How do you decide where to go in a zombie apocalypse? - David Hunter

3,154,085 views ใƒป 2013-06-03

TED-Ed


ืื ื ืœื—ืฅ ืคืขืžื™ื™ื ืขืœ ื”ื›ืชื•ื‘ื™ื•ืช ื‘ืื ื’ืœื™ืช ืœืžื˜ื” ื›ื“ื™ ืœื”ืคืขื™ืœ ืืช ื”ืกืจื˜ื•ืŸ.

00:00
Transcriber: Andrea McDonough Reviewer: Jessica Ruby
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ืชืจื’ื•ื: Ido Dekkers ืขืจื™ื›ื”: amit geva
00:14
Worst case scenario:
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ื”ืžืงืจื” ื”ื›ื™ ื’ืจื•ืข:
00:15
zombie apocalypse.
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ืืคื•ืงืœื™ืคืกืช ื–ื•ืžื‘ื™ื.
00:18
How will you survive?
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ืื™ืš ืชืฉืจื“ื•?
00:19
You might be surprised to find out
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ืื•ืœื™ ืชื•ืคืชืขื• ืœื’ืœื•ืช
00:21
how much geography skills can help you fend off doom.
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ื›ืžื” ื›ื™ืฉื•ืจื™ ื’ืื•ื’ืจืคื™ื” ื™ื›ื•ืœื™ื ืœื“ื—ื•ืช ืืช ื”ืื‘ื“ื•ืŸ.
00:24
By geography, I mean analyzing the world around you.
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ื•ื‘ื’ืื•ื’ืจืคื™ื”, ืื ื™ ืžืชื›ื•ื•ืŸ ืœื ื™ืชื•ื— ื”ืขื•ืœื ืกื‘ื™ื‘ื›ื.
00:28
One geographic concept that could really help you out
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ืžื•ืฉื’ ื’ืื•ื’ืจืคื™ ืื—ื“ ืฉืžืžืฉ ื™ื›ื•ืœ ืœืขื–ื•ืจ ืœื›ื
00:31
in a zombie apocalypse is movement.
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ื‘ืืคื•ืงืœื™ืคืกืช ื–ื•ืžื‘ื™ื ื”ื•ื ืชื ื•ืขื”.
00:33
So, first, what moves?
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ืื–, ืจืืฉื™ืช, ืžื” ื–ื–?
00:36
People move,
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ืื ืฉื™ื ื–ื–ื™ื,
00:37
animals move,
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ื—ื™ื•ืช ื–ื–ื•ืช,
00:38
and, while sometimes slowly,
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ื•ื‘ืขื•ื“ ืฉืœืคืขืžื™ื ื‘ืื™ื˜ื™ื•ืช,
00:40
zombies move as well.
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ื’ื ื–ื•ืžื‘ื™ื ื–ื–ื™ื.
00:42
But that's not all.
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ืื‘ืœ ื–ื” ืœื ื”ื›ืœ.
00:44
Goods move, too.
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ื’ื ืกื—ื•ืจื•ืช ื–ื–ื•ืช.
00:45
Goods can be resources,
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ืกื—ื•ืจื•ืช ื™ื›ื•ืœื•ืช ืœื”ื™ื•ืช ืžืฉืื‘ื™ื,
00:46
such as food supplies
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ื›ืžื• ืžื–ื•ืŸ
00:48
and weapons.
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ื•ื ืฉืง.
00:49
People or zombies tend to move these.
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ืื ืฉื™ื ืื• ื–ื•ืžื‘ื™ื ื ื•ื˜ื™ื ืœืฉื ืข ืืช ืืœื”.
00:51
So, if you see a big pile of zombie supplies
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ืื–, ืื ืืชื ืจื•ืื™ื ืขืจืžื” ื’ื“ื•ืœื” ืฉืœ ืืกืคืงื” ืฉืœ ื–ื•ืžื‘ื™ื
00:54
where there wasn't one before,
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ื‘ืžืงื•ื ื‘ื• ืœื ื”ื™ืชื” ืื—ืช ืงื•ื“ื,
00:55
you're probably on the trail.
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ืืชื ื›ื ืจืื” ืขืœ ื”ื ืชื™ื‘.
00:57
Ideas also move.
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ื’ื ืจืขื™ื•ื ื•ืช ื ืขื™ื.
00:59
Ideas can include entertainment,
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ืจืขื™ื•ื ื•ืช ื™ื›ื•ืœื™ื ืœื”ื™ื•ืช ื‘ื™ื“ื•ืจ,
01:01
zombie movies,
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ืกืจื˜ื™ ื–ื•ืžื‘ื™ื,
01:02
news and information
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ื—ื“ืฉื•ืช ื•ืžื™ื“ืข
01:04
about zombie attacks,
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ืขืœ ื”ืชืงืคื•ืช ื–ื•ืžื‘ื™ื,
01:06
and architecture,
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ื•ืืจื›ื™ื˜ืงื˜ื•ืจื”,
01:08
or how to build a safe shelter.
