A video game to cope with grief | Amy Green

113,893 views ・ 2017-05-17

TED


μ•„λž˜ μ˜λ¬Έμžλ§‰μ„ λ”λΈ”ν΄λ¦­ν•˜μ‹œλ©΄ μ˜μƒμ΄ μž¬μƒλ©λ‹ˆλ‹€.

λ²ˆμ—­: JY Kang κ²€ν† : Gichung Lee
00:12
Two months ago, my kids and I huddled around a cell phone
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두 달 μ „, μ €λŠ” 아이듀과 ν•¨κ»˜
00:16
watching the live stream of the Game Awards,
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ν•Έλ“œν°μœΌλ‘œ κ²Œμž„ μ‹œμƒμ‹ 쀑계λ₯Ό 보고 μžˆμ—ˆμŠ΅λ‹ˆλ‹€.
00:19
one of the video game industry's biggest nights.
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κ²Œμž„ 업계에 μžˆμ–΄μ„œ 졜고의 행사가 μ—΄λ¦° λ°€μ΄μ—ˆμ£ .
00:22
They announced the nominees for the Game for Impact,
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졜고의 영ν–₯λ ₯을 미친 κ²Œμž„μ˜ μˆ˜μƒμž‘μ„ λ°œν‘œν•˜λŠ” μˆœμ„œκ°€ λ˜μ—ˆμ–΄μš”.
00:25
an award that's given to a thought-provoking video game
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μ‚¬νšŒμ μœΌλ‘œ κΉŠμ€ κ΅ν›ˆκ³Ό μ˜λ―Έκ°€ μžˆμ–΄
00:28
with a profound prosocial message or meaning.
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μ‹œμ‚¬ν•˜λŠ” λ°”κ°€ 큰 κ²Œμž„μ— μ£ΌλŠ” 상이죠.
00:32
They opened the envelope
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λ°œν‘œμžκ°€ λ΄‰νˆ¬λ₯Ό μ—΄κ³ 
00:34
and they read the title of our video game.
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저희가 κ°œλ°œν•œ κ²Œμž„μ˜ 이름을 호λͺ…ν–ˆμŠ΅λ‹ˆλ‹€.
00:37
An award ...
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κ°€μž₯ 영ν–₯λ ₯이 μ»€μ„œ
00:39
for impact.
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μ£ΌλŠ” μƒμ΄λΌλ„€μš”.
00:40
It was almost funny, actually,
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정말 μž¬λ°Œλ‹€λŠ” 생각이 λ“€μ—ˆμ–΄μš”.
00:42
because I always thought that winning an award like that
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μ™œλƒν•˜λ©΄ 이런 상을 λ°›μœΌλ©΄
00:45
would have this huge impact on my life,
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제 인생에 큰 영ν–₯을 주게 될 거라고 늘 생각해 μ™”λŠ”λ°
00:48
but I found that the opposite is true.
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κ·Έ λ°˜λŒ€κ°€ 된 μƒν™©μ΄λ‹ˆκΉŒμš”.
00:51
The big nights,
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μ„±λŒ€ν•œ 행사가 μ—΄λ¦° λ°€
00:53
the accomplishments --
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κ·Έ 업적듀
00:55
they fade.
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λͺ¨λ‘ 결ꡭ은 사라지겠죠.
00:56
But the hardest nights of my life have stuck with me,
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ν•˜μ§€λ§Œ 제 인생에 κ°€μž₯ νž˜λ“€μ—ˆλ˜ 밀에 λŒ€ν•œ 기얡은 제 μ•ˆμ— λ‚¨μ•„μ„œ
01:00
impacting who I am
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μ €μ˜ μ‘΄μž¬μ™€ μ œκ°€ ν•˜λŠ” 일에 영ν–₯을 μ£Όκ³  μžˆμŠ΅λ‹ˆλ‹€.
01:02
and what I do.
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01:05
In 2010, my third son, Joel, was diagnosed with a rare and aggressive brain tumor.
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μ§€λ‚œ 2010년에
제 μ„Έμ§Έ 아듀인 μ‘°μ—˜μ€ μ•„μ£Ό λ“œλ¬Όκ³  치λͺ…적인 λ‡Œμ’…μ–‘ 진단을 λ°›μ•˜μŠ΅λ‹ˆλ‹€.
01:12
And before that year was finished,
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κ·Έ ν•΄κ°€ 끝날 무렡에
01:14
doctors sat my husband and I down
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μ˜μ‚¬μ„ μƒλ‹˜μ€ 저와 제 λ‚¨νŽΈμ„ μ•‰ν˜€ 두고
01:16
and let us know that his tumor had returned
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μ‘°μ—˜μ˜ 암이 μž¬λ°œν–ˆλ‹€λŠ” 말을 ν–ˆμ–΄μš”.
01:20
despite the most aggressive chemotherapy and radiation that they could offer him.
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κ°€μž₯ κ°•λ ₯ν•œ μ•½λ¬ΌμΉ˜λ£Œ μš”λ²•κ³Ό 방사선 μΉ˜λ£Œμ—λ„ λΆˆκ΅¬ν•˜κ³  말이죠.
