3 fears about screen time for kids -- and why they're not true | Sara DeWitt

214,164 views ・ 2017-10-19

TED


請雙擊下方英文字幕播放視頻。

譯者: Lilian Chiu 審譯者: Regina Chu
00:12
I want us to start by thinking about this device,
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一開始,我們就先來想想這個裝置,
00:15
the phone that's very likely in your pockets right now.
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現在你們的口袋裡 很可能就有一支手機。
00:19
Over 40 percent of Americans check their phones
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超過 40% 的美國人,
每天早上起床後的五分鐘內 就會去看他們的手機。
00:22
within five minutes of waking up every morning.
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00:25
And then they look at it another 50 times during the day.
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且一天當中,他們 大約要看手機 50 次。
00:29
Grownups consider this device to be a necessity.
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成人認為這個裝置是必需品。
00:34
But now I want you to imagine it in the hands of a three-year-old,
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但,我想請各位想像一下, 當三歲孩子持有它時,
00:39
and as a society, we get anxious.
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身為一個社會,我們會感到焦慮。
00:42
Parents are very worried
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父母非常擔心
00:44
that this device is going to stunt their children's social growth;
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這個裝置會妨礙他們的孩子 在社交方面成長;
00:47
that it's going to keep them from getting up and moving;
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會他們的孩子不想起來動一動;
00:50
that somehow,
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他們總覺得,
00:51
this is going to disrupt childhood.
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這個裝置將會擾亂孩子的童年。
00:56
So, I want to challenge this attitude.
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所以,我想要挑戰這種態度。
01:00
I can envision a future
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我可以想像一個未來,
01:02
where we would be excited to see a preschooler interacting with a screen.
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在這個未來中,我們會很高興 看到學齡前兒童與螢幕互動。
01:08
These screens can get kids up and moving even more.
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這些螢幕能讓孩子們 更常起來動一動。
01:13
They have the power to tell us more about what a child is learning
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比起標準化的測驗, 這些螢幕能告訴我們更多
01:17
than a standardized test can.
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孩童學習狀況的資訊。
01:18
And here's the really crazy thought:
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還有一個相當瘋狂的想法:
01:20
I believe that these screens have the power
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我相信,這些螢幕有辦法可以
01:23
to prompt more real-life conversations
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促進孩子與父母之間的
01:26
between kids and their parents.
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真實生活對話。
01:30
Now, I was perhaps an unlikely champion for this cause.
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我可能不太像個 理想的提倡者或擁護者,
01:33
I studied children's literature
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我學的是兒童文學,
01:35
because I was going to work with kids and books.
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因為我打算做 和孩子及書本相關的工作。
01:38
But about 20 years ago,
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但大約二十年前,
01:40
I had an experience that shifted my focus.
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有一項經歷轉變了我重視的焦點。
01:44
I was helping lead a research study about preschoolers and websites.
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我當時在領導一項關於 學齡前兒童及網站的研究。
01:49
And I walked in and was assigned a three-year-old named Maria.
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我走進去,一個名叫瑪莉亞的 三歲小孩被分配給我。
01:52
Maria had actually never seen a computer before.
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瑪莉亞以前從來沒有看過電腦。
01:56
So the first thing I had to do was teach her how to use the mouse,
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所以我要做的第一件事, 就是教她用滑鼠,
01:59
and when I opened up the screen, she moved it across the screen,
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當我打開螢幕, 她在螢幕上移動滑鼠,
02:05
and she stopped on a character named X the Owl.
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接著她停在一個叫做 「貓頭鷹X」的角色上。
02:09
And when she did that,
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當她這麼做時,
02:10
the owl lifted his wing and waved at her.
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貓頭鷹舉起牠的翅膀,向她揮手。
02:14
Maria dropped the mouse, pushed back from the table, leaped up
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瑪莉亞丟下滑鼠, 推開桌子,整個人跳起來,
02:17
and started waving frantically back at him.
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開始瘋狂地向牠揮手回應。
02:21
Her connection to that character
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她與那個角色的連結
02:24
was visceral.
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是發自內心本能的。
02:25
This wasn't a passive screen experience.
