Will Wright: Spore, birth of a game

60,984 views ใƒป 2007-07-17

TED


ืื ื ืœื—ืฅ ืคืขืžื™ื™ื ืขืœ ื”ื›ืชื•ื‘ื™ื•ืช ื‘ืื ื’ืœื™ืช ืœืžื˜ื” ื›ื“ื™ ืœื”ืคืขื™ืœ ืืช ื”ืกืจื˜ื•ืŸ.

ืžืชืจื’ื: Patrice Perez ืžื‘ืงืจ: Ido Dekkers
00:25
I've always wanted to be a cyborg.
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ืชืžื™ื“ ืจืฆื™ืชื™ ืœื”ื™ื•ืช ืงื™ื‘ื•ืจื’
00:27
One of my favorite shows as a kid was "The Six Million Dollar Man,"
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ืื—ืช ืžื”ื”ื•ืคืขื•ืช ื”ืื”ื•ื‘ื•ืช ืขืœื™, ื‘ืชื•ืจ ื™ืœื“, ื”ื™ื™ืชื” "ืื™ืฉ ืžืœื™ื•ืŸ ื”ื“ื•ืœืจ"
ื•ื–ื” ืงืฆืช ื™ื•ืชืจ ืงืจื•ื‘, ื‘ืขืจืš, ืœืื™ืฉ 240 ื”ื“ื•ืœืจ, ืื‘ืœ -
00:30
and this is a little bit closer to the 240-dollar man or so, but --
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00:33
(Laughter)
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(ืฆื—ื•ืง)
00:35
At any rate, I would normally feel very self-conscious and geeky
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ื‘ื›ืœ ืื•ืคืŸ. ื‘ื“ืจืš ื›ืœืœ ื”ื™ื™ืชื™ ืžืจื’ื™ืฉ ืžืื•ื“ ืžื•ื“ืข ืœืขืฆืžื™ ื•ืงืฆืช ื—ื ื•ื ื™,
00:38
wearing this around,
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ืœืœื‘ื•ืฉ ืืช ื–ื”, ื›ืžื•ื‘ืŸ, ืื‘ืœ, ืœืคื ื™ ืžืกืคืจ ื™ืžื™ื ืจืื™ืชื™
00:39
but a few days ago I saw one world-renowned statistician
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ืกื˜ื˜ื™ืกื˜ื™ืงืื™ ื‘ืจืžื” ืขื•ืœืžื™ืช ื‘ื•ืœืข ื—ืจื‘ื•ืช ื›ืืŸ ืขืœ ื”ื‘ืžื”,
00:43
swallowing swords on stage here,
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00:44
so I figure it's OK amongst this group.
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ืื– ืื ื™ ืžืฉืขืจ ืœืขืฆืžื™ ืฉื–ื” ืžืงื•ื‘ืœ ื‘ืงื‘ื•ืฆื” ื”ื ื•ื›ื—ื™ืช.
00:48
But that's not what I want to talk about today.
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ืื‘ืœ ื–ื” ืœื ื”ื ื•ืฉื ืฉืื ื™ ืžืขื•ื ื™ื™ืŸ ืœื“ื‘ืจ ืขืœื™ื• ื”ื™ื•ื.
00:50
I want to talk about toys, and the power that I see inherent in them.
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ืื ื™ ืจื•ืฆื” ืœื“ื‘ืจ ืขืœ ืฆืขืฆื•ืขื™ื, ื•ืขืœ ื”ื›ื•ื— ื”ื˜ื‘ื•ืข ื‘ื”ื.
00:54
When I was a kid, I attended Montessori school
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ื›ืฉื”ื™ื™ืชื™ ื™ืœื“, ื”ืœื›ืชื™ ืœื‘ื™ืช ื”ืกืคืจ "ืžื•ื ื˜ืกื•ืจื™"
00:56
up to sixth grade in Atlanta, Georgia.
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ืขื“ ื›ื™ืชื” ื•' ื‘ืื˜ืœื ื˜ื” ืฉื‘ื’'ื•ืจื’'ื™ื”
00:59
And at the time I didn't think much about it,
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ื•ื‘ื–ืžื ื•, ืœื ื—ืฉื‘ืชื™ ืขืœ ื–ื” ื™ื•ืชืจ ืžื“ื™,
01:01
but then later, I realized that that was the high point of my education.
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ืื‘ืœ ืœืื—ืจ ืžื›ืŸ, ื“ื™ ื”ื‘ื ืชื™ ืฉื–ื• ื”ื™ื™ืชื” ื ืงื•ื“ืช ื”ืฉื™ื ื‘ื”ืฉื›ืœื” ืฉืœื™.
01:04
From that point on, everything else was pretty much downhill.
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ืžื”ื ืงื•ื“ื” ื”ื”ื™ื, ื”ื›ืœ ื”ื™ื” ื‘ืžื’ืžืช ื™ืจื™ื“ื”
01:07
And it wasn't until later, as I started making games, that --
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ื•ืจืง ืžืื•ื—ืจ ื™ื•ืชืจ, ื›ืฉื”ืชื—ืœืชื™ ืœื™ื™ืฆืจ ืžืฉื—ืงื™ื, ืฉืื ื™ ื‘ืืžืช -
01:10
I really actually think of them more as toys.
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ืื ื™ ื”ืืžืช ืžืขื“ื™ืฃ ืœืงืจื•ื ืœื”ื ืฆืขืฆื•ืขื™ื.
01:13
People call me a game designer,
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ืื ืฉื™ื ืงื•ืจืื™ื ืœื™ ืžืขืฆื‘ ืžืฉื—ืงื™ื, ืื‘ืœ ืื ื™ ื‘ืืžืช ื—ื•ืฉื‘ ืขืœื™ื”ื ื™ื•ืชืจ ื›ืฆืขืฆื•ืขื™ื.
01:14
but I really think of these things more as toys.
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01:16
I started getting very interested in Maria Montessori and her methods,
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ืื‘ืœ ืื ื™ ื”ืชื—ืœืชื™ ืœื”ืชืขื ื™ื™ืŸ ืžืื•ื“ ื‘ืžืืจื™ื” ืžื•ื ื˜ืกื•ืจื™ ื•ืฉื™ื˜ื•ืชื™ื”,
ื•ื”ื’ื™ืฉื” ืฉื”ื™ื™ืชื” ืœื” ืœื“ื‘ืจื™ื,
01:20
and the way she went about things,
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01:21
and the way she thought it very valuable for kids
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ื•ื”ื“ืจืš ืฉื”ื™ื ื—ืฉื‘ื” ืฉื–ื” ื ื•ืจื ื—ืฉื•ื‘ ืœื™ืœื“ื™ื ืœื’ืœื•ืช ื“ื‘ืจื™ื ื‘ืขืฆืžื,
01:24
to discover things on their own
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ืžืืฉืจ ืฉื”ื ื™ืœืžื“ื• ืืช ื”ื“ื‘ืจื™ื ื”ืœืœื•, ืคืฉื•ื˜ ื‘ืื•ืคืŸ ื’ืœื•ื™.
