Will Wright: Spore, birth of a game

60,752 views ・ 2007-07-17

TED


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翻译人员: Annie Chen 校对人员: Nancy Xiao Liang
00:25
I've always wanted to be a cyborg.
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我一直想成为一个半机械人。
00:27
One of my favorite shows as a kid was "The Six Million Dollar Man,"
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我小时候最喜欢的电视剧之一是“无敌金刚”,它的造价是六百万美元。
而这玩意儿的价值挺相近的,大约是240万美元,但是——
00:30
and this is a little bit closer to the 240-dollar man or so, but --
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00:33
(Laughter)
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(笑声)
00:35
At any rate, I would normally feel very self-conscious and geeky
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不管怎样。而且我经常会感到拘谨,感觉有点儿怪异
00:38
wearing this around,
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穿着这个走来走去,嗯,但是呢,今天前我看见
00:39
but a few days ago I saw one world-renowned statistician
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一位举世闻名的数据专家在这个舞台上吞剑,
00:43
swallowing swords on stage here,
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00:44
so I figure it's OK amongst this group.
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于是我就觉得在这群人里面我还算正常。
00:48
But that's not what I want to talk about today.
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但是这不是我今天要谈论的话题。
00:50
I want to talk about toys, and the power that I see inherent in them.
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我想要谈玩具,以及我从玩具中发现的天然的威力。
00:54
When I was a kid, I attended Montessori school
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当我还是个小孩的时候,我在大名鼎鼎的蒙特梭利学校
00:56
up to sixth grade in Atlanta, Georgia.
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读到了六年级。那是在佐治亚州亚特兰大。
00:59
And at the time I didn't think much about it,
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那时,我并没有觉得有啥了不起。
01:01
but then later, I realized that that was the high point of my education.
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但是后来,我发现那是我教育生涯中的制高点。
01:04
From that point on, everything else was pretty much downhill.
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从那以后,一切都江河日下了。
01:07
And it wasn't until later, as I started making games, that --
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等到后来,当我开始制作电脑游戏,那时我真的——
01:10
I really actually think of them more as toys.
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我把它们当做是玩具。
01:13
People call me a game designer,
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人们称我为游戏设计师,但是我却将(我设计的)那些东西当做玩具。
01:14
but I really think of these things more as toys.
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01:16
I started getting very interested in Maria Montessori and her methods,
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我开始对玛利亚•蒙特梭利和她的教育方法
以及她的处事方式感兴趣。
01:20
and the way she went about things,
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01:21
and the way she thought it very valuable for kids
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她很重视让孩子们自己去发现,
01:24
to discover things on their own
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而不是直接明白地向他们灌输这些知识。
01:25
rather than being taught these things overtly.
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她会设计一些寓教于乐的玩具,
01:28
And she would design these toys, where kids in playing with the toys
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使孩子们可以一边玩一边懂得一些
01:31
would come to understand these deep principles
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有关人生和自然的深刻道理。
01:33
of life and nature through play.
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因为这些道理是他们自己发现的,所以他们就会牢牢记住它们,
01:35
And since they discovered this, it stuck with them so much more,
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而且他们还会经历失败,
01:38
and also they would experience their own failures.
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这样他们就会经历挫折教育。这是很重要的。
01:40
There was a failure-based aspect to learning there. It was very important.
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因此,我觉得我所创作的游戏就是蒙特梭利式的玩具的现代翻版。
01:44
And so, the games that I do,
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01:45
I think of really more as modern Montessori toys.
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01:47
And I really kind of want them to be presented in a way
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并且我真心希望它们能够帮助小孩们
01:50
to where kids can kind of explore and discover their own principles.
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通过自己去探索和发现这个世界的道理。
01:53
So a few years ago,
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于是,几年前,我开始对地外文明探索工程
01:54
I started getting very interested in the SETI program.
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产生了浓厚的兴趣。这是我的一种工作方式,
01:57
And that's the way I work.
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01:58
I get interested in different subjects, I dive in, research them,
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我对各种领域都有兴趣,我潜入其中,
探索研究它,然后想办法做出一种与之相关的游戏,
02:01
and then try to figure out how to craft a toy around that,
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这样其他人就能体验到和我在学习这个课题时
02:04
so that other people can experience the same sense of discovery
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所体验过的发现的感觉。
02:07
that I did as I was learning that subject.
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于是我遇到了研究宇宙中可能存在的生命的天体生物学。
02:09
And it led me to astrobiology,
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02:11
the study of possible life in the universe.