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這並不是一次被動的螢幕體驗。
02:28
This was a human experience.
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這是一次人類的體驗。
02:32
And it was exactly appropriate for a three-year-old.
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且這對三歲孩子來說是很適合的。
02:36
I've now worked at PBS Kids for more than 15 years,
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我在「PBS Kids」(公共電視孩童台)
工作已經超過十五年,
02:40
and my work there is focused on harnessing the power of technology
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我在那裡的工作, 主要是利用科技的力量,
02:45
as a positive in children's lives.
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來對孩童的生活產生正面的影響。
02:48
I believe that as a society, we're missing a big opportunity.
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我相信,身為一個社會, 我們錯過了一個大機會。
02:51
We're letting our fear and our skepticism
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我們允許我們對這些裝置的
02:53
about these devices
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恐懼以及懷疑,
02:55
hold us back from realizing their potential
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造成我們不願去了解 它們在我們孩子生活中
02:57
in our children's lives.
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能夠發揮什麼潛力。
03:00
Fear about kids and technology is nothing new;
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與孩子和科技相關的恐懼 並不是新鮮事;
03:03
we've been here before.
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我們以前就會如此。
03:05
Over 50 years ago, the debate was raging about the newly dominant media:
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至少五十年前,人們就在猛烈地 辯論著新興的優勢支配媒體:
03:10
the television.
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電視。
03:11
That box in the living room?
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客廳裡的那個盒子?
03:13
It might be separating kids from one another.
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它可能會將孩子們彼此隔離。
03:16
It might keep them away from the outside world.
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可能會讓他們不願接觸外面的世界。
03:20
But this is the moment when Fred Rogers,
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但就在這個時刻,佛瑞德羅傑斯,
03:23
the long-running host of "Mister Rogers' Neighborhood,"
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他長期主持 《羅傑斯先生的鄰居》,
03:26
challenged society to look at television as a tool,
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提出了挑戰,他要這個社會 將電視視為是一種工具,
03:31
a tool that could promote emotional growth.
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一種能夠促進情緒成長的工具。
03:34
Here's what he did:
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他當時這麼做:
03:35
he looked out from the screen, and he held a conversation,
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他從螢幕向外看, 然後開始進行對話,
03:39
as if he were speaking to each child individually
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彷彿他是在對每位孩童個別說話,
03:43
about feelings.
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跟他們談感受。
03:45
And then he would pause
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接著,他會暫停,
03:47
and let them think about them.
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讓孩童們去思考這些感受。
03:51
You can see his influence across the media landscape today,
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現今,你們都知道他在 整個媒體界的影響力,
03:54
but at the time, this was revolutionary.
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但在當時,他的做法 是很具革命性的。
03:58
He shifted the way we looked at television in the lives of children.
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他改變了我們如何看待 小孩生命中電視造成的影響。
04:04
Today it's not just one box.
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現今的科技已經不再只是個盒子。
04:07
Kids are surrounded by devices.
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孩子的身邊都是裝置。
04:10
And I'm also a parent -- I understand this feeling of anxiety.
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我也為人父母── 我了解焦慮的感覺。
04:15
But I want us to look at three common fears
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但我希望大家能看看
04:18
that parents have,
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父母最常見的三種恐懼,
04:20
and see if we can shift our focus
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並試試看我們能否把我們 對於每一種恐懼的焦點
04:23
to the opportunity that's in each of them.
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轉移到它們所帶來的機會。
04:26
So.
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就來看看。
04:27
Fear number one:
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第一種恐懼:
04:29
"Screens are passive.
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「螢幕是被動的。
04:31
This is going to keep our kids from getting up and moving."
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它會讓我們的孩子 不願意起來動一動。」
04:35
Chris Kratt and Martin Kratt are zoologist brothers
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克里斯克拉特和馬丁克拉特 是一對動物學家兄弟,
04:39
who host a show about animals called "Wild Kratts."
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他們主持的動物節目叫 「克拉特的動物世界」。
04:42
And they approached the PBS team to say,
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他們與公共電視的團隊商量:
04:45
"Can we do something with those cameras
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「我們能不能用現在每個裝置裡
04:47
that are built into every device now?
