Will Wright: Spore, birth of a game

59,671 views ใƒป 2007-07-17

TED


์•„๋ž˜ ์˜๋ฌธ์ž๋ง‰์„ ๋”๋ธ”ํด๋ฆญํ•˜์‹œ๋ฉด ์˜์ƒ์ด ์žฌ์ƒ๋ฉ๋‹ˆ๋‹ค.

๋ฒˆ์—ญ: hyuna choi ๊ฒ€ํ† : Sun Kim
00:25
I've always wanted to be a cyborg.
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์ „ ์‚ฌ์ด๋ณด๊ทธ๊ฐ€ ๋˜๊ณ  ์‹ถ์—ˆ์Šต๋‹ˆ๋‹ค.
00:27
One of my favorite shows as a kid was "The Six Million Dollar Man,"
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์–ด๋ฆด ๋•Œ "600๋งŒ๋ถˆ์˜ ์‚ฌ๋‚˜์ด"๋ฅผ ์ข‹์•„ํ–ˆ๋Š”๋ฐ,
์ด๊ฑด 240๋ถˆ์˜ ์‚ฌ๋‚˜์ด์ฏค ๋˜๋„ค์š”.
00:30
and this is a little bit closer to the 240-dollar man or so, but --
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00:33
(Laughter)
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(์›ƒ์Œ)
00:35
At any rate, I would normally feel very self-conscious and geeky
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์ œ๊ฐ€ ์ž์˜์‹์ด ๊ฐ•ํ•˜๊ณ  ๊ดด์งœ ๊ฐ™์€ ํŽธ์ด๋ผ์„œ์š”.
00:38
wearing this around,
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์ด๋Ÿฐ ๊ฑธ ํƒœ์—ฐํžˆ ๊ฑธ์น˜๊ณ  ๋‹ค๋…€์š”.
00:39
but a few days ago I saw one world-renowned statistician
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์„ธ๊ณ„์ ์ธ ํ†ต๊ณ„ํ•™์ž๊ฐ€ ์ด ๋ฌด๋Œ€์—์„œ ์นผ์„ ์‚ผํ‚ค๋Š” ๊ฑธ ๋ณด๋‹ˆ
00:43
swallowing swords on stage here,
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00:44
so I figure it's OK amongst this group.
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์ด๋ ‡๊ฒŒ ํ•ด๋„ ๊ดœ์ฐฎ๊ฒ ๋‹ค ์‹ถ์—ˆ์Šต๋‹ˆ๋‹ค.
00:48
But that's not what I want to talk about today.
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์ด๋Ÿฐ ์ด์•ผ๊ธฐ๋ฅผ ํ•˜๋Ÿฌ ์˜จ ๊ฑด ์•„๋‹™๋‹ˆ๋‹ค.
00:50
I want to talk about toys, and the power that I see inherent in them.
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์˜ค๋Š˜ ์ „ ์žฅ๋‚œ๊ฐ๊ณผ ๊ทธ ์•ˆ์— ๋‹ด๊ธด ํž˜์„ ์ด์•ผ๊ธฐํ•  ๊ฒ๋‹ˆ๋‹ค.
00:54
When I was a kid, I attended Montessori school
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์ €๋Š” ์–ด๋ฆด ๋•Œ 6ํ•™๋…„๊นŒ์ง€
00:56
up to sixth grade in Atlanta, Georgia.
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์• ํ‹€๋žœํƒ€์˜ ๋ชฌํ…Œ์†Œ๋ฆฌ ํ•™๊ต์— ๋‹ค๋…”์Šต๋‹ˆ๋‹ค.
00:59
And at the time I didn't think much about it,
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๊ทธ ๋• ๋ณ„ ์ƒ๊ฐ์ด ์—†์—ˆ์ฃ .
01:01
but then later, I realized that that was the high point of my education.
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๋‚˜์ค‘์—์•ผ ๊ทธ๊ฒŒ ์ œ๊ฐ€ ๋ฐ›์€ ๊ต์œก ์ค‘ ์ตœ๊ณ ์˜€๋‹จ ๊ฑธ ๊นจ๋‹ฌ์•˜์ฃ .
01:04
From that point on, everything else was pretty much downhill.
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๊ทธ ์ดํ›„ ๋ฐ›์€ ๊ต์œก ์ค‘์—๋Š” ๊ทธ๋งŒํ•œ ๊ฒŒ ์—†์—ˆ์Šต๋‹ˆ๋‹ค.
01:07
And it wasn't until later, as I started making games, that --
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์ œ๊ฐ€ ๋งŒ๋“œ๋Š” ๊ฒŒ ๊ฒŒ์ž„๋ณด๋‹ค๋Š” ์žฅ๋‚œ๊ฐ์ด๋ผ๊ณ 
01:10
I really actually think of them more as toys.
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์ƒ๊ฐํ•˜๋ฉด์„œ ๊นจ๋‹ฌ์•˜์ฃ .
01:13
People call me a game designer,
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์‚ฌ๋žŒ๋“ค์€ ์ ˆ ๊ฒŒ์ž„ ๋””์ž์ด๋„ˆ๋ผ ํ•˜์ง€๋งŒ, ์ „ ์žฅ๋‚œ๊ฐ์„ ๋””์ž์ธํ•œ๋‹ค๊ณ  ์ƒ๊ฐํ•ด์š”.
01:14
but I really think of these things more as toys.
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01:16
I started getting very interested in Maria Montessori and her methods,
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์ „ ๋งˆ๋ฆฌ์•„ ๋ชฌํ…Œ์†Œ๋ฆฌ์™€ ๊ทธ๋…€์˜ ๊ต์œก ๊ธฐ๋ฒ•
๊ทธ๋…€๊ฐ€ ์‚ด์•„์˜จ ์‚ถ๊ณผ ์‚ฌ๊ณ ๋ฐฉ์‹
01:20
and the way she went about things,
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01:21
and the way she thought it very valuable for kids
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์ง์ ‘ ๊ฐ€๋ฅด์น˜๊ธฐ๋ณด๋‹ค๋Š” ์•„์ด๋“ค ์Šค์Šค๋กœ ๋ฐœ๊ฒฌํ•˜๋Š” ๋ฐ
01:24
to discover things on their own
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๊ฐ€์น˜๋ฅผ ๋‘”๋‹ค๋Š” ๋ฐ ํฐ ํฅ๋ฏธ๊ฐ€ ์ƒ๊ฒผ์–ด์š”.
01:25
rather than being taught these things overtly.
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๊ทธ๋…€๊ฐ€ ๋””์ž์ธํ•œ ์žฅ๋‚œ๊ฐ์€ ์•„์ด๋“ค์ด ๊ฐ–๊ณ  ๋†€๋ฉด์„œ
01:28
And she would design these toys, where kids in playing with the toys
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์‚ถ๊ณผ ์ž์—ฐ์˜ ๊นŠ์€ ์›๋ฆฌ๋ฅผ
01:31
would come to understand these deep principles
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๋†€์ด๋กœ ์ดํ•ดํ•  ์ˆ˜ ์žˆ๊ฒŒ ํ•œ ๊ฒƒ์ด์—ˆ์Šต๋‹ˆ๋‹ค.
01:33
of life and nature through play.
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์Šค์Šค๋กœ ๋ฐœ๊ฒฌํ•œ ๊ฒƒ์€ ์•„์ด๋“ค์˜ ๋งˆ์Œ ์†์— ๋‚จ๊ฒŒ ๋˜์ฃ .
01:35
And since they discovered this, it stuck with them so much more,
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์Šค์Šค๋กœ ์‹คํŒจ๋„ ๊ฒฝํ—˜ํ•ฉ๋‹ˆ๋‹ค.
01:38
and also they would experience their own failures.
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์ด ์‹คํŒจ๋ฅผ ํ†ตํ•œ ๋ฐฐ์›€์ด๋ผ๋Š” ๊ฒŒ ์•„์ฃผ ์ค‘์š”ํ•ฉ๋‹ˆ๋‹ค.
01:40
There was a failure-based aspect to learning there. It was very important.
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์ œ๊ฐ€ ๋งŒ๋“œ๋Š” ๊ฑด ํ˜„๋Œ€์˜ ๋ชฌํ…Œ์†Œ๋ฆฌ ์žฅ๋‚œ๊ฐ์ด๋ผ๊ณ  ์ƒ๊ฐํ•ฉ๋‹ˆ๋‹ค.
01:44
And so, the games that I do,
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01:45
I think of really more as modern Montessori toys.
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01:47
And I really kind of want them to be presented in a way
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์ „ ์ด ์žฅ๋‚œ๊ฐ์œผ๋กœ ์•„์ด๋“ค์ด ์ž์‹ ๋งŒ์˜ ์›๋ฆฌ๋ฅผ
01:50
to where kids can kind of explore and discover their own principles.
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ํƒ๊ตฌํ•˜๊ณ  ๋ฐœ๊ฒฌํ•  ์ˆ˜ ์žˆ๊ธธ ๋ฐ”๋ž๋‹ˆ๋‹ค.
01:53
So a few years ago,
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๋ช‡ ๋…„ ์ „๋ถ€ํ„ฐ SETI ํ”„๋กœ๊ทธ๋žจ์— ๊ด€์‹ฌ์„ ๊ฐ€์ง€๊ธฐ ์‹œ์ž‘ํ–ˆ์Šต๋‹ˆ๋‹ค.
01:54
I started getting very interested in the SETI program.
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์ €๋Š” ํฅ๋ฏธ์—์„œ๋ถ€ํ„ฐ ์ผ์„ ์‹œ์ž‘ํ•ด์š”.
01:57
And that's the way I work.
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01:58
I get interested in different subjects, I dive in, research them,
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๋จผ์ € ์—ฌ๋Ÿฌ ์ฃผ์ œ์— ํฅ๋ฏธ๋ฅผ ๊ฐ–๊ณ  ๋น ์ ธ๋“ค์ฃ .
๊ทธ๊ฑธ ์—ฐ๊ตฌํ•ด ์–ด๋–ป๊ฒŒ ์žฅ๋‚œ๊ฐ์œผ๋กœ ๋งŒ๋“ค๊นŒ ๊ถ๋ฆฌํ•ฉ๋‹ˆ๋‹ค.
02:01
and then try to figure out how to craft a toy around that,
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์ œ๊ฐ€ ๊ทธ๊ฑธ ์—ฐ๊ตฌํ•œ ๊ฒƒ์ฒ˜๋Ÿผ ๋‹ค๋ฅธ ์‚ฌ๋žŒ๋“ค๋„
02:04
so that other people can experience the same sense of discovery
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๋ฐœ๊ฒฌํ•˜๋Š” ๊ฒฝํ—˜์„ ํ•  ์ˆ˜ ์žˆ๋Š” ๊ฑฐ์ฃ .
02:07
that I did as I was learning that subject.
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์ง€๊ตฌ ๋ฐ– ์ƒ๋ช…์˜ ๊ฐ€๋Šฅ์„ฑ์„ ์—ฐ๊ตฌํ•˜๋Š” ์™ธ๊ณ„์ƒ๋ฌผํ•™์—๋„ ํฅ๋ฏธ๊ฐ€ ์ƒ๊ฒผ์Šต๋‹ˆ๋‹ค.
02:09
And it led me to astrobiology,
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02:11
the study of possible life in the universe.
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๋“œ๋ ˆ์ดํฌ ๋ฐฉ์ •์‹์„ ์•„์‹ค ๊ฒ๋‹ˆ๋‹ค.
