How virtual reality turns students into scientists | Jessica Ochoa Hendrix
142,207 views ・ 2020-02-20
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譯者: Lilian Chiu
審譯者: Bruce Sung
00:12
How did you discover your passion
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你要如何找出你的熱情
00:14
or find your career?
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或者找到你的職涯?
00:15
Were you exposed to it?
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你接觸過嗎?
00:17
Or was it trial and error?
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還是採用試誤法?
00:19
As child rights advocate
Marian Wright Edelman said,
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兒童權利擁護者
瑪麗亞·賴特·埃德爾曼說:
00:22
"You can't be what you can't see."
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「你不可能成為
你看不見的那種人。」
00:25
Fortunately, we now live in a time
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幸運的是,在我們這個時代,
00:27
when emerging technologies
may help us to solve this problem.
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新興的科技可能可以
協助我們解決這個問題。
00:32
For the past two years,
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過去兩年間,
00:33
I've been developing
an extended reality program
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我一直在研發一個擴展實境方案,
00:36
that enables middle school students
from across the country
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讓全國各地的中學生能夠
00:39
to take on the role
of a marine biologist --
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扮演海洋生物學家的角色——
00:42
even if they've never seen the ocean.
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即使他們從來沒有見過海洋。
00:45
As one seventh grader
who recently completed our program said,
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正如一位近期才完成
這項方案的七年級學生所言:
00:48
"I could see myself as a scientist,
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「我可以想像我將來會做科學家,
00:50
because I enjoyed this game."
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因為我很享受這個遊戲。」
00:53
This feedback really excited me,
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這則回饋讓我很興奮,
00:55
because too few students
do see themselves as scientists.
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因為太少有學生未來
會想要成為科學家了。
00:59
A 2014 study showed that 57 percent
of eighth- and ninth-grade students
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一項 2014 年的研究顯示,
57% 的八、九年級生
01:05
said, "Science isn't me."
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都說:「科學不適合我。」
01:08
Coincidentally, also in 2014,
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很巧合的是,同樣在 2014 年,
01:10
I met Mandë Holford, a marine biochemist,
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我認識了海洋生物化學家
曼蒂·霍爾福德,
01:13
and Lindsay Portnoy,
an educational psychologist.
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以及教育心理學家琳賽·波提諾。
01:16
The three of us shared a passion
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我們三人同樣都很熱衷
01:18
for getting students excited by
and comfortable with science.
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想要讓學生對科學
感到興奮和舒適自在。
01:23
We thought about how
we could give children
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我們思考要如何提供學生
01:25
the most realistic experience
of a scientific career.
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最真實的科學職涯體驗。
01:28
We discussed the research;
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我們討論了一項研究,它指出
01:30
it showed that students felt comfortable
taking risks when playing games.
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學生在玩遊戲時對於
承擔風險會比較感到舒適自在。
01:35
So the three of us started
an educational games company
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於是我們三人創立了
一間教育遊戲公司,
01:38
to bring science to life.
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讓科學活起來。
01:41
Virtual reality seemed like
a low-cost way of increasing access.
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若要增加可取得性,虛擬實境
似乎是一種低成本的方式。
01:45
In addition, academic research has shown
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此外,學術研究指出,
01:48
that virtual reality may lead
to increases in learning retention.
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虛擬實境可能會造成
學習記憶力的增加。
01:52
This was perfect for us,
as we wanted to be in schools
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那對我們來說很完美,
因為我們想在學校裡進行,
01:55
so that we could reach
the most number of students possible,
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才能盡可能接觸到最多學生,
01:58
particularly students who have
been underrepresented in science.
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特別是在科學領域中
相對稀少的那些學生。
02:01
So, with funding from
the National Science Foundation,
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所以,靠著國家
科學基金會的資金,
02:04
we began developing
our extended reality program
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我們開始開發
我們的擴展實境方案,
02:07
that combined virtual reality
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將虛擬實境與個人化的
數位日記結合。
02:09
with personalized digital journaling.
