3 fears about screen time for kids -- and why they're not true | Sara DeWitt

216,365 views ・ 2017-10-19

TED


μ•„λž˜ μ˜λ¬Έμžλ§‰μ„ λ”λΈ”ν΄λ¦­ν•˜μ‹œλ©΄ μ˜μƒμ΄ μž¬μƒλ©λ‹ˆλ‹€.

λ²ˆμ—­: hyunmi Jo κ²€ν† : Sangmin Park
00:12
I want us to start by thinking about this device,
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μ €λŠ” μ—¬λŸ¬λΆ„λ“€μ΄ 이 기기에 λŒ€ν•΄ μƒκ°ν•˜κΈ°λ₯Ό λ°”λžλ‹ˆλ‹€.
00:15
the phone that's very likely in your pockets right now.
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μ—¬λŸ¬λΆ„λ“€ μ£Όλ¨Έλ‹ˆμ— μžˆμ„ νœ΄λŒ€ν° λ§μž…λ‹ˆλ‹€.
00:19
Over 40 percent of Americans check their phones
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40%κ°€ λ„˜λŠ” 미ꡭ인듀은 μžμ‹ μ˜ ν•Έλ“œν°μ„ 아침에
00:22
within five minutes of waking up every morning.
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μΌμ–΄λ‚˜μ„œ 5λΆ„ μ•ˆμ— ν™•μΈν•©λ‹ˆλ‹€.
00:25
And then they look at it another 50 times during the day.
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κ·Έλ¦¬κ³ λ‚˜μ„œ 그듀은 또 λ‹€μ‹œ 50번 μ³λ‹€λ΄…λ‹ˆλ‹€.
00:29
Grownups consider this device to be a necessity.
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μ–΄λ₯Έλ“€μ€ 이 κΈ°κΈ°κ°€ ν•„μˆ˜ν’ˆμ΄λΌκ³  μƒκ°ν•©λ‹ˆλ‹€.
00:34
But now I want you to imagine it in the hands of a three-year-old,
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이것이 3μ‚΄ 아이 손에 μžˆλ‹€κ³  상상해 λ³΄μ„Έμš”.
00:39
and as a society, we get anxious.
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그리고 μ‚¬νšŒμ μœΌλ‘œ, μš°λ¦¬λŠ” λΆˆμ•ˆν•΄ν•˜μ£ .
00:42
Parents are very worried
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λΆ€λͺ¨λ‹˜λ“€μ€ 맀우 κ±±μ •ν•©λ‹ˆλ‹€.
00:44
that this device is going to stunt their children's social growth;
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이 도ꡬ가 μ•„μ΄λ“€μ˜ μ‚¬νšŒμ  μ„±μž₯에 걸림돌이 될 것이고
00:47
that it's going to keep them from getting up and moving;
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아이듀이 μΌμ–΄λ‚˜μ„œ 움직이지 μ•Šκ²Œ ν•˜κ² μ£ .
00:50
that somehow,
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μ–΄λ–»κ²Œλ“ 
00:51
this is going to disrupt childhood.
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μ•„μ΄λ“€μ˜ μ–΄λ¦° μ‹œμ ˆμ„ λ°©ν•΄ν•  κ²ƒμž…λ‹ˆλ‹€.
00:56
So, I want to challenge this attitude.
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μ €λŠ” 이런 νƒœλ„μ— λ„μ „ν•˜κ³  μ‹ΆμŠ΅λ‹ˆλ‹€.
01:00
I can envision a future
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μ €λŠ” 미래λ₯Ό 마음 속에 그릴 수 μžˆμŠ΅λ‹ˆλ‹€.
01:02
where we would be excited to see a preschooler interacting with a screen.
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μœ μ•„κ°€ μŠ€ν¬λ¦°μ„ λ“€κ³  μ†Œν†΅ν•˜λŠ” 것을 보고 μš°λ¦¬λŠ” 신이 λ‚  μˆ˜λ„ μžˆμŠ΅λ‹ˆλ‹€.
01:08
These screens can get kids up and moving even more.
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이런 μŠ€ν¬λ¦°λ“€μ€ 아이듀을 더 μΌμ–΄λ‚˜μ„œ μ›€μ§μ΄κ²Œ ν•  수 μžˆμŠ΅λ‹ˆλ‹€.
01:13
They have the power to tell us more about what a child is learning
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그듀은 아이가 무엇을 배우고 μžˆλŠ”μ§€ μš°λ¦¬μ—κ²Œ μ•Œλ €μ£ΌλŠ” 힘이 μžˆμ–΄μš”.
01:17
than a standardized test can.
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ν‘œμ€€ν™”λœ μ‹œν—˜μ΄ ν•  수 μžˆλŠ” 것 λ³΄λ‹€μš”.
01:18
And here's the really crazy thought:
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그리고 여기에 정말 미친 생각이 μžˆμ–΄μš”.
01:20
I believe that these screens have the power
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μ €λŠ” 이런 μŠ€ν¬λ¦°λ“€μ΄ 힘이 μžˆλ‹€κ³  λ―Ώμ–΄μš”
01:23
to prompt more real-life conversations
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μ‹€μƒν™œ λŒ€ν™”λ₯Ό μœ λ„ν•  μˆ˜μžˆλŠ” νž˜μ΄μš”.
01:26
between kids and their parents.
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아이듀과 λΆ€λͺ¨λ‹˜λ“€ μ‚¬μ΄μ—μ„œμš”.
01:30
Now, I was perhaps an unlikely champion for this cause.
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μ œκ°€ 이 일에 지지λ₯Ό 얻을 κ°€λŠ₯성은 μ—†κ² μ£ .
01:33
I studied children's literature
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μ €λŠ” 아동 문학을 κ³΅λΆ€ν–ˆμ–΄μš”.
01:35
because I was going to work with kids and books.
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μ™œλƒλ©΄ 아이듀과 μ±…κ³Ό ν•¨κ»˜ 일 ν• λ €κ³  ν–ˆμ–΄μš”.