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然后是德瑞克方程式,大家知道,
02:13
And then Drake's equation,
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02:14
looking at the probability of life arising on planets,
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它关注的是行星上可能产生生命的概率,可以维持的时间,以及可能有多少行星,
02:17
how long it might last, how many planets are out there.
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诸如此类
02:19
And I started looking at how interesting Drake's equation was,
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我开始关注这个极其有趣的方程,
02:22
because it spanned all these different subjects --
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因为它涉及了各种不同的学科——
02:25
physics, chemistry, sociology, economics, astronomy.
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物理、化学、社会学、经济学、天文学。
02:29
And another thing that really impressed me a long time ago
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另一个很久以来让我印象深刻的是
02:31
was "Powers of Ten," Charles and Ray Eames' film.
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查尔斯•伊默斯和蕾•伊默斯夫妇的影片《十的次方》
02:34
And I started putting those two together and wondering, could I build a toy
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当我把这两者合起来看时,我想到
我能不能建造一个玩具,使得小孩们可以
02:38
where kids would trip across all these interesting principles of life,
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在生命所有的这些有趣的、
02:41
as it exists and as it might go in the future.
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经久不变的规则中穿梭?
02:44
Things where you might trip across things
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你可能会遇到
02:46
like the Copernican principle, the Fermi paradox,
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哥白尼定律、费米佯谬
02:48
the anthropic principle, the origin of life.
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人择原理、生命起源。
02:51
And so I'm going to show you a toy today that I've been working on,
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而我今天要向大家展示的是我正在创作中的一个玩具,
我觉得它绝对是一个哲学玩具。
02:54
that I think of more as kind of a philosophy toy.
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02:57
Playing this toy will bring up philosophical questions in you.
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当你玩着这个玩具的时候,你就会想到一些哲学的命题。
03:00
The game is "Spore." I've been working on it for several years.
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这个游戏的名字叫做“孢子”。我为这个游戏努力了好几年了。
03:03
It's getting pretty close to finished now.
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创作已经接近尾声。
它有不同的场景规模。
03:05
It occurs at all these different scales, from very small to very large.
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从极其微小到非常宏大。
我将要从最开端来进入这个游戏,
03:09
I'm going to pop in at the start of the game.
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其实是从一滴水里开始这个游戏的,
03:11
And you actually start this game in a drop of water,
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03:13
as a very, very small single-cell creature,
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这时你还是一个很小很小的单细胞生物,
03:15
and right off the bat you basically just have to live, survive, reproduce.
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然后马上你需要开始基本的生存、生活、繁衍。
03:19
So here we are, at a very microscopic scale,
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你看,它小极了,
03:22
swimming around.
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游来游去。我知道事实上细胞生物没有眼睛,
03:24
And I actually realize that cells don't have eyes,
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03:26
but it helps to make it cute.
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但是眼睛使它看起来更可爱。
03:29
The players are going to play through every generation of this species,
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玩家会逐步经历这个物种的每一代进化,
03:32
and as you play the game,
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当你玩这个游戏的时候,这个生物就一点一点地长大。
03:34
the creature is actually growing bit by bit.
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03:36
And as we start growing,
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当它开始生长的时候,镜头会变焦
03:37
the camera will actually start zooming out,
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03:39
and things that you see in the background there
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使得你在背景中看到的景物
03:42
will start slowly pulling into the foreground,
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会慢慢地往前移,
03:44
showing you a little bit of what you'll be interacting with as you grow.
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让你知道当它成长的时候会遇到什么。
03:47
So as we eat, the camera starts pulling out,
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瞧,当它进食的时候,镜头会拉远,然后我们开始
03:50
and then we start interacting with larger and larger organisms.
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和越来越大的生物体互动。
03:53
We actually play through many generations here,
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我们可以在细胞层面经历好多代。
03:55
at the cellular scale.
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03:56
I'm going to skip ahead here.
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我要跳过这一级了。当我们变大之后,就会
03:57
At some point we get larger,
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03:59
and we actually get to a macroevolution scale.
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进入到进化的宏观层面。
04:03
Now, at this point we're leaving the water,
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在这个界面中,我们离开了水,
04:06
and one thing that's kind of important about this game is that, at every level,
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这个游戏中很重要的一点是,在每一个级别中,
04:09
the player is designing their creature,
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玩家可以自己设计生物的形态。
04:12
and that's a fundamental aspect of this.
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这是很基本的。
04:14
Now, in the evolution game here, the creature scale,
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那么,在这个进化游戏中,在生物的层面上,你要做的
04:17
basically you have to eat, survive, and then reproduce.
