请双击下面的英文字幕来播放视频。
翻译人员: Zhang Jing
校对人员: Angelia King
我叫Seth Priebatsch。我是SCVNGR公司的首席忍者。
00:16
My name's Seth Priebatsch.
I'm the chief ninja of SCVNGR.
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我也因普里斯顿大学辍学而感到自豪。
00:19
I'm a proud Princeton dropout.
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00:20
Also proud to have relocated
here to Boston,
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同时也很自豪能够回到波士顿创业,
00:22
where I actually grew up.
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这是我长大的地方。
00:24
(Applause) Yeah, Boston.
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是的,波士顿。
00:26
Easy wins, I should just name
the counties that we've got around here.
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我去过很多不同地方,阐述这种概念。
00:29
I'm also fairly determined
to try and build
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我决定要去尝试,
00:31
a game layer on top of the world.
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建立一个超级棒的游戏社交圈。
00:33
This is sort of a new concept
and it's really important,
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这是一种新的概念,很重要的概念。
00:35
because while the last decade
was the decade of social,
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因为过去十年
是网络社交的黄金十年,
00:39
the decade where the framework in which
we connect with other people was built,
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这十年里
人们在网上联系彼此的平台开始出现,
00:42
this next decade will be the decade
where the game framework is built,
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下一个十年,
将是游戏社交平台建立的时候,
00:47
where the motivations we use
to actually influence behavior
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影响人们行为的动机,
00:50
and the framework
in which that is constructed,
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以及游戏社交平台,
00:52
is decided upon,
and that's really important.
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都会逐渐建立起来,这很重要。
00:54
I say I want to build a game layer
on top of the world,
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所以,我说我想建设一个超级棒的游戏社交圈,
00:57
but that's not quite true,
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这并不十分准确,
00:58
because it's already under construction;
it's already happening.
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因为这个社交圈已经开始建立了:这已经在发生了。
01:01
And it looks like this right now.
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现在的情况就像这样。
01:03
It looks like the Web did
back in 1997, right?
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这很像1997年的电脑页面对不对?
01:06
It's not very good. It's cluttered.
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不太好。很拥挤的页面。
01:08
It's filled with lots of different things
that, in short, aren't that fun.
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它充斥着很多信息。
一句话,不怎么好。
01:12
There are credit card schemes
and airline mile programs,
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这有信用卡刷卡方案、飞行里程计划、
01:15
coupon cards and all these loyalty schemes
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优惠券和其它很多提升客户忠诚度的计划。
01:18
that actually do use game dynamics
and are building the game layer --
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它们都利用人们玩游戏的动机
来建立游戏社交圈,但这些游戏动机很糟糕。
01:21
they just suck.
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01:23
They're not very well-designed.
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这种消费游戏设计的不好,对吧?
01:25
(Laughter)
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01:26
So that's unfortunate.
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这太糟糕了。
01:27
But luckily, as my favorite action
hero, Bob the Builder, says,
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幸运的是,正如我最喜欢的动作巨星,
建筑师巴布(Bob the Builder欧美卡通影片)说的,
01:32
"We can do better.
We can build this better."
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“我们可以做的更好。我们可以盖出更好的建筑。”
01:34
And the tools, the resources
that we use to build a game layer,
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其实,我们用来建设游戏圈的
工具、资源
01:38
are game dynamics themselves.
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就是玩游戏的动机。
01:40
And so the crux of this presentation
is going to go through
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所以我今天演讲的关键就是
01:42
four really important game dynamics,
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四种重要的玩游戏的动机,非常有趣,
01:44
really interesting things,
that, if you use consciously,
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如果你意识到,
01:47
you can use to influence behavior,
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你就可以用这些动机来影响人们的行为,
01:50
both for good, for bad, for in-between.
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既可以朝着好的方面施加影响,也可以带来坏的影响,或者让它们同时发生。
01:52
Hopefully for good.
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当然我们希望是好的影响。
01:53
But this is the important stage
in which that framework will get built,
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平台建设是
很重要的阶段,
01:57
and so we want to all be thinking
about it consciously now.