01:38
But about 20 years ago,
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ν•˜μ§€λ§Œ 20λ…„ 전에
01:40
I had an experience that shifted my focus.
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μ €μ˜ 관심을 바꿔놓은 κ²½ν—˜μ„ ν–ˆμ–΄μš”.
01:44
I was helping lead a research study about preschoolers and websites.
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μœ μΉ˜μ› 아이듀과 μ›Ή μ‚¬μ΄νŠΈμ— κ΄€ν•΄ 쑰사 연ꡬλ₯Ό ν•˜κ²Œ 도와주고 μžˆμ—ˆμ„ λ•Œμ˜€μ–΄μš”.
01:49
And I walked in and was assigned a three-year-old named Maria.
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그리고 μ €κ°€ 듀어갔을 λ•Œ μ €λŠ” 3μ‚΄ λ§ˆλ¦¬μ•„λΌλŠ” 아이와 배속이 λ˜μ—ˆμ–΄μš”.
01:52
Maria had actually never seen a computer before.
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λ§ˆλ¦¬μ•„λŠ” 전에 컴퓨터λ₯Ό 본적이 ν•œλ²ˆλ„ μ—†μ—ˆμ–΄μš”.
01:56
So the first thing I had to do was teach her how to use the mouse,
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κ·Έλž˜μ„œ μ €κ°€ 첫 번째둜 κ°€λ₯΄μ³€λ˜ 게 마우슀 μ‚¬μš©λ²•μ΄μ—ˆμ–΄μš”.
01:59
and when I opened up the screen, she moved it across the screen,
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μ €κ°€ μŠ€ν¬λ¦°μ„ 켰을 λ•Œ κ·Έλ…€λŠ” μŠ€ν¬λ¦°μ„ κ°€λ‘œμ§ˆλŸ¬μ„œ μ›€μ§μ˜€μ–΄μš”.
02:05
and she stopped on a character named X the Owl.
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그리고 κ·Έλ…€λŠ” X λΆ€μ—‰μ΄λΌλŠ” μΊλ¦­ν„°μ—μ„œ λ©ˆμ·„μ–΄μš”.
02:09
And when she did that,
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그리고 κ·Έλ…€κ°€ κ·Έλž¬μ„ λ•Œ
02:10
the owl lifted his wing and waved at her.
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κ·Έ 뢀엉이가 λ‚ κ°œλ₯Ό 올리고 κ·Έλ…€μ—κ²Œ 손을 ν”λ“€μ—ˆμ–΄μš”.
02:14
Maria dropped the mouse, pushed back from the table, leaped up
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λ§ˆλ¦¬μ•„λŠ” 마우슀λ₯Ό λ–¨μ–΄νŠΈλ¦¬κ³  ν…Œμ΄λΈ” λ’€λ‘œ κ°”κ³ , λ›°μ–΄μ˜€λ₯΄λ©΄μ„œ
02:17
and started waving frantically back at him.
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λ―ΈμΉœλ“―μ΄ κ·Έ λΆ€μ—‰μ΄ν•œν…Œ 손을 흔듀기 μ‹œμž‘ν–ˆμ–΄μš”.
02:21
Her connection to that character
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κ·Έ 캐릭터에 λŒ€ν•œ κ·Έλ…€μ˜ μ†Œν†΅μ€
02:24
was visceral.
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λ³ΈλŠ₯μ μ΄μ—ˆμ–΄μš”.
02:25
This wasn't a passive screen experience.
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이것은 μˆ˜λ™μ μΈ 슀크린 κ²½ν—˜μ΄ μ•„λ‹ˆμ—ˆμ–΄μš”.
02:28
This was a human experience.
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이것은 μ‚¬λžŒ κ²½ν—˜μ΄μ—ˆμ–΄μš”.
02:32
And it was exactly appropriate for a three-year-old.
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그리고 그것은 3μ‚΄ μ•„μ΄μ—κ²Œ 맀우 μ ν•©ν•œ κ²ƒμ΄μ—ˆμ–΄μš”.
02:36
I've now worked at PBS Kids for more than 15 years,
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μ €λŠ” 15λ…„ λ„˜κ²Œ PBS 아이듀 μ΄λΌλŠ” κ³³μ—μ„œ μΌν•˜κ³  μžˆμ–΄μš”.
02:40
and my work there is focused on harnessing the power of technology
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κΈ°κ³„μ˜ νž˜μ„ ν™œμš©ν•˜λ„λ‘ μ§‘μ€‘ν•˜λŠ”κ²Œ μ €μ˜ μΌμ΄μ—μš”.
02:45
as a positive in children's lives.
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μ•„μ΄λ“€μ˜ 삷에 κΈμ μ μœΌλ‘œμš”.
02:48
I believe that as a society, we're missing a big opportunity.
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μ €λŠ” μš°λ¦¬κ°€ μ‚¬νšŒμ μœΌλ‘œ μ–΄λ–€ 큰 기회λ₯Ό λ†“μΉ˜κ³  μžˆλ‹€κ³  λ―Ώμ–΄μš”.
02:51
We're letting our fear and our skepticism
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이 도ꡬ듀에 λŒ€ν•œ μš°λ¦¬λ“€μ˜ 두렀움과 μ˜μ‹¬λ“€μ΄
02:53
about these devices
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아이듀 삷에 μžˆμ–΄μ„œ
02:55
hold us back from realizing their potential
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잠재λŠ₯λ ₯이 μžˆλ‹€λŠ” 것을
02:57
in our children's lives.
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깨닫지 λͺ»ν•˜κ²Œν•˜κ³  μžˆμ–΄μš”.
03:00
Fear about kids and technology is nothing new;
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아이듀과 기계에 λŒ€ν•œ 두렀움은 μƒˆλ‘œμš΄κ²Œ μ•„λ‹ˆμ˜ˆμš”.
03:03
we've been here before.
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μš°λ¦¬λŠ” 전에 κ²ͺμ–΄ λ΄€μ£ .
