Before Avatar ... a curious boy | James Cameron

471,879 views ・ 2010-03-04

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00:15
I grew up on a steady diet of science fiction.
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In high school, I took a bus to school
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an hour each way every day.
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And I was always absorbed in a book,
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science fiction book,
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which took my mind to other worlds,
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and satisfied, in a narrative form,
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this insatiable sense of curiosity that I had.
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And you know, that curiosity also manifested itself
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in the fact that whenever I wasn't in school
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I was out in the woods,
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hiking and taking "samples" --
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frogs and snakes and bugs and pond water --
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and bringing it back, looking at it under the microscope.
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You know, I was a real science geek.
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But it was all about trying to understand the world,
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understand the limits of possibility.
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And my love of science fiction
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actually seemed mirrored in the world around me,
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because what was happening, this was in the late '60s,
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we were going to the moon,
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we were exploring the deep oceans.
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Jacques Cousteau was coming into our living rooms
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with his amazing specials that showed us
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animals and places and a wondrous world
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that we could never really have previously imagined.
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So, that seemed to resonate
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with the whole science fiction part of it.
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And I was an artist.
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I could draw. I could paint.
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And I found that because there weren't video games
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and this saturation of CG movies and all of this
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imagery in the media landscape,
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I had to create these images in my head.
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You know, we all did, as kids having to
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read a book, and through the author's description,
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put something on the movie screen in our heads.
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And so, my response to this was to paint, to draw
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alien creatures, alien worlds,
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robots, spaceships, all that stuff.
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I was endlessly getting busted in math class
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doodling behind the textbook.
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That was -- the creativity
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had to find its outlet somehow.
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And an interesting thing happened: The Jacques Cousteau shows
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actually got me very excited about the fact that there was
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an alien world right here on Earth.
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I might not really go to an alien world
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on a spaceship someday --
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that seemed pretty darn unlikely.
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But that was a world I could really go to,
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right here on Earth, that was as rich and exotic
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as anything that I had imagined
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from reading these books.
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So, I decided I was going to become a scuba diver
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at the age of 15.
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And the only problem with that was that I lived
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in a little village in Canada,
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600 miles from the nearest ocean.
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But I didn't let that daunt me.
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I pestered my father until he finally found
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a scuba class in Buffalo, New York,
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right across the border from where we live.
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And I actually got certified
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in a pool at a YMCA in the dead of winter
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in Buffalo, New York.
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And I didn't see the ocean, a real ocean,
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for another two years,
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until we moved to California.
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Since then, in the intervening
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40 years,
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I've spent about 3,000 hours underwater,
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and 500 hours of that was in submersibles.
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And I've learned that that deep-ocean environment,
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and even the shallow oceans,
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are so rich with amazing life
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that really is beyond our imagination.
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Nature's imagination is so boundless
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compared to our own
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meager human imagination.
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I still, to this day, stand in absolute awe
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of what I see when I make these dives.
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And my love affair with the ocean is ongoing,
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and just as strong as it ever was.
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But when I chose a career as an adult,
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it was filmmaking.
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And that seemed to be the best way to reconcile
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this urge I had to tell stories
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with my urges to create images.
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And I was, as a kid, constantly drawing comic books, and so on.
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So, filmmaking was the way to put pictures and stories
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together, and that made sense.
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And of course the stories that I chose to tell
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were science fiction stories: "Terminator," "Aliens"
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and "The Abyss."
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And with "The Abyss," I was putting together my love
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of underwater and diving with filmmaking.
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So, you know, merging the two passions.
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Something interesting came out of "The Abyss,"
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which was that to solve a specific narrative
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problem on that film,
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which was to create this kind of liquid water creature,
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we actually embraced computer generated animation, CG.
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And this resulted in the first soft-surface
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character, CG animation
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that was ever in a movie.
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And even though the film didn't make any money --
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barely broke even, I should say --
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I witnessed something amazing, which is that the audience,
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the global audience, was mesmerized
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by this apparent magic.
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You know, it's Arthur Clarke's law
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that any sufficiently advanced technology is indistinguishable from magic.
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They were seeing something magical.
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And so that got me very excited.
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And I thought, "Wow, this is something that needs to be embraced
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into the cinematic art."
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So, with "Terminator 2," which was my next film,
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we took that much farther.
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Working with ILM, we created the liquid metal dude
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in that film. The success hung in the balance
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on whether that effect would work.
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And it did, and we created magic again,
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and we had the same result with an audience --
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although we did make a little more money on that one.
