,
16:40
how transportation is being affected,
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๊ตํ†ต์€ ์–ด๋–ค ์˜ํ–ฅ์„ ๋ฐ›๋Š”์ง€,
16:42
if schools are closed, if there's rioting,
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ํ•™๊ต๋Š” ์–ด๋–ค์ง€, ํญ๋™์ด ์žˆ๋Š”์ง€ ๋ณด์—ฌ์ฃผ์ฃ .
16:44
and you have to figure out how you would live your real life
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๊ทธ ์ƒํ™ฉ์—์„œ ์ง„์งœ ์‚ถ์„ ์–ด๋–ป๊ฒŒ ์‚ด ์ง€ ๊ณ„์‚ฐํ•ด์•ผ ํ•ฉ๋‹ˆ๋‹ค.
16:47
as if this were true.
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๊ทธ๋ฆฌ๊ณ , ๊ทธ ๋‚ด์šฉ์„ ๋ธ”๋กœ๊ทธ์— ์˜ฌ๋ฆฌ๊ณ 
16:48
And then we ask you to blog about it,
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16:50
to post videos, to post photos.
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์˜์ƒ๊ณผ ์‚ฌ์ง„์„ ์˜ฌ๋ฆฌ๊ฒŒ ํ•ฉ๋‹ˆ๋‹ค.
16:52
We piloted this game with 1,700 players in 2007,
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2007๋…„์— 1,700๋ช…์˜ ํ”Œ๋ ˆ์ด์–ด์™€ ์ด ๊ฒŒ์ž„์„ ์‹œํ—˜ํ–ˆ์Šต๋‹ˆ๋‹ค.
16:55
and we've tracked them for the three years since.
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๊ฒŒ์ž„ ์ดํ›„ 3๋…„๊ฐ„ ๊ทธ๋“ค์„ ์ถ”์ ํ–ˆ์Šต๋‹ˆ๋‹ค.
16:58
And I can tell you that this is a transformative experience.
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๊ทธ ๊ฒฐ๊ณผ, ๊ฒŒ์ž„์ด ๋ณ€ํ™”๋ฅผ ๋ถˆ๋ €๋‹ค๊ณ  ํ•  ์ˆ˜ ์žˆ์ฃ .
๊ทธ์ € ์„ธ๊ณ„์— ์ข‹์€ ์ผ์ด๋ผ์„œ, ๊ทธ๋ž˜์•ผ ํ•˜๊ธฐ ๋•Œ๋ฌธ์—
17:01
Nobody wants to change how they live,
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17:03
just because it's good for the world, or because we're supposed to.
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์ž์‹ ์˜ ์‚ถ์˜ ๋ฐฉ์‹์„ ๋ฐ”๊พธ๊ณ  ์‹ถ์€ ์‚ฌ๋žŒ์€ ์—†์ฃ .
17:06
But if you immerse them in an epic adventure
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๊ทธ๋Ÿฐ๋ฐ ๋งŒ์•ฝ ์›…๋Œ€ํ•œ ๋ชจํ—˜์— ๋ชฐ๋‘ํ•˜๊ฒŒ ํ•˜๊ณ ,
17:09
and tell them, "We've run out of oil.
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"์„์œ ๊ฐ€ ๋ฐ”๋‹ฅ๋‚ฌ๋‹ค"๊ณ  ๋งํ•˜๋ฉด ๋‹ค๋ฅด์ฃ .
17:11
This is an amazing story and adventure for you to go on.
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๊ทธ๊ฑด ๋†€๋ผ์šด ์ด์•ผ๊ธฐ๊ณ  ๋ชจํ—˜์ž…๋‹ˆ๋‹ค.
17:14
Challenge yourself to see how you would survive,"
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์–ด๋–ป๊ฒŒ ์ƒ์กดํ•  ์ˆ˜ ์žˆ์„์ง€ ์Šค์Šค๋กœ ๋„์ „ํ•ด ๋ด…๋‹ˆ๋‹ค.
17:17
most of our players have kept up the habits
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๋‹น์‹œ ๊ฒŒ์ž„์„ ํ•จ๊ป˜ ํ•œ ๋Œ€๋ถ€๋ถ„์ด
17:19
that they learned in this game.