01:25
On that terrible night,
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λ”μ°ν•œ κ·Έλ‚  λ°€
01:27
after learning that Joel had perhaps four months to live,
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μ‘°μ—˜μ΄ 넉 달 밖에 살지 λͺ»ν•  κ±°λΌλŠ” λ”μ°ν•œ μ†Œλ¦¬λ₯Ό 듀은 κ·Έλ‚  밀에
01:31
I cuddled up with my two older sons in bed --
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μ €λŠ” μ‘°μ—˜μ˜ ν˜•μΈ 두 μ•„λ“€κ³Ό ν•¨κ»˜ μΉ¨λŒ€μ— λˆ„μ› μŠ΅λ‹ˆλ‹€.
01:34
they were five and three at the time --
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λ‹Ήμ‹œμ— 각각 λ‹€μ„― μ‚΄κ³Ό μ„Έ μ‚΄μ΄μ—ˆμ£ .
01:37
and I never really knew how much they understood,
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κ·Έ 아이듀이 μ–Όλ§ˆλ‚˜ 이해할지 잘 λͺ°λžμ–΄μš”.
01:40
so I started telling them a bedtime story.
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κ·Έλž˜μ„œ μž λ“€ λ•Œ 동화 이야기λ₯Ό λ“€λ €μ£ΌκΈ° μ‹œμž‘ν–ˆμŠ΅λ‹ˆλ‹€.
01:44
I told them about this very brave knight named Joel
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μ‘°μ—˜μ΄λΌλŠ” μ΄λ¦„μ˜ μš©κ°ν•œ 기사가
01:48
and his adventure fighting a terrible dragon called cancer.
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'μ•”'μ΄λΌλŠ” μ΄λ¦„μ˜ λ¬΄μ„œμš΄ 용과 μ‹Έμš°λŠ” λͺ¨ν—˜λ‹΄μ„ λ“€λ €μ£Όμ—ˆμ£ .
01:53
Every night, I told them more of the story,
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맀일 λ°€, 이야기λ₯Ό μ‘°κΈˆμ”© 더 λ“€λ €μ£Όμ—ˆμ§€λ§Œ
01:56
but I never let the story end.
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μ΄μ•ΌκΈ°μ˜ λλ§ΊμŒμ„ ν•˜μ§€λŠ” μ•Šμ•˜μŠ΅λ‹ˆλ‹€.
01:58
I was just building up a context that they could understand
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아이듀 μˆ˜μ€€μ— 맞좰 λ‚΄μš©μ„ κ΅¬μƒν•˜λ©΄μ„œ
02:01
and hoping that our prayers would be answered
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우리 기도가 이루어지기λ₯Ό λ°”λžμŠ΅λ‹ˆλ‹€.
02:04
and I would never have to tell them that that knight,
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ν•˜μ§€λ§Œ κ·Έ 기사가 용과
02:06
who had fought so bravely,
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κ·Έλ ‡κ²Œ 용감히 μ‹Έμš΄ 뒀에
02:08
was done fighting
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싸움을 λ©ˆμΆ”κ³ 
02:10
and could rest now, forever.
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μ˜μ›ν•œ μ•ˆμ‹μ„ μ–»λŠ”λ‹€λŠ” 말은 차마 ν•  수 μ—†μ—ˆμ–΄μš”.
02:14
Fortunately, I never did have to finish that bedtime story.
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λ‹€ν–‰μŠ€λŸ½κ²Œλ„ μ „ κ·Έ λͺ¨ν—˜λ‹΄μ„ 끝내지 μ•Šμ•„λ„ λμŠ΅λ‹ˆλ‹€.
02:18
My children outgrew it.
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아이듀은 잘 μžλžμ–΄μš”.
02:20
Joel responded better than anyone expected to palliative treatment,
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μ‘°μ—˜μ€ 고톡완화 치료λ₯Ό κΈ°λŒ€ μ΄μƒμœΌλ‘œ 잘 κ²¬λŽŒλƒˆκ³ 
02:25
and so instead of months,
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λͺ‡ κ°œμ›”μ΄ μ•„λ‹ˆλΌ λͺ‡ 년을 ν•¨κ»˜ ν•΄ μ£Όμ–΄μ„œ
02:26
we spent years learning how to love our dying child with all of our hearts.
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μ£½μ–΄κ°€λŠ” μ•„λ“€μ—κ²Œ 온 μ‚¬λž‘μ„ κΈ°μšΈμ΄λŠ” 법을 배울 수 μžˆμ—ˆμŠ΅λ‹ˆλ‹€.
02:33
Learning to recognize that shameful feeling
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μ–Έμ  κ°€ λ‹₯치게 될 아픔을 쀄이렀고
02:36
of holding back just a little love
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μ•„μ£Ό μž‘μ€ μ‚¬λž‘μ‘°μ°¨ 아끼렀 ν–ˆλ‹€λŠ”
02:39
to try to spare ourselves just a little pain
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λΆ€λ„λŸ¬μš΄ λŠλ‚Œλ„
02:42
somewhere further down the road.
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μΈμ‹ν•˜κ²Œ λ˜μ—ˆκ΅¬μš”.
02:45
We pushed past that self-preservation
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μš°λ¦¬λŠ” 그런 자기 보호 λ³ΈλŠ₯을 μ΄κ²¨λƒˆμŠ΅λ‹ˆλ‹€.