02:13
And then Drake's equation,
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02:14
looking at the probability of life arising on planets,
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ํ–‰์„ฑ์— ์ƒ๋ช…์ด ๋ฐœ์ƒํ•  ํ™•๋ฅ , ์ƒ๋ช…์ด ์กด์†ํ•  ๊ธฐ๊ฐ„, ๊ทธ๋Ÿฐ ํ–‰์„ฑ์˜ ์ˆ˜๋ฅผ
02:17
how long it might last, how many planets are out there.
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์•Œ์•„๋ณด๋Š” ์‹์ด์ฃ .
02:19
And I started looking at how interesting Drake's equation was,
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์ด ๋“œ๋ ˆ์ดํฌ ๋ฐฉ์ •์‹๋„ ํฅ๋ฏธ๋กญ๊ฒŒ ์‚ดํŽด๋ดค์Šต๋‹ˆ๋‹ค.
02:22
because it spanned all these different subjects --
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๋ฌผ๋ฆฌํ•™, ํ™”ํ•™, ์‚ฌํšŒํ•™, ๊ฒฝ์ œํ•™, ์ฒœ๋ฌธํ•™
02:25
physics, chemistry, sociology, economics, astronomy.
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์˜จ๊ฐ– ์ฃผ์ œ์— ๋‘๋ฃจ ๊ฑธ์ณ ์žˆ์—ˆ๊ธฐ ๋•Œ๋ฌธ์ด์ฃ .
02:29
And another thing that really impressed me a long time ago
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๋˜ ์˜ค๋ž˜ ์ „ ์ œ๊ฒŒ ๊นŠ์€ ์ธ์ƒ์„ ์ค€ ๊ฒƒ์ด
02:31
was "Powers of Ten," Charles and Ray Eames' film.
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์ฐฐ์Šค์™€ ๋ ˆ์ด ์ž„์Šค์˜ ์˜ํ™” "Powers of Ten"์ด์—ˆ์Šต๋‹ˆ๋‹ค.
02:34
And I started putting those two together and wondering, could I build a toy
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์ด ๋‘ ๊ฐ€์ง€๋ฅผ ํ•จ๊ป˜ ๋‘๊ณ  ์ƒ๊ฐํ•ด๋ดค์ฃ .
์ง€๊ธˆ๋„ ์กด์žฌํ•˜๊ณ  ๋ฏธ๋ž˜์—๋„ ๊ณ„์†๋ 
02:38
where kids would trip across all these interesting principles of life,
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์ด ๋ชจ๋“  ์ƒ๋ช…์˜ ์›๋ฆฌ๋ฅผ ์—ฌํ–‰ํ•˜๋Š”
02:41
as it exists and as it might go in the future.
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์žฅ๋‚œ๊ฐ์„ ๋งŒ๋“ค ์ˆ˜ ์žˆ์„๊นŒ.
02:44
Things where you might trip across things
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์ง€๋™์„ค, ํŽ˜๋ฅด๋ฏธ ์—ญ์„ค, ์ธ๋ฅ˜ ์›๋ฆฌ,
02:46
like the Copernican principle, the Fermi paradox,
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์ƒ๋ช…์˜ ๊ธฐ์› ๊ฐ™์€ ๊ฒƒ๋“ค์„
02:48
the anthropic principle, the origin of life.
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๋ชจ๋‘ ์‚ดํ”ผ๋Š” ์žฅ๋‚œ๊ฐ์„ ๋งŒ๋“ค ์ˆ˜ ์žˆ์„๊นŒ.
02:51
And so I'm going to show you a toy today that I've been working on,
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์˜ค๋Š˜ ์—ฌ๋Ÿฌ๋ถ„๊ป˜ ์ œ๊ฐ€ ๋งŒ๋“œ๋Š” ์žฅ๋‚œ๊ฐ์„ ๋ณด์—ฌ๋“œ๋ฆฌ์ฃ .
๋‹ค๋ฅธ ์–ด๋Š ๊ฒƒ๋ณด๋‹ค ์ฒ ํ•™์ ์ธ ์žฅ๋‚œ๊ฐ์ž…๋‹ˆ๋‹ค.
02:54
that I think of more as kind of a philosophy toy.
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02:57
Playing this toy will bring up philosophical questions in you.
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์ด๊ฑธ ๊ฐ–๊ณ  ๋†€๋ฉด ์ฒ ํ•™์  ์งˆ๋ฌธ์ด ๋– ์˜ค๋ฅผ ๊ฒ๋‹ˆ๋‹ค.
03:00
The game is "Spore." I've been working on it for several years.
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๊ฒŒ์ž„์˜ ์ด๋ฆ„์€ "์Šคํฌ์–ด"์ด๊ณ , ๋ช‡ ๋…„ ๋™์•ˆ ๋งŒ๋“ค์–ด์˜จ ๊ฒ๋‹ˆ๋‹ค.
03:03
It's getting pretty close to finished now.
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์ง€๊ธˆ์€ ๊ฑฐ์˜ ๋งˆ๋ฌด๋ฆฌ๋‹จ๊ณ„์ฃ .
"์Šคํฌ์–ด"๋Š” ์•„์ฃผ ์ž‘์€ ๊ฒƒ๋ถ€ํ„ฐ ์•„์ฃผ ํฐ ๊ฒƒ๊นŒ์ง€
03:05
It occurs at all these different scales, from very small to very large.
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์—ฌ๋Ÿฌ ๊ทœ๋ชจ์—์„œ ๋…ธ๋Š” ๊ฒŒ์ž„์ž…๋‹ˆ๋‹ค.
์ด์ œ ๊ฒŒ์ž„ ์†์œผ๋กœ ๋“ค์–ด๊ฐ€๋ณด์ฃ .
03:09
I'm going to pop in at the start of the game.
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๊ฒŒ์ž„์„ ์‹œ์ž‘ํ•˜๋ฉด ์—ฌ๋Ÿฌ๋ถ„์€ ๋ฌผ๋ฐฉ์šธ ์†์˜
03:11
And you actually start this game in a drop of water,
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03:13
as a very, very small single-cell creature,
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์•„์ฃผ ์ž‘์€ ๋‹จ์„ธํฌ ์ƒ๋ฌผ์ด ๋ฉ๋‹ˆ๋‹ค.
03:15
and right off the bat you basically just have to live, survive, reproduce.
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๋ฐ”๋กœ ๊ทธ ์‹œ์ ๋ถ€ํ„ฐ ์‚ถ์„ ์‹œ์ž‘ํ•ด ์ƒ์กดํ•˜๊ณ , ๋ฒˆ์‹ํ•ด์•ผ ํ•ฉ๋‹ˆ๋‹ค.
03:19
So here we are, at a very microscopic scale,
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๋ณด์‹œ๋ฉด ํ˜„๋ฏธ๊ฒฝ ์ˆ˜์ค€์—์„œ ํ—ค์—„์„ ์นฉ๋‹ˆ๋‹ค.
03:22
swimming around.
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์„ธํฌ์— ๋ˆˆ์ด ์—†๋‹ค๋Š” ๊ฑด ์•Œ์ง€๋งŒ
03:24
And I actually realize that cells don't have eyes,
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03:26
but it helps to make it cute.
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์žˆ์œผ๋ฉด ๋” ๊ท€์—ฌ์›Œ ๋ณด์ด์ž–์•„์š”.
03:29
The players are going to play through every generation of this species,
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ํ”Œ๋ ˆ์ด์–ด๋Š” ์ด ์ข…์˜ ๋ชจ๋“  ์„ธ๋Œ€๋ฅผ ๊ฑฐ์น˜๊ฒŒ ๋  ๊ฒ๋‹ˆ๋‹ค.
03:32
and as you play the game,
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๊ฒŒ์ž„์„ ํ•  ์ˆ˜๋ก ์ƒ๋ฌผ์ฒด๋Š” ์กฐ๊ธˆ์”ฉ ์„ฑ์žฅํ•˜์ฃ .
03:34
the creature is actually growing bit by bit.
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03:36
And as we start growing,
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์„ฑ์žฅํ•  ์ˆ˜๋ก ์นด๋ฉ”๋ผ๊ฐ€ ์กฐ๊ธˆ์”ฉ ๋ฌผ๋Ÿฌ๋‚ฉ๋‹ˆ๋‹ค.
03:37
the camera will actually start zooming out,
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03:39
and things that you see in the background there
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๋ฐฐ๊ฒฝ์— ์žˆ๋Š” ๊ฒƒ๋“ค์ด ์ ์ 
03:42
will start slowly pulling into the foreground,
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ํ™”๋ฉด ์ชฝ์œผ๋กœ ๋‚˜ํƒ€๋‚˜๋Š” ๊ฒƒ์„ ๋ณด๊ณ 
03:44
showing you a little bit of what you'll be interacting with as you grow.
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์•ž์œผ๋กœ ์ƒํ˜ธ์ž‘์šฉํ•˜๊ฒŒ ๋  ๊ฒƒ์„ ๋ชฉ๊ฒฉํ•ฉ๋‹ˆ๋‹ค.
03:47
So as we eat, the camera starts pulling out,
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๋จน์„ ์ˆ˜๋ก ์นด๋ฉ”๋ผ๊ฐ€ ๋ฌผ๋Ÿฌ๋‚˜๋ฉฐ ๋” ํฐ ์œ ๊ธฐ์ฒด๋“ค๊ณผ
03:50
and then we start interacting with larger and larger organisms.
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์ƒํ˜ธ์ž‘์šฉํ•  ์ˆ˜ ์žˆ๊ฒŒ ๋˜์ฃ .
03:53
We actually play through many generations here,
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์ด๋ ‡๊ฒŒ ์„ธํฌ ์ˆ˜์ค€์—์„œ ๋งŽ์€ ์„ธ๋Œ€๋ฅผ ๊ฑฐ์ณ ํ”Œ๋ ˆ์ดํ•ฉ๋‹ˆ๋‹ค.
03:55
at the cellular scale.
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03:56
I'm going to skip ahead here.
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์ด ๋ถ€๋ถ„์€ ๋„˜์–ด๊ฐ€์ฃ . ์–ด๋Š ์ •๋„ ๋” ์„ฑ์žฅํ•˜๋‹ค ๋ณด๋ฉด
03:57
At some point we get larger,
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03:59
and we actually get to a macroevolution scale.
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๋Œ€์ง„ํ™”์˜ ๊ทœ๋ชจ๋กœ ๊ฐ€๊ฒŒ ๋ฉ๋‹ˆ๋‹ค.
04:03
Now, at this point we're leaving the water,
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์ด ์‹œ์ ์—์„œ ๋ฌผ ๋ฐ–์œผ๋กœ ๋‚˜์˜ต๋‹ˆ๋‹ค.
04:06
and one thing that's kind of important about this game is that, at every level,
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์ด ๊ฒŒ์ž„์˜ ์ค‘์š”ํ•œ ๋ถ€๋ถ„ ์ค‘ ํ•˜๋‚˜๊ฐ€ ๊ฐ ๋‹จ๊ณ„์—์„œ
04:09
the player is designing their creature,
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ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ์ž์‹ ์˜ ์ƒ๋ฌผ์ฒด๋ฅผ ๋””์ž์ธํ•œ๋‹ค๋Š” ๊ฒ๋‹ˆ๋‹ค.
04:12
and that's a fundamental aspect of this.
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์ด ๊ฒŒ์ž„์˜ ๊ทผ๊ฐ„์ž…๋‹ˆ๋‹ค.
04:14
Now, in the evolution game here, the creature scale,
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์ง„ํ™” ๊ณผ์ •์—์„œ๋Š” ์ƒ๋ฌผ์ฒด ๊ทœ๋ชจ์—์„œ ๋จน๊ณ  ์ƒ์กดํ•˜๊ณ  ๋ฒˆ์‹ํ•ฉ๋‹ˆ๋‹ค.
