Tim Brown: Tales of creativity and play

324,456 views ・ 2008-11-10

TED


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翻译人员: Manlai YOU 校对人员: Chun-wen Chen
00:16
This is a guy named Bob McKim.
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这位仁兄, 这位仁兄叫做博布‧马金。
00:19
He was a creativity researcher in the '60s and '70s,
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'60、'70 年代时他是创造力研究者,
00:24
and also led the Stanford Design Program.
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同时负责史丹福大学的设计学程。
00:27
And in fact, my friend and IDEO founder, David Kelley,
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事实上,我的朋友兼 IDEO 创办人大卫‧凯利,
00:30
who’s out there somewhere, studied under him at Stanford.
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他也在场,曾在史丹福当他的学生。
00:36
And he liked to do an exercise with his students
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他喜欢要学生做一个练习
00:42
where he got them to take a piece of paper
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要他们拿一张纸
00:47
and draw the person who sat next to them, their neighbor,
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画坐在身边的人,他们的邻座,
00:51
very quickly, just as quickly as they could.
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很快地画,越快越好。
00:53
And in fact, we’re going to do that exercise right now.
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事实上,我们就要来做那个练习。
00:56
You all have a piece of cardboard and a piece of paper.
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你们都有一片纸板和一张纸。
00:59
It’s actually got a bunch of circles on it.
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它有着一堆的圆圈在上面。
01:00
I need you to turn that piece of paper over;
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我要你们把纸翻过来,
01:01
you should find that it’s blank on the other side.
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背面是空白的,是吧?
01:04
And there should be a pencil.
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也该有一枝铅笔。
01:07
And I want you to pick somebody that’s seated next to you,
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我要你找个坐在你旁边的人,
01:11
and when I say, go, you’ve got 30 seconds to draw your neighbor, OK?
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当我说「开始」,你用 30 秒画你的邻座,好吗?
01:19
So, everybody ready? OK. Off you go.
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都预备好了吗?好了?开始。
01:24
You’ve got 30 seconds, you’d better be fast.
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你有 30 秒,最好画快些。
01:27
Come on: those masterpieces ...
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加油,画出杰作。
01:40
OK? Stop. All right, now.
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好?停。很好,到了。
01:43
(Laughter)
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(笑声)
01:45
Yes, lot’s of laughter. Yeah, exactly.
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是呀,很多笑声。就是这样。
01:48
Lots of laughter, quite a bit of embarrassment.
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很多笑声,有点难为情。
01:51
(Laughter)
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(笑声)
01:52
Am I hearing a few "sorry’s"? I think I’m hearing a few sorry’s.
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有人说「不好意思」?我猜我听到有人说「不好意思」。
01:57
Yup, yup, I think I probably am.
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对,对,我有听到。
01:59
And that’s exactly what happens every time,
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那正是每次都有的事,
02:03
every time you do this with adults.
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每次你要大人做这个。
02:05
McKim found this every time he did it with his students.
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马金每次要学生做,都发现这样。
02:08
He got exactly the same response: lots and lots of sorry’s.
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得到的反应完全一样:许许多多「不好意思」。
02:12
(Laughter)
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(笑声)
02:13
And he would point this out as evidence
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他会指出这是证据
02:17
that we fear the judgment of our peers,
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我们害怕同侪的评断,
02:20
and that we’re embarrassed about showing our ideas
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我们不好意思展现自己的构想
02:24
to people we think of as our peers, to those around us.
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给我们的同侪,给周边的人。
02:28
And this fear is what causes us
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就是这种害怕使我们
02:32
to be conservative in our thinking.
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变成思想上保守。
02:35
So we might have a wild idea,
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我们或许有个狂野的想法,
02:37
but we’re afraid to share it with anybody else.
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但我们怕和任何人分享。
02:40
OK, so if you try the same exercise with kids,
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好,如果你要儿童做同样的练习,
02:43
they have no embarrassment at all.
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他们一点都不会难为情。
02:46
They just quite happily show their masterpiece
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他们都高兴地展现自己的杰作
02:48
to whoever wants to look at it.
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给任何想看它的人。
02:53
But as they learn to become adults,
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但当他们学着长大,
02:56
they become much more sensitive to the opinions of others,
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他们对别人的意见变得大为敏感,
02:59
and they lose that freedom and they do start to become embarrassed.
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而失去了那个自由,也开始变得难为情。
03:04
And in studies of kids playing, it’s been shown
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研究游戏中的儿童,已经一次次
03:07
time after time that kids who feel secure,
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证明了只要孩子们觉得安心、
03:11
who are in a kind of trusted environment --
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是在一种信赖的环境里,
03:14
they’re the ones that feel most free to play.
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他们就越觉得能尽兴去玩。
03:20
And if you’re starting a design firm, let’s say,
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例如说,你计划要成立一家设计公司,
03:23
then you probably also want to create
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你因此可能也要规划一个地方
03:27
a place where people have the same kind of security.
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让人感到有安全感。
03:30
Where they have the same kind of security to take risks.
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那里他有敢去冒险的安全感。
03:33
Maybe have the same kind of security to play.
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也许有敢去游戏的安全感。
03:37
Before founding IDEO, David said that what he wanted to do
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创立 IDEO 之前,大卫说他想做的是
03:42
was to form a company where all the employees are my best friends.
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组一家员工全是他的好朋友的公司。
03:48
Now, that wasn’t just self-indulgence.
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那并不是只自我陶醉。
03:51
He knew that friendship is a short cut to play.
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他知道,友谊是游戏的关键。
03:57
And he knew that it gives us a sense of trust,
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他知道,那给我们信赖感,
04:02
and it allows us then to take the kind of creative risks
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也容许我们去冒创意风险
04:05
that we need to take as designers.
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就是设计师都要冒的风险。
04:08
And so, that decision to work with his friends --
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所以那种想和朋友一起工作的决定 -
04:12
now he has 550 of them -- was what got IDEO started.