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所以现在我们都要自然而然地思考这个问题。
02:01
Before we jump into that,
there's a question of:
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当我们开始讨论这个问题之前,还有一个问题,那就是:为什么重要?
02:03
Why is this important?
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02:04
I'm making this claim
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为什么我刚才说的建设最棒的游戏社交网络
02:05
that there's a game layer
on top of the world,
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02:07
and it's very important
that we build it properly.
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非常重要。
02:10
The reason it's so important
is that, in the last decade,
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重要的原因是,最近十年,
02:12
what we've seen has been
building the social layer,
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建立的网络社交圈,
02:15
has been this framework for connections,
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也就是网上人与人的联系,
02:18
and construction on that layer
is over, it's finished.
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这种社交网络的建设已经完成了。
02:21
There's still a lot to explore,
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但是还有很多值得开发的地方。
02:23
still a lot of people
trying to figure out social
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仍然有很多人试着提升这种网络平台,
02:25
and how we leverage this
and how we use this,
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摸索如何使用这个平台,
02:27
but the framework itself is done,
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但是这平台本身已经搭建起来了,
02:29
and it's called Facebook.
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叫做Facebook。
02:32
And that's OK, right? A lot of people
are very happy with Facebook.
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平台已经建成也没有关系,不是吗?很多人很喜欢Facebook。
02:35
I like it quite a lot.
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我也很喜欢。
02:37
They've created this thing
called the Open Graph,
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它们搭建了所谓的“开放列表Open Graph”,
02:39
and they own all of our connections.
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它可以拥有所有使用者的关系资料。
02:41
They own half a billion people.
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FACEBOOK拥有5亿人的资料。
02:42
So when you want to build
on the social layer,
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所以当你想建立社交关系网时,
02:45
the framework has been decided;
it is the Open Graph API.
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这个平台已经搭建好了,也就是开放列表应用程序(Open Graph API)。
02:48
And if you're happy with that, fantastic.
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如果你很乐意使用它,那就太好了。
02:50
If you're not, too bad.
There's nothing you can do.
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如果你不高兴用它,很可惜。我们无能为力。
02:53
And that's a real thing.
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但是下一个十年——一定会有事情发生。
02:56
I mean, we want to build frameworks
in a way that makes it acceptable
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我的意思是,我们想建立一个平台-
一个人人都能读取
03:01
and makes it productive down the road.
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和改变信息的平台,这个平台会不断丰富。
03:03
So, the social layer
is all about these connections.
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网络社交圈是处理人与人关系的,
03:06
The game layer is all about influence.
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而游戏社交圈全是有关影响力的平台。
03:08
It's not about adding
a social fabric to the web
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并不是简单地在网上增加一个社会联系
而是把你和其他人联系起来,
03:11
and connecting you to other people
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03:12
everywhere you are and everywhere you go,
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无论你在哪里和要去哪里。
03:14
it's actually about using
dynamics, using forces,
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它完全利用的是某种动力、影响力,
03:17
to influence the behavior
of where you are, what you do there,
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来影响人们
在哪里,去哪里以及怎样行动的方式。
03:20
how you do it.
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03:21
That's really, really powerful.
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这种方式真的很强大,比网络社交圈更加重要。
03:22
And it's going to be more important
than the social layer,
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它会更深刻地影响到人们的生活,
03:25
and affect our lives more deeply
and perhaps more invisibly.
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或许以更无形的方式。
03:28
So it's incredibly critical
that at this moment,
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所以游戏社交圈无比重要,
此时,我们刚刚开始建立它,
03:31
while it's just getting constructed,
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我们认为游戏社交圈
03:33
while the frameworks
like Facebook or Open Graph
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03:35
are being created
for the game-layer equivalent,
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堪与Facebook和开放列表这样的平台并驾齐驱,
03:37
that we think about it very consciously,
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我们认为这是非常准确的,
03:39
and that we do it in a way
that is open, available,
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我们把它做成一个开放的、
每个人都能够使用的、不断提升的平台。
03:42
and can be leveraged for good.