04:17
basically you have to eat, survive, and then reproduce.
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์ง„ํ™” ๊ทธ ์ž์ฒด์ฃ .
04:19
You know, very Darwinian.
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04:21
One thing we noticed with "The Sims," a game I did earlier,
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์ œ๊ฐ€ ์˜ˆ์ „์— ๋งŒ๋“  "์‹ฌ์ฆˆ"๋กœ ์•Œ๊ฒŒ ๋œ ๊ฒƒ์ด
04:24
is that players love making stuff.
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ํ”Œ๋ ˆ์ด์–ด๋Š” ๋ญ”๊ฐ€ ๋งŒ๋“œ๋Š” ๊ฑธ ์ข‹์•„ํ•ฉ๋‹ˆ๋‹ค.
04:26
When they were able to make stuff in the game,
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๊ทธ๊ฒŒ ์ „๋ฌธ ์•„ํ‹ฐ์ŠคํŠธ๋“ค์ด ๋งŒ๋“  ๊ฒƒ์ฒ˜๋Ÿผ ์ข‹์ง„ ์•Š์•„๋„
04:28
they had a lot of empathy in connection to it.
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๊ฒŒ์ž„ ์†์—์„œ ๋ญ”๊ฐ€๋ฅผ ๋งŒ๋“ค ์ˆ˜ ์žˆ๋‹ค๋ฉด
04:30
Even if it wasn't as pretty
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๊ทธ๊ฒŒ ์—„์ฒญ๋‚œ ๊ณต๊ฐ์„ ์ผ์œผํ‚ค๊ณ  ๋งˆ์Œ์— ๋‚จ์•„
04:32
as a professional artist would make for games,
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04:34
it really stuck with them
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๊ฑฐ๊ธฐ์„œ ์–ด๋–ค ์ผ์ด ์ผ์–ด๋‚˜๋Š”์ง€
04:36
and they really cared about what would happen to it.
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์ง„์‹ฌ์œผ๋กœ ์‹ ๊ฒฝ์“ฐ๊ฒŒ ๋˜์ฃ .
04:38
At this point, we've left the water, and now with this little creature --
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์ž, ๋ฌผ ๋ฐ–์œผ๋กœ ๋‚˜์˜ค๋ฉด ์ด ์ž‘์€ ์ƒ๋ฌผ์ฒด์™€ ํ•จ๊ป˜ ํ•ฉ๋‹ˆ๋‹ค.
์Œ๋Ÿ‰์„ ์กฐ๊ธˆ ๋†’์—ฌ๋ณด์ฃ . ๋ญ”๊ฐ€ ์ข€ ๋จน์–ด๋ด…์‹œ๋‹ค.
04:42
we could bring up the volume a little bit --
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04:44
and now we might try to eat.
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04:46
We might sneak up on this little guy over here maybe,
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์ด ์ž‘์€ ์นœ๊ตฌ์—๊ฒŒ ์‚ด์‚ด ๋‹ค๊ฐ€๊ฐ€๋ณผ๊นŒ์š”.
04:51
and try and eat him.
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์ž, ์‹ธ์šฐ๋Š”๊ตฐ์š”.
04:53
OK, well, we fight.
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04:54
(Creatures grunting)
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04:57
OK, we got him.
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๋„ค, ์žก์•˜๋„ค์š”. ์ด์ œ ์‹์‚ฌ๋ฅผ ํ•˜์ฃ .
05:00
Now we get a meal.
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์ด ์‹œ์ ์—์„œ ์šฐ๋ฆฐ ์—ฌ๊ธฐ์ €๊ธฐ ๋›ฐ์–ด๋‹ค๋‹ˆ๋ฉด์„œ
05:03
So really, at this part of the game,
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05:05
what we're doing is we're running around and surviving,
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์‚ด์•„๋‚จ์•„ ๋‹ค์Œ ์„ธ๋Œ€๋ฅผ ์ด์–ด๊ฐ€์•ผ ํ•ฉ๋‹ˆ๋‹ค.
05:07
and also getting to the next generation,
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์ด ์ƒ๋ฌผ์ฒด์˜ ๋ชจ๋“  ์„ธ๋Œ€๋ฅผ ๊ฑฐ์น˜๋ ค๋Š” ๊ฑฐ๋‹ˆ๊นŒ์š”.
05:09
because we're going to play through every generation of this creature.
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์ง์ง“๊ธฐ๋„ ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.
05:13
We can mate, so I'm going to see
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์ด ์ค‘์— ์ง์ง“๊ธฐํ•  ์ƒ๋ฌผ์ฒด๊ฐ€ ์žˆ๋‚˜ ๋ณด์ฃ .
05:14
if one of these creatures wants to mate with me. Yeah.
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05:21
(Creatures grunting)
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05:23
We didn't want to replay actual evolution with humans and all that,
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์šฐ๋ฆฐ ์ธ๊ฐ„ ๊ฐ™์€ ์ƒ๋ฌผ์„ ํ‰๋‚ด๋‚ด๊ณ  ์‹ถ์ง„ ์•Š์•˜์–ด์š”.
๊ทธ๋ณด๋‹จ ๋‹ค๋ฅธ ์ง„ํ™”๋กœ์˜ ๊ฐ€๋Šฅ์„ฑ์„ ์‚ดํŽด๋ณด๋Š” ๊ฒƒ์ด
05:27
because it's almost more interesting
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05:29
to look at alternate possibilities in evolution.
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ํ›จ์”ฌ ๋” ํฅ๋ฏธ๋กœ์šฐ๋‹ˆ๊นŒ์š”.
05:31
Evolution is usually presented as this one path that we took through,
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์ง„ํ™”๋ž€ ๋ณดํ†ต ์šฐ๋ฆฌ๊ฐ€ ๊ฑธ์–ด์˜จ ์ผ์ง์„ ์˜ ๊ธธ์ฒ˜๋Ÿผ ๋ณด์ด์ง€๋งŒ
05:34
but really it represents this huge set of possibilities.
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์‚ฌ์‹ค ์—„์ฒญ๋‚œ ๊ฐ€๋Šฅ์„ฑ์„ ๋‚ดํฌํ•˜๋Š” ๊ฒ๋‹ˆ๋‹ค.
05:37
Now, once we mate, we click on the egg.
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์ง์ง“๊ธฐ๋ฅผ ํ–ˆ์œผ๋‹ˆ ์•Œ์„ ํด๋ฆญํ•ด๋ณด์ฃ .
05:39
And this is where the game starts getting interesting,
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์—ฌ๊ธฐ์„œ๋ถ€ํ„ฐ ๊ฒŒ์ž„์ด ํฅ๋ฏธ๋กœ์›Œ์ง‘๋‹ˆ๋‹ค.
๊ฒŒ์ž„์—์„œ ์ €ํฌ๊ฐ€ ์ •๋ง ์‹ ๊ฒฝ์ผ๋˜ ๋ถ€๋ถ„์ด
05:42
because one of the things we really focused on here
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05:44
was giving the players very high-leverage tools,
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ํ”Œ๋ ˆ์ด์–ด์—๊ฒŒ ์ถ”์ƒํ™”๋œ ๋„๊ตฌ๋ฅผ ์ค˜์„œ ์ž‘์€ ๋…ธ๋ ฅ์œผ๋กœ๋„
05:46
so that for very little effort, the player can make something very cool.
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๋ฉ‹์ง„ ๊ฒƒ์„ ๋งŒ๋“ค ์ˆ˜ ์žˆ๊ฒŒ ํ•œ ๊ฒ๋‹ˆ๋‹ค.
05:50
And it involves a lot of intelligence on the tool side.
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๊ธฐ๋ณธ์ ์œผ๋กœ ์ด ์—๋””ํ„ฐ์—์„œ
05:53
But basically, this is the editor
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05:54
where we're going to design the next generation.
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๋‹ค์Œ ์„ธ๋Œ€๋ฅผ ๋””์ž์ธํ•ฉ๋‹ˆ๋‹ค.
05:56
So it has a little spine. I can move around, I can extend.
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์ด๋ ‡๊ฒŒ ์ฒ™์ถ”๋ฅผ ์›€์ง์ด๊ณ  ๋Š˜๋ฆด ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.
05:59
I can also inflate or deflate it with the mouse wheel,
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์ฐฐํ™์ฒ˜๋Ÿผ ๋ถ€ํ’€๋ฆฌ๊ฑฐ๋‚˜ ์˜ค๊ทธ๋ผ๋“ค๊ฒŒ๋„ ํ•  ์ˆ˜ ์žˆ์ฃ .
06:02
so you sculpt it like clay.
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06:03
We have parts here that I can put on or pull off.
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๋ถ€์œ„๋ฅผ ๋„ฃ๊ฑฐ๋‚˜ ๋บ„ ์ˆ˜๋„ ์žˆ์Šต๋‹ˆ๋‹ค.
06:06
The idea is that the player can basically design
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ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ์ด ์—๋””ํ„ฐ๋กœ
06:08
anything they can think of in this editor,
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๋งˆ์Œ๊ป ๋””์ž์ธํ•˜๋ฉด, ์šฐ๋ฆฐ ๊ฑฐ๊ธฐ์— ์ƒ๋ช…์„ ๋ถˆ์–ด๋„ฃ์Šต๋‹ˆ๋‹ค.
06:10
and we'll basically bring it to life.
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06:12
So I might put some limbs on the character here.
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์—ฌ๊ธฐ ์บ๋ฆญํ„ฐ์— ์‚ฌ์ง€๋ฅผ ๋ถ™์—ฌ๋ณด์ฃ .
06:14
I'll inflate them kind of large.
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ํฌ๊ฒŒ ๋ถ€ํ’€๋ฆฌ๊ณ ์š”.
06:16
And in this case I might decide I'm going to put --
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์ด ๋•Œ, ์ž…์„ ์‚ฌ์ง€์— ๋ถ™์—ฌ๋ณด๋ ค๋Š” ์ƒ๊ฐ๋„
06:20
I'll put mouths on the limbs.
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ํ•ด๋ณผ ์ˆ˜ ์žˆ์ฃ .
06:25
So pretty much players are encouraged to be very creative in the game.
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์ด ๊ฒŒ์ž„์€ ํ”Œ๋ ˆ์ด์–ด์˜ ๋…์ฐฝ์„ฑ์„ ์žฅ๋ คํ•ฉ๋‹ˆ๋‹ค.
06:30
Here, I'll give it one eye in the middle, maybe scale it up a bit. Point it down.
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๊ฐ€์šด๋ฐ ๋ˆˆ ํ•˜๋‚˜๋ฅผ ๋ถ™์ด๊ณ , ์•ฝ๊ฐ„ ํฌ๊ธฐ๋ฅผ ํ‚ค์šฐ๊ณ , ๋ฐ‘์œผ๋กœ ๋‚ด๋ฆฌ์ฃ .
06:34
And I'll also give it a few legs.
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๋‹ค๋ฆฌ๋„ ๋ถ™์—ฌ๋ณด์ฃ .
06:39
So in some sense
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๊ธฐ๋ณธ์ ์œผ๋กœ, ์ €ํฌ๋Š” ์ด ์—๋””ํ„ฐ๊ฐ€
06:40
we want this to feel like an amplifier for the player's imagination,
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ํ”Œ๋ ˆ์ด์–ด์˜ ์ƒ์ƒ๋ ฅ์„ ์ฆํญํ•˜๋Š” ๊ฒƒ์ด์—ˆ์œผ๋ฉด ํ•ด์š”.
