Will Wright: Spore, birth of a game

61,625 views ・ 2007-07-17

TED


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譯者: Yung Fang Yeh 審譯者: Diwen Mueller
00:25
I've always wanted to be a cyborg.
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我一直想當個機械改造人
00:27
One of my favorite shows as a kid was "The Six Million Dollar Man,"
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"The Six Million Dollar Man"(無敵金剛) 是我小時候喜歡的電視劇之一
這個價格也滿接近的 ,大概240美元, 但是
00:30
and this is a little bit closer to the 240-dollar man or so, but --
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00:33
(Laughter)
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(笑聲)
00:35
At any rate, I would normally feel very self-conscious and geeky
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無論如何,穿著這個常使我感到很不自在,
00:38
wearing this around,
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像個怪胎一樣 對吧, 但不久之前我看到
00:39
but a few days ago I saw one world-renowned statistician
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一個世界知名的統計學家在這舞台上表演吞劍
00:43
swallowing swords on stage here,
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00:44
so I figure it's OK amongst this group.
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所以我想在這裡穿著這個應該也沒什麼大不了
00:48
But that's not what I want to talk about today.
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但這並不是我今天的主題
00:50
I want to talk about toys, and the power that I see inherent in them.
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我要說的主題跟玩具有關, 以及在我眼裡, 玩具與生俱來的力量
00:54
When I was a kid, I attended Montessori school
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當我還是個孩子時, 我唸蒙特梭利學校
00:56
up to sixth grade in Atlanta, Georgia.
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一直升到六年級都在喬治亞州的亞特蘭大
00:59
And at the time I didn't think much about it,
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在那時, 我並沒有想太多
01:01
but then later, I realized that that was the high point of my education.
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但之後, 我領悟到那時應該算是我人生教育的高峰
01:04
From that point on, everything else was pretty much downhill.
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從那之後, 一切都急劇走下坡
01:07
And it wasn't until later, as I started making games, that --
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一直到後來我開始製作遊戲才停止惡化,
01:10
I really actually think of them more as toys.
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事實上我想稱它們為玩具更為適當
01:13
People call me a game designer,
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人們稱我為遊戲設計師, 但我認為我做的這些東西更像是玩具
01:14
but I really think of these things more as toys.
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01:16
I started getting very interested in Maria Montessori and her methods,
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那時我開始逐漸對瑪利亞.蒙特梭利和她的教育方式
還有她看待事物的方式產生興趣
01:20
and the way she went about things,
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01:21
and the way she thought it very valuable for kids
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她認為對孩子極有助益的方式, 是讓他們主動去發現新事物
01:24
to discover things on their own
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而不是直接灌輸知識
01:25
rather than being taught these things overtly.
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她會設計一些玩具, 讓孩子在玩樂的同時
01:28
And she would design these toys, where kids in playing with the toys
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也能實際去了解那些
01:31
would come to understand these deep principles
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潛藏於自然和生命中的真理
01:33
of life and nature through play.
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由於那些事物由孩子們自己發掘, 他們的體認會更加深刻
01:35
And since they discovered this, it stuck with them so much more,
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也會親自體驗多次失敗
01:38
and also they would experience their own failures.
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而由失敗為基礎的面向去學習, 是非常重要的
01:40
There was a failure-based aspect to learning there. It was very important.
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所以我認為我開發的這款遊戲, 就是現代版的蒙特梭利教具
01:44
And so, the games that I do,
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01:45
I think of really more as modern Montessori toys.
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01:47
And I really kind of want them to be presented in a way
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而且我希望能藉由它
01:50
to where kids can kind of explore and discover their own principles.
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讓孩子探索及發現屬於他們自己的真理
01:53
So a few years ago,
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於是幾年前, 我開始對SETI(搜尋地外文明計畫)產生興趣
01:54
I started getting very interested in the SETI program.
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這也變成了我工作的一部分
01:57
And that's the way I work.
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01:58
I get interested in different subjects, I dive in, research them,
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我對各個領域都有興趣,
深入研究他們, 並苦思如何製作一個玩具
02:01
and then try to figure out how to craft a toy around that,
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讓其它人也可以體驗到, 我在學習這些主題過程中
02:04
so that other people can experience the same sense of discovery
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所經歷的種種探索
02:07
that I did as I was learning that subject.
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而這也引導我接觸了太空生物學, 一門研究存在於宇宙中的生命科學
02:09
And it led me to astrobiology,
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02:11
the study of possible life in the universe.
