James Patten: The best computer interface? Maybe ... your hands

112,618 views ・ 2014-04-24

TED


请双击下面的英文字幕来播放视频。

翻译人员: Xiaoou Chen 校对人员: Wei Wu
00:12
A computer is an incredibly powerful means
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就表达创意而言, 电脑的功能
00:15
of creative expression,
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难以置信的强大,
00:17
but for the most part,
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但是绝大多数情况下,
00:18
that expression is confined to the screens
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那种表达都被限制在了
00:20
of our laptops and mobile phones.
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我们手机或者笔记本电脑的屏幕上。
00:23
And I'd like to tell you a story about
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我想跟大家分享一个项目
00:25
bringing this power of the computer
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这个项目将计算机引入到物理世界
00:27
to move things around and interact with us
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用计算机来操作我们看得见摸得着的物体
00:29
off of the screen and into the physical world
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而不是仅仅通过电脑屏幕
00:32
in which we live.
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进行交互.
00:33
A few years ago, I got a call from
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几年前,我接到纽约一家
00:35
a luxury fashion store called Barneys New York,
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名叫纽约芭妮时尚奢侈品店打来的电话,
00:37
and the next thing I knew,
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那通电话之后,
00:39
I was designing storefront kinetic sculptures
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我开始为他们的橱窗设计
00:41
for their window displays.
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动态的陈列品.
00:43
This one's called "The Chase."
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这个作品叫做“追赶”。
00:44
There are two pairs of shoes,
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有两双鞋,
00:46
a man's pair and a woman's pair,
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一双男鞋,一双女鞋
00:47
and they play out this slow, tense chase
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它们在玻璃周围演示出
00:50
around the window
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一种慢节奏却激烈地追赶,
00:51
in which the man scoots up behind the woman
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男人疾走到女人身后
00:54
and gets in her personal space,
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相距十分近,
00:55
and then she moves away.
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然后女人很快离开了。
00:57
Each of the shoes has magnets in it,
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每只鞋内都装有磁铁,
00:59
and there are magnets underneath the table
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桌下有磁铁
01:01
that move the shoes around.
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用来移动鞋子。
01:03
My friend Andy Cavatorta was building
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我一个叫做安迪·卡瓦托尔塔的朋友之前在
01:05
a robotic harp for Bjork's Biophilia tour
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为 Bjork's Biophilia tour 建造一个机器人竖琴
01:08
and I wound up building the electronics
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我设计了其中的控制电路
01:11
and motion control software
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并编写了控制软件
01:13
to make the harps move and play music.
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去让竖琴移动并演奏音乐。
01:15
The harp has four separate pendulums,
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这个竖琴有四个分开的摆,
01:17
and each pendulum has 11 strings,
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每一个摆上有 11 条弦,
01:20
so the harp swings on its axis and also rotates
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竖琴可以在它的轴上摇摆并旋转
01:22
in order to play different musical notes,
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来演奏出不同的音符,
01:24
and the harps are all networked together
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所有的竖琴都相互联网
01:26
so that they can play the right notes
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这样它们就可以在
01:28
at the right time in the music.
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正确的时间奏出正确的音符。
01:31
I built an interactive chemistry exhibit
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我在芝加哥的科学与工业博物馆
01:33
at the Museum of Science and Industry in Chicago,
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建造的一个互动性的化学展示机器,
01:36
and this exhibit lets people use physical objects
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这个展示让人们用实际物体
01:39
to grab chemical elements off of the periodic table
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从元素周期表周抓取元素
01:42
and bring them together to cause
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并把它们放到一块
01:43
chemical reactions to happen.
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导致化学反应。
01:45
And the museum noticed that people
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博物馆注意到,
01:47
were spending a lot of time with this exhibit,
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人们在这个展品前呆的时间非常久.
01:49
and a researcher from a science education center
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一位来自澳大利亚科学教育中心
01:52
in Australia decided to study this exhibit
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的调查者决定研究这个展品
01:55
and try to figure out what was going on.