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都有內建的那種相機來做點什麼?
04:49
Could those cameras capture a very natural kid play pattern --
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那些相機能否捕捉到一種 非常自然的孩童玩樂模式──
04:54
pretending to be animals?"
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假扮動物?」
04:57
So we started with bats.
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所以,我們從蝙蝠開始。
05:00
And when kids came in to play this game,
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當孩子們來節目裡玩這項遊戲,
05:02
they loved seeing themselves on-screen with wings.
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他們很愛看到自己在螢幕上展翅。
05:06
But my favorite part of this,
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但我最喜歡的部份是,
05:07
when the game was over and we turned off the screens?
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當遊戲結束,我們關了 螢幕之後,會怎麼樣?
05:11
The kids kept being bats.
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孩子們仍然繼續當蝙蝠。
05:12
They kept flying around the room,
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他們繼續在房間裡到處飛,
05:14
they kept veering left and right to catch mosquitoes.
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他們一下轉左一下轉右, 想去抓蚊子。
05:18
And they remembered things.
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而且他們會記得一些事。
05:20
They remembered that bats fly at night.
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他們記得蝙蝠是在晚上飛行。
05:24
And they remembered that when bats sleep,
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他們記得當蝙蝠睡覺時,
05:26
they hang upside down and fold their wings in.
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會倒掛著,並把翅膀折進來。
05:30
This game definitely got kids up and moving.
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這個遊戲絕對能讓 孩子們起來動一動。
05:33
But also, now when kids go outside,
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此外,現在當孩子們到外面去時,
05:36
do they look at a bird and think,
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他們是否會看著鳥兒並心想:
05:39
"How does a bird fly differently than I flew
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「為何那隻鳥的飛行式和我當蝙蝠時
05:41
when I was a bat?"
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有所不同?」
05:44
The digital technology prompted embodied learning
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數位科技促成了體感學習,
05:47
that kids can now take out into the world.
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孩子能把這種學習 帶到外面的世界裡。
05:52
Fear number two:
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第二種恐懼:
05:55
"Playing games on these screens is just a waste of time.
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「在螢幕上玩遊戲是浪費時間。
05:58
It's going to distract children from their education."
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孩子會分心而無法專注在教育上。」
06:03
Game developers know
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遊戲開發者知道,
06:05
that you can learn a lot about a player's skill
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你可以從後端資料中看到很多
06:07
by looking at the back-end data:
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關於玩家技巧的資訊:
06:09
Where did a player pause?
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玩家在哪兒停頓了一下?
06:12
Where did they make a few mistakes before they found the right answer?
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他們在哪兒犯了些錯誤, 然後才找到正確答案?
06:15
My team wanted to take that tool set and apply it to academic learning.
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我的團隊想要把這套工具 拿來用在學術學習上。
06:21
Our producer in Boston, WGBH,
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我們在波士頓的 公共電視台 (WGBH) 製作人
06:24
created a series of Curious George games
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創作了一系列的 《好奇猴喬治》遊戲,
06:27
focused on math.
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遊戲主題是數學。
06:29
And researchers came in and had 80 preschoolers play these games.
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研究者讓 80 位 學齡前兒童玩這些遊戲。
06:35
They then gave all 80 of those preschoolers
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接著,他們讓全部 80 位兒童
06:37
a standardized math test.
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都去做一項標準化的數學測驗。
06:40
We could see early on
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在初期可以發現,
06:41
that these games were actually helping kids
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這些遊戲確實能協助孩子
06:43
understand some key skills.
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了解一些關鍵技能。
06:46
But our partners at UCLA wanted us to dig deeper.
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但我們在洛杉磯加大的 合作伙伴還想再深入研究。
06:50
They focus on data analysis and student assessment.
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他們把焦點放在 資料分析與學生評估。
06:54
And they wanted to take that back-end game-play data
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他們想要用後端那些 與玩遊戲相關資料,
06:57
and see if they could use it to predict a child's math scores.