03:05
Over 50 years ago, the debate was raging about the newly dominant media:
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50λ…„ λ„˜κ²Œ, μƒˆλ‘­κ²Œ μ§€λ°°ν•œ λŒ€μ€‘λ§€μ²΄λ“€μ— λŒ€ν•œ λ…ΌμŸμ€ κ²©λ ¬ν–ˆμ–΄μš”.
03:10
the television.
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ν…”λ ˆλΉ„μ Όμ΄μ£ .
03:11
That box in the living room?
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거싀에 μžˆλŠ” μ € λ°•μŠ€?
03:13
It might be separating kids from one another.
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그것이 아이듀을 λ‹€λ₯Έ μ•„μ΄λ“€λ‘œλΆ€ν„° λΆ„λ¦¬μ‹œν‚€μ£ .
03:16
It might keep them away from the outside world.
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그것이 λ°–κΉ₯ μ„ΈμƒμœΌλ‘œ λΆ€ν„° λ‹¨μ ˆλ˜κ²Œ λ§Œλ“€μ–΄μš”.
03:20
But this is the moment when Fred Rogers,
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κ·ΈλŸ¬λ‚˜ 이것은 Fred Rogers
03:23
the long-running host of "Mister Rogers' Neighborhood,"
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"λ―ΈμŠ€ν„° λ‘œμ €μŠ€μ˜ 이웃"의 였랜 μ‚¬νšŒμžλŠ”
03:26
challenged society to look at television as a tool,
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μ‚¬νšŒμ— ν…”λ ˆλΉ„μ Όμ„ λ„κ΅¬λ‘œ 보라고 λ„μ „ν•˜λŠ” μˆœκ°„μ΄ μ—ˆμ–΄μš”.
03:31
a tool that could promote emotional growth.
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μ •μ„œμ  μ„±μž₯을 μ΄‰μ§„μ‹œν‚€λŠ” 도ꡬ죠.
03:34
Here's what he did:
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κ·Έκ°€ λ¬΄μ—ˆμ„ ν–ˆλŠ”μ§€ 여기에 μžˆμ–΄μš”.
03:35
he looked out from the screen, and he held a conversation,
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κ·ΈλŠ” ν™”λ©΄ λ°–μœΌλ‘œ λ³΄μ•˜κ³ , κ·ΈλŠ” λŒ€ν™”λ₯Ό λ‚˜λˆ΄μ–΄μš”.
03:39
as if he were speaking to each child individually
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마치 κ·Έκ°€ 각각 μ•„μ΄λ“€μ—κ²Œ
03:43
about feelings.
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λŠλ‚Œμ— λŒ€ν•΄μ„œ λ§ν•˜λŠ” 것 처럼.
03:45
And then he would pause
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그리고 κ·ΈλŠ” μž μ‹œ λ©ˆμ·„μ–΄μš”.
03:47
and let them think about them.
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그리고 아이듀이 μžμ‹ μ— λŒ€ν•΄μ„œ μƒκ°ν•˜κ²Œ λ§Œλ“€μ–΄μš”.
03:51
You can see his influence across the media landscape today,
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μ—¬λŸ¬λΆ„λ“€μ€ 그의 영ν–₯λ ₯을 μ˜€λŠ˜λ‚  λ―Έλ””μ–΄ μ „λ°˜ μ§€ν˜•μ— 거쳐 λ³Ό μˆ˜μžˆμ–΄μš”.
03:54
but at the time, this was revolutionary.
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κ·ΈλŸ¬λ‚˜ κ·Έλ•Œ λ‹Ήμ‹œ, 그것은 혁λͺ…적이 μ—ˆμ–΄μš”.
03:58
He shifted the way we looked at television in the lives of children.
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κ·ΈλŠ” μš°λ¦¬κ°€ μ•„μ΄λ“€μ˜ λˆˆμ—μ„œ TVλ₯Ό λ³΄λŠ” 방식을 λ°”κΏ”λ²„λ Έμ–΄μš”.
04:04
Today it's not just one box.
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μ˜€λŠ˜λ‚  그것은 단지 ν•˜λ‚˜μ˜ λ°•μŠ€κ°€ μ•„λ‹ˆμ—μš”.
04:07
Kids are surrounded by devices.
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아이듀은 기계듀에 μ˜ν•΄ μ—μ›Œ μ‹Έμ—¬μžˆμ–΄μš”.
04:10
And I'm also a parent -- I understand this feeling of anxiety.
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그리고 μ € λ˜ν•œ λΆ€λͺ¨μž…λ‹ˆλ‹€, μ €λŠ” 이런 λΆˆμ•ˆν•΄ν•˜λŠ” λŠλ‚Œμ„ μ΄ν•΄ν•΄μš”.
04:15
But I want us to look at three common fears
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ν•˜μ§€λ§Œ μ €λŠ” μš°λ¦¬λ“€μ΄ 세가지 λ³΄νŽΈν™”λœ 두렀움을 보길 μ›ν•΄μš”.
04:18
that parents have,
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λΆ€λͺ¨λ‹˜ 듀이 가지고 μžˆλŠ”
04:20
and see if we can shift our focus
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그리고 μš°λ¦¬κ°€ 우리의 μ΄ˆμ μ„ 우리 κ°μžμ—κ²Œ
04:23
to the opportunity that's in each of them.
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μžˆλŠ” 기회둜 λ°”κΏ€μˆ˜ μžˆλŠ”μ§€μš”.
04:26
So.
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κ·Έλž˜μ„œμš”.
04:27
Fear number one:
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첫 번째 두렀움
04:29
"Screens are passive.
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"μŠ€ν¬λ¦°λ“€μ€ μˆ˜λ™μ μ΄λ‹€.
04:31
This is going to keep our kids from getting up and moving."
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이것듀이 아이듀이 μΌμ–΄λ‚˜μ„œ μ›€μ§μ΄λŠ”κ²ƒμ„ λ°©ν•΄ν•œλ‹€."
04:35
Chris Kratt and Martin Kratt are zoologist brothers
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Chris Kratt 와 Martin Kratt λŠ” λ™λ¬Όν•™μž ν˜•μ œμ˜ˆμš”.
