Will Wright: Spore, birth of a game

60,752 views ・ 2007-07-17

TED


Please double-click on the English subtitles below to play the video.

00:25
I've always wanted to be a cyborg.
0
25600
1656
00:27
One of my favorite shows as a kid was "The Six Million Dollar Man,"
1
27280
3176
00:30
and this is a little bit closer to the 240-dollar man or so, but --
2
30480
3176
00:33
(Laughter)
3
33680
1296
00:35
At any rate, I would normally feel very self-conscious and geeky
4
35000
3416
00:38
wearing this around,
5
38440
1216
00:39
but a few days ago I saw one world-renowned statistician
6
39680
3336
00:43
swallowing swords on stage here,
7
43040
1576
00:44
so I figure it's OK amongst this group.
8
44640
2960
00:48
But that's not what I want to talk about today.
9
48280
2216
00:50
I want to talk about toys, and the power that I see inherent in them.
10
50520
3896
00:54
When I was a kid, I attended Montessori school
11
54440
2176
00:56
up to sixth grade in Atlanta, Georgia.
12
56640
2376
00:59
And at the time I didn't think much about it,
13
59040
2136
01:01
but then later, I realized that that was the high point of my education.
14
61200
3416
01:04
From that point on, everything else was pretty much downhill.
15
64640
3256
01:07
And it wasn't until later, as I started making games, that --
16
67920
2936
01:10
I really actually think of them more as toys.
17
70880
2136
01:13
People call me a game designer,
18
73040
1536
01:14
but I really think of these things more as toys.
19
74600
2256
01:16
I started getting very interested in Maria Montessori and her methods,
20
76880
3356
01:20
and the way she went about things,
21
80260
1656
01:21
and the way she thought it very valuable for kids
22
81940
2336
01:24
to discover things on their own
23
84300
1536
01:25
rather than being taught these things overtly.
24
85860
2176
01:28
And she would design these toys, where kids in playing with the toys
25
88060
3236
01:31
would come to understand these deep principles
26
91320
2176
01:33
of life and nature through play.
27
93520
1576
01:35
And since they discovered this, it stuck with them so much more,
28
95120
3016
01:38
and also they would experience their own failures.
29
98160
2376
01:40
There was a failure-based aspect to learning there. It was very important.
30
100560
3496
01:44
And so, the games that I do,
31
104080
1376
01:45
I think of really more as modern Montessori toys.
32
105480
2336
01:47
And I really kind of want them to be presented in a way
33
107840
2596
01:50
to where kids can kind of explore and discover their own principles.
34
110460
3196
01:53
So a few years ago,
35
113680
1165
01:54
I started getting very interested in the SETI program.
36
114869
2567
01:57
And that's the way I work.
37
117460
1297
01:58
I get interested in different subjects, I dive in, research them,
38
118781
3077
02:01
and then try to figure out how to craft a toy around that,
39
121882
2757
02:04
so that other people can experience the same sense of discovery
40
124663
2977
02:07
that I did as I was learning that subject.
41
127664
2039
02:09
And it led me to astrobiology,
42
129727
1457
02:11
the study of possible life in the universe.
43
131208
2057
02:13
And then Drake's equation,
44
133289
1297
02:14
looking at the probability of life arising on planets,
45
134610
2577
02:17
how long it might last, how many planets are out there.
46
137211
2617
02:19
And I started looking at how interesting Drake's equation was,
47
139852
2937
02:22
because it spanned all these different subjects --
48
142813
2377
02:25
physics, chemistry, sociology, economics, astronomy.
49
145214
3922
02:29
And another thing that really impressed me a long time ago
50
149160
2736
02:31
was "Powers of Ten," Charles and Ray Eames' film.
51
151920
2975
02:34
And I started putting those two together and wondering, could I build a toy
52
154919
3577
02:38
where kids would trip across all these interesting principles of life,
53
158520
3336
02:41
as it exists and as it might go in the future.
54
161880
2176
02:44
Things where you might trip across things
55
164080
1976
02:46
like the Copernican principle, the Fermi paradox,
56
166080
2336
02:48
the anthropic principle, the origin of life.
57
168440
2536
02:51
And so I'm going to show you a toy today that I've been working on,
58
171000
3176
02:54
that I think of more as kind of a philosophy toy.
59
174200
2936
02:57
Playing this toy will bring up philosophical questions in you.
60
177160
3376
03:00
The game is "Spore." I've been working on it for several years.
61
180560
3056
03:03
It's getting pretty close to finished now.