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So, drawing a line through those two dots
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of experience
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came to, "This is going to be a whole new world,"
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this was a whole new world of creativity
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for film artists.
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So, I started a company with Stan Winston,
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my good friend Stan Winston,
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who is the premier make-up and creature designer
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at that time, and it was called Digital Domain.
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And the concept of the company was
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that we would leapfrog past
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the analog processes of optical printers and so on,
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and we would go right to digital production.
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And we actually did that and it gave us a competitive advantage for a while.
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But we found ourselves lagging in the mid '90s
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in the creature and character design stuff
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that we had actually founded the company to do.
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So, I wrote this piece called "Avatar,"
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which was meant to absolutely push the envelope
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of visual effects,
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of CG effects, beyond,
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with realistic human emotive characters
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generated in CG,
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and the main characters would all be in CG,
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and the world would be in CG.
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And the envelope pushed back,
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and I was told by the folks at my company
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that we weren't going to be able to do this for a while.
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So, I shelved it, and I made this other movie about a big ship that sinks.
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(Laughter)
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You know, I went and pitched it to the studio as "'Romeo and Juliet' on a ship:
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"It's going to be this epic romance,
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passionate film."
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Secretly, what I wanted to do was
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I wanted to dive to the real wreck of "Titanic."
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And that's why I made the movie.
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(Applause)
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And that's the truth. Now, the studio didn't know that.
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But I convinced them. I said,
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"We're going to dive to the wreck. We're going to film it for real.
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We'll be using it in the opening of the film.
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It will be really important. It will be a great marketing hook."
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And I talked them into funding an expedition.
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(Laughter)
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Sounds crazy. But this goes back to that theme
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about your imagination creating a reality.
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Because we actually created a reality where six months later,
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I find myself in a Russian submersible
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two and a half miles down in the north Atlantic,
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looking at the real Titanic through a view port.
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Not a movie, not HD -- for real.
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(Applause)
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Now, that blew my mind.
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And it took a lot of preparation, we had to build cameras
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and lights and all kinds of things.
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But, it struck me how much
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this dive, these deep dives,
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was like a space mission.
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You know, where it was highly technical,
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and it required enormous planning.
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You get in this capsule, you go down to this dark
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hostile environment
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where there is no hope of rescue
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if you can't get back by yourself.
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And I thought like, "Wow. I'm like,
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living in a science fiction movie.
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This is really cool."
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And so, I really got bitten by the bug of deep-ocean exploration.
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Of course, the curiosity, the science component of it --
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it was everything. It was adventure,
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it was curiosity, it was imagination.
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And it was an experience that
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Hollywood couldn't give me.
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Because, you know, I could imagine a creature and we could
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create a visual effect for it. But I couldn't imagine what I was seeing
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out that window.
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As we did some of our subsequent expeditions,
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I was seeing creatures at hydrothermal vents
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and sometimes things that I had never seen before,
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sometimes things that no one had seen before,
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that actually were not described by science
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at the time that we saw them and imaged them.
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So, I was completely smitten by this,
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and had to do more.
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And so, I actually made a kind of curious decision.
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After the success of "Titanic,"
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I said, "OK, I'm going to park my day job
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as a Hollywood movie maker,
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and I'm going to go be a full-time explorer for a while."
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And so, we started planning these
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expeditions.
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And we wound up going to the Bismark,
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and exploring it with robotic vehicles.
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We went back to the Titanic wreck.
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We took little bots that we had created
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that spooled a fiber optic.
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And the idea was to go in and do an interior
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survey of that ship, which had never been done.
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Nobody had ever looked inside the wreck. They didn't have the means to do it,
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so we created technology to do it.
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So, you know, here I am now, on the deck
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of Titanic, sitting in a submersible,
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and looking out at planks that look much like this,
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where I knew that the band had played.
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And I'm flying a little robotic vehicle
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through the corridor of the ship.
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When I say, "I'm operating it,"
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but my mind is in the vehicle.
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I felt like I was physically present
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inside the shipwreck of Titanic.
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And it was the most surreal kind
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of deja vu experience I've ever had,
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because I would know before I turned a corner
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what was going to be there before the lights
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of the vehicle actually revealed it,
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because I had walked the set for months
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when we were making the movie.
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And the set was based as an exact replica
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on the blueprints of the ship.
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So, it was this absolutely remarkable experience.
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And it really made me realize that
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the telepresence experience --
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that you actually can have these robotic avatars,
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then your consciousness is injected into the vehicle,
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into this other form of existence.
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It was really, really quite profound.