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基本上就是进食、生存、繁殖。这很符合达尔文的理论。
04:19
You know, very Darwinian.
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04:21
One thing we noticed with "The Sims," a game I did earlier,
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大家在我以前创作的“模拟”系列游戏中已经注意到,
04:24
is that players love making stuff.
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玩家喜欢做东西。
04:26
When they were able to make stuff in the game,
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当他们自己可以制作东西时,他们就会对它
04:28
they had a lot of empathy in connection to it.
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产生极大的共情感,哪怕做出来的东西
04:30
Even if it wasn't as pretty
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并不是人们想象的那么美丽——就像专业的艺术家
04:32
as a professional artist would make for games,
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04:34
it really stuck with them
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为游戏设计的那样——但玩家对它们不离不弃,
04:36
and they really cared about what would happen to it.
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对它遇到的一切非常关心。
04:38
At this point, we've left the water, and now with this little creature --
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所以现在,我们离开了水。我们可以让这个小家伙——
我们可以把音量调大一点——让它吃东西,
04:42
we could bring up the volume a little bit --
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04:44
and now we might try to eat.
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04:46
We might sneak up on this little guy over here maybe,
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我们可以悄悄接近这个小东西,然后吃掉它。
04:51
and try and eat him.
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好,我们干一架。
04:53
OK, well, we fight.
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04:54
(Creatures grunting)
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04:57
OK, we got him.
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嗯,我们打败了它。现在我们开吃。
05:00
Now we get a meal.
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所以在游戏的这个部分,我们就是在
05:03
So really, at this part of the game,
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05:05
what we're doing is we're running around and surviving,
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游荡和生存,并且制造下一代,
05:07
and also getting to the next generation,
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因为我们要经历这个生物的每一代。
05:09
because we're going to play through every generation of this creature.
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我们可以交配,所以我要看看
05:13
We can mate, so I'm going to see
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这个同类是不是愿意和我交配。嗯。
05:14
if one of these creatures wants to mate with me. Yeah.
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05:21
(Creatures grunting)
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05:23
We didn't want to replay actual evolution with humans and all that,
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我们并不想重复人类实际的进化过程,
因为看看别的可能
05:27
because it's almost more interesting
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05:29
to look at alternate possibilities in evolution.
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也许更加有趣。
05:31
Evolution is usually presented as this one path that we took through,
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我们经历的进化过程有时候显得像是唯一的方式
05:34
but really it represents this huge set of possibilities.
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但是进化其实有很多的可能方式
05:37
Now, once we mate, we click on the egg.
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我们一旦交配之后,就可以点这个蛋。
05:39
And this is where the game starts getting interesting,
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这样游戏就变得很有趣了,
因为我们的重点工作致意就是让玩家
05:42
because one of the things we really focused on here
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05:44
was giving the players very high-leverage tools,
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利用事半功倍的工具,简单而巧妙地
05:46
so that for very little effort, the player can make something very cool.
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做出很酷的事情。工具栏中包含了很多的智慧。
05:50
And it involves a lot of intelligence on the tool side.
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基本上,这就是编辑工具,我们可以用它设计
05:53
But basically, this is the editor
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05:54
where we're going to design the next generation.
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我们的生物的下一代。它有一个小脊柱,
05:56
So it has a little spine. I can move around, I can extend.
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它可以移动,可以延伸。
05:59
I can also inflate or deflate it with the mouse wheel,
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我也可以用这个鼠标操纵的转盘来使它膨胀或者紧缩,这样你就可以塑造它的形状,
06:02
so you sculpt it like clay.
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06:03
We have parts here that I can put on or pull off.
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就像捏橡皮泥一样。这儿我们有零件,你可以添加或者拆减。
06:06
The idea is that the player can basically design
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我们的理念是,玩家可以用这个编辑工具设计
06:08
anything they can think of in this editor,
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任何他们想设计的东西,然后让它有了生命。
06:10
and we'll basically bring it to life.
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06:12
So I might put some limbs on the character here.
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比如,我可以在这个家伙身上装一些肢体。
06:14
I'll inflate them kind of large.
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我要把它们胀大。
06:16
And in this case I might decide I'm going to put --
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这儿我打算——
06:20
I'll put mouths on the limbs.
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我打算在它的肢体上加几个嘴巴。
06:25
So pretty much players are encouraged to be very creative in the game.
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所以这个游戏鼓励玩家尽可能地发挥他们的创意。
06:30
Here, I'll give it one eye in the middle, maybe scale it up a bit. Point it down.
