Tim Brown: Tales of creativity and play

324,456 views ・ 2008-11-10

TED


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譯者: Manlai YOU 審譯者: Chun-wen Chen
00:16
This is a guy named Bob McKim.
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這位仁兄, 這位仁兄叫做 Bob McKim。
00:19
He was a creativity researcher in the '60s and '70s,
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'60、'70 年代時他是創造力研究者,
00:24
and also led the Stanford Design Program.
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同時負責史丹福大學的設計學程。
00:27
And in fact, my friend and IDEO founder, David Kelley,
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事實上,我的朋友兼 IDEO 創辦人 David Kelley,
00:30
who’s out there somewhere, studied under him at Stanford.
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他也在場,曾在史丹福當他的學生。
00:36
And he liked to do an exercise with his students
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他喜歡要學生做一個練習
00:42
where he got them to take a piece of paper
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要他們拿一張紙
00:47
and draw the person who sat next to them, their neighbor,
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畫坐在身邊的人,他們的鄰座,
00:51
very quickly, just as quickly as they could.
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很快地畫,越快越好。
00:53
And in fact, we’re going to do that exercise right now.
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事實上,我們就要來做那個練習。
00:56
You all have a piece of cardboard and a piece of paper.
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你們都有一片紙板和一張紙。
00:59
It’s actually got a bunch of circles on it.
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它有著一堆的圓圈在上面。
01:00
I need you to turn that piece of paper over;
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我要你們把紙翻過來,
01:01
you should find that it’s blank on the other side.
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背面是空白的,是吧?
01:04
And there should be a pencil.
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也該有一枝鉛筆。
01:07
And I want you to pick somebody that’s seated next to you,
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我要你找個坐在你旁邊的人,
01:11
and when I say, go, you’ve got 30 seconds to draw your neighbor, OK?
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當我說「開始」,你用 30 秒畫你的鄰座,好嗎?
01:19
So, everybody ready? OK. Off you go.
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都預備好了嗎?好了?開始。
01:24
You’ve got 30 seconds, you’d better be fast.
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你有 30 秒,最好畫快些。
01:27
Come on: those masterpieces ...
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加油,畫出傑作。
01:40
OK? Stop. All right, now.
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好?停。很好,到了。
01:43
(Laughter)
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(笑聲)
01:45
Yes, lot’s of laughter. Yeah, exactly.
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是呀,很多笑聲。就是這樣。
01:48
Lots of laughter, quite a bit of embarrassment.
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很多笑聲,有點難為情。
01:51
(Laughter)
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(笑聲)
01:52
Am I hearing a few "sorry’s"? I think I’m hearing a few sorry’s.
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有人說「不好意思」?我猜我聽到有人說「不好意思」。
01:57
Yup, yup, I think I probably am.
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對,對,我有聽到。
01:59
And that’s exactly what happens every time,
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那正是每次都有的事,
02:03
every time you do this with adults.
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每次你要大人做這個。
02:05
McKim found this every time he did it with his students.
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McKim 每次要學生做,都發現這樣。
02:08
He got exactly the same response: lots and lots of sorry’s.
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得到的反應完全一樣:許許多多「不好意思」。
02:12
(Laughter)
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(笑聲)
02:13
And he would point this out as evidence
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他會指出這是證據
02:17
that we fear the judgment of our peers,
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我們害怕同儕的評斷,
02:20
and that we’re embarrassed about showing our ideas
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我們不好意思展現自己的構想
02:24
to people we think of as our peers, to those around us.
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給我們的同儕,給周邊的人。
02:28
And this fear is what causes us
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就是這種害怕使我們
02:32
to be conservative in our thinking.
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變成思想上保守。
02:35
So we might have a wild idea,
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我們或許有個狂野的想法,
02:37
but we’re afraid to share it with anybody else.
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但我們怕和任何人分享。
02:40
OK, so if you try the same exercise with kids,
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好,如果你要兒童做同樣的練習,
02:43
they have no embarrassment at all.
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他們一點都不會難為情。
02:46
They just quite happily show their masterpiece
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他們都高興地展現自己的傑作
02:48
to whoever wants to look at it.
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給任何想看它的人。
02:53
But as they learn to become adults,
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但當他們學著長大,
02:56
they become much more sensitive to the opinions of others,
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他們對別人的意見變得大為敏感,
02:59
and they lose that freedom and they do start to become embarrassed.
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而失去了那個自由,也開始變得難為情。
03:04
And in studies of kids playing, it’s been shown
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研究遊戲中的兒童,已經一次次
03:07
time after time that kids who feel secure,
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證明了只要孩子們覺得安心、
03:11
who are in a kind of trusted environment --
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是在一種信賴的環境裡,
03:14
they’re the ones that feel most free to play.
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他們就越覺得能盡興去玩。
03:20
And if you’re starting a design firm, let’s say,
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例如說,你計畫要成立一家設計公司,
03:23
then you probably also want to create
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你因此可能也要規劃一個地方
03:27
a place where people have the same kind of security.
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讓人感到有安全感。
03:30
Where they have the same kind of security to take risks.
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那裡他有敢去冒險的安全感。
03:33
Maybe have the same kind of security to play.
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也許有敢去遊戲的安全感。
03:37
Before founding IDEO, David said that what he wanted to do
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創立 IDEO 之前,David 說他想做的是
03:42
was to form a company where all the employees are my best friends.
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組一家員工全是他的好朋友的公司。
03:48
Now, that wasn’t just self-indulgence.
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那並不是只自我陶醉。
03:51
He knew that friendship is a short cut to play.
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他知道,友誼是遊戲的關鍵。
03:57
And he knew that it gives us a sense of trust,
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他知道,那給我們信賴感,
04:02
and it allows us then to take the kind of creative risks
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也容許我們去冒創意風險
04:05
that we need to take as designers.
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就是設計師都要冒的風險。
04:08
And so, that decision to work with his friends --
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所以那種想和朋友一起工作的決定 -
04:12
now he has 550 of them -- was what got IDEO started.