06:43
so that with a very small number of clicks a player can create something
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๋งˆ์šฐ์Šค ํด๋ฆญ ๋ช‡ ๋ฒˆ์œผ๋กœ ์ด์ „์—๋Š” ์ƒ๊ฐ์น˜ ๋ชป ํ–ˆ๋˜ ๊ฑธ
06:47
that they didn't really think was possible before.
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๋งŒ๋“ค์–ด ๋‚ผ ์ˆ˜ ์žˆ๋Š” ๊ฑฐ์ฃ .
06:49
This is almost like designing something like Maya --
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๋งˆ์น˜, 8์‚ด ์•„์ด๊ฐ€ ์“ธ ์ˆ˜ ์žˆ๋Š” 3D ๋ชจ๋ธ๋ง ์†Œํ”„ํŠธ๋ฅผ
06:52
that an eight-year-old can use.
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๋””์ž์ธํ•˜๋Š” ๊ฒƒ ๊ฐ™์ฃ .
06:53
But really the goal here was,
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์ €ํฌ ๋ชฉํ‘œ๋Š” ์ „๋ฌธ ์•„ํ‹ฐ์ŠคํŠธ๊ฐ€ ๋ช‡ ์ฃผ ๊ฑธ๋ฆด ๊ฒƒ์„
06:55
within about a minute, I wanted somebody to replicate
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06:57
what typically takes a pictorial artist several weeks to create.
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1๋ถ„ ์•ˆ์— ๋ณธ๋œฐ ์ˆ˜ ์žˆ๋Š” ๋„๊ตฌ๋ฅผ ๋งŒ๋“œ๋Š” ๊ฑฐ์˜€์Šต๋‹ˆ๋‹ค.
07:01
OK, now I'll put some hands on it.
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์ž, ์—ฌ๊ธฐ์— ์†์„ ๋ถ™์—ฌ๋ณด์ฃ .
07:03
OK, so here I've basically thrown together a little creature.
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์ด๋ ‡๊ฒŒ ์ž‘์€ ์ƒ๋ฌผ์ฒด๋ฅผ ๋งŒ๋“ค์—ˆ์Šต๋‹ˆ๋‹ค.
๊ผฌ๋ฆฌ์— ์‹ธ์šธ ์ˆ˜ ์žˆ๋Š” ์ž‘์€ ๋ฌด๊ธฐ๋ฅผ ์ค˜๋ณด์ฃ .
07:06
Let me give it a little weapon on the tail here, so it can fight.
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07:09
OK, so that's the complete model.
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์ž, ๋ชจ๋ธ์ด ์™„์„ฑ๋˜์—ˆ์œผ๋‹ˆ ์ฑ„์ƒ‰ ๋ถ€๋ถ„์œผ๋กœ ๋“ค์–ด๊ฐ€๋ณด์ฃ .
07:11
Now we can actually go to the painting phase.
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07:13
At this phase, the program has some understanding
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์ด ๋ถ€๋ถ„์—์„œ ํ”„๋กœ๊ทธ๋žจ์€ ์ƒ๋ฌผ์ฒด์˜ ๊ตฌ์กฐ๋ฅผ ์ดํ•ดํ•ฉ๋‹ˆ๋‹ค.
07:16
of the topology of this creature.
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๋“ฑ๋ผˆ๊ฐ€ ์–ด๋””์— ์žˆ๊ณ , ์ฒ™์ถ”๋Š” ์–ด๋””์— ์žˆ๊ณ 
07:17
It knows where the backbone is, where the spine, the limbs are,
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์‚ฌ์ง€๋Š” ์–ด๋””์— ์žˆ๋Š”์ง€ ์•„๋Š” ๊ฑฐ์ฃ .
07:20
how stripes should run, how it should be shaded.
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๊ทธ๊ฑธ๋กœ ์ค„๋ฌด๋Šฌ์™€ ๊ทธ๋ฆผ์ž๋ฅผ ์–ด๋–ป๊ฒŒ ํ• ์ง€ ์•Œ๊ณ 
์ž๋™์œผ๋กœ ํ…์Šค์ฒ˜ ๋งต์„ ์ƒ์„ฑํ•ฉ๋‹ˆ๋‹ค.
07:23
And so we're procedurally generating the texture map,
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ํ…์Šค์ฒ˜ ์•„ํ‹ฐ์ŠคํŠธ๊ฐ€ ์ž‘์—…ํ•  ๋•Œ๋Š” ๋ฉฐ์น ์ด ๊ฑธ๋ฆฌ๋Š” ์ผ์ด์ฃ .
07:25
something a texture artist would take many days to work on.
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๋‹ค ๋๋‚ฌ์œผ๋‹ˆ ์–ด๋–ป๊ฒŒ ์›€์ง์ด๋Š”์ง€ ๋ณด์ฃ .
07:28
And then we can test it out, and see how it would move around.
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07:31
And so at this point the computer is procedurally animating this creature.
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์ด ๋ถ€๋ถ„์—์„œ ์ปดํ“จํ„ฐ๊ฐ€ ์ƒ๋ฌผ์ฒด์˜ ์›€์ง์ž„์„ ๊ณ„์‚ฐํ•ฉ๋‹ˆ๋‹ค.
์ œ๊ฐ€ ๋””์ž์ธํ•œ ๊ฒƒ์„ ๋ณด๊ณ  ์ปดํ“จํ„ฐ๊ฐ€ ์ƒ๋ช…์„ ๋ถˆ์–ด๋„ฃ๋Š” ๊ฑฐ์ฃ .
07:35
It's looking at whatever I've designed. It will actually bring it to life.
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์ถค์ถ”๋Š” ๋ชจ์Šต๋„ ๋ณผ ์ˆ˜ ์žˆ์–ด์š”.
07:38
And I can see how it might dance.
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(์›ƒ์Œ)
07:40
(Laughter)
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07:41
How it might show emotions, how it might fight.
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๊ฐ์ • ํ‘œํ˜„๊ณผ ์‹ธ์šฐ๋Š” ๋ฐฉ๋ฒ•๋„ ๋ณผ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.
07:45
So it's acting with its two mouths there.
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์ด ์ƒ๋ช…์ฒด๋Š” ๋‘ ์ž…์„ ์“ฐ๋„ค์š”.
07:47
I can even have it pose for a photo.
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์‚ฌ์ง„ ์ฐ๋Š” ํฌ์ฆˆ๋„ ์ทจํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.
07:49
Snap a little photo of it.
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07:51
(Laughter)
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(์›ƒ์Œ)
07:53
So then I bring this back into the game.
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์–ด์จŒ๋“ , ์ด ์ƒ๋ช…์ฒด๋ฅผ ๊ฒŒ์ž„์œผ๋กœ ๋ฐ๋ ค์™€์„œ
07:55
It's born, and I play the next generation of my creature through evolution.
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์ œ ์ƒ๋ฌผ์ฒด์˜ ์ง„ํ™”์˜ ๋‹ค์Œ ๋‹จ๊ณ„๋ฅผ ํ”Œ๋ ˆ์ดํ•ด๋ณด์ฃ .
07:58
Now again, the empathy that the players have
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ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ์Šค์Šค๋กœ ๋งŒ๋“  ๊ฒƒ์— ๊ฐ–๋Š” ๊ณต๊ฐ์€ ๋Œ€๋‹จํ•œ ๊ฒ๋‹ˆ๋‹ค.
08:01
when they create the content is tremendous.
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ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ์ด ๊ฒŒ์ž„์—์„œ ๋ญ”๊ฐ€๋ฅผ ๋งŒ๋“ค๋ฉด
08:03
When players create content in this game, it's automatically sent up to a server
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์ž๋™์œผ๋กœ ์„œ๋ฒ„์— ์˜ฌ๋ผ๊ฐ€์„œ
08:06
and then redistributed to all the other players transparently.
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๋‹ค๋ฅธ ๋ชจ๋“  ํ”Œ๋ ˆ์ด์–ด์—๊ฒŒ ๋ฐฐํฌ๋ฉ๋‹ˆ๋‹ค.
08:09
So in fact, as I'm interacting in this world with other creatures,
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์ฆ‰, ์ด ์„ธ๊ณ„์—์„œ ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ์ƒํ˜ธ์ž‘์šฉํ•˜๋Š” ๋‹ค๋ฅธ ์ƒ๋ฌผ์ฒด๋“ค์€
08:13
these creatures are transparently coming from other players as they play.
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๋‹ค๋ฅธ ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ๊ฒŒ์ž„์„ ํ•˜๋ฉฐ ๋งŒ๋“  ์ƒ๋ฌผ์ฒด๋“ค์ด์ฃ .
08:16
So the process of playing the game
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๊ฒŒ์ž„์„ ํ•˜๋Š” ๊ฒŒ ๊ฑฐ๋Œ€ํ•œ ๋ฐ์ดํ„ฐ๋ฒ ์ด์Šค๋ฅผ ๊ตฌ์ถ•ํ•˜๋Š” ๊ณผ์ •์ธ ์…ˆ์ด์ฃ .
08:18
is a process of building up this huge database of content.
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์ด ๊ฒŒ์ž„์—์„œ ์—ฌ๋Ÿฌ๋ถ„์ด ๋ณด๊ฒŒ ๋  ๊ฑฐ์˜ ๋ชจ๋“  ๊ฒƒ๋“ค์€
08:21
And pretty much everything you're going to see in this game,
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08:24
there's an editor for that the player can create,
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ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ๋ฌธ๋ช…์„ ๊ฑฐ์น˜๋ฉฐ ์—๋””ํ„ฐ๋กœ ๋งŒ๋“  ๊ฒ๋‹ˆ๋‹ค.
08:27
up through civilization.
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์ด๊ฒŒ ์ œ ์ƒˆ๋ผ์ž…๋‹ˆ๋‹ค.
08:28
This is my baby. When I eat, I'll actually start growing.
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๋จน์œผ๋ฉด ์‹ค์ œ๋กœ ์ž๋ž๋‹ˆ๋‹ค. ๋‹ค์Œ ์„ธ๋Œ€์ฃ .
08:31
This is the next generation. But I'm going to skip ahead here.
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์ด ๋ถ€๋ถ„์€ ๋„˜์–ด๊ฐ€๋„๋ก ํ•˜์ฃ .
08:34
Normally what would happen is these creatures would work their way up,
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์ด ์ƒ๋ฌผ์ฒด๋“ค์€ ๋‹จ๊ณ„๋ฅผ ๊ฑฐ์น˜๋ฉฐ ์ง€๋Šฅ์ ์œผ๋กœ ๋ณ€ํ•ฉ๋‹ˆ๋‹ค.
08:37
eventually become intelligent.
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ํ”Œ๋ ˆ์ด์–ด๋Š” ์‹œ๊ฐ„์— ๋”ฐ๋ผ ๋ถ€์กฑ์—์„œ ๋„์‹œ, ๋ฌธ๋ช…์„ ๋‹ค๋ฃจ๊ฒŒ ๋˜์ฃ .
08:39
I'd start dealing with tribes, cities and civilizations of them over time.
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08:42
I'm going to skip way ahead to the space phase.
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์šฐ์ฃผ ๋ถ€๋ถ„๊นŒ์ง€ ๋„˜์–ด๊ฐ€๋„๋ก ํ•˜๊ฒ ์Šต๋‹ˆ๋‹ค.
๊ฒฐ๊ตญ ์ด๋“ค์€ ์šฐ์ฃผ๋กœ ๋‚˜๊ฐ€์„œ, ์ƒˆ๋กœ์šด ํ–‰์„ฑ์„ ๊ฐœ์ฒ™ํ•˜๊ธฐ ์‹œ์ž‘ํ•ฉ๋‹ˆ๋‹ค.
08:45
Eventually they would go out into space,
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08:47
and start colonizing and exploring the universe.
