Seth Priebatsch: Building the game layer on top of the world

104,014 views ・ 2010-08-20

TED


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譯者: Lin Su-Wei(林書暐) 審譯者: Chih-Yuan Huang
我叫Seth Priebatsch。我是SCVNGR的首席忍者。(註:SCVNGR為美國的網路遊戲公司,公司將CEO稱chief ninja)
00:16
My name's Seth Priebatsch. I'm the chief ninja of SCVNGR.
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我是個驕傲的普林斯頓輟學生。
00:19
I'm a proud Princeton dropout.
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00:20
Also proud to have relocated here to Boston,
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同時也非常驕傲能夠再回到波士頓,
00:22
where I actually grew up.
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這個我出生的地方。
00:24
(Applause) Yeah, Boston.
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我愛波士頓。
00:26
Easy wins, I should just name the counties that we've got around here.
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我到處走訪各地,為了宣達這種概念。
00:29
I'm also fairly determined to try and build
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我決定要去嘗試
00:31
a game layer on top of the world.
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建立一個超棒的遊戲社交圈。
00:33
This is sort of a new concept and it's really important,
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這是一種新的概念,但它很重要。
00:35
because while the last decade was the decade of social,
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因為,過去十年,
是網路社交的黃金十年,
00:39
the decade where the framework in which we connect with other people was built,
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在過去的這十年間
我們建構了連接人與人的網路平台,
00:42
this next decade will be the decade where the game framework is built,
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而下一個十年,
將會是遊戲型平台的建構期,
00:47
where the motivations we use to actually influence behavior
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玩遊戲的動機會影響我們的行為,
00:50
and the framework in which that is constructed,
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這些正在建構的平台,
00:52
is decided upon, and that's really important.
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是很重要的。
00:54
I say I want to build a game layer on top of the world,
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所以剛剛說,我要建立一個最棒的遊戲社交圈,
00:57
but that's not quite true,
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這可能有點不對,
00:58
because it's already under construction; it's already happening.
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因為它已經是進行式了,它正在發生。
01:01
And it looks like this right now.
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它現在看起來是這模樣。
01:03
It looks like the Web did back in 1997, right?
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這看起來像1997年時的網頁畫面,對吧?
01:06
It's not very good. It's cluttered.
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因為它現在又糟又亂。
01:08
It's filled with lots of different things that, in short, aren't that fun.
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有一大堆不同類型的遊戲充斥在網路上,
總之,看起來一點都不好玩。
01:12
There are credit card schemes and airline mile programs,
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像是信用卡公司的刷卡專案、航空公司的里程計畫、優惠券等等
01:15
coupon cards and all these loyalty schemes
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它們利用民眾玩遊戲的驅動力來建立遊戲社交圈,
01:18
that actually do use game dynamics and are building the game layer --
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以便提升顧客忠誠,
真的是爛透了。
01:21
they just suck.
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01:23
They're not very well-designed.
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這種消費遊戲設計的很爛,對吧?
01:25
(Laughter)
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01:26
So that's unfortunate.
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這真是不幸。
01:27
But luckily, as my favorite action hero, Bob the Builder, says,
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不過運氣很好的是,我最愛的動作巨星,
建築師巴布說,(註:Bob the Builder,在歐美相當受歡迎的卡通影片)
01:32
"We can do better. We can build this better."
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"我們可以做的更好,我們可以蓋出更棒的建物"
01:34
And the tools, the resources that we use to build a game layer,
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而其實
我們用來建構遊戲社交圈的工具和資源,
01:38
are game dynamics themselves.
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就是遊戲驅動力。
01:40
And so the crux of this presentation is going to go through
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今天演講的關鍵點,
01:42
four really important game dynamics,
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就是要介紹4個重要的遊戲驅動力,非常有趣,
01:44
really interesting things, that, if you use consciously,
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如果你利用這些驅動力,
01:47
you can use to influence behavior,
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你就能影響他人行為,
01:50
both for good, for bad, for in-between.
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可以引導他人做出好的行為,或是壞的行為,或是同時發生。
01:52
Hopefully for good.
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希望都是好的行為。
01:53
But this is the important stage in which that framework will get built,
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這個遊戲平台的建立
將是最重要的一個階段,
01:57
and so we want to all be thinking about it consciously now.