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你們應該聽過德瑞克方程式, 它計算
02:13
And then Drake's equation,
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02:14
looking at the probability of life arising on planets,
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行星可能乘載的生物數量,持續的時間,以及行星的數量
02:17
how long it might last, how many planets are out there.
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諸如此類
02:19
And I started looking at how interesting Drake's equation was,
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然後我觀察到德瑞克方程式有趣之處
02:22
because it spanned all these different subjects --
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在於它跨足了多個學科
02:25
physics, chemistry, sociology, economics, astronomy.
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物理學, 化學, 社會學, 經濟學, 天文學
02:29
And another thing that really impressed me a long time ago
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而另外一直讓我印象深刻的是
02:31
was "Powers of Ten," Charles and Ray Eames' film.
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很久以前由查爾斯與蕾.伊密所拍的電影---"十的次方"
02:34
And I started putting those two together and wondering, could I build a toy
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我開始把這兩個東西湊在一起
思索我是否能把它們放入玩具中
02:38
where kids would trip across all these interesting principles of life,
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讓孩子探索這些恆久不變的定律
02:41
as it exists and as it might go in the future.
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以及它們的種種有趣之處
02:44
Things where you might trip across things
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在探索的過程中可能會遇到的定律
02:46
like the Copernican principle, the Fermi paradox,
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像是哥白尼原理, 費米矛盾
02:48
the anthropic principle, the origin of life.
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人擇原理, 以及生命起源
02:51
And so I'm going to show you a toy today that I've been working on,
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所以今天我會讓你們看一個我正在製作的玩具
這玩具被賦與前所未有的哲學意義
02:54
that I think of more as kind of a philosophy toy.
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02:57
Playing this toy will bring up philosophical questions in you.
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當你在玩這遊戲時, 會有些哲學的問題在你腦中不斷浮現
03:00
The game is "Spore." I've been working on it for several years.
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這遊戲叫"幻想星球", 我製作它己經有數年了
03:03
It's getting pretty close to finished now.
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現在它已經接近完成
首先,它有各種不同的規模可以選擇
03:05
It occurs at all these different scales, from very small to very large.
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從非常非常小到非常,非常大
我直接跳到遊戲的一開始
03:09
I'm going to pop in at the start of the game.
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從一滴小水滴開始
03:11
And you actually start this game in a drop of water,
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03:13
as a very, very small single-cell creature,
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一個非常,非常小的單細胞生物
03:15
and right off the bat you basically just have to live, survive, reproduce.
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馬上你就要開始想辦法生存,生活與繁衍
03:19
So here we are, at a very microscopic scale,
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就是這裡,它還只是顯微鏡才能看到的大小
03:22
swimming around.
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游來游去,我知道細胞沒有眼睛
03:24
And I actually realize that cells don't have eyes,
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03:26
but it helps to make it cute.
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但這樣讓他看起來比較可愛
03:29
The players are going to play through every generation of this species,
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玩家們必須要經歷這生物的每個世代,逐漸進化
03:32
and as you play the game,
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你玩遊戲的時候,這生物會一點一點的長大
03:34
the creature is actually growing bit by bit.
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03:36
And as we start growing,
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當他開始長大的時候,畫面就會開始拉遠
03:37
the camera will actually start zooming out,
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03:39
and things that you see in the background there
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你看見背景那些東西
03:42
will start slowly pulling into the foreground,
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也會跟著往前移
03:44
showing you a little bit of what you'll be interacting with as you grow.
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顯示一些成長階段會跟你產生互動的東西
03:47
So as we eat, the camera starts pulling out,
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所以在吃東西的時候,鏡頭會拉遠
03:50
and then we start interacting with larger and larger organisms.
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我們也會逐漸跟越來越大的生物產生互動
03:53
We actually play through many generations here,
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現在,我們在細胞的規模玩過許多世代
03:55
at the cellular scale.
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03:56
I'm going to skip ahead here.
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我先跳過這邊.當我們變更大時
03:57
At some point we get larger,
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03:59
and we actually get to a macroevolution scale.
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我們會進入宏觀進化的層面
04:03
Now, at this point we're leaving the water,
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現在,我們離開了水
04:06
and one thing that's kind of important about this game is that, at every level,
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這遊戲重要的一部分就是在每個階段
04:09
the player is designing their creature,
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玩家要設計自己的生物
04:12
and that's a fundamental aspect of this.
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這就是這遊戲基本的面向
04:14
Now, in the evolution game here, the creature scale,
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現在,這款進化理論的遊戲,基本上你必須吃
04:17
basically you have to eat, survive, and then reproduce.