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并试图弄清楚为什么。
01:57
And she found that the physical objects
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她发现这种摸得着的小物件
02:00
that people were using were helping people
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能够有助于人们去理解
02:01
understand how to use the exhibit,
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如何操作这个展品,
02:03
and were helping people learn in a social way.
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并且是以一种互动的(social)的式.
02:06
And when you think about it, this makes a lot of sense,
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通过思考我们能够从中得到很多启发,
02:09
that using specialized physical objects
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人们更容易通过一个专门设计的
02:11
would help people use an interface more easily.
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具体的小物件对一个系统进行操作,
02:14
I mean, our hands and our minds are optimized
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我的意思是,我们的手和大脑
02:17
to think about and interact with tangible objects.
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已经习惯了感知和操作那些摸得着的物品。
02:20
Think about which you find easier to use,
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想象一下实物键盘
02:22
a physical keyboard or an onscreen keyboard
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和手机屏幕键盘
02:25
like on a phone?
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哪个更好用?
02:27
But the thing that struck me
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但是在做这些项目的时候
02:28
about all of these different projects
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最让我感到意外的其实是
02:30
is that they really had to be built from scratch,
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每个项目都必须从头开始
02:33
down to the level of the electronics
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从头设计电路
02:35
and the printed circuit boards and
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印刷和制作电路板
02:36
all the mechanisms all the way up to the software.
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到控制软件的编写, 都需要从头做.
02:39
I wanted to create something
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我想创造出一个工具
02:40
where we could move objects under computer control
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一个跟电脑联网但是可以用手直接控制的东西
02:44
and create interactions around that idea
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可以用它来实现之前提到的交互过程
02:46
without having to go through this process
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而不需要每一次都
02:48
of building something from scratch
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从无到有地
02:49
every single time.
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重新做一遍.
02:51
So my first attempt at this
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我的第一次尝试是在
02:53
was at the MIT Media Lab
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MIT的媒体实验室
02:55
with Professor Hiroshi Ishii,
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与Hiroshi Ishii教授
02:56
and we built this array of
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一起做了一个这个样子的
02:58
512 different electromagnets,
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含有512块不同电磁铁的阵列,
03:00
and together they were able to move objects around
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它们可以使物体
03:03
on top of their surface.
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在其表面移动。
03:04
But the problem with this
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但问题是
03:06
was that these magnets
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这个设备造价
03:08
cost over 10,000 dollars.
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超过 1 万美元。
03:10
Although each one was pretty small,
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即使每一个单元都非常小,
03:11
altogether they weighed so much
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但是它们合在一起的重量加起来
03:13
that the table that they were on
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使承放它的桌子
03:14
started to sag.
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开始摇晃。
03:16
So I wanted to build something
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所以我想造一个东西
03:17
where you could have this kind of interaction
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使你可以在桌面上
03:19
on any tabletop surface.
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就可以有这样的互动。
03:21
So to explore this idea,
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为了实现我的这个想法,
03:24
I built an army of small robots,
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我造了一个小的机器人,
03:26
and each of these robots has what are called omni wheels.
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每一个机器人都有万向轮。
03:28
They're these special wheels
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这些轮子很特别
03:30
that can move equally easily in all directions,
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可以很容易的往任何方向移动,
03:32
and when you couple these robots
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当你用投影仪与
03:35
with a video projector,
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这些机器人相配合的时候,
03:37
you have these physical tools
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你就拥有了这些物理的工具
03:39
for interacting with digital information.
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与数码信息相互动。
03:42
So here's an example of what I mean.
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我来举个例子.
03:43
This is a video editing application
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这是一个视频编辑软件
03:45
where all of the controls
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所有的去操纵视频的
03:47
for manipulating the video are physical.
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方式都是摸得着的。
03:49
So if we want to tweak the color,
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如果我们想微调颜色,
03:51
we just enter the color mode,
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我们只需输入颜色的模式,
03:52
and then we get three different dials
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然后我们便得到不同
03:53
for tweaking the color,
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调节颜色的转盘,
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or if we want to adjust the audio,
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如果我们想要调解音频
03:57
then we get two different dials for that, these physical objects.
