How virtual reality turns students into scientists | Jessica Ochoa Hendrix

141,426 views

2020-02-20 ・ TED


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How virtual reality turns students into scientists | Jessica Ochoa Hendrix

141,426 views ・ 2020-02-20

TED


μ•„λž˜ μ˜λ¬Έμžλ§‰μ„ λ”λΈ”ν΄λ¦­ν•˜μ‹œλ©΄ μ˜μƒμ΄ μž¬μƒλ©λ‹ˆλ‹€.

λ²ˆμ—­: Somyeong Kim κ²€ν† : hansom Lee
00:12
How did you discover your passion
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μ—¬λŸ¬λΆ„μ€ μ–΄λ–»κ²Œ μžμ‹ μ˜ 적성을 κΉ¨λ‹«κ³ 
00:14
or find your career?
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μ§„λ‘œλ₯Ό κ²°μ •ν•˜μ…¨λ‚˜μš”?
00:15
Were you exposed to it?
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거기에 λ…ΈμΆœμ΄ λ˜μ—ˆλ‚˜μš”?
00:17
Or was it trial and error?
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μ•„λ‹ˆλ©΄, μ‹œν–‰μ°©μ˜€μ˜ κ²°κ³Όμ˜€λ‚˜μš”?
00:19
As child rights advocate Marian Wright Edelman said,
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아동 인ꢌ μš΄λ™κ°€ λ§ˆλ¦¬μ•ˆ 라이트 μ—λΈλ§Œμ΄ μ΄λ ‡κ²Œ λ§ν–ˆμŠ΅λ‹ˆλ‹€.
00:22
"You can't be what you can't see."
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"μ‚¬λžŒμ€ μžμ‹ μ΄ 보지 λͺ»ν•œ μ‚¬λžŒμ΄ 될 μˆ˜λŠ” μ—†λ‹€."
00:25
Fortunately, we now live in a time
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λ‹€ν–‰νžˆλ„, μ§€κΈˆμ€
00:27
when emerging technologies may help us to solve this problem.
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이 ν•œκ³„λ₯Ό 극볡할 수 μžˆλŠ” 기술이 개발 되고 μžˆλŠ” μ‹œλŒ€μ— μ‚΄κ³  μžˆμŠ΅λ‹ˆλ‹€.
μ§€λ‚œ 2λ…„κ°„,
00:32
For the past two years,
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00:33
I've been developing an extended reality program
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μ €λŠ” 증강 ν˜„μ‹€ ν”„λ‘œκ·Έλž¨μ„ ν•˜λ‚˜ κ°œλ°œν–ˆμŠ΅λ‹ˆλ‹€.
00:36
that enables middle school students from across the country
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이 ν”„λ‘œκ·Έλž¨μ€ 미ꡭ의 μ–΄λ–€ 쀑학생이든
00:39
to take on the role of a marine biologist --
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ν•΄μ–‘μƒλ¬Όν•™μžμ˜ 삢을 μ²΄ν—˜ν•  수 있게 ν•΄μ€λ‹ˆλ‹€.
00:42
even if they've never seen the ocean.
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μ‹€μ œ λ°”λ‹€λŠ” ν•œ λ²ˆλ„ λ³Έ 적 μ—†λ”λΌλ„μš”.
00:45
As one seventh grader who recently completed our program said,
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ν•œ 쀑학생이 저희가 κ°œλ°œν•œ ν”„λ‘œκ·Έλž¨μ„ 써보고 μ΄λ ‡κ²Œ λ§ν•΄μ£Όμ—ˆμŠ΅λ‹ˆλ‹€.
00:48
"I could see myself as a scientist,
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"λ‚˜μ€‘μ— κ³Όν•™μžκ°€ λ˜μ–΄λ„ 쒋을 것 κ°™μ•„μš”.
00:50
because I enjoyed this game."
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κ²Œμž„μ΄ μ•„μ£Ό μž¬λ°Œμ—ˆκ±°λ“ μš”."
00:53
This feedback really excited me,
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μ „ κ·Έ ν•™μƒμ˜ λ°˜μ‘μ— λͺΉμ‹œ κΈ°λ»€μŠ΅λ‹ˆλ‹€.