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生存,然後繁衍。你知道,非常達爾文主義
04:19
You know, very Darwinian.
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04:21
One thing we noticed with "The Sims," a game I did earlier,
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你們都知道"模擬市民"這款我之前開發的遊戲
04:24
is that players love making stuff.
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在裡面玩家都喜歡製作東西
04:26
When they were able to make stuff in the game,
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當他們在遊戲中製作出東西,他們就會對此放入大量的情感
04:28
they had a lot of empathy in connection to it.
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並產生強烈的移情作用,儘管它們並不是
04:30
Even if it wasn't as pretty
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像那些專業的藝術家在遊戲中做的東西一樣美
04:32
as a professional artist would make for games,
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04:34
it really stuck with them
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但玩家深愛自己所做的東西
04:36
and they really cared about what would happen to it.
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而且也非常在意它們會遭遇什麼事
04:38
At this point, we've left the water, and now with this little creature --
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現在,我們離開水中,跟著這個小生物
我們把音量開大一點--現在我來讓它吃東西
04:42
we could bring up the volume a little bit --
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04:44
and now we might try to eat.
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04:46
We might sneak up on this little guy over here maybe,
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也許可以偷偷跑到那個小東西的旁邊--試著吃掉他
04:51
and try and eat him.
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好,現在我們來打架
04:53
OK, well, we fight.
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04:54
(Creatures grunting)
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04:57
OK, we got him.
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我們擊敗他了,拿到食物
05:00
Now we get a meal.
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也就是說,遊戲的現階段就是要我們
05:03
So really, at this part of the game,
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05:05
what we're doing is we're running around and surviving,
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四處奔走,試著存活並且繁衍後代
05:07
and also getting to the next generation,
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因為我們要將這生物的所有世代玩過一遍
05:09
because we're going to play through every generation of this creature.
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我們可以交配,現在我要在這裡面
05:13
We can mate, so I'm going to see
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找個願意跟我交配的生物,
05:14
if one of these creatures wants to mate with me. Yeah.
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05:21
(Creatures grunting)
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05:23
We didn't want to replay actual evolution with humans and all that,
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其實,我們都不想重看一遍
人類或其他生物實際演進的畫面,因為看一個
05:27
because it's almost more interesting
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05:29
to look at alternate possibilities in evolution.
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不一樣的演進過程會有趣的多
05:31
Evolution is usually presented as this one path that we took through,
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演化過程看起來好像只有某些特定的方式
05:34
but really it represents this huge set of possibilities.
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但其實它有更多不同的可能性
05:37
Now, once we mate, we click on the egg.
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我們交配完,就點一下那顆蛋
05:39
And this is where the game starts getting interesting,
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接下來就是遊戲有趣的地方了
因為我們著重的是讓玩家擁有高水準的工具
05:42
because one of the things we really focused on here
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05:44
was giving the players very high-leverage tools,
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利用它們就可以輕輕鬆鬆做出很酷的東西
05:46
so that for very little effort, the player can make something very cool.
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工具欄這邊包含了許多智慧
05:50
And it involves a lot of intelligence on the tool side.
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基本上這邊就是編輯工具,我們用它來設計
05:53
But basically, this is the editor
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05:54
where we're going to design the next generation.
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這個生物的後代.它有小小的脊椎
05:56
So it has a little spine. I can move around, I can extend.
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它可以跑來跑去,他可以延展
05:59
I can also inflate or deflate it with the mouse wheel,
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我可以用滑鼠把它變得膨脹或縮小,所以你可以塑造它
06:02
so you sculpt it like clay.
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06:03
We have parts here that I can put on or pull off.
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就像黏土一樣。也有些部分可以讓我放上去或拿下來
06:06
The idea is that the player can basically design
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這個概念就是玩家可以利用這個編輯工具
06:08
anything they can think of in this editor,
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設計任何他們想要的東西,我們會讓他成真
06:10
and we'll basically bring it to life.
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06:12
So I might put some limbs on the character here.
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舉例來說,我在這角色放上些肢體
06:14
I'll inflate them kind of large.
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我讓他們膨脹變大
06:16
And in this case I might decide I'm going to put --
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現在我決定要放--
06:20
I'll put mouths on the limbs.
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放些嘴巴在這些肢體上
06:25
So pretty much players are encouraged to be very creative in the game.
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所以這遊戲鼓勵玩家發揮更多創造力
06:30
Here, I'll give it one eye in the middle, maybe scale it up a bit. Point it down.