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这里,我要在中间安一只眼睛,放大,视线向下一点。
06:34
And I'll also give it a few legs.
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我还要给它装几条腿。
06:39
So in some sense
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所以我们想要这个游戏
06:40
we want this to feel like an amplifier for the player's imagination,
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能够放飞玩家的想象,
06:43
so that with a very small number of clicks a player can create something
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这样玩家只要轻点鼠标,就能创造
06:47
that they didn't really think was possible before.
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他们以前想也不敢想的东西。
06:49
This is almost like designing something like Maya --
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你瞧,这就像是一款
06:52
that an eight-year-old can use.
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八岁的小孩都能使用的玛雅设计软件。
06:53
But really the goal here was,
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我们真实的意图是,让玩家可以在一分钟之内,
06:55
within about a minute, I wanted somebody to replicate
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06:57
what typically takes a pictorial artist several weeks to create.
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制作出一个平面设计师一般需要几周来创作的东西。
07:01
OK, now I'll put some hands on it.
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好,现在我要为它加上几只手。
07:03
OK, so here I've basically thrown together a little creature.
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嗯,这样我就拼装好了一个小生物。
我接着在它的尾巴上添一个小武器,这样它就能战斗了。
07:06
Let me give it a little weapon on the tail here, so it can fight.
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07:09
OK, so that's the complete model.
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好啦,大功告成。然后我们就可以为它涂色了。
07:11
Now we can actually go to the painting phase.
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07:13
At this phase, the program has some understanding
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在这个阶段,程序实际上对这个生物的拓扑有自己的理解。
07:16
of the topology of this creature.
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它知道哪里是后背,
07:17
It knows where the backbone is, where the spine, the limbs are,
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哪里是脊柱,哪里是肢体。
07:20
how stripes should run, how it should be shaded.
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它知道条纹应该如何分布,如何造型,
于是我们就顺理成章地得到了这个纹理图。
07:23
And so we're procedurally generating the texture map,
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这样的作品交给一个纹理艺术家来做可能需要很多天。
07:25
something a texture artist would take many days to work on.
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我们完成这一项之后,就可以测试一下,让它四处走动一下。
07:28
And then we can test it out, and see how it would move around.
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07:31
And so at this point the computer is procedurally animating this creature.
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这时,电脑就会自动地控制这个生物的移动。
电脑听命于我的设计,然后让它动起来。
07:35
It's looking at whatever I've designed. It will actually bring it to life.
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瞧瞧,我让它跳舞。
07:38
And I can see how it might dance.
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(笑声)
07:40
(Laughter)
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07:41
How it might show emotions, how it might fight.
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让它表达情感,让它打斗。
07:45
So it's acting with its two mouths there.
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让让它的两个嘴巴动起来。
07:47
I can even have it pose for a photo.
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我甚至能让它摆姿势拍照——拍个照。
07:49
Snap a little photo of it.
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07:51
(Laughter)
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笑声
07:53
So then I bring this back into the game.
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我把它放回游戏中来,它出生了。
07:55
It's born, and I play the next generation of my creature through evolution.
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然后我开始玩我的生物进化后的下一代。
07:58
Now again, the empathy that the players have
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同样的,玩家们创作生物时的强烈的共情感又来了。
08:01
when they create the content is tremendous.
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当一个玩家在游戏中创作一个内容时,
08:03
When players create content in this game, it's automatically sent up to a server
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它自动被传送到服务器,
08:06
and then redistributed to all the other players transparently.
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然后重新分配到所有其他玩家的系统中。
08:09
So in fact, as I'm interacting in this world with other creatures,
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因此,其实在这个世界里同我互动的其他生物,
08:13
these creatures are transparently coming from other players as they play.
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是直接由其他的玩家创造的。
08:16
So the process of playing the game
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所以玩游戏的过程就是在建立一个巨大的内容数据库。
08:18
is a process of building up this huge database of content.
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几乎所有你在游戏中看到的一切,
08:21
And pretty much everything you're going to see in this game,
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08:24
there's an editor for that the player can create,
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都有相应的编辑工具,
08:27
up through civilization.
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是的,贯穿整个文明。这是我的宝贝儿。
08:28
This is my baby. When I eat, I'll actually start growing.
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当我吃东西的时候,我就在长大。这是它的下一代。
08:31
This is the next generation. But I'm going to skip ahead here.
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我要跳过这步了。接着,一般来说,这些生物就会
08:34
Normally what would happen is these creatures would work their way up,
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日臻完美,最后变得拥有智慧。
08:37
eventually become intelligent.