62
183640
2016
03:05
It occurs at all these different scales, from very small to very large.
63
185680
3377
03:09
I'm going to pop in at the start of the game.
64
189081
2137
03:11
And you actually start this game in a drop of water,
65
191242
2457
03:13
as a very, very small single-cell creature,
66
193723
2017
03:15
and right off the bat you basically just have to live, survive, reproduce.
67
195764
4033
03:19
So here we are, at a very microscopic scale,
68
199821
2955
03:22
swimming around.
69
202800
1456
03:24
And I actually realize that cells don't have eyes,
70
204280
2376
03:26
but it helps to make it cute.
71
206680
2296
03:29
The players are going to play through every generation of this species,
72
209000
3856
03:32
and as you play the game,
73
212880
1256
03:34
the creature is actually growing bit by bit.
74
214160
2096
03:36
And as we start growing,
75
216280
1576
03:37
the camera will actually start zooming out,
76
217880
2056
03:39
and things that you see in the background there
77
219960
2216
03:42
will start slowly pulling into the foreground,
78
222200
2176
03:44
showing you a little bit of what you'll be interacting with as you grow.
79
224400
3416
03:47
So as we eat, the camera starts pulling out,
80
227840
2136
03:50
and then we start interacting with larger and larger organisms.
81
230000
2976
03:53
We actually play through many generations here,
82
233000
2216
03:55
at the cellular scale.
83
235240
1216
03:56
I'm going to skip ahead here.
84
236480
1416
03:57
At some point we get larger,
85
237920
1376
03:59
and we actually get to a macroevolution scale.
86
239320
2965
04:03
Now, at this point we're leaving the water,
87
243102
2874
04:06
and one thing that's kind of important about this game is that, at every level,
88
246000
3736
04:09
the player is designing their creature,
89
249760
2256
04:12
and that's a fundamental aspect of this.
90
252040
1936
04:14
Now, in the evolution game here, the creature scale,
91
254000
2976
04:17
basically you have to eat, survive, and then reproduce.
92
257000
2576
04:19
You know, very Darwinian.
93
259600
1816
04:21
One thing we noticed with "The Sims," a game I did earlier,
94
261440
2976
04:24
is that players love making stuff.
95
264440
1656
04:26
When they were able to make stuff in the game,
96
266120
2176
04:28
they had a lot of empathy in connection to it.
97
268320
2217
04:30
Even if it wasn't as pretty
98
270561
1676
04:32
as a professional artist would make for games,
99
272261
2691
04:34
it really stuck with them
100
274976
1217
04:36
and they really cared about what would happen to it.
101
276217
2457
04:38
At this point, we've left the water, and now with this little creature --
102
278698
3430
04:42
we could bring up the volume a little bit --
103
282152
2070
04:44
and now we might try to eat.
104
284246
1936
04:46
We might sneak up on this little guy over here maybe,
105
286814
2485
04:51
and try and eat him.
106
291080
1200
04:53
OK, well, we fight.
107
293160
1216
04:54
(Creatures grunting)
108
294400
1400
04:57
OK, we got him.
109
297760
1200
05:00
Now we get a meal.
110
300280
1200
05:03
So really, at this part of the game,
111
303344
1752
05:05
what we're doing is we're running around and surviving,
112
305120
2616
05:07
and also getting to the next generation,
113
307760
1936
05:09
because we're going to play through every generation of this creature.
114
309720
3296
05:13
We can mate, so I'm going to see
115
313040
1576
05:14
if one of these creatures wants to mate with me. Yeah.
116
314640
2560
05:21
(Creatures grunting)
117
321636
2020
05:23
We didn't want to replay actual evolution with humans and all that,
118
323680
3816
05:27
because it's almost more interesting
119
327520
1736
05:29
to look at alternate possibilities in evolution.
120
329280
2256
05:31
Evolution is usually presented as this one path that we took through,
121
331560
3256
05:34
but really it represents this huge set of possibilities.
122
334840
2656
05:37
Now, once we mate, we click on the egg.
123
337520
1896
05:39
And this is where the game starts getting interesting,
124
339440
2536
05:42
because one of the things we really focused on here
125
342000
2416
05:44
was giving the players very high-leverage tools,
126
344440
2256
05:46
so that for very little effort, the player can make something very cool.
127
346720
3576
05:50
And it involves a lot of intelligence on the tool side.
128
350320
2656
05:53
But basically, this is the editor
129
353000
1576
05:54
where we're going to design the next generation.
