Unveiling the genius of multi-touch interface design | Jeff Han

470,825 views ・ 2007-01-16

TED


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I'm really excited to be here today.
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I'll show you some stuff that's just ready to come out of the lab,
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literally, and I'm really glad that you guys
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are going to be among the first to see it in person,
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because I really think this is going to really change
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the way we interact with machines from this point on.
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Now, this is a rear-projected drafting table.
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It's about 36 inches wide
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and it's equipped with a multi-touch sensor.
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Normal touch sensors that you see,
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like on a kiosk or interactive whiteboards,
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can only register one point of contact at a time.
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This thing allows you to have multiple points at the same time.
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They can use both my hands; I can use chording actions;
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I can just go right up and use all 10 fingers if I wanted to.
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You know, like that.
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Now, multi-touch sensing isn't completely new.
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People like Bill Buxton have been playing around with it in the '80s.
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However, the approach I built here is actually high-resolution,
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low-cost, and probably most importantly, very scalable.
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So, the technology, you know,
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isn't the most exciting thing here right now,
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other than probably its newfound accessibility.
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What's really interesting here is what you can do with it
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and the kind of interfaces you can build on top of it.
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So let's see.
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So, for instance, we have a lava lamp application here.
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Now, you can see,
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I can use both of my hands to kind of squeeze and put the blobs together.
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I can inject heat into the system here,
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or I can pull it apart with two of my fingers.
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It's completely intuitive; there's no instruction manual.
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The interface just kind of disappears.
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This started out as a screensaver app
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that one of the Ph.D. students in our lab, Ilya Rosenberg, made.
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But I think its true identity comes out here.
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Now what's great about a multi-touch sensor is that, you know,
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I could be doing this with as many fingers here,
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but of course multi-touch also inherently means multi-user.
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Chris could be interacting with another part of Lava,
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while I play around with it here.
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You can imagine a new kind of sculpting tool,
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where I'm kind of warming something up, making it malleable,
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and then letting it cool down and solidifying in a certain state.
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Google should have something like this in their lobby.
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(Laughter)
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I'll show you a little more of a concrete example here,
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as this thing loads.
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This is a photographer's light-box application.
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Again, I can use both of my hands to interact and move photos around.
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But what's even cooler is that if I have two fingers,
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I can actually grab a photo and then stretch it out like that really easily.
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I can pan, zoom and rotate it effortlessly.
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I can do that grossly with both of my hands,
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or I can do it just with two fingers on each of my hands together.
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If I grab the canvas, I can do the same thing -- stretch it out.
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I can do it simultaneously, holding this down,
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and gripping on another one, stretching this out.
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Again, the interface just disappears here.
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There's no manual.
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This is exactly what you expect,
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especially if you haven't interacted with a computer before.
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Now, when you have initiatives like the $100 laptop,
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I kind of cringe at the idea
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of introducing a whole new generation to computing
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with this standard mouse-and-windows-pointer interface.
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This is something that I think is really the way
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we should be interacting with machines from now on.
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(Applause)
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Now, of course, I can bring up a keyboard.
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(Laughter)
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And I can bring that around, put that up there.
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Obviously, this is a standard keyboard,
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but of course I can rescale it to make it work well for my hands.
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That's really important, because there's no reason in this day and age
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that we should be conforming to a physical device.
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That leads to bad things, like RSI.
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We have so much technology nowadays
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that these interfaces should start conforming to us.
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There's so little applied now to actually improving
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the way we interact with interfaces from this point on.
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This keyboard is probably actually the really wrong direction to go.
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You can imagine, in the future, as we develop this kind of technology,
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a keyboard that kind of automatically drifts as your hand moves away,
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and really intelligently anticipates which key you're trying to stroke.
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So -- again, isn't this great?
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(Laughter)
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Audience: Where's your lab?
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Jeff Han: I'm a research scientist at NYU in New York.
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Here's an example of another kind of app. I can make these little fuzz balls.
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It'll remember the strokes I'm making.
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Of course I can do it with all my hands.
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It's pressure-sensitive.
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What's neat about that is,
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I showed that two-finger gesture that zooms in really quickly.
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Because you don't have to switch to a hand tool
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or the magnifying glass tool,
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you can just continuously make things
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in real multiple scales, all at the same time.
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I can create big things out here,
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but I can go back and really quickly go back
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to where I started, and make even smaller things here.
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This is going to be really important
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as we start getting to things like data visualization.
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For instance, I think we all enjoyed Hans Rosling's talk,
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and he really emphasized the fact I've been thinking about for a long time:
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We have all this great data,
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but for some reason, it's just sitting there.
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We're not accessing it.
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And one of the reasons why I think that is
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will be helped by things like graphics and visualization and inference tools,
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but I also think a big part of it
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is going to be having better interfaces,
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to be able to drill down into this kind of data,
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while still thinking about the big picture here.
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Let me show you another app here. This is called WorldWind.
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It's done by NASA.
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We've all seen Google Earth;
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this is an open-source version of that.
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There are plug-ins to be able to load in different data sets
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that NASA's collected over the years.
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As you can see, I can use the same two-fingered gestures
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to go down and go in really seamlessly.
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There's no interface, again.
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It really allows anybody to kind of go in --
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and it just does what you'd expect, you know?
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Again, there's just no interface here. The interface just disappears.
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I can switch to different data views.
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That's what's neat about this app here.
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NASA's really cool.
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These hyper-spectral images are false-colored so you can --
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it's really good for determining vegetative use.
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Well, let's go back to this.
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The great thing about mapping applications --
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it's not really 2D, it's 3D.
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So, again, with a multi-point interface, you can do a gesture like this --
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so you can be able to tilt around like that --
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(Surprised laughter)
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It's not just simply relegated to a kind of 2D panning and motion.
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This gesture is just putting two fingers down --
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it's defining an axis of tilt -- and I can tilt up and down that way.
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We just came up with that on the spot,
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it's probably not the right thing to do,
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but there's such interesting things you can do with this interface.
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It's just so much fun playing around with it, too.
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(Laughter)
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And so the last thing I want to show you is --
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I'm sure we can all think of a lot of entertainment apps
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that you can do with this thing.
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I'm more interested in the creative applications we can do with this.
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Now, here's a simple application here -- I can draw out a curve.
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And when I close it, it becomes a character.
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But the neat thing about it is I can add control points.
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And then what I can do is manipulate them with both of my fingers at the same time.
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And you notice what it does.
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It's kind of a puppeteering thing,
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where I can use as many fingers as I have to draw and make --
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Now, there's a lot of actual math going on under here
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for this to control this mesh and do the right thing.
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This technique of being able to manipulate a mesh here, with multiple control points,
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is actually state of the art.
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It was released at SIGGRAPH last year.
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It's a great example of the kind of research I really love:
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all this compute power to make things do the right things,
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intuitive things, to do exactly what you expect.
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So, multi-touch interaction research is a very active field right now in HCI.
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I'm not the only one doing it, a lot of other people are getting into it.
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This kind of technology is going to let even more people get into it,
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I'm looking forward to interacting with all of you over the next few days
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and seeing how it can apply to your respective fields.
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Thank you.
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(Applause)
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