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02:12
We worked with teachers
while developing it
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我們在開發時也與老師合作,
02:14
to ensure that it would fit seamlessly
into existing curricula
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以確保這個方案能
與既有的課程無縫接軌,
02:18
and empower teachers to use cutting-edge
technology in their classroom.
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讓老師可以在教室中
使用先進技術。
02:22
We designed the virtual reality
for Google Cardboard,
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我們的虛擬實境是針對
Google Cardboard 設計,
02:25
which requires only a smartphone
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必要配備只有智慧手機
02:27
and a 10 dollar VR viewer
made of cardboard.
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以及十美元的 Cardboard
虛擬實境顯示器。
02:31
With this inexpensive headset,
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戴上這個不貴的頭戴顯示器,
02:33
students are transported
to an underwater expedition.
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學生就會被傳送到
一場水底的探險中。
02:37
Students use their digital journal
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學生可以用他們的數位日記
來寫下他們的筆記、
02:39
to write down their notes,
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02:41
to answer questions,
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回答問題、
02:42
to construct models
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建立模型,
02:43
and to develop hypotheses.
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以及提出假設。
02:45
Students then go to the virtual world
to test their hypotheses
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接著,學生進入虛擬世界
去測試他們的假設是否正確,
02:48
and see if they're accurate,
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02:50
much as scientists go to the field
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很像是職業科學家
去做實地測試一樣。
02:52
in their careers.
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02:55
When students return
to their digital journal,
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當學生回到他們的數位日記,
02:57
they share their observations, claims,
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他們可以分享他們的觀察、主張、
02:59
reasoning and evidence.
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推論,以及證據。
03:01
The students' written answers
and virtual interactions
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學生所寫下的答案以及虛擬的互動
03:06
are all updated live
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都會在教育者評估
儀表板上即時更新,
03:07
in an educator assessment dashboard,
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03:09
so that teachers can follow their progress
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老師可以追蹤他們的進度,
03:12
and support them as needed.
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在必要時伸出援手。
03:15
To give you a better sense,
I'm going to show you
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為了讓各位更清楚,
我會展示給各位
03:17
a little bit of what students see.
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看一些學生所看到的畫面。
03:20
This is the virtual reality
when they're underwater
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這是當學生在水底觀察
03:22
observing the flora and fauna.
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植物群和動物群時的虛擬實境。
03:26
This is the digital journal
where they're constructing their models
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這是數位日記,讓他們
可以根據這些非生命資料
03:29
based on this abiotic data
to show what they expect to see.
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來建立他們的模型,
呈現出他們預期看到什麼。
03:33
Here, they're supporting that
with qualitative statements.
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在這裡,他們要用
質性的陳述來做支持。
03:36
And this is the educator dashboard
that shows progress
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這是教育者的儀表板,
上面會呈現進度,
03:39
and enables [teachers]
to see the students' answers as they go.
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讓〔老師〕看到學生
在過程中寫下的答案。
03:44
When we were creating BioDive,
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我們在創造 BioDive 時,
03:46
again, we really wanted
to focus on access,
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我們著重的是可取得性,
03:49
so we designed it to require
only one phone for every four students.
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所以我們的設計是,
四個學生有一支手機即可。
03:53
We also knew how collaborative
science work is,
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我們也知道協作科學
是怎樣的狀況,
03:56
so we constructed the experience
to only be solved
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所以我們建立了一些體驗,
一定要透團隊合作來解決,
03:59
through collaborative teamwork,
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04:01
as each student is an expert
in a different geographic location.
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每位學生扮演一位
在不同地理位置的專家 。
04:06
Given that these children's brains
are still developing,
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因為這些學生的大腦還在開發中,
04:09
we limited each experience to last
a maximum of two minutes.
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我們把每段體驗的長度
限制在最多兩分鐘。
04:13
And finally, because we know
the importance of repeated exposure
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最後,因為我們知道,
若要將知識內化,
重覆接觸是很重要的,
04:17
for internalizing knowledge,
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04:19
we constructed BioDive to take place
over five class periods.