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03:43
So that's what I want to talk
about for game dynamics,
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这也就是我所提到的游戏动机,
因为建设才刚刚开始,
03:46
because construction has just begun,
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我们设想的越精确,
03:48
and the more consciously
we can think about this,
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我们就能够更好地利用它
03:50
the better we'll be able to use it
for anything we want.
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来做任何我们想让它实现的事情。
03:53
So like I said, the way you go
through and build on the game layer
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就像我刚才说的,我们建设这个游戏社交圈的方式
03:56
is not with glass and steel and cement.
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并不是用玻璃、钢筋和水泥。
03:59
And the resources we use are not
this two-dimensional swath of land
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我们所用的资源并不是
屏幕上的两维的平面地图。
04:03
that we have.
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04:04
The resources are mindshare,
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而是俘获的人们心灵,我们的工具和原材料就是人们玩游戏的动机。
04:05
and the tools, the raw materials,
are these game dynamics.
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所以今天我就主要谈一谈玩游戏的四个动机。
04:08
With that, a couple
game dynamics to talk about.
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在SCVNGR的时候,我们总开玩笑说,
04:11
Back at SCVNGR, we like to joke
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04:12
that with seven game dynamics,
you can get anyone to do anything.
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如果有7个玩游戏的动机的话,我们就能让任何人做任何事情。
04:15
Today, I'm going to show you four,
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今天我给大家介绍四种,
04:17
because I hope to have a competitive
advantage at the end of this, still.
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因为我想保留一些,以保证我的相对优势。
04:20
(Laughter)
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(笑声)
04:23
So the first one,
it's a very simple game dynamic.
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第一个,很简单的玩游戏的动机。
04:25
It's called the appointment dynamic.
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它叫做约定动机appointment dynamic。
04:27
It's a dynamic in which to succeed,
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要想使这种动机发挥作用,
04:29
players have to do something
at a predefined time,
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参与游戏者需要在约定的时间做某种事情,
04:31
generally at a predefined place.
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通常也约定好了地点。
04:33
And these dynamics
are a little scary sometimes,
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有时这种动机有些吓人,
04:35
because you think, "Other people
can be using forces
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因为,你可以设想,
其他人可能用这种力量来控制
04:38
that will manipulate how I interact:
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人们该如何交流,做什么,在什么地方做以及什么时候去做。
04:40
what I do, where I do it, when I do it."
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04:42
This sort of "loss of free will"
that occurs in games
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在游戏过程中,这种自由的丧失确实存在
04:44
can be frightening.
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有些恐怖,
04:46
So with each dynamic,
I'm going to give three examples:
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每种动机我都会举三个例子——
04:48
one that shows how it's already
being used in the real world,
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一个是已经在真实世界中应用的例子,
04:51
so you can rationalize it a bit;
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所以你们可以更好地体会它,
04:53
one that shows it in what we consider
a conventional game --
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另一个是指出它在传统游戏中表现——
04:56
I think everything is a game,
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我认为所有的事情都是游戏,
04:57
but this is more what you'd think
of as a game played on a board
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这与棋盘游戏或者电脑游戏很相似,
05:00
or on a computer screen;
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05:01
and one of how it can be used for good,
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最后一个例子是如何向着好的方向利用这种动机,
05:03
so you can see that these forces
can be very powerful.
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由此我们可以看到这些力量是如何的强大。
第一个例子——也就是世界上有关约定动机的最有名的例子——
05:06
So the first one, the most famous
appointment dynamic in the world,
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被称作快乐时刻(注:欧美酒吧里的减价时段)的例子。
05:09
is something called, "Happy Hour."
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05:11
So I had just recently
dropped out of Princeton
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因为我刚刚从普林斯顿辍学,
05:14
and actually ended up
for the first time in a bar,
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第一次在酒吧中结束学业生涯,
05:16
and I saw these happy hour things
all over the place.
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我发现在很多地方都有这种优惠时段。
05:19
And this is simply an appointment dynamic:
come here at a certain time,
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这是一种简单的约定动机。
在特定的时间到这里聚会,喝一杯半价饮料。
05:22
get your drinks half off.
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为了好处,你会在特定时间出现在特定地方。
05:24
To win, all you have to do is show up
at the right place at the right time.
