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譯者: Gentian Pan
審譯者: Ariel Hsu
00:12
We've evolved with tools,
and tools have evolved with us.
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我們因工具而進化,
工具因我們而演進。
00:16
Our ancestors created these
hand axes 1.5 million years ago,
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我們的祖先在 150 萬年前
創造了這些手斧,
00:21
shaping them to not only
fit the task at hand
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它們的塑形不僅適合工作本身,
00:24
but also their hand.
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也適合使用它的「手」。
00:26
However, over the years,
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然而,多年來,
00:28
tools have become
more and more specialized.
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工具越來越專業。
00:31
These sculpting tools
have evolved through their use,
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這些雕刻工具隨著
它們的使用而發展,
00:35
and each one has a different form
which matches its function.
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而且,針對不同的功能,
每一個都有不同的形狀。
00:38
And they leverage
the dexterity of our hands
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充分的發揮我們手的靈巧性,
00:41
in order to manipulate things
with much more precision.
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使得操控任務時,能達到
更高的精確度。
00:45
But as tools have become
more and more complex,
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但隨著工具變得
越來越複雜,
00:48
we need more complex controls
to control them.
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我們需要更複雜的
操控機制來控制它們。
00:52
And so designers have become
very adept at creating interfaces
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因此,設計者更加擅長建立使用者介面
00:57
that allow you to manipulate parameters
while you're attending to other things,
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當你參與不同場合時
允許你調整參數。
01:00
such as taking a photograph
and changing the focus
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譬如拍照,
改變焦距
01:03
or the aperture.
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或光圈。
01:05
But the computer has fundamentally
changed the way we think about tools
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然而,電腦從根本上
改變了我們對工具的看法。
01:10
because computation is dynamic.
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因為計算學是強而有力的,
01:12
So it can do a million different things
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所以,它可以做
1百萬種不同的事,
01:14
and run a million different applications.
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並執行1百萬個不同的應用程式。
01:17
However, computers have
the same static physical form
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然而,對不同的應用程式來說,
電腦都提供相同的實體形式
01:20
for all of these different applications
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01:22
and the same static
interface elements as well.
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和相同不變的介面元素。
01:25
And I believe that this
is fundamentally a problem,
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而且我相信,這會是
根本性的一個問題是。
01:28
because it doesn't really allow us
to interact with our hands
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因為這些介面元素不是
真的可以和我們雙手互動,
01:31
and capture the rich dexterity
that we have in our bodies.
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以展現出我們身體擁有
豐富的充靈巧性。
01:36
And my belief is that, then,
we must need new types of interfaces
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而我的信念是,那麼我們
必須開發新類型的介面。
01:40
that can capture these
rich abilities that we have
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可以充分展現我們
所擁有的豐富能力。
01:44
and that can physically adapt to us
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而且,是可以為我們
動態調整的「實體」,
01:46
and allow us to interact in new ways.
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讓我們以新的方式和它互動。
01:49
And so that's what I've been doing
at the MIT Media Lab
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所以這就是我在麻省理工學院
媒體實驗室一直在做的事,
01:51
and now at Stanford.
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現在則在史丹佛大學。
01:53
So with my colleagues,
Daniel Leithinger and Hiroshi Ishii,
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因此,與我的同事,
丹尼爾和石井浩,
01:57
we created inFORM,
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我們開發了inFORM介面,
01:58
where the interface can actually
come off the screen
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這介面,實際上可以從
「屏幕」中跳脫出來,
02:01
and you can physically manipulate it.
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你可以採用「實體」的形態來操控它。
02:03
Or you can visualize
3D information physically
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或者,你可以看到電腦3D資訊
以「實體」的型態來呈現。
02:06
and touch it and feel it
to understand it in new ways.
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可以觸摸它、感覺它,
以新的方式了解它。
02:15
Or you can interact through gestures
and direct deformations
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或者,你可以透過
手勢的互動,指揮變形,
02:19
to sculpt digital clay.
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當成「數位化粘土」來玩雕刻,
02:26
Or interface elements can arise
out of the surface
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或是展現「從表面浮出」
的人機介面元素,
02:29
and change on demand.
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都可隨指令而改變。
02:30
And the idea is that for each
individual application,
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這個想法是,對於
每支應用程式,
02:33
the physical form can be matched
to the application.