02:48
because Joel was worth loving even if that love could crush us.
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κ·Έ μ‚¬λž‘μ΄ 우릴 νž˜λ“€κ²Œ 할지라도 μ‘°μ—˜μ€ μ‚¬λž‘λ°›μ„λ§Œ ν–ˆκΈ° λ•Œλ¬Έμž…λ‹ˆλ‹€.
02:54
And that lesson of intense vulnerability has changed me ...
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κ·Έ κ°•λ ¬ν•œ 약점이 μ €λ₯Ό λ°”κΎΈμ–΄ λ†“μ•˜μŠ΅λ‹ˆλ‹€.
02:59
more than any award ever could.
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μ–΄λ–€ 상을 받더라도 그럴 순 μ—†μ—ˆμ„ κ±°μ˜ˆμš”.
03:02
We started living like Joel could live,
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μš°λ¦¬λŠ” μ‘°μ—˜μ΄ λ‚˜μ„ κ²ƒμ²˜λŸΌ μƒν™œν•˜κΈ° μ‹œμž‘ν–ˆμŠ΅λ‹ˆλ‹€.
03:05
and we began developing a video game called "That Dragon, Cancer."
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그리고 'μ•”μ΄λΌλŠ” μ΄λ¦„μ˜ 용'μ΄λΌλŠ” κ²Œμž„μ„ κ°œλ°œν•˜κΈ° μ‹œμž‘ν–ˆμŠ΅λ‹ˆλ‹€.
03:11
It was the story of Joel.
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이 κ²Œμž„μ€ μ‘°μ—˜μ˜ μ΄μ•ΌκΈ°μž…λ‹ˆλ‹€.
03:14
It was the story of hope in the shadow of death.
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죽음의 κ·Έλ¦Όμžμ— 가렀진 희망을 μ°Ύμ•„κ°€λŠ” 이야기죠.
03:18
It was the story of faith
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λ―ΏμŒμ— κ΄€ν•œ μ΄μ•ΌκΈ°μ΄λ©΄μ„œλ„
03:20
and doubt,
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μ˜μ‹¬μ— κ΄€ν•œ μ΄μ•ΌκΈ°μž…λ‹ˆλ‹€.
03:21
and the realization that a wrestle with doubt is a part of faith --
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믿음 μ•ˆμ— μ‹ΉνŠΌ μ˜μ‹¬κ³Ό μ‹Έμ›Œμ•Ό ν•˜λŠ” ν˜„μ‹€μ— κ΄€ν•œ μ΄μ•ΌκΈ°μž…λ‹ˆλ‹€.
03:27
maybe the biggest part of it.
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μ–΄μ©Œλ©΄ 그게 κ°€μž₯ μ€‘μš”ν•œ 뢀뢄이죠.
03:30
It was a story that began as a miracle
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이 μ΄μ•ΌκΈ°λŠ” 기적으둜 μ‹œμž‘ν•΄μ„œ
03:33
and ended as a memorial.
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κΈ°μ–΅μœΌλ‘œ λλ‚©λ‹ˆλ‹€.
03:37
(Music)
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(μŒμ•…)
03:39
(Giggle)
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(깔깔거리며 μ›ƒλŠ” μ†Œλ¦¬)
03:41
(Clapping)
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(λ°•μˆ˜μΉ˜λŠ” μ†Œλ¦¬)
03:42
(Music)
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(μŒμ•…)
03:46
(Video) Dad: Bouncing around, do you like that?
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(μ˜μƒ) μ•„λΉ : λ›°μ–΄λ‹€λ‹ˆκ³  μ‹Άλ‹ˆ?
03:49
(Giggle)
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(깔깔거리며 μ›ƒλŠ” μ†Œλ¦¬)
03:50
I love your giggle.
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μ•„λΉ : λ„ˆμ˜ μ›ƒμŒμ†Œλ¦¬κ°€ 쒋단닀.
03:51
(Music)
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(μŒμ•…)
03:58
(Giggle)
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(깔깔거리며 μ›ƒλŠ” μ†Œλ¦¬)
04:01
[A Journey of Hope In the Shadow of Death]
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[죽음의 κ·Έλ¦Όμžμ—μ„œ 희망을 μ°ΎλŠ” μ—¬ν–‰]
04:07
[That Dragon, Cancer]
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(That Dragon, Cancer) [μ•”μ΄λΌλŠ” μ΄λ¦„μ˜ 용]
04:10
(Music)
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(μŒμ•…)
04:15
When you play "That Dragon, Cancer,"
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"μ•”μ΄λΌλŠ” μ΄λ¦„μ˜ 용" κ²Œμž„μ„ 즐길 λ•Œ
04:17
you're transformed into a witness of Joel's life,
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μ—¬λŸ¬λΆ„μ€ μ‘°μ—˜μ˜ 삢을 λͺ©κ²©ν•˜κ²Œ λ©λ‹ˆλ‹€.
04:21
exploring an emotional landscape,
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감성적인 풍경 μ•ˆμ„ νƒν—˜ν•˜λ©°
04:23
clicking to discover more of what we as a family felt and experienced.
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κ°€μ‘±μœΌλ‘œμ„œμ˜ 감정과 κ²½ν—˜μ„ λ°œκ²¬ν•˜κ²Œ λ©λ‹ˆλ‹€.