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随着时间流逝,我开始处理部落、城市和不同的文明的问题。
08:39
I'd start dealing with tribes, cities and civilizations of them over time.
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08:42
I'm going to skip way ahead to the space phase.
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我要跳过这些步骤,直接跳到太空阶段。
最终它们会进入太空,开始在宇宙中殖民和探索。
08:45
Eventually they would go out into space,
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08:47
and start colonizing and exploring the universe.
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08:50
Now, really, in some sense,
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我希望玩家能够用他们的想象创造世界。
08:52
I want the players to be building this world in their imagination,
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08:55
and then extracting it from them with the least amount of pain.
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然后用最简单的方式
从中取其精华。
08:58
So that's kind of what these tools are about.
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这就是这些工具的意义,这就是我们如何用这个游戏,
09:00
How do we make the gameplay,
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放飞玩家的想象,
09:03
you know, basically the player's imagination amplifier?
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09:06
And how do we make these tools, these editors,
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我们如何让这些工具,这些编辑工具变得
09:09
something that are just as fun as the game itself?
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和游戏本身一样好玩。
09:12
So this is the planet that we've been playing on
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这就是我们在玩游戏时所在的星球。
09:14
up to this point in the game.
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09:16
So far the entire game has been played on the surface of this little world here.
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目前这整个游戏就是在这个小世界的表面玩的。
09:19
At this point we're actually dealing with a very little toy planet.
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现在我们是在玩一个小小的星球玩具,
09:23
Almost, again, like the Montessori toy idea.
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同样几乎就像是蒙特梭利玩具那样。
09:25
What happens if you give somebody a toy planet,
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你知道,当你给人一个星球玩具,
09:27
and let them play with a lot of dynamics on it?
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让他们可以随意摆弄时,
09:29
What could they discover? What might they learn on this?
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他们会发现什么?他们会从中学到什么?
这个世界事实上是来源于玩家的想象,
09:32
This world was actually extracted from the player's imagination.
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是玩家的生息之地,
09:35
So, this is the planet that the player evolved on.
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09:37
Things like the buildings, the vehicles, the architecture, civilizations
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所以所有的房屋建筑、交通工具、所有文明
09:41
were all designed by the player up to this point.
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目前为止都是由玩家来设计的。
09:43
So here's a little city with some of our guys walking around in it.
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所以这里是一个小城市,有几个咱们的人行走其中。
09:46
And most games put the player in the role of Luke Skywalker,
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在大多数的游戏中,玩家都是像卢克•天行者这样的
09:49
this protagonist playing through this story.
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故事主角。
09:51
This is more about putting the player in the role of George Lucas.
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然而这个游戏却是让玩家来扮演
导演乔治•卢卡斯的角色。
09:54
I want them, after they've played this game,
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我希望他们玩了这个游戏之后,
能够创作出一个完整的世界,与之互动。
09:57
to have extracted an entire world that they're now interacting with.
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现在当我摧毁这里的时候,在这个星球上其实还居住着
10:00
As we pull down here,
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10:01
we still have a whole set of creatures living on the surface of the planet.
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一系列的生物,所以发生着一系列动态的变化。
10:05
All these different dynamics going on here.
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我可以从这里俯视。这里的生物有一个简化了的
10:07
I can look over here, and this is a little simplified food web
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小食物链。
10:10
that's going on with the creatures.
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10:11
I can open this up and then scan what exists on the surface.
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我可以打开这个,浏览哪些生物存在于这个表面,
10:14
You get some sense of the diversity of creatures that were brought in.
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了解其中生物的多样性。
其中有些时由玩家自己创作的,
10:18
Some of these were created by the player,
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有的是由其他玩家创造的,自动分配到这里来的。
10:20
others by other players, automatically sent over here.
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但是这里面也要求一些简单的计算,
10:22
But there's a very simple calculation of what's required,
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比如为了草食动物的存活,需要多少植物,
10:25
how many plants are required for the herbivores to live,
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为了我肉食动物的存活,需要多少草食动物,
10:28
how many herbivores for the carnivores to eat, etc.,
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你需要实现一个动态的平衡。
10:30
that you have to balance actively.
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同样,在这个阶段,我们给了玩家更多的造物的权利,
10:32
Also with this phase,
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10:33
we're getting more and more God-like powers for the player,
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你可以用这个玩具星球来实现。
10:36
and you can experiment with this planet as a toy.
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10:38
So I can come in and I can do things,
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我可以进入其中,可以摆弄它,可以把这个星球当做一块橡皮泥。
10:40
and just treat this planet as a lump of clay.