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我們應該認真清楚的思考這件事情。
02:01
Before we jump into that, there's a question of:
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在我們開始說明之前,讓我們先自問:為什麼它很重要?
02:03
Why is this important?
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02:04
I'm making this claim
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為什麼我剛說建立最棒的遊戲社交圈
02:05
that there's a game layer on top of the world,
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02:07
and it's very important that we build it properly.
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會是我們優先建立的重要工作。
02:10
The reason it's so important is that, in the last decade,
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原因就是,在最近十年間,
02:12
what we've seen has been building the social layer,
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我們已經建立了一種網路社交圈,
02:15
has been this framework for connections,
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一種連接人與人的網路平台,
02:18
and construction on that layer is over, it's finished.
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這種社交圈的建設已經到達終點,已經結束了。
02:21
There's still a lot to explore,
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許多人仍在這領域摸索新的新的可能性。
02:23
still a lot of people trying to figure out social
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還有許多人試著創造這種社會性網路平台,
02:25
and how we leverage this and how we use this,
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還在試著去了解該如何利用這平台,
02:27
but the framework itself is done,
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但其實這種平台目前已經走到了盡頭,
02:29
and it's called Facebook.
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這盡頭叫做Facebook。
02:32
And that's OK, right? A lot of people are very happy with Facebook.
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走到盡頭也沒關係,對吧?反正有很多人樂於使用Facebook。
02:35
I like it quite a lot.
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我其實也挺愛的。
02:37
They've created this thing called the Open Graph,
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Facebook利用所謂的"開放圖表"(Open Graph),
02:39
and they own all of our connections.
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擁有所有使用者的關係資料。
02:41
They own half a billion people.
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這網站擁有5億人的關係資料。
02:42
So when you want to build on the social layer,
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若你才剛想到要去建立網路社交圈,
02:45
the framework has been decided; it is the Open Graph API.
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Facebook早就知道你跟什麼有關聯了,這就是"開放圖表應用程式"(Open Graph API)。
02:48
And if you're happy with that, fantastic.
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若你因此而高興,那很棒。
02:50
If you're not, too bad. There's nothing you can do.
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若你覺得這樣不太好,那太糟了,因為你無能為力。
02:53
And that's a real thing.
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但接下來的十年,某件事一定會發生。
02:56
I mean, we want to build frameworks in a way that makes it acceptable
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我是要講,我們要建立一種平台,
這種平台的資料是人人可以讀取的,
03:01
and makes it productive down the road.
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而且,當然,內容更豐富。
03:03
So, the social layer is all about these connections.
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所以,網路社交圈就包含了所有人的關係鏈。
03:06
The game layer is all about influence.
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而遊戲社交圈將帶來重大的影響。
03:08
It's not about adding a social fabric to the web
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它可不僅僅只有網路社交的部份,
它可以隨時隨地把你跟別人連接在一起,
03:11
and connecting you to other people
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03:12
everywhere you are and everywhere you go,
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不論你在哪或是想去哪。
03:14
it's actually about using dynamics, using forces,
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它使用了某些驅動力,會有某種力量
03:17
to influence the behavior of where you are, what you do there,
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去影響你的行為,
不論你在哪,不論你在那做什麼,還有你打算怎麼做。
03:20
how you do it.
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03:21
That's really, really powerful.
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這會非常有力,而且重要性會遠超過網路社交圈。
03:22
And it's going to be more important than the social layer,
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它會影響我們的生活
03:25
and affect our lives more deeply and perhaps more invisibly.
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更深入,更無形。
03:28
So it's incredibly critical that at this moment,
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這難以置信的關鍵點,
就在這一切正在形成的此時此刻,
03:31
while it's just getting constructed,
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社交平台如Facebook、或是開放圖表,
03:33
while the frameworks like Facebook or Open Graph
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03:35
are being created for the game-layer equivalent,
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最多也只能跟遊戲社交圈並駕齊驅,
03:37
that we think about it very consciously,
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我們認為這是非常合理的,
03:39
and that we do it in a way that is open, available,
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我們也將它設計成開放、
人人都能使用,甚至給人帶來益處。
03:42
and can be leveraged for good.