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ืื• ืื™ืš ืœื‘ื ื•ืช ืžื—ืกื” ื‘ื˜ื•ื—.
01:10
And, second, why do people or zombies move?
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ื•ืฉื ื™ืช, ืœืžื” ืื ืฉื™ื ืื• ื–ืžื‘ื™ื ื ืขื™ื?
01:14
When people, animals, or zombies move,
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ื›ืฉืื ืฉื™ื, ื—ื™ื•ืช, ืื• ื–ื•ืžื‘ื™ื ื ืขื™ื,
01:15
it's called migration.
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ื–ื” ื ืงืจื ื”ื’ื™ืจื”.
01:17
Two concepts that affect migration
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ืฉื ื™ ืžื•ืฉื’ื™ื ืฉืžืฉืคื™ืขื™ื ืขืœ ื”ื’ื™ืจื”
01:18
are push and pull factors.
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ื”ื ื’ื•ืจืžื™ ืžืฉื™ื›ื” ื•ื“ื—ื™ืคื”.
01:21
Push factors will make you want to leave somewhere.
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ื’ื•ืจืžื™ ื“ื—ื™ืคื” ื™ื’ืจืžื• ืœื›ื ืœืจืฆื•ืช ืœืขื–ื•ื‘ ืžืงื•ื.
01:24
Pull factors make you want to go to a place.
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ื’ื•ืจืžื™ ืžืฉื™ื›ื” ื™ื’ืจืžื• ืœื›ื ืœืจืฆื•ืช ืœืœื›ืช ืœืžืงื•ื ื›ืœืฉื”ื•.
01:27
A lack of resources,
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ื—ื•ืกืจ ืžืฉืื‘ื™ื,
01:28
unstable economy,
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ื›ืœื›ืœื” ืœื ื™ืฆื™ื‘ื”,
01:29
or high crime rate
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ืื• ืฉื™ืขื•ืจ ืคืฉื™ืขื” ื’ื‘ื•ื”
01:30
might be push factors making people want to move.
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ืื•ืœื™ ื™ื”ื™ื• ื’ื•ืจืžื™ื ื“ื•ื—ืคื™ื ืฉื™ื’ืจืžื• ืœืื ืฉื™ื ืœืจืฆื•ืช ืœืขื–ื•ื‘.
01:33
Nice weather,
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ืžื–ื’ ืื•ื™ืจ ื ื•ื—,
01:34
a good economy,
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ื›ืœื›ืœื” ื˜ื•ื‘ื”,
01:35
or lots of resources
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ืื• ื”ืจื‘ื” ืžืฉืื‘ื™ื
01:37
would be pull factors for lots of people,
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ื™ื”ื™ื• ื’ื•ืจื ืžืฉื™ื›ื” ืœื”ืจื‘ื” ืื ืฉื™ื,
01:39
enticing them to move.
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ืžืคืชื™ื ืื•ืชื ืœืขื‘ื•ืจ.
01:41
While zombies are definitely a push factor for humans,
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ื‘ืขื•ื“ ื–ื•ืžื‘ื™ื ื”ื ื‘ื”ื—ืœื˜ ื’ื•ืจื ื“ื•ื—ื” ืœืื ืฉื™ื,
01:43
a city full of people would be a pull factor for
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ืขื™ืจ ืžืœืื” ืื ืฉื™ื ืชื”ื™ื” ื’ื•ืจื ืžืฉื™ื›ื”
01:46
hungry zombies who want to eat humans.
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ืœื–ื•ืžื‘ื™ื ืจืขื‘ื™ื ืฉืจื•ืฆื™ื ืœืื›ื•ืœ ืื ืฉื™ื.
01:50
There are some things that make movement
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ื™ืฉ ื›ืžื” ื“ื‘ืจื™ื ืฉื’ื•ืจืžื™ื ืœืชื–ื•ื–ื”
01:52
easier for people or zombies.
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ืœื”ื™ื•ืช ืงืœื” ื™ื•ืชืจ ืœืื ืฉื™ื ื•ื–ื•ืžื‘ื™ื.
01:54
Waterways and highways can make traveling faster.
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ื“ืจื›ื™ ืžื™ื ื•ื›ื‘ื™ืฉื™ื ืžื”ื™ืจื™ื ื™ื›ื•ืœื™ื ืœืขืฉื•ืช ืืช ื”ื ืกื™ืขื” ืžื”ื™ืจื” ื™ื•ืชืจ.