00:55
because too few students do see themselves as scientists.
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κ³Όν•™μžκ°€ 되고 μ‹Άμ–΄ν•˜λŠ” 학생은 거의 μ—†κ±°λ“ μš”.
00:59
A 2014 study showed that 57 percent of eighth- and ninth-grade students
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2014λ…„ μ—°κ΅¬μ—μ„œ 쀑학ꡐ 2~3ν•™λ…„ ν•™μƒμ˜ 57%κ°€
01:05
said, "Science isn't me."
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"과학을 μ’‹μ•„ν•˜μ§€ μ•ŠλŠ”λ‹€." 라고 λ‹΅ν–ˆμŠ΅λ‹ˆλ‹€.
01:08
Coincidentally, also in 2014,
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μš°μ—°νžˆλ„, 같은 2014년에
01:10
I met MandΓ« Holford, a marine biochemist,
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μ €λŠ” ν•΄μ–‘μƒλ¬Όν•™μž 맨디 ν—νΌλ“œμ™€
01:13
and Lindsay Portnoy, an educational psychologist.
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κ΅μœ‘μ‹¬λ¦¬ν•™μž 린지 ν¬νŠΈλ…Έμ΄λ₯Ό λ§Œλ‚¬μŠ΅λ‹ˆλ‹€.
01:16
The three of us shared a passion
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저희 셋은 학생듀이
01:18
for getting students excited by and comfortable with science.
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과학을 재미있고 νŽΈμ•ˆν•˜κ²Œ λŠλΌλ„λ‘ 돕고 μ‹Άμ—ˆμŠ΅λ‹ˆλ‹€.
01:23
We thought about how we could give children
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μ €ν¬λŠ” μ–΄λ–»κ²Œ ν•΄μ•Ό ν•™μƒλ“€μ—κ²Œ κ³Όν•™μžμ˜ 삢을
01:25
the most realistic experience of a scientific career.
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μƒμƒνžˆ μ²΄ν—˜μ‹œμΌœμ€„ 수 μžˆμ„μ§€ κ³ λ―Όν–ˆμŠ΅λ‹ˆλ‹€.
01:28
We discussed the research;
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μ €ν¬λŠ” ν•œ 연ꡬ에 κ΄€ν•΄μ„œ μ–˜κΈ°ν–ˆμŠ΅λ‹ˆλ‹€.
01:30
it showed that students felt comfortable taking risks when playing games.
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κ·Έ 연ꡬ에 λ”°λ₯΄λ©΄ 학생듀이 κ²Œμž„μ„ ν•  λ•ŒλŠ” 무λͺ¨ν•œ 도전듀을 ν•œλ‹€λ”κ΅°μš”.
01:35
So the three of us started an educational games company
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κ·Έλž˜μ„œ 저희 셋은 ꡐ윑용 κ²Œμž„ νšŒμ‚¬λ₯Ό μ„Έμ›Œ
01:38
to bring science to life.
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과학을 μ‹€μ œ ν˜„μ‹€λ‘œ λŒμ–΄μ˜€κΈ°λ‘œ ν–ˆμŠ΅λ‹ˆλ‹€.
01:41
Virtual reality seemed like a low-cost way of increasing access.
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가상 ν˜„μ‹€μ΄ 적은 λΉ„μš©μœΌλ‘œ 접근성을 높일 수 μžˆλŠ” 쒋은 방법 κ°™μ•˜μ£ .
01:45
In addition, academic research has shown
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가상 ν˜„μ‹€μ„ μ΄μš©ν•˜λ©΄
01:48
that virtual reality may lead to increases in learning retention.
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학생듀이 ν•™μŠ΅ λ‚΄μš©μ„ 더 였래 κΈ°μ–΅ν•œλ‹€λŠ” 연ꡬ 결과도 μžˆμ—ˆμ£ .
01:52
This was perfect for us, as we wanted to be in schools
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저희가 ν•™κ΅μ—μ„œ μ΄μš©ν•˜κΈ°μ— 이보닀 더 μ™„λ²½ν•œ 건 μ—†μ—ˆμ£ .