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如今他有 550 位 - 是 IDEO 的缘起。
04:19
And our studios, like, I think, many creative workplaces today,
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而我们的工作室,像今天的许多创意工作区一样,
04:23
are designed to help people feel relaxed:
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其设计是要帮助人们觉得放松。
04:26
familiar with their surroundings,
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熟悉他们的周遭,
04:29
comfortable with the people that they’re working with.
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自在地与同事一起工作。
04:33
It takes more than decor, but I think we’ve all seen that
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它不只是装潢,我想你们都知道,
04:36
creative companies do often have symbols in the workplace
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创意公司往往在工作区都有个「象征」
04:41
that remind people to be playful,
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可以提醒人要敢玩,
04:44
and that it’s a permissive environment.
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以及那是个容许放肆的环境。
04:47
So, whether it’s this microbus meeting room
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因此不论是这个箱型车会议室
04:49
that we have in one our buildings at IDEO;
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就在 IDEO 的一栋大楼里,
04:51
or at Pixar, where the animators work in wooden huts and decorated caves;
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或在匹克萨,动画师们在木屋及装饰的洞穴里工作。
04:57
or at the Googleplex, where
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或在谷歌城,你知道的,
04:59
it’s famous for its [beach] volleyball courts,
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它有名的是沙滩排球场,
05:00
and even this massive dinosaur skeleton with pink flamingos on it.
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以及这个巨大的恐龙骨骼及上面的红鹤。
05:04
Don’t know the reason for the pink flamingos,
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不懂红鹤的理由是什么,
05:06
but anyway, they’re there in the garden.
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但是总之,它们就在庭院里。
05:08
Or even in the Swiss office of Google,
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或者,甚至瑞士的谷歌办公室,
05:10
which perhaps has the most wacky ideas of all.
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这里有或许是最搞怪的点子。
05:12
And my theory is, that’s so the Swiss can prove
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我的理论是这样的:瑞士可以证明给
05:14
to their Californian colleagues that they’re not boring.
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加州同事们说,他们不会无聊。
05:17
So they have the slide, and they even have a fireman’s pole.
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他们有滑梯,他们甚至有消防队的钢管。
05:20
Don’t know what they do with that, but they have one.
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不知他们拿那个做什么,但他们就是有。
05:21
So all of these places have these symbols.
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因此, 所有这些地方都有这些「象征」。
05:24
Now, our big symbol at IDEO is actually
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而我们在 IDEO 的大「象征」,实际上
05:27
not so much the place, it’s a thing.
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并不是个地点,而是件物品。
05:29
And it’s actually something that we invented a few years ago,
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它实际上是我们几年前发明的东西,
05:32
or created a few years ago.
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或几年前创造出来的。
05:33
It’s a toy; it’s called a "finger blaster."
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那是个玩具,叫做 「弹射镖」。
05:36
And I forgot to bring one up with me.
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我忘了带一个上来。
05:38
So if somebody can reach under the chair that’s next to them,
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谁可以到旁边那把椅子下,
05:41
you’ll find something taped underneath it.
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你可以找到就贴在座垫底下。
05:43
That’s great. If you could pass it up. Thanks, David, I appreciate it.
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很好。请递给我。谢谢你大卫,感谢。
05:46
So this is a finger blaster, and you will find that every one of you
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这就是弹射镖,你们都可以找到一个
05:50
has got one taped under your chair.
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贴在你的座垫下。
05:53
And I’m going to run a little experiment. Another little experiment.
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我要来个小实验。另一个小实验。
05:57
But before we start, I need just to put these on.
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但是开始前,我要戴上这个。
06:00
Thank you. All right.
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谢谢。好了。
06:02
Now, what I’m going to do is, I’m going to see how --
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现在,我要做的是:我要看如何 -
06:05
I can’t see out of these, OK.
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我看不到,好了。
06:06
I’m going to see how many of you at the back of the room
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我要看有多少位坐在房间后面的
06:08
can actually get those things onto the stage.
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可以把这些东西射上舞台。
06:10
So the way they work is, you know,
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使用方法是,你知道的,
06:12
you just put your finger in the thing,
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把手指套进去,
06:15
pull them back, and off you go.
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向后拉,放开就射出了。
06:18
So, don’t look backwards. That’s my only recommendation here.
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不要回头看。这是我唯一的建议。
06:23
I want to see how many of you can get these things on the stage.
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所以我要看有多少人能把它射上舞台。
06:25
So come on! There we go, there we go. Thank you. Thank you. Oh.
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开始了!来吧、来吧。谢谢、谢谢。噢。
06:28
I have another idea. I wanted to -- there we go.
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我有另一个想法。我要 - 来吧。
06:31
(Laughter)
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(笑声)
06:35
There we go.
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来吧。
06:36
(Laughter)
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(笑声)
06:40
Thank you, thank you, thank you.
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谢谢、谢谢、谢谢。
06:41
Not bad, not bad. No serious injuries so far.
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不错、不错。还没有严重伤害。
06:45
(Laughter)
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(笑声)
06:49
Well, they’re still coming in from the back there;
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嗯,它们继续从后方飞过来:
06:54
they’re still coming in.
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继续飞过来。
06:55
Some of you haven’t fired them yet.
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有些人还没有发射。
06:56
Can you not figure out how to do it, or something?
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你不知如何射,或怎么了
06:58
It’s not that hard. Most of your kids figure out how to do this
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并不难的。大部分小孩都会射
07:01
in the first 10 seconds, when they pick it up.
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拿到后十秒内就会了。
07:04
All right. This is pretty good; this is pretty good.
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好了。很好、很好。
07:06
Okay, all right. Let’s -- I suppose we'd better...
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好了。我想我们最好...
07:12
I'd better clear these up out of the way;
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我最好清理一下场地
07:13
otherwise, I’m going to trip over them.
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否则我会踏到它们。
07:15
All right. So the rest of you can save them
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好。其他人可以留着它
07:18
for when I say something particularly boring,
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如果我讲得特别无聊时,
07:20
and then you can fire at me.