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這裡我可以放隻眼睛在中間,放上面一點,往下看
06:34
And I'll also give it a few legs.
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再給它些腳
06:39
So in some sense
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所以基本上,我們希望這個遊戲
06:40
we want this to feel like an amplifier for the player's imagination,
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可以增強玩家的想像力
06:43
so that with a very small number of clicks a player can create something
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只要輕點滑鼠幾下,玩家就可以創造出
06:47
that they didn't really think was possible before.
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一些他們以前從未想像過的生物
06:49
This is almost like designing something like Maya --
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就像創造出Maya(3D電腦動畫軟體)
06:52
that an eight-year-old can use.
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八歲的小孩也可以輕易上手
06:53
But really the goal here was,
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但真正的目標是,我希望一個人可以在一分鐘內重製出
06:55
within about a minute, I wanted somebody to replicate
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06:57
what typically takes a pictorial artist several weeks to create.
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那些手繪畫家需要花上幾個星期去創作的東西
07:01
OK, now I'll put some hands on it.
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好,現在我放些手上去
07:03
OK, so here I've basically thrown together a little creature.
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現在我大致上製作出一個小生物
我們在它尾巴上放個小武器,這樣他就可以戰鬥
07:06
Let me give it a little weapon on the tail here, so it can fight.
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07:09
OK, so that's the complete model.
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這就是完整的型態。現在我們可以去著色模式
07:11
Now we can actually go to the painting phase.
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07:13
At this phase, the program has some understanding
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這個模式裡我們可以看到設計程式本身有
07:16
of the topology of this creature.
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這生物解剖型態的基本認知。它知道哪裡是後背
07:17
It knows where the backbone is, where the spine, the limbs are,
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還有脊椎跟肢體
07:20
how stripes should run, how it should be shaded.
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就好像他知道整個線條的走向,或該如何為它著色
現在我們得到了整個結構圖
07:23
And so we're procedurally generating the texture map,
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這種結構圖是畫家們需要花很多天才能畫出來的
07:25
something a texture artist would take many days to work on.
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著色結束後我們來測試看看,看它動起來會是什麼樣子
07:28
And then we can test it out, and see how it would move around.
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07:31
And so at this point the computer is procedurally animating this creature.
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現階段電腦會模擬這個生物的動態
它接受我所有的設計,並且賦予它生命
07:35
It's looking at whatever I've designed. It will actually bring it to life.
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我也可以看它怎麼跳舞
07:38
And I can see how it might dance.
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(笑聲)
07:40
(Laughter)
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07:41
How it might show emotions, how it might fight.
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看他怎麼表現情感,怎麼戰鬥
07:45
So it's acting with its two mouths there.
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他現在在動他的兩個嘴巴
07:47
I can even have it pose for a photo.
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我甚至可以讓他擺出照相的姿勢,幫他照張相
07:49
Snap a little photo of it.
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07:51
(Laughter)
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(笑聲)
07:53
So then I bring this back into the game.
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現在我把它帶回遊戲中,它誕生了
07:55
It's born, and I play the next generation of my creature through evolution.
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然後我繼續玩到他下個演化的階段
07:58
Now again, the empathy that the players have
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再一次,玩家對自己創作的生物產生非常強烈的移情作用
08:01
when they create the content is tremendous.
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玩家在遊戲中創作一個生物的同時
08:03
When players create content in this game, it's automatically sent up to a server
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它會自動被送到一個伺服器
08:06
and then redistributed to all the other players transparently.
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再重新分送給各個玩家
08:09
So in fact, as I'm interacting in this world with other creatures,
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所以在這虛擬世界裡跟我互動的其他生物
08:13
these creatures are transparently coming from other players as they play.
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幾乎是由其他玩家創造出來的
08:16
So the process of playing the game
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玩遊戲的過程就可以創造出個內容物龐大資料庫
08:18
is a process of building up this huge database of content.
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你在這遊戲裡面看到的所有東西
08:21
And pretty much everything you're going to see in this game,
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08:24
there's an editor for that the player can create,
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都有一個編輯器讓玩家可以設計
08:27
up through civilization.
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貫穿整個文明.這就是我的寶貝
08:28
This is my baby. When I eat, I'll actually start growing.
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我吃東西的時候,我就會成長.這是它的下一代
08:31
This is the next generation. But I'm going to skip ahead here.
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但我現在要跳掉這部分.一般來說這些生物
08:34
Normally what would happen is these creatures would work their way up,
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會慢慢的晉級,最後變成智慧型生物
08:37
eventually become intelligent.