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๊ฒŒ์ž„์—์„œ ๋ฐฐ์šด ์Šต๊ด€์„ ์œ ์ง€ํ–ˆ์Šต๋‹ˆ๋‹ค.
17:21
So for the next world-saving game,
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๊ทธ๋ž˜์„œ ๋‹ค์Œ ์„ธ๊ณ„ ๊ตฌํ•˜๊ธฐ ๊ฒŒ์ž„์€
17:23
we decided to aim higher -- bigger problem than just peak oil.
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์„์œ ๋ณด๋‹ค ๋” ์ค‘์š”ํ•˜๊ณ  ํฐ ๋ฌธ์ œ๋ฅผ ๋ชฉํ‘œ๋กœ ํ•˜๊ธฐ๋กœ ํ–ˆ์ฃ .
17:26
We did a game called Superstruct at the Institute for the Future.
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์ €ํฌ๋Š” ๋ฏธ๋ž˜ ์—ฐ๊ตฌ์†Œ์—์„œ
"์Šˆํผ์ŠคํŠธ๋ŸญํŠธ"๋ผ๋Š” ๊ฒŒ์ž„์„ ์ง„ํ–‰ํ–ˆ์Šต๋‹ˆ๋‹ค.
17:30
And the premise was, a supercomputer has calculated
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๊ฒŒ์ž„์˜ ์ „์ œ๋Š” ์Šˆํผ์ปดํ“จํ„ฐ๊ฐ€ ์ธ๋ฅ˜์˜ ์ƒ์กด์ด
17:33
that humans have only 23 years left on the planet.
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23๋…„ ๋ฐ–์— ๋‚จ์ง€ ์•Š์•˜๋‹ค๊ณ  ๊ณ„์‚ฐํ–ˆ๋‹ค๋Š” ๊ฒ๋‹ˆ๋‹ค.
17:36
This supercomputer was called
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์ด ์Šˆํผ์ปดํ“จํ„ฐ์˜ ์ด๋ฆ„์€ "์„ธ๊ณ„ ๋ฉธ์ข…"์ธ๋ฐ,
17:37
the Global Extinction Awareness System, of course.
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๋ฌผ๋ก  ๊ฒฝ๋ณด์šฉ ์‹œ์Šคํ…œ์ด์ฃ .
17:40
We asked people to come online --
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์šฐ๋ฆฌ๋Š” ์‚ฌ๋žŒ๋“ค์—๊ฒŒ ์˜จ๋ผ์ธ์—์„œ
17:42
almost like a Jerry Bruckheimer movie.
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์ œ๋ฆฌ ๋ธŒ๋ฃฉํ•˜์ด๋จธ ์˜ํ™”์ฒ˜๋Ÿผ ๋ชจ์ด์ž๊ณ  ํ–ˆ์ฃ .
17:44
You know Jerry Bruckheimer movies, you form a dream team --
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์ œ๋ฆฌ ๋ธŒ๋ฃฉํ•˜์ด๋จธ ์˜ํ™”๋Š” ๋“œ๋ฆผํŒ€์„ ๊ตฌ์„ฑํ•ฉ๋‹ˆ๋‹ค.
17:47
you've got the astronaut, the scientist, the ex-convict,
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์šฐ์ฃผ๋น„ํ–‰์‚ฌ์—, ๊ณผํ•™์ž์—, ์ „๊ณผ์ž๊ฐ€ ์žˆ๊ณ ,
17:50
and they all have something to do to save the world.
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๊ฐ์ž ์„ธ๊ณ„๋ฅผ ๊ตฌํ•˜๋Š” ๋ฐ ์ผ์กฐํ•˜์ฃ .
17:52
(Laughter)
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(์›ƒ์Œ)
17:53
But in our game, instead of just having five people on the dream team,
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๊ทธ๋Ÿฐ๋ฐ ์ €ํฌ ๊ฒŒ์ž„์—์„  ๊ทธ์ € ๋‹ค์„ฏ์ด ์•„๋‹ˆ๋ผ,
๋ชจ๋‘๊ฐ€ ๋“œ๋ฆผํŒ€์ด๋ผ๊ณ  ๋งํ–ˆ์Šต๋‹ˆ๋‹ค.