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05:27
This game dynamic is so powerful,
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这种游戏动力如此强大,
05:29
it doesn't just influence our behavior;
it's influenced our entire culture.
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以至于它不仅影响到我们的行为,还影响了整个文化。
05:32
That's a really scary thought,
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这确实让人害怕,
05:34
that one game dynamic
can change things so powerfully.
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一种玩游戏的动机居然使事情发生如此大的改变。
05:37
It also exists in more
conventional game forms.
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这种动机也存在于很多传统游戏中。
05:39
I'm sure you've all heard
of Farmville by now.
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我敢肯定你们都听说过了美国农场游戏Farmville。
05:41
If you haven't, I recommend playing it.
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如果你没听过,我推荐你玩一下。
05:43
You won't do anything else
for the rest of your day.
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有了它,一天的其他时间里你都不会再去做别的事了。
05:45
Farmville has more active
users than Twitter.
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美国农场游戏Farmville的用户比Twitter的用户还活跃。
05:48
It's incredibly powerful,
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它的力量是如此的强大,能让你
05:49
and it has this dynamic
where you have to return at a certain time
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在特定的时刻赶回来玩游戏,
05:52
to water your fake crops, or they wilt.
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为你的庄稼浇水——虚拟的庄稼——否则它们就枯萎了。
05:55
And this is so powerful
that when they tweak their stats,
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它的力量如此强大,当信息显示,
05:58
when they say your crops wilt
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你的庄稼会在
06:00
after eight hours, or after six hours,
or after 24 hours,
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8个小时、6个小时或者24个小时之后枯萎,
06:03
it changes the life cycle
of some 70 million people during the day.
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它就能改变这一天
7千万人的生物钟。
06:07
They will return, like clockwork,
at different times.
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他们会像闹钟一样准时地在不同时间回来给庄稼浇水。
06:10
So if they wanted the world to end,
if they wanted productivity to stop,
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如果制定游戏的人想要农场倒闭,生产力停滞,
06:13
they could make it a 30-minute cycle,
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他们可以把浇水的周期改为30分钟,
06:15
and no one could do anything else, right?
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所有人就无法做其他事情了。
06:17
(Laughter)
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(笑声)
06:19
That's a little scary.
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这有些恐怖。
06:20
But this could also be used for good.
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但是也可以用这种动机做好事。
06:23
This local company called Vitality
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有一个本地的企业叫做Vitality,他们生产一种产品
06:24
has created a product to help people
take their medicine on time.
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来帮助人们按时吃药。
06:27
That's an appointment.
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这是一种约定。
06:29
It's something that people
don't do very well.
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在这个方面,有时人们表现的并不好。
06:31
They have these GlowCaps
which flash and email you
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所以他们就制造了GlowCaps,能够闪烁,还能够给你发邮件
06:33
and do cool things to remind you
to take your medicine.
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还会做一些其他有趣的事情来提醒你吃药。
06:36
This isn't a game yet,
but really should be.
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这不太像是一种游戏,但实际上它是。
06:38
You should get points for doing it on time
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当你按时吃药的话,你就能够得分。
06:40
and lose points for not doing it on time.
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没有做到就要被扣分。
06:42
They should recognize they've built
an appointment dynamic,
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他们应该意识到
他们已经拥有了约定动机,提升了游戏的水平。
06:45
and leverage the games.
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06:46
Then you can really achieve good
in some interesting ways.
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你确实可以巧妙地利用这一动机做些好事。
06:49
We're going to jump onto the next one.
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或许我们可以开始讨论下一个动机了。
06:51
Influence and status.
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影响力和地位Influence and status。
06:53
This is one of the most famous
game dynamics, used all over the place.
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这是最出名的游戏动机之一。
在很多地方都可以利用它。
06:57
It's used in your wallets, right now.
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你的钱包里现在就有它。
06:59
We all want that credit card
on the far left, because it's black.