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我要時常想辦法處理部落,城市和文明的種種問題
08:39
I'd start dealing with tribes, cities and civilizations of them over time.
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08:42
I'm going to skip way ahead to the space phase.
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我跳過這個部分,然後直接到太空階段
他們終會進入太空,開始殖民其它星球與開拓整個宇宙
08:45
Eventually they would go out into space,
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08:47
and start colonizing and exploring the universe.
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08:50
Now, really, in some sense,
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具體來說,我希望玩家運用他們的想像力
08:52
I want the players to be building this world in their imagination,
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08:55
and then extracting it from them with the least amount of pain.
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來建造這個世界.用最簡單的方式
將他們的想像力具體化
08:58
So that's kind of what these tools are about.
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所以這就是這些工具的功用,讓這遊戲
09:00
How do we make the gameplay,
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成為玩家想像力的增值器
09:03
you know, basically the player's imagination amplifier?
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09:06
And how do we make these tools, these editors,
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我們要如何讓這些工具,這些編輯器變的
09:09
something that are just as fun as the game itself?
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跟遊戲本身一樣有趣?
09:12
So this is the planet that we've been playing on
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這就是我們遊戲開始以來所待的星球
09:14
up to this point in the game.
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09:16
So far the entire game has been played on the surface of this little world here.
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目前為止整個遊戲都在這小小世界的表面進行
09:19
At this point we're actually dealing with a very little toy planet.
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至今,我們玩的都是這小小的玩具世界
09:23
Almost, again, like the Montessori toy idea.
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再次展現與蒙特梭利教材相同的性質
09:25
What happens if you give somebody a toy planet,
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你知道,如果你給別人一個玩具星球
09:27
and let them play with a lot of dynamics on it?
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並且在星球上放上許多可以玩的東西
09:29
What could they discover? What might they learn on this?
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他們會發現什麼?他們又會從中學習到什麼?
這世界是藉由想像力創造出來的
09:32
This world was actually extracted from the player's imagination.
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這星球是玩家進行遊戲的地方
09:35
So, this is the planet that the player evolved on.
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09:37
Things like the buildings, the vehicles, the architecture, civilizations
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裡面的大樓,汽車,建築物還有文明
09:41
were all designed by the player up to this point.
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都由玩家一手創造而成
09:43
So here's a little city with some of our guys walking around in it.
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這是一個小城市,有些人在裡面走來走去
09:46
And most games put the player in the role of Luke Skywalker,
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大部分的遊戲都讓玩家扮演天行者路克的角色
09:49
this protagonist playing through this story.
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也就是故事的主角
09:51
This is more about putting the player in the role of George Lucas.
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然而,這遊戲賦予玩家發揮
比導演喬治 盧卡斯更大的作用
09:54
I want them, after they've played this game,
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我希望玩家在玩過這遊戲後
可以創造出另一個世界,並且跟它互動
09:57
to have extracted an entire world that they're now interacting with.
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現在,降落時我們也看到一群生物
10:00
As we pull down here,
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10:01
we still have a whole set of creatures living on the surface of the planet.
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生活在這星球的表面,所以這裡會產生了很多不同的互動
10:05
All these different dynamics going on here.
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從這裡俯視,我可以在這裡看到一個簡化的食物鏈
10:07
I can look over here, and this is a little simplified food web
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存在於這些生物中
10:10
that's going on with the creatures.
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10:11
I can open this up and then scan what exists on the surface.
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我可以從這裡看到究竟有些什麼生物存在於這星球上
10:14
You get some sense of the diversity of creatures that were brought in.
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也可以看到各種不同的生物
有些是玩家本身製作出來的
10:18
Some of these were created by the player,
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有些是由其他玩家做出來的,被自動分配到這裡
10:20
others by other players, automatically sent over here.
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但這裡需要一些基本的運算能力
10:22
But there's a very simple calculation of what's required,
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像是需要多少植物才夠這些草食動物存活?
10:25
how many plants are required for the herbivores to live,
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而多少的草食動物才夠讓肉食生物存活,以此類推
10:28
how many herbivores for the carnivores to eat, etc.,
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你必須要讓整個環境平衡
10:30
that you have to balance actively.
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在這個階段,我們讓玩家擁有越來越接近神的造物力量
10:32
Also with this phase,
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10:33
we're getting more and more God-like powers for the player,
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你可以用這個玩具般的星球去進行各種實驗
10:36
and you can experiment with this planet as a toy.