04:39
who host a show about animals called "Wild Kratts."
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"μ•Όμƒμ˜ Kratts." μ‡Όλ₯Ό ν˜ΈμŠ€νŠΈν•˜μ§€μš”.
04:42
And they approached the PBS team to say,
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그리고 그듀은 PBS νŒ€μ— 말을 ν• λ €κ³  μ ‘κ·Όν–ˆμŠ΅λ‹ˆλ‹€,
04:45
"Can we do something with those cameras
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"각각의 기계에 μ²¨λΆ€λœ μΉ΄λ©”λΌλ‘œ μš°λ¦¬κ°€
04:47
that are built into every device now?
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λ­”κ°€ ν•  수 μžˆλ‚˜μš”?"
04:49
Could those cameras capture a very natural kid play pattern --
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이런 카메라듀이 μžμ—°μŠ€λŸ½κ²Œ 아이듀이 λ†€κ³ μžˆλŠ” μ„±ν–₯을 캑쳐할 수 μžˆμ„κΉŒ.
04:54
pretending to be animals?"
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동물인척 ν•˜λ©΄μ„œ 말야?"
04:57
So we started with bats.
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κ·Έλž˜μ„œ μš°λ¦¬λŠ” λ°•μ₯λ‘œ μ‹œμž‘ν–ˆμ–΄μš”.
05:00
And when kids came in to play this game,
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그리고 아이듀이 이 κ²Œμž„μ„ ν•˜κΈ° μœ„ν•΄ κ°€κΉŒμ΄ 올 λ•Œ
05:02
they loved seeing themselves on-screen with wings.
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그듀은 μžμ‹ λ“€μ΄ λ‚ κ°œλ₯Ό 달린 λͺ¨μŠ΅μ„ 보며 맀우 μ’‹μ•„ν–ˆμ£ .
05:06
But my favorite part of this,
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ν•˜μ§€λ§Œ λ‚΄κ°€ μ’‹μ•„ν•˜λŠ” 뢀뢄은
05:07
when the game was over and we turned off the screens?
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κ·Έ κ²Œμž„μ΄ λλ‚¬μ„λ•Œ μš°λ¦¬λŠ” μŠ€ν¬λ¦°μ„ κΊΌ 버렸죠?
05:11
The kids kept being bats.
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κ·Έ 아이듀은 계속 λ°•μ₯κ°€ λ˜μ–΄μžˆμ–΄μš”.
05:12
They kept flying around the room,
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그듀은 계속 λ°©μ•ˆμ—μ„œ λ‚ μ•„λ‹€λ…”μ£ .
05:14
they kept veering left and right to catch mosquitoes.
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그듀은 λͺ¨κΈ°λ₯Ό 작기 μœ„ν•΄ 쒌우둜 계속 λ‚˜μ•„κ°”μ£ .
05:18
And they remembered things.
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그리고 그듀은 그것듀을 κΈ°μ–΅ν•©λ‹ˆλ‹€.
05:20
They remembered that bats fly at night.
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그듀은 κ·Έ λ°•μ₯λ“€μ΄ 밀에 λ‚ μ•„λ‹€λ‹ˆλŠ” 것을 κΈ°μ–΅ν•©λ‹ˆλ‹€.
05:24
And they remembered that when bats sleep,
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그리고 그듀은 λ°•μ₯λ“€μ΄ 잘 λ•Œ
05:26
they hang upside down and fold their wings in.
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λ‚ κ°œλ₯Ό μ ‘κ³  거꾸둜 λ§€λ‹¬λ €μ„œ μžλŠ”κ²ƒλ„ κΈ°μ–΅ν•©λ‹ˆλ‹€.
05:30
This game definitely got kids up and moving.
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κ·Έ κ²Œμž„μ„ λΆ„λͺ…νžˆ 아이듀을 μΌμ–΄λ‚˜κ³  μ›€μ§μ΄κ²Œ ν•œκ²ƒμ΄μ§€μš”.
05:33
But also, now when kids go outside,
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그리고 λ˜ν•œ, μ§€κΈˆ 아이듀이 밖에 λ‚˜κ°ˆ λ•Œ
05:36
do they look at a bird and think,
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μƒˆν•œλ§ˆλ¦¬λ₯Ό λ³΄λ©΄μ„œ μƒκ°ν•˜μ£ ,
05:39
"How does a bird fly differently than I flew
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" μ–΄λ–»κ²Œ μƒˆλŠ” λ‚΄κ°€ λ°•μ₯μ˜€μ„ λ•Œμ™€
05:41
when I was a bat?"
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λ‹€λ₯΄κ²Œ λ‚ μ•„ λ‹€λ‹ˆμ§€?"
05:44
The digital technology prompted embodied learning
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디지털 κΈ°μˆ μ€ 아이듀이 λ°–κΉ₯ μ„ΈμƒμœΌλ‘œ κ°€μ Έλ‚˜κ°ˆ 수 μžˆλŠ”
05:47
that kids can now take out into the world.
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ꡬ체적인 λ°°μ›€μ˜ ν•™μŠ΅μ„ μ΄‰μ§„μ‹œν‚€μ£ 
05:52
Fear number two:
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두 번째 두렀움
05:55
"Playing games on these screens is just a waste of time.
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" μŠ€ν¬λ¦°μ„ λ³΄λ©΄μ„œ κ²Œμž„μ„ ν•˜λŠ” 것은 μ‹œκ°„ 낭비이닀.
05:58
It's going to distract children from their education."
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그것은 μ•„μ΄λ“€μ˜ κ΅μœ‘μ„ λ°©ν•΄ν•œλ‹€."
06:03
Game developers know
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κ²Œμž„ κ°œλ°œμžλ“€μ€
06:05
that you can learn a lot about a player's skill
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μ—¬λŸ¬λΆ„λ“€μ΄ κ²Œμž„ ν”Œλ ˆμ΄μ–΄λ‘œμ„œ λ§Žμ€ κΈ°μˆ μ„ 배울 수 μžˆλ‹€λŠ” 것을
06:07
by looking at the back-end data:
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ν›„μ§€ν˜• 데이터 베이슀λ₯Ό λ³΄λ©΄μ„œ μ•Œ 수 μžˆμŠ΅λ‹ˆλ‹€.