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我们都想拥有最左边那张信用卡,
因为它是美国运通顶级黑卡。
07:03
And you see someone at CVS or --
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你会见到在财富五百强工作的人或者——
07:05
not CVS -- like, Christian Dior --
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不是财富五百强——在迪奥或者别的什么精品店,这张卡会出现,
07:06
(Laughter)
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07:08
I don't know. I don't have a black
card; I've got a debit card.
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我不大清楚,因为我没有运通黑卡,我只有一张借记卡。
(笑声)
07:12
(Laughter)
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07:13
So they whip it out and you see
that black card, and:
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他们把卡拿出来。你会看着这个人,哇,他们有运通黑卡。
07:16
"I want that because it means
they're cooler than I am,
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我也想要有这样的卡片因为这张卡意味着身份高人一等,
所以我也想要一个。
07:19
and I need that."
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07:20
And this is used in games as well.
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游戏中也有这种动机。
07:22
"Modern Warfare," one of the most
successful selling games of all time.
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“魔兽世界”是一款卖的最好的游戏。
07:25
I'm only a level four, but I desperately
want to be a level 10,
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我现在只玩到了4级,我特别想达到10级,
07:28
because they've got that cool red badge,
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因为到达十级后就可以拿到很酷的红色勋章,
07:30
and that means that I am somehow
better than everyone else.
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意味着我比其他人都棒。
07:33
And that's very powerful to me.
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这对我很有吸引力。地位确实是很强的动力。
07:34
Status is really good motivator.
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07:36
It's also used in more
conventional settings,
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在很传统的地方也会有地位发挥作用的情况,
并且可以在这些地方更加刻意地利用它。
07:39
and can be used more consciously there.
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07:41
School -- and remember,
I made it through one year,
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比如学校——别忘了我还上过一学年,
07:44
so I think I'm qualified
to talk on school --
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所以我还是有资格谈论学校的——
07:46
is a game; it's just not a terribly
well-designed game.
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它就是一个游戏,是一款设计的不那么好的游戏。
07:49
There are levels. There are C.
There are B. There's A.
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那里也有等级,包括C等,B等,A等。
07:52
There are statuses. I mean,
what is valedictorian, but a status?
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这里有地位之分。我的意思是,如果把毕业生致辞比作地位?
07:55
If we called valedictorian
a "White Knight Paladin level 20,"
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如果我们把毕业生致辞的地位命名为“白爵士圣骑士二十级”,
07:59
I think people would probably
work a lot harder.
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我认为同学们会更加努力的学习。
08:02
(Laughter)
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(笑声)
08:04
(Applause)
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08:05
So school is a game,
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所以学校就是一个游戏场。我们可以做很多实验
08:07
and there has been lots of experimentation
on how we do this properly.
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尝试把学校办的更好。
08:10
But let's use it consciously.
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让我们自觉地利用它。比如为什么制定会输的游戏?
08:12
Why have games you can lose?
Why go from an A to an F or a B to a C?
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为什么会从A到F,从B到C?
08:15
That sucks. Why not level-up?
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这太糟了。为什么不能晋级?
08:17
At Princeton, they've actually
experimented with this,
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在普里斯顿,他们正实验着这么做,
08:19
with quizzes where
you gain experience points,
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有一些可以得到经验分的小测试,
08:21
and you level up from B to an A.
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可以从B等升到A等。
08:23
And it's very powerful.
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这种力量很强大。
08:25
It can be used in interesting ways.
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人们可以采取各种有趣的形式利用它。
08:28
The third one I'll talk about
is the progression dynamic,
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第三个我想快速讲一下的是进步动机progression dynamic,
08:30
where you have to make progress,
move through different steps
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当你不得不进步的时候,
你很规律地一步一步前进。
08:33
in a very granular fashion.
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08:35
This is used all over the place,
including LinkedIn,
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这种动机在各地都适用,包括Linkedln(注:Linkedln是注册者职业履历网络社交),
08:38
where I am an unwhole individual.
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我并没有全部完成。
08:40
I am only 85 percent complete on LinkedIn,
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只完成了85%,
08:43
and that bothers me.