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就拿来射我。
07:21
(Laughter)
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(笑声)
07:23
All right. I think I’m going to take these off now,
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好了。我要把它脱下,
07:24
because I can’t see a damn thing when I’ve -- all right, OK.
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因为我看不到东西 - 好了,好。
07:28
So, ah, that was fun.
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所以,啊,那真好玩。
07:32
(Laughter)
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(笑声)
07:34
All right, good.
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好了,好。
07:36
(Applause)
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(鼓掌)
07:38
So, OK, so why?
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所以,好,为什么?
07:40
So we have the finger blasters. Other people have dinosaurs, you know.
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所以我们有弹射镖,其他人有恐龙,你知道的。
07:43
Why do we have them? Well, as I said,
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为何我们要有它?嗯,我说过,
07:45
we have them because we think maybe playfulness is important.
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我们有它,因为我们认为:好玩是重要的。
07:49
But why is it important?
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但是,为什么重要?
07:51
We use it in a pretty pragmatic way, to be honest.
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我们用它在实用上,老实说。
07:54
We think playfulness helps us get to better creative solutions.
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我们认为:好玩帮我们找到更有创意的解答。
07:59
Helps us do our jobs better,
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帮我们做得更好,
08:01
and helps us feel better when we do them.
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当我们做事时,帮我们感觉更好。
08:03
Now, an adult encountering a new situation --
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现在,大人遇到了新的情况 -
08:07
when we encounter a new situation we have a tendency
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当我们遇到新情况,我们倾向
08:10
to want to categorize it just as quickly as we can, you know.
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要将它尽快归类。
08:13
And there’s a reason for that: we want to settle on an answer.
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这是有道理的。我们想找个解答。
08:19
Life’s complicated; we want to figure out
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生活是复杂的。我们要尽快
08:22
what’s going on around us very quickly.
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弄清楚四周的状况。
08:23
I suspect, actually, that the evolutionary biologists
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我猜,实际上演化论生物学者
08:25
probably have lots of reasons [for] why we want
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或许有很多理由可说明为何
08:27
to categorize new things very, very quickly.
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我们要尽快归类事情。
08:30
One of them might be, you know,
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其中一个理由也许是,
08:32
when we see this funny stripy thing:
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当我们看到个怪条纹的东西,
08:33
is that a tiger just about to jump out and kill us?
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那是老虎要跳出来吃人吗?
08:36
Or is it just some weird shadows on the tree?
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或者只是树上的一些怪影?
08:37
We need to figure that out pretty fast.
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我们必须很快弄清楚。
08:39
Well, at least, we did once.
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嗯,至少我们做过一次。
08:40
Most of us don’t need to anymore, I suppose.
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我猜,我们大部分都不必再做。
08:42
This is some aluminum foil, right? You use it in the kitchen.
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这是铝箔,对吧?你在厨房里用它。
08:44
That’s what it is, isn’t it? Of course it is, of course it is.
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就是那样,不是吗?当然是的、当然是的。
08:47
Well, not necessarily.
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嗯,未必吧。
08:49
(Laughter)
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(笑声)
08:51
Kids are more engaged with open possibilities.
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小孩更愿意接受开放的可能性。
08:54
Now, they’ll certainly -- when they come across something new,
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他们将必然 - 当他们遇到新的事情,
08:56
they’ll certainly ask, "What is it?"
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他们将必然会问:这是什么?
08:58
Of course they will. But they’ll also ask, "What can I do with it?"
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当然他们会。但他们也会问:我能用它做什么?
09:01
And you know, the more creative of them
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而你知道,比较有创意的小孩
09:03
might get to a really interesting example.
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将会得到真正有趣的例子。
09:06
And this openness is the beginning of exploratory play.
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这种开放是探索游戏的开始。
09:11
Any parents of young kids in the audience? There must be some.
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观众中有人有小孩吗? 一定是有的。
09:14
Yeah, thought so. So we’ve all seen it, haven’t we?
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呀,想必如此。因此我们都看到了,不是吗?
09:17
We’ve all told stories about how, on Christmas morning,
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我们都说过在圣诞节早上的故事,
09:20
our kids end up playing with the boxes
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孩子们竟然在玩纸箱,
09:22
far more than they play with the toys that are inside them.
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而不玩包在里面的玩具。
09:25
And you know, from an exploration perspective,
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你知道的,从探索的角度看,
09:29
this behavior makes complete sense.
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这种行为是有道理的。
09:31
Because you can do a lot more with boxes than you can do with a toy.
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因为箱子可以玩的方式比玩具多得多。
09:34
Even one like, say, Tickle Me Elmo --
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举例而言:像「搔癢娃娃」,
09:37
which, despite its ingenuity, really only does one thing,
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它虽有原创性,却只有一个用途,
09:40
whereas boxes offer an infinite number of choices.
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而箱子却有无限的选择。
09:47
So again, this is another one of those playful activities
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再一次,这又是一个好玩的活动,
09:49
that, as we get older, we tend to forget and we have to relearn.
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当我们长大后,我们倾向忘记,而要重新学习。
09:54
So another one of Bob McKim’s favorite exercises
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因此,博布‧马金的另一个喜爱的练习
09:57
is called the "30 Circles Test."
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叫做「30 圈测验」。
09:58
So we’re back to work. You guys are going to get back to work again.
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因此我们回来工作。你们都要回来工作。
10:01
Turn that piece of paper that you did the sketch on
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把刚才画图的纸翻过来,
10:03
back over, and you’ll find those 30 circles printed on the piece of paper.
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背面印有 30 个圆圈。
10:07
So it should look like this. You should be looking at something like this.
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就是这样。你看到的就像这个。
10:09
So what I’m going to do is, I’m going to give you minute,
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我要做什么呢,我要给你一分钟,
10:12
and I want you to adapt as many of those circles as you can
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我要你尽量利用这些圆圈,
10:15
into objects of some form.
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画成某些物品。
10:17
So for example, you could turn one into a football,
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例如,你可以把一个画成足球,
10:19
or another one into a sun. All I’m interested in is quantity.