130
354600
2278
05:56
So it has a little spine. I can move around, I can extend.
131
356902
3034
05:59
I can also inflate or deflate it with the mouse wheel,
132
359960
2536
06:02
so you sculpt it like clay.
133
362520
1336
06:03
We have parts here that I can put on or pull off.
134
363880
2336
06:06
The idea is that the player can basically design
135
366240
2256
06:08
anything they can think of in this editor,
136
368520
2016
06:10
and we'll basically bring it to life.
137
370560
1816
06:12
So I might put some limbs on the character here.
138
372400
2256
06:14
I'll inflate them kind of large.
139
374680
1576
06:16
And in this case I might decide I'm going to put --
140
376280
2960
06:20
I'll put mouths on the limbs.
141
380920
1720
06:25
So pretty much players are encouraged to be very creative in the game.
142
385880
4216
06:30
Here, I'll give it one eye in the middle, maybe scale it up a bit. Point it down.
143
390120
4296
06:34
And I'll also give it a few legs.
144
394440
1680
06:39
So in some sense
145
399120
1216
06:40
we want this to feel like an amplifier for the player's imagination,
146
400360
3416
06:43
so that with a very small number of clicks a player can create something
147
403800
3736
06:47
that they didn't really think was possible before.
148
407560
2376
06:49
This is almost like designing something like Maya --
149
409960
2456
06:52
that an eight-year-old can use.
150
412440
1496
06:53
But really the goal here was,
151
413960
1416
06:55
within about a minute, I wanted somebody to replicate
152
415400
2496
06:57
what typically takes a pictorial artist several weeks to create.
153
417920
3256
07:01
OK, now I'll put some hands on it.
154
421200
1936
07:03
OK, so here I've basically thrown together a little creature.
155
423160
2896
07:06
Let me give it a little weapon on the tail here, so it can fight.
156
426080
3080
07:09
OK, so that's the complete model.
157
429880
1616
07:11
Now we can actually go to the painting phase.
158
431520
2136
07:13
At this phase, the program has some understanding
159
433680
2496
07:16
of the topology of this creature.
160
436200
1616
07:17
It knows where the backbone is, where the spine, the limbs are,
161
437840
3036
07:20
how stripes should run, how it should be shaded.
162
440900
2256
07:23
And so we're procedurally generating the texture map,
163
443180
2496
07:25
something a texture artist would take many days to work on.
164
445700
2876
07:28
And then we can test it out, and see how it would move around.
165
448600
2936
07:31
And so at this point the computer is procedurally animating this creature.
166
451560
3496
07:35
It's looking at whatever I've designed. It will actually bring it to life.
167
455080
3496
07:38
And I can see how it might dance.
168
458600
1576
07:40
(Laughter)
169
460200
1216
07:41
How it might show emotions, how it might fight.
170
461440
2360
07:45
So it's acting with its two mouths there.
171
465640
1976
07:47
I can even have it pose for a photo.
172
467640
1856
07:49
Snap a little photo of it.
173
469520
1456
07:51
(Laughter)
174
471000
1976
07:53
So then I bring this back into the game.
175
473000
2016
07:55
It's born, and I play the next generation of my creature through evolution.
176
475040
3536
07:58
Now again, the empathy that the players have
177
478600
2456
08:01
when they create the content is tremendous.
178
481080
2016
08:03
When players create content in this game, it's automatically sent up to a server
179
483120
3776
08:06
and then redistributed to all the other players transparently.
180
486920
2936
08:09
So in fact, as I'm interacting in this world with other creatures,
181
489880
3136
08:13
these creatures are transparently coming from other players as they play.
182
493040
3896
08:16
So the process of playing the game
183
496960
1656
08:18
is a process of building up this huge database of content.
184
498640
2856
08:21
And pretty much everything you're going to see in this game,
185
501520
2856
08:24
there's an editor for that the player can create,
186
504400
2656
08:27
up through civilization.
187
507080
1599
08:28
This is my baby. When I eat, I'll actually start growing.
188
508703
2693
08:31
This is the next generation. But I'm going to skip ahead here.
189
511420
3036
08:34
Normally what would happen is these creatures would work their way up,
190
514480
3336
08:37
eventually become intelligent.
191
517840
1456
08:39
I'd start dealing with tribes, cities and civilizations of them over time.
192
519320
3496
08:42
I'm going to skip way ahead to the space phase.
193
522840
2216
08:45
Eventually they would go out into space,
194
525080
1936
08:47
and start colonizing and exploring the universe.