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我很在意这个。
08:45
And this is so deep-seated in our psyche
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这种进步的动机在每个人身上如此根深蒂固
08:48
that when we're presented
with a progress bar
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以至于当我们面对一个有进度条的任务,
08:50
and presented with easy,
granular steps to take
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它会细分成很多小的步骤,
让你会愿意尝试完成这个进度条,
08:53
to try and complete
that progress bar, we will do it.
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08:55
We will find a way to move that blue line
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我们会尽力移动那条蓝线,
08:57
all the way to the right edge
of the screen.
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一直移到屏幕的最右边。
09:00
This is used in conventional
games as well.
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这一动机在传统的游戏中也有所体现。
09:02
I mean, this is a Paladin level 10,
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我的意思是,你看这是圣骑士10级,
09:04
and that's a Paladin level 20.
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那是圣骑士20级,
09:06
And if you were going to fight
Orcs on the fields of Mordor
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当各位将士准备前往摩多
09:09
against the Ra's Al Ghul,
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攻击半兽人,
09:11
you'd probably want to be
the bigger one, right?
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你或许想用那个大块头,对吧。
09:13
I would.
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我会想要右边的。
09:15
And so people work very hard to level-up.
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所以人们拼了命想升级。
09:17
"World of Warcraft" is one
of the most successful games of all time.
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“魔兽世界”是一款卖的很好的游戏。
平均每个玩家每天花大概
09:21
The average player spends some six,
six-and-a-half hours a day on it,
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6到6.5个小时玩这个游戏。
09:24
their most dedicated players --
it's like a full-time job, it's insane.
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最专注的玩家,恐怕是全职的。
这简直是疯了。游戏系统规定可以升级。
09:28
And they have these systems
where you can level-up.
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09:30
And that's a very powerful thing.
Progression is powerful.
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这个很强大。进步的驱动力是巨大的。
09:34
It can also be used
in very compelling ways for good.
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这也可以被用来做好事。
09:37
One of the things we work on at SCVNGR is:
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我们在SCVNGR做的一件事情就是
09:39
How do you use games to drive traffic
and business to local businesses,
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想出利用游戏的手法,对当地企业进行操作,
09:42
to something that is very key
to the economy?
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这对经济发展非常重要。
09:44
And here, we have a game that people play.
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这里我们给大家设计了这样一个游戏,
09:47
They go places,
do challenges, earn points.
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他们到一个地方,完成挑战,赢得经验值。
09:49
And we've introduced
a progression dynamic into it,
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我们已经把进步动力的方式引入游戏之中,
09:51
where, by going to the same place
over and over, doing challenges,
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人们通过一次次到相同的地方,
不断地完成挑战,参与经济活动,
09:54
engaging with the business,
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会使的一根绿色的进度条从屏幕的左边不断向右边推移,
09:56
you move a green bar from the left edge
of the screen to the right,
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最终你能得到奖赏。
09:59
and unlock rewards.
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10:00
This is powerful enough that we can see
it hooks people into these dynamics,
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这种方法也很有效,
它能够激起人们的进步动机,
10:04
pulls them back to the same
local businesses,
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不断把他们拉回到同一个当地企业,
10:06
creates loyalty, creates engagement,
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建立巨大的客户忠诚和亲密关系,
10:08
and is able to drive meaningful revenue
and fun and engagement to businesses.
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这给企业带来了可观的收入,
娱乐和承诺。
10:12
These progression dynamics are powerful
and can be used in the real world.
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这种进步的动机很强
可以在现实生活中使用。
10:16
The final one I want to talk about --
and it's a great one to end on --
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我最后想讲的是——用来结尾很好的例子是——
10:19
is this concept of communal discovery,
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社群探索的概念,
10:21
a dynamic in which everyone
has to work together to achieve something.
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人们需要一起工作
来达到某个目标的动机。
10:25
Communal discovery is powerful
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社群探索有影响力的原因是因为
10:27
because it leverages
the network that is society
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它能够利用人际网络
10:30
to solve problems.
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解决各种问题。
10:33
This is used in some famous
consumer web stories like Digg,
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它多用于著名的网上店铺,
10:36
which I'm sure you've all heard of.