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如今他有 550 位 - 是 IDEO 的緣起。
04:19
And our studios, like, I think, many creative workplaces today,
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而我們的工作室,像今天的許多創意工作區一樣,
04:23
are designed to help people feel relaxed:
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其設計是要幫助人們覺得放鬆。
04:26
familiar with their surroundings,
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熟悉他們的周遭,
04:29
comfortable with the people that they’re working with.
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自在地與同事一起工作。
04:33
It takes more than decor, but I think we’ve all seen that
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它不只是裝潢,我想你們都知道,
04:36
creative companies do often have symbols in the workplace
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創意公司往往在工作區都有個「象徵」
04:41
that remind people to be playful,
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可以提醒人要敢玩,
04:44
and that it’s a permissive environment.
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以及那是個容許放肆的環境。
04:47
So, whether it’s this microbus meeting room
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因此不論是這個箱型車會議室
04:49
that we have in one our buildings at IDEO;
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就在 IDEO 的一棟大樓裡,
04:51
or at Pixar, where the animators work in wooden huts and decorated caves;
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或在 Pixar,動畫師們在木屋及裝飾的洞穴裡工作。
04:57
or at the Googleplex, where
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或在 Googleplex,你知道的,
04:59
it’s famous for its [beach] volleyball courts,
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它有名的是海灘排球場,
05:00
and even this massive dinosaur skeleton with pink flamingos on it.
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以及這個巨大的恐龍骨骼及上面的紅鶴。
05:04
Don’t know the reason for the pink flamingos,
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不懂紅鶴的理由是什麼,
05:06
but anyway, they’re there in the garden.
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但是總之,它們就在庭院裡。
05:08
Or even in the Swiss office of Google,
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或者,甚至瑞士的 Google 辦公室,
05:10
which perhaps has the most wacky ideas of all.
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這裡有或許是最搞怪的點子。
05:12
And my theory is, that’s so the Swiss can prove
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我的理論是這樣的:瑞士可以證明給
05:14
to their Californian colleagues that they’re not boring.
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加州同事們說,他們不會無聊。
05:17
So they have the slide, and they even have a fireman’s pole.
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他們有滑梯,他們甚至有消防隊的鋼管。
05:20
Don’t know what they do with that, but they have one.
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不知他們拿那個做什麼,但他們就是有。
05:21
So all of these places have these symbols.
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因此, 所有這些地方都有這些「象徵」。
05:24
Now, our big symbol at IDEO is actually
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而我們在 IDEO 的大「象徵」,實際上
05:27
not so much the place, it’s a thing.
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並不是個地點,而是件物品。
05:29
And it’s actually something that we invented a few years ago,
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它實際上是我們幾年前發明的東西,
05:32
or created a few years ago.
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或幾年前創造出來的。
05:33
It’s a toy; it’s called a "finger blaster."
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那是個玩具,叫做 「彈射鏢」。
05:36
And I forgot to bring one up with me.
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我忘了帶一個上來。
05:38
So if somebody can reach under the chair that’s next to them,
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誰可以到旁邊那把椅子下,
05:41
you’ll find something taped underneath it.
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你可以找到就貼在座墊底下。
05:43
That’s great. If you could pass it up. Thanks, David, I appreciate it.
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很好。請遞給我。謝謝你 David,感謝。
05:46
So this is a finger blaster, and you will find that every one of you
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這就是彈射鏢,你們都可以找到一個
05:50
has got one taped under your chair.
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貼在你的座墊下。
05:53
And I’m going to run a little experiment. Another little experiment.
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我要來個小實驗。另一個小實驗。
05:57
But before we start, I need just to put these on.
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但是開始前,我要戴上這個。
06:00
Thank you. All right.
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謝謝。好了。
06:02
Now, what I’m going to do is, I’m going to see how --
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現在,我要做的是:我要看如何 -
06:05
I can’t see out of these, OK.
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我看不到,好了。
06:06
I’m going to see how many of you at the back of the room
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我要看有多少位坐在房間後面的
06:08
can actually get those things onto the stage.
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可以把這些東西射上舞台。
06:10
So the way they work is, you know,
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使用方法是,你知道的,
06:12
you just put your finger in the thing,
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把手指套進去,
06:15
pull them back, and off you go.
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向後拉,放開就射出了。
06:18
So, don’t look backwards. That’s my only recommendation here.
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不要回頭看。這是我唯一的建議。
06:23
I want to see how many of you can get these things on the stage.
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所以我要看有多少人能把它射上舞台。
06:25
So come on! There we go, there we go. Thank you. Thank you. Oh.
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開始了!來吧、來吧。謝謝、謝謝。噢。
06:28
I have another idea. I wanted to -- there we go.
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我有另一個想法。我要 - 來吧。
06:31
(Laughter)
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(笑聲)
06:35
There we go.
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來吧。
06:36
(Laughter)
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(笑聲)
06:40
Thank you, thank you, thank you.
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謝謝、謝謝、謝謝。
06:41
Not bad, not bad. No serious injuries so far.
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不錯、不錯。還沒有嚴重傷害。
06:45
(Laughter)
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(笑聲)
06:49
Well, they’re still coming in from the back there;
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嗯,它們繼續從後方飛過來:
06:54
they’re still coming in.
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繼續飛過來。
06:55
Some of you haven’t fired them yet.
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有些人還沒有發射。
06:56
Can you not figure out how to do it, or something?
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你不知如何射,或怎麼了
06:58
It’s not that hard. Most of your kids figure out how to do this
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並不難的。大部分小孩都會射
07:01
in the first 10 seconds, when they pick it up.
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拿到後十秒內就會了。
07:04
All right. This is pretty good; this is pretty good.
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好了。很好、很好。
07:06
Okay, all right. Let’s -- I suppose we'd better...
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好了。我想我們最好...
07:12
I'd better clear these up out of the way;
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我最好清理一下場地
07:13
otherwise, I’m going to trip over them.
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否則我會踏到它們。
07:15
All right. So the rest of you can save them
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好。其他人可以留著它
07:18
for when I say something particularly boring,
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如果的講得特別無聊時,
07:20
and then you can fire at me.