01:25
rather than being taught these things overtly.
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ื•ื”ื™ื ืชื™ื›ื ื ื” ืฆืขืฆื•ืขื™ื ื›ืืœื•, ืฉื›ืฉื”ื™ืœื“ื™ื ืฉื™ื—ืงื• ืขื ื”ืฆืขืฆื•ืขื™ื ื”ืœืœื•
01:28
And she would design these toys, where kids in playing with the toys
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ื”ื ื”ื™ื• ืžื’ื™ืขื™ื ืœื”ื‘ื ื” ืขืžื•ืงื” ื‘ื ื•ื’ืข ืœืขืงืจื•ื ื•ืช
01:31
would come to understand these deep principles
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ืฉืœ ื”ื—ื™ื™ื ื•ื”ื˜ื‘ืข ื“ืจืš ืžืฉื—ืง.
01:33
of life and nature through play.
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ื•ื‘ื–ื›ื•ืช ื”ืขื•ื‘ื“ื” ืฉื”ื ื’ื™ืœื• ืืช ื”ื“ื‘ืจื™ื ื”ืœืœื• ื‘ืขืฆืžื, ื–ื” ื ื—ืจื˜ ืืฆืœื ื”ืจื‘ื” ื™ื•ืชืจ,
01:35
And since they discovered this, it stuck with them so much more,
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ื•ื‘ื ื•ืกืฃ ื”ื ื”ื™ื• ื—ื•ื•ื™ื ืืช ื”ื›ืฉืœื•ื ื•ืช ืฉืœื”ื ื‘ืขืฆืžื;
01:38
and also they would experience their own failures.
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ื”ื™ื” ืคืŸ ืฉืœ ืœืžื™ื“ื” ื‘ืขื–ืจืช ื›ืฉืœื•ืŸ ืฉื. ื–ื” ื”ื™ื” ืžืื•ื“ ื—ืฉื•ื‘.
01:40
There was a failure-based aspect to learning there. It was very important.
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ืื ื›ืš ืื ื™ ืžื—ืฉื™ื‘ ืืช ื”ืžืฉื—ืงื™ื ืฉืื ื™ ื™ื•ืฆืจ, ื™ื•ืชืจ ื›ืฆืขืฆื•ืขื™ื ืžื•ื ื˜ืกื•ืจื™ื ืžื•ื“ืจื ื™ื.
01:44
And so, the games that I do,
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01:45
I think of really more as modern Montessori toys.
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01:47
And I really kind of want them to be presented in a way
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ื•ืื ื™ ื‘ืืžืช ืจื•ืฆื” ืฉื”ื ื™ื•ืฆื’ื• ื‘ืื•ืคืŸ
01:50
to where kids can kind of explore and discover their own principles.
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ืฉื‘ื• ื™ืœื“ื™ื ื™ื•ื›ืœื• ืœื—ืงื•ืจ ื•ืœื’ืœื•ืช ืืช ื”ืขืงืจื•ื ื•ืช ืžืื—ื•ืจื™ ื”ืฆืขืฆื•ืขื™ื ื‘ืขืฆืžื.
01:53
So a few years ago,
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ืœื›ืŸ, ืœืคื ื™ ืžืกืคืจ ืฉื ื™ื, ื”ืชื—ืœืชื™ ืœื”ืชืขื ื™ื™ืŸ ืžืื•ื“
01:54
I started getting very interested in the SETI program.
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ื‘ืชื•ื›ื ื™ืช SETI (ื—ืงืจ ื—ื™ื™ื ื‘ืขื•ืœืžื•ืช ืื—ืจื™ื). ื•ื›ื›ื” ื–ื• ื‘ืขืจืš ืฉื™ื˜ืช ื”ืขื‘ื•ื“ื” ืฉืœื™,
01:57
And that's the way I work.
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01:58
I get interested in different subjects, I dive in, research them,
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ืื ื™ ืžืชืขื ื™ื™ืŸ ื‘ืžื’ื•ื•ืŸ ื ื•ืฉืื™ื, ืื ื™ ืฆื•ืœืœ ืœืชื•ื›ื,
ืื ื™ ื—ื•ืงืจ ืื•ืชื ื•ืื– ืื ื™ ืžื ืกื” ืœื”ื‘ื™ืŸ ืื™ืš ืœื™ื™ืฆืจ ืฆืขืฆื•ืข ืกื‘ื™ื‘ ื–ื”,
02:01
and then try to figure out how to craft a toy around that,
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ืขืœ ืžื ืช ืฉืื ืฉื™ื ืื—ืจื™ื ื™ื•ื›ืœื• ืœื—ื•ื•ืช ืืช ืื•ืชื” ืชื—ื•ืฉืช ืชื’ืœื™ืช ื›ืžื• ืฉื”ื™ื™ืชื” ืœื™
02:04
so that other people can experience the same sense of discovery
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ื›ืฉืื ื™ ืœืžื“ืชื™ ืืช ื”ื ื•ืฉื.
02:07
that I did as I was learning that subject.
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ื•ื–ื” ื“ื™ ื”ื•ื‘ื™ืœ ืื•ืชื™ ืœืืกื˜ืจื•-ื‘ื™ื•ืœื•ื’ื™ื”, ืฉื–ื” ื—ืงืจ ืขืœ ืืคืฉืจื•ืช ื”ืงื™ื•ื ืฉืœ ื—ื™ื™ื ืžื™ืงื•ื.
02:09
And it led me to astrobiology,
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02:11
the study of possible life in the universe.
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ื•ืžืฉื•ื•ืืช ื“ืจื™ื™ืง, ืืชื ื™ื•ื“ืขื™ื, ืฉื‘ื•ื—ื ืช
02:13
And then Drake's equation,
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02:14
looking at the probability of life arising on planets,
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ืืช ื”ื”ืกืชื‘ืจื•ืช ืœืฆืžื™ื—ืช ื—ื™ื™ื ืขืœ ื›ื•ื›ื‘ื™ ืœื›ืช, ืžืฉืš ื”ื–ืžืŸ ืฉืœื”ื, ื›ืžื•ืช ื›ื•ื›ื‘ื™ ืœื›ืช ื›ืืœื• ื‘ื™ืงื•ื,
02:17
how long it might last, how many planets are out there.
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ื“ื‘ืจื™ื ื›ืืœื•.