04:29
It feels a little bit like analyzing interactive poetry
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μƒν˜Έμž‘μš©ν•˜λŠ” μ‹œλ₯Ό λΆ„μ„ν•˜λŠ” λŠλ‚Œμ΄ λ“€ μˆ˜λ„ μžˆμ–΄μš”.
04:33
because every game mechanic is a metaphor,
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λͺ¨λ“  κ²Œμž„ μš”μ†Œκ°€ μ€μœ μ μœΌλ‘œ κ΅¬μ„±λ˜μ–΄ 있기 λ•Œλ¬Έμ΄μ£ .
04:35
and so the more the player asks themselves
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κ·Έλž˜μ„œ 우리 λ””μžμ΄λ„ˆλ“€μ΄ κ²Œμž„ λ‚΄μš©μ„ μ„€κ³„ν•˜λ©΄μ„œ
04:38
what we as designers were trying to express and why,
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ν‘œν˜„ν•˜κ³ μž ν–ˆλ˜ 것과 κ·Έ μ΄μœ μ— λŒ€ν•΄μ„œ ν”Œλ ˆμ΄μ–΄κ°€ 더 많이 μ•Œμ•„κ°€κ³ μž ν• μˆ˜λ‘
04:42
the richer the experience becomes.
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더 ν’λΆ€ν•œ κ²½ν—˜μ„ ν•  수 있게 λ©λ‹ˆλ‹€.
04:45
We took that vulnerability that Joel taught us,
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μš°λ¦¬λŠ” μ‘°μ—˜μ„ 톡해 μ•Œκ²Œ 된 μƒμ²˜λ°›κΈ° μ‰¬μš΄ 우리의 λͺ¨μŠ΅μ„
04:48
and we encoded the game with it.
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ν”„λ‘œκ·Έλž˜λ°ν•΄μ„œ κ²Œμž„μ— λ‹΄μ•˜μŠ΅λ‹ˆλ‹€.
04:51
Players expect their video games to offer them branching narrative
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ν”Œλ ˆμ΄μ–΄λŠ” κ²Œμž„μ„ μ§„ν–‰ν•˜λ©΄μ„œ 이야기 μ „κ°œμ˜ 뢄기점을 λ§Œλ‚˜κ²Œ 되고
04:54
so that every decision that they make feels important
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맀 μˆœκ°„μ˜ νŒλ‹¨μ΄ μ€‘μš”ν•˜λ©°
04:58
and can change the outcome of the game.
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그에 따라 κ²Œμž„κ²°κ³Όκ°€ λ‹¬λΌμ§ˆ 거라 κΈ°λŒ€ν•˜μ£ .
05:01
We subverted that principle of game design,
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ν•˜μ§€λ§Œ μš°λ¦¬λŠ” κ·Έ κ²Œμž„μ˜ 원칙을 뒀집어
05:04
collapsing the choices in on the player
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ν”Œλ ˆμ΄μ–΄μ˜ 선택을 λ¬΄μ˜λ―Έν•˜κ²Œ λ§Œλ“€μ—ˆμŠ΅λ‹ˆλ‹€.
05:07
so that they discover for themselves
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κ·Έλž˜μ„œ κ²°κ΅­ ν”Œλ ˆμ΄μ–΄λŠ”
05:09
that there is nothing that they can do that will change the outcome for Joel.
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μ–΄λ–€ 선택을 ν•˜λ”λΌλ„ μ‘°μ—˜μ˜ 운λͺ…을 λ°”κΎΈμ§€λŠ” λͺ»ν•œλ‹€λŠ” κ±Έ μ•Œκ²Œ 되죠.
05:14
And they feel that discovery as deeply and desperately as we felt it
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κ·Έκ±Έ μ•Œκ²Œ λ˜μ—ˆμ„ λ•Œ ν”Œλ ˆμ΄μ–΄λŠ” κΉŠμ€ μ ˆλ§κ°μ„ 느끼게 λ©λ‹ˆλ‹€.
05:19
on nights when we held Joel in our arms praying for hours,
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맀일 λ°€ 우리 가쑱이 μ‘°μ—˜μ„ λŒμ–΄μ•ˆκ³  λͺ‡ μ‹œκ°„ λ™μ•ˆμ΄λ‚˜ 기도λ₯Ό ν•˜λ©°
05:24
stubbornly holding out hope for a grace that we could not create for ourselves.
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μ‹ μ˜ μ€μ΄μ΄λΌλŠ” 희망의 λˆμ„ λκΉŒμ§€ λΆ€μ—¬μž‘λŠ” 것과 같은 λŠλ‚ŒμΌ κ²λ‹ˆλ‹€.
05:30
We'd all prefer to win,
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μš°λ¦¬λŠ” 이기길 λ°”λΌμ§€λ§Œ
05:32
but when you discover that you can't win,
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μ ˆλŒ€ 이길 수 μ—†μŒμ„ μ•Œμ•˜μ„ λ•Œ
05:36
what do you value instead?
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κ·Έ λŒ€μ‹  무엇을 좔ꡬ해야 ν• κΉŒμš”?