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03:43
So that's what I want to talk about for game dynamics,
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我想先來聊聊遊戲驅動力,
因為這才剛起步,
03:46
because construction has just begun,
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更合理地來說,
03:48
and the more consciously we can think about this,
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我們希望在各種領域裡,
03:50
the better we'll be able to use it for anything we want.
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可以把它發揮得更好。
03:53
So like I said, the way you go through and build on the game layer
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你在遊戲社交圈中所建立的、所經歷的的任何東西,
03:56
is not with glass and steel and cement.
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都將受到保護不任意外洩。
03:59
And the resources we use are not this two-dimensional swath of land
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我們使用的資源
可不僅是那在螢幕上的平面地圖。
04:03
that we have.
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04:04
The resources are mindshare,
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這資源是心靈市佔率,這是遊戲驅動力中的原料。
04:05
and the tools, the raw materials, are these game dynamics.
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所以,我今天要跟各位介紹4種遊戲驅動力。
04:08
With that, a couple game dynamics to talk about.
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在SCVNGR,我們總是開玩笑說,
04:11
Back at SCVNGR, we like to joke
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04:12
that with seven game dynamics, you can get anyone to do anything.
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如果有了7種遊戲驅動力,你可以指使任何人做任何事情。
04:15
Today, I'm going to show you four,
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所以今天,我只會跟各位介紹4個,
04:17
because I hope to have a competitive advantage at the end of this, still.
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因為我還希望演講後公司還能保有一點競爭優勢。
04:20
(Laughter)
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(笑)
04:23
So the first one, it's a very simple game dynamic.
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第一個,是非常簡單的遊戲驅動力。
04:25
It's called the appointment dynamic.
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稱為約定動力(appointment dynamic)。
04:27
It's a dynamic in which to succeed,
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這個動力是來自於
04:29
players have to do something at a predefined time,
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玩家得在某特定時間做出某件事,
04:31
generally at a predefined place.
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一般來說也要在特定的地點作。
04:33
And these dynamics are a little scary sometimes,
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這些動力有時候有點恐怖,
04:35
because you think, "Other people can be using forces
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因為,各位想像一下,
會有其他人使用這種力量
04:38
that will manipulate how I interact:
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去操縱我和他人的互動、行為、行為的地點、行為的時間點。
04:40
what I do, where I do it, when I do it."
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04:42
This sort of "loss of free will" that occurs in games
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失去自由的情況會出現在遊戲中,
04:44
can be frightening.
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這很可怕,
04:46
So with each dynamic, I'm going to give three examples:
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對於這4種驅動力,我會從三方面來講,
04:48
one that shows how it's already being used in the real world,
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第一,我會舉例這在真實世界裡如何運用,
04:51
so you can rationalize it a bit;
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這樣各位比較容易體會,
04:53
one that shows it in what we consider a conventional game --
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第二,我會講這些是出自傳統遊戲中的哪部分,
04:56
I think everything is a game,
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我認為所有事物都是個遊戲,就像
04:57
but this is more what you'd think of as a game played on a board
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你在玩某種棋盤遊戲或是電腦遊戲,
05:00
or on a computer screen;
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05:01
and one of how it can be used for good,
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第三,這會被如何應用在好的方面,
05:03
so you can see that these forces can be very powerful.
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我們會見識到這些力量是多麼有影響力。
首先,世界上最著名的約定動力,
05:06
So the first one, the most famous appointment dynamic in the world,
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就是"快樂時光"(註:歐美酒吧的減價時段)。
05:09
is something called, "Happy Hour."
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05:11
So I had just recently dropped out of Princeton
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我才剛從普林斯頓大學輟學,
05:14
and actually ended up for the first time in a bar,
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第一次在酒吧結束學生生涯,
05:16
and I saw these happy hour things all over the place.
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然後我在發現許多酒吧都有這個優惠時段。
05:19
And this is simply an appointment dynamic: come here at a certain time,
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這是一個簡易的約定動力。
特定時間到這裡集合,買到一杯半價飲料。
05:22
get your drinks half off.
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為了勝利,因為你會在特定時間出現在特定地點。
05:24
To win, all you have to do is show up at the right place at the right time.