195
527040
3616
08:50
Now, really, in some sense,
196
530680
1678
08:52
I want the players to be building this world in their imagination,
197
532382
3274
08:55
and then extracting it from them with the least amount of pain.
198
535680
3016
08:58
So that's kind of what these tools are about.
199
538720
2136
09:00
How do we make the gameplay,
200
540880
2255
09:03
you know, basically the player's imagination amplifier?
201
543159
3177
09:06
And how do we make these tools, these editors,
202
546360
2706
09:09
something that are just as fun as the game itself?
203
549090
3006
09:12
So this is the planet that we've been playing on
204
552120
2256
09:14
up to this point in the game.
205
554400
1656
09:16
So far the entire game has been played on the surface of this little world here.
206
556080
3776
09:19
At this point we're actually dealing with a very little toy planet.
207
559880
3176
09:23
Almost, again, like the Montessori toy idea.
208
563080
2096
09:25
What happens if you give somebody a toy planet,
209
565200
2216
09:27
and let them play with a lot of dynamics on it?
210
567440
2216
09:29
What could they discover? What might they learn on this?
211
569680
2656
09:32
This world was actually extracted from the player's imagination.
212
572360
3016
09:35
So, this is the planet that the player evolved on.
213
575400
2376
09:37
Things like the buildings, the vehicles, the architecture, civilizations
214
577800
3416
09:41
were all designed by the player up to this point.
215
581240
2336
09:43
So here's a little city with some of our guys walking around in it.
216
583600
3176
09:46
And most games put the player in the role of Luke Skywalker,
217
586800
2856
09:49
this protagonist playing through this story.
218
589680
2096
09:51
This is more about putting the player in the role of George Lucas.
219
591800
3136
09:54
I want them, after they've played this game,
220
594960
2096
09:57
to have extracted an entire world that they're now interacting with.
221
597080
3216
10:00
As we pull down here,
222
600320
1216
10:01
we still have a whole set of creatures living on the surface of the planet.
223
601560
3536
10:05
All these different dynamics going on here.
224
605120
2016
10:07
I can look over here, and this is a little simplified food web
225
607160
2936
10:10
that's going on with the creatures.
226
610120
1696
10:11
I can open this up and then scan what exists on the surface.
227
611840
2856
10:14
You get some sense of the diversity of creatures that were brought in.
228
614720
3356
10:18
Some of these were created by the player,
229
618100
1976
10:20
others by other players, automatically sent over here.
230
620100
2596
10:22
But there's a very simple calculation of what's required,
231
622720
2716
10:25
how many plants are required for the herbivores to live,
232
625460
2656
10:28
how many herbivores for the carnivores to eat, etc.,
233
628140
2456
10:30
that you have to balance actively.
234
630620
1656
10:32
Also with this phase,
235
632300
1216
10:33
we're getting more and more God-like powers for the player,
236
633540
2776
10:36
and you can experiment with this planet as a toy.
237
636340
2316
10:38
So I can come in and I can do things,
238
638680
1776
10:40
and just treat this planet as a lump of clay.
239
640480
2096
10:42
We have very simple weather systems, simple geology.
240
642600
2457
10:45
For instance, I could open one of my tools here and then carve out rivers.
241
645081
3477
10:49
So this whole thing is kind of like a big lump of clay, a sculpture.
242
649920
3216
10:53
I can also play with the dynamics in this world over time.
243
653160
2736
10:55
So one of the things I can do
244
655920
1416
10:57
is start pumping more CO2 gases into the atmosphere,
245
657360
3376
11:00
and so that's what I'm doing here.
246
660760
1656
11:02
There's actually a little readout down there
247
662440
2096
11:04
of our planetary atmosphere, pressure and temperature.
248
664560
2800
11:07
So as I start pumping in more atmosphere,
249
667880
1976
11:09
we're going to start pushing up the greenhouse gases here
250
669880
2696
11:12
and if you'll start noticing,
251
672600
1416
11:14
we start seeing the ocean levels rise over time.
252
674040
2406
11:16
And our cities are going to be at risk too,
253
676880
2056
11:18
because a lot of these are coastal cities.
254
678960
2016
11:21
You can see the ocean levels are rising now
255
681000
2016
11:23
and as they encroach upon the cities, I'll start losing cities here.
256
683040
3276
11:26
So basically, I want the players to be able to experiment and explore
257
686340
3256
11:29
a huge amount of failure space.
258
689620
1536
11:31
So there goes one city.
259
691180
1440
11:33
Now, over time, this is going to heat up the planet.