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10:38
So I can come in and I can do things,
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進入這世界,我開始創造東西,就當它是一塊黏土
10:40
and just treat this planet as a lump of clay.
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你們看,這裡也有一個小小的氣象系統
10:42
We have very simple weather systems, simple geology.
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非常簡易的地理學.舉例來說,我可以開啟這個工具
10:45
For instance, I could open one of my tools here and then carve out rivers.
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然後,像這樣雕刻出一條河流
10:49
So this whole thing is kind of like a big lump of clay, a sculpture.
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所以這整個星球就像一塊黏土,一個雕塑
10:53
I can also play with the dynamics in this world over time.
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我也可以不時的掌控整個星球的動態
10:55
So one of the things I can do
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現在,我可以灌入更多二氧化碳到大氣中
10:57
is start pumping more CO2 gases into the atmosphere,
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就像我現在做的
11:00
and so that's what I'm doing here.
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11:02
There's actually a little readout down there
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你會看到這裡有個小小的顯示
11:04
of our planetary atmosphere, pressure and temperature.
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裡面有行星的大氣,氣壓跟溫度的資料
11:07
So as I start pumping in more atmosphere,
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如果我灌進更多氣體
11:09
we're going to start pushing up the greenhouse gases here
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就會讓溫室氣體增加
11:12
and if you'll start noticing,
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你會發現,海平面隨著時間逐漸上升
11:14
we start seeing the ocean levels rise over time.
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11:16
And our cities are going to be at risk too,
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城市們也會開始有危險,因為許多都是沿海城市
11:18
because a lot of these are coastal cities.
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你可以看到上升的海平面正逐漸侵占城市
11:21
You can see the ocean levels are rising now
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11:23
and as they encroach upon the cities, I'll start losing cities here.
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這裡我開始失去不少城市
11:26
So basically, I want the players to be able to experiment and explore
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所以我希望玩家可以實際體驗和探索
11:29
a huge amount of failure space.
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各種失敗--現在又有個城市消失了
11:31
So there goes one city.
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11:33
Now, over time, this is going to heat up the planet.
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久而久之,整個星球都會增溫
11:35
So at first what we're going to see
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一開始我們會在這小小的玩具星球上
11:37
is a global ocean rise here on this little toy planet,
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目睹海平面上升
隨著時間過去-- 我來加速一下
11:40
but then over time -- I can speed it up --
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我們也會看到增溫造成的衝擊
11:42
we'll see the heat impact of that as well.
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11:44
Not only will it get hotter,
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所以他不只會變得更熱
11:46
but at some point it's going to get so hot the oceans will evaporate.
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他甚至會熱到整片海洋都蒸發
11:49
They'll go up, and then they'll evaporate, and that'll be my planet.
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一開始海平面上升,然後蒸發,這就是我的星球
11:52
So basically, what we're getting here
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只要兩分鐘的時間,我們就會看到
11:54
is the sequel to "An Inconvenient Truth," in about two minutes,
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"不願面對的真相"的續集
11:57
and that actually brings up an interesting point about games.
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這也是這遊戲其中一個有趣的地方
12:00
Now here, our entire oceans are evaporating off the surface,
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現在,整片海洋都從星球表面蒸發
再持續熱下去,整個星球就會融化
12:05
and as it keeps getting hotter,
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12:06
at some point the entire planet is going to melt down. Here it goes.
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就像這樣
12:10
So we're not only simulating biological dynamics --
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我們不只模擬生物的動態--食物鏈之類的
12:12
food webs and all that --
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12:13
but also geologic, you know, on a very simple core scale.
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我們也模擬地質,以一種簡易,核心的層面
12:16
And what's interesting to me about games
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這遊戲有趣的地方
12:18
is that I think we can take a lot of long-term dynamics
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在於我們可以將長時間的動態
12:21
and compress them into very short-term experiences.
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濃縮成非常短時間的經歷
12:24
Because it's so hard for people to think 50 or 100 years out,
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因為人類很難想像50年或100年間所發展的一切
12:27
but when you can give them a toy,
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但如果你們給他這個玩具,他們就可以在短短幾分鐘內
12:28
and they can experience these long-term dynamics in just a few minutes,
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體驗這些長期的變化
我認為我們正在展現一個全新的觀點
12:32
I think it's an entirely different point of view,
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12:34
where we're actually using the game to remap our intuition.