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05:27
This game dynamic is so powerful,
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這種遊戲驅動力影響力很大,
05:29
it doesn't just influence our behavior; it's influenced our entire culture.
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這不只是影響我們的行為,是影響了我們整個文化。
05:32
That's a really scary thought,
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這是個很可怕的,
05:34
that one game dynamic can change things so powerfully.
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僅僅一個遊戲驅動力能如此有效的改變事物。
05:37
It also exists in more conventional game forms.
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這同樣也存在許多傳統遊戲裡。
05:39
I'm sure you've all heard of Farmville by now.
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相信各位都聽過Farmville這款遊戲。(註:Facebook上的知名網頁遊戲)
05:41
If you haven't, I recommend playing it.
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若你沒聽過,我建議你來試試看。
05:43
You won't do anything else for the rest of your day.
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只要一碰,你就不會想在閒暇時間裡做其他事情了。
05:45
Farmville has more active users than Twitter.
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Farmville的玩家可能比Twitter的使用者更多。
05:48
It's incredibly powerful,
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這真是不可思議的強大,而這種驅動力
05:49
and it has this dynamic where you have to return at a certain time
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會讓你在特定時間一再的打開電腦,
05:52
to water your fake crops, or they wilt.
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為你的穀物灌溉,虛擬穀物,否則它們會枯死。
05:55
And this is so powerful that when they tweak their stats,
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這強大的地方在於,遊戲公司只要稍微動一下遊戲數值,
05:58
when they say your crops wilt
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讓你的穀物枯死時間
06:00
after eight hours, or after six hours, or after 24 hours,
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是在8小時後,或是6小時後,或24小時後,
06:03
it changes the life cycle of some 70 million people during the day.
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這一點動作
就會改變7千萬人一天的生活作息。
06:07
They will return, like clockwork, at different times.
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他們會像時鐘一樣準時回來種田。
06:10
So if they wanted the world to end, if they wanted productivity to stop,
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除非想要農莊倒掉或是生產停止,
06:13
they could make it a 30-minute cycle,
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不然玩家會每30分鐘回來看一下,
06:15
and no one could do anything else, right?
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然後整天都不用做別的事了。
06:17
(Laughter)
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(笑)
06:19
That's a little scary.
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這實在很嚇人。
06:20
But this could also be used for good.
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但這也能應用在好的事物上。
06:23
This local company called Vitality
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這是一家國內公司,叫Vitality,他們製造了一種產品
06:24
has created a product to help people take their medicine on time.
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可以幫助人們在固定吃間吃藥。
06:27
That's an appointment.
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這就是一種約定。
06:29
It's something that people don't do very well.
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有些事情人總是做不好。
06:31
They have these GlowCaps which flash and email you
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而這家公司就推出了GlowCaps,它會發光或是發送email
06:33
and do cool things to remind you to take your medicine.
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或是做一堆奇怪的事情來提醒你該吃藥。
06:36
This isn't a game yet, but really should be.
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這還不太像是一種遊戲,但實際上它是。
06:38
You should get points for doing it on time
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你準時做到就會得分。
06:40
and lose points for not doing it on time.
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妳沒準時做到就會扣分。
06:42
They should recognize they've built an appointment dynamic,
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使用者會清楚的意識到
他們已經建立了一種約定力,充份利用了遊戲功能。
06:45
and leverage the games.
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06:46
Then you can really achieve good in some interesting ways.
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也因此你能透過有趣的過程做到某些好事。
06:49
We're going to jump onto the next one.
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讓我們進入下一個,沒錯,
06:51
Influence and status.
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就是感染力(Influence)和地位(status)。
06:53
This is one of the most famous game dynamics, used all over the place.
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這是遊戲驅動力中最受歡迎的部分。
這能應用在任何領域。
06:57
It's used in your wallets, right now.
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這現在就應用在各位的皮夾裡,
06:59
We all want that credit card on the far left, because it's black.
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我們都希望拿到畫面最右邊的那張信用卡,
運通頂級黑卡。
07:03
And you see someone at CVS or --
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當你看到某人在便利商店...
07:05
not CVS -- like, Christian Dior --
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不是便利商店,是在迪奧(Christian Dior)或是其他精品專賣店時,這張卡才會出現..