05:39
I never planned to write video games,
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μ €λŠ” λΉ„λ””μ˜€ κ²Œμž„μ„ λ§Œλ“€ 생각은 μ „ν˜€ μ—†μ—ˆμ§€λ§Œ
05:41
but these moments that really change our lives,
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μ§„μ •μœΌλ‘œ 우리의 삢을 λ°”κΎΈλŠ” μˆœκ°„μ€
05:44
they often come as the result of our hardship -- and not our glory.
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화렀함이 μ•„λ‹ˆλΌ κ³ λ‚œμ΄ λλ‚œ λ’€μž…λ‹ˆλ‹€.
05:49
When we thought that Joel could live,
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μ‘°μ—˜μ΄ μ‚΄ 수 μžˆμ„ κ±°λΌλŠ” 생각이 λ“€μ—ˆμ„ λ–„
05:51
I left the game designing to my husband.
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μ €λŠ” κ²Œμž„ μ œμž‘μ„ λ‚¨νŽΈμ—κ²Œ λ„˜κ²ΌμŠ΅λ‹ˆλ‹€.
05:53
I chimed in here and there
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μ €λŠ” 이곳저곳 κ²Œμž„ μž₯λ©΄μ΄λ‚˜
05:55
with a scene or two and some suggestions.
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λͺ‡λͺ‡ μ‘°μ–Έ μ •λ„λ§Œ ν•˜λ©° μ°Έμ—¬ν–ˆμ£ .
05:58
But after the night that Joel died,
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ν•˜μ§€λ§Œ μ‘°μ—˜μ΄ 세상을 λ– λ‚œ κ·Έλ‚  λ°€
06:02
the passion,
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κ²Œμž„μ„ ν†΅ν•΄μ„œ
06:03
the possibility of sharing Joel's life through our video game --
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μ‘°μ—˜μ˜ 삢을 μ•Œλ¦¬κ³ μž ν–ˆλ˜ μ €μ˜ μ—΄μ •κ³Ό κ°€λŠ₯성은
06:07
it was something that I couldn't resist.
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더이상 κ±°λΆ€ν•  수 μ—†λŠ” κ²ƒμ΄μ—ˆμŠ΅λ‹ˆλ‹€.
06:10
I started writing more,
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μ €λŠ” κ²Œμž„ λ‚΄μš©μ„ λ³΄μ™„ν•˜κΈ° μ‹œμž‘ν–ˆκ³ 
06:11
I sat in on our team's design meetings,
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κ°œλ°œνŒ€κ³Ό 회의λ₯Ό κ°€μ‘ŒμŠ΅λ‹ˆλ‹€.
06:13
I added more ideas and I helped direct scenes.
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κ²Œμž„ 아이디어λ₯Ό 더 μΆ”κ°€ν•˜κ³ , κ²Œμž„ μž₯λ©΄ μ œμž‘μ—λ„ μ°Έμ—¬ν–ˆμ£ .
06:17
And I discovered that creating a video game is telling a story,
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μ €λŠ” κ²Œμž„μ„ λ§Œλ“œλŠ” 것은 이야기λ₯Ό μ „ν•˜λŠ” 것과 κ°™λ‹€λŠ” κ±Έ κΉ¨λ‹¬μ•˜μŠ΅λ‹ˆλ‹€.
06:21
but with an entirely new vocabulary.
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ν•˜μ§€λ§Œ μ‚¬μš©ν•˜λŠ” μ–Έμ–΄λŠ” μ „ν˜€ λ‹€λ₯΄μ£ .
06:24
All the same elements of imagination and symbolism are there,
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상상λ ₯κ³Ό μƒμ§•μ„±μ΄λΌλŠ” μš”μ†ŒλŠ” λ™μΌν•˜μ§€λ§Œ
06:30
but they're just partnered with player agency
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ν”Œλ ˆμ΄μ–΄ 및 μ‹œμŠ€ν…œ λ°˜μ‘μ„±κ³Ό
06:32
and system responsiveness.
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짝을 이루어야 ν•©λ‹ˆλ‹€.
06:35
It's challenging work.
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그건 κ½€ 도전적인 μž‘μ—…μ΄μ—ˆμ£ .
06:37
I have to think in a totally new way to do it,
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μ „ν˜€ λ‹€λ₯Έ 방법을 μ°Ύμ•„μ•Ό ν–ˆμ§€λ§Œ
06:40
but I love it.
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μ „ 그게 μ’‹μ•˜μŠ΅λ‹ˆλ‹€.
06:42
And I wouldn't have known that without Joel.
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μ‘°μ—˜μ΄ μ•„λ‹ˆμ—ˆλ‹€λ©΄ κ·Έκ±Έ λͺ°λžκ² μ£ .
06:46
Maybe you're a little surprised
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κ²Œμž„μ„ ν†΅ν•΄μ„œ 말기 암에 λŒ€ν•΄ μ–˜κΈ°ν•˜λ € ν–ˆλ‹€λŠ” μ μ—μ„œ
06:48
by our choice to share our story of terminal cancer through a video game.
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μ—¬λŸ¬λΆ„μ€ μ•½κ°„ 놀라셨을 κ±°μ˜ˆμš”.