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例如Digg(注:社群新闻站点),我相信你们都听说过。
10:38
Digg is a communal dynamic
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Digg就是一个社群动力
10:40
to try to find and source the best news,
the most interesting stories.
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寻找最好的新闻,
最有趣的故事。
10:44
And they made this into a game, initially.
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起初,这就是一种游戏。
10:46
They had a leader board where,
if you recommended the best stories,
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当你推荐的某个故事上了网站首页,
10:49
you would get points.
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你会得到加分。
10:50
And that really motivated people
to find the best stories.
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这激励人们去寻找最好的故事。
10:53
But it became so powerful,
there was actually a cabal,
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这很有影响力,很像某种帮派,
10:56
a group of people, the top seven
on the leader board,
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也就是一群人,领袖榜的前七个,
10:59
who would work together to make sure
they maintained that position,
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他们会通力合作保证他们的位置。
11:02
recommending people's stories.
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他们会推荐彼此的故事。
11:04
The game became
more powerful than the goal.
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游戏的过程变得比目标达成的影响力更大。
11:06
They ended up shutting down the leader
board because, while it was effective,
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最后,霸占主页成为主要的目标,
当这种情形发生时,
11:10
it was so powerful that it stopped
sourcing the best stories,
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社群动力就会使参与者不再推荐好故事,
并且,有些人开始专门为了维持领导地位忙活。
11:13
and started having people work
to maintain leadership.
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11:15
So we have to use this one carefully.
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所以我们必须谨慎使用这一动机。
11:17
It's also used in things
like McDonald's Monopoly,
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再举一个例子,像麦当劳大富翁游戏(麦当劳从1987年开始在欧美的促销活动,在麦当劳店里玩类似大富翁的游戏。),
11:19
where the game is not
the Monopoly you're playing,
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这不像我们平常玩的大富翁游戏,
消费者会像寻找农舍一样
11:22
but the cottage industries
that form to try and find Boardwalk.
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寻找滨海长堤(Boardwalk,纽泽西州大西洋城明景)。
11:25
There, they're just looking
for a sticker that says "Boardwalk,"
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他们都希望找到一种有“滨海长堤”的小贴纸(抽中此贴纸通常都有大奖)。
11:28
but it can also be used
to find real things.
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这能够用于寻找真实存在的东西。
DARPA(美国国防高级研究规划局)推出了气球挑战赛,
11:31
This is the DARPA balloon challenge,
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11:32
where they hid a couple balloons
all across the United States and said,
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他们随机在美国境内放了10个气球
他们宣布“请使用网络,
11:36
"Use networks. Try and find
these balloons fastest,
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最快找到这些气球的人会得到4万美元奖金。”
11:38
and the winner will get $40,000."
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11:40
The winner was a group out of MIT,
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拿走奖金的是麻省理工的一个团队,
11:42
where they created sort
of a pyramid scheme, a network,
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他们制作了一个类似于老鼠会的网站,
11:44
where the first person to recommend
the location of a balloon got $2,000,
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第一个到网站报告气球位置的人
就能拿到2000美元,并且把这个消息传给
11:48
and anyone else to push
that recommendation up also got a cut.
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其他人就能够分到一些。
11:51
And in 12 hours, they were able
to find all these balloons,
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12个小时后,他们发现了
境内的所有10个气球。
11:54
all across the country.
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11:55
Really powerful dynamic.
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真的是非常有效的驱动力。
11:57
And so, I've got about 20 seconds left,
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我还有20秒钟的时间,
12:00
so if I'm going to leave
you with anything,
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让我做个总结,
12:02
last decade was the decade of social.
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过去的十年是网络社交的黄金十年。
12:04
This next decade is the decade of games.
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接下来的十年是游戏社交的十年。
12:06
We use game dynamics to build on it.
We build with mindshare.
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我们正在用这些游戏驱动力来建立。我们用的是心灵占有率。
我们影响行为。
12:09
We can influence behavior.
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12:10
It's very powerful. It's very exciting.
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这很有影响力,这很激动人心。
12:12
Let's all build it together,
let's do it well and have fun playing.
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让我们共同打造这个游戏社交圈,让我们一起玩游戏。
12:15
(Applause)
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