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And it may be a little bit of a glimpse as to what might be happening
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some decades out
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as we start to have cyborg bodies
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for exploration or for other means
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in many sort of
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post-human futures
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that I can imagine,
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as a science fiction fan.
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So, having done these expeditions,
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and really beginning to appreciate what was down there,
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such as at the deep ocean vents
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where we had these amazing, amazing animals --
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they're basically aliens right here on Earth.
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They live in an environment of chemosynthesis.
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They don't survive on sunlight-based
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system the way we do.
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And so, you're seeing animals that are living next to
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a 500-degree-Centigrade
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water plumes.
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You think they can't possibly exist.
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At the same time
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I was getting very interested in space science as well --
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again, it's the science fiction influence, as a kid.
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And I wound up getting involved with
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the space community,
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really involved with NASA,
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sitting on the NASA advisory board,
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planning actual space missions,
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going to Russia, going through the pre-cosmonaut
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biomedical protocols,
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and all these sorts of things,
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to actually go and fly to the international space station
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with our 3D camera systems.
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And this was fascinating.
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But what I wound up doing was bringing space scientists
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with us into the deep.
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And taking them down so that they had access --
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astrobiologists, planetary scientists,
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people who were interested in these extreme environments --
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taking them down to the vents, and letting them see,
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and take samples and test instruments, and so on.
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So, here we were making documentary films,
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but actually doing science,
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and actually doing space science.
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I'd completely closed the loop
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between being the science fiction fan,
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you know, as a kid,
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and doing this stuff for real.
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And you know, along the way in this journey
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of discovery,
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I learned a lot.
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I learned a lot about science. But I also learned a lot
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about leadership.
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Now you think director has got to be a leader,
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leader of, captain of the ship, and all that sort of thing.
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I didn't really learn about leadership
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until I did these expeditions.
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Because I had to, at a certain point, say,
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"What am I doing out here?
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Why am I doing this? What do I get out of it?"
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We don't make money at these damn shows.
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We barely break even. There is no fame in it.
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People sort of think I went away
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between "Titanic" and "Avatar" and was buffing my nails
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someplace, sitting at the beach.
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Made all these films, made all these documentary films
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for a very limited audience.
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No fame, no glory, no money. What are you doing?
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You're doing it for the task itself,
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for the challenge --
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and the ocean is the most challenging environment there is --
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for the thrill of discovery,
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and for that strange bond that happens
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when a small group of people form a tightly knit team.
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Because we would do these things with 10, 12 people,
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working for years at a time,
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sometimes at sea for two, three months at a time.
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And in that bond, you realize
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that the most important thing
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is the respect that you have for them
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and that they have for you, that you've done a task
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that you can't explain to someone else.
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When you come back to the shore and you say,
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"We had to do this, and the fiber optic, and the attentuation,
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and the this and the that,
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all the technology of it, and the difficulty,
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the human-performance aspects of working at sea,"
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you can't explain it to people. It's that thing that
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maybe cops have, or people in combat that have gone through something together
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and they know they can never explain it.
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Creates a bond, creates a bond of respect.
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So, when I came back to make my next movie,
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which was "Avatar,"
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I tried to apply that same principle of leadership,
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which is that you respect your team,
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and you earn their respect in return.
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And it really changed the dynamic.
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So, here I was again with a small team,
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in uncharted territory,
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doing "Avatar," coming up with new technology
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that didn't exist before.
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Tremendously exciting.
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Tremendously challenging.
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And we became a family, over a four-and-half year period.
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And it completely changed how I do movies.
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So, people have commented on how, "Well, you know,
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you brought back the ocean organisms
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and put them on the planet of Pandora."
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To me, it was more of a fundamental way of doing business,
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the process itself, that changed as a result of that.
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So, what can we synthesize out of all this?
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You know, what are the lessons learned?
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Well, I think number one is
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curiosity.
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It's the most powerful thing you own.
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Imagination is a force
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that can actually manifest a reality.
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And the respect of your team
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is more important than all the
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laurels in the world.
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I have young filmmakers
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come up to me and say, "Give me some advice for doing this."
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And I say, "Don't put limitations on yourself.
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Other people will do that for you -- don't do it to yourself,
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don't bet against yourself,
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and take risks."
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NASA has this phrase that they like:
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"Failure is not an option."
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But failure has to be an option
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in art and in exploration, because it's a leap of faith.
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And no important endeavor
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that required innovation
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was done without risk.
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You have to be willing to take those risks.
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So, that's the thought I would leave you with,
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is that in whatever you're doing,
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failure is an option,
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but fear is not. Thank you.
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(Applause)
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About this website

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