17:56
we said, "Everybody's on the dream team,
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17:58
and it's your job to invent the future of energy,
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์—๋„ˆ์ง€์˜ ๋ฏธ๋ž˜์™€ ์‹๋Ÿ‰์˜ ๋ฏธ๋ž˜,
18:01
the future of food, the future of health,
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๊ฑด๊ฐ•์˜ ๋ฏธ๋ž˜, ์•ˆ๋ณด์˜ ๋ฏธ๋ž˜,
18:03
the future of security and the future of the social safety net."
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์‚ฌํšŒ๋ณด์žฅ๋ง์˜ ๋ฏธ๋ž˜๋ฅผ ๋ฐœ๋ช…ํ•˜๋Š” ๊ฑด ๋‹น์‹ ์˜ ์ผ์ด๋ผ๋Š” ๊ฒ๋‹ˆ๋‹ค.
18:06
We had 8,000 people play that game for eight weeks.
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8์ฒœ๋ช…๊ณผ 8์ฃผ ๋™์•ˆ ๊ฒŒ์ž„์„ ํ–ˆ์Šต๋‹ˆ๋‹ค.
18:08
They came up with 500 insanely creative solutions
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๊ทธ ์‚ฌ๋žŒ๋“ค์€ 500๊ฐ€์ง€ ์ฐฝ์กฐ์ ์ธ ํ•ด๋ฒ•์„ ๋‚ด๋†“์•˜์ฃ .
18:12
that you can go online, Google "Superstruct," and see.
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์ธํ„ฐ๋„ท์—์„œ "Superstruct"๋ฅผ ๊ฒ€์ƒ‰ํ•˜๋ฉด ๋ณผ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.
18:14
So, finally, the last game,
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๋งˆ์ง€๋ง‰์œผ๋กœ, ์ตœ๊ทผ ๊ฒŒ์ž„์€
18:16
we're launching it March 3rd.
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3์›” 3์ผ์— ๋Ÿฐ์นญํ–ˆ๋Š”๋ฐ, ์„ธ๊ณ„์€ํ–‰๊ณผ ํ•จ๊ป˜ ํ•˜๋Š” ๊ฒŒ์ž„์ž…๋‹ˆ๋‹ค.
18:17
This is a game done with the World Bank Institute.
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18:20
If you complete the game,
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๊ฒŒ์ž„์„ ์™„๋ฃŒํ•˜๋ฉด,
18:21
you will be certified by the World Bank Institute
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์„ธ๊ณ„์€ํ–‰์œผ๋กœ๋ถ€ํ„ฐ 2010๋…„์˜
18:24
as a Social Innovator, class of 2010.
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์‚ฌํšŒํ˜์‹ ๊ฐ€๋กœ ์ธ์ฆ์„ ๋ฐ›์Šต๋‹ˆ๋‹ค.
18:26
Working with universities all over sub-Saharan Africa,
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์ €ํฌ๋Š” ์‚ฌํ•˜๋ผ ์‚ฌ๋ง‰ ์ด๋‚จ์˜ ์•„ํ”„๋ฆฌ์นด ๋Œ€ํ•™๋“ค๊ณผ ์—ฐ๊ณ„ํ•ด,
18:30
and we are inviting them to learn social innovation skills.
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์‚ฌํšŒํ˜์‹  ๊ธฐ์ˆ ์„ ๋ฐฐ์šธ ์ˆ˜ ์žˆ๋„๋ก ์ดˆ๋Œ€ํ•˜๊ณ  ์žˆ์Šต๋‹ˆ๋‹ค.
18:33
We've got a graphic novel, we've got leveling up
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๊ทธ๋ž˜ํ”ฝ ๋…ธ๋ธ”๋„ ๋งˆ๋ จํ–ˆ๊ณ ,
18:36
in skills like local insight, knowledge networking,
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์ง€์—ญ์— ๋Œ€ํ•œ ์ดํ•ด, ์ง€์‹ ๋„คํŠธ์›Œํฌ, ์ง€์†์„ฑ,
18:39
sustainability, vision and resourcefulness.
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๋น„์ „, ์ง€๋žต ๊ฐ™์€ ์Šคํ‚ฌ ๋ ˆ๋ฒจ๋„ ๋ถ€์—ฌํ•ฉ๋‹ˆ๋‹ค.