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或另一个画成太阳。我要的是数量。
10:22
I want you to do as many of them as you can,
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我要你尽可能画越多越好,
10:25
in the minute that I’m just about to give you.
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利用我将给你的一分钟。
10:28
So, everybody ready? OK? Off you go.
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准备好了吗?好吗?开始。
10:46
Okay. Put down your pencils, as they say.
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好了。请放下铅笔。
10:50
So, who got more than five circles figured out?
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谁画超过五个?
10:53
Hopefully everybody? More than 10?
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应该是每个人?超过 10 个?
10:55
Keep your hands up if you did 10.
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如果画满 10 个的,请举手。
10:57
15? 20? Anybody get all 30?
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15?20?有人画满 30 个?
11:00
No? Oh! Somebody did. Fantastic.
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没有?喔!有人做到了。好极了。
11:03
Did anybody to a variation on a theme? Like a smiley face?
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有人用同一主题去变化吗?如笑脸?
11:08
Happy face? Sad face? Sleepy face? Anybody do that?
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快乐脸?悲伤脸?瞌睡脸?有人吗?
11:13
Anybody use my examples? The sun and the football?
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有人用我的例子吗?太阳、足球?
11:17
Great. Cool. So I was really interested in quantity.
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很好。酷。我要的是数量。
11:21
I wasn’t actually very interested in whether they were all different.
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实际上我不在意它们是否都差别很大。
11:24
I just wanted you to fill in as many circles as possible.
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我只是要你们尽量使用圆圈。
11:27
And one of the things we tend to do as adults, again, is we edit things.
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大人的另一个倾向,会去编辑东西。
11:32
We stop ourselves from doing things.
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我们停住自己,不再去做。
11:33
We self-edit as we’re having ideas.
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我们一有想法就自我编辑它。
11:35
And in some cases, our desire to be original is actually a form of editing.
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有时候,我们想要有原创性,其实是一种编辑。
11:41
And that actually isn’t necessarily really playful.
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而实际上未必真的好玩。
11:45
So that ability just to go for it and explore lots of things,
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因此那种往前探索许多事物的能力,
11:50
even if they don’t seem that different from each other,
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即使它们彼此并不那么不同,
11:52
is actually something that kids do well, and it is a form of play.
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实际上小孩子做得很好,是一种游戏。
11:58
So now, Bob McKim did another
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因此,现在博布‧马金做了另一个 -
12:00
version of this test
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测验的另一个版本,
12:01
in a rather famous experiment that was done in the 1960s.
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一个颇有名的实验,在 1960 年代。
12:05
Anybody know what this is? It’s the peyote cactus.
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有人知道这是什么吗?是皮约特仙人掌。
12:10
It’s the plant from which you can create mescaline,
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用它可以制造美斯卡灵,
12:12
one of the psychedelic drugs.
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一种迷幻剂。
12:14
For those of you around in the '60s, you probably know it well.
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'60 年代的人或许知道。
12:15
McKim published a paper in 1966, describing an experiment
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马金在 1966 年发表了一篇论文,描述一个实验
12:21
that he and his colleagues conducted
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由他和他的同事执行的,
12:22
to test the effects of psychedelic drugs on creativity.
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测试迷幻药对创造力的影响。
12:26
So he picked 27 professionals -- they were
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因此他挑选了 27 名专业人士。他们是:
12:33
engineers, physicists, mathematicians, architects,
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工程师、物理学者、数学家、建筑师、
12:35
furniture designers even, artists --
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家具设计师、还有艺术家。
12:38
and he asked them to come along one evening,
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他请他们某个晚上过来
12:41
and to bring a problem with them that they were working on.
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带个他们正在处理的问题。
12:48
He gave each of them some mescaline,
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他给每个人吃一些美斯卡灵,
12:50
and had them listen to some nice, relaxing music for a while.
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让他们听一下好听、轻松的音乐。
12:54
And then he did what’s called the Purdue Creativity Test.
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接着他要他们做所谓的「普度创造力测验」。
13:00
You might know it as, "How many uses can you find for a paper clip?"
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也许你知道,就是:想出回形针有多少用途?
13:03
It’s basically the same thing as the 30 circles thing that I just had you do.
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基本上和我要你们做的 30 个圆圈一样。
13:07
Now, actually, he gave the test before the drugs
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实际上,用药前他也有做测验,
13:09
and after the drugs, to see
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用药后也有,要比较 -
13:13
what the difference was in people’s
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人们在产生构想的熟练度
13:15
facility and speed with coming up with ideas.
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和速度上有何不同。
13:18
And then he asked them to go away
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接着他要他们离开
13:19
and work on those problems that they’d brought.
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开始处理带来的问题。
13:23
And they’d come up with a bunch of
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他们都产生了一大堆的
13:25
interesting solutions -- and actually, quite
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有趣解答,实际上都相当
13:27
valid solutions -- to the things that they’d been working on.
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具体的解答用在正处理的问题上。
13:30
And so, some of the things that they figured out,
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他们想出的一些点子,
13:31
some of these individuals figured out;
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这些受试者想出的...
13:33
in one case, a new commercial building and designs for houses
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如:新的商业大楼和住屋设计
13:36
that were accepted by clients;
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被客户接受了。
13:37
a design of a solar space probe experiment;
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太阳的太空探测实验设计。
13:41
a redesign of the linear electron accelerator;
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线性电子加速器的再设计、
13:46
an engineering improvement to a magnetic tape recorder --
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录音磁带的工程改进。
13:48
you can tell this is a while ago;
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- 这是好几年前的事。
13:49
the completion of a line of furniture;
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完成家具产品线,
13:53
and even a new conceptual model of the photon.
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甚至光子的新概念模型。
13:56
So it was a pretty successful evening.
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因此,这是个蛮成功的夜晚。
13:58
In fact, maybe this experiment was the reason that Silicon Valley
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也许这个实验是硅谷为什么
14:02
got off to its great start with innovation.
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在创新上能有那么大的突破。
14:05
We don’t know, but it may be.