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08:50
Now, really, in some sense,
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์ €๋Š” ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ๋ณ„ ๋…ธ๋ ฅ์„ ๋“ค์ด์ง€ ์•Š๊ณ ๋„
08:52
I want the players to be building this world in their imagination,
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08:55
and then extracting it from them with the least amount of pain.
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์ž์‹ ์ด ์ƒ์ƒํ•˜๋Š” ์„ธ๊ณ„๋ฅผ
๋งŒ๋“ค ์ˆ˜ ์žˆ๊ธธ ๋ฐ”๋ž๋‹ˆ๋‹ค.
08:58
So that's kind of what these tools are about.
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์ด๊ฒŒ ๋ฐ”๋กœ ์ด ๋„๊ตฌ์˜ ๋ชฉ์ ์ž…๋‹ˆ๋‹ค.
09:00
How do we make the gameplay,
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์–ด๋–ป๊ฒŒ ํ”Œ๋ ˆ์ด์–ด์˜ ์ƒ์ƒ๋ ฅ์„ ์ฆํญํ•˜๋Š” ๊ฒŒ์ž„์„ ๋งŒ๋“ค๊นŒ์š”?
09:03
you know, basically the player's imagination amplifier?
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09:06
And how do we make these tools, these editors,
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์–ด๋–ป๊ฒŒ ์ด๋Ÿฐ ๋„๊ตฌ, ์—๋””ํ„ฐ ๊ฐ™์€ ๊ฒƒ์„ ๋งŒ๋“ค๊นŒ์š”?
09:09
something that are just as fun as the game itself?
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์ด๋Ÿฐ ๊ฒŒ ์‹ค์ œ๋กœ ๊ฒŒ์ž„๋งŒํผ ์žฌ๋ฐŒ์„๊นŒ์š”?
09:12
So this is the planet that we've been playing on
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์ด ํ–‰์„ฑ์€ ์ง€๊ธˆ๊นŒ์ง€ ์ €ํฌ๊ฐ€ ํ”Œ๋ ˆ์ดํ–ˆ๋˜ ๊ณณ์ž…๋‹ˆ๋‹ค.
09:14
up to this point in the game.
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09:16
So far the entire game has been played on the surface of this little world here.
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์ง€๊ธˆ๊นŒ์ง€ ๊ฒŒ์ž„์ด ์ด ์ž‘์€ ์„ธ๊ณ„ ์œ„์—์„œ ์ด์–ด์ง„ ๊ฑฐ์ฃ .
09:19
At this point we're actually dealing with a very little toy planet.
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์ด ์‹œ์ ๋ถ€ํ„ด ์•„์ฃผ ์ž‘์€ ์žฅ๋‚œ๊ฐ ํ–‰์„ฑ์ž…๋‹ˆ๋‹ค.
09:23
Almost, again, like the Montessori toy idea.
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๋ชฌํ…Œ์†Œ๋ฆฌ ์žฅ๋‚œ๊ฐ์ฒ˜๋Ÿผ์š”.
09:25
What happens if you give somebody a toy planet,
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๋งŒ์•ฝ ๋ˆ„๊ตฐ๊ฐ€์—๊ฒŒ ์žฅ๋‚œ๊ฐ ํ–‰์„ฑ์„ ์ฃผ๊ณ 
09:27
and let them play with a lot of dynamics on it?
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๊ทธ ์œ„์˜ ๋‹ค์–‘ํ•œ ํ˜„์ƒ์„ ๊ฐ–๊ณ  ๋†€๊ฒŒ ํ•˜๋ฉด
09:29
What could they discover? What might they learn on this?
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๊ฑฐ๊ธฐ์„œ ๋ฌด์—‡์„ ๋ฐœ๊ฒฌํ•˜๊ณ  ๋ฐฐ์šธ๊นŒ์š”?
์ด ์„ธ์ƒ์€ ์‹ค์ œ๋กœ ํ”Œ๋ ˆ์ด์–ด์˜ ์ƒ์ƒ์—์„œ ๋‚˜์˜จ ๊ฒ๋‹ˆ๋‹ค.
09:32
This world was actually extracted from the player's imagination.
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์ด ํ–‰์„ฑ์€ ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ์ง„ํ™”ํ•ด์˜จ ๊ณณ์œผ๋กœ
09:35
So, this is the planet that the player evolved on.
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09:37
Things like the buildings, the vehicles, the architecture, civilizations
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๊ฑด๋ฌผ๊ณผ ํƒˆ ๊ฒƒ, ๊ตฌ์กฐ๋ฌผ, ๋ฌธ๋ช… ๊ฐ™์€ ๊ฒƒ๋“ค์ด ๋ชจ๋‘
09:41
were all designed by the player up to this point.
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ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ๋””์ž์ธํ•œ ๊ฒ๋‹ˆ๋‹ค.
09:43
So here's a little city with some of our guys walking around in it.
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์šฐ๋ฆฌ ์ƒ๋ฌผ์ฒด๋“ค์ด ๋Œ์•„๋‹ค๋‹ˆ๋Š” ์ž‘์€ ๋„์‹œ๊ฐ€ ์žˆ๋„ค์š”.
09:46
And most games put the player in the role of Luke Skywalker,
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๋Œ€๋ถ€๋ถ„์˜ ๊ฒŒ์ž„์ด ํ”Œ๋ ˆ์ด์–ด๋ฅผ ๋ฃจํฌ ์Šค์นด์ด์›Œ์ปค๊ฐ€ ๋˜๊ฒŒ ํ•ฉ๋‹ˆ๋‹ค.
09:49
this protagonist playing through this story.
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์ด์•ผ๊ธฐ์˜ ์ฃผ์ธ๊ณต ๋ง์ด์ฃ .
09:51
This is more about putting the player in the role of George Lucas.
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ํ•˜์ง€๋งŒ ์ด ๊ฒŒ์ž„์€ ํ”Œ๋ ˆ์ด์–ด๊ฐ€
์กฐ์ง€ ๋ฃจ์นด์Šค๊ฐ€ ๋˜๋„๋ก ํ•ฉ๋‹ˆ๋‹ค.
09:54
I want them, after they've played this game,
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์ €๋Š” ์‚ฌ๋žŒ๋“ค์ด ์ด ๊ฒŒ์ž„์„ ํ•˜๊ณ ์„œ
์ง€๊ธˆ ์ž์‹ ์ด ์‚ฌ๋Š” ์„ธ์ƒ์„ ์ƒ๊ฐํ•ด๋ณด๋ฉด ์ข‹๊ฒ ์Šต๋‹ˆ๋‹ค.
09:57
to have extracted an entire world that they're now interacting with.
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๋‚ด๋ ค์™€๋ณด๋ฉด ํ–‰์„ฑ์— ์˜จ๊ฐ– ์ƒ๋ฌผ์ฒด๋“ค์ด ์‚ด์•„๊ฐ€๊ณ  ์žˆ์ฃ .
10:00
As we pull down here,
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10:01
we still have a whole set of creatures living on the surface of the planet.
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์ด๋งŒํผ ๋‹ค์–‘ํ•œ ํ˜„์ƒ์ด ๋ฒŒ์–ด์ง€๊ณ  ์žˆ์Šต๋‹ˆ๋‹ค.
10:05
All these different dynamics going on here.
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์—ฌ๊ธฐ๋ฅผ ๋ณด๋ฉด, ์ด ์ƒ๋ฌผ์ฒด๋“ค ๊ฐ„์˜ ๋จน์ด์‚ฌ์Šฌ ๊ฐ™์€ ๊ฑธ
10:07
I can look over here, and this is a little simplified food web
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์‚ดํŽด๋ณผ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.
10:10
that's going on with the creatures.
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10:11
I can open this up and then scan what exists on the surface.
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์ด๊ฑธ๋กœ ํ–‰์„ฑ์— ์–ด๋–ค ๊ฒƒ์ด ์กด์žฌํ•˜๋Š”์ง€ ํ›‘์–ด๋ณด๊ณ 
10:14
You get some sense of the diversity of creatures that were brought in.
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์ƒ๋ฌผ์ฒด๊ฐ€ ์–ผ๋งˆ๋‚˜ ๋‹ค์–‘ํ•œ์ง€ ์•Œ์•„๋ณผ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.
์ผ๋ถ€๋Š” ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ๋งŒ๋“  ๊ฒƒ์ด๊ณ 
10:18
Some of these were created by the player,
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์ผ๋ถ€๋Š” ๋‹ค๋ฅธ ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ๋งŒ๋“ค์–ด ์ž๋™์œผ๋กœ ์ „์†ก๋œ ๊ฒ๋‹ˆ๋‹ค.
10:20
others by other players, automatically sent over here.
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ํ•˜์ง€๋งŒ ์–ผ๋งˆ๋‚˜ ๋งŽ์€ ์‹๋ฌผ์ด ์žˆ์–ด์•ผ ์ดˆ์‹๋™๋ฌผ์ด ์‚ด์•„๊ฐˆ์ง€,
10:22
But there's a very simple calculation of what's required,
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์–ผ๋งˆ๋‚˜ ๋งŽ์€ ์ดˆ์‹๋™๋ฌผ์ด ์žˆ์–ด์•ผ ์œก์‹๋™๋ฌผ์ด ์‚ด์•„๊ฐˆ์ง€ ๋“ฑ์€
10:25
how many plants are required for the herbivores to live,
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์•„์ฃผ ๊ฐ„๋‹จํ•œ ๊ณ„์‚ฐ์ด์–ด์„œ
10:28
how many herbivores for the carnivores to eat, etc.,
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ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ์ง€์†์ ์œผ๋กœ ๊ท ํ˜•์„ ๋งž์ถฅ๋‹ˆ๋‹ค.
10:30
that you have to balance actively.
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์ด ๋ถ€๋ถ„์—์„œ๋Š” ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ๋”์šฑ ๋” ์‹ ๊ณผ ๊ฐ™์€ ํž˜์„ ์–ป๊ฒŒ ๋˜์–ด์„œ
10:32
Also with this phase,
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10:33
we're getting more and more God-like powers for the player,
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์žฅ๋‚œ๊ฐ์ฒ˜๋Ÿผ ํ–‰์„ฑ์— ์‹คํ—˜์„ ํ•ด๋ณผ ์ˆ˜ ์žˆ์ฃ .
10:36
and you can experiment with this planet as a toy.
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10:38
So I can come in and I can do things,
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ํ–‰์„ฑ์„ ์ฐฐํ™์ฒ˜๋Ÿผ ์ฃผ๋ฌด๋ฅด๋“  ๋ญ˜ ํ•˜๋“  ๋ง์ด์ฃ .
10:40
and just treat this planet as a lump of clay.
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์•„์ฃผ ๊ฐ„๋‹จํ•œ ๊ธฐ์ƒ๊ณผ ์ง€์งˆํ•™ ์‹œ์Šคํ…œ๋„ ์žˆ์Šต๋‹ˆ๋‹ค.
10:42
We have very simple weather systems, simple geology.
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๊ฐ€๋ น, ์—ฌ๊ธฐ์„œ ๋„๊ตฌ ํ•˜๋‚˜๋ฅผ ์ด์šฉํ•ด์„œ
10:45
For instance, I could open one of my tools here and then carve out rivers.
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๊ฐ•์„ ๋งŒ๋“ค์–ด๋‚ผ ์ˆ˜๋„ ์žˆ์ฃ .
10:49
So this whole thing is kind of like a big lump of clay, a sculpture.
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์ด ๋ชจ๋“  ๊ฒŒ ๊ฑฐ๋Œ€ํ•œ ์ฐฐํ™๋ฉ์–ด๋ฆฌ์ธ ์…ˆ์ž…๋‹ˆ๋‹ค.
10:53
I can also play with the dynamics in this world over time.