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这里我们有一个简单的天气系统,
10:42
We have very simple weather systems, simple geology.
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很简单的地理状况。比如,我可以在这里使用一个工具,
10:45
For instance, I could open one of my tools here and then carve out rivers.
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比如,开凿河流。
10:49
So this whole thing is kind of like a big lump of clay, a sculpture.
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这整个星球就像是一块巨大的橡皮泥,一个雕塑。
10:53
I can also play with the dynamics in this world over time.
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我还可以不断控制这个世界的动态变化。
10:55
So one of the things I can do
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因此,我可以往大气中倾倒更多二氧化碳,
10:57
is start pumping more CO2 gases into the atmosphere,
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就像这样。
11:00
and so that's what I'm doing here.
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11:02
There's actually a little readout down there
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这下面有一些关于我们这个星球的大气环境的指数,
11:04
of our planetary atmosphere, pressure and temperature.
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包括气压,温度。
11:07
So as I start pumping in more atmosphere,
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所以当我开始增加气体时,
11:09
we're going to start pushing up the greenhouse gases here
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我们就会提高温室气体的含量,
11:12
and if you'll start noticing,
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如果你注意看的话,就会发现海平面上升了。
11:14
we start seeing the ocean levels rise over time.
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11:16
And our cities are going to be at risk too,
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而我们的城市就会有危险,因为许多城市就在海岸边。
11:18
because a lot of these are coastal cities.
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你可以看见海平面正在上升,海水在侵蚀城市,
11:21
You can see the ocean levels are rising now
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11:23
and as they encroach upon the cities, I'll start losing cities here.
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这里我失掉了不少城市。
11:26
So basically, I want the players to be able to experiment and explore
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所以我希望玩家能够试验和探索,
11:29
a huge amount of failure space.
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了解各种太空中的失败——你看,一个城市毁灭了。
11:31
So there goes one city.
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11:33
Now, over time, this is going to heat up the planet.
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渐渐地,星球的温度提高了。
11:35
So at first what we're going to see
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在这个小小玩具星球上,我们首先会遇到的
11:37
is a global ocean rise here on this little toy planet,
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就是全球海平面上升。
逐渐地——我可以加快点速度——
11:40
but then over time -- I can speed it up --
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我们也可以看见升温带来的影响。
11:42
we'll see the heat impact of that as well.
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11:44
Not only will it get hotter,
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它不仅仅会变得更热,
11:46
but at some point it's going to get so hot the oceans will evaporate.
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甚至在某种情况下,热到连海洋都蒸发了。
11:49
They'll go up, and then they'll evaporate, and that'll be my planet.
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所以海洋先上升,然后蒸发,这就是我的星球。
11:52
So basically, what we're getting here
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我们正在经历的可能是
11:54
is the sequel to "An Inconvenient Truth," in about two minutes,
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《难以忽视的真相》的两分钟的续集,
11:57
and that actually brings up an interesting point about games.
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这让游戏变得很有趣。
12:00
Now here, our entire oceans are evaporating off the surface,
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现在我们所有的海洋正在从表面开始蒸发。
随着温度越来越高,整个星球可能会在某一刻融化掉。
12:05
and as it keeps getting hotter,
272
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12:06
at some point the entire planet is going to melt down. Here it goes.
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你看。
12:10
So we're not only simulating biological dynamics --
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所以我们不仅仅是在模拟生物的变化——像食物链等——
12:12
food webs and all that --
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12:13
but also geologic, you know, on a very simple core scale.
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还有简单的核心层面的地理变化。
12:16
And what's interesting to me about games
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对我来说,游戏的有趣之处有时
12:18
is that I think we can take a lot of long-term dynamics
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在于我们可以将一些长期的变化
12:21
and compress them into very short-term experiences.
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压缩成短期的经历。
12:24
Because it's so hard for people to think 50 or 100 years out,
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把五十甚至一百年内发生的事情想清楚实在太难了,
12:27
but when you can give them a toy,
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但是如果你能给他们一个玩具,让他们在几分钟之内
12:28
and they can experience these long-term dynamics in just a few minutes,
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去经历这些长期的变化,
我认为就是一种全然不同的观点了,我们可以呈现,
12:32
I think it's an entirely different point of view,
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12:34
where we're actually using the game to remap our intuition.
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用游戏去再现我们的直觉。
12:37
It's almost in the same way
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就像是望远镜或者显微镜
12:38
that a telescope or microscope recalibrates your eyesight;
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重新校准了你的视力,我觉得电脑模拟可以
12:41
I think computer simulations can recalibrate your instinct
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大规模地跨越空间和时间校准你的直觉。
12:44
across vast scales of both space and time.