06:54
Perhaps you're even thinking like so many people before you:
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μ–΄μ©Œλ©΄ λ‹€λ₯Έ μ‚¬λžŒλ“€κ³Ό λ§ˆμ°¬κ°€μ§€λ‘œ 이런 μƒκ°λ§ˆμ € ν•˜κ³  계싀지 λͺ¨λ₯΄μ£ .
06:57
cancer is not a game.
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"암이 κ²Œμž„μ€ μ•„λ‹ˆμž–μ•„." λΌκ³ μš”.
07:01
Well, tell that to any pediatric cancer parent
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μ†Œμ•„μ•”μ„ μ•“λŠ” μ•„μ΄μ˜ λΆ€λͺ¨λ“€μ€
07:03
that's ever taken an exam glove and blown it up into a balloon,
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수술μž₯갑을 λΆˆμ–΄μ„œ 풍선을 λ§Œλ“€κ±°λ‚˜
07:07
or transformed a syringe into a rocket ship,
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μ£Όμ‚¬κΈ°λ‘œ μš°μ£Όμ„ μ„ λ§Œλ“€κΈ°λ„ ν•˜κ³ 
07:10
or let their child ride their IV pole through the hospital halls
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링거 μŠ€νƒ λ“œμ— 아이λ₯Ό νƒœμš°κ³  경주용 μžλ™μ°¨λ₯Ό μš΄μ „ν•˜λ“―μ΄
07:14
like it was a race car.
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병원 볡도λ₯Ό 달리기도 ν•©λ‹ˆλ‹€.
07:16
Because when you have children,
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μ™œλ‚˜ν•˜λ©΄ 아이와 ν•¨κ»˜ ν•  λ•ŒλŠ”
07:18
everything is a game.
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λͺ¨λ“  것이 κ²Œμž„μ΄κΈ° λ•Œλ¬Έμž…λ‹ˆλ‹€.
07:21
And when your young child experiences something traumatic,
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특히 μ—¬λŸ¬λΆ„μ˜ μ–΄λ¦° μ•„μ΄μ—κ²Œ 정신적 좩격을 받을 일이 λ‹₯μΉœλ‹€λ©΄
07:25
you work even harder to make sure that their life feels like a game
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아이가 κ·Έκ±Έ κ²Œμž„μœΌλ‘œ λŠλΌλ„λ‘ 더 λ§Žμ€ λ…Έλ ₯을 기울이게 되죠.
07:29
because children naturally explore their worlds through play.
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μ™œλƒν•˜λ©΄ μ›λž˜ 아이듀은 κ²Œμž„μ„ ν•˜λ©° 세상을 νƒν—˜ν•˜κΈ° λ•Œλ¬Έμž…λ‹ˆλ‹€.
07:34
While cancer can steal many things from a family,
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비둝 암이 κ°€μ‘±λ“€μ—κ²Œμ„œ λ§Žμ€ 것을 μ•—μ•„κ°„λ‹€ ν•˜λ”λΌλ„
07:37
it shouldn't steal play.
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λ†€μ΄κΉŒμ§€ λΉΌμ•—μ§€λŠ” λͺ»ν•˜μ£ .
07:39
If you're listening to me and you're trying to imagine this family
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μ—¬λŸ¬λΆ„μ€ 제 μ–˜κΈ°λ₯Ό λ“£κ³  μ£½μ–΄κ°€λŠ” 아이λ₯Ό μ€‘μ‹¬μœΌλ‘œ
07:43
that revolves entirely around a dying child,
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κ°€μ‘± λͺ¨λ‘κ°€ κ·Έ 주변을 κ°μ‹ΈλŠ” μž₯면을 μƒμƒν•˜μ§€λ§Œ
07:47
and you can't imagine joy as part of that picture,
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κ·Έ λͺ¨μŠ΅μ—μ„œ 기쁨은 μƒμƒν•˜μ‹€ 수 μ—†λ‹€λ©΄
07:51
then we were right to share our story with you,
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우리 이야기가 μ—¬λŸ¬λΆ„κ»˜ μ œλŒ€λ‘œ μ „λ‹¬λœ κ²ƒμž…λ‹ˆλ‹€.
07:54
because that season of our life was hard.
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μ™œλƒν•˜λ©΄ 우리 삢이 맀우 νž˜λ“€μ—ˆλ˜ μ‹œκΈ°μ˜€κ±°λ“ μš”.
07:58
Unspeakably hard at times,
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말할 수 없이 νž˜λ“  μ‹œκΈ°μ˜€μ§€λ§Œ
08:01
but it was also pure hope,
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μˆœμˆ˜ν•œ 희망을 κ°€μ‘Œλ˜ μ‹œκΈ°μ΄κΈ°λ„ ν–ˆμ£ .
08:03
deep love
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κΉŠμ€ μ‚¬λž‘κ³Ό
08:05
and joy like I have never experienced since.
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기쁨을 κ·Έ λ•Œλ§ŒνΌ λŠλ‚€ 적도 μ—†μŠ΅λ‹ˆλ‹€.
08:09
Our video game was our attempt to share that world
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μš°λ¦¬λŠ” λΉ„λ””μ˜€ κ²Œμž„μ„ 톡해
그런 κ²½ν—˜μ΄ μ—†λŠ” μ‚¬λžŒλ“€κ³Ό κ·Έ 세상을 κ³΅μœ ν•˜κ³  μ‹Άμ—ˆμŠ΅λ‹ˆλ‹€.