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都有其「實體」形態可配合。
02:37
And I believe this represents a new way
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我相信這是我們將電腦訊息
「實體」化後
02:39
that we can interact with information,
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與其互動的一個新方法
02:41
by making it physical.
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02:43
So the question is, how can we use this?
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所以,問題是,我們如何使用呢?
02:45
Traditionally, urban planners
and architects build physical models
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傳統上,都市規劃者與建築師
會建立城市和建物的「實體」模型,
02:49
of cities and buildings
to better understand them.
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以便更加了解他們的設計與規劃。
02:52
So with Tony Tang at the Media Lab,
we created an interface built on inFORM
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所以,我與東尼.唐,我們在媒體實驗室,
建立了 inFORM 介面。
02:56
to allow urban planners
to design and view entire cities.
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讓都市規劃者用它來設計,
並觀看整個城市面貌。
03:01
And now you can walk around it,
but it's dynamic, it's physical,
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現在,你可以四處走動,
它是動態的、它是「實體」的,
03:05
and you can also interact directly.
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你也可以直接和它互動。
03:07
Or you can look at different views,
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或者,你可以看看
不同瀏覽模式,
03:09
such as population or traffic information,
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譬如居民人數、或交通資訊,
03:12
but it's made physical.
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但它卻是以「實體」來呈現。
03:14
We also believe that these dynamic
shape displays can really change
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我們也相信,這些
動態外形的顯示真的可以
03:18
the ways that we remotely
collaborate with people.
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改變我們以遠距離的方式
與人合力執行任務的方式。
03:21
So when we're working together in person,
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當我們與人實際接觸一起工作時,
03:24
I'm not only looking at your face
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我不是只盯著你的臉
03:25
but I'm also gesturing
and manipulating objects,
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我還與你比手勢,
同時操控物件,
03:28
and that's really hard to do
when you're using tools like Skype.
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這種工作方式
很難以 Skype 工具來取代。
03:33
And so using inFORM,
you can reach out from the screen
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然而使用 inFORM 介面,
你可以從屏幕伸出你的「手」
03:36
and manipulate things at a distance.
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去操控遠方的物件。
03:39
So we used the pins of the display
to represent people's hands,
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因此,我們使用的顯示器
上的「圖針」來代替我們的手,
03:42
allowing them to actually touch
and manipulate objects at a distance.
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使他們能夠實際接觸物件,
並且以遠距離的方式來操控物件。
03:50
And you can also manipulate
and collaborate on 3D data sets as well,
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而且你還可以操控和與人合力
處理三維空間的資料,
03:54
so you can gesture around them
as well as manipulate them.
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所以你可以在周圍比手勢
以及操控它們。
03:58
And that allows people to collaborate
on these new types of 3D information
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這使人們能夠和人合力
處理三維空間的資料,
04:02
in a richer way than might
be possible with traditional tools.
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這比使用傳統工具的
處理方式更為豐富。
04:07
And so you can also
bring in existing objects,
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所以,你也可以把現有物件帶入,
04:10
and those will be captured on one side
and transmitted to the other.
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讓另一方捕捉,
再傳送到對方。
04:13
Or you can have an object that's linked
between two places,
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或者,你可以擁有
一個「連結兩方」的物件:
04:16
so as I move a ball on one side,
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所以當我在一側移動一個球時,
04:18
the ball moves on the other as well.
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另一側的球也是會跟著動。
04:22
And so we do this by capturing
the remote user
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我們利用深度感應攝影機
捕獲遠程使用者的動作,
04:25
using a depth-sensing camera
like a Microsoft Kinect.
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就像微軟Kinect。(time calibration because of merge and sequence)
04:28
Now, you might be wondering
how does this all work,
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現在,你可能想知道
這一切是如何運作。
04:31
and essentially, what it is,
is 900 linear actuators
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基本上,它是900個「線性傳動器」
04:35
that are connected to these
mechanical linkages
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連接到這些「機械聯動裝置」,
04:37
that allow motion down here
to be propagated in these pins above.
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讓底下產生的運動
傳遞到上面的「圖針」。
04:41
So it's not that complex
compared to what's going on at CERN,
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並非像CERN協會的
核子研究那麼複雜,
04:45
but it did take a long time
for us to build it.