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์ด ์„ธ์ƒ์˜ ์—ญํ•™์„ ๊ฐ€์ง€๊ณ  ๋†€ ์ˆ˜๋„ ์žˆ์Šต๋‹ˆ๋‹ค.
10:55
So one of the things I can do
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๊ฐ€๋ น ๋Œ€๊ธฐ์ค‘์œผ๋กœ ์ด์‚ฐํ™”ํƒ„์†Œ ๊ฐ€์Šค๋ฅผ ๋” ์ฃผ์ž…ํ•  ์ˆ˜ ์žˆ์ฃ .
10:57
is start pumping more CO2 gases into the atmosphere,
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์ง€๊ธˆ ์ฃผ์ž…ํ•˜๊ณ  ์žˆ์Šต๋‹ˆ๋‹ค.
11:00
and so that's what I'm doing here.
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11:02
There's actually a little readout down there
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ํ–‰์„ฑ์˜ ๋Œ€๊ธฐ์™€ ์••๋ ฅ, ์˜จ๋„๋ฅผ
11:04
of our planetary atmosphere, pressure and temperature.
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์‹ค์ œ๋กœ ์ปดํ“จํ„ฐ๊ฐ€ ๊ณ„์‚ฐํ•ฉ๋‹ˆ๋‹ค.
11:07
So as I start pumping in more atmosphere,
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์ด๋ ‡๊ฒŒ ์ด์‚ฐํ™”ํƒ„์†Œ๋ฅผ ๋” ์ฃผ์ž…ํ•  ์ˆ˜๋ก
11:09
we're going to start pushing up the greenhouse gases here
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์˜จ์‹ค๊ฐ€์Šค๋ฅผ ๋ฐ€์–ด์˜ฌ๋ฆฌ๊ฒŒ ๋ฉ๋‹ˆ๋‹ค.
11:12
and if you'll start noticing,
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๋ณด์‹œ๋ฉด ๊ฐˆ์ˆ˜๋ก ๋ฐ”๋‹ค์˜ ์ˆ˜์œ„๊ฐ€ ์ƒ์Šนํ•˜๊ณ  ์žˆ์ฃ .
11:14
we start seeing the ocean levels rise over time.
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11:16
And our cities are going to be at risk too,
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ํ•ด์•ˆ์— ์ธ์ ‘ํ•œ ๋„์‹œ๊ฐ€ ์œ„ํ—˜์— ์ฒ˜ํ•ฉ๋‹ˆ๋‹ค.
11:18
because a lot of these are coastal cities.
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์ˆ˜์œ„๊ฐ€ ์ƒ์Šนํ•ด ๋ฐ”๋‹ค๊ฐ€ ๋„์‹œ๋กœ ๋ฐ€๋ ค์˜ค์ฃ .
11:21
You can see the ocean levels are rising now
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11:23
and as they encroach upon the cities, I'll start losing cities here.
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์ด ๋„์‹œ๋ฅผ ์—†์• ๋ณด์ฃ .
11:26
So basically, I want the players to be able to experiment and explore
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์ „ ํ”Œ๋ ˆ์ด์–ด๋“ค์ด ์‹คํŒจํ•  ์ˆ˜ ์žˆ๋Š” ๊ธฐํšŒ๋ฅผ ํ™œ์šฉํ•ด
11:29
a huge amount of failure space.
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์‹คํ—˜ํ•˜๊ณ  ํƒ๊ตฌํ•  ์ˆ˜ ์žˆ์œผ๋ฉด ์ข‹๊ฒ ์Šต๋‹ˆ๋‹ค.
11:31
So there goes one city.
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11:33
Now, over time, this is going to heat up the planet.
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์ด์   ํ–‰์„ฑ์˜ ์˜จ๋„๊ฐ€ ์˜ฌ๋ผ๊ฐ‘๋‹ˆ๋‹ค.
11:35
So at first what we're going to see
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์ฒ˜์Œ์—๋Š” ์ด ์ž‘์€ ์žฅ๋‚œ๊ฐ ํ–‰์„ฑ์˜
11:37
is a global ocean rise here on this little toy planet,
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์ „๋ฐ˜์ ์ธ ์ˆ˜์œ„ ์ƒ์Šน์„ ๋ณด๊ฒŒ ๋ฉ๋‹ˆ๋‹ค.
์‹œ๊ฐ„์ด ํ๋ฅด๋ฉด...์†๋„๋ฅผ ์ข€ ๋†’์—ฌ๋ณด์ฃ .
11:40
but then over time -- I can speed it up --
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์—ด์˜ ์˜ํ–ฅ๋ ฅ๋„ ๋ณด๊ฒŒ ๋ฉ๋‹ˆ๋‹ค.
11:42
we'll see the heat impact of that as well.
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11:44
Not only will it get hotter,
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๋œจ๊ฑฐ์›Œ์งˆ ๋ฟ ์•„๋‹ˆ๋ผ,
11:46
but at some point it's going to get so hot the oceans will evaporate.
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์–ด๋Š ์‹œ์ ์—์„  ๋„ˆ๋ฌด ๋œจ๊ฑฐ์›Œ ๋ฐ”๋‹ท๋ฌผ์ด ์ „๋ถ€ ์ฆ๋ฐœํ•˜์ฃ .
11:49
They'll go up, and then they'll evaporate, and that'll be my planet.
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๋จผ์ € ์ˆ˜์œ„๊ฐ€ ์ƒ์Šนํ•˜๊ณ , ๋‹ค์Œ์—๋Š” ์ฆ๋ฐœํ•˜๋Š” ๊ฑฐ์ฃ .
11:52
So basically, what we're getting here
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์šฐ๋ฆฌ๊ฐ€ ์—ฌ๊ธฐ์„œ ์–ป์„ ์ˆ˜ ์žˆ๋Š” ๊ฑด
11:54
is the sequel to "An Inconvenient Truth," in about two minutes,
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"๋ถˆํŽธํ•œ ์ง„์‹ค"์˜ 2๋ถ„์งœ๋ฆฌ ์†ํŽธ์ฏค ๋˜๊ฒ ๋„ค์š”.
11:57
and that actually brings up an interesting point about games.
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๊ทธ๊ฒŒ ๋ฐ”๋กœ ๊ฒŒ์ž„์˜ ํฅ๋ฏธ๋กœ์šด ์ ์ž…๋‹ˆ๋‹ค.
12:00
Now here, our entire oceans are evaporating off the surface,
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์ด์ œ ๋ฐ”๋‹ค๊ฐ€ ์™„์ „ํžˆ ์ฆ๋ฐœํ•ด๋ฒ„๋ ธ๋„ค์š”.
๋” ๋œจ๊ฑฐ์›Œ์ง€๋ฉด์„œ ์–ด๋Š ์‹œ์ ์—” ํ–‰์„ฑ์ด ๋…น์•„๋‚ด๋ฆฝ๋‹ˆ๋‹ค.
12:05
and as it keeps getting hotter,
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12:06
at some point the entire planet is going to melt down. Here it goes.
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์—ฌ๊ธฐ ๋ณด์‹œ์ฃ .
12:10
So we're not only simulating biological dynamics --
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์ €ํฌ๋Š” ๋จน์ด์‚ฌ์Šฌ ๊ฐ™์€ ์ƒ๋ฌผํ•™์  ์—ญํ•™๊ณผ ํ•จ๊ป˜
12:12
food webs and all that --
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12:13
but also geologic, you know, on a very simple core scale.
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์ง€์งˆํ•™๊นŒ์ง€ ๊ฐ„๋‹จํ•˜๊ฒŒ ๊ทธ ํ•ต์‹ฌ์„ ๋ชจ์‚ฌํ–ˆ์Šต๋‹ˆ๋‹ค.
12:16
And what's interesting to me about games
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์ œ๊ฐ€ ๊ฒŒ์ž„์—์„œ ํฅ๋ฏธ๋ฅผ ๋Š๋ผ๋Š” ๊ฑด
12:18
is that I think we can take a lot of long-term dynamics
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๋‹ค์ˆ˜์˜ ์žฅ๊ธฐ์ ์ธ ์—ญํ•™์„ ์ทจํ•ด์„œ
12:21
and compress them into very short-term experiences.
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๋งค์šฐ ๋‹จ๊ธฐ์ ์ธ ๊ฒฝํ—˜์œผ๋กœ ์••์ถ•ํ•  ์ˆ˜ ์žˆ๋Š” ๊ฒ๋‹ˆ๋‹ค.
12:24
Because it's so hard for people to think 50 or 100 years out,
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์‚ฌ๋žŒ์ด 50๋…„์ด๋‚˜ 100๋…„์„ ์ƒ๊ฐํ•˜๋Š” ๊ฑด ์–ด๋ ค์šด๋ฐ
12:27
but when you can give them a toy,
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์žฅ๋‚œ๊ฐ์„ ์ฃผ๋ฉด ์ด ์žฅ๊ธฐ์  ์—ญํ•™์„
12:28
and they can experience these long-term dynamics in just a few minutes,
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๋‹จ ๋ช‡ ๋ถ„์•ˆ์— ๊ฒฝํ—˜ํ•  ์ˆ˜ ์žˆ์ฃ .
๊ฒŒ์ž„์„ ์ด์šฉํ•ด ์šฐ๋ฆฌ์˜ ์ง๊ด€์„ ๋‹ค์‹œ ๊ทธ๋ฆฐ๋‹ค๋Š” ๊ฑด
12:32
I think it's an entirely different point of view,
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12:34
where we're actually using the game to remap our intuition.
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์™„์ „ํžˆ ์ƒ‰๋‹ค๋ฅธ ๊ด€์ ์ด๋ผ๊ณ  ์ƒ๊ฐํ•ฉ๋‹ˆ๋‹ค.
12:37
It's almost in the same way
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๋ง์›๊ฒฝ์ด๋‚˜ ํ˜„๋ฏธ๊ฒฝ์ด ์‹œ์•ผ๋ฅผ ๋ฐ”๊พธ๋“ฏ
12:38
that a telescope or microscope recalibrates your eyesight;
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์ปดํ“จํ„ฐ ์‹œ๋ฎฌ๋ ˆ์ด์…˜์€ ์‹œ๊ฐ„๊ณผ ๊ณต๊ฐ„์˜ ๋ชจ๋“  ์ˆ˜์ค€์„ ๊ฐ€๋กœ์งˆ๋Ÿฌ์„œ
12:41
I think computer simulations can recalibrate your instinct
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์‚ฌ๋žŒ์˜ ์ง๊ด€์„ ๋ฐ”๊ฟ€ ์ˆ˜ ์žˆ๋‹ค๊ณ  ์ƒ๊ฐํ•ฉ๋‹ˆ๋‹ค.
12:44
across vast scales of both space and time.
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12:46
So here's our little solar system,
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๋…น์•„๋ฒ„๋ฆฐ ํ–‰์„ฑ์„ ๋– ๋‚˜ ์ž‘์€ ํƒœ์–‘๊ณ„๋ฅผ ์‚ดํŽด๋ณด์ฃ .
12:47
as we pull away from our melted planet here.
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์ด ํƒœ์–‘๊ณ„์—๋Š” ๋‹ค๋ฅธ ํ–‰์„ฑ์ด ๋ช‡ ๊ฐœ ์žˆ์Šต๋‹ˆ๋‹ค.
12:50
We actually have a couple of other planets in this solar system.
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๋‹ค๋ฅธ ํ–‰์„ฑ์œผ๋กœ ๊ฐ€๋ณผ๊นŒ์š”.
12:53
Let's fly to another one.
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12:54
We're going to have this unlimited number of worlds you can explore here.