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就拿來射我。
07:21
(Laughter)
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(笑聲)
07:23
All right. I think I’m going to take these off now,
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好了。我要把它脫下,
07:24
because I can’t see a damn thing when I’ve -- all right, OK.
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因為我看不到東西 - 好了,好。
07:28
So, ah, that was fun.
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所以,啊,那真好玩。
07:32
(Laughter)
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(笑聲)
07:34
All right, good.
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好了,好。
07:36
(Applause)
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(鼓掌)
07:38
So, OK, so why?
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所以,好,為什麼?
07:40
So we have the finger blasters. Other people have dinosaurs, you know.
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所以我們有彈射鏢,其他人有恐龍,你知道的。
07:43
Why do we have them? Well, as I said,
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為何我們要有它?嗯,我說過,
07:45
we have them because we think maybe playfulness is important.
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我們有它,因為我們認為:好玩是重要的。
07:49
But why is it important?
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但是,為什麼重要?
07:51
We use it in a pretty pragmatic way, to be honest.
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我們用它在實用上,老實說。
07:54
We think playfulness helps us get to better creative solutions.
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我們認為:好玩幫我們找到更有創意的解答。
07:59
Helps us do our jobs better,
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幫我們做得更好,
08:01
and helps us feel better when we do them.
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當我們做事時,幫我們感覺更好。
08:03
Now, an adult encountering a new situation --
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現在,大人遇到了新的情況 -
08:07
when we encounter a new situation we have a tendency
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當我們遇到新情況,我們傾向
08:10
to want to categorize it just as quickly as we can, you know.
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要將它儘快歸類。
08:13
And there’s a reason for that: we want to settle on an answer.
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這是有道理的。我們想找個解答。
08:19
Life’s complicated; we want to figure out
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生活是複雜的。我們要儘快
08:22
what’s going on around us very quickly.
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弄清楚四周的狀況。
08:23
I suspect, actually, that the evolutionary biologists
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我猜,實際上演化論生物學者
08:25
probably have lots of reasons [for] why we want
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或許有很多理由可說明為何
08:27
to categorize new things very, very quickly.
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我們要儘快歸類事情。
08:30
One of them might be, you know,
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其中一個理由也許是,
08:32
when we see this funny stripy thing:
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當我們看到個怪條紋的東西,
08:33
is that a tiger just about to jump out and kill us?
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那是老虎要跳出來吃人嗎?
08:36
Or is it just some weird shadows on the tree?
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或者只是樹上的一些怪影?
08:37
We need to figure that out pretty fast.
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我們必須很快弄清楚。
08:39
Well, at least, we did once.
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嗯,至少我們做過一次。
08:40
Most of us don’t need to anymore, I suppose.
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我猜,我們大部分都不必再做。
08:42
This is some aluminum foil, right? You use it in the kitchen.
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這是鋁箔,對吧?你在廚房裡用它。
08:44
That’s what it is, isn’t it? Of course it is, of course it is.
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就是那樣,不是嗎?當然是的、當然是的。
08:47
Well, not necessarily.
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嗯,未必吧。
08:49
(Laughter)
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(笑聲)
08:51
Kids are more engaged with open possibilities.
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小孩更願意接受開放的可能性。
08:54
Now, they’ll certainly -- when they come across something new,
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他們將必然 - 當他們遇到新的事情,
08:56
they’ll certainly ask, "What is it?"
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他們將必然會問:這是什麼?
08:58
Of course they will. But they’ll also ask, "What can I do with it?"
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當然他們會。但他們也會問:我能用它做什麼?
09:01
And you know, the more creative of them
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而你知道,比較有創意的小孩
09:03
might get to a really interesting example.
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將會得到真正有趣的例子。
09:06
And this openness is the beginning of exploratory play.
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這種開放是探索遊戲的開始。
09:11
Any parents of young kids in the audience? There must be some.
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觀眾中有人有小孩嗎? 一定是有的。
09:14
Yeah, thought so. So we’ve all seen it, haven’t we?
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呀,想必如此。因此我們都看到了,不是嗎?
09:17
We’ve all told stories about how, on Christmas morning,
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我們都說過在耶誕節早上的故事,
09:20
our kids end up playing with the boxes
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孩子們竟然在玩紙箱,
09:22
far more than they play with the toys that are inside them.
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而不玩包在裡面的玩具。
09:25
And you know, from an exploration perspective,
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你知道的,從探索的角度看,
09:29
this behavior makes complete sense.
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這種行為是有道理的。
09:31
Because you can do a lot more with boxes than you can do with a toy.
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因為箱子可以玩的方式比玩具多得多。
09:34
Even one like, say, Tickle Me Elmo --
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舉例而言:像「搔癢娃娃」,
09:37
which, despite its ingenuity, really only does one thing,
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它雖有原創性,卻只有一個用途,
09:40
whereas boxes offer an infinite number of choices.
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而箱子卻有無限的選擇。
09:47
So again, this is another one of those playful activities
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再一次,這又是一個好玩的活動,
09:49
that, as we get older, we tend to forget and we have to relearn.
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當我們長大後,我們傾向忘記,而要重新學習。
09:54
So another one of Bob McKim’s favorite exercises
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因此,Bob McKim 的另一個喜愛的練習
09:57
is called the "30 Circles Test."
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叫做「30 圈測驗」。
09:58
So we’re back to work. You guys are going to get back to work again.
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因此我們回來工作。你們都要回來工作。
10:01
Turn that piece of paper that you did the sketch on
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把剛才畫圖的紙翻過來,
10:03
back over, and you’ll find those 30 circles printed on the piece of paper.
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背面印有 30 個圓圈。
10:07
So it should look like this. You should be looking at something like this.
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就是這樣。你看到的就像這個。
10:09
So what I’m going to do is, I’m going to give you minute,
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我要做什麼呢,我要給你一分鐘,
10:12
and I want you to adapt as many of those circles as you can
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我要你儘量利用這些圓圈,
10:15
into objects of some form.
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畫成某些物品。
10:17
So for example, you could turn one into a football,
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例如,你可以把一個畫成足球,
10:19
or another one into a sun. All I’m interested in is quantity.