02:19
And I started looking at how interesting Drake's equation was,
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ื•ืื– ื”ืชื—ืœืชื™ ืœืฉื™ื ืœื‘ ื›ืžื” ืžืขื ื™ื™ื ืช ื”ืžืฉื•ื•ืื” ืฉืœ ื“ืจื™ื™ืง,
02:22
because it spanned all these different subjects --
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ื‘ื’ืœืœ ืฉื”ื™ื ืžืชืคืจืกืช ืขืœ ืžื’ื•ื•ืŸ ืฉืœ ื ื•ืฉืื™ื - ืืชื ื™ื•ื“ืขื™ื,
02:25
physics, chemistry, sociology, economics, astronomy.
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ืคื™ืกื™ืงื”, ื›ื™ืžื™ื”, ืกื•ืฆื™ื•ืœื•ื’ื™ื”, ืืงื•ื ื•ืžื™ื”, ืืกื˜ืจื•ื ื•ืžื™ื”.
02:29
And another thing that really impressed me a long time ago
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ื•ืขื•ื“ ื“ื‘ืจ ืฉื ื•ืจื ื”ืจืฉื™ื ืื•ืชื™ ืœืคื ื™ ื”ืžื•ืŸ ื–ืžืŸ,
02:31
was "Powers of Ten," Charles and Ray Eames' film.
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ื”ื™ื” "ื›ื•ื—ื•ืช ืฉืœ ื”ืขืฉืจื”", ืืชื ื™ื•ื“ืขื™ื, ื”ืกืจื˜ ืฉืœ ืฆ'ืืจืœืก ื•ืจื™ื™ ืื™ื™ืžืก.
02:34
And I started putting those two together and wondering, could I build a toy
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ื•ืื– ื”ืชื—ืœืชื™ ืœื—ื‘ืจ ืืช ืฉื ื™ ื”ื ื•ืฉืื™ื ื•ื”ืชื—ืœืชื™ ืœืชื”ื•ืช,
ื”ืื ืื ื™ ืื•ื›ืœ ืœื‘ื ื•ืช ืฆืขืฆื•ืข ืฉื“ืจื›ื• ื™ืœื“ื™ื ื™ื•ื›ืœื• ืœื˜ื™ื™ืœ ื“ืจืš
02:38
where kids would trip across all these interesting principles of life,
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ื›ืœ ื”ืขืงืจื•ื ื•ืช ื”ืืœื• ืฉืœ ื”ื—ื™ื™ื, ืืชื ื™ื•ื“ืขื™ื,
02:41
as it exists and as it might go in the future.
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ื›ืžื• ืฉื”ื ืงื™ื™ืžื™ื ื•ื›ืžื• ืฉื”ื ืขืฉื•ื™ื™ื ืœื”ืชืคืชื— ื‘ืขืชื™ื“.
02:44
Things where you might trip across things
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ื“ื‘ืจื™ื ืฉื“ืจื›ื ืชื•ื›ืœื•, ื‘ืื•ืคืŸ ืžืกื•ื™ื™ื, ืœื˜ื™ื™ืœ ื“ืจืš ื ื•ืฉืื™ื
02:46
like the Copernican principle, the Fermi paradox,
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ื›ืžื• ืขืงืจื•ืŸ ืงื•ืคืจื ื™ืงื•ืก, ืคืืจื“ื•ืงืก ืคืจืžื™,
02:48
the anthropic principle, the origin of life.
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ื”ืขืงืจื•ืŸ ื”ืื ื˜ืจื•ืคื™, ืžืงื•ืจ ื”ื—ื™ื™ื.
02:51
And so I'm going to show you a toy today that I've been working on,
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ืœื›ืŸ, ืื ื™ ืขื•ืžื“ ืœื”ืฆื™ื’ ื‘ืคื ื™ื›ื ื”ื™ื•ื ืฆืขืฆื•ืข ืฉืื ื™ ืขื•ื‘ื“ ืขืœื™ื•,
ืฉื‘ืืžืช ืื ื™ ื—ื•ืฉื‘ ืขืœื™ื•, ื™ื•ืชืจ ืžื›ืœ ื“ื‘ืจ, ื›ืฆืขืฆื•ืข ืคื™ืœื•ืกื•ืคื™.
02:54
that I think of more as kind of a philosophy toy.
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02:57
Playing this toy will bring up philosophical questions in you.
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ืขืœ ื™ื“ื™ ืžืฉื—ืง ื‘ืฆืขืฆื•ืข ื”ื–ื”, ืืชื, ื‘ืขืจืš - ื–ื” ื™ืขืœื” ื‘ื›ื ืฉืืœื•ืช ืคื™ืœื•ืกื•ืคื™ื•ืช.
03:00
The game is "Spore." I've been working on it for several years.
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ืฉื ื”ืžืฉื—ืง ื”ื•ื "ืกืคื•ืจ". ืื ื™ ืขื•ื‘ื“ ืขืœื™ื• ื›ื‘ืจ ืžืกืคืจ ืฉื ื™ื.
03:03
It's getting pretty close to finished now.
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ื–ื” ื›ื‘ืจ ื“ื™ ื‘ืฉืœื‘ื™ ืกื™ื•ื.
ื”ื•ื ืžืชืจื—ืฉ ื‘ืžื’ื•ื•ืŸ ืืžื•ืช ืžื™ื“ื”, ืงื•ื“ื ื›ืœ,
03:05
It occurs at all these different scales, from very small to very large.
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ืžืžืื•ื“, ืžืื•ื“ ืงื˜ืŸ ืœื’ื“ื•ืœ, ื’ื“ื•ืœ ืžืื•ื“.
ืื ื™ ืคืฉื•ื˜ ื”ื•ืœืš ืœืงืคื•ืฅ ืคื ื™ืžื” ืœืชื—ื™ืœืช ื”ืžืฉื—ืง,
03:09
I'm going to pop in at the start of the game.
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ื•ืœืžืขืฉื” ืืชื ืžืชื—ื™ืœื™ื ืืช ื”ืžืฉื—ืง ื‘ืžืื™ืŸ ื˜ื™ืคืช ืžื™ื,
03:11
And you actually start this game in a drop of water,
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03:13
as a very, very small single-cell creature,
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ื‘ืชื•ืจ ื™ืฆื•ืจ ื—ื“ ืชืื™ ืงื˜ืŸ, ืžืื•ื“ ืงื˜ืŸ,
03:15
and right off the bat you basically just have to live, survive, reproduce.
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ื•ื™ืฉืจ ืขืœื™ื›ื ืœื—ื™ื•ืช, ืœืฉืจื•ื“ ื•ืœื”ืชืจื‘ื•ืช.
03:19
So here we are, at a very microscopic scale,
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ืื– ื”ื ื” ืื ื—ื ื•, ื“ื™ ื‘ืจืžื” ื”ืžื™ืงืจื•ืกืงื•ืคื™ืช,
03:22
swimming around.
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ืฉื•ื—ื™ื ืœื ื•, ื•ืื ื™ ื‘ื“ื™ื•ืง ืžื‘ื™ืŸ ืฉืœืชืื™ื ืื™ืŸ ืขื™ื ื™ื™ื,
03:24
And I actually realize that cells don't have eyes,
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03:26
but it helps to make it cute.