06:09
Where did a player pause?
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μ–΄λ””μ„œ ν”Œλ ˆμ΄μ–΄κ°€ λ©ˆμ·„μ§€?
06:12
Where did they make a few mistakes before they found the right answer?
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μ™œ 그듀이 정닡을 λ§žμΆ”κΈ°μ „μ— λͺ‡κ°€μ§€ μ‹€μˆ˜λ₯Ό ν–ˆμ§€?
06:15
My team wanted to take that tool set and apply it to academic learning.
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μ €μ˜ νŒ€μ€ 그것을 λ„κ΅¬λ‘œ μ‚Όκ³ μ‹Άμ–΄ν–ˆκ³  그것을 ν•™μ—…μ˜ λ°°μ›€μœΌλ‘œ μ μš©ν•˜κ²Œν–ˆμ–΄μš”
06:21
Our producer in Boston, WGBH,
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우리의 λ³΄μŠ€ν„΄μ— μžˆλŠ” ν”„λ‘œλ“€μ„œ WGBHλŠ”
06:24
created a series of Curious George games
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μˆ˜ν•™μ— μ΄ˆμ μ„λ‘” Curious George
06:27
focused on math.
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κ²Œμž„ μ‹œλ¦¬μ¦ˆλ₯Ό λ§Œλ“€μ—ˆμ–΄μš”.
06:29
And researchers came in and had 80 preschoolers play these games.
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그리고 μ—°κ΅¬μžλ“€μ΄ 듀어와 80λͺ…μ˜ μœ μΉ˜μ›μƒλ“€μ΄ 이 κ²Œμž„λ“€μ„ λ†€κ²Œν–ˆμ–΄μš”
06:35
They then gave all 80 of those preschoolers
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그리고 λ‚˜μ„œ 그듀은 80λͺ…μ˜ μœ μ•„λ“€μ—κ²Œ
06:37
a standardized math test.
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ν‘œμ€€ν™”λœ μˆ˜ν•™ μ‹œν—˜μ„ μ£Όμ—ˆμ–΄μš”.
06:40
We could see early on
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μš°λ¦¬λŠ” 일찍이 이런 κ²Œμž„λ“€μ΄
06:41
that these games were actually helping kids
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μ•„μ΄λ“€μ—κ²Œ μ€‘μš”ν•œ κΈ°μˆ λ“€μ„ μ΄ν•΄μ‹œμΌœ μ£ΌλŠ”λ°
06:43
understand some key skills.
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도움이 λ˜λŠ”κ±Έ λ³Ό μˆ˜μžˆμ—ˆμ–΄μš”.
06:46
But our partners at UCLA wanted us to dig deeper.
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κ·ΈλŸ¬λ‚˜ UCLA 에 μžˆλŠ” 우리 νŒŒνŠΈλ„ˆλ“€μ€ λ”μš± 더 깊게 νŒŒκ³ λ“€κΈΈ μ›ν–ˆμ–΄μš”.
06:50
They focus on data analysis and student assessment.
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그듀은 데이터 뢄석과 학생평가에 μ§‘μ€‘ν•˜μ£ .
06:54
And they wanted to take that back-end game-play data
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그리고 그듀은 마무리 κ²Œμž„ 데이터λ₯Ό 가져와
06:57
and see if they could use it to predict a child's math scores.
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그듀이 ν•œ μ•„μ΄μ˜ μˆ˜ν•™μ μˆ˜λ₯Ό μ˜ˆμƒν•  수 μžˆλŠ”μ§€λ„ 보고 μ‹Άμ–΄ν•©λ‹ˆλ‹€.
07:01
So they made a neural net -- they essentially trained the computer
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그리고 그듀은 신경망을 λ§Œλ“€μ—ˆμŠ΅λ‹ˆλ‹€, 그듀은 이 데이터λ₯Ό μ‚¬μš©ν•˜λ €κ³ 
07:05
to use this data,
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ν•„μˆ˜μ μœΌλ‘œ κ·Έ 컴퓨터λ₯Ό ν›ˆλ ¨ν•˜μ˜€μ–΄μš”.
07:07
and here are the results.
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그리고 여기에 κ·Έ κ²°κ³Όλ“€ μžˆμ–΄μš”.
07:08
This is a subset of the children's standardized math scores.
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이것이 μ•„μ΄λ“€μ˜ ν‘œμ€€ν™”λœ μˆ˜ν•™ μ μˆ˜λ“€μ˜ 뢀뢄집합 μž…λ‹ˆλ‹€.
07:13
And this
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그리고 이것은
07:15
is the computer's prediction of each child's score,
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Curious George games ν”Œλ ˆμ΄ν•œκ±Έ 근거둜 개개인의
07:18
based on playing some Curious George games.
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μ•„μ΄λ“€μ˜ 점수λ₯Ό 컴퓨터가 μ˜ˆμƒν•œ κ²ƒμž…λ‹ˆλ‹€.
07:23
The prediction is astonishingly accurate,
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κ·Έ μ˜ˆμƒμ€ μ•„μ£Ό λ†€λžκ²Œλ„ μ •ν™•ν•΄μš”.
07:25
especially considering the fact that these games weren't built
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특히 μ΄λŸ°κ²Œμž„λ“€μ€ 평가λ₯Ό λͺ©μ μœΌλ‘œ λ§Œλ“€μ–΄μ§„ 것이
07:28
for assessment.
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μ•„λ‹ˆλΌλŠ” μ‚¬μ‹€μž…λ‹ˆλ‹€.