08:13
with people who hadn't experienced it before,
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08:15
because we never could imagine that world until it became ours.
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그런 세상은 μžμ‹ μ΄ 직접 느끼기 μ „μ—λŠ” κ²°μ½” 상상할 수 μ—†μœΌλ‹ˆκΉŒμš”.
08:21
We made a video game that's hard to play.
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μš°λ¦¬κ°€ λ§Œλ“  κ²Œμž„μ€ νž˜λ“  κ²Œμž„μž…λ‹ˆλ‹€.
08:25
It will never be a blockbuster.
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μ ˆλŒ€ 큰 성곡을 κ±°λ‘μ§€λŠ” λͺ»ν•  κ±°μ˜ˆμš”.
08:27
People have to prepare themselves to invest emotionally
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이 κ²Œμž„μ„ μ¦κΈ°λ €λŠ” μ‚¬λžŒμ€ λ§ˆμŒμ„ λ‹¨λ‹¨νžˆ λ¨Ήμ–΄μ•Ό ν•©λ‹ˆλ‹€.
08:31
in a story that they know will break their hearts.
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이야기λ₯Ό μ•Œκ²Œ λ˜λ©΄μ„œ λ§ˆμŒμ— μƒμ²˜λ₯Ό μž…κ²Œ 될 ν…Œλ‹ˆκΉŒμš”.
08:35
But when our hearts break,
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ν•˜μ§€λ§Œ μƒμ²˜λ°›μ€ λ§ˆμŒμ€
08:38
they heal a little differently.
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μ•½κ°„ λ‹€λ₯Έ λ°©μ‹μœΌλ‘œ μΉ˜μœ λ©λ‹ˆλ‹€.
08:41
My broken heart has been healing with a new and a deeper compassion --
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제 마음의 μƒμ²˜λŠ” μƒˆλ‘­κ³  더 κΉŠμ€ μ—°λ―ΌμœΌλ‘œ μΉ˜μœ λ˜μ—ˆμŠ΅λ‹ˆλ‹€.
08:46
a desire to sit with people in their pain,
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아픔을 가진 μ‚¬λžŒκ³Ό ν•¨κ»˜ ν•˜λ©°
08:49
to hear their stories and try to help tell them
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κ·Έλ“€μ˜ 이야기λ₯Ό λ“€μ–΄μ£Όκ³  속내λ₯Ό ν„Έμ–΄ 놓도둝 ν•΄μ„œ
08:52
so that they know that they're seen.
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ν˜Όμžκ°€ μ•„λ‹˜μ„ μ•Œκ²Œ ν•΄μ£Όκ³ ν”ˆ μš•λ§μ΄ 생겼죠.
08:56
On the night when "That Dragon, Cancer" won the Game for Impact Award,
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"μ•”μ΄λΌλŠ” μ΄λ¦„μ˜ 용"이 κ°€μž₯ 영ν–₯λ ₯μžˆλŠ” κ²Œμž„μƒμ„ 받은 κ·Έλ‚  λ°€
09:00
we cheered,
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μš°λ¦¬λŠ” ν™˜ν˜Έν–ˆμŠ΅λ‹ˆλ‹€.
09:02
we smiled and we talked about Joel
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μ›ƒμœΌλ©° μ‘°μ—˜μ— λŒ€ν•œ 이야기λ₯Ό λ‚˜λˆ΄μ£ .
09:05
and the impact he had on our life --
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μ‘°μ—˜μ΄ 우리 삢에 미친 영ν–₯
09:07
on all of those hard and hopeful nights that we shared with him
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νž˜λ“€μ—ˆμ§€λ§Œ 희망을 κ°€μ‘Œλ˜ μ‘°μ—˜κ³Ό ν•¨κ»˜ ν–ˆλ˜ κ·Έ λ§Žμ€ λ°€λ“€
09:11
when he changed our hearts
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κ·Έλ•Œ μ‘°μ—˜μ€ 우리 λ§ˆμŒμ„ λ³€ν™”μ‹œν‚€κ³ 
09:13
and taught us so much more about life and love and faith and purpose.
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인생과 μ‚¬λž‘, 믿음, μ‚Άμ˜ λͺ©μ μ— λŒ€ν•œ λ§Žμ€ 것을 κ°€λ₯΄μ³ μ£Όμ—ˆμŠ΅λ‹ˆλ‹€.
09:20
That award will never mean as much to me as even a single photograph of my son,
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제게 μžˆμ–΄μ„œ κ·Έ 상이 κ°–λŠ” μ˜λ―ΈλŠ” μ‘°μ—˜μ˜ 사진 ν•œ μž₯에도 λ―ΈμΉ˜μ§€ λͺ»ν•΄μš”.
09:27
but it does represent all of the people who his life has impacted,
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ν•˜μ§€λ§Œ κ·Έ 상은 μ‘°μ—˜μ˜ μ‚ΆμœΌλ‘œλΆ€ν„° 영ν–₯을 받은 λͺ¨λ“  이λ₯Ό μ˜λ―Έν•©λ‹ˆλ‹€.
09:31
people I'll never meet.