01:55
so that we could reach the most number of students possible,
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κ·Έλž˜μ•Όλ§Œ 저희가 κ°€λŠ₯ν•œ λ§Žμ€ 학생듀을 λ§Œλ‚  수 μžˆμœΌλ‹ˆκΉŒμš”.
특히 κ³Όν•™μ—λŠ” λ³„λ‘œ ν₯λ―Έκ°€ μ—†λŠ” ν•™μƒλ“€μ„μš”.
01:58
particularly students who have been underrepresented in science.
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02:01
So, with funding from the National Science Foundation,
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ꡭ립 κ³Όν•™ μž¬λ‹¨μ—μ„œ λ³΄μ‘°κΈˆμ„ λ°›μ•„
02:04
we began developing our extended reality program
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μ €ν¬λŠ” 증강 ν˜„μ‹€ ν”„λ‘œκ·Έλž¨ κ°œλ°œμ— μ°©μˆ˜ν–ˆμŠ΅λ‹ˆλ‹€.
02:07
that combined virtual reality
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가상 ν˜„μ‹€μ— μ „μž 곡책을
02:09
with personalized digital journaling.
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κ²°ν•©ν•œ ν”„λ‘œκ·Έλž¨μ΄μ—ˆμŠ΅λ‹ˆλ‹€.
02:12
We worked with teachers while developing it
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μ„ μƒλ‹˜λ“€κ³Ό ν•¨κ»˜ κ·Έ ν”„λ‘œκ·Έλž¨μ„ κ°œλ°œν•˜λ©΄μ„œ
02:14
to ensure that it would fit seamlessly into existing curricula
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ν”„λ‘œκ·Έλž¨μ„ κΈ°μ‘΄ μ»€λ¦¬ν˜λŸΌμ— 무리 없이 λΌμ›Œλ„£μ„ 수 μžˆλ„λ‘ μ‘°μ •ν•˜κ³ 
02:18
and empower teachers to use cutting-edge technology in their classroom.
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μ„ μƒλ‹˜λ“€μ΄ κ΅μ‹€μ—μ„œ μ΅œμ‹  κΈ°μˆ μ„ μ“Έ 수 μžˆλ„λ‘ ν–ˆμŠ΅λ‹ˆλ‹€.
02:22
We designed the virtual reality for Google Cardboard,
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μ €ν¬λŠ” ꡬ글 μΉ΄λ“œλ³΄λ“œλ₯Ό μ΄μš©ν•΄ 가상 ν˜„μ‹€μ„ λ§Œλ“€μ—ˆλŠ”λ°,
02:25
which requires only a smartphone
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슀마트폰과
02:27
and a 10 dollar VR viewer made of cardboard.
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μ’…μ΄λ‘œ λ§Œλ“  만 μ›μ§œλ¦¬ VR λ·°μ–΄λ§Œ 있으면 λμŠ΅λ‹ˆλ‹€.
02:31
With this inexpensive headset,
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κ°’μ‹Ό 쒅이 ν—€λ“œμ…‹λ§Œ κ°–κ³ ,
02:33
students are transported to an underwater expedition.
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학생듀은 ν•΄μ € νƒν—˜μ— λ‚˜μ„€ 수 μžˆμŠ΅λ‹ˆλ‹€.
02:37
Students use their digital journal
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개인 μ „μž 곡책에
02:39
to write down their notes,
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κ΄€μ°°ν•œ 사싀을 κΈ°λ‘ν•˜κ³ ,
02:41
to answer questions,
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μ§ˆλ¬Έμ— λ‹΅ν•˜κ³ ,
02:42
to construct models
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λͺ¨λΈμ„ κ΅¬μΆ•ν•˜κ³ ,
02:43
and to develop hypotheses.
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가섀을 μ„Έμ›λ‹ˆλ‹€.
02:45
Students then go to the virtual world to test their hypotheses
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그러고 가상 μ„Έκ³„λ‘œ λ“€μ–΄κ°€ 가섀을 μ‹œν—˜ν•˜κ³ 
02:48
and see if they're accurate,
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가섀이 μ •ν™•ν•œμ§€ ν™•μΈν•©λ‹ˆλ‹€.