07:06
(Laughter)
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07:08
I don't know. I don't have a black card; I've got a debit card.
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我不熟啦,我又沒拿過黑卡,提款卡倒是有1張。
(笑)
07:12
(Laughter)
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07:13
So they whip it out and you see that black card, and:
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他們手一伸,你看到他們手上拿著黑卡。
07:16
"I want that because it means they're cooler than I am,
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我會想要黑卡,是因為這張卡意味著身分高人一等,
所以我想要。
07:19
and I need that."
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07:20
And this is used in games as well.
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這也是一種遊戲。
07:22
"Modern Warfare," one of the most successful selling games of all time.
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這種"現代戰爭",是商業遊戲最成功的一環。
07:25
I'm only a level four, but I desperately want to be a level 10,
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我在這場遊戲中只有等級4,但我會拼老命衝到等級10來得到卡,
07:28
because they've got that cool red badge,
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因為這張黑卡就像是英勇的紅色勳章,
07:30
and that means that I am somehow better than everyone else.
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擁有它意味著我在某方面比他人強。
07:33
And that's very powerful to me.
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這對人是很有影響力的。所以說,地位是很棒的激勵因素。
07:34
Status is really good motivator.
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07:36
It's also used in more conventional settings,
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它也被應用在很多傳統的事物上,
甚至非常刻意的用在某些常見的事物上。
07:39
and can be used more consciously there.
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07:41
School -- and remember, I made it through one year,
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像是學校,喔!別忘了我在大學裡呆過1年,
07:44
so I think I'm qualified to talk on school --
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我想我有資格用學校當例子,
07:46
is a game; it's just not a terribly well-designed game.
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其實學校就是遊戲,它是個設計良好的遊戲,
07:49
There are levels. There are C. There are B. There's A.
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學校裡有等級制度,等級C、B、A。
07:52
There are statuses. I mean, what is valedictorian, but a status?
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學校裡有地位制度,就像畢業生致詞代表,這不是個地位嗎?
07:55
If we called valedictorian a "White Knight Paladin level 20,"
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若把致詞代表換個名稱,叫"等級20的白色騎馬戰士",
07:59
I think people would probably work a lot harder.
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我猜學生一定會超用功唸書。
08:02
(Laughter)
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(笑)
08:04
(Applause)
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08:05
So school is a game,
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所以說學校就是遊戲,裡面有各種測驗,
08:07
and there has been lots of experimentation on how we do this properly.
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端看我們如何好好通過這些測驗。
08:10
But let's use it consciously.
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測驗是必要的,你不會想要在這遊戲中當輸家吧?
08:12
Why have games you can lose? Why go from an A to an F or a B to a C?
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誰要從A變成F,或是從B變成C阿?
08:15
That sucks. Why not level-up?
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這樣就很遜,要提升等級才對阿。
08:17
At Princeton, they've actually experimented with this,
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在普林斯頓裡,也有許多測驗,
08:19
with quizzes where you gain experience points,
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獲得經驗值的方式就是參加考試,
08:21
and you level up from B to an A.
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做的好才能從等級B變成等級A。
08:23
And it's very powerful.
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這很有影響力。
08:25
It can be used in interesting ways.
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但它可以應用在更有趣的事情上。
08:28
The third one I'll talk about is the progression dynamic,
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第三個,我想講快一點,它是進步動力(progression dynamic)。
08:30
where you have to make progress, move through different steps
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這種動力會讓你想更進步,
你會透過一些細小的任務來進步。
08:33
in a very granular fashion.
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08:35
This is used all over the place, including LinkedIn,
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這應用在許多地方,像是LinkedIn網站(註:LinkedIn是使用者靠自己的履歷做網路社交)
08:38
where I am an unwhole individual.
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在這個網站上,我的資料不夠完整。
08:40
I am only 85 percent complete on LinkedIn,
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我在LinkedIn上只完成了85%的進度,
08:43
and that bothers me.
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我會很在意這件事。
08:45
And this is so deep-seated in our psyche
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這個網站會深植在我們的心理,是因為
08:48
that when we're presented with a progress bar
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網頁上會有個"目前進度"的長條,
08:50
and presented with easy, granular steps to take
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它會細分成很多小小的步驟,
讓你會願意嘗試完成這個"目前進度"。
08:53
to try and complete that progress bar, we will do it.