18:41
I would like to invite all of you
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์—ฌ๋Ÿฌ๋ถ„ ๋ชจ๋‘๋ฅผ ์ดˆ๋Œ€ํ•ด์„œ
18:43
to please share this game with young people,
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์ „์„ธ๊ณ„, ํŠนํžˆ ๊ฐœ๋ฐœ๋„์ƒ๊ตญ์˜ ์ Š์€ ์‚ฌ๋žŒ๋“ค๊ณผ
18:45
anywhere in the world, particularly in developing areas,
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๊ฒŒ์ž„์„ ๊ณต์œ ํ–ˆ์œผ๋ฉด ํ•ฉ๋‹ˆ๋‹ค.
18:48
who might benefit from coming together
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๊ทธ๋“ค์ด ์„ธ๊ณ„๋ฅผ ๊ตฌํ•  ์‚ฌํšŒ์  ๊ธฐ์—…์„
18:50
to try to start to imagine their own social enterprises to save the world.
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๊ตฌ์ƒํ•˜๊ธฐ ์‹œ์ž‘ํ•˜๋Š”๋ฐ
ํ•จ๊ป˜ ๋„์›€์ด ๋  ์ˆ˜ ์žˆ์„ ๊ฒ๋‹ˆ๋‹ค.
์ž, ๊ทธ๋Ÿผ ์ •๋ฆฌํ•ด๋ณด๊ฒ ์Šต๋‹ˆ๋‹ค.
18:55
So, I'm going to wrap up now.
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์งˆ๋ฌธ์„ ํ•˜๋‚˜ ํ•˜์ฃ .
18:57
I want to ask a question.
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18:58
What do you think happens next?
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์•ž์œผ๋กœ ๋ฌด์Šจ ์ผ์ด ์ผ์–ด๋‚ ๊นŒ์š”?
19:00
We've got all these amazing gamers, we've got these games
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์šฐ๋ฆฌ์—๊ฒ ๋†€๋ผ์šด ๊ฒŒ์ด๋จธ๋“ค์ด ์žˆ๊ณ ,
์šฐ๋ฆฌ๊ฐ€ ํ•  ๊ฒƒ์„ ์‹œํ—˜ํ•˜๋Š” ๊ฒŒ์ž„๋“ค๋„ ์žˆ์ฃ .
19:03
that are kind of pilots of what we might do,
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19:05
but none of them have saved the real world yet.
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ํ•˜์ง€๋งŒ ์ง„์งœ ์„ธ์ƒ์„ ๊ตฌํ•˜์ง„ ๋ชป ํ–ˆ์ฃ .
19:07
Well I hope you will agree with me that gamers are a human resource
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๊ฒŒ์ด๋จธ๋“ค์€ ์‹ค์ œ ์„ธ๊ณ„์˜ ์ผ์—
์ด์šฉํ•  ์ˆ˜ ์žˆ๋Š” ์ธ์  ์ž์›์ด๊ณ ,
๊ฒŒ์ž„์€ ๋ณ€ํ™”๋ฅผ ์ผ์œผํ‚ฌ ๊ฐ•๋ ฅํ•œ ๋ฐœํŒ์ด๋ผ๋Š”
19:12
that we can use to do real-world work,
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19:14
that games are a powerful platform for change.
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์ œ ์ƒ๊ฐ์— ๊ณต๊ฐํ•˜์…จ์œผ๋ฉด ์ข‹๊ฒ ์Šต๋‹ˆ๋‹ค.
19:16
We have all these amazing superpowers:
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์šฐ๋ฆฌ์—๊ฒ ๋†€๋ผ์šด ์ดˆ๋Šฅ๋ ฅ์ด ์žˆ์Šต๋‹ˆ๋‹ค.
19:18
blissful productivity, the ability to weave a tight social fabric,
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ํ–‰๋ณตํ•œ ์ƒ์‚ฐ์„ฑ๊ณผ
ํŠผํŠผํ•œ ์‚ฌํšŒ๋ง์„ ์—ฎ์„ ๋Šฅ๋ ฅ,
19:22
this feeling of urgent optimism and the desire for epic meaning.
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์ฆ‰์‹œ์  ๋‚™๊ด€์ฃผ์˜, ์›…๋Œ€ํ•œ ์˜๋ฏธ์—์˜ ๊ฐˆ๋ง.