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來嘗試預測孩子的數學分數。
07:01
So they made a neural net -- they essentially trained the computer
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他們建了一個類神經網路 ──他們訓練電腦
07:05
to use this data,
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來使用這些資料,
07:07
and here are the results.
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結果在這裡。
07:08
This is a subset of the children's standardized math scores.
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這是孩子的標準化數學 分數的子集合。
07:13
And this
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而這個,
07:15
is the computer's prediction of each child's score,
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是電腦針對每個孩子預測的分數,
07:18
based on playing some Curious George games.
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預測的根據就是他們玩 《好奇猴喬治》的資料。
07:23
The prediction is astonishingly accurate,
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預測的準確度高得驚人,
07:25
especially considering the fact that these games weren't built
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更何況這些遊戲還不是為了評估
07:28
for assessment.
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而打造的。
07:30
The team that did this study believes that games like these
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這項研究的團隊相信, 比起標準化測驗,
07:33
can teach us more about a child's cognitive learning
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像這樣的遊戲反而能夠 告訴我們更多關於孩童在
07:37
than a standardized test can.
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認知學習方面的資訊。
07:40
What if games could reduce testing time in the classroom?
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假如遊戲能夠減少 在教室中的測驗時間呢?
07:44
What if they could reduce testing anxiety?
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假如遊戲能減少測驗的焦慮呢?
07:48
How could they give teachers snapshots of insight
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遊戲如何能提供簡要的 洞察資訊給老師,
07:51
to help them better focus their individualized learning?
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來協助他們更聚焦在 個別化的學習上?
07:57
So the third fear I want to address
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我想說明的第三種恐懼,
08:00
is the one that I think is often the biggest.
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是我認為一般人最大的恐懼。
08:03
And that's this:
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它就是:
08:05
"These screens are isolating me from my child."
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「這些螢幕把我和 我的孩子隔離了。」
08:10
Let's play out a scenario.
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我們來做一下情境模擬。
08:12
Let's say that you are a parent,
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比如說,你是為人父母,
08:15
and you need 25 minutes of uninterrupted time
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你需要 25 分鐘不被打斷的時間,
08:18
to get dinner ready.
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才能把晚餐準備好。
08:20
And in order to do that, you hand a tablet to your three-year-old.
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為了做到這一點,你把一台 平板電腦拿給你的三歲孩子。
08:23
Now, this is a moment where you probably feel very guilty
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這個時刻,你可能會對自己的行為
08:26
about what you just did.
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很有罪惡感。
08:29
But now imagine this:
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但,現在想像一下:
08:31
Twenty minutes later, you receive a text message.
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二十分鐘後,你的手機 收到一個文字訊息。
08:34
on that cell phone that's always within arm's reach.
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你的手機總是放在 手臂可及的距離之內。
08:37
And it says: "Alex just matched five rhyming words.
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訊息是:「艾力克斯剛剛 配對出了五個押韻的字。
08:42
Ask him to play this game with you.
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叫他跟你一起玩這個遊戲。
08:44
Can you think of a word that rhymes with 'cat'?
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你能不能想出一個和 「cat(貓)」押韻的字?
08:47
Or how about 'ball'?"
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或是「ball(球)」?
08:50
In our studies, when parents receive simple tips like these,
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在我們的研究中,當父母 收到像這樣簡單的提示,
08:54
they felt empowered.
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他們會有被賦予能力的感覺。
08:56
They were so excited
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他們會非常興奮,
08:57
to play these games at the dinner table with their kids.
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想要和他們的孩子 在餐桌上玩這些遊戲。
09:00
And the kids loved it, too.
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他們的孩子也很愛玩。
09:01
Not only did it feel like magic that their parents knew
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一方面,他們覺得很神奇, 因為他們的父母
09:04
what they had been playing,
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知道他們剛在玩什麼,
09:06
kids love to play games with their parents.
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另一方面,孩子熱愛和父母玩遊戲。
09:10
Just the act of talking to kids about their media
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單單是和孩子談論 他們的媒體,這個動作的力量
09:14
can be incredibly powerful.