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ืื‘ืœ ื–ื” ืขื•ื–ืจ ืขืœ ืžื ืช ืœืขืฉื•ืช ืื•ืชื ื—ืžื•ื“ื™ื.
03:29
The players are going to play through every generation of this species,
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ื”ืฉื—ืงื ื™ื, ืœืžืขืฉื”, ื”ื•ืœื›ื™ื ืœืฉื—ืง ื“ืจืš ื›ืœ ืฉืœื‘ื™ ื”ื”ืชืคืชื—ื•ืช ืฉืœ ื”ื’ื–ืข,
03:32
and as you play the game,
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ื•ืชื•ืš ื›ื“ื™ ืžืฉื—ืง, ื”ื™ืฆื•ืจ ื”ื•ืœืš ื•ื’ื“ืœ ื˜ื™ืคื” ื‘ื›ืœ ืฉืœื‘.
03:34
the creature is actually growing bit by bit.
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03:36
And as we start growing,
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ื•ื›ื›ืœ ืฉืื ื—ื ื• ื’ื“ืœื™ื, ื”ืžืฆืœืžื” ืชืชื—ื™ืœ ืœื”ืชืจื—ืง,
03:37
the camera will actually start zooming out,
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03:39
and things that you see in the background there
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ื•ื“ื‘ืจื™ื ืฉืืชื ื“ื™ ืจื•ืื™ื ื›ืืŸ ื‘ืจืงืข
03:42
will start slowly pulling into the foreground,
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ื™ืชื—ื™ืœื• ืœื”ืชืงืจื‘ ืœื—ื–ื™ืช,
03:44
showing you a little bit of what you'll be interacting with as you grow.
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ื•ื™ืจืื• ืœื›ื ืงืฆืช ืžืžื” ืฉืืชื ืชืชืขืกืงื• ืื™ืชื• ื›ื›ืœ ืฉืืชื ื’ื“ืœื™ื.
03:47
So as we eat, the camera starts pulling out,
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ืื– ื›ื›ืœ ืฉืื ื—ื ื• ืื•ื›ืœื™ื, ื”ืžืฆืœืžื” ืžืชื—ื™ืœื” ืœื”ืชืจื—ืง ื•ืื ื—ื ื• ืžืชื—ื™ืœื™ื ืœื”ืชืžื•ื“ื“ ืขื
03:50
and then we start interacting with larger and larger organisms.
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ืื•ืจื’ื ื™ื–ืžื™ื ื’ื“ื•ืœื™ื ื™ื•ืชืจ ื•ื™ื•ืชืจ.
03:53
We actually play through many generations here,
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ืขื›ืฉื™ื•, ืื ื—ื ื• ืœืžืขืฉื” ืžืฉื—ืงื™ื ืขืœ ื’ื‘ื™ ืžืกืคืจ ื“ื•ืจื•ืช ื›ืืŸ, ื‘ืจืžืช ื”ืชื.
03:55
at the cellular scale.
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03:56
I'm going to skip ahead here.
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ืื ื™ ื”ื•ืœืš ืœื“ืœื’ ืงื“ื™ืžื”. ื‘ืื™ื–ื• ืฉื”ื™ื ื ืงื•ื“ื” ืื ื—ื ื• ื ื”ื™ื™ื ื’ื“ื•ืœื™ื ื™ื•ืชืจ, ื•ืื– ืื ื—ื ื• ืžื’ื™ืขื™ื
03:57
At some point we get larger,
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03:59
and we actually get to a macroevolution scale.
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ืœืกื•ื’ ืฉืœ ืจืžืช ืžืืงืจื•-ืื‘ื•ืœื•ืฆื™ื”.
04:03
Now, at this point we're leaving the water,
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ืขื›ืฉื™ื• ื‘ืฉืœื‘ ื”ื–ื”, ืื ื—ื ื• ืœืžืขืฉื” ืขื•ื–ื‘ื™ื ืืช ื”ืžื™ื,
04:06
and one thing that's kind of important about this game is that, at every level,
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ื•ืžืฉื”ื• ืฉื“ื™ ื—ืฉื•ื‘ ื‘ืžืฉื—ืง ื”ื–ื” ื”ื•ื ืฉื‘ื›ืœ ืจืžื”,
04:09
the player is designing their creature,
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ื”ืฉื—ืงืŸ ื“ื™ ืžืขืฆื‘ ืืช ื”ื™ืฆื•ืจ ืฉืœื•,
04:12
and that's a fundamental aspect of this.
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ื•ื–ื”ื• ืคืŸ ื“ื™ ื‘ืกื™ืกื™ ืฉืœ ื–ื”.
04:14
Now, in the evolution game here, the creature scale,
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ืขื›ืฉื™ื•, ื‘ืžืฉื—ืง ื”ืื‘ื•ืœื•ืฆื™ื” ื›ืืŸ, ืจืžืช ื”ื™ืฆื•ืจ, ื‘ืื•ืคืŸ ื›ืœืœื™ ืืชื ืฆืจื™ื›ื™ื ืœืื›ื•ืœ,
04:17
basically you have to eat, survive, and then reproduce.
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ืœืฉืจื•ื“ ื•ืื– ืœื”ืชืจื‘ื•ืช. ืืชื ื™ื•ื“ืขื™ื, ืžืื•ื“ ื“ืืจื•ื•ื™ื ื™.
04:19
You know, very Darwinian.
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04:21
One thing we noticed with "The Sims," a game I did earlier,
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ืžืฉื”ื• ืื—ื“ ืฉืฉืžื ื• ืœื‘ ืืœื™ื• ืขื "ื”ืกื™ืžืก", ืฉื”ื•ื ืžืฉื—ืง ืฉื™ื™ืฆืจืชื™ ืœืคื ื™ ื›ืŸ,
04:24
is that players love making stuff.
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ื”ื•ื ืฉืฉื—ืงื ื™ื ืื•ื”ื‘ื™ื ืœื™ืฆื•ืจ ื“ื‘ืจื™ื.
04:26
When they were able to make stuff in the game,
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ื›ืืฉืจ ื”ื ื”ื™ื• ื™ื›ื•ืœื™ื ืœื™ืฆื•ืจ ื“ื‘ืจื™ื ื‘ืชื•ืš ื”ืžืฉื—ืง, ื”ื™ืชื” ืœื”ื ืชื—ื•ืฉืช
04:28
they had a lot of empathy in connection to it.