02:50
much as scientists go to the field
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λ§Žμ€ κ³Όν•™μžκ°€ ν˜„μž₯에 λ‚˜κ°€
02:52
in their careers.
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μžμ‹ μ˜ 연ꡬλ₯Ό ν™•μΈν•˜λŠ” κ²ƒμ²˜λŸΌμš”.
02:55
When students return to their digital journal,
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이후 학생듀은 μ „μž κ³΅μ±…μœΌλ‘œ λŒμ•„μ™€μ„œ,
02:57
they share their observations, claims,
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μžμ‹ μ˜ κ΄€μΈ‘ κ²°κ³Ό, μ£Όμž₯,
02:59
reasoning and evidence.
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μΆ”λ‘ κ³Ό 증거λ₯Ό κ³΅μœ ν•©λ‹ˆλ‹€.
03:01
The students' written answers and virtual interactions
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학생이 μ“΄ λ‹΅λ³€κ³Ό 가상 ν˜„μ‹€μ—μ„œ ν™œλ™ν•œ 내역은
03:06
are all updated live
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μ„ μƒλ‹˜μ˜ ν•™μŠ΅ 관리 화면에
03:07
in an educator assessment dashboard,
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μ‹€μ‹œκ°„μœΌλ‘œ μ—…λ‘œλ“œ λ˜μ–΄μ„œ,
03:09
so that teachers can follow their progress
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μ„ μƒλ‹˜μ΄ ν•™μƒμ˜ ν•™μŠ΅ 상황을 보고
03:12
and support them as needed.
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ν•™μƒλ“€μ—κ²Œ ν•„μš”ν•œ 것을 μ œκ³΅ν•  수 μžˆμŠ΅λ‹ˆλ‹€.
03:15
To give you a better sense, I'm going to show you
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μ—¬λŸ¬λΆ„μ΄ 더 잘 이해할 수 있게 학생듀이 λ³΄λŠ” 광경을
03:17
a little bit of what students see.
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μ—¬λŸ¬λΆ„κ»˜λ„ 잠깐 λ³΄μ—¬λ“œλ¦¬κ² μŠ΅λ‹ˆλ‹€.
03:20
This is the virtual reality when they're underwater
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κ°€μƒν˜„μ‹€μ—μ„œ λ¬Ό μ†μ˜ 동식물을
03:22
observing the flora and fauna.
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κ΄€μ°°ν•˜λŠ” λͺ¨μŠ΅μž…λ‹ˆλ‹€.
03:26
This is the digital journal where they're constructing their models
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이건 학생듀이 μžμ‹ λ“€μ˜ λͺ¨λΈμ„ κ΅¬μΆ•ν•˜λŠ” μ „μž 곡책인데
μžμ‹ λ“€μ΄ 무엇을 보게 될지 μ˜ˆμƒν•œ 것을 λ°”νƒ•μœΌλ‘œ ν•©λ‹ˆλ‹€.
03:29
based on this abiotic data to show what they expect to see.
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03:33
Here, they're supporting that with qualitative statements.
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κ·Έ 가섀을 증λͺ…ν•  νƒ€λ‹Ήν•œ κ·Όκ±°λ₯Ό μ œμ‹œν•©λ‹ˆλ‹€.
03:36
And this is the educator dashboard that shows progress
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μ—¬κΈ° ν•™μŠ΅ 관리 ν™”λ©΄μ—λŠ” 진행상황이 ν‘œμ‹œλ˜λŠ”λ°
03:39
and enables [teachers] to see the students' answers as they go.
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μ„ μƒλ‹˜μ΄ ν•™μƒλ“€μ˜ 닡변이 μ–΄λ–»κ²Œ λ³€ν•˜λŠ”μ§€ λ³Ό 수 있죠.
03:44
When we were creating BioDive,
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μ €ν¬λŠ” BioDiveλ₯Ό κ°œλ°œν•  λ•Œ,
03:46
again, we really wanted to focus on access,
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접근성에 쀑점을 두고,
03:49
so we designed it to require only one phone for every four students.
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슀마트폰 ν•˜λ‚˜μ— 학생 λ„€ λͺ…이 μ“Έ 수 μžˆλ„λ‘ ν–ˆμŠ΅λ‹ˆλ‹€.