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或另一個畫成太陽。我要的是數量。
10:22
I want you to do as many of them as you can,
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我要你儘可能畫越多越好,
10:25
in the minute that I’m just about to give you.
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利用我將給你的一分鐘。
10:28
So, everybody ready? OK? Off you go.
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準備好了嗎?好嗎?開始。
10:46
Okay. Put down your pencils, as they say.
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好了。請放下鉛筆。
10:50
So, who got more than five circles figured out?
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誰畫超過五個?
10:53
Hopefully everybody? More than 10?
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應該是每個人?超過 10 個?
10:55
Keep your hands up if you did 10.
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如果畫滿 10 個的,請舉手。
10:57
15? 20? Anybody get all 30?
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15?20?有人畫滿 30 個?
11:00
No? Oh! Somebody did. Fantastic.
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沒有?喔!有人做到了。好極了。
11:03
Did anybody to a variation on a theme? Like a smiley face?
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有人用同一主題去變化嗎?如笑臉?
11:08
Happy face? Sad face? Sleepy face? Anybody do that?
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快樂臉?悲傷臉?瞌睡臉?有人嗎?
11:13
Anybody use my examples? The sun and the football?
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有人用我的例子嗎?太陽、足球?
11:17
Great. Cool. So I was really interested in quantity.
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很好。酷。我要的是數量。
11:21
I wasn’t actually very interested in whether they were all different.
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實際上我不在意它們是否都差別很大。
11:24
I just wanted you to fill in as many circles as possible.
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我只是要你們儘量使用圓圈。
11:27
And one of the things we tend to do as adults, again, is we edit things.
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大人的另一個傾向,會去編輯東西。
11:32
We stop ourselves from doing things.
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我們停住自己,不再去做。
11:33
We self-edit as we’re having ideas.
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我們一有想法就自我編輯它。
11:35
And in some cases, our desire to be original is actually a form of editing.
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有時候,我們想要有原創性,其實是一種編輯。
11:41
And that actually isn’t necessarily really playful.
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而實際上未必真的好玩。
11:45
So that ability just to go for it and explore lots of things,
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因此那種往前探索許多事物的能力,
11:50
even if they don’t seem that different from each other,
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即使它們彼此並不那麼不同,
11:52
is actually something that kids do well, and it is a form of play.
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實際上小孩子做得很好,是一種遊戲。
11:58
So now, Bob McKim did another
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因此,現在 BoB McKim 做了另一個 -
12:00
version of this test
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測驗的另一個版本,
12:01
in a rather famous experiment that was done in the 1960s.
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一個頗有名的實驗,在 1960 年代。
12:05
Anybody know what this is? It’s the peyote cactus.
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有人知道這是什麼嗎?是皮約特仙人掌。
12:10
It’s the plant from which you can create mescaline,
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用它可以製造美斯卡靈,
12:12
one of the psychedelic drugs.
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一種迷幻劑。
12:14
For those of you around in the '60s, you probably know it well.
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'60 年代的人或許知道。
12:15
McKim published a paper in 1966, describing an experiment
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McKim 在 1966 年發表了一篇論文,描述一個實驗
12:21
that he and his colleagues conducted
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由他和他的同事執行的,
12:22
to test the effects of psychedelic drugs on creativity.
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測試迷幻藥對創造力的影響。
12:26
So he picked 27 professionals -- they were
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因此他挑選了 27 名專業人士。他們是:
12:33
engineers, physicists, mathematicians, architects,
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工程師、物理學者、數學家、建築師、
12:35
furniture designers even, artists --
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家具設計師、還有藝術家。
12:38
and he asked them to come along one evening,
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他請他們某個晚上過來
12:41
and to bring a problem with them that they were working on.
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帶個他們正在處理的問題。
12:48
He gave each of them some mescaline,
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他給每個人吃一些美斯卡靈,
12:50
and had them listen to some nice, relaxing music for a while.
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讓他們聽一下好聽、輕鬆的音樂。
12:54
And then he did what’s called the Purdue Creativity Test.
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接著他要他們做所謂的「普度創造力測驗」。
13:00
You might know it as, "How many uses can you find for a paper clip?"
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也許你知道,就是:想出迴紋針有多少用途?
13:03
It’s basically the same thing as the 30 circles thing that I just had you do.
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基本上和我要你們做的 30 個圓圈一樣。
13:07
Now, actually, he gave the test before the drugs
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實際上,用藥前他也有做測驗,
13:09
and after the drugs, to see
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用藥後也有,要比較 -
13:13
what the difference was in people’s
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人們在產生構想的熟練度
13:15
facility and speed with coming up with ideas.
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和速度上有何不同。
13:18
And then he asked them to go away
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接著他要他們離開
13:19
and work on those problems that they’d brought.
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開始處理帶來的問題。
13:23
And they’d come up with a bunch of
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他們都產生了一大堆的
13:25
interesting solutions -- and actually, quite
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有趣解答,實際上都相當
13:27
valid solutions -- to the things that they’d been working on.
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具體的解答用在正處理的問題上。
13:30
And so, some of the things that they figured out,
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他們想出的一些點子,
13:31
some of these individuals figured out;
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這些受試者想出的...
13:33
in one case, a new commercial building and designs for houses
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如:新的商業大樓和住屋設計
13:36
that were accepted by clients;
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被客戶接受了。
13:37
a design of a solar space probe experiment;
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太陽的太空探測實驗設計。
13:41
a redesign of the linear electron accelerator;
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線性電子加速器的再設計、
13:46
an engineering improvement to a magnetic tape recorder --
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錄音磁帶的工程改進。
13:48
you can tell this is a while ago;
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- 這是好幾年前的事。
13:49
the completion of a line of furniture;
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完成家具產品線,
13:53
and even a new conceptual model of the photon.
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甚至光子的新概念模型。
13:56
So it was a pretty successful evening.
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因此,這是個蠻成功的夜晚。
13:58
In fact, maybe this experiment was the reason that Silicon Valley
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也許這個實驗是矽谷為什麼
14:02
got off to its great start with innovation.
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在創新上能有那麼大的突破。
14:05
We don’t know, but it may be.