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ืืžืคืชื™ื” ื•ื—ื™ื‘ื•ืจ ื ื•ืจื ื—ื–ืงื•ืช ืืœื™ื”ื, ืืคื™ืœื• ืื ื–ื” ื”ื™ื”, ืืชื ื™ื•ื“ืขื™ื,
04:30
Even if it wasn't as pretty
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ืœื ื™ืคื” ื›ืžื• ืฉืื ืฉื™ื ืื—ืจื™ื ื”ื™ื• ืขื•ืฉื™ื ืืช ื–ื” - ื›ืžื• ืฉืืžื ื™ื ืžืงืฆื•ืขื™ื™ื ื”ื™ื• ืขื•ืฉื™ื
04:32
as a professional artist would make for games,
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04:34
it really stuck with them
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ื‘ืฉื‘ื™ืœ ืžืฉื—ืงื™ื - ื”ืฉื—ืงื ื™ื ืขื“ื™ื™ืŸ ื“ื‘ืงื• ื‘ื™ืฆื™ืจื•ืช ื‘ื
04:36
and they really cared about what would happen to it.
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ื•ื‘ืืžืช ื”ื™ื” ืœืฉื—ืงื ื™ื ืื›ืคืช ืžืžื” ืฉืงื•ืจื” ืœื”ื.
04:38
At this point, we've left the water, and now with this little creature --
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ืื– ื‘ืฉืœื‘ ื”ื ื•ื›ื—ื™, ืื ื—ื ื• ืขื–ื‘ื ื• ืืช ื”ืžื™ื ืœืžืขืฉื”, ื•ืขื›ืฉื™ื• ื”ื™ืฆื•ืจ ื”ืงื˜ืŸ ื”ื–ื” -
ืืคืฉืจ ืœื”ื’ื‘ื™ืจ ืืช ื”ืขื•ืฆืžื” ืฉืœ ื”ืงื•ืœ ืงืฆืช - ื•ืขื›ืฉื™ื• ืื ื—ื ื• ื™ื›ื•ืœื™ื ืœื ืกื•ืช ืœืื›ื•ืœ,
04:42
we could bring up the volume a little bit --
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04:44
and now we might try to eat.
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04:46
We might sneak up on this little guy over here maybe,
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ืื ื—ื ื• ื™ื›ื•ืœื™ื ืœื ืกื•ืช ืœื”ืชื’ื ื‘ ืืœ ื”ื‘ื—ื•ืจ ื”ืงื˜ืŸ ื”ื–ื” ื›ืืŸ ืื•ืœื™ - ื•ืœื ืกื•ืช ืœืื›ื•ืœ ืื•ืชื•.
04:51
and try and eat him.
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ืื•ืงื™ื™, ื•ื‘ื›ืŸ, ืื ื—ื ื• ื ืœื—ืžื™ื.
04:53
OK, well, we fight.
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04:54
(Creatures grunting)
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04:57
OK, we got him.
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ืื•ืงื™ื™, ืชืคืกื ื• ืื•ืชื•. ืขื›ืฉื™ื• ืื ื—ื ื• ืžืงื‘ืœื™ื ืืจื•ื—ื”.
05:00
Now we get a meal.
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ืื– ืœืžืขืฉื”, ื‘ืฉืœื‘ ื”ื–ื” ื‘ืžืฉื—ืง, ืžื” ืฉืื ื—ื ื• ืขื•ืฉื™ื
05:03
So really, at this part of the game,
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05:05
what we're doing is we're running around and surviving,
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ื–ื” ืœื”ืชืจื•ืฆืฅ ืกื‘ื™ื‘ ื•ืœืฉืจื•ื“ ื•ื’ื ืœื”ื’ื™ืข ืœืฉืœื‘ ื”ื”ืชืคื—ืชื•ืช ื”ื‘ื,
05:07
and also getting to the next generation,
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ื‘ื’ืœืœ ืฉืื ื—ื ื• ื”ื•ืœื›ื™ื ืœืฉื—ืง ืขืœ ื’ื‘ื™ ื›ืœ ืฉืœื‘ื™ ื”ื”ืชืคืชื—ื•ืช ืฉืœ ื”ื™ืฆื•ืจ ื”ื–ื”.
05:09
because we're going to play through every generation of this creature.
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ืื ื—ื ื• ื™ื›ื•ืœื™ื ืœื”ื–ื“ื•ื•ื’, ืื– ืื ื™ ื”ื•ืœืš ืœืจืื•ืช ืื
05:13
We can mate, so I'm going to see
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ืื—ืช ืžื”ื™ืฆื•ืจื™ื ื”ืืœื• ืžืขื•ื ื™ื™ื ืช ืœื”ื–ื“ื•ื•ื’ ืื™ืชื™. ื›ืŸ.
05:14
if one of these creatures wants to mate with me. Yeah.
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05:21
(Creatures grunting)
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05:23
We didn't want to replay actual evolution with humans and all that,
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ื”ืืžืช, ืœื ืจืฆื™ื ื• ืœื”ืชืขืกืง ืขื ื”ืื‘ื•ืœื•ืฆื™ื”
ืฉืœ ื‘ื ื™ ืื“ื ื•ื›ืœ ื–ื”, ื›ื™ ื–ื” ื›ืื™ืœื• ื™ื•ืชืจ ืžืขื ื™ื™ืŸ
05:27
because it's almost more interesting
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05:29
to look at alternate possibilities in evolution.
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ืœื”ืกืชื›ืœ ืขืœ ื”ืืคืฉืจื•ื™ื•ืช ื”ืืœื˜ืจื ื˜ื™ื‘ื•ืช ื‘ืื‘ื•ืœื•ืฆื™ื”.
05:31
Evolution is usually presented as this one path that we took through,
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ืื‘ื•ืœื•ืฆื™ื” ืœืจื•ื‘ ืžื•ืฆื’ืช ื›ืžืกืœื•ืœ ื™ื—ื™ื“ ืฉืื ื—ื ื• ืขื‘ืจื ื•,
05:34
but really it represents this huge set of possibilities.
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ืื‘ืœ ืœืžืขืŸ ื”ืืžืช ื”ื™ื ืžืฆื™ื’ื” ืฉืœืœ ืขืฆื•ื ืฉืœ ืืคืฉืจื•ื™ื•ืช.
05:37
Now, once we mate, we click on the egg.
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ืขื›ืฉื™ื• ืื—ืจื™ ืฉื”ื–ื“ื•ื•ื’ื ื•, ืื ื—ื ื• ืœื•ื—ืฆื™ื ืขืœ ื”ื‘ื™ืฆื”.
05:39
And this is where the game starts getting interesting,
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ื•ืคื” ื–ื” ื”ืฉืœื‘ ืฉื‘ื• ื”ืžืฉื—ืง ื ื”ื™ื” ืžืขื ื™ื™ืŸ,
ื‘ื’ืœืœ ืฉืื—ื“ ื”ื“ื‘ืจื™ื ืฉื”ืชืจื›ื–ื ื• ื‘ื• ื›ืืŸ ื”ื™ื” ืœืชืช ืœืฉื—ืงื ื™ื
05:42
because one of the things we really focused on here
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05:44
was giving the players very high-leverage tools,
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ื›ืœื™ื ืจื‘ื™-ื”ืฉืคืขื”, ืฉื‘ืฉื‘ื™ืœ ื›ืžื•ืช ืงื˜ื ื” ืžืื•ื“ ืฉืœ ืžืืžืฅ ื”ืฉื—ืงืŸ ื™ื›ื•ืœ
05:46
so that for very little effort, the player can make something very cool.