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12:46
So here's our little solar system,
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我们把视线从融化了的行星里拉远,来到我们的小小太阳系。
12:47
as we pull away from our melted planet here.
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原来在这个太阳系里,我们其实还有好多其他的行星。
12:50
We actually have a couple of other planets in this solar system.
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让我们跳到另外一个上来。
12:53
Let's fly to another one.
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12:54
We're going to have this unlimited number of worlds you can explore here.
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其实,我们将会有无限多的世界
供你去探险。现在我们进入未来,
12:57
As we move into the future,
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12:59
and we start going out into space and doing stuff,
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我们可以开始进入这个空间做点事情,
13:01
we're drawing a lot from things like science fiction.
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我们描绘出许多科幻小说里的东西。
都是我喜欢的科幻电影里的。
13:04
And all my favorite science fiction movies
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我想在这里制造一些不同的变化。
13:06
I want to play out here as different dynamics.
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这个星球上其实有一些生物。
13:08
This planet actually has some life on it.
299
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13:10
Here it is, some indigenous life down here.
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看,有些土生土长的生物。
13:12
One of the tools I can eventually earn for my UFO
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现在我终于可以从我的飞行器上扔下一个
13:14
is a monolith that I can drop down.
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巨大的石碑。
13:16
(Laughter)
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(笑声)
13:18
Now, as you can see,
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现在你可以看见,这些生物开始走过来
13:21
these guys are actually starting to go up and bow to it,
305
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向它鞠躬,渐渐地,一旦它们碰到它,它们就会变得有智慧。
13:24
and over time, once they touch it, they will become intelligent.
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13:27
So I can actually pick a species on a planet
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所以我可以挑一种生物,使它们变得有知觉。
13:29
and then make them sentient.
308
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13:30
Now they've actually gone to tribal dynamics.
309
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瞧,现在它们开始组成部落。
13:33
And now, because I'm actually the one here,
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所以现在,因为我是唯一的操纵者,只要我愿意,我就可以从飞行器里出来,
13:35
I can get out of the UFO and walk up,
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走近它们,然后它们现在应该会把我当做上帝来崇拜。
13:36
and they should be worshipping me at this point as a god.
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(笑声)
13:40
At first they're a little freaked out.
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一开始,它们有点吓坏了。
13:46
OK, well maybe they're not worshipping me.
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好吧,它们可能没有崇拜我。
13:48
(Laughter)
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(笑声)
13:49
I think I'll leave before they get hostile.
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我想我应该在它们对我产生敌意前离开。
13:52
But we basically want a diversity of activities
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我们希望玩家可以经历不同的活动。
13:54
the players can play through this.
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我希望这个游戏能变成
13:56
I want to be able to play
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13:57
"The Day the Earth Stood Still," "2001: A Space Odyssey,"
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《地球停转之日》、《2001太空漫游》
14:00
"Star Trek," "War Of the Worlds."
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《星际迷航》、《世界之战》。
14:02
Now, as we pull away from this world --
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现在,我们将视线从这个世界里移出来——我们从这个星球移出来了——
14:04
we're going to keep pulling away from the star now.
323
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14:06
One of the things that always frustrated me about astronomy
324
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天文学中有一点曾让儿时的我时常感到困扰:
14:09
when I was a kid
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为什么它总是二维的、静态的呢?
14:10
is how it was always presented so two-dimensionally and so static.
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当我们从行星中移开视线,我们就进入了
14:13
As we pull away from the star here,
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14:15
we're actually going now out into interstellar space,
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星际空间。
我们对家园行星周边的空间有了直观感觉。
14:18
and we're getting a sense of the space around our home star.
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现在我真正想做的就是让大家看看这个,
14:21
What I really wanted to do is to present this, basically,
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14:23
as wonderfully 3D as it is actually is.
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这和它的实际存在一样的立体。
14:26
And also show the dynamics,
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不仅如此,还有一些变化,
14:28
and a lot of the interesting objects that you might find, like, in the Hubble,
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你还会发现许多有趣的物体,比如哈勃望远镜。
这和实际的频率和规模几乎是一样的。
14:31
at pretty much realistic frequencies and scales.
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14:34
So most people have no idea of the difference
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大多数人都分不清
14:36
between an emission nebula and a planetary nebula.
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发射星云和环状星云之间的区别。
14:38
But these are the things
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14:39
that we can put in this little galaxy here.