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但是要打造它,確實相當費時。
04:47
And so we started with a single motor,
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於是我們開始使用單一馬達、
04:49
a single linear actuator,
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單一線性傳動器,
04:51
and then we had to design
a custom circuit board to control them.
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然後我們必須訂製設計
「線路框」來控制它們。
04:55
And then we had to make a lot of them.
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我們必須製造很多套,
04:57
And so the problem with having
900 of something
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要製造900 多套的問題是
05:00
is that you have to do
every step 900 times.
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每一步驟必須執行900 多次。
05:03
And so that meant that we had
a lot of work to do.
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這意味著我們有
大量的工作要做。
05:06
So we sort of set up
a mini-sweatshop in the Media Lab
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所以,有點像是在媒體實驗室
設立了迷你血汗工廠,
05:09
and brought undergrads in and convinced
them to do "research" --
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招募大學在校生,
說服他們做「研究」 。
05:13
(Laughter)
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(笑聲)
05:14
and had late nights
watching movies, eating pizza
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深夜有電影可看,有披薩可吃,
05:17
and screwing in thousands of screws.
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但你得鎖上成千上萬的螺絲。
05:19
You know -- research.
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你知道的 - 「研究」。
05:20
(Laughter)
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(笑聲)
05:22
But anyway, I think that we were
really excited by the things
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但無論如何,我認為我們
興奮的事是
05:25
that inFORM allowed us to do.
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inFORM 介面技術
可以做到很多事情。
05:27
Increasingly, we're using mobile devices,
and we interact on the go.
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我們可應用在更多「隨身攜帶」的
的行動裝置,與之互動。
05:31
But mobile devices, just like computers,
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但是,行動裝置,像是電腦,
05:34
are used for so many
different applications.
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可以用在許多不同的應用程式。
05:36
So you use them to talk on the phone,
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所以,你用它們來講電話、
05:38
to surf the web, to play games,
to take pictures
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上網、玩遊戲、拍照,
05:41
or even a million different things.
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近上百萬種不同的事情。
05:43
But again, they have the same
static physical form
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但是,對於這些應用程式,
05:46
for each of these applications.
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它們仍然具有相同的實體形式。
05:48
And so we wanted to know how can we take
some of the same interactions
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因此,我們想知道如何
將我們開發的 inFORM 互動介面
05:52
that we developed for inFORM
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05:53
and bring them to mobile devices.
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應用於行動裝置上。
05:56
So at Stanford, we created
this haptic edge display,
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因此,在史丹佛大學,
我們建立「觸感邊緣顯示器」,
06:00
which is a mobile device
with an array of linear actuators
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它是一個搭配「線性傳動器」
的陣列行動裝置,
06:03
that can change shape,
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可改變形狀,
06:04
so you can feel in your hand
where you are as you're reading a book.
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你可以在手中感覺到它的變化,
因而知道書閱讀至何處。
06:09
Or you can feel in your pocket
new types of tactile sensations
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或者;你可以從口袋
感受到新觸感,
06:12
that are richer than the vibration.
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這些會比「振動」更豐富。
06:14
Or buttons can emerge from the side
that allow you to interact
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或從側面出現按鈕,
出現在你要的位置,
讓你與之互動。
06:17
where you want them to be.
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06:21
Or you can play games
and have actual buttons.
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或者,讓你在玩遊戲時
有真實的按鈕可按。
06:25
And so we were able to do this
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因此,我們能夠做到這一點:
06:27
by embedding 40 small, tiny
linear actuators inside the device,
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在裝置內部嵌入
40個微小「線性驅動器」,
06:32
and that allow you not only to touch them
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讓你不僅僅可以觸摸他們,
06:34
but also back-drive them as well.
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還可以把它們收攏。
06:36
But we've also looked at other ways
to create more complex shape change.
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但我們也想看看其它
建立更複雜的形狀變化。
06:41
So we've used pneumatic actuation
to create a morphing device
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我們採用氣動式傳動器
建立一個變形裝置,
06:44
where you can go from something
that looks a lot like a phone ...
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它一開始看起來可以像一支電話...
06:48
to a wristband on the go.
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變成隨身的腕帶。
06:51
And so together with Ken Nakagaki
at the Media Lab,
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所以,我與肯中垣
在媒體實驗室
06:54
we created this new
high-resolution version
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建立這個「高解析度」版本,
06:57
that uses an array of servomotors
to change from interactive wristband
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使用一些伺服馬達,
改變了不只是互動式腕帶,
07:03
to a touch-input device
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還有其他如觸摸式輸入裝置、
07:06
to a phone.