07:30
The team that did this study believes that games like these
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이런 연ꡬλ₯Ό ν•œ νŒ€μ€ μ΄λŸ¬ν•œ κ²Œμž„λ“€μ€ μš°λ¦¬κ°€ μ•„μ΄λ“€μ˜
07:33
can teach us more about a child's cognitive learning
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인지 ν•™μŠ΅λŒ€ν•΄μ„œ ν‘œμ€€ν™”λœ μ‹œν—˜λ³΄λ‹€
07:37
than a standardized test can.
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더 배울수 μžˆλ‹€κ³  λ―ΏμŠ΅λ‹ˆλ‹€.
07:40
What if games could reduce testing time in the classroom?
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λ§Œμ•½μ— κ²Œμž„λ“€μ΄ κ΅μ‹€μ•ˆμ—μ„œμ˜ μ‹œν—˜ μ‹œκ°„μ„ 쀄이면 μ–΄μ°Œλ κΉŒμš”?
07:44
What if they could reduce testing anxiety?
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λ§Œμ•½μ— 그것듀이 μ‹œν—˜ λΆˆμ•ˆμ¦μ„ 쀄이면 μ–΄μ°Œλ κΉŒμš”?
07:48
How could they give teachers snapshots of insight
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μ–΄λ–»κ²Œ 그것듀이 μ„ μƒλ‹˜λ“€μ—κ²Œ κ·Έλ“€μ˜ 개인적인 배움에
07:51
to help them better focus their individualized learning?
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도움을 μ€„μˆ˜μžˆλŠ” 톡찰λ ₯을 κ°€λ₯΄μ³ 쀄 μˆ˜μžˆμ„κΉŒμš”?
07:57
So the third fear I want to address
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μ„Έ 번째 두렀움은
08:00
is the one that I think is often the biggest.
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μ €κ°€ μƒκ°ν•˜κΈ°μ— κ°€μž₯ 큰 κ²ƒμž…λ‹ˆλ‹€.
08:03
And that's this:
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그리고 그것은
08:05
"These screens are isolating me from my child."
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"이런 μŠ€ν¬λ¦°λ“€μ€ λ‚˜λ₯Ό λ‚˜μ˜ μ•„μ΄λ‘œ λΆ€ν„° 고립되게 λ§Œλ“ λ‹€."
08:10
Let's play out a scenario.
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μ‹œλ‚˜λ¦¬μ˜€ ν•˜λ‚˜λ₯Ό ν”Œλ ˆμ΄ν•©μ‹œλ‹€.
08:12
Let's say that you are a parent,
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μ—¬λŸ¬λΆ„μ΄ λΆ€λͺ¨λΌκ³  ν•©μ‹œλ‹€.
08:15
and you need 25 minutes of uninterrupted time
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그리고 당신은 저녁을 λ¨ΉκΈ° μœ„ν•΄ λ°©ν•΄λ˜μ§€μ•Šμ€
08:18
to get dinner ready.
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25뢄이 ν•„μš”ν•˜λ‹€κ³  ν•©μ‹œλ‹€.
08:20
And in order to do that, you hand a tablet to your three-year-old.
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그러기 μœ„ν•΄ νƒœλΈ”λ¦Ώμ„ λ‹Ήμ‹ μ˜ 3μ‚΄ μ•„μ΄μ—κ²Œ 건넀 μ£Όμ£ .
08:23
Now, this is a moment where you probably feel very guilty
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μ§€κΈˆ, μ§€κΈˆ λ°”λ‘œ 이 μˆœκ°„μ΄ μ—¬λŸ¬λΆ„μ΄ ν•œ 행동에 λŒ€ν•΄
08:26
about what you just did.
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맀우 μžμ±…κ°μ„ 느끼죠.
08:29
But now imagine this:
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ν•˜μ§€λ§Œ μ§€κΈˆ 이것을 μƒκ°ν•˜μ„Έμš”.
08:31
Twenty minutes later, you receive a text message.
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20λΆ„ 후에, 항상 μ—¬λŸ¬λΆ„ μ£Όμœ„μ— μžˆλŠ”
08:34
on that cell phone that's always within arm's reach.
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νœ΄λŒ€ν°μœΌλ‘œ 문자 메세지λ₯Ό λ°›μ£ .
08:37
And it says: "Alex just matched five rhyming words.
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그리고 κ·Έ λ¬ΈμžλŠ” " μ•Œλ ‰μŠ€λŠ” 방금 λ‹€μ„― λ‹¨μ–΄μ˜ μš΄μ„ λ§žν˜”μŠ΅λ‹ˆλ‹€.
08:42
Ask him to play this game with you.
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μ—¬λŸ¬λΆ„κ³Ό ν•¨κ»˜ 이 κ²Œμž„μ„ ν”Œλ ˆμ΄ν•˜κ³  싢은지 λ¬Όμ–΄λ³΄μ„Έμš”.
08:44
Can you think of a word that rhymes with 'cat'?
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'Cat' κ³Ό 운이 λ§žλŠ” 단어 ν•˜λ‚˜λ₯Ό 생각해 λ³Ό μˆ˜μžˆλ‚˜μš”?
08:47
Or how about 'ball'?"
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λ˜λŠ” 'ball' μš”?
08:50
In our studies, when parents receive simple tips like these,
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연ꡬ에 λ”°λ₯΄λ©΄, λΆ€λͺ¨λ“€μ€ 이런 κ°„λ‹¨ν•œ νŒμ„ λ°›μ•˜μ„ λ•Œ
08:54
they felt empowered.
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그듀은 νž˜μ„ λΆ€μ—¬λ°›μ£ .
08:56
They were so excited
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그듀은 κ·Έλ“€μ˜ 아이듀과
08:57
to play these games at the dinner table with their kids.
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저녁식사 ν…Œμ΄λΈ”μ—μ„œ 이 κ²Œμž„μ„ ν”Œλ ˆμ΄ ν•˜λŠ” 것에 λŒ€ν•΄ μ¦κ±°μ›Œν–ˆμ£ .
09:00
And the kids loved it, too.
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그리고 κ·Έ 아이듀도 λ„ˆλ¬΄ μ’‹μ•„ν–ˆκ³ μš”.