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我們未得而知,但有可能的。
14:06
We need to ask some of the CEOs
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我們要問幾位執行長
14:07
whether they were involved in this mescaline experiment.
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他們是否參加了這個美斯卡靈實驗。
14:09
But really, it wasn’t the drugs that were important;
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真的,重要的不是藥,
14:13
it was this idea that what the drugs did
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而是實驗的發現:
14:14
would help shock people out of their normal way of thinking,
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藥可以幫人跳出平常的思維方式。
14:17
and getting them to forget the adult behaviors
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讓人忘記大人的行為
14:21
that were getting in the way of their ideas.
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這些行為有礙創意。
14:24
But it’s hard to break our habits, our adult habits.
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但是很難改變習慣,我們的大人習慣。
14:28
At IDEO we have brainstorming rules written on the walls.
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在 IDEO,我們把腦力激盪規則寫在牆上。
14:32
Edicts like, "Defer judgment," or "Go for quantity."
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昭告如下:「延後判斷」,或「追求數量」。
14:36
And somehow that seems wrong.
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好像這樣也不對。
14:37
I mean, can you have rules about creativity?
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我是說,創造力可以有規則嗎?
14:39
Well, it sort of turns out that we need rules
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好像我們需要規則
14:41
to help us break the old rules and norms
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來幫我們打破舊規則及常態
14:44
that otherwise we might bring to the creative process.
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否則我們又把它放到創造過程裡。
14:48
And we’ve certainly learnt that over time,
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當然長時來我們已學會它,
14:49
you get much better brainstorming,
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可以有較好的腦力激盪,
14:51
much more creative outcomes when everybody does play by the rules.
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有更具創意的產出,只要大家遵守規則。
14:57
Now, of course, many designers, many individual designers,
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當然,許多設計師、個人設計師,
15:00
achieve this is in a much more organic way.
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以更有機的方式達成這個。
15:02
I think the Eameses are wonderful examples of experimentation.
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我認為,伊姆斯夫婦是實驗的最佳實例。
15:07
And they experimented with plywood for many years
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他們多年實驗各種合板
15:10
without necessarily having one single goal in mind.
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未必心中先有單一目標。
15:13
They were exploring following what was interesting to them.
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他們循著他們的興趣探索。
15:17
They went from designing splints for wounded soldiers
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他們當初是要設計傷兵的斷骨夾板
15:19
coming out of World War II and the Korean War, I think,
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我想,是為二戰及韓戰的傷兵。
15:22
and from this experiment they moved on to chairs.
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從這個實驗,他們進展到各種椅子。
15:24
Through constant experimentation with materials,
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經由不斷的材料實驗,
15:26
they developed a wide range of iconic solutions
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發展了廣範圍的經典解答
15:29
that we know today, eventually resulting in,
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現在我們都知道,後來導致
15:31
of course, the legendary lounge chair.
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那個傳奇的靠椅。
15:33
Now, if the Eameses had stopped with that first great solution,
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如果伊姆斯停止在那個偉大的解答,
15:36
then we wouldn’t be the beneficiaries of so many
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我們受益的將沒有那麼多
15:39
wonderful designs today.
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今日的絕佳設計。
15:42
And of course, they used experimentation in all aspects of their work,
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當然,他們把實驗用在工作的所有面向。
15:46
from films to buildings, from games to graphics.
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從影片到建築、從遊戲到圖文。
15:52
So, they’re great examples, I think, of exploration
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因此我想,他們是絕佳的設計探索
15:56
and experimentation in design.
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和實驗的範例。
15:58
Now, while the Eameses were exploring those possibilities,
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當伊姆斯探索各種可能時,
16:01
they were also exploring physical objects.
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他們也探索實體物品。
16:04
And they were doing that through building prototypes.
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經由建造模型來做。
16:07
And building is the next of the behaviors that I thought I’d talk about.
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「建造」是我要談的另一個行為。
16:12
So the average Western first-grader
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平均的西方小一學生
16:14
spends as much as 50 percent of their play time
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花遊戲時間的一半之多
16:17
taking part in what’s called "construction play."
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做所謂的「建構遊戲」。
16:20
Construction play -- it’s playful, obviously,
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建構遊戲 - 顯然很好玩,
16:23
but also a powerful way to learn.
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也是有力的學習方法。
16:25
When play is about building a tower out of blocks,
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當玩用積木建造一個塔,
16:30
the kid begins to learn a lot about towers.
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小孩開始學許多有關塔的事。
16:32
And as they repeatedly knock it down and start again,
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當他們不斷地拆了又建,
16:34
learning is happening as a sort of by-product of play.
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學習就以遊戲的副產品發生著。
16:38
It’s classically learning by doing.
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這是古典的「做中學」。
16:42
Now, David Kelley calls this behavior,
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David Kelly 叫這種行為,
16:43
when it’s carried out by designers, "thinking with your hands."
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當由設計師做時:「用手思考」。
16:47
And it typically involves making multiple,
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它基本上包含快速地
16:50
low-resolution prototypes very quickly,
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製作多次草模。
16:53
often by bringing lots of found elements together
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如,往往是組合找到的東西
16:55
in order to get to a solution.
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以得到解答。
16:58
On one of his earliest projects, the team was kind of stuck,
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最早期的一個專案,小組卡住了,
17:02
and they came up with a mechanism by hacking together
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後來得到的機構是拼組了
17:06
a prototype made from a roll-on deodorant.
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除臭劑的滾球而成的模型。
17:09
Now, that became the first commercial computer mouse
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而成為第一款上市電腦滑鼠
17:11
for the Apple Lisa and the Macintosh.
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用在蘋果 Lisa 和麥金塔。
17:13
So, they learned their way to that by building prototypes.
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因此他們以建造模型找到那個解答。
17:19
Another example is a group of designers
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另個例子是有一群設計師
17:21
who were working on a surgical instrument with some surgeons.
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和外科醫師討論手術器具設計
17:24
They were meeting with them; they were talking to the surgeons
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他們開會,他們和外科醫師談
17:26
about what it was they needed with this device.