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用這遊戲去重新呈現我們的直覺
12:37
It's almost in the same way
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就像望遠鏡跟顯微鏡
12:38
that a telescope or microscope recalibrates your eyesight;
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重新校正你的視野,我認為電腦可以更大範圍跨越時間與空間的規模
12:41
I think computer simulations can recalibrate your instinct
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重新修正你的直覺
12:44
across vast scales of both space and time.
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12:46
So here's our little solar system,
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我們把視線從那融化的行星移開,這裡是我們的小太陽系,
12:47
as we pull away from our melted planet here.
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原來太陽系裡還有很多其他的小行星
12:50
We actually have a couple of other planets in this solar system.
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我們飛去另個行星
12:53
Let's fly to another one.
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12:54
We're going to have this unlimited number of worlds you can explore here.
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我們有無限的星球可以探索
現在,我們進到了未來
12:57
As we move into the future,
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12:59
and we start going out into space and doing stuff,
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我們進入這個空間開始做些事情
13:01
we're drawing a lot from things like science fiction.
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建構出許多相似於科幻小說裡的東西
而且我想把我所有最愛的科幻電影
13:04
And all my favorite science fiction movies
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在這裡以各種不同遊戲動態玩出來
13:06
I want to play out here as different dynamics.
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這個行星有生物生存
13:08
This planet actually has some life on it.
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13:10
Here it is, some indigenous life down here.
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看,這裡有些原住生物
13:12
One of the tools I can eventually earn for my UFO
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我終於可以從我的幽浮拿出一個巨石柱
13:14
is a monolith that I can drop down.
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然後我把它丟下去
13:16
(Laughter)
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(笑聲)
13:18
Now, as you can see,
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你會看到這些生物開始聚集
13:21
these guys are actually starting to go up and bow to it,
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並且膜拜它.一旦他們碰觸它,他們就會變得有智慧
13:24
and over time, once they touch it, they will become intelligent.
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13:27
So I can actually pick a species on a planet
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我可以在那星球上挑出一個物種,並且讓他們有情感
13:29
and then make them sentient.
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13:30
Now they've actually gone to tribal dynamics.
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你們看,現在他們進入部落動態
13:33
And now, because I'm actually the one here,
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現在,因為我就像救世主一樣,我想的話可以從幽浮出來
13:35
I can get out of the UFO and walk up,
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而他們會像崇拜神一樣的崇拜我
13:36
and they should be worshipping me at this point as a god.
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(笑聲)
13:40
At first they're a little freaked out.
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一開始他們會有點嚇到
13:46
OK, well maybe they're not worshipping me.
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好吧,也許他們根本沒有敬拜我
13:48
(Laughter)
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(笑聲)
13:49
I think I'll leave before they get hostile.
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我想還是在他們產生敵意之前離開好了
13:52
But we basically want a diversity of activities
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我們希望玩家可以在遊戲裡享受各式各樣的活動
13:54
the players can play through this.
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我也希望他能像,你知道
13:56
I want to be able to play
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13:57
"The Day the Earth Stood Still," "2001: A Space Odyssey,"
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"當地球停止轉動","2001太空漫遊"
14:00
"Star Trek," "War Of the Worlds."
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"星際爭霸戰","世界大戰"
14:02
Now, as we pull away from this world --
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現在,我們離開這個星球,我們離的越來越遠
14:04
we're going to keep pulling away from the star now.
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14:06
One of the things that always frustrated me about astronomy
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天文學里一直讓我有點困擾的一部分
14:09
when I was a kid
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是為什麼他一直以都來是這麼的平面又靜態呢
14:10
is how it was always presented so two-dimensionally and so static.
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我們遠離行星,現在將要
14:13
As we pull away from the star here,
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14:15
we're actually going now out into interstellar space,
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進入星際空間
我們對我們母星周圍的空間有些概念
14:18
and we're getting a sense of the space around our home star.
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我現在想要呈現給大家的
14:21
What I really wanted to do is to present this, basically,
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14:23
as wonderfully 3D as it is actually is.
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是一個完美的3D立體畫面
14:26
And also show the dynamics,
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不只如此,還有些變化
14:28
and a lot of the interesting objects that you might find, like, in the Hubble,
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你也會看到一些有趣的東西,像是哈伯望遠鏡
也有著實際的頻率跟規模
14:31
at pretty much realistic frequencies and scales.
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14:34
So most people have no idea of the difference
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有些人根本不知道發射星雲
14:36
between an emission nebula and a planetary nebula.
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跟行星狀星雲之間的不同
14:38
But these are the things
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14:39
that we can put in this little galaxy here.
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但我們可以把它們放進這個小小的銀河
我們飛到一個看起來像黑洞的地方
14:42
So we're flying over here to what looks like a black hole.