09:01
Not only did it feel like magic that their parents knew
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λΆ€λͺ¨λ‹˜λ“€μ΄ 아이듀이 μ–΄λ–€ κ²Œμž„μ„ ν•˜λŠ” 것을
09:04
what they had been playing,
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μ•„λŠ” 것이 마술처럼 느껴질 뿐만 μ•„λ‹ˆλΌ
09:06
kids love to play games with their parents.
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아이듀도 κ·Έλ“€μ˜ λΆ€λͺ¨λ‹˜λ“€κ³Ό 같이 ν”Œλ ˆμ΄ ν•˜λŠ” 것을 μ‚¬λž‘ν•˜μ£ .
09:10
Just the act of talking to kids about their media
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단지 μ•„μ΄λ“€μ—κ²Œ κ·Έλ“€μ˜ 맀체λ₯Ό μ–˜κΈ°ν•  수 μžˆλŠ” 행동은
09:14
can be incredibly powerful.
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λ†€λΌμšΈμ •λ„λ‘œ 영ν–₯λ ₯이 μžˆμŠ΅λ‹ˆλ‹€.
09:17
Last summer, Texas Tech University published a study
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μ§€λ‚œ 여름, ν…μ‚¬μŠ€ ν…Œν¬ λŒ€ν•™κ΅λŠ” "λ‹€μ΄μ—˜ ν˜Έλž‘μ΄μ˜ 이웃" μ΄λΌλŠ”
09:20
that the show "Daniel Tiger's Neighborhood" could promote
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TV μ‡Όκ°€ 아이듀 μ‚¬μ΄μ—μ„œ 곡감 λ°œλ‹¬μ„ μ΄‰μ§„μ‹œν‚¬ 수 μžˆλ‹€λŠ”
09:24
the development of empathy among children.
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연ꡬλ₯Ό λ°œν‘œν–ˆμŠ΅λ‹ˆλ‹€.
09:27
But there was a really important catch to this study:
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ν•˜μ§€λ§Œ μ—¬κΈ°μ„œ κ°€μž₯ μ€‘μš”ν•œ 것은
09:30
the greatest benefit was only when parents talked to kids
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κ°€μž₯ 큰 이읡은 λΆ€λͺ¨λ‹˜λ“€μ΄ μ•„μ΄λ“€μ—κ²Œ 무엇을 λ³΄μ•˜λŠ”μ§€
09:35
about what they watched.
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μ–˜κΈ°λ₯Ό ν–ˆμ„ λ•Œμ˜€μŠ΅λ‹ˆλ‹€.
09:37
Neither just watching
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κ·Έλƒ₯ λ³΄λŠ” 것도 μ•„λ‹Œ
09:39
nor just talking about it was enough;
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좩뢄이 λ†€μ•˜λ‹€ λΌλŠ” 말도 μ•„λ‹Œ
09:41
it was the combination that was key.
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쑰합이 κ°€μž₯ μ€‘μš”ν•œ 것이 μ˜€μŠ΅λ‹ˆλ‹€.
09:45
So when I read this study,
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κ·Έλž˜μ„œ μ œκ°€ 이 연ꡬλ₯Ό μ½μ—ˆμ„ λ•Œ
09:46
I started thinking about
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생각을 ν•˜κ²Œ μ‹œμž‘ν–ˆμ£ .
09:47
how rarely parents of preschoolers actually talk to kids about the content
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μ–Όλ§ˆλ‚˜ λ“œλ¬Όκ²Œ λΆ€λͺ¨λ‹˜λ“€μ΄ μ‹€μ œμ μœΌλ‘œ μ•„μ΄λ“€μ—κ²Œ
09:53
of what they're playing and what they're watching.
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무엇을 ν”Œλ ˆμ΄ν•˜κ³  λ³΄λŠ”μ§€ λŒ€ν™”λ₯Ό ν• κΉŒμš”.
09:55
And so I decided to try it with my four-year-old.
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κ·Έλž˜μ„œ λ‚˜λŠ” μ €μ˜ 4μ‚΄ μ•„μ΄μ—κ²Œ μ‹œλ„ν•˜κΈ°λ‘œ κ²°μ‹¬ν–ˆμ–΄μš”.
09:58
I said,
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μ €λŠ” λ§ν–ˆμ£ ,
09:59
"Were you playing a car game earlier today?"
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" 였늘 일찍이 μ°¨ κ²Œμž„ν•˜κ³  μžˆμ—ˆλ‹ˆ?"
10:03
And Benjamin perked up and said,
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그리고 λ²€μžλ―Όμ€ ν™œκΈ°μ°¨κ²Œ λ§ν–ˆμ£ .
10:05
"Yes! And did you see that I made my car out of a pickle?
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"λ„€! λ‚΄κ°€ ν”Όν΄λ‘œ λ‚΄ μ°¨λ₯Ό λ§Œλ“œλŠ”κ²ƒμ„ λ³΄μ•˜λ‚˜μš”?
10:09
It was really hard to open the trunk."
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트렁크λ₯Ό μ—΄κΈ° 맀우 νž˜λ“€μ—ˆμ–΄μš”."
10:11
(Laughter)
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(μ›ƒμŒ)
10:12
This hilarious conversation about what was fun in the game
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κ²Œμž„μ—μ„œ 무엇이 μž¬λ―Έμžˆμ—ˆλŠ”μ§€
10:16
and what could have been better
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무엇을 더 λ‚³μ•˜μ„μ§€μ— λŒ€ν•œ 우슀꽝 슀러운 λŒ€ν™”λŠ”
10:18
continued all the way to school that morning.
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κ·Έ λ‚  μ•„μΉ¨ ν•™κ΅κ°€λŠ” κΈΈκΉŒμ§€ 계속됐죠.
10:24
I'm not here to suggest to you that all digital media is great for kids.
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μ €λŠ” λͺ¨λ“  디지털 맀체가 μ•„μ΄λ“€μ—κ²Œ μ’‹λ‹€κ³  ν•˜λŠ” 게 μ•„λ‹ˆμ—μš”.