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問他們需要這個器具做什麼。
17:29
And one of the designers ran out of the room
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其中一個設計師跑出房間
17:31
and grabbed a white board marker and a film canister --
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抓了一支白板筆和一個底片盒 -
17:34
which is now becoming a very precious prototyping medium --
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它們變成很有用的模型道具 -
17:37
and a clothespin. He taped them all together,
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加上曬衣夾。用膠帶綑起來,
17:39
ran back into the room and said, "You mean, something like this?"
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跑回房間說:你是說像這個?
17:41
And the surgeons grabbed hold of it and said,
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外科醫師抓住把手,說:
17:43
well, I want to hold it like this, or like that.
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我要像這樣或那樣握它。
17:45
And all of a sudden a productive conversation
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突然間,建設性的對話開始
17:47
was happening about design around a tangible object.
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繞著實際的物品討論設計。
17:52
And in the end it turned into a real device.
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最後產生了真實的器具。
17:56
And so this behavior is all about quickly getting something
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所以這個行為是為了快速放東西
17:59
into the real world, and having your thinking advanced as a result.
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到真實世界,以便思考也跟著前進。
18:04
At IDEO there’s a kind of a back-to-preschool feel
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在 IDEO 有點像回到學前的感覺,
18:07
sometimes about the environment.
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關於它的環境。
18:09
The prototyping carts, filled with colored paper
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塞滿色紙做購物車的模型
18:12
and Play-Doh and glue sticks and stuff --
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玩麵糰、黏棒子及其他東西。
18:15
I mean, they do have a bit of a kindergarten feel to them.
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他們真的有點像是在幼稚園的感覺。
18:18
But the important idea is that everything’s at hand, everything’s around.
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但最重要的概念是,事事物物都在周邊、順手可得。
18:22
So when designers are working on ideas,
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因此當設計師在找構想時
18:24
they can start building stuff whenever they want.
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他們任何時候都能開始建造東西。
18:27
They don’t necessarily even have to go
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他們未必需要去
18:28
into some kind of formal workshop to do it.
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某個正式的工場去做它。
18:30
And we think that’s pretty important.
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我們認為這是很重要的。
18:32
And then the sad thing is, although preschools
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悲哀的是,學齡前兒童雖然
18:34
are full of this kind of stuff, as kids go through the school system
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充滿這些東西,一旦兒童進入學校系統
18:38
it all gets taken away.
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這些都不見了。
18:40
They lose this stuff that facilitates
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他們失去這些物品,這些能促成
18:42
this sort of playful and building mode of thinking.
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好玩的、建造模式的思考。
18:47
And of course, by the time you get to the average workplace,
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當然,當你到達一般工作場合時,
18:49
maybe the best construction tool we have
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我們能有的最佳建造工具
18:52
might be the Post-it notes. It’s pretty barren.
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或許就是便利貼了。蠻寒酸的。
18:55
But by giving project teams and the clients
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但如能讓專案小組及一起工作的客戶
18:59
who they’re working with permission to think with their hands,
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允許他們用手去思考,
19:01
quite complex ideas can spring into life
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極複雜的構想就會油然而生
19:06
and go right through to execution much more easily.
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並能更方便地加以執行。
19:10
This is a nurse using a very simple -- as you can see -- plasticine prototype,
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這位護士用很簡單的 - 你看得出 - 油土模型,
19:14
explaining what she wants out of a portable information system
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說明她要用手持資訊系統做什麼
19:17
to a team of technologists and designers
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給技術人員及設計師小組聽
19:20
that are working with her in a hospital.
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他們正一起在醫院合作。
19:23
And just having this very simple prototype
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只用這個簡單的模型
19:24
allows her to talk about what she wants in a much more powerful way.
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讓她有力地表達她想要的東西。
19:29
And of course, by building quick prototypes,
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當然,建造快速模型可以
19:31
we can get out and test our ideas with consumers
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讓我們更快速提出構想,
19:34
and users much more quickly
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並和顧客及使用者測試它,
19:36
than if we’re trying to describe them through words.
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比只是用口頭描述好多了。
19:42
But what about designing something that isn’t physical?
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但如果要設計非實體的事物呢?
19:45
Something like a service or an experience?
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像是服務或體驗?
19:47
Something that exists as a series of interactions over time?
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時間上的一系列互動之類的?
19:50
Instead of building play, this can be approached with role-play.
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不是建造遊戲,這時要用角色扮演。
19:56
So, if you’re designing an interaction between two people --
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如果你要設計兩個人之間的互動
19:58
such as, I don’t know -- ordering food at a fast food joint
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例如,在速食店點餐
20:01
or something, you need to be able to imagine
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或什麼的,你要能想像
20:03
how that experience might feel over a period of time.
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那個時間歷程上經驗的感覺。
20:06
And I think the best way to achieve that,
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我想,最好的達成方式
20:08
and get a feeling for any flaws in your design, is to act it out.
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並感受設計缺點,就是扮演一下。
20:13
So we do quite a lot of work at IDEO
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在 IDEO 我們花佷多工夫
20:15
trying to convince our clients of this.
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說服我們的客戶採用它。
20:17
They can be a little skeptical; I’ll come back to that.
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他們有點懷疑,等下我再說。
20:19
But a place, I think, where the effort is really worthwhile
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但我認為,有個值得努力的地方
20:23
is where people are wrestling with quite serious problems --
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是在人們致力的嚴肅問題上。
20:27
things like education or security or finance or health.
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例如教育、保險、財務、或醫療。
20:32
And this is another example in a healthcare environment
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這是另一個醫療環境的例子
20:35
of some doctors and some nurses and designers
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醫生、護士、及設計師們
20:37
acting out a service scenario around patient care.
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扮演著病患照顧的服務情境。
20:41
But you know, many adults
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但是你知道,許多大人
20:42
are pretty reluctant to engage with role-play.
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很不願參與角色扮演。
20:45
Some of it’s embarrassment and some of it is because
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有的怕難為情,有的則是因為
20:47
they just don’t believe that what emerges is necessarily valid.
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他們就是不相信,這樣得到的會是有效的。
20:51
They dismiss an interesting interaction by saying,
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他們推辭有趣的互動,說:
20:53
you know, "That’s just happening because they’re acting it out."