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08:55
We will find a way to move that blue line
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我們會有方法移動藍色長條,
08:57
all the way to the right edge of the screen.
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讓它一直往螢幕右邊移動。
09:00
This is used in conventional games as well.
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這在傳統的電玩中也應用很多。
09:02
I mean, this is a Paladin level 10,
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看,左邊是個等級10的武士,
09:04
and that's a Paladin level 20.
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右邊是等級20的武士,
09:06
And if you were going to fight Orcs on the fields of Mordor
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若現在各位將前往魔多攻擊半獸人,
09:09
against the Ra's Al Ghul,
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並對抗黑暗大頭目,
09:11
you'd probably want to be the bigger one, right?
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各位應該都會想當右邊的大塊頭吧。
09:13
I would.
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我就會選右邊的。
09:15
And so people work very hard to level-up.
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所以人們會埋首於等級提升。
09:17
"World of Warcraft" is one of the most successful games of all time.
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"魔獸世界(World of Warcraft)"是目前最成功的遊戲之一。
平均一個玩家
09:21
The average player spends some six, six-and-a-half hours a day on it,
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一天會投入6.5小時。
09:24
their most dedicated players -- it's like a full-time job, it's insane.
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還有更專業的玩家,把這個當全職工作。
根本是瘋了。這是一個能讓你提升等級的系統。
09:28
And they have these systems where you can level-up.
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09:30
And that's a very powerful thing. Progression is powerful.
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進步動力非常有影響力。
09:34
It can also be used in very compelling ways for good.
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同樣它也能應用在很多好的事情上。
09:37
One of the things we work on at SCVNGR is:
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其中一個是SCVNGR,我們的目標
09:39
How do you use games to drive traffic and business to local businesses,
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就是想出如何利用遊戲的手法,去針對當地企業做商業操作,
09:42
to something that is very key to the economy?
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這對經濟是重要的關鍵。
09:44
And here, we have a game that people play.
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所以我們設計了一個遊戲給大眾。
09:47
They go places, do challenges, earn points.
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他們到某個地點,接受某個挑戰,然後賺取經驗值。
09:49
And we've introduced a progression dynamic into it,
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我們就是將進步動力引進了遊戲之中,
09:51
where, by going to the same place over and over, doing challenges,
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你可以一直前往某個地方,
或是接受某種由企業贊助的挑戰活動,
09:54
engaging with the business,
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你就能將綠色小方條從最左邊移動到最右邊,
09:56
you move a green bar from the left edge of the screen to the right,
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最後你能獲得獎賞。
09:59
and unlock rewards.
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10:00
This is powerful enough that we can see it hooks people into these dynamics,
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這種影響力是顯而易見的,
人們受到這種動力影響,
10:04
pulls them back to the same local businesses,
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促使人們一直光顧同個當地商家,
10:06
creates loyalty, creates engagement,
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建立極大的忠誠度、密切關係,
10:08
and is able to drive meaningful revenue and fun and engagement to businesses.
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這給企業帶來收益
娛樂、承諾。
10:12
These progression dynamics are powerful and can be used in the real world.
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這種進步動力很有影響力,
並能推廣應用到全世界。
10:16
The final one I want to talk about -- and it's a great one to end on --
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最後一個我要講的,這當結尾很棒,
10:19
is this concept of communal discovery,
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就是"社群探索"概念的產生,
10:21
a dynamic in which everyone has to work together to achieve something.
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這種驅動力會引領每個人一起工作,
以便達成某個目標。
10:25
Communal discovery is powerful
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社群探索的有力點,在於
10:27
because it leverages the network that is society
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它能利用網路社會的力量
10:30
to solve problems.
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解決各種問題。
10:33
This is used in some famous consumer web stories like Digg,
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這些使用在一些受歡迎的消費性網路商店裡。
10:36
which I'm sure you've all heard of.
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像是Digg,我相信大家都聽過。(註:書籤社群網站)
10:38
Digg is a communal dynamic
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Digg就是一種社群動力
10:40
to try to find and source the best news, the most interesting stories.