01:56
Moving across clear, open space
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ืœื ื•ืข ื‘ืžืจื—ื‘ ื ืงื™ ื•ืคืชื•ื—
01:58
is easier than a tough terrain.
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ื–ื” ืงืœ ื™ื•ืชืจ ืžืชื ืื™ ืฉื˜ื— ืงืฉื™ื.
02:01
And just as land forms can create boundaries
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ื•ื‘ื“ื™ื•ืง ื›ืžื• ืฉืชืฆื•ืจื•ืช ืงืจืงืข ื™ื›ื•ืœื•ืช ืœื™ืฆื•ืจ ื’ื‘ื•ืœื•ืช
02:03
that affect movement,
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ืฉืžืฉืคื™ืขื™ื ืขืœ ืชื ื•ืขื”,
02:04
so can political boundaries,
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ื›ืš ื’ื ื’ื‘ื•ืœื•ืช ืคื•ืœื™ื˜ื™ื™ื,
02:06
like a border gate, for example.
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ืœืžืฉื•ืœ ื›ืžื• ืฉืขืจ ื’ื‘ื•ืœ, ืœื“ื•ื’ืžื”.
02:08
So, how can you analyze these movement factors
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ืื–, ืื™ืš ืืชื ื™ื›ื•ืœื™ื ืœื ืชื— ืืช ื’ื•ืจืžื™ ื”ืชื ื•ืขื” ื”ืืœื”
02:10
to help your chance of survival?
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ื›ื“ื™ ืœื”ื’ื‘ื™ืจ ืืช ืกื™ื›ื•ื™ื™ ื”ื”ืฉืจื“ื•ืช ืฉืœื›ื?
02:12
There are three basic steps.
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ื™ืฉ ืฉืœื•ืฉื” ืฆืขื“ื™ื ื‘ืกื™ืกื™ื™ื.
02:14
One - identify the points or locations to analyze.
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ืื—ื“- ืœื–ื”ื•ืช ืืช ื”ื ืงื•ื“ื•ืช ืื• ื”ืžื™ืงื•ืžื™ื ืื•ืชื ืฆืจื™ืš ืœื ืชื—.
02:19
What are your options?
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ืžื” ื”ืืคืฉืจื•ื™ื•ืช ืฉืœื›ื?
02:21
Two - find what connects them.
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ืฉืชื™ื™ื - ืžืฆืื• ืžื” ืžื—ื‘ืจ ืื•ืชืŸ.
02:24
Are there highways, waterways, or open land?
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ื”ืื ื™ืฉ ื›ื‘ื™ืฉื™ื ืžื”ื™ืจื™ื, ื“ืจื›ื™ ืžื™ื, ืื• ืฉื˜ื—ื™ื ืคืชื•ื—ื™ื?
02:27
And three - find the patterns of movement
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ื•ืฉืœื•ืฉ - ืžืฆืื• ืืช ืชื‘ื ื™ื•ืช ื”ืชื ื•ืขื”
02:30
that happen over that connection.
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ืฉืžืชืจื—ืฉื•ืช ื‘ื—ื™ื‘ื•ืจื™ื ื”ืืœื”.
02:32
Do people or goods move across it?
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ื”ืื ืื ืฉื™ื ืื• ืกื—ื•ืจื•ืช ื ืขื™ื ื‘ื”ืŸ?
02:34
By comparing relationships between different places,
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ืขืœ ื™ื“ื™ ื”ืฉื•ื•ืื” ืฉืœ ื”ื™ื—ืกื™ื ื‘ื™ืŸ ืžืงื•ืžื•ืช ืฉื•ื ื™ื,
02:37
you can see what connections they have.
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ืืชื ื™ื›ื•ืœื™ื ืœืจืื•ืช ืื™ื–ื” ื—ื™ื‘ื•ืจื™ื ื™ืฉ ื‘ื™ื ื”ื.
02:39
For example, pick two cities.
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ืœื“ื•ื’ืžื”, ื‘ื™ื—ืจื• ืฉืชื™ ืขืจื™ื.
02:42
Look at the highway connecting them.
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ื”ื‘ื™ื˜ื• ื‘ื›ื‘ื™ืฉ ื”ืžื”ื™ืจ ืฉืžื—ื‘ืจ ืื•ืชืŸ.
02:43
If people use that highway to commute to work,
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ืื ืื ืฉื™ื ืžืฉืชืžืฉื™ื ื‘ื›ื‘ื™ืฉ ื”ื–ื” ืœื ืกื•ืข ืœืขื‘ื•ื“ื”,
02:46
those cities have a strong relationship.