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它的發生是因為有人這樣演出。
20:56
Research into kids' behavior actually suggests
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研究兒童行為則實際指出
20:58
that it’s worth taking role-playing seriously.
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角色扮演值得認真看待。
21:01
Because when children play a role,
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因為當兒童扮演一個角色時
21:02
they actually follow social scripts quite closely
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他們真的蠻密切地跟著社會劇本
21:05
that they’ve learnt from us as adults.
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那是從大人那裡學來的。
21:07
If one kid plays "store," and another one’s playing "house,"
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如果有個小孩扮商店,另一個扮房子,
21:10
then the whole kind of play falls down.
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則整個遊戲就垮了。
21:13
So they get used to quite quickly
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因此他們習慣於很快地
21:16
to understanding the rules for social interactions,
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了解社會互動的規則,
21:20
and are actually quite quick to point out when they’re broken.
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實際上也很快能指出規則的違反。
21:23
So when, as adults, we role-play,
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因此,當大人扮演角色時,
21:26
then we have a huge set of these scripts already internalized.
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我們有一大堆已經內化的劇本。
21:31
We’ve gone through lots of experiences in life,
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在生活中我們已有許多經驗。
21:33
and they provide a strong intuition
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而它們提供很強的直覺
21:36
as to whether an interaction is going to work.
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去得知某項互動是否可行。
21:39
So we’re very good, when acting out a solution,
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因此我們很拿手於演出一個解答,
21:41
at spotting whether something lacks authenticity.
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去指出某事是否缺乏真實感。
21:46
So role-play is actually, I think,
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因此,我認為角色扮演是
21:47
quite valuable when it comes to thinking about experiences.
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很有價值的,可用在思考各種體驗。
21:51
Another way for us, as designers, to explore role-play
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另一個提供設計師探討角色扮演的方式
21:54
is to put ourselves through an experience which we’re designing for,
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是親自去經歷要設計的事情,
21:58
and project ourselves into an experience.
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就是把自己投入那項經驗。
22:01
So here are some designers who are trying to understand
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這裡有幾位設計師試著要了解
22:03
what it might feel like to sleep in a
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睡在飛機上狹窄空間
22:06
confined space on an airplane.
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的感覺是如何。
22:08
And so they grabbed some very simple materials, you can see,
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因此他們取用非常簡單的材料,你看。
22:10
and did this role-play, this kind of very crude role-play,
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而去做這樣的角色扮演,這種很粗糙的角色扮演,
22:14
just to get a sense of what it would be like for passengers
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只想理解一下旅客會有的感覺
22:16
if they were stuck in quite small places on airplanes.
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如果旅客被塞在機上的小小空間。
22:21
This is one of our designers, Kristian Simsarian,
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這是我們的一位設計師 Kristian Simsarian,
22:23
and he’s putting himself through the experience of being an ER patient.
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他自己經歷在急診室當病患的體驗。
22:27
Now, this is a real hospital, in a real emergency room.
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這可是真的醫院,在真的急診室。
22:29
One of the reasons he chose to take
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為何他選擇要帶著
22:31
this rather large video camera with him was
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這個頗大的錄影機?
22:32
because he didn’t want the doctors and nurses thinking
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因為他不想被醫生或護士認為
22:34
he was actually sick, and sticking something into him
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他是真的有病,而跟他打什麼針
22:37
that he was going to regret later.
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這會令他後悔。
22:39
So anyhow, he went there with his video camera,
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總之,他帶著錄影機去了那裡,
22:42
and it’s kind of interesting to see what he brought back.
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有趣的是看他帶回的東西。
22:46
Because when we looked at the video when he got back,
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因為當他回來時,我們看了他的錄影,
22:48
we saw 20 minutes of this.
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我們看了 20 分鐘的這個。
22:50
(Laughter)
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(笑聲)
22:53
And also, the amazing thing about this video --
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還有,這個錄影的神奇之處是,
22:56
as soon as you see it you immediately
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只要你看它,你就立刻好像
22:58
project yourself into that experience.
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自己投入那個體驗。
23:01
And you know what it feels like: all of that uncertainty
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而知道那種感覺,那種不確定感
23:03
while you’re left out in the hallway
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當你被留置在走廊
23:05
while the docs are dealing with some more urgent case
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而醫師們忙著其他更急的事
23:07
in one of the emergency rooms, wondering what the heck’s going on.
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去了另一間急診病房,你不解到底是怎麼了。
23:11
And so this notion of using role-play --
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因此使用角色扮演的這個概念,
23:13
or in this case, living through the experience
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這個例子裡,就是去經歷那個經驗
23:16
as a way of creating empathy --
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是一種創造同理心的方式,
23:17
particularly when you use video, is really powerful.
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尤其當你使用錄影,是佷有力的。
23:20
Or another one of our designers, Altay Sendil:
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另一位我們的設計師 Altay Sendil,
23:22
he’s here having his chest waxed, not because he’s very vain,
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他來做胸部除毛 ,並不是為了愛虛榮,
23:25
although actually he is -- no, I’m kidding --
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雖然他實際是的。不,我開玩笑。
23:27
but in order to empathize with the pain that chronic care patients
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而是為了感同慢性病人的痛苦
23:31
go through when they’re having dressings removed.
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去經歷他們移除敷料貼片的感覺。
23:33
And so sometimes these analogous experiences,
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因此有時這些類比的經驗,
23:36
analogous role-play, can also be quite valuable.
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即類比的角色扮演,也可以很有用。
23:39
So when a kid dresses up as a firefighter, you know,
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當小孩穿上消防裝,
23:42
he’s beginning to try on that identity.
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他開始嘗試那個身分。
23:44
He wants to know what it feels like to be a firefighter.
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他要知道當消防員的感覺。
23:47
We’re doing the same thing as designers.
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身為設計師我們做相同的事。
23:49
We’re trying on these experiences.
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我們嘗試這些體驗。
23:51
And so the idea of role-play is both as an empathy tool,
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因此角色扮演的想法不但是感同的工具,
23:55
as well as a tool for prototyping experiences.
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也是型塑體驗的工具。
23:59
And you know, we kind of admire people who do this at IDEO anyway.