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我们未得而知,但有可能的。
14:06
We need to ask some of the CEOs
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我们要问几位执行长
14:07
whether they were involved in this mescaline experiment.
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他们是否参加了这个美斯卡灵实验。
14:09
But really, it wasn’t the drugs that were important;
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真的,重要的不是药,
14:13
it was this idea that what the drugs did
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而是实验的发现:
14:14
would help shock people out of their normal way of thinking,
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药可以帮人跳出平常的思维方式。
14:17
and getting them to forget the adult behaviors
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让人忘记大人的行为
14:21
that were getting in the way of their ideas.
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这些行为有碍创意。
14:24
But it’s hard to break our habits, our adult habits.
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但是很难改变习惯,我们的大人习惯。
14:28
At IDEO we have brainstorming rules written on the walls.
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在 IDEO,我们把脑力激荡规则写在墙上。
14:32
Edicts like, "Defer judgment," or "Go for quantity."
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昭告如下:「延后判断」,或「追求数量」。
14:36
And somehow that seems wrong.
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好像这样也不对。
14:37
I mean, can you have rules about creativity?
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我是说,创造力可以有规则吗?
14:39
Well, it sort of turns out that we need rules
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好像我们需要规则
14:41
to help us break the old rules and norms
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来帮我们打破旧规则及常态
14:44
that otherwise we might bring to the creative process.
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否则我们又把它放到创造过程里。
14:48
And we’ve certainly learnt that over time,
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当然长时来我们已学会它,
14:49
you get much better brainstorming,
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可以有较好的脑力激荡,
14:51
much more creative outcomes when everybody does play by the rules.
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有更具创意的产出,只要大家遵守规则。
14:57
Now, of course, many designers, many individual designers,
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当然,许多设计师、个人设计师,
15:00
achieve this is in a much more organic way.
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以更有机的方式达成这个。
15:02
I think the Eameses are wonderful examples of experimentation.
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我认为,伊姆斯夫妇是实验的最佳实例。
15:07
And they experimented with plywood for many years
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他们多年实验各种合板
15:10
without necessarily having one single goal in mind.
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未必心中先有单一目标。
15:13
They were exploring following what was interesting to them.
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他们循着他们的兴趣探索。
15:17
They went from designing splints for wounded soldiers
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他们当初是要设计伤兵的断骨夹板
15:19
coming out of World War II and the Korean War, I think,
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我想,是为二战及韩战的伤兵。
15:22
and from this experiment they moved on to chairs.
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从这个实验,他们进展到各种椅子。
15:24
Through constant experimentation with materials,
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经由不断的材料实验,
15:26
they developed a wide range of iconic solutions
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发展了广范围的经典解答
15:29
that we know today, eventually resulting in,
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现在我们都知道,后来导致
15:31
of course, the legendary lounge chair.
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那个传奇的靠椅。
15:33
Now, if the Eameses had stopped with that first great solution,
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如果伊姆斯停止在那个伟大的解答,
15:36
then we wouldn’t be the beneficiaries of so many
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我们受益的将没有那么多
15:39
wonderful designs today.
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今日的绝佳设计。
15:42
And of course, they used experimentation in all aspects of their work,
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当然,他们把实验用在工作的所有面向。
15:46
from films to buildings, from games to graphics.
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从影片到建筑、从游戏到图文。
15:52
So, they’re great examples, I think, of exploration
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因此我想,他们是绝佳的设计探索
15:56
and experimentation in design.
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和实验的范例。
15:58
Now, while the Eameses were exploring those possibilities,
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当伊姆斯探索各种可能时,
16:01
they were also exploring physical objects.
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他们也探索实体物品。
16:04
And they were doing that through building prototypes.
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经由建造模型来做。
16:07
And building is the next of the behaviors that I thought I’d talk about.
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「建造」是我要谈的另一个行为。
16:12
So the average Western first-grader
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平均的西方小一学生
16:14
spends as much as 50 percent of their play time
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花游戏时间的一半之多
16:17
taking part in what’s called "construction play."
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做所谓的「建构游戏」。
16:20
Construction play -- it’s playful, obviously,
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建构游戏 - 显然很好玩,
16:23
but also a powerful way to learn.
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也是有力的学习方法。
16:25
When play is about building a tower out of blocks,
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当玩用积木建造一个塔,
16:30
the kid begins to learn a lot about towers.
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小孩开始学许多有关塔的事。
16:32
And as they repeatedly knock it down and start again,
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当他们不断地拆了又建,
16:34
learning is happening as a sort of by-product of play.
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学习就以游戏的副产品发生着。
16:38
It’s classically learning by doing.
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这是古典的「做中学」。
16:42
Now, David Kelley calls this behavior,
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大卫‧剀利叫这种行为,
16:43
when it’s carried out by designers, "thinking with your hands."
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当由设计师做时:「用手思考」。
16:47
And it typically involves making multiple,
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它基本上包含快速地
16:50
low-resolution prototypes very quickly,
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制作多次草模。
16:53
often by bringing lots of found elements together
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如,往往是组合找到的东西
16:55
in order to get to a solution.
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以得到解答。
16:58
On one of his earliest projects, the team was kind of stuck,
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最早期的一个项目,小组卡住了,
17:02
and they came up with a mechanism by hacking together
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后来得到的机构是拼组了
17:06
a prototype made from a roll-on deodorant.
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除臭剂的滚球而成的模型。
17:09
Now, that became the first commercial computer mouse
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而成为第一款上市计算机鼠标
17:11
for the Apple Lisa and the Macintosh.
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用在苹果丽莎和麦金塔。
17:13
So, they learned their way to that by building prototypes.
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因此他们以建造模型找到那个解答。
17:19
Another example is a group of designers
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另个例子是有一群设计师
17:21
who were working on a surgical instrument with some surgeons.
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和外科医师讨论手术器具设计
17:24
They were meeting with them; they were talking to the surgeons
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他们开会,他们和外科医师谈
17:26
about what it was they needed with this device.