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ืœื™ืฆื•ืจ ืžืฉื”ื• ืžืื•ื“ ืžื’ื ื™ื‘. ื•ื–ื” ืžืขืจื‘ ื”ืจื‘ื” ืื™ื ื˜ื™ืœื™ื’ื ืฆื™ื”, ื“ื™ ื‘ืชื—ื•ื ืฉืœ ื”ื›ืœื™ื.
05:50
And it involves a lot of intelligence on the tool side.
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ืื‘ืœ ื‘ื›ืœืœื™, ื–ื” ื”ื•ื ื”ืขื•ืจืš, ืื™ืคื” ืฉืื ื—ื ื• ื”ื•ืœื›ื™ื ืœืขืฆื‘
05:53
But basically, this is the editor
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05:54
where we're going to design the next generation.
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ืืช ื”ืฉืœื‘ ื”ื”ืชืคืชื—ื•ืชื™ ื”ื‘ื ืฉืœ ื”ื™ืฆื•ืจ ืฉืœื ื•. ืื– ื™ืฉ ืœื• ืขืžื•ื“ ืฉื™ื“ืจื” ืงื˜ืŸ,
05:56
So it has a little spine. I can move around, I can extend.
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ื–ื” ื™ื›ื•ืœ ืœื–ื•ื– ื›ืืŸ, ื”ื•ื ื™ื›ื•ืœ ืœื”ืชืืจืš.
05:59
I can also inflate or deflate it with the mouse wheel,
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ืื ื™ ื™ื›ื•ืœ ื’ื ืœื ืคื— ืื• ืœืฆืžืฆื ื‘ืขื–ืจืช ื’ืœื’ืœืช ื”ืขื›ื‘ืจ, ืื– ืืชื ื‘ืขืฆื ืžืคืกืœื™ื ืื•ืชื•,
06:02
so you sculpt it like clay.
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06:03
We have parts here that I can put on or pull off.
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ื›ืขื™ืงืจื•ืŸ ื›ืžื• ื—ื™ืžืจ. ื™ืฉ ืœื ื• ื—ืœืงื™ื ื›ืืŸ ืฉืื ื™ ื‘ืขืฆื ื™ื›ื•ืœ ืœื—ื‘ืจ ืื• ืœื ืชืง.
06:06
The idea is that the player can basically design
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ื”ืจืขื™ื•ืŸ ื”ื•ื ืฉื”ืฉื—ืงืŸ ื™ื›ื•ืœ ื›ืขื™ืงืจื•ืŸ ืœืขืฆื‘
06:08
anything they can think of in this editor,
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ื›ืœ ืžื” ืฉืขื•ืœื” ื‘ื“ืขืชื• ื‘ืขื•ืจืš ื”ื–ื”, ื•ืื– ืื ื—ื ื• ืœืžืขืฉื” ื ื—ื™ื™ื” ืื•ืชื•.
06:10
and we'll basically bring it to life.
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06:12
So I might put some limbs on the character here.
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ืื–, ืœื“ื•ื’ืžื, ืื ื™ ืขืœื•ืœ ืœื”ืฉื™ื ื’ืคื™ื™ื ืขืœ ื”ื“ืžื•ืช ื›ืืŸ.
06:14
I'll inflate them kind of large.
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ืื ื™ ืื ืคื— ืื•ืชื ืฉื™ื”ื™ื• ื“ื™ ื’ื“ื•ืœื™ื.
06:16
And in this case I might decide I'm going to put --
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ื•ื‘ืžืงืจื” ื”ื–ื” ืื ื™ ืขืœื•ืœ ืœื”ื—ืœื™ื˜ ืฉืื ื™ ื”ื•ืœืš ืœื”ืฉื™ื -
06:20
I'll put mouths on the limbs.
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ืื ื™ ืืฉื™ื ืคื™ื•ืช ืขืœ ื”ื’ืคื™ื™ื.
06:25
So pretty much players are encouraged to be very creative in the game.
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ืื– ื‘ืขื™ืงืจื•ืŸ ื”ืฉื—ืงื ื™ื ืžืขื•ื“ื“ื™ื ืœื”ื™ื•ืช ืžืื•ื“ ื™ืฆื™ืจืชื™ื™ื ื‘ืžืฉื—ืง ื”ื–ื”.
06:30
Here, I'll give it one eye in the middle, maybe scale it up a bit. Point it down.
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ื”ื ื”, ืื ื™ ืืชืŸ ืœื•, ื ื’ื™ื“, ืขื™ืŸ ืื—ืช ื‘ืžืจื›ื–, ืื•ืœื™ ืื’ื“ื™ืœ ืื•ืชื” ืงืฆืช, ืื›ื•ื•ืŸ ืื•ืชื” ืœืžื˜ื”.
06:34
And I'll also give it a few legs.
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ื•ืื ื™ ื’ื ืืชืŸ ืœื• ืžืกืคืจ ืจื’ืœื™ื™ื.
06:39
So in some sense
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ืื– ื‘ืจืžื” ื”ืขืงืจื•ื ื™ืช, ื‘ืื•ืคืŸ ืžืกื•ื™ื™ื ืื ื—ื ื• ืจื•ืฆื™ื ืฉื–ื” ื™ืจื’ื™ืฉ ื›ืžื•,
06:40
we want this to feel like an amplifier for the player's imagination,
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ืกื•ื’ ืฉืœ ืžื’ื‘ืจ ืœื“ืžื™ื•ืŸ ืฉืœ ื”ืฉื—ืงืŸ,
06:43
so that with a very small number of clicks a player can create something
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ื•ื‘ื›ืš, ื‘ืขื–ืจืช ืžืกืคืจ ืงื˜ืŸ ืฉืœ ืงืœื™ืงื™ื, ื”ืฉื—ืงืŸ ื™ื›ื•ืœ ืœื™ืฆื•ืจ ืžืฉื”ื•
06:47
that they didn't really think was possible before.
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ืฉื”ื•ื ืœื ื—ืฉื‘ ืฉืืคืฉืจื™ ืœืคื ื™ ื›ืŸ.
06:49
This is almost like designing something like Maya --
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ืืชื ื™ื•ื“ืขื™ื, ื–ื” ื›ืžืขื˜ ื›ืžื• ืœืขืฆื‘ ืžืฉื”ื• ื‘ืชื•ื›ื ืช "ืžืื™ื”"
06:52
that an eight-year-old can use.