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14:44
I want to basically have the entire zoo of Hubble objects
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我想要將哈伯望遠鏡能看到的東西呈現給大家
而且人可以跟它們產生互動或像玩玩具一樣
14:47
that people can interact with and play with, again, as toys.
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14:50
So here's a little black hole
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這裡有個我們不會想太靠近的黑洞
14:51
that we probably don't want to get too close to.
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14:55
But we also have stars and things as well.
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這邊還有星星跟其他東西
14:57
If we pull all the way back, we start seeing the entire galaxy here,
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如果我們拉遠,會看到整個銀河
15:00
kind of slowly in motion.
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緩慢的動態.一般來說
15:02
Typically, when people present galaxies,
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人們呈現銀河時通常都用些非常美麗的照片
15:05
it's always beautiful photos, but they're always static.
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但他們終究是靜態的.當你試著讓銀河產生動態
15:08
And when you bring it forward in time and start animating it,
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你會發現可以看到快速移動的銀河
15:11
it's amazing what a galaxy would look like fast forwarded.
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其實是非常令人驚艷的
15:14
This would be about a million years a second,
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這大約是一秒一百萬年
因為一個超新星形成的時間大約需要一世紀
15:16
because you have about one supernova every century.
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15:19
And so you'd have this wonderful sparkling thing,
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你有這個美麗,閃爍的發光體正在緩緩轉動著
15:21
with the disk slowly rotating,
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15:22
and this is roughly what it would look like.
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這就是他大概看起來的樣子
有個非常重要的方向就是要將自然世界的美
15:25
Part of this is about bringing the beauty of the natural world
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以極具想像力的方式帶給別人,這樣他們就可以開始
15:28
to somebody in a very imaginative way,
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15:29
so that they can start calibrating their instinct
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大範圍跨越時間與空間去校正他們的直覺
15:32
across these vast scales of space and time.
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那天克里斯跟我討論到,他有點好奇玩家會成為怎樣的神
15:34
Chris was wondering what kind of gods the players would become.
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15:38
Because if you think about it,
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因為你一想到會有15歲
15:40
you're going to have 15-year-olds, 20-year-olds flying around this universe.
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20歲的人,各個年紀的人在這宇宙間飛來飛去
15:43
They might be a nurturing god.
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他們可能是極力養育一切的神,也有可能是一個自食其力的生物
15:45
They might be bootstrapping life on planets,
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試著占領地盤,散播文明
15:47
trying to terraform and spread civilization.
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15:49
You might be a vengeful god, conquesting,
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你可能是個復仇心強的神,四處攻城掠地
15:51
because you actually can do that, you can attack other intelligent races.
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你真的做得到,你可以攻擊其他智能物種
你也可能是個網絡性的神,四處結盟
15:55
You might be a networking god, building alliances,
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這也是你在遊戲中可以做的.或著因為好奇
15:58
or just curious, going around and wanting to explore as much as you possibly can.
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四處旅行,盡可能的發掘各種可能性
16:02
But basically, the reason why I make toys like this
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但我製造這個遊戲的原因是
16:06
is because I think if there's one difference
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如果我可以為這世界創造一個不同的可能性
16:08
I could possibly make in the world,
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16:11
that I would choose to make,
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那麼我就選擇去做,我想要讓人們
16:12
it's that I would like to somehow give people
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16:15
just a little bit better calibration on long-term thinking.
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可以用長遠的角度的思考,校正
16:17
Because I think most of the problems that our world is facing right now
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我想我們世界現在面臨的種種問題
大多是我們太過短視所造成的
16:21
are the result of short-term thinking,
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16:23
and the fact that it is so hard for us to think 50, 100, or 1,000 years out.
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因為對我們而言,去想50,100甚至1000年之後的事是很困難的
16:27
And I think by giving kids toys like this and letting them replay dynamics,
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我也要藉由給小孩這個玩具
讓他們實際玩過各個動態
16:30
very long-term dynamics over the short term,
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用很短的時間去看長期的動態與變化
16:33
and getting some sense of what we're doing now,
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讓他們知道我們現在在做什麼,還有100年後可能會變成怎麼樣
16:35
what it's going to be like in 100 years,
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16:37
I think probably is the most effective thing I can be doing to help the world.
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我想這是我在幫助世界這件事上
最有效率的一件事
16:41
And so that's why I think that toys can change the world.
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所以這就是為什麼我認為,玩具可以改變世界
16:43
Thank you.
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謝謝大家
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