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ืœืขืจื™ื ื”ืืœื” ื™ืฉ ืงืฉืจ ื—ื–ืง.
02:49
But this other city over here
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ืื‘ืœ ืœืขื™ืจ ื”ืื—ืจืช ื”ื–ื• ืคื”
02:50
doesn't have a direct connection to the other cities.
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ืื™ืŸ ื—ื™ื‘ื•ืจ ื™ืฉื™ืจ ืœืฉืชื™ ื”ืขืจื™ื ื”ืื—ืจื•ืช.
02:53
There's even a river in the way.
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ื™ืฉ ืืคื™ืœื• ื ื”ืจ ื‘ื“ืจืš.
02:55
It doesn't have as strong of a relationship.
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ืœื”ืŸ ืื™ืŸ ืงืฉืจ ื›ื–ื” ื—ื–ืง.
02:58
If a zombie outbreak started here,
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ืื ืžื’ืคืช ื–ื•ืžื‘ื™ื ืคื•ืจืฆืช ืคื”,
03:02
which city would you rather start out in?
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ื‘ืื™ื–ื• ืขื™ืจ ื”ื™ื™ืชื ืžืขื“ื™ืคื™ื ืœื”ืชื—ื™ืœ?
03:04
Where would you flee to?
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ืœืืŸ ื”ื™ื™ืชื ื‘ื•ืจื—ื™ื?
03:06
So, how do you decide where to go in a zombie apocalypse?
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ืื–, ืื™ืš ืืชื ืžื—ืœื™ื˜ื™ื ืœืืŸ ืœืœื›ืช ื‘ืืคื•ืงืœื™ืคืกืช ื–ื•ืžื‘ื™ื?
03:10
Do you just run in a random direction?
82
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ื”ืื ืืชื ืคืฉื•ื˜ ืจืฆื™ื ื‘ื›ื™ื•ื•ืŸ ืืงืจืื™?
03:12
Or do you use your geographic skills
83
192641
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ืื• ืฉืืชื ืžืฉืชืžืฉื™ื ื‘ื›ื™ืฉื•ืจื™ื ื”ื’ืื•ื’ืจืคื™ื™ื ืฉืœื›ื
03:14
to lead your camp of survivors to safety?
84
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ื›ื“ื™ ืœื”ื•ื‘ื™ืœ ืืช ื”ื ื™ืฆื•ืœื™ื ืœืžืงื•ื ื‘ื˜ื•ื—?
03:17
If you want to stay alive,
85
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1716
ืื ืืชื ืจื•ืฆื™ื ืœื”ืฉืืจ ื‘ื—ื™ื™ื,
03:18
it helps to understand how and why we move.
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ื–ื” ืขื•ื–ืจ ืœื”ื‘ื™ืŸ ืื™ืš ื•ืœืžื” ืื ื—ื ื• ื ืขื™ื.
ืขืœ ืืชืจ ื–ื”

ืืชืจ ื–ื” ื™ืฆื™ื’ ื‘ืคื ื™ื›ื ืกืจื˜ื•ื ื™ YouTube ื”ืžื•ืขื™ืœื™ื ืœืœื™ืžื•ื“ ืื ื’ืœื™ืช. ืชื•ื›ืœื• ืœืจืื•ืช ืฉื™ืขื•ืจื™ ืื ื’ืœื™ืช ื”ืžื•ืขื‘ืจื™ื ืขืœ ื™ื“ื™ ืžื•ืจื™ื ืžื”ืฉื•ืจื” ื”ืจืืฉื•ื ื” ืžืจื—ื‘ื™ ื”ืขื•ืœื. ืœื—ืฅ ืคืขืžื™ื™ื ืขืœ ื”ื›ืชื•ื‘ื™ื•ืช ื‘ืื ื’ืœื™ืช ื”ืžื•ืฆื’ื•ืช ื‘ื›ืœ ื“ืฃ ื•ื™ื“ืื• ื›ื“ื™ ืœื”ืคืขื™ืœ ืืช ื”ืกืจื˜ื•ืŸ ืžืฉื. ื”ื›ืชื•ื‘ื™ื•ืช ื’ื•ืœืœื•ืช ื‘ืกื ื›ืจื•ืŸ ืขื ื”ืคืขืœืช ื”ื•ื•ื™ื“ืื•. ืื ื™ืฉ ืœืš ื”ืขืจื•ืช ืื• ื‘ืงืฉื•ืช, ืื ื ืฆื•ืจ ืื™ืชื ื• ืงืฉืจ ื‘ืืžืฆืขื•ืช ื˜ื•ืคืก ื™ืฆื™ืจืช ืงืฉืจ ื–ื”.

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