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그듀을 λ§Œλ‚˜ λ³΄μ§€λŠ” λͺ»ν•˜κ² μ£ .
09:33
They write me emails sometimes.
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κ·Έλ“€μ—κ²Œμ„œ 가끔 메일을 받기도 ν•©λ‹ˆλ‹€.
09:36
They tell me that they miss Joel, even though they never met him.
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μ‘°μ—˜μ„ λ§Œλ‚œ 적은 μ—†μ§€λ§Œ μ‘°μ—˜μ΄ κ·Έλ¦½λ‹€λŠ” λ‚΄μš©μ΄μ£ .
09:42
They describe the tears that they've shed for my son,
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제 아듀을 μƒκ°ν•˜λ©° λˆˆλ¬Όμ„ ν˜λ Έλ‹€κ³ λ„ ν•΄μš”.
09:47
and it makes my burden of grief just a little bit lighter
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μ œκ°€ μ§Šμ–΄μ§€κ³  있던 μŠ¬ν””μ„ μ‘°κΈˆμ΄λ‚˜λ§ˆ 덜 수 μžˆμ—ˆλ˜ λ•ŒλŠ”
09:51
knowing that it's shared with a 10-year-old
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10μ‚΄ 아이가 유튜브둜 κ²Œμž„μ˜μƒμ„ 보며 μ‘°μ—˜μ˜ 사연을 μ ‘ν–ˆλ‹€λŠ” κ±Έ μ•Œμ•˜μ„ λ•Œλ‚˜
09:53
watching a YouTube playthrough,
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09:55
or a doctor playing on his airplane with a smartphone,
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λΉ„ν–‰κΈ°μ—μ„œ 슀마트폰으둜 κ²Œμž„μ„ μ¦κ²Όλ‹€λŠ” μ˜μ‚¬ μ„ μƒλ‹˜μ΄λ‚˜
09:59
or a professor introducing Joel to her first-year philosophy students.
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μ–΄λŠ μ² ν•™κ³Ό κ΅μˆ˜λ‹˜μ΄ μ‹ μž…μƒλ“€μ—κ²Œ
μ‘°μ—˜μ˜ 이야기λ₯Ό μ†Œκ°œν–ˆλ‹€λŠ” μ–˜κΈ°λ₯Ό λ“€μ—ˆμ„ λ•Œμž…λ‹ˆλ‹€.
10:06
We made a video game that's hard to play.
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μ €ν¬λŠ” μ–΄λ €μš΄ κ²Œμž„μ„ λ§Œλ“€μ—ˆμŠ΅λ‹ˆλ‹€.
10:11
But that feels just right to me,
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ν•˜μ§€λ§Œ 제게 λ”± λ§žλ‹€λŠ” λŠλ‚Œμ΄μ—μš”.
10:14
because the hardest moments of our lives
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μ™œλƒν•˜λ©΄ 우리 μ‚Άμ—μ„œ νž˜λ“  μˆœκ°„μ€
10:16
change us more than any goal we could ever accomplish.
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μš°λ¦¬κ°€ 이뀄낸 μ–΄λ–€ λͺ©ν‘œλ³΄λ‹€λ„ 우리λ₯Ό 더 많이 λ³€ν™”μ‹œν‚€κΈ° λ•Œλ¬Έμ΄μ£ .
10:21
Tragedy has shifted my heart
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μ œκ°€ μ‹€ν˜„ν•œ μ–΄λ–€ κΏˆλ³΄λ‹€λ„
10:23
more than any dream I could ever see come true.
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제 λ§ˆμŒμ„ λ³€ν™”μ‹œν‚¨ 것은 λΉ„κ·Ήμ΄μ—ˆμŠ΅λ‹ˆλ‹€.
10:27
Thank you.
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κ°μ‚¬ν•©λ‹ˆλ‹€.
10:29
(Applause)
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(λ°•μˆ˜)
이 μ›Ήμ‚¬μ΄νŠΈ 정보

이 μ‚¬μ΄νŠΈλŠ” μ˜μ–΄ ν•™μŠ΅μ— μœ μš©ν•œ YouTube λ™μ˜μƒμ„ μ†Œκ°œν•©λ‹ˆλ‹€. μ „ 세계 졜고의 μ„ μƒλ‹˜λ“€μ΄ κ°€λ₯΄μΉ˜λŠ” μ˜μ–΄ μˆ˜μ—…μ„ 보게 될 κ²ƒμž…λ‹ˆλ‹€. 각 λ™μ˜μƒ νŽ˜μ΄μ§€μ— ν‘œμ‹œλ˜λŠ” μ˜μ–΄ μžλ§‰μ„ 더블 ν΄λ¦­ν•˜λ©΄ κ·Έκ³³μ—μ„œ λ™μ˜μƒμ΄ μž¬μƒλ©λ‹ˆλ‹€. λΉ„λ””μ˜€ μž¬μƒμ— 맞좰 μžλ§‰μ΄ μŠ€ν¬λ‘€λ©λ‹ˆλ‹€. μ˜κ²¬μ΄λ‚˜ μš”μ²­μ΄ μžˆλŠ” 경우 이 문의 양식을 μ‚¬μš©ν•˜μ—¬ λ¬Έμ˜ν•˜μ‹­μ‹œμ˜€.

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