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问他们需要这个器具做什么。
17:29
And one of the designers ran out of the room
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其中一个设计师跑出房间
17:31
and grabbed a white board marker and a film canister --
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抓了一支白板笔和一个底片盒 -
17:34
which is now becoming a very precious prototyping medium --
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它们变成很有用的模型道具 -
17:37
and a clothespin. He taped them all together,
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加上晒衣夹。用胶带捆起来,
17:39
ran back into the room and said, "You mean, something like this?"
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跑回房间说:你是说像这个?
17:41
And the surgeons grabbed hold of it and said,
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外科医师抓住把手,说:
17:43
well, I want to hold it like this, or like that.
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我要像这样或那样握它。
17:45
And all of a sudden a productive conversation
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突然间,建设性的对话开始
17:47
was happening about design around a tangible object.
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绕着实际的物品讨论设计。
17:52
And in the end it turned into a real device.
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最后产生了真实的器具。
17:56
And so this behavior is all about quickly getting something
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所以这个行为是为了快速放东西
17:59
into the real world, and having your thinking advanced as a result.
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到真实世界,以便思考也跟着前进。
18:04
At IDEO there’s a kind of a back-to-preschool feel
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在 IDEO 有点像回到学前的感觉,
18:07
sometimes about the environment.
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关于它的环境。
18:09
The prototyping carts, filled with colored paper
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塞满色纸做购物车的模型
18:12
and Play-Doh and glue sticks and stuff --
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玩面团、黏棒子及其他东西。
18:15
I mean, they do have a bit of a kindergarten feel to them.
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他们真的有点像是在幼儿园的感觉。
18:18
But the important idea is that everything’s at hand, everything’s around.
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但最重要的概念是,事事物物都在周边、顺手可得。
18:22
So when designers are working on ideas,
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因此当设计师在找构想时
18:24
they can start building stuff whenever they want.
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他们任何时候都能开始建造东西。
18:27
They don’t necessarily even have to go
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他们未必需要去
18:28
into some kind of formal workshop to do it.
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某个正式的工场去做它。
18:30
And we think that’s pretty important.
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我们认为这是很重要的。
18:32
And then the sad thing is, although preschools
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悲哀的是,学龄前儿童虽然
18:34
are full of this kind of stuff, as kids go through the school system
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充满这些东西,一旦儿童进入学校系统
18:38
it all gets taken away.
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这些都不见了。
18:40
They lose this stuff that facilitates
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他们失去这些物品,这些能促成
18:42
this sort of playful and building mode of thinking.
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好玩的、建造模式的思考。
18:47
And of course, by the time you get to the average workplace,
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当然,当你到达一般工作场合时,
18:49
maybe the best construction tool we have
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我们能有的最佳建造工具
18:52
might be the Post-it notes. It’s pretty barren.
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或许就是便利贴了。蛮寒酸的。
18:55
But by giving project teams and the clients
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但如能让专案小组及一起工作的客户
18:59
who they’re working with permission to think with their hands,
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允许他们用手去思考,
19:01
quite complex ideas can spring into life
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极复杂的构想就会油然而生
19:06
and go right through to execution much more easily.
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并能更方便地加以执行。
19:10
This is a nurse using a very simple -- as you can see -- plasticine prototype,
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这位护士用很简单的 - 你看得出 - 油土模型,
19:14
explaining what she wants out of a portable information system
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说明她要用手持信息系统做什么
19:17
to a team of technologists and designers
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给技术人员及设计师小组听
19:20
that are working with her in a hospital.
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他们正一起在医院合作。
19:23
And just having this very simple prototype
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只用这个简单的模型
19:24
allows her to talk about what she wants in a much more powerful way.
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让她有力地表达她想要的东西。
19:29
And of course, by building quick prototypes,
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当然,建造快速模型可以
19:31
we can get out and test our ideas with consumers
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让我们更快速提出构想,
19:34
and users much more quickly
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并和顾客及使用者测试它,
19:36
than if we’re trying to describe them through words.
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比只是用口头描述好多了。
19:42
But what about designing something that isn’t physical?
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但如果要设计非实体的事物呢?
19:45
Something like a service or an experience?
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像是服务或体验?
19:47
Something that exists as a series of interactions over time?
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时间上的一系列互动之类的?
19:50
Instead of building play, this can be approached with role-play.
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不是建造游戏,这时要用角色扮演。
19:56
So, if you’re designing an interaction between two people --
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如果你要设计两个人之间的互动
19:58
such as, I don’t know -- ordering food at a fast food joint
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例如,在快餐店点餐
20:01
or something, you need to be able to imagine
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或什么的,你要能想象
20:03
how that experience might feel over a period of time.
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那个时间历程上经验的感觉。
20:06
And I think the best way to achieve that,
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我想,最好的达成方式
20:08
and get a feeling for any flaws in your design, is to act it out.
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并感受设计缺点,就是扮演一下。
20:13
So we do quite a lot of work at IDEO
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在 IDEO 我们花佷多工夫
20:15
trying to convince our clients of this.
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说服我们的客户采用它。
20:17
They can be a little skeptical; I’ll come back to that.
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他们有点怀疑,等下我再说。
20:19
But a place, I think, where the effort is really worthwhile
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但我认为,有个值得努力的地方
20:23
is where people are wrestling with quite serious problems --
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是在人们致力的严肃问题上。
20:27
things like education or security or finance or health.
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例如教育、保险、财务、或医疗。
20:32
And this is another example in a healthcare environment
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这是另一个医疗环境的例子
20:35
of some doctors and some nurses and designers
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医生、护士、及设计师们
20:37
acting out a service scenario around patient care.
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扮演着病患照顾的服务情境。
20:41
But you know, many adults
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但是你知道,许多大人
20:42
are pretty reluctant to engage with role-play.
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很不愿参与角色扮演。
20:45
Some of it’s embarrassment and some of it is because
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有的怕难为情,有的则是因为
20:47
they just don’t believe that what emerges is necessarily valid.
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他们就是不相信,这样得到的会是有效的。
20:51
They dismiss an interesting interaction by saying,
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他们推辞有趣的互动,说:
20:53
you know, "That’s just happening because they’re acting it out."