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就是非常強大的。
09:17
Last summer, Texas Tech University published a study
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去年夏天,德州科技大學 發表了一項研究,
09:20
that the show "Daniel Tiger's Neighborhood" could promote
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顯示《老虎丹尼爾的鄰居們》 這個節目能夠促進
09:24
the development of empathy among children.
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孩童們之間的同理心發展。
09:27
But there was a really important catch to this study:
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但這項研究中有個非常重要的條件:
09:30
the greatest benefit was only when parents talked to kids
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最大的好處,只有發生在 當父母和孩子談到
09:35
about what they watched.
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他們看了什麼的時候。
09:37
Neither just watching
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單單只有看、
09:39
nor just talking about it was enough;
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或單單只有談,都不足夠;
09:41
it was the combination that was key.
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關鍵是兩者的結合。
09:45
So when I read this study,
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當我讀到這項研究時,
09:46
I started thinking about
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我開始想,
09:47
how rarely parents of preschoolers actually talk to kids about the content
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學齡前兒童的父母有多麼不常 和他們談論他們剛剛玩的遊戲
09:53
of what they're playing and what they're watching.
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或是看的節目的內容。
09:55
And so I decided to try it with my four-year-old.
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所以我決定用我的四歲孩子來實驗。
09:58
I said,
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我說:
09:59
"Were you playing a car game earlier today?"
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「你剛剛是不是在 玩一個汽車遊戲?」
10:03
And Benjamin perked up and said,
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班傑明活潑起來,並說:
10:05
"Yes! And did you see that I made my car out of a pickle?
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「是的!你有沒有看到 我用醬瓜做出我的車?
10:09
It was really hard to open the trunk."
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要打開後車廂還蠻困難的。」
10:11
(Laughter)
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(笑聲)
10:12
This hilarious conversation about what was fun in the game
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那天早上我們一直繼續 愉快地對話,談論遊戲中的趣味、
10:16
and what could have been better
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怎樣做可能會更好,
10:18
continued all the way to school that morning.
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一路開開心心地到學校。
10:24
I'm not here to suggest to you that all digital media is great for kids.
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我並不是說所有的數位媒體 都對孩子是很好的。
10:29
There are legitimate reasons for us to be concerned
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我們之所以會憂心目前這些螢幕上
10:32
about the current state of children's content
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呈現出哪些給兒童看的內容,
10:34
on these screens.
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是有正當理由的。
10:36
And it's right for us to be thinking about balance:
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我們是應該要去想平衡的議題:
10:39
Where do screens fit against all the other things
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該如何將螢幕納入到 孩子學習和成長過程中
10:43
that a child needs to do to learn and to grow?
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所需要的東西之中?
10:48
But when we fixate on our fears about it,
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但當我們一心想著對它的恐懼,
10:50
we forget a really major point,
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我們就會忘了真正的重點,
10:53
and that is, that kids are living in the same world that we live in,
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重點就是,孩子所生活的世界 和我們生活的世界是一樣的,
10:57
the world where the grownups check their phones
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在這個世界中,成人每天會
11:00
more than 50 times a day.
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看手機至少五十次。
11:03
Screens are a part of children's lives.
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螢幕是孩童生活的一部份。
11:07
And if we pretend that they aren't,
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如果我們要假裝不是這樣,
11:10
or if we get overwhelmed by our fear,
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或如果我們的恐懼 大到讓我們不知所措,
11:13
kids are never going to learn how and why to use them.
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孩子就永遠不會學到如何 以及為什麼要使用它們。
11:19
What if we start raising our expectations
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如果我們現在就開始
提高我們對這種媒體的期望呢?
11:23
for this media?
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11:24
What if we start talking to kids regularly
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如果我們現在就開始常常與孩子
11:27
about the content on these screens?
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談論這些螢幕的內容呢?
11:29
What if we start looking for the positive impacts
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如果我們現在就開始尋找這些科技
11:33
that this technology can have in our children's lives?
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對我們孩子的生活 有哪些正向影響呢?
11:38
That's when the potential of these tools can become a reality.
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能做到這些時, 這些工具的潛力就能實現。
11:43
Thank you.
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謝謝。
11:44
(Applause)
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(掌聲)
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