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我們很羨慕在 IDEO 有人去做這個。
24:04
Not just because they lead to insights about the experience,
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不只因為他們帶來體驗的洞見,
24:07
but also because of their willingness to explore
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也因為他們願意去探索
24:10
and their ability to unselfconsciously
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以及他們有能力在無意識中
24:13
surrender themselves to the experience.
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忘我地去體驗。
24:16
In short, we admire their willingness to play.
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簡言之,我們羨慕他們願意去扮演。
24:21
Playful exploration, playful building and role-play:
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因此,好玩的探索、好玩的建造、及角色扮演。
24:27
those are some of the ways that designers use play in their work.
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這些都是設計師工作中用的方法。
24:30
And so far, I admit, this might feel
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至此,我承認這好像是
24:34
like it’s a message just to go out and play like a kid.
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叫你們像個小孩那樣去玩。
24:37
And to certain extent it is, but I want to stress a couple of points.
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某個程度上是的,但我要強調幾點。
24:41
The first thing to remember is that play is not anarchy.
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首先記住遊戲不是亂無章法的。
24:44
Play has rules, especially when it’s group play.
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遊戲有規則,尤其是團體遊戲。
24:49
When kids play tea party, or they play cops and robbers,
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當孩子玩茶會、或玩警察抓小偷,
24:53
they’re following a script that they’ve agreed to.
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他們依著彼此同意的劇本。
24:56
And it’s this code negotiation that leads to productive play.
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是這個守則協商帶來有產出的遊戲。
25:01
So, remember the sketching task we did at the beginning?
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記得一開始的畫圖任務嗎?
25:03
The kind of little face, the portrait you did?
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你畫的那個小臉、畫像?
25:05
Well, imagine if you did the same task with friends
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想想如果你和朋友做這個
25:09
while you were drinking in a pub.
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一邊在酒廊裡喝酒。
25:11
But everybody agreed to play a game
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大家同意玩個遊戲
25:14
where the worst sketch artist bought the next round of drinks.
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畫得最差的要付下一巡酒錢。
25:18
That framework of rules would have turned an embarrassing,
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這個規則將使難為情、
25:22
difficult situation into a fun game.
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窘境成為有趣的遊戲。
25:24
As a result, we’d all feel perfectly secure and have a good time --
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結果呢,我們將有安全感,過得很愉快 -
25:30
but because we all understood the rules and we agreed on them together.
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因為我們都了解規則,我們一起同意它。
25:35
But there aren’t just rules about how to play;
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但是,不只有「如何玩」的規則,
25:39
there are rules about when to play.
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也有「何時玩」的規則。
25:42
Kids don’t play all the time, obviously.
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顯然,孩子們不是一直在玩。
25:44
They transition in and out of it,
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他們進入及退出遊戲。
25:46
and good teachers spend a lot of time
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而好的老師要花許多時間
25:49
thinking about how to move kids through these experiences.
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思考如何帶孩子走過這些經驗。
25:53
As designers, we need to be able to transition in and out of play also.
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身為設計師,我們也要能進入及退出遊戲。
25:58
And if we’re running design studios
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如果我們經營設計公司
26:00
we need to be able to figure out, how can we transition
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我們要設讓設計師,
26:02
designers through these different experiences?
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如何進出這些不同的體驗?
26:05
I think this is particularly true if we think about the sort of --
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尤其是當我們思考...
26:08
I think what’s very different about design
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設計上有很大差別的是
26:11
is that we go through these two very distinctive modes of operation.
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我們經歷兩種很獨特的操作模式。
26:15
We go through a sort of generative mode,
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我們經歷產出模式,
26:20
where we’re exploring many ideas;
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此時我們探索創意。
26:21
and then we come back together again,
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接著,我們又回來,
26:23
and come back looking for that solution,
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回來尋找解答,
26:26
and developing that solution.
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並發展那個解答。
26:27
I think they’re two quite different modes:
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我認為兩者是極不同的模式。
26:30
divergence and convergence.
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發散及收歛。
26:33
And I think it’s probably in the divergent mode
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或許是在發散模式中
26:36
that we most need playfulness.
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我們最需要「好玩」。
26:38
Perhaps in convergent mode we need to be more serious.
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或許在收歛模式中,我們要嚴肅一點。
26:41
And so being able to move between those modes
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因此能夠在這兩個模式間移動
26:43
is really quite important. So, it’s where there’s a
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真的很重要。因此
26:47
more nuanced version view of play, I think, is required.
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有個更細緻的遊戲觀,我想是需要的。
26:50
Because it’s very easy to fall into the trap that these states are absolute.
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因為很容易掉入陷阱,以為這兩種狀態是絕對的。
26:53
You’re either playful or you’re serious, and you can’t be both.
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要不是好玩,就是嚴肅,不能兩者都有。
26:57
But that’s not really true: you can be a serious professional adult
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但不是那樣。你可以是嚴肅的專業人士,
27:02
and, at times, be playful.
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有時卻是好玩的。
27:05
It’s not an either/or; it’s an "and."
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那不是二擇一,而是兼有。
27:07
You can be serious and play.
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你可以嚴肅又好玩。
27:11
So to sum it up, we need trust to play,
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總結一下,我們需要信賴感才敢玩,
27:17
and we need trust to be creative. So, there’s a connection.
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需要信賴感才有創意,這有關聯。
27:21
And there are a series of behaviors that we’ve learnt as kids,
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有一系列的行為我們在兒童時學到
27:24
and that turn out to be quite useful to us as designers.
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那對設計師很有用。
27:27
They include exploration, which is about going for quantity;
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它們包含探索,即追求數量。
27:32
building, and thinking with your hands;
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建造及用手思考。
27:35
and role-play, where acting it out helps us both
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及角色扮演,演出可幫助我們對
27:39
to have more empathy for the situations in which we’re designing,
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我們的設計情境更有同理心,
27:42
and to create services and experiences
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及創立服務和體驗,
27:45
that are seamless and authentic.
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使它順暢無縫、真實可靠。
27:49
Thank you very much. (Applause)
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謝謝大家。
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