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我们便得到两个这样的物理转盘。
04:00
So here the left and right channel stay in sync,
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这里左右通道是同时始终锁定比例的,
04:03
but if we want to, we can override that
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但是如果我们想要揭开锁定,
04:05
by grabbing both of them at the same time.
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我们可以双手同时抓住它们。
04:08
So the idea is that we get the speed
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这个想法的好处在于
04:10
and efficiency benefits of using these physical dials
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将物理转盘的快捷与高效
04:13
together with the flexibility and versatility
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跟软件设计的数字系统的灵活与弹性
04:16
of a system that's designed in software.
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等优点结合起来.
04:19
And this is a mapping application
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这是一个为应对灾情
04:21
for disaster response.
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设计的地图软件。
04:23
So you have these physical objects
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我们设计了一些特殊的小物件
04:25
that represent police, fire and rescue,
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代表(消防)警察, 火情和被困群众.
04:27
and a dispatcher can grab them
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一个指挥员可以抓住这些小物件
04:29
and place them on the map
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将它们放在地图特定位置上
04:30
to tell those units where to go,
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以此告诉那些人应该往哪里走,
04:32
and then the position of the units on the map
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然后那些人地图上的位置
04:34
gets synced up with the position
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与我们设计的小物件在
04:36
of those units in the real world.
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实际世界上的位置同步。
04:40
This is a video chat application.
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这是一个视频聊天应用。
04:42
It's amazing how much emotion you can convey
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用这些物体的点简单动作
04:44
with just a few simple movements
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就可以表达出很多的情绪
04:45
of a physical object.
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真的是十分了不起。
04:48
With this interface, we open up a huge array of possibilities
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这种操作方式也为我们打开了新的思路
04:51
in between traditional board games
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传统棋盘游戏和街机游戏之间
04:53
and arcade games,
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或许可以有新的结合.
04:54
where the physical possibilities of interaction
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这种物理的接触方式
04:57
make so many different styles of play possible.
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能够带来非常多的新的用户体验.
05:00
But one of the areas that I'm most excited
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然后对于这种的新的交互方式的应用
05:03
about using this platform for
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我感到最激动的是
05:05
is applying it to problems that are difficult
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将其利用在解决
05:07
for computers or people to solve alone.
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人与电脑不能独自解决的问题。
05:09
One example of those is protein folding.
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其中一个例子就是蛋白折叠。
05:12
So here we have an interface
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这个例子中我们给
05:13
where we have physical handles onto a protein,
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给蛋白质装上了物理"把手"
05:17
and we can grab those handles
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我们可以抓住那些把手
05:19
and try to move the protein and try to fold it in different ways.
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并试图去移动那些蛋白质并将其以不同的方式堆叠。
05:22
And if we move it in a way that doesn't really make sense
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如果我以一个
05:25
with the underlying molecular simulation,
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不符合分子潜在结构的方式移动它,
05:27
we get this physical feedback where we can
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我们可以得到一个反馈
05:29
actually feel these physical handles
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那些物理把手
05:31
pulling back against us.
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会相反的方向去抵抗。
05:32
So feeling what's going on
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感受分子
05:34
inside a molecular simulation
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内部的模拟
05:36
is a whole different level of interaction.
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是一个完全不同的互动境界。
05:39
So we're just beginning to explore
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我们刚刚开始探索
05:42
what's possible when we use software
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使用软件
05:45
to control the movement
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去操控环境中
05:46
of objects in our environment.
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现实物体的可能性。
05:48
Maybe this is the computer of the future.
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也许这是未来的电脑科技。
05:51
There's no touchscreen.
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没有触摸屏幕。
05:53
There's no technology visible at all.
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科技可以隐藏在视野之外.
05:55
But when we want to have a video chat
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但当我们想视频通话
05:57
or play a game
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或者玩游戏
05:58
or lay out the slides to our next TED Talk,
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或者展示出一条为 TED 演讲准备的 PPT,
06:01
the objects on the table come alive.
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桌子上的东西便会活起来。
06:03
Thank you.
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谢谢。
06:05
(Applause)
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(掌声)
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