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它的发生是因为有人这样演出。
20:56
Research into kids' behavior actually suggests
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研究儿童行为则实际指出
20:58
that it’s worth taking role-playing seriously.
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角色扮演值得认真看待。
21:01
Because when children play a role,
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因为当儿童扮演一个角色时
21:02
they actually follow social scripts quite closely
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他们真的蛮密切地跟着社会剧本
21:05
that they’ve learnt from us as adults.
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那是从大人那里学来的。
21:07
If one kid plays "store," and another one’s playing "house,"
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如果有个小孩扮商店,另一个扮房子,
21:10
then the whole kind of play falls down.
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则整个游戏就垮了。
21:13
So they get used to quite quickly
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因此他们习惯于很快地
21:16
to understanding the rules for social interactions,
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了解社会互动的规则,
21:20
and are actually quite quick to point out when they’re broken.
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实际上也很快能指出规则的违反。
21:23
So when, as adults, we role-play,
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因此,当大人扮演角色时,
21:26
then we have a huge set of these scripts already internalized.
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我们有一大堆已经内化的剧本。
21:31
We’ve gone through lots of experiences in life,
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在生活中我们已有许多经验。
21:33
and they provide a strong intuition
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而它们提供很强的直觉
21:36
as to whether an interaction is going to work.
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去得知某项互动是否可行。
21:39
So we’re very good, when acting out a solution,
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因此我们很拿手于演出一个解答,
21:41
at spotting whether something lacks authenticity.
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去指出某事是否缺乏真实感。
21:46
So role-play is actually, I think,
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因此,我认为角色扮演是
21:47
quite valuable when it comes to thinking about experiences.
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很有价值的,可用在思考各种体验。
21:51
Another way for us, as designers, to explore role-play
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另一个提供设计师探讨角色扮演的方式
21:54
is to put ourselves through an experience which we’re designing for,
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是亲自去经历要设计的事情,
21:58
and project ourselves into an experience.
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就是把自己投入那项经验。
22:01
So here are some designers who are trying to understand
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这里有几位设计师试着要了解
22:03
what it might feel like to sleep in a
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睡在飞机上狭窄空间
22:06
confined space on an airplane.
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的感觉是如何。
22:08
And so they grabbed some very simple materials, you can see,
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因此他们取用非常简单的材料,你看。
22:10
and did this role-play, this kind of very crude role-play,
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而去做这样的角色扮演,这种很粗糙的角色扮演,
22:14
just to get a sense of what it would be like for passengers
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只想理解一下旅客会有的感觉
22:16
if they were stuck in quite small places on airplanes.
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如果旅客被塞在机上的小小空间。
22:21
This is one of our designers, Kristian Simsarian,
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这是我们的一位设计师克力仙‧西姆萨连,
22:23
and he’s putting himself through the experience of being an ER patient.
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他自己经历在急诊室当病患的体验。
22:27
Now, this is a real hospital, in a real emergency room.
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这可是真的医院,在真的急诊室。
22:29
One of the reasons he chose to take
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为何他选择要带着
22:31
this rather large video camera with him was
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这个颇大的录像机?
22:32
because he didn’t want the doctors and nurses thinking
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因为他不想被医生或护士认为
22:34
he was actually sick, and sticking something into him
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他是真的有病,而跟他打什么针
22:37
that he was going to regret later.
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这会令他后悔。
22:39
So anyhow, he went there with his video camera,
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总之,他带着录像机去了那里,
22:42
and it’s kind of interesting to see what he brought back.
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有趣的是看他带回的东西。
22:46
Because when we looked at the video when he got back,
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因为当他回来时,我们看了他的录像,
22:48
we saw 20 minutes of this.
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我们看了 20 分钟的这个。
22:50
(Laughter)
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(笑声)
22:53
And also, the amazing thing about this video --
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还有,这个录像的神奇之处是,
22:56
as soon as you see it you immediately
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只要你看它,你就立刻好像
22:58
project yourself into that experience.
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自己投入那个体验。
23:01
And you know what it feels like: all of that uncertainty
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而知道那种感觉,那种不确定感
23:03
while you’re left out in the hallway
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当你被留置在走廊
23:05
while the docs are dealing with some more urgent case
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而医师们忙着其他更急的事
23:07
in one of the emergency rooms, wondering what the heck’s going on.
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去了另一间急诊病房,你不解到底是怎么了。
23:11
And so this notion of using role-play --
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因此使用角色扮演的这个概念,
23:13
or in this case, living through the experience
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这个例子里,就是去经历那个经验
23:16
as a way of creating empathy --
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是一种创造同感的方式,
23:17
particularly when you use video, is really powerful.
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尤其当你使用录像,是佷有力的。
23:20
Or another one of our designers, Altay Sendil:
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另一位我们的设计师阿尔泰‧仙迪尔,
23:22
he’s here having his chest waxed, not because he’s very vain,
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他来做胸部除毛 ,并不是为了爱虚荣,
23:25
although actually he is -- no, I’m kidding --
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虽然他实际是的。不,我开玩笑。
23:27
but in order to empathize with the pain that chronic care patients
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而是为了感同慢性病人的痛苦
23:31
go through when they’re having dressings removed.
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去经历他们移除敷料贴片的感觉。
23:33
And so sometimes these analogous experiences,
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因此有时这些模拟的经验,
23:36
analogous role-play, can also be quite valuable.
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即模拟的角色扮演,也可以很有用。
23:39
So when a kid dresses up as a firefighter, you know,
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当小孩穿上消防装,
23:42
he’s beginning to try on that identity.
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他开始尝试那个身分。
23:44
He wants to know what it feels like to be a firefighter.
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他要知道当消防员的感觉。
23:47
We’re doing the same thing as designers.
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身为设计师我们做相同的事。
23:49
We’re trying on these experiences.
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我们尝试这些体验。
23:51
And so the idea of role-play is both as an empathy tool,
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因此角色扮演的想法不但是感同的工具,
23:55
as well as a tool for prototyping experiences.