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ืจืง ืฉื™ืœื“ ื‘ืŸ 8 ื™ื›ื•ืœ ืœื”ืฉืชืžืฉ ื‘ื”.
06:53
But really the goal here was,
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ืื‘ืœ ื‘ืืžืช ื”ืžื˜ืจื” ืฉืœื ื• ื›ืืŸ, ืฉื‘ืชื•ืš ื“ืงื” ื‘ืขืจืš ืื ื™ ืจืฆื™ืชื™ ืฉืžื™ืฉื”ื• ื™ื•ื›ืœ ืœืฉื›ืคืœ
06:55
within about a minute, I wanted somebody to replicate
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06:57
what typically takes a pictorial artist several weeks to create.
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ืžื” ืฉืœื•ืงื— ืœืืžืŸ ืฆื™ื•ืจื™ , ืืชื ื™ื•ื“ืขื™ื, ืžืกืคืจ ืฉื‘ื•ืขื•ืช ืœื™ืฆื•ืจ.
07:01
OK, now I'll put some hands on it.
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ืื•ืงื™ื™, ืขื›ืฉื™ื• ืื ื™ ืืฉื™ื ื™ื“ื™ื™ื ืขืœื™ื•.
07:03
OK, so here I've basically thrown together a little creature.
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ืื•ืงื™ื™, ืื– ื›ืขื™ืงืจื•ืŸ ื™ืฆืจืชื™ ื›ืืŸ ื™ืฆื•ืจ ืงื˜ืŸ.
ืชื ื• ืœื™ ืœื”ืฉื™ื ืœื• ื ืฉืง ืงื˜ืŸ ืขืœ ื”ื–ื ื‘ ื›ืืŸ, ื›ื“ื™ ืฉื”ื•ื ื™ื•ื›ืœ ืœื”ื™ืœื—ื.
07:06
Let me give it a little weapon on the tail here, so it can fight.
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07:09
OK, so that's the complete model.
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ืื•ืงื™ื™, ืื– ื–ื” ื”ืžื•ื“ืœ ื”ื’ืžื•ืจ. ืขื›ืฉื™ื• ืื ื—ื ื• ื™ื›ื•ืœื™ื ืœืขื‘ื•ืจ ืœืฉืœื‘ ื”ืฆื‘ื™ืขื”.
07:11
Now we can actually go to the painting phase.
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07:13
At this phase, the program has some understanding
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ืขื›ืฉื™ื•, ื‘ืฉืœื‘ ื”ื–ื”, ื”ืชื•ื›ื ื” ืœืžืขืฉื” ืžื‘ื™ืขื” ื”ื‘ื ื” ืžืกื•ื™ื™ืžืช ืฉืœ
07:16
of the topology of this creature.
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ื”ื˜ื•ืคื•ืœื•ื’ื™ื” ืฉืœ ื”ื™ืฆื•ืจ. ื”ื™ื ื“ื™ ื™ื•ื“ืขืช ืื™ืคื” ืขืžื•ื“ ื”ืฉื“ืจื”,
07:17
It knows where the backbone is, where the spine, the limbs are,
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ื”ื’ื‘, ื”ื’ืคื™ื™ื ื ืžืฆืื™ื.
07:20
how stripes should run, how it should be shaded.
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ื”ื™ื ื“ื™ ื™ื•ื“ืขืช ืื™ืš ืคืกื™ื ืืžื•ืจื™ื ืœื”ื™ื•ืช, ืื™ืš ื”ื ืืžื•ืจื™ื ืœื”ื™ื•ืช ืžื•ืฆืœืœื™ื,
ืื– ืœืžืขืฉื” ืื ื—ื ื• ืžื™ื™ืฆืจื™ื ืžืคืช ืžืจืงื ื‘ืฆื•ืจื” ืชื”ืœื™ื›ื™ืช -
07:23
And so we're procedurally generating the texture map,
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ื•ื–ื” ืžืฉื”ื• ืฉื™ืงื— ืœืืžืŸ ืžืจืงื ื™ืžื™ื ืจื‘ื™ื, ืžืื•ื“, ืฉืœ ืขื‘ื•ื“ื”.
07:25
something a texture artist would take many days to work on.
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ื•ืื– ืื ื—ื ื• ื™ื›ื•ืœื™ื ืœื‘ื“ื•ืง ืื•ืชื•, ื•ื›ืฉืกื™ื™ืžื ื• ืขื ื–ื”, ืœืจืื•ืช ืื™ืš ื”ื•ื ื™ื ื•ืข ืกื‘ื™ื‘.
07:28
And then we can test it out, and see how it would move around.
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07:31
And so at this point the computer is procedurally animating this creature.
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ื‘ื ืงื•ื“ื” ื”ื–ื• ื”ืžื—ืฉื‘ ืžื ืคื™ืฉ ืืช ื”ื“ืžื•ืช ื‘ืฆื•ืจื” ืชื”ืœื™ื›ื™ืช.
ื”ื•ื ืžืกืชื›ืœ ืขืœ ืžื” ืฉืื ื™ ื™ืฆืจืชื™, ื”ื•ื ืœืžืขืฉื” ื™ืคื™ื— ื‘ื• ื—ื™ื™ื.
07:35
It's looking at whatever I've designed. It will actually bring it to life.
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ื•ืื ื™ ื™ื›ื•ืœ ืœืจืื•ืช ืื™ืš ื”ื•ื ืขืœื•ืœ ืœืจืงื•ื“...
07:38
And I can see how it might dance.
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(ืฆื—ื•ืง)
07:40
(Laughter)
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07:41
How it might show emotions, how it might fight.
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ืื™ืš ื”ื•ื ืขืœื•ืœ ืœื”ื‘ื™ืข ืจื’ืฉื•ืช, ืื™ืš ื”ื•ื ืขืฉื•ื™ ืœื”ื™ืœื—ื.
07:45
So it's acting with its two mouths there.
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ืื– ื”ื•ื ืคื•ืขืœ ื‘ืขื–ืจืช ืฉื ื™ ื”ืคื™ื•ืช ืฉืœื• ื›ืืŸ.
07:47
I can even have it pose for a photo.
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ืื ื™ ืืคื™ืœื• ื™ื›ื•ืœ ืœื’ืจื•ื ืœื• ืœื“ื’ืžืŸ ืœืžืฆืœืžื” - ืœืฆืœื ืชืžื•ื ื” ืงื˜ื ื” ืฉืœื•.
07:49
Snap a little photo of it.
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07:51
(Laughter)
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(ืฆื—ื•ืง)
07:53
So then I bring this back into the game.
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ืื– ื‘ื›ืœ ืื•ืคืŸ, ืื ื™ ืื‘ื™ื ืื•ืชื• ื‘ื—ื–ืจื” ืœืžืฉื—ืง, ื”ื•ื ื ื•ืœื“,
07:55
It's born, and I play the next generation of my creature through evolution.
