David Merrill: Toy tiles that talk to each other

169,095 views ・ 2009-02-12

TED


Please double-click on the English subtitles below to play the video.

00:12
I want to start out by asking you to think back to when you were a kid,
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playing with blocks.
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As you figured out how to reach out and grasp,
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pick them up and move them around,
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you were actually learning how to think and solve problems
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by understanding and manipulating spatial relationships.
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Spatial reasoning is deeply connected
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to how we understand a lot of the world around us.
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So, as a computer scientist
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inspired by this utility of our interactions with physical objects --
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along with my adviser Pattie, and my collaborator Jeevan Kalanithi --
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I started to wonder -- what if when we used a computer,
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instead of having this one mouse cursor that was a like a digital fingertip
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moving around a flat desktop,
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what if we could reach in with both hands and grasp information physically,
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arranging it the way we wanted?
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This question was so compelling that we decided to explore the answer,
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by building Siftables.
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In a nutshell, a Siftable is an interactive computer
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the size of a cookie.
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They're able to be moved around by hand,
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they can sense each other, they can sense their motion,
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and they have a screen and a wireless radio.
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Most importantly, they're physical,
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so like the blocks, you can move them just by reaching out and grasping.
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And Siftables are an example of a new ecosystem
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of tools for manipulating digital information.
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And as these tools become more physical,
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more aware of their motion, aware of each other,
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and aware of the nuance of how we move them,
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we can start to explore some new and fun interaction styles.
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So, I'm going to start with some simple examples.
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This Siftable is configured to show video,
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and if I tilt it in one direction, it'll roll the video this way;
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if I tilt it the other way it rolls it backwards.
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And these interactive portraits are aware of each other.
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So if I put them next to each other, they get interested.
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If they get surrounded, they notice that too,
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they might get a little flustered.
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And they can also sense their motion and tilt.
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One of the interesting implications on interaction, we started to realize,
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was that we could use everyday gestures on data,
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like pouring a color the way we might pour a liquid.
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So in this case, we've got three Siftables configured to be paint buckets
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and I can use them to pour color into that central one,
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where they get mixed.
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If we overshoot, we can pour a little bit back.
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There are also some neat possibilities for education,
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like language, math and logic games
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where we want to give people the ability to try things quickly,
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and view the results immediately.
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So here I'm --
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(Applause)
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This is a Fibonacci sequence that I'm making with a simple equation program.
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Here we have a word game that's kind of like a mash-up between Scrabble and Boggle.
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Basically, in every round
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you get a randomly assigned letter on each Siftable,
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and as you try to make words it checks against a dictionary.
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Then, after about 30 seconds, it reshuffles,
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and you have a new set of letters and new possibilities to try.
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02:54
(Applause)
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02:55
Thank you.
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02:56
(Applause)
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02:58
So these are some kids that came on a field trip to the Media Lab,
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and I managed to get them to try it out, and shoot a video.
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They really loved it.
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03:12
And, one of the interesting things about this kind of application
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is that you don't have to give people many instructions.
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All you have to say is, "Make words,"
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and they know exactly what to do.
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So here's another few people trying it out.
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That's our youngest beta tester, down there on the right.
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Turns out, all he wanted to do was to stack the Siftables up.
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So to him, they were just blocks.
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Now, this is an interactive cartoon application.
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And we wanted to build a learning tool for language learners.
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And this is Felix, actually.
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And he can bring new characters into the scene,
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just by lifting the Siftables off the table that have that character shown on them.
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Here, he's bringing the sun out.
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Video: The sun is rising.
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David Merrill: Now he's brought a tractor into the scene.
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Video: The orange tractor.
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Good job! Yeah!
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DM: So by shaking the Siftables and putting them next to each other
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he can make the characters interact --
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Video: Woof!
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DM: inventing his own narrative.
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Video: Hello!
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DM: It's an open-ended story,
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and he gets to decide how it unfolds.
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Video: Fly away, cat.
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04:42
DM: So, the last example I have time to show you today
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is a music sequencing and live performance tool
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that we've built recently,
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in which Siftables act as sounds
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like lead, bass and drums.
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Each of these has four different variations,
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you get to choose which one you want to use.
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And you can inject these sounds into a sequence
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that you can assemble into the pattern that you want.
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And you inject it by just bumping up the sound Siftable against a sequence Siftable.
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There are effects that you can control live, like reverb and filter.
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You attach it to a particular sound and then tilt to adjust it.
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And then, overall effects like tempo and volume
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that apply to the entire sequence.
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So let's have a look.
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Video: (Music)
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DM: We'll start by putting a lead
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into two sequence Siftables, arrange them into a series,
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extend it, add a little more lead.
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Now I put a bass line in.
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Video: (Music)
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DM: Now I'll put some percussion in.
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Video: (Music)
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DM: And now I'll attach the filter to the drums, so I can control the effect live.
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Video: (Music)
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DM: I can speed up the whole sequence
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by tilting the tempo one way or the other.
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Video: (Music)
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06:00
DM: And now I'll attach the filter to the bass for some more expression.
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06:03
Video: (Music)
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DM: I can rearrange the sequence while it plays.
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So I don't have to plan it out in advance, but I can improvise,
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making it longer or shorter as I go.
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And now, finally, I can fade the whole sequence out
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using the volume Siftable, tilted to the left.
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06:22
(Applause)
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06:27
Thank you.
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06:29
So, as you can see,
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my passion is for making new human-computer interfaces
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that are a better match to the ways our brains and bodies work.
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And today, I had time to show you one point in this new design space,
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and a few of the possibilities that we're working to bring out of the laboratory.
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So the thought I want to leave you with
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is that we're on the cusp of this new generation of tools
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for interacting with digital media
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that are going to bring information into our world
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on our terms.
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06:58
Thank you very much.
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I look forward to talking with all of you.
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07:01
(Applause)
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