260
693467
2429
11:35
So at first what we're going to see
261
695920
1696
11:37
is a global ocean rise here on this little toy planet,
262
697640
2536
11:40
but then over time -- I can speed it up --
263
700200
2017
11:42
we'll see the heat impact of that as well.
264
702241
2097
11:44
Not only will it get hotter,
265
704362
1903
11:46
but at some point it's going to get so hot the oceans will evaporate.
266
706289
3317
11:49
They'll go up, and then they'll evaporate, and that'll be my planet.
267
709630
3317
11:52
So basically, what we're getting here
268
712971
1777
11:54
is the sequel to "An Inconvenient Truth," in about two minutes,
269
714772
2977
11:57
and that actually brings up an interesting point about games.
270
717773
3137
12:00
Now here, our entire oceans are evaporating off the surface,
271
720934
3160
12:05
and as it keeps getting hotter,
272
725120
1536
12:06
at some point the entire planet is going to melt down. Here it goes.
273
726680
3536
12:10
So we're not only simulating biological dynamics --
274
730240
2416
12:12
food webs and all that --
275
732680
1216
12:13
but also geologic, you know, on a very simple core scale.
276
733920
2696
12:16
And what's interesting to me about games
277
736640
1905
12:18
is that I think we can take a lot of long-term dynamics
278
738569
2607
12:21
and compress them into very short-term experiences.
279
741200
3016
12:24
Because it's so hard for people to think 50 or 100 years out,
280
744240
2896
12:27
but when you can give them a toy,
281
747160
1616
12:28
and they can experience these long-term dynamics in just a few minutes,
282
748800
3336
12:32
I think it's an entirely different point of view,
283
752160
2336
12:34
where we're actually using the game to remap our intuition.
284
754520
2776
12:37
It's almost in the same way
285
757320
1336
12:38
that a telescope or microscope recalibrates your eyesight;
286
758680
2736
12:41
I think computer simulations can recalibrate your instinct
287
761440
2736
12:44
across vast scales of both space and time.
288
764200
2000
12:46
So here's our little solar system,
289
766224
1632
12:47
as we pull away from our melted planet here.
290
767880
2096
12:50
We actually have a couple of other planets in this solar system.
291
770000
3056
12:53
Let's fly to another one.
292
773080
1216
12:54
We're going to have this unlimited number of worlds you can explore here.
293
774320
3456
12:57
As we move into the future,
294
777800
1336
12:59
and we start going out into space and doing stuff,
295
779160
2376
13:01
we're drawing a lot from things like science fiction.
296
781560
2496
13:04
And all my favorite science fiction movies
297
784080
2016
13:06
I want to play out here as different dynamics.
298
786120
2176
13:08
This planet actually has some life on it.
299
788320
1976
13:10
Here it is, some indigenous life down here.
300
790320
2016
13:12
One of the tools I can eventually earn for my UFO
301
792360
2336
13:14
is a monolith that I can drop down.
302
794720
1696
13:16
(Laughter)
303
796440
1640
13:18
Now, as you can see,
304
798960
2016
13:21
these guys are actually starting to go up and bow to it,
305
801000
3296
13:24
and over time, once they touch it, they will become intelligent.
306
804320
3016
13:27
So I can actually pick a species on a planet
307
807360
2096
13:29
and then make them sentient.
308
809480
1376
13:30
Now they've actually gone to tribal dynamics.
309
810880
2136
13:33
And now, because I'm actually the one here,
310
813040
2016
13:35
I can get out of the UFO and walk up,
311
815080
1816
13:36
and they should be worshipping me at this point as a god.
312
816920
3096
13:40
At first they're a little freaked out.
313
820040
1960
13:46
OK, well maybe they're not worshipping me.
314
826536
2000
13:48
(Laughter)
315
828560
1016
13:49
I think I'll leave before they get hostile.
316
829600
2120
13:52
But we basically want a diversity of activities
317
832720
2216
13:54
the players can play through this.
318
834960
1656
13:56
I want to be able to play
319
836640
1256
13:57
"The Day the Earth Stood Still," "2001: A Space Odyssey,"
320
837920
2696
14:00
"Star Trek," "War Of the Worlds."
321
840640
1616
14:02
Now, as we pull away from this world --
322
842280
1976
14:04
we're going to keep pulling away from the star now.
323
844280
2416
14:06
One of the things that always frustrated me about astronomy
324
846720
2816
14:09
when I was a kid
325
849560
1216
14:10
is how it was always presented so two-dimensionally and so static.