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但是我们可以把这些放进这个小星系里。
我们可以飞到这里看看黑洞。
14:42
So we're flying over here to what looks like a black hole.
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14:44
I want to basically have the entire zoo of Hubble objects
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我想要将哈勃望远镜能看到的一切展示给人们,
让他们可以与之互动,当做玩具来玩。
14:47
that people can interact with and play with, again, as toys.
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14:50
So here's a little black hole
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这是一个黑洞,我们可不想离它太近。
14:51
that we probably don't want to get too close to.
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14:55
But we also have stars and things as well.
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我们还有星星和其他的东西。
14:57
If we pull all the way back, we start seeing the entire galaxy here,
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如果我们继续将视线移远,我们可以看见这一整个星系,
15:00
kind of slowly in motion.
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缓缓移动。普遍来说,当人们展现星系的时候,
15:02
Typically, when people present galaxies,
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总是用美丽却静态的照片。
15:05
it's always beautiful photos, but they're always static.
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当你让它随着时间动起来,
15:08
And when you bring it forward in time and start animating it,
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加快它的运转速度,
15:11
it's amazing what a galaxy would look like fast forwarded.
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它看起来就会十分惊艳。
15:14
This would be about a million years a second,
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这大约是每秒一百万年,
因为大概每个世纪会出现一颗超新星。
15:16
because you have about one supernova every century.
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15:19
And so you'd have this wonderful sparkling thing,
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这样你就会看见如此美丽而闪耀的物体缓慢旋转,
15:21
with the disk slowly rotating,
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15:22
and this is roughly what it would look like.
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这就是它大概的样子。
这个游戏的目的之一就是用一种充满想象的方式,
15:25
Part of this is about bringing the beauty of the natural world
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让人们看见自然世界的美,让他们开始大规模地跨越空间和时间,
15:28
to somebody in a very imaginative way,
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15:29
so that they can start calibrating their instinct
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重构自己的直觉。
15:32
across these vast scales of space and time.
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一个天主教徒有一天问我游戏的玩家会变成怎样的上帝。
15:34
Chris was wondering what kind of gods the players would become.
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15:38
Because if you think about it,
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你想想,十五岁、二十岁的年轻人
15:40
you're going to have 15-year-olds, 20-year-olds flying around this universe.
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将会飞入这个宇宙。
15:43
They might be a nurturing god.
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他们会成为一个一个无微不至的上帝。也许会成为星球上自力更生的生命,
15:45
They might be bootstrapping life on planets,
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努力地占领地盘,散布文明。
15:47
trying to terraform and spread civilization.
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15:49
You might be a vengeful god, conquesting,
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你可能会成为一个复仇心切的上帝,四处侵略征服,
15:51
because you actually can do that, you can attack other intelligent races.
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你真的可以,你能闯进别的智慧的种族攻击他们。
你可能会成为一个左右逢源的上帝,建立盟友,
15:55
You might be a networking god, building alliances,
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你也可以这么做。或者你只是出于好奇,
15:58
or just curious, going around and wanting to explore as much as you possibly can.
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尽你所能,四处游历。
16:02
But basically, the reason why I make toys like this
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我想要创作这个玩具的原因,
16:06
is because I think if there's one difference
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是我觉得我可能可以、也想要,为这个世界带来的变化
16:08
I could possibly make in the world,
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16:11
that I would choose to make,
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就是,我想要让人们能更好地
16:12
it's that I would like to somehow give people
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16:15
just a little bit better calibration on long-term thinking.
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从长远看问题。
16:17
Because I think most of the problems that our world is facing right now
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因为我觉得我们的世界现在所面临的诸多问题
大多归咎于人们目光短浅。
16:21
are the result of short-term thinking,
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16:23
and the fact that it is so hard for us to think 50, 100, or 1,000 years out.
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让我们去畅想五十年、一百年甚至一千年以后的变化实在太难。
16:27
And I think by giving kids toys like this and letting them replay dynamics,
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而我认为给孩子们一个这样的玩具,
让他们重现动态变化,
16:30
very long-term dynamics over the short term,
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用很短的时间看长期的变化,
16:33
and getting some sense of what we're doing now,
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让他们了解我们现在在做的事情,了解一百年后会发生的事情,
16:35
what it's going to be like in 100 years,
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16:37
I think probably is the most effective thing I can be doing to help the world.
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就是我现在能为帮助这个世界所做的
最有效率的事。
16:41
And so that's why I think that toys can change the world.
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这就是为什么,我自认为,玩具可以改变世界。
16:43
Thank you.
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谢谢。
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