03:53
We also knew how collaborative science work is,
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μ €ν¬λŠ” 곡동 κ³Όν•™ 연ꡬλ₯Ό μ–΄λ–»κ²Œ 진행해야 ν•˜λŠ” 지도 μ•Œκ³  μžˆμ–΄
03:56
so we constructed the experience to only be solved
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μ €ν¬λŠ” 학생듀이 μΉœκ΅¬μ™€ ν˜‘λ™ν•΄μ•Όλ§Œ 문제λ₯Ό ν’€ 수 μžˆλ„λ‘
03:59
through collaborative teamwork,
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ν”„λ‘œκ·Έλž¨μ„ μ„€κ³„ν–ˆμŠ΅λ‹ˆλ‹€.
04:01
as each student is an expert in a different geographic location.
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각각의 학생이 각각의 지역에 μ „λ¬Έκ°€κ°€ λ˜λ„λ‘μš”.
04:06
Given that these children's brains are still developing,
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μ–΄λ¦° ν•™μƒμ˜ λ‡ŒλŠ” 아직 λ°œλ‹¬ 쀑이기 λ•Œλ¬Έμ—,
04:09
we limited each experience to last a maximum of two minutes.
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ν•™μŠ΅ μ‹œκ°„μ€ ν•œ λ²ˆμ— μ΅œλŒ€ 2뢄을 λ„˜μ§€ μ•Šλ„λ‘ ν–ˆμŠ΅λ‹ˆλ‹€.
04:13
And finally, because we know the importance of repeated exposure
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또, ν•™μŠ΅ λ‚΄μš©μ„ λ‚΄μž¬ν™”ν•˜λŠ” λ°λŠ”
반볡적 λ…ΈμΆœμ΄ μ€‘μš”ν•˜κΈ° λ•Œλ¬Έμ—,
04:17
for internalizing knowledge,
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04:19
we constructed BioDive to take place over five class periods.
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학생듀이 ν”„λ‘œκ·Έλž¨μ„ 5번의 μˆ˜μ—…μ— 걸쳐 ν•™μŠ΅ν•˜λ„λ‘ ν–ˆμŠ΅λ‹ˆλ‹€.
04:23
We started piloting BioDive in 2017
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BioDive ν”„λ‘œκ·Έλž¨μ€
2017λ…„λΆ€ν„° λ‰΄μš•κ³Ό λ‰΄μ €μ§€μ£Όμ˜ 20개 ν•™κ΅μ—μ„œ μ‹œλ²” μš΄μ˜λ˜μ—ˆμŠ΅λ‹ˆλ‹€.
04:27
in 20 schools in New York and New Jersey.
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04:29
We wanted to see students as they were using this new technology.
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증가 ν˜„μ‹€μ„ ν™œμš©ν•œ μˆ˜μ—…μ— 학생듀이 μ–΄λ–»κ²Œ λ°˜μ‘ν• μ§€ κΆκΈˆν–ˆμ£ .
04:33
In 2019, now,
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2019λ…„ μ§€κΈˆμ€,
04:36
we are now piloting in 26 states.
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26개 μ£Όμ—μ„œ μ‹œλ²” 운영되고 μžˆμŠ΅λ‹ˆλ‹€.
04:39
What we have heard from teachers who have taught our program:
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BioDive ν”„λ‘œκ·Έλž¨μœΌλ‘œ μˆ˜μ—…ν•œ μ„ μƒλ‹˜λ“€μ˜ ν›„κΈ°μž…λ‹ˆλ‹€.
04:42
"It was a nice way to show ocean dynamics without the luxury of actually being there
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"직접 바닀에 가지 μ•Šκ³ λ„ ν•΄μ–‘ μƒνƒœκ³„λ₯Ό 보여쀄 수 μžˆμ–΄μ„œ μ’‹μ•˜μ–΄μš”.
04:46
since we are in Ohio."
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μ—¬κΈ΄ μ˜€ν•˜μ΄μ˜€κ±°λ“ μš”."
04:48
(Laughter)
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(μ›ƒμŒ)
04:49
"It's pretty mind-blowing."
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"깜짝 λ†€λžμ–΄μš”."
04:50
"The students were totally engaged."