326
850800
3136
14:13
As we pull away from the star here,
327
853960
1696
14:15
we're actually going now out into interstellar space,
328
855680
2496
14:18
and we're getting a sense of the space around our home star.
329
858200
2856
14:21
What I really wanted to do is to present this, basically,
330
861080
2696
14:23
as wonderfully 3D as it is actually is.
331
863800
2296
14:26
And also show the dynamics,
332
866120
1976
14:28
and a lot of the interesting objects that you might find, like, in the Hubble,
333
868120
3696
14:31
at pretty much realistic frequencies and scales.
334
871840
2256
14:34
So most people have no idea of the difference
335
874120
2136
14:36
between an emission nebula and a planetary nebula.
336
876280
2376
14:38
But these are the things
337
878680
1256
14:39
that we can put in this little galaxy here.
338
879960
2056
14:42
So we're flying over here to what looks like a black hole.
339
882040
2736
14:44
I want to basically have the entire zoo of Hubble objects
340
884800
2696
14:47
that people can interact with and play with, again, as toys.
341
887520
2856
14:50
So here's a little black hole
342
890400
1416
14:51
that we probably don't want to get too close to.
343
891840
2320
14:55
But we also have stars and things as well.
344
895120
2016
14:57
If we pull all the way back, we start seeing the entire galaxy here,
345
897160
3456
15:00
kind of slowly in motion.
346
900640
1936
15:02
Typically, when people present galaxies,
347
902600
3216
15:05
it's always beautiful photos, but they're always static.
348
905840
2683
15:08
And when you bring it forward in time and start animating it,
349
908547
2889
15:11
it's amazing what a galaxy would look like fast forwarded.
350
911460
2794
15:14
This would be about a million years a second,
351
914278
2157
15:16
because you have about one supernova every century.
352
916459
2597
15:19
And so you'd have this wonderful sparkling thing,
353
919080
2336
15:21
with the disk slowly rotating,
354
921440
1456
15:22
and this is roughly what it would look like.
355
922920
2096
15:25
Part of this is about bringing the beauty of the natural world
356
925040
2996
15:28
to somebody in a very imaginative way,
357
928060
1856
15:29
so that they can start calibrating their instinct
358
929940
2336
15:32
across these vast scales of space and time.
359
932300
2056
15:34
Chris was wondering what kind of gods the players would become.
360
934380
4236
15:38
Because if you think about it,
361
938640
1456
15:40
you're going to have 15-year-olds, 20-year-olds flying around this universe.
362
940120
3596
15:43
They might be a nurturing god.
363
943740
1456
15:45
They might be bootstrapping life on planets,
364
945220
2096
15:47
trying to terraform and spread civilization.
365
947340
2096
15:49
You might be a vengeful god, conquesting,
366
949460
2236
15:51
because you actually can do that, you can attack other intelligent races.
367
951720
3456
15:55
You might be a networking god, building alliances,
368
955200
3022
15:58
or just curious, going around and wanting to explore as much as you possibly can.
369
958246
3856
16:02
But basically, the reason why I make toys like this
370
962682
3745
16:06
is because I think if there's one difference
371
966451
2262
16:08
I could possibly make in the world,
372
968737
2719
16:11
that I would choose to make,
373
971480
1376
16:12
it's that I would like to somehow give people
374
972880
2136
16:15
just a little bit better calibration on long-term thinking.
375
975040
2816
16:17
Because I think most of the problems that our world is facing right now
376
977880
3336
16:21
are the result of short-term thinking,
377
981240
1816
16:23
and the fact that it is so hard for us to think 50, 100, or 1,000 years out.
378
983080
4176
16:27
And I think by giving kids toys like this and letting them replay dynamics,
379
987280
3656
16:30
very long-term dynamics over the short term,
380
990960
2096
16:33
and getting some sense of what we're doing now,
381
993080
2216
16:35
what it's going to be like in 100 years,
382
995320
1936
16:37
I think probably is the most effective thing I can be doing to help the world.
383
997280
3976
16:41
And so that's why I think that toys can change the world.
384
1001280
2667
16:43
Thank you.
385
1003971
1200
About this website

This site will introduce you to YouTube videos that are useful for learning English. You will see English lessons taught by top-notch teachers from around the world. Double-click on the English subtitles displayed on each video page to play the video from there. The subtitles scroll in sync with the video playback. If you have any comments or requests, please contact us using this contact form.

https://forms.gle/WvT1wiN1qDtmnspy7