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๊ฒŒ์ž„์—์„œ ํƒํ—˜ํ•  ์ˆ˜ ์žˆ๋Š” ์„ธ๊ณ„์—๋Š”
์ œํ•œ์ด ์—†์Šต๋‹ˆ๋‹ค. ๋ฏธ๋ž˜๋กœ ๊ฐ€๋ณด์ฃ .
12:57
As we move into the future,
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12:59
and we start going out into space and doing stuff,
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์ด ๊ณต๊ฐ„์—์„œ ๋ญ”๊ฐ€ ํ•ด๋ณด๊ฒ ์Šต๋‹ˆ๋‹ค.
13:01
we're drawing a lot from things like science fiction.
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์ €ํฐ ๊ณผํ•™ ์†Œ์„ค๊ณผ SF์˜ํ™”์—์„œ
๋งŽ์€ ๊ฒƒ๋“ค์„ ์ฐจ์šฉํ–ˆ์Šต๋‹ˆ๋‹ค.
13:04
And all my favorite science fiction movies
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์—ฌ๊ธฐ์„œ๋Š” ๋‹ค๋ฅธ ์—ญํ•™์„ ๋ณด์—ฌ๋“œ๋ฆฌ์ฃ .
13:06
I want to play out here as different dynamics.
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์ด ํ–‰์„ฑ์—” ์ƒ๋ช…์ฒด๊ฐ€ ์žˆ๊ตฐ์š”.
13:08
This planet actually has some life on it.
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13:10
Here it is, some indigenous life down here.
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์—ฌ๊ธฐ ๋ฐ‘์— ํ† ์ฐฉ์ƒ๋ฌผ์ด ์žˆ๋„ค์š”.
13:12
One of the tools I can eventually earn for my UFO
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UFO์—์„œ ์“ธ ์ˆ˜ ์žˆ๋Š” ๋„๊ตฌ ์ค‘ ๋ชจ๋…ธ๋ฆฌ์Šค๊ฐ€ ์žˆ์Šต๋‹ˆ๋‹ค.
13:14
is a monolith that I can drop down.
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๋–จ์–ดํŠธ๋ ค๋ณด์ฃ .
13:16
(Laughter)
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(์›ƒ์Œ)
13:18
Now, as you can see,
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๋ณด์‹œ๋Š”๋Œ€๋กœ ์ƒ๋ฌผ์ฒด๋“ค์ด ๋‹ค๊ฐ€์˜ต๋‹ˆ๋‹ค.
13:21
these guys are actually starting to go up and bow to it,
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์ ˆ์„ ํ•˜๋‹ค๊ฐ€, ์‹œ๊ฐ„์ด ํ๋ฅด๋ฉด ๋งŒ์ ธ์„œ ์ง€๋Šฅ์„ ์–ป๊ฒŒ ๋ฉ๋‹ˆ๋‹ค.
13:24
and over time, once they touch it, they will become intelligent.
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13:27
So I can actually pick a species on a planet
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ํ–‰์„ฑ์—์„œ ์ข…์„ ๊ณจ๋ผ ์ง€๋Šฅ์ด ์žˆ๊ฒŒ ๋งŒ๋“ค ์ˆ˜ ์žˆ๋Š” ๊ฒ๋‹ˆ๋‹ค.
13:29
and then make them sentient.
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13:30
Now they've actually gone to tribal dynamics.
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์ด์ œ ์ด๋“ค์€ ๋ถ€์กฑ์„ ๊ตฌ์„ฑํ•ฉ๋‹ˆ๋‹ค.
13:33
And now, because I'm actually the one here,
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UFO์—์„œ ๋‚˜์˜ฌ ์ˆ˜๋„ ์žˆ์Šต๋‹ˆ๋‹ค.
13:35
I can get out of the UFO and walk up,
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์ด๋“ค์€ ์ ˆ ๋ณด๋ฉด ์‹ ์ฒ˜๋Ÿผ ์ˆญ๋ฐฐํ•  ๊ฒ๋‹ˆ๋‹ค.
13:36
and they should be worshipping me at this point as a god.
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(์›ƒ์Œ)
13:40
At first they're a little freaked out.
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์ƒ๋ฌผ์ฒด๋“ค์ด ์งˆ๊ฒ์„ ํ•˜๋„ค์š”.
13:46
OK, well maybe they're not worshipping me.
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์•„, ์ ˆ ์ˆญ๋ฐฐํ•˜์ง€ ์•Š๋‚˜ ๋ณด๊ตฐ์š”.
13:48
(Laughter)
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(์›ƒ์Œ)
13:49
I think I'll leave before they get hostile.
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๊ณต๊ฒฉ๋ฐ›๊ธฐ ์ „์— ๋– ๋‚˜์•ผ๊ฒ ์Šต๋‹ˆ๋‹ค.
13:52
But we basically want a diversity of activities
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์ €ํฐ ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ์ด๊ฑธ๋กœ ๋‹ค์–‘ํ•œ ํ™œ๋™์„ ํ•˜๊ธธ ๋ฐ”๋ž๋‹ˆ๋‹ค.
13:54
the players can play through this.
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"์ง€๊ตฌ๊ฐ€ ๋ฉˆ์ถ”๋Š” ๋‚ "๊ณผ "2001 ์ŠคํŽ˜์ด์Šค ์˜ค๋””์„ธ์ด",
13:56
I want to be able to play
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13:57
"The Day the Earth Stood Still," "2001: A Space Odyssey,"
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"์Šคํƒ€ ํŠธ๋ ‰", "์šฐ์ฃผ์ „์Ÿ" ๊ฐ™์€
14:00
"Star Trek," "War Of the Worlds."
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์ƒํ™ฉ์„ ํ”Œ๋ ˆ์ดํ•  ์ˆ˜ ์žˆ์œผ๋ฉด ์ข‹์ฃ .
14:02
Now, as we pull away from this world --
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์ด์ œ ์ด ์„ธ์ƒ์„ ๋– ๋‚˜ ๋” ๋จผ ๊ณณ์œผ๋กœ ๊ฐ€๋ณด์ฃ .
14:04
we're going to keep pulling away from the star now.
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14:06
One of the things that always frustrated me about astronomy
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์ œ๊ฐ€ ์–ด๋ ธ์„ ๋•Œ ์ฒœ๋ฌธํ•™์ด ์กฐ๊ธˆ ๋‹นํ™ฉ์Šค๋Ÿฌ์› ๋˜ ์ ์€
14:09
when I was a kid
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๋Š˜ ํ‰๋ฉด์ ์ด๊ณ  ์ •์ ์œผ๋กœ ๋‚˜ํƒ€๋‚ธ๋‹ค๋Š” ๊ฑฐ์˜€์Šต๋‹ˆ๋‹ค.
14:10
is how it was always presented so two-dimensionally and so static.
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๊ณ„์† ๋ณ„์—์„œ ๋ฉ€์–ด์ง€๋‹ค๋ณด๋‹ˆ
14:13
As we pull away from the star here,
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14:15
we're actually going now out into interstellar space,
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ํ•ญ์„ฑ ๊ณต๊ฐ„์œผ๋กœ ์™”๋„ค์š”.
๋ชจํ–‰์„ฑ ์ฃผ๋ณ€์ด ์–ด๋–ค ๊ณณ์ด์—ˆ๋Š”์ง€ ์•Œ ์ˆ˜ ์žˆ๊ฒŒ ๋ฉ๋‹ˆ๋‹ค.
14:18
and we're getting a sense of the space around our home star.
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์ •๋ง ์ด ๋ชจ์Šต์„ ๋ณด์—ฌ๋“œ๋ฆฌ๊ณ  ์‹ถ์—ˆ์Šต๋‹ˆ๋‹ค.
14:21
What I really wanted to do is to present this, basically,
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14:23
as wonderfully 3D as it is actually is.
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๊ฒฝ์ด๋กœ์šด 3D ์šฐ์ฃผ์ž…๋‹ˆ๋‹ค.
14:26
And also show the dynamics,
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๊ทธ ์•ˆ์€ ์—ญ๋™์ ์ด๊ธฐ๊นŒ์ง€ ํ•˜์ฃ .
14:28
and a lot of the interesting objects that you might find, like, in the Hubble,
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ํ—ˆ๋ธ” ๋ง์›๊ฒฝ์„ ๋ณด๋“ฏ ํฅ๋ฏธ๋กœ์šด ๊ฑธ ์ฐพ์„ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.
๊ทธ ๋นˆ๋„์™€ ๊ทœ๋ชจ๋Š” ๋ณด๋‹ค ์‚ฌ์‹ค์ ์ด์ฃ .
14:31
at pretty much realistic frequencies and scales.
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14:34
So most people have no idea of the difference
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๋Œ€๋ถ€๋ถ„ ์‚ฌ๋žŒ๋“ค์€ ๋ฐœ๊ด‘ ์„ฑ์šด๊ณผ ํ–‰์„ฑ์ƒ ์„ฑ์šด์˜ ์ฐจ์ด์—
14:36
between an emission nebula and a planetary nebula.
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๋ณ„ ๊ด€์‹ฌ์ด ์—†์ฃ .
14:38
But these are the things
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14:39
that we can put in this little galaxy here.
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์ด ์ž‘์€ ์€ํ•˜์— ๊ทธ๋Ÿฐ ๊ฑธ ๋„ฃ์„ ์ˆ˜ ์žˆ๋Š” ๊ฒ๋‹ˆ๋‹ค.
์ง€๊ธˆ ๋ธ”๋ž™ํ™€ ๊ฐ™์€ ๊ฒƒ ์ฃผ๋ณ€์„ ๋‚ ๊ณ  ์žˆ์Šต๋‹ˆ๋‹ค.
14:42
So we're flying over here to what looks like a black hole.
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14:44
I want to basically have the entire zoo of Hubble objects
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์ด ์šฐ์ฃผ์˜ ๊ฐ–๊ฐ€์ง€ ์˜ค๋ธŒ์ ํŠธ๋ฅผ
์‚ฌ๋žŒ๋“ค์ด ์žฅ๋‚œ๊ฐ์ฒ˜๋Ÿผ ์ƒํ˜ธ์ž‘์šฉํ•˜๊ณ  ๊ฐ€์ง€๊ณ  ๋†€๋ฉด ์ข‹๊ฒ ์Šต๋‹ˆ๋‹ค.
14:47
that people can interact with and play with, again, as toys.
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14:50
So here's a little black hole
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์ด๋ ‡๊ฒŒ ์œ„ํ—˜ํ•ด ๋ณด์ด๋Š” ๋ธ”๋ž™ํ™€๋„ ์žˆ์ฃ .
14:51
that we probably don't want to get too close to.
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14:55
But we also have stars and things as well.
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๊ทธ๋ฆฌ๊ณ  ๋ณ„๊ณผ ๋‹ค๋ฅธ ์˜ค๋ธŒ์ ํŠธ๋„ ์žˆ์Šต๋‹ˆ๋‹ค.
14:57
If we pull all the way back, we start seeing the entire galaxy here,
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๋” ๋’ค๋กœ ๋‹น๊ธฐ๋ฉด ์€ํ•˜๊ณ„ ์ „์ฒด๊ฐ€ ๋ณด์ด๊ธฐ ์‹œ์ž‘ํ•ฉ๋‹ˆ๋‹ค.
15:00
kind of slowly in motion.
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์‚ฌ๋žŒ๋“ค์ด ์€ํ•˜๊ณ„๋ฅผ ํ‘œํ˜„ํ•  ๋•Œ๋Š” ํ•ญ์ƒ
15:02
Typically, when people present galaxies,
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์•„๋ฆ„๋‹ต์ง€๋งŒ ์ •์ ์ธ ์‚ฌ์ง„์˜ ๋ชจ์Šต์ž…๋‹ˆ๋‹ค.