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"학생듀이 μ•„μ£Ό 적극적으둜 μ°Έμ—¬ν–ˆμ–΄μš”."
04:53
But what really gives us hope is what we're hearing from students.
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ν•˜μ§€λ§Œ 더 희망적인 것은 ν•™μƒλ“€μ˜ ν›„κΈ°μž…λ‹ˆλ‹€.
04:57
"I liked how it felt like I was there."
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"정말 바닀에 μžˆλŠ” 것 κ°™μ•˜μ–΄μš”."
04:59
"It's interactive and a fun way to learn."
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"μ΄λ ‡κ²Œ μƒν˜Έμž‘μš©μ„ ν•˜λ‹ˆ μž¬λ°Œμ–΄μš”."
05:01
"It really gave me realistic examples of how these organisms appear."
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"미생물이 μ–΄λ–»κ²Œ μƒκ²¨λ‚˜λŠ”μ§€ 직접 μ‚΄νŽ΄λ³Έ λ“― μƒμƒνžˆ μ•Œκ²Œ λ˜μ—ˆμ–΄μš”."
05:06
"I could see myself as a scientist because it seems really fun."
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"제 μžμ‹ μ΄ κ³Όν•™μžμ™€ λ§žλ‹€λŠ” κ±Έ μ•Œκ²Œ λμ–΄μš”. 정말 μž¬λ°Œμ—ˆκ±°λ“ μš”."
05:11
Our feedback wasn't always so positive.
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긍정적인 ν›„κΈ°λ§Œ μžˆλŠ” 건 μ•„λ‹™λ‹ˆλ‹€.
05:13
When we began developing,
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개발 μ΄ˆκΈ°μ—
05:15
we started off by asking students
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μ €ν¬λŠ” ν•™μƒλ“€μ—κ²Œ
05:17
what they liked,
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무엇을 μ’‹μ•„ν•˜κ³ 
05:18
what they didn't like
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무엇을 μ‹«μ–΄ν•˜λŠ”μ§€,
05:19
and what they found confusing.
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무엇이 ν—·κ°ˆλ¦¬λŠ”μ§€ λ¬Όμ—ˆμŠ΅λ‹ˆλ‹€.
05:21
Eventually we began asking what they wished they could do.
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λ‚˜μ€‘μ—λŠ” 무엇을 ν•˜κ³  싢은지 λ¬Όμ—ˆμ£ .
05:26
Their feedback gave us concrete items to build in
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학생듀이 μ €ν¬μ—κ²Œ μ€€ 이런 ꡬ체적인 ν”Όλ“œλ°±μœΌλ‘œ
05:29
to be sure that we were including student voices in what we were designing.
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저희가 λ§Œλ“€κ³  μžˆλŠ” 이 ν”„λ‘œκ·Έλž¨μ— ν•™μƒλ“€μ˜ λͺ©μ†Œλ¦¬λ₯Ό ν¬ν•¨μ‹œν‚¬ 수 μžˆμ—ˆμ£ .
05:34
Overall, what we have learned is that this is the beginning of a new platform
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μ „λ°˜μ μœΌλ‘œ, 이 ν”Œλž«νΌμ„ μ‹œμž‘ν•˜λ©΄μ„œ 저희가 깨달은 건
05:38
for giving students both voice and ownership
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ν•™μƒλ“€μ—κ²Œ λͺ©μ†Œλ¦¬μ™€ μ£Όλ„κΆŒμ„ μ£Όλ©°
05:41
in deciding how they want to have impact
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그듀이 μžμ‹ μ˜ μ§„λ‘œλ₯Ό κ²°μ •ν•˜λŠ”λ°
05:43
in their careers.
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μ–΄λ–€ 영ν–₯을 λ―ΈμΉ˜λŠ”μ§€μ˜€μŠ΅λ‹ˆλ‹€.
05:45
We focused on science,
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μ €ν¬λŠ” 과학에 μ΄ˆμ μ„ λ§žμ·„μŠ΅λ‹ˆλ‹€.
05:47
because we know we need scientists
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μ™œλƒν•˜λ©΄ μ €ν¬μ—κ²ŒλŠ” ν˜„μž¬μ™€ 미래의 문제λ₯Ό ν•΄κ²°ν• 
05:48
to help us solve our current and future challenges.
