Build a tower, build a team | Tom Wujec

2,389,250 views ・ 2010-04-22

TED


Please double-click on the English subtitles below to play the video.

00:16
Several years ago here at TED, Peter Skillman
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introduced a design challenge
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called the marshmallow challenge.
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And the idea's pretty simple:
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Teams of four have to build the tallest free-standing structure
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out of 20 sticks of spaghetti,
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one yard of tape, one yard of string
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and a marshmallow.
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The marshmallow has to be on top.
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And, though it seems really simple, it's actually pretty hard
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because it forces people
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to collaborate very quickly.
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And so, I thought this was an interesting idea,
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and I incorporated it into a design workshop.
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And it was a huge success.
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And since then, I've conducted
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about 70 design workshops across the world
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with students and designers and architects,
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even the CTOs of the Fortune 50,
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and there's something about this exercise
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that reveals very deep lessons
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about the nature of collaboration,
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and I'd like to share some of them with you.
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So, normally, most people begin
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by orienting themselves to the task.
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They talk about it, they figure out what it's going to look like,
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they jockey for power.
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Then they spend some time planning, organizing,
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they sketch and they lay out spaghetti.
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They spend the majority of their time
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assembling the sticks into ever-growing structures.
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And then finally, just as they're running out of time,
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someone takes out the marshmallow,
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and then they gingerly put it on top,
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and then they stand back, and -- ta-da! --
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they admire their work.
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But what really happens, most of the time,
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is that the "ta-da" turns into an "uh-oh,"
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because the weight of the marshmallow causes the entire structure
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to buckle and to collapse.
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So there are a number of people
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who have a lot more "uh-oh" moments than others,
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and among the worst are recent graduates of business school.
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(Laughter)
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They lie, they cheat, they get distracted
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and they produce really lame structures.
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And of course there are teams
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that have a lot more "ta-da" structures,
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and among the best are recent graduates of kindergarten.
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(Laughter)
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And it's pretty amazing.
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As Peter tells us,
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not only do they produce the tallest structures,
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but they're the most interesting structures of them all.
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So the question you want to ask is:
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How come? Why? What is it about them?
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And Peter likes to say that
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none of the kids spend any time
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trying to be CEO of Spaghetti, Inc. Right?
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They don't spend time jockeying for power.
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But there's another reason as well.
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And the reason is that business students are trained
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to find the single right plan, right?
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And then they execute on it.
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And then what happens is, when they put the marshmallow on the top,
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they run out of time and what happens?
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It's a crisis.
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Sound familiar? Right.
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What kindergarteners do differently
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is that they start with the marshmallow,
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and they build prototypes, successive prototypes,
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always keeping the marshmallow on top,
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so they have multiple times to fix when they build prototypes along the way.
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Designers recognize this type of collaboration
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as the essence of the iterative process.
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And with each version, kids get instant feedback
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about what works and what doesn't work.
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So the capacity to play in prototype is really essential,
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but let's look at how different teams perform.
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So the average for most people is around 20 inches;
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business schools students, about half of that;
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lawyers, a little better, but not much better than that,
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kindergarteners, better than most adults.
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Who does the very best?
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Architects and engineers, thankfully.
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(Laughter)
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Thirty-nine inches is the tallest structure I've seen.
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And why is it? Because they understand triangles
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and self-reinforcing geometrical patterns
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are the key to building
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stable structures.
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So CEOs, a little bit better than average,
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but here's where it gets interesting.
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If you put you put an executive admin. on the team,
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they get significantly better.
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(Laughter)
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It's incredible. You know, you look around, you go, "Oh, that team's going to win."
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You can just tell beforehand. And why is that?
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Because they have special skills
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of facilitation.
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They manage the process, they understand the process.
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And any team who manages
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and pays close attention to work
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will significantly improve the team's performance.
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Specialized skills and facilitation skills
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are the combination that leads to strong success.
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If you have 10 teams that typically perform,
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you'll get maybe six or so that have standing structures.
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And I tried something interesting.
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I thought, let's up the ante, once.
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So I offered a 10,000 dollar prize of software to the winning team.
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So what do you think happened to these design students?
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What was the result?
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Here's what happened:
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Not one team had a standing structure.
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If anyone had built, say, a one inch structure,
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they would have taken home the prize.
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So, isn't that interesting? That high stakes
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have a strong impact.
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We did the exercise again with the same students.
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What do you think happened then?
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So now they understand the value of prototyping.
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So the same team went from being the very worst
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to being among the very best.
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They produced the tallest structures in the least amount of time.
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So there's deep lessons for us
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about the nature of incentives and success.
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So, you might ask: Why would anyone
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actually spend time writing a marshmallow challenge?
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And the reason is, I help create
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digital tools and processes
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to help teams build cars and video games
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and visual effects.
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And what the marshmallow challenge does
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is it helps them identify the hidden assumptions.
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Because, frankly,
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every project has its own marshmallow, doesn't it?
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The challenge provides a shared experience,
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a common language,
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a common stance to build the right prototype.
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And so, this is the value of the experience,
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of this so simple exercise.
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And those of you who are interested
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may want to go to MarshmallowChallenge.com.
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It's a blog that you can look at
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how to build the marshmallows.
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There's step-by-step instructions on this.
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There are crazy examples from around the world
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of how people tweak and adjust the system.
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There's world records that are on this as well.
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And the fundamental lesson, I believe,
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is that design truly is
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a contact sport.
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It demands that we bring all of our senses to the task,
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and that we apply the very best of our thinking,
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our feeling and our doing
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to the challenge that we have at hand.
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And sometimes, a little prototype of this experience
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is all that it takes to turn us
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from an "uh-oh" moment to a "ta-da" moment.
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And that can make a big difference.
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Thank you very much.
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06:42
(Applause)
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