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讓使用者去尋找最棒的新聞,
或是最有趣的小故事。
10:44
And they made this into a game, initially.
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最初,這對他們而言只是個遊戲。
10:46
They had a leader board where, if you recommended the best stories,
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若你所推薦的某個故事登上了網頁首頁,
10:49
you would get points.
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就能得到分數。
10:50
And that really motivated people to find the best stories.
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這會刺激使用者去找更多更棒的故事。
10:53
But it became so powerful, there was actually a cabal,
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這很有影響力,很像某種幫派,
10:56
a group of people, the top seven on the leader board,
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有一群人總是能佔據首頁前7名的位置,
10:59
who would work together to make sure they maintained that position,
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因為他們會一起合作確保在首頁的位置。
11:02
recommending people's stories.
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這群體的成員會互相推薦彼此的文章。
11:04
The game became more powerful than the goal.
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遊戲的過程會比達成目標還要有影響力。
11:06
They ended up shutting down the leader board because, while it was effective,
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最後,霸佔首頁會變成主要的目標,
這種情形發生的時候,
11:10
it was so powerful that it stopped sourcing the best stories,
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社群動力就會讓使用者不再推薦好故事,
只會讓使用者專注在如何維持在首頁。
11:13
and started having people work to maintain leadership.
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11:15
So we have to use this one carefully.
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所以這種影響力的使用要很小心。
11:17
It's also used in things like McDonald's Monopoly,
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另一個例子,像"麥當勞大富翁遊戲"(註:McDonald's Monopoly,麥當勞從1987年開始在歐美的促銷活動,在店內玩類似大富翁的遊戲。)
11:19
where the game is not the Monopoly you're playing,
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這不太像我們平常在玩的大富翁,
消費者會像民宿業者一樣
11:22
but the cottage industries that form to try and find Boardwalk.
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尋找它們的濱海長堤(註:Boardwalk,紐澤西州大西洋城名景)。
11:25
There, they're just looking for a sticker that says "Boardwalk,"
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消費者都會希望抽中一張有寫"濱海長堤"的貼紙(註:抽中此貼紙通常是最大獎)。
11:28
but it can also be used to find real things.
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這能應用在找些真實存在的東西。
美國國防部高級研究規劃局(DARPA)推出了氣球挑戰賽,
11:31
This is the DARPA balloon challenge,
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11:32
where they hid a couple balloons all across the United States and said,
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他們隨機在美國內放了10個氣球,
他們宣布:"請使用網路,
11:36
"Use networks. Try and find these balloons fastest,
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最快找到這些氣球的人,可以贏得4萬美金。"
11:38
and the winner will get $40,000."
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11:40
The winner was a group out of MIT,
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拿走獎金的是麻省理工的一個團隊,
11:42
where they created sort of a pyramid scheme, a network,
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他們創立了一個類似老鼠會的網站,
11:44
where the first person to recommend the location of a balloon got $2,000,
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第一個到網站報告氣球位置的人,
就能拿到2千美金,然後將消息傳給發現者的所有人,
11:48
and anyone else to push that recommendation up also got a cut.
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能均分1千美金。
11:51
And in 12 hours, they were able to find all these balloons,
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12小時內,這個團隊
就蒐集到散布在全美國的10個氣球的位置。
11:54
all across the country.
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11:55
Really powerful dynamic.
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非常有效的驅動力。
11:57
And so, I've got about 20 seconds left,
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喔,我還剩20秒,
12:00
so if I'm going to leave you with anything,
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讓我做個總結,
12:02
last decade was the decade of social.
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近十年來是網路社交的黃金十年,
12:04
This next decade is the decade of games.
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下一個十年是遊戲社交的十年。
12:06
We use game dynamics to build on it. We build with mindshare.
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我們正在使用這些遊戲驅動力來建立。我們要的是心靈市佔率。
我們可以影響人類行為。
12:09
We can influence behavior.
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12:10
It's very powerful. It's very exciting.
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這會很有影響力,也令人非常興奮。
12:12
Let's all build it together, let's do it well and have fun playing.
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讓我們一起建構這個世界,讓我們能一起沉溺在遊戲的世界裡。
12:15
(Applause)
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