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κ³Όν•™μžλ“€μ΄ ν•„μš”ν•˜λ‹€λŠ” κ±Έ μ•Œκ³  있기 λ•Œλ¬Έμ΄μ£ .
05:52
But virtual reality could support students in any area.
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ν•˜μ§€λ§Œ κ°€μƒν˜„μ‹€μ€ μ–΄λŠ λΆ„μ•Όμ—μ„œλ‚˜ μ“Έ 수 μžˆμŠ΅λ‹ˆλ‹€.
05:56
How could we support students in exploring all of their desires
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μ–΄λ–»κ²Œ ν•˜λ©΄ 학생듀이 κ°€μƒν˜„μ‹€μ΄λΌλŠ” λ…νŠΉν•˜κ³  λ†€λΌμš΄ κ²½ν—˜μ„ 톡해
06:01
with these eye-opening experiences and chances to learn from primary sources?
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μžμ‹ μ˜ κΏˆμ„ λ°œκ²¬ν•˜κ³  κ°œμ²™ν•˜λ„λ‘ λ„μšΈ 수 μžˆμ„κΉŒμš”?
06:05
Could we create VR for inexpensive headsets
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κ°’μ‹Ό ν—€λ“œμ…‹μœΌλ‘œ μ²΄ν—˜ν•  수 μžˆλŠ” VR 컨텐츠λ₯Ό κ°œλ°œν•΄
06:09
that lets them be immersed in oral literature
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유λͺ…ν•œ 동화 속 μž₯λ©΄μ΄λ‚˜ μ€‘μš”ν•œ 역사적 사건을
06:12
or in critical moments of human history?
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직접 λ³΄μ—¬μ£ΌλŠ” 건 μ–΄λ–¨κΉŒμš”?
06:15
Extended reality has the potential to change the trajectory
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증강 ν˜„μ‹€μ€ 우리 μ•„μ΄λ“€μ˜ μ‚Άμ˜ ꢀ도λ₯Ό λ°”κΏ€
06:19
of our children's lives
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κ°€λŠ₯성이 있으며
06:21
and lead them to careers they never imagined
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그듀은 μžμ‹ λ“€μ΄ μ „ν˜€ 생각해 보지도 μ•Šμ•˜λ˜ 직업을
06:24
by giving them the chance to see what they can be.
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그듀이 λ³Ό 수 있게 ν•΄μ„œ 선택할 수 있게 ν•  수 μžˆμŠ΅λ‹ˆλ‹€.
06:27
Thank you.
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κ°μ‚¬ν•©λ‹ˆλ‹€.
06:29
(Applause)
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(λ°•μˆ˜)
이 μ›Ήμ‚¬μ΄νŠΈ 정보

이 μ‚¬μ΄νŠΈλŠ” μ˜μ–΄ ν•™μŠ΅μ— μœ μš©ν•œ YouTube λ™μ˜μƒμ„ μ†Œκ°œν•©λ‹ˆλ‹€. μ „ 세계 졜고의 μ„ μƒλ‹˜λ“€μ΄ κ°€λ₯΄μΉ˜λŠ” μ˜μ–΄ μˆ˜μ—…μ„ 보게 될 κ²ƒμž…λ‹ˆλ‹€. 각 λ™μ˜μƒ νŽ˜μ΄μ§€μ— ν‘œμ‹œλ˜λŠ” μ˜μ–΄ μžλ§‰μ„ 더블 ν΄λ¦­ν•˜λ©΄ κ·Έκ³³μ—μ„œ λ™μ˜μƒμ΄ μž¬μƒλ©λ‹ˆλ‹€. λΉ„λ””μ˜€ μž¬μƒμ— 맞좰 μžλ§‰μ΄ μŠ€ν¬λ‘€λ©λ‹ˆλ‹€. μ˜κ²¬μ΄λ‚˜ μš”μ²­μ΄ μžˆλŠ” 경우 이 문의 양식을 μ‚¬μš©ν•˜μ—¬ λ¬Έμ˜ν•˜μ‹­μ‹œμ˜€.

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