19:26
I really hope that we can come together to play games that matter,
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๋‹ค์Œ ์„ธ๊ธฐ์˜ ์ƒ์กด์„ ์œ„ํ•œ ์ค‘์š”ํ•œ ๊ฒŒ์ž„์„
์šฐ๋ฆฌ ๋ชจ๋‘ ํ•จ๊ป˜ ํ•  ์ˆ˜ ์žˆ๊ธธ ๋ฐ”๋ž๋‹ˆ๋‹ค.
19:29
to survive on this planet for another century.
439
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์—ฌ๋Ÿฌ๋ถ„๋„ ํ•จ๊ป˜ ์ด๋Ÿฐ ๊ฒŒ์ž„์„ ๋งŒ๋“ค๊ณ 
19:32
That's my hope, that you will join me in making and playing games like this.
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ํ”Œ๋ ˆ์ดํ•˜๋Š” ๋ฐ ์ฐธ์—ฌํ•˜๊ธธ ๋ฐ”๋ž˜์š”.
19:35
When I look forward to the next decade, I know two things for sure:
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๋‹ค์Œ 10๋…„์„ ๋ฐ”๋ผ๋ณด๋ฉด,
๋‘ ๊ฐ€์ง€๋Š” ํ™•์‹คํžˆ ์••๋‹ˆ๋‹ค.
19:39
that we can make any future we can imagine,
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์šฐ๋ฆฌ๋Š” ์šฐ๋ฆฌ๊ฐ€ ์ƒ์ƒํ•˜๋Š” ์–ด๋–ค ๋ฏธ๋ž˜๋“  ๋งŒ๋“ค ์ˆ˜ ์žˆ๊ณ ,
19:42
and we can play any games we want, so I say:
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์šฐ๋ฆฌ๊ฐ€ ์›ํ•˜๋Š” ์–ด๋–ค ๊ฒŒ์ž„์ด๋“  ํ•  ์ˆ˜ ์žˆ์–ด์š”.
์ž, ์„ธ์ƒ์„ ๋ฐ”๊พธ๋Š” ๊ฒŒ์ž„์„ ์‹œ์ž‘ํ•ฉ์‹œ๋‹ค.
19:45
Let the world-changing games begin.
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19:47
Thank you.
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๊ฐ์‚ฌํ•ฉ๋‹ˆ๋‹ค.
19:48
(Applause)
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(๋ฐ•์ˆ˜)
์ด ์›น์‚ฌ์ดํŠธ ์ •๋ณด

์ด ์‚ฌ์ดํŠธ๋Š” ์˜์–ด ํ•™์Šต์— ์œ ์šฉํ•œ YouTube ๋™์˜์ƒ์„ ์†Œ๊ฐœํ•ฉ๋‹ˆ๋‹ค. ์ „ ์„ธ๊ณ„ ์ตœ๊ณ ์˜ ์„ ์ƒ๋‹˜๋“ค์ด ๊ฐ€๋ฅด์น˜๋Š” ์˜์–ด ์ˆ˜์—…์„ ๋ณด๊ฒŒ ๋  ๊ฒƒ์ž…๋‹ˆ๋‹ค. ๊ฐ ๋™์˜์ƒ ํŽ˜์ด์ง€์— ํ‘œ์‹œ๋˜๋Š” ์˜์–ด ์ž๋ง‰์„ ๋”๋ธ” ํด๋ฆญํ•˜๋ฉด ๊ทธ๊ณณ์—์„œ ๋™์˜์ƒ์ด ์žฌ์ƒ๋ฉ๋‹ˆ๋‹ค. ๋น„๋””์˜ค ์žฌ์ƒ์— ๋งž์ถฐ ์ž๋ง‰์ด ์Šคํฌ๋กค๋ฉ๋‹ˆ๋‹ค. ์˜๊ฒฌ์ด๋‚˜ ์š”์ฒญ์ด ์žˆ๋Š” ๊ฒฝ์šฐ ์ด ๋ฌธ์˜ ์–‘์‹์„ ์‚ฌ์šฉํ•˜์—ฌ ๋ฌธ์˜ํ•˜์‹ญ์‹œ์˜ค.

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