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電話...等。
07:07
(Laughter)
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(笑聲)
07:10
And we're also interested
in looking at ways
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而且我們也有興趣地尋找
07:12
that users can actually
deform the interfaces
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使用者在實際應用上
可以隨意變形的方法,
07:14
to shape them into the devices
that they want to use.
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可以塑造成他們要的使用裝置。
07:17
So you can make something
like a game controller,
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所以,你可以把它變成遊戲操控器,
07:20
and then the system will understand
what shape it's in
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然後系統偵到測目前
是處於什麼形狀,
07:22
and change to that mode.
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就切換到該模式。
07:26
So, where does this point?
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那麼,我們該如何定位?
07:27
How do we move forward from here?
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又該如何由此更加進步?
07:29
I think, really, where we are today
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我覺得今天處在
07:32
is in this new age
of the Internet of Things,
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物聯網的新時代,
07:34
where we have computers everywhere --
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一個電腦無所不在的時代。
07:36
they're in our pockets,
they're in our walls,
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他們在我們的口袋裡、
他們在我們的牆壁、
07:38
they're in almost every device
that you'll buy in the next five years.
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他們幾乎存在於未來五年內
你會購買的每一個裝置裡。
07:42
But what if we stopped
thinking about devices
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但是,如果我們停止思考裝置,
07:45
and think instead about environments?
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先回頭想想環境呢?
07:47
And so how can we have smart furniture
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那,我們如何才能擁有智能家具、
07:50
or smart rooms or smart environments
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智能房間 或 智能環境
07:53
or cities that can adapt to us physically,
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或者「實體」上可以隨時被我們調整的城市,
07:56
and allow us to do new ways
of collaborating with people
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找到與人合作的新方法
08:01
and doing new types of tasks?
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執行新類型的任務?
08:03
So for the Milan Design Week,
we created TRANSFORM,
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所以在米蘭設計週,
我們建立了 《蛻變》 TRANSFORM,
08:06
which is an interactive table-scale
version of these shape displays,
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這是一個桌面互動的
「模形顯示器」版本,
08:10
which can move physical objects
on the surface; for example,
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可在表面上移動
實體物件,例如:
08:13
reminding you to take your keys.
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提醒你攜帶鑰匙。
08:16
But it can also transform
to fit different ways of interacting.
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但它也可以變形以調整
不同互動模式。
08:20
So if you want to work,
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所以,如果你要工作了,
08:21
then it can change to sort of
set up your work system.
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那麼,它可以改變成
你想要的工作環境。
08:24
And so as you bring a device over,
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只要把設備帶過來,
08:26
it creates all the affordances you need
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它建立所有你需要的預設用途,
08:29
and brings other objects
to help you accomplish those goals.
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並帶來其他物件
幫你實現這些目的。
08:37
So, in conclusion,
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總而言之
08:38
I really think that we need to think
about a new, fundamentally different way
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我真的認為需要思考一下,
一個嶄新的、從根本上改變的
08:42
of interacting with computers.
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人和電腦互動的方法。
08:45
We need computers
that can physically adapt to us
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我們需要電腦可以在「實體」上
隨時配合我們調整,
08:48
and adapt to the ways
that we want to use them
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調整成我們想使用的方式,
08:51
and really harness the rich dexterity
that we have of our hands,
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真正充分利用我們
手的豐富靈巧性,
08:55
and our ability to think spatially
about information by making it physical.
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並且我們有能力透過
「實體」化的呈現,來思考空間資訊。
09:00
But looking forward, I think we need
to go beyond this, beyond devices,
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但是,期待未來,我認為
我們可以超越這個裝置技術,
09:04
to really think about new ways
that we can bring people together,
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認真思考如何
結合所有人的力量,
09:08
and bring our information into the world,
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並把我們的資訊
帶入這個世界,
09:11
and think about smart environments
that can adapt to us physically.
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想想智能環境,可以
隨時配合我們調整。
09:15
So with that, I will leave you.
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基於上述,後續發展我將留給各位
09:16
Thank you very much.
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非常感謝大家。
09:17
(Applause)
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(掌聲)
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