15:05
it's always beautiful photos, but they're always static.
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ํ•˜์ง€๋งŒ ์‹œ๊ฐ„์„ ๋Œ์•„๊ฐ€์„œ
15:08
And when you bring it forward in time and start animating it,
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์ƒ๋ช…๋ ฅ์„ ๋ถˆ์–ด๋„ฃ์œผ๋ฉด ์€ํ•˜๊ณ„์˜ ๋ชจ์Šต์€
15:11
it's amazing what a galaxy would look like fast forwarded.
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์ •๋ง ๋†€๋ž์Šต๋‹ˆ๋‹ค.
15:14
This would be about a million years a second,
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์ด๊ฑด ์•„๋งˆ 100๋งŒ๋…„ ๋˜์—ˆ์„ ๊ฒ๋‹ˆ๋‹ค.
1์„ธ๊ธฐ๋งˆ๋‹ค ๋Œ€๋žต ํ•˜๋‚˜์˜ ์ดˆ์‹ ์„ฑ์ด ์ƒ๊ธฐ๋‹ˆ๊นŒ์š”.
15:16
because you have about one supernova every century.
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15:19
And so you'd have this wonderful sparkling thing,
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์ด๋ ‡๊ฒŒ ์ฒœ์ฒœํžˆ ๋Œ์•„๊ฐ€๋Š” ๋ฐ˜์ง์ด๋Š” ์€ํ•˜๊ฐ€ ์žˆ์Šต๋‹ˆ๋‹ค.
15:21
with the disk slowly rotating,
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15:22
and this is roughly what it would look like.
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๋Œ€๋žต ์ด๋Ÿฐ ๋ชจ์Šต์ด์ฃ .
์žฅ๋‚œ๊ฐ์„ ๊ฐ€์ง€๊ณ  ๋…ธ๋Š” ์‚ฌ๋žŒ์—๊ฒŒ ์ด ์•„๋ฆ„๋‹ค์›€์€
15:25
Part of this is about bringing the beauty of the natural world
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ํ’๋ถ€ํ•œ ์ƒ์ƒ๋ ฅ์œผ๋กœ ์ „๋‹ฌ๋˜์–ด, ์‹œ๊ฐ„๊ณผ ๊ณต๊ฐ„์˜ ๋ชจ๋“  ์ˆ˜์ค€์„ ๊ฐ€๋กœ์งˆ๋Ÿฌ
15:28
to somebody in a very imaginative way,
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15:29
so that they can start calibrating their instinct
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์ž์‹ ์˜ ๋ณธ๋Šฅ์„ ์žฌ์กฐ์ •ํ•  ์ˆ˜ ์žˆ๊ฒŒ ๋ฉ๋‹ˆ๋‹ค.
15:32
across these vast scales of space and time.
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ํฌ๋ฆฌ์Šค๋Š” ํ”Œ๋ ˆ์ด์–ด๋“ค์ด ์–ด๋–ค ์‹ ์ด ๋ ๊นŒ ๊ถ๊ธˆํ•ด ํ•˜๋”๊ตฐ์š”.
15:34
Chris was wondering what kind of gods the players would become.
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15:38
Because if you think about it,
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์—ฌ๋Ÿฌ๋ถ„์ด ๋งŒ์•ฝ 15์‚ด์ด๋‚˜ 20์‚ด์ด๋ผ๋ฉด
15:40
you're going to have 15-year-olds, 20-year-olds flying around this universe.
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์˜จ ์šฐ์ฃผ๋ฅผ ๋‚ ์•„๋‹ค๋‹ˆ๊ฒ ์ฃ .
15:43
They might be a nurturing god.
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์–‘์œก์˜ ์‹ ์ด ๋˜์„œ ํ–‰์„ฑ์— ์ƒ๋ช…์„ ๋ฐœ์ƒ์‹œํ‚ค๊ณ 
15:45
They might be bootstrapping life on planets,
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ํ–‰์„ฑ์„ ๊ฐœ์ฒ™ํ•ด ๋ฌธ๋ช…์„ ํผํŠธ๋ฆฌ๋ ค๊ณ  ํ•  ์ˆ˜ ์žˆ์ฃ .
15:47
trying to terraform and spread civilization.
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15:49
You might be a vengeful god, conquesting,
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์•„๋‹ˆ๋ฉด ๋ณต์ˆ˜์— ๋ถˆํƒ€๋Š” ์‹ ์ด ๋˜์–ด
15:51
because you actually can do that, you can attack other intelligent races.
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๋‹ค๋ฅธ ์ง€์  ์ข…์กฑ์„ ๊ณต๊ฒฉํ•˜๋Š” ์ผ์„ ํ•  ์ˆ˜๋„ ์žˆ์ฃ .
์—ฐํ•ฉ์„ ๊ฒฐ์†์‹œํ‚ค๋Š” ๋„คํŠธ์›Œํฌ ์‹ ์ด ๋  ์ˆ˜๋„ ์žˆ์Šต๋‹ˆ๋‹ค.
15:55
You might be a networking god, building alliances,
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์•„๋‹ˆ๋ฉด ๊ทธ๋ƒฅ ํ˜ธ๊ธฐ์‹ฌ์ด ์ด๋„๋Š”๋Œ€๋กœ
15:58
or just curious, going around and wanting to explore as much as you possibly can.
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์ฃผ๋ณ€์„ ๋Œ์•„๋‹ค๋‹ˆ๋ฉฐ ๊ฐ€๋Šฅํ•œ ๋ฉ€๋ฆฌ๊นŒ์ง€ ํƒํ—˜ํ•ด๋ณผ ์ˆ˜๋„ ์žˆ์ฃ .
16:02
But basically, the reason why I make toys like this
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ํ•˜์ง€๋งŒ, ๊ธฐ๋ณธ์ ์œผ๋กœ ์ œ๊ฐ€ ์ด๋Ÿฐ ์žฅ๋‚œ๊ฐ์„ ๋งŒ๋“  ์ด์œ ๋Š”
16:06
is because I think if there's one difference
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์ด ์„ธ์ƒ์— ์ œ๊ฐ€ ๋งŒ๋“ค ์ˆ˜ ์žˆ๋Š” ์ฐจ์ด๊ฐ€ ํ•˜๋‚˜ ์žˆ๋‹ค๋ฉด
16:08
I could possibly make in the world,
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16:11
that I would choose to make,
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์‚ฌ๋žŒ๋“ค์—๊ฒŒ ์กฐ๊ธˆ์ด๋ผ๋„ ๋‚˜์€ ์žฅ๊ธฐ์  ์‚ฌ๊ณ ์˜ ๊ด€์ ์„
16:12
it's that I would like to somehow give people
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16:15
just a little bit better calibration on long-term thinking.
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์ค„ ์ˆ˜ ์žˆ๋Š” ๊ฑธ ๋งŒ๋“ค๊ณ  ์‹ถ์–ด์„œ์ž…๋‹ˆ๋‹ค.
16:17
Because I think most of the problems that our world is facing right now
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์šฐ๋ฆฌ๊ฐ€ ์ง€๊ธˆ ์ง๋ฉดํ•œ ๋ฌธ์ œ์˜ ๋Œ€๋ถ€๋ถ„์€
๋‹จ๊ธฐ์  ์‚ฌ๊ณ ์˜ ๊ฒฐ๊ณผ๋ผ๊ณ  ์ƒ๊ฐํ•˜๊ธฐ ๋•Œ๋ฌธ์ž…๋‹ˆ๋‹ค.
16:21
are the result of short-term thinking,
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16:23
and the fact that it is so hard for us to think 50, 100, or 1,000 years out.
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50๋…„, 100๋…„, ํ˜น์€ 1000๋…„์„ ์ƒ๊ฐํ•˜๋Š” ๊ฑด ๋งค์šฐ ์–ด๋ ต์ฃ .
16:27
And I think by giving kids toys like this and letting them replay dynamics,
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์•„์ด๋“ค์—๊ฒŒ ์ด๋Ÿฐ ์žฅ๋‚œ๊ฐ์„ ์ฃผ๊ณ 
๋‹จ๊ธฐ๊ฐ„์ด ์•„๋‹Œ ์žฅ๊ธฐ๊ฐ„ ์—ญํ•™์„
16:30
very long-term dynamics over the short term,
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์žฌํ˜„ํ•  ์ˆ˜ ์žˆ๋„๋ก ํ•ด์„œ
16:33
and getting some sense of what we're doing now,
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์šฐ๋ฆฌ๊ฐ€ ์ง€๊ธˆ ๋ญ˜ ํ•˜๊ณ  ์žˆ๊ณ , 100๋…„ ํ›„ ์–ด๋–ค ๊ฒฐ๊ณผ๋ฅผ ๊ฐ€์ ธ์˜ฌ์ง€ ์ดํ•ดํ•˜๊ฒŒ ํ•œ๋‹ค๋ฉด,
16:35
what it's going to be like in 100 years,
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16:37
I think probably is the most effective thing I can be doing to help the world.
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์ด๊ฒŒ ์ œ๊ฐ€ ์„ธ์ƒ์„ ๋•๊ธฐ ์œ„ํ•ด ํ•  ์ˆ˜ ์žˆ๋Š”
๊ฐ€์žฅ ํšจ๊ณผ์ ์ธ ์ผ์ด๋ผ ์ƒ๊ฐํ•ฉ๋‹ˆ๋‹ค.
16:41
And so that's why I think that toys can change the world.
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๊ทธ๊ฒŒ ๋ฐ”๋กœ ์žฅ๋‚œ๊ฐ์ด ์„ธ์ƒ์„ ๋ฐ”๊ฟ€ ์ˆ˜ ์žˆ๋‹ค ์ƒ๊ฐํ•˜๋Š” ์ด์œ ์ž…๋‹ˆ๋‹ค.
16:43
Thank you.
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๊ฐ์‚ฌํ•ฉ๋‹ˆ๋‹ค.
์ด ์›น์‚ฌ์ดํŠธ ์ •๋ณด

์ด ์‚ฌ์ดํŠธ๋Š” ์˜์–ด ํ•™์Šต์— ์œ ์šฉํ•œ YouTube ๋™์˜์ƒ์„ ์†Œ๊ฐœํ•ฉ๋‹ˆ๋‹ค. ์ „ ์„ธ๊ณ„ ์ตœ๊ณ ์˜ ์„ ์ƒ๋‹˜๋“ค์ด ๊ฐ€๋ฅด์น˜๋Š” ์˜์–ด ์ˆ˜์—…์„ ๋ณด๊ฒŒ ๋  ๊ฒƒ์ž…๋‹ˆ๋‹ค. ๊ฐ ๋™์˜์ƒ ํŽ˜์ด์ง€์— ํ‘œ์‹œ๋˜๋Š” ์˜์–ด ์ž๋ง‰์„ ๋”๋ธ” ํด๋ฆญํ•˜๋ฉด ๊ทธ๊ณณ์—์„œ ๋™์˜์ƒ์ด ์žฌ์ƒ๋ฉ๋‹ˆ๋‹ค. ๋น„๋””์˜ค ์žฌ์ƒ์— ๋งž์ถฐ ์ž๋ง‰์ด ์Šคํฌ๋กค๋ฉ๋‹ˆ๋‹ค. ์˜๊ฒฌ์ด๋‚˜ ์š”์ฒญ์ด ์žˆ๋Š” ๊ฒฝ์šฐ ์ด ๋ฌธ์˜ ์–‘์‹์„ ์‚ฌ์šฉํ•˜์—ฌ ๋ฌธ์˜ํ•˜์‹ญ์‹œ์˜ค.

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