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所以我們安排五堂課的
時間給 BioDive。
04:23
We started piloting BioDive in 2017
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2017 年我們開始策劃 BioDive,
04:27
in 20 schools in New York and New Jersey.
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用在紐約州及新澤西州,
共計二十所學校。
04:29
We wanted to see students
as they were using this new technology.
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我們想要了解學生
使用這項新科技的狀況。
04:33
In 2019, now,
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現在,2019 年,
04:36
we are now piloting in 26 states.
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我們策劃要在二十六州實施。
04:39
What we have heard from teachers
who have taught our program:
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使用我們的方案
來教學的老師告訴我們:
04:42
"It was a nice way to show ocean dynamics
without the luxury of actually being there
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「用這種方式呈現
海洋動態真的很棒,
畢竟我們在俄亥俄,
要看到海洋太難了。」
04:46
since we are in Ohio."
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04:48
(Laughter)
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(笑聲)
04:49
"It's pretty mind-blowing."
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「相當讓人印象深刻。」
04:50
"The students were totally engaged."
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「學生完全投入了。」
04:53
But what really gives us hope
is what we're hearing from students.
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但真正讓我們燃起希望的
是學生告訴我們的。
04:57
"I liked how it felt like I was there."
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「我喜歡這種身在現場的感覺。」
04:59
"It's interactive and a fun way to learn."
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「這是種又互動
又有趣的學習方式。」
05:01
"It really gave me realistic examples
of how these organisms appear."
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「這方法能提供我逼真的例子,
了解這些有機體如何出現。」
05:06
"I could see myself as a scientist
because it seems really fun."
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「我會想要當科學家,
因為似乎很好玩。」
05:11
Our feedback wasn't always so positive.
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我們得到的回饋
也不見得都是正面的。
05:13
When we began developing,
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我們在開發之初
05:15
we started off by asking students
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先是問學生
05:17
what they liked,
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他們喜歡、不喜歡哪些部分,
05:18
what they didn't like
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05:19
and what they found confusing.
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及哪些部分讓他們困惑。
05:21
Eventually we began asking
what they wished they could do.
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最後,我們開始問
他們希望能做什麼。
05:26
Their feedback gave us
concrete items to build in
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有他們的回饋,
我們就能加入具體的項目,
05:29
to be sure that we were including
student voices in what we were designing.
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確保我們有把學生的聲音
納入到我們的設計中。
05:34
Overall, what we have learned is that this
is the beginning of a new platform
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畢竟,我們認為,
這會帶來一個新的平台,
05:38
for giving students
both voice and ownership
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給予學生發聲管道以及所有權,
05:41
in deciding how they want to have impact
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可以決定他們想要
在職涯中有怎樣的影響。
05:43
in their careers.
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05:45
We focused on science,
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我們把焦點放在科學,
05:47
because we know we need scientists
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因為我們需要科學家,
05:48
to help us solve our current
and future challenges.
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來協助我們解決
目前和未來的困難。
05:52
But virtual reality could support
students in any area.
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但虛擬實境可以
在任何領域中支持學生。
05:56
How could we support students
in exploring all of their desires
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我們要如何用這些讓人大開眼界的
體驗及從源頭學習的機會,
06:01
with these eye-opening experiences
and chances to learn from primary sources?
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來支持學生去探索
他們所有的慾望?
06:05
Could we create VR
for inexpensive headsets
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我們能否創造出虛擬實境
搭配不昂貴的頭戴顯示器,
06:09
that lets them be immersed
in oral literature
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讓他們能沉浸到口傳文學
06:12
or in critical moments of human history?
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或人類歷史的關鍵時刻中?
06:15
Extended reality has the potential
to change the trajectory
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擴展實境有潛力可以改變
我們孩子生活的軌道,
06:19
of our children's lives
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06:21
and lead them to careers
they never imagined
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引導他們進入他們
從來沒有想像過的職涯,
06:24
by giving them the chance
to see what they can be.
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因為可以提供他們機會,
讓他們看見他們能做什麼。
06:27
Thank you.
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謝謝。
06:29
(Applause)
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(掌聲)
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