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也是型塑体验的工具。
23:59
And you know, we kind of admire people who do this at IDEO anyway.
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我们很羡慕在 IDEO 有人去做这个。
24:04
Not just because they lead to insights about the experience,
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不只因为他们带来体验的洞见,
24:07
but also because of their willingness to explore
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也因为他们愿意去探索
24:10
and their ability to unselfconsciously
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以及他们有能力在无意识中
24:13
surrender themselves to the experience.
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忘我地去体验。
24:16
In short, we admire their willingness to play.
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简言之,我们羡慕他们愿意去扮演。
24:21
Playful exploration, playful building and role-play:
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因此,好玩的探索、好玩的建造、及角色扮演。
24:27
those are some of the ways that designers use play in their work.
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这些都是设计师工作中用的方法。
24:30
And so far, I admit, this might feel
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至此,我承认这好像是
24:34
like it’s a message just to go out and play like a kid.
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叫你们像个小孩那样去玩。
24:37
And to certain extent it is, but I want to stress a couple of points.
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某个程度上是的,但我要强调几点。
24:41
The first thing to remember is that play is not anarchy.
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首先记住游戏不是乱无章法的。
24:44
Play has rules, especially when it’s group play.
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游戏有规则,尤其是团体游戏。
24:49
When kids play tea party, or they play cops and robbers,
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当孩子玩茶会、或玩警察抓小偷,
24:53
they’re following a script that they’ve agreed to.
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他们依着彼此同意的剧本。
24:56
And it’s this code negotiation that leads to productive play.
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是这个守则协商带来有产出的游戏。
25:01
So, remember the sketching task we did at the beginning?
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记得一开始的画图任务吗
25:03
The kind of little face, the portrait you did?
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你画的那个小脸、画像?
25:05
Well, imagine if you did the same task with friends
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想想如果你和朋友做这个
25:09
while you were drinking in a pub.
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一边在酒廊里喝酒。
25:11
But everybody agreed to play a game
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大家同意玩个游戏
25:14
where the worst sketch artist bought the next round of drinks.
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画得最差的要付下一巡酒钱。
25:18
That framework of rules would have turned an embarrassing,
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这个规则将使难为情、
25:22
difficult situation into a fun game.
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窘境成为有趣的游戏。
25:24
As a result, we’d all feel perfectly secure and have a good time --
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结果呢,我们将有安全感,过得很愉快 -
25:30
but because we all understood the rules and we agreed on them together.
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因为我们都了解规则,我们一起同意它。
25:35
But there aren’t just rules about how to play;
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但是,不只有「如何玩」的规则,
25:39
there are rules about when to play.
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也有「何时玩」的规则。
25:42
Kids don’t play all the time, obviously.
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显然,孩子们不是一直在玩。
25:44
They transition in and out of it,
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他们进入及退出游戏。
25:46
and good teachers spend a lot of time
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而好的老师要花许多时间
25:49
thinking about how to move kids through these experiences.
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思考如何带孩子走过这些经验。
25:53
As designers, we need to be able to transition in and out of play also.
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身为设计师,我们也要能进入及退出游戏。
25:58
And if we’re running design studios
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如果我们经营设计公司
26:00
we need to be able to figure out, how can we transition
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我们要让设计师,
26:02
designers through these different experiences?
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如何进出这些不同的体验?
26:05
I think this is particularly true if we think about the sort of --
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尤其是当我们思考...
26:08
I think what’s very different about design
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设计上有很大差别的是
26:11
is that we go through these two very distinctive modes of operation.
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我们经历两种很独特的操作模式。
26:15
We go through a sort of generative mode,
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我们经历产出模式,
26:20
where we’re exploring many ideas;
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此时我们探索创意。
26:21
and then we come back together again,
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接着,我们又回来,
26:23
and come back looking for that solution,
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回来寻找解答,
26:26
and developing that solution.
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并发展那个解答。
26:27
I think they’re two quite different modes:
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我认为两者是极不同的模式。
26:30
divergence and convergence.
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发散及收敛。
26:33
And I think it’s probably in the divergent mode
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或许是在发散模式中
26:36
that we most need playfulness.
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我们最需要「好玩」。
26:38
Perhaps in convergent mode we need to be more serious.
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或许在收敛模式中,我们要严肃一点。
26:41
And so being able to move between those modes
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因此能够在这两个模式间移动
26:43
is really quite important. So, it’s where there’s a
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真的很重要。因此
26:47
more nuanced version view of play, I think, is required.
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有个更细致的游戏观,我想是需要的。
26:50
Because it’s very easy to fall into the trap that these states are absolute.
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因为很容易掉入陷阱,以为这两种状态是绝对的。
26:53
You’re either playful or you’re serious, and you can’t be both.
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要不是好玩,就是严肃,不能两者都有。
26:57
But that’s not really true: you can be a serious professional adult
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但不是那样。你可以是严肃的专业人士,
27:02
and, at times, be playful.
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有时却是好玩的。
27:05
It’s not an either/or; it’s an "and."
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那不是二择一,而是兼有。
27:07
You can be serious and play.
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你可以严肃又好玩。
27:11
So to sum it up, we need trust to play,
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总结一下,我们需要信赖感才敢玩,
27:17
and we need trust to be creative. So, there’s a connection.
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需要信赖感才有创意,这有关联。
27:21
And there are a series of behaviors that we’ve learnt as kids,
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有一系列的行为我们在儿童时学到
27:24
and that turn out to be quite useful to us as designers.
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那对设计师很有用。
27:27
They include exploration, which is about going for quantity;
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它们包含探索,即追求数量。
27:32
building, and thinking with your hands;
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建造及用手思考。
27:35
and role-play, where acting it out helps us both
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及角色扮演,演出可帮助我们对
27:39
to have more empathy for the situations in which we’re designing,
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我们的设计情境更同感,
27:42
and to create services and experiences
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及创立服务和体验,
27:45
that are seamless and authentic.
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使它顺畅无缝、真实可靠。
27:49
Thank you very much. (Applause)
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谢谢大家。
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