10:29
There are legitimate reasons for us to be concerned
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μš”μ¦˜ μ•„μ΄λ“€μ˜ 슀크린 λ‚΄μš©λ¬Όμ— λŒ€ν•΄
10:32
about the current state of children's content
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μš°λ¦¬κ°€ κ±±μ •ν•΄μ•Όν•  νƒ€λ‹Ήν•œ
10:34
on these screens.
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μ΄μœ λ“€μ΄ μžˆμ–΄μš”.
10:36
And it's right for us to be thinking about balance:
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그리고 μš°λ¦¬κ°€ κ· ν˜•μ„ μƒκ°ν•˜λŠ” 것은 λ§žμŠ΅λ‹ˆλ‹€.
10:39
Where do screens fit against all the other things
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화면은 ν•œ 아이가 배우고 μ„±μž₯ν•˜κΈ° μœ„ν•΄μ„œ
10:43
that a child needs to do to learn and to grow?
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ν•΄μ•Όν•  일을 λ§žμ„œ 어디에 μ ν•©ν•œκ°€μš”?
10:48
But when we fixate on our fears about it,
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ν•˜μ§€λ§Œ μš°λ¦¬κ°€ 우리의 두렀움은 μ •μ°©μ‹œν‚¬ λ•Œ
10:50
we forget a really major point,
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μš°λ¦¬λŠ” κ°€μž₯ 큰 μš”μ μ„ μžƒμ–΄λ²„λ¦¬μ£ ,
10:53
and that is, that kids are living in the same world that we live in,
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그리고 그건, 아이듀은 μš°λ¦¬κ°€ μ‚΄κ³  μžˆλŠ” 같은 세계을 μ‚΄κ³  있죠.
10:57
the world where the grownups check their phones
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κ·Έ μ„Έκ³„μ†μ—λŠ” μ–΄λ₯Έλ“€μ€ ν•˜λ£¨μ—
11:00
more than 50 times a day.
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50번 λ„˜κ²Œ κ·Έλ“€μ˜ νœ΄λŒ€ν°μ„ ν™•μΈν•˜μ£ .
11:03
Screens are a part of children's lives.
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화면은 아이듀 μ‚·μ˜ μΌλΆ€μž…λ‹ˆλ‹€.
11:07
And if we pretend that they aren't,
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그리고 λ§Œμ•½ μš°λ¦¬κ°€ 그것이 μ•„λ‹Œ 척을 ν•œλ‹€λ˜κ°€
11:10
or if we get overwhelmed by our fear,
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λ§Œμ•½ μš°λ¦¬κ°€ 두렀움에 압도 λ‹Ήν•  λ•Œ
11:13
kids are never going to learn how and why to use them.
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아이듀은 이것듀을 μ–΄λ–»κ²Œ 그리고 μ™œ μ‚¬μš©ν•˜λŠ”μ§€ μ ˆλŒ€λ‘œ λ°°μš°μ§€ λͺ»ν•©λ‹ˆλ‹€.
11:19
What if we start raising our expectations
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λ§Œμ•½ μš°λ¦¬κ°€ 이런 맀체에 λŒ€ν•΄ κΈ°λŒ€μΉ˜λ₯Ό 높이기 μ‹œμž‘ν•˜λ©΄ μ–΄λ–¨κΉŒμš”?
11:23
for this media?
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11:24
What if we start talking to kids regularly
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λ§Œμ•½μ— μš°λ¦¬κ°€ μ•„μ΄λ“€μ—κ²Œ ν™”λ©΄ 속에 μžˆλŠ” λ‚΄μš©λ¬Όμ΄ 어떀지
11:27
about the content on these screens?
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μ •κΈ°μ μœΌλ‘œ λŒ€ν™”λ₯Ό ν•˜λ©΄ μ–΄λ–¨κΉŒμš”?
11:29
What if we start looking for the positive impacts
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λ§Œμ•½μ— μš°λ¦¬κ°€ 이런 기술이 우리 아이듀 삷에 긍적적인
11:33
that this technology can have in our children's lives?
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영ν–₯을 μ€€λ‹€κ³  보면 μ–΄λ–¨κΉŒμš”?
11:38
That's when the potential of these tools can become a reality.
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κ·Έλ•Œ λΉ„λ‘œμ†Œ μ΄λŸ¬ν•œ λ„κ΅¬μ˜ 잠재λ ₯이 ν˜„μ‹€μ΄ λ˜λŠ” 것이죠.
11:43
Thank you.
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κ°μ‚¬ν•©λ‹ˆλ‹€.
11:44
(Applause)
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( λ°•μˆ˜)
이 μ›Ήμ‚¬μ΄νŠΈ 정보

이 μ‚¬μ΄νŠΈλŠ” μ˜μ–΄ ν•™μŠ΅μ— μœ μš©ν•œ YouTube λ™μ˜μƒμ„ μ†Œκ°œν•©λ‹ˆλ‹€. μ „ 세계 졜고의 μ„ μƒλ‹˜λ“€μ΄ κ°€λ₯΄μΉ˜λŠ” μ˜μ–΄ μˆ˜μ—…μ„ 보게 될 κ²ƒμž…λ‹ˆλ‹€. 각 λ™μ˜μƒ νŽ˜μ΄μ§€μ— ν‘œμ‹œλ˜λŠ” μ˜μ–΄ μžλ§‰μ„ 더블 ν΄λ¦­ν•˜λ©΄ κ·Έκ³³μ—μ„œ λ™μ˜μƒμ΄ μž¬μƒλ©λ‹ˆλ‹€. λΉ„λ””μ˜€ μž¬μƒμ— 맞좰 μžλ§‰μ΄ μŠ€ν¬λ‘€λ©λ‹ˆλ‹€. μ˜κ²¬μ΄λ‚˜ μš”μ²­μ΄ μžˆλŠ” 경우 이 문의 양식을 μ‚¬μš©ν•˜μ—¬ λ¬Έμ˜ν•˜μ‹­μ‹œμ˜€.

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