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ื•ืื ื™ ืžืฉื—ืง ื‘ืฉืœื‘ ื”ื”ืชืคืชื—ื•ืช ื”ื‘ื ืฉืœ ื”ื™ืฆื•ืจ ืฉืœื™ ื“ืจืš ืื‘ื•ืœื•ืฆื™ื”.
07:58
Now again, the empathy that the players have
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ืขื›ืฉื™ื• ืฉื•ื‘, ืจื’ืฉ ื”ืืžืคืชื™ื” ืฉื™ืฉ ืœืฉื—ืงื ื™ื ื›ืฉื”ื ื™ื•ืฆืจื™ื ืชื•ื›ืŸ
08:01
when they create the content is tremendous.
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ื”ื•ื ืขืฆื•ื. ืขื›ืฉื™ื•, ื›ืฉืฉื—ืงื ื™ื ื™ื•ืฆืจื™ื ืชื•ื›ืŸ ื‘ืžืฉื—ืง ื”ื–ื”,
08:03
When players create content in this game, it's automatically sent up to a server
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ื”ื•ื ืžื•ืขืœื” ืœืฉืจืช ื‘ืื•ืคืŸ ืื•ื˜ื•ืžื˜ื™
08:06
and then redistributed to all the other players transparently.
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ื•ืื– ืžื•ืคืฅ ืœื›ืœ ืฉืืจ ื”ืฉื—ืงื ื™ื ื‘ืื•ืคืŸ ืฉืงื•ืฃ.
08:09
So in fact, as I'm interacting in this world with other creatures,
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ืื– ื›ืขื™ืงืจื•ืŸ, ื‘ืขื•ื“ ืื ื™ ื‘ืื™ื ื˜ืจืืงืฆื™ื” ืขื ื™ืฆื•ืจื™ื ืื—ืจื™ื ื‘ืขื•ืœื ื”ื–ื”,
08:13
these creatures are transparently coming from other players as they play.
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ื”ื ืžื’ื™ืขื™ื ื‘ืื•ืคืŸ ืฉืงื•ืฃ ืžืฉื—ืงื ื™ื ืื—ืจื™ื.
08:16
So the process of playing the game
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ืื– ื”ืชื”ืœื™ืš ืฉืœ ืœืฉื—ืง ื‘ืžืฉื—ืง ื”ื–ื” ื”ื•ื ืชื”ืœื™ืš ืฉืœ ื‘ื ื™ื™ืช ืžืื’ืจ ืขืฆื•ื
08:18
is a process of building up this huge database of content.
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ืฉืœ ืชื•ื›ืŸ. ื•ืœื›ืœ ืžื” ืฉืืชื ืจื•ืื™ื ื‘ืžืฉื—ืง,
08:21
And pretty much everything you're going to see in this game,
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08:24
there's an editor for that the player can create,
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ื™ืฉ ืขื•ืจืš ื‘ืชื•ืš ื”ืžืฉื—ืง ืฉืฉื—ืงื ื™ื ื™ื›ื•ืœื™ื ืœื™ืฆื•ืจ, ืืชื ื™ื•ื“ืขื™ื,
08:27
up through civilization.
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ื›ืœ ื”ื“ืจืš ืขื“ ืฉืœื‘ ื”ืชืจื‘ื•ืช. ื–ื” ื”ืชื™ื ื•ืง ืฉืœื™.
08:28
This is my baby. When I eat, I'll actually start growing.
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ื›ืฉืื ื™ ืื•ื›ืœ, ืื ื™ ืืชื—ื™ืœ ืœื’ื“ื•ืœ ืœืžืขืฉื”. ื–ื” ื”ืฉืœื‘ ื”ื‘ื ื‘ื”ืชืคืชื—ื•ืช.
08:31
This is the next generation. But I'm going to skip ahead here.
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ืื‘ืœ ืื ื™ ื”ื•ืœืš ืœื“ืœื’ ื›ืœ ื”ื“ืจืš ืงื“ื™ืžื” ื›ืืŸ. ืขื›ืฉื™ื• ืžื” ืฉื‘ื“ืจืš ื›ืœืœ ื”ื™ื” ืงื•ืจื”
08:34
Normally what would happen is these creatures would work their way up,
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ื–ื” ืฉื”ื™ืฆื•ืจื™ื ื™ืขื‘ื“ื• ืขื“ ืœืฉืœื‘ ืฉื‘ื• ื”ื ื™ื”ื™ื• ื‘ืขืœื™ ื›ื•ืฉืจ ื—ืฉื™ื‘ื”.
08:37
eventually become intelligent.
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ืื ื™ ืืชื—ื™ืœ ืœื”ืชืžื•ื“ื“ ืขื ืฉื‘ื˜ื™ื, ืขืจื™ื ื•ื™ื™ืฉื•ื‘ ืฉืœื”ื ืœืื•ืจืš ื–ืžืŸ.
08:39
I'd start dealing with tribes, cities and civilizations of them over time.
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08:42
I'm going to skip way ahead to the space phase.
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ืื ื™ ื”ื•ืœืš ืœื“ืœื’ ื›ืœ ื”ื“ืจืš ืขื“ ืœืฉืœื‘ ื”ื—ืœืœ.
ื‘ืกื•ืคื• ืฉืœ ื“ื‘ืจ ื”ื ื™ื’ื™ืขื• ืœื—ืœืœ, ื•ื™ืชื—ื™ืœื• ืœืื›ืœืก ื•ืœื—ืงื•ืจ ืืช ื”ื™ืงื•ื.
08:45
Eventually they would go out into space,
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08:47
and start colonizing and exploring the universe.
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08:50
Now, really, in some sense,
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ืขื›ืฉื™ื• ื‘ืืžืช, ื‘ืื•ืคืŸ ืžืกื•ื™ื™ื, ืื ื™ ืจื•ืฆื” ืฉื”ืฉื—ืงื ื™ื ื™ื‘ื ื• ืืช ื”ืขื•ืœื ื”ื–ื”
08:52
I want the players to be building this world in their imagination,
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08:55
and then extracting it from them with the least amount of pain.
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ื‘ื“ืžื™ื•ืŸ ืฉืœื”ื, ื•ืื– ื™ื—ืœืฆื• ืื•ืชื• ืžืฉื,
ืืชื ื™ื•ื“ืขื™ื, ืขื ื”ื›ื™ ืžืขื˜ ืžืืžืฅ.
08:58
So that's kind of what these tools are about.
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ื•ื–ื” ื“ื™ ืžื” ืฉื”ื›ืœื™ื ื”ืœืœื• ืกื•ื‘ื‘ื™ื ืกื‘ื™ื‘, ืื• ืื™ืš ืื ื—ื ื• ืขื•ืฉื™ื ืฉื”ืžืฉื—ืง ื™ื”ื™ื”,
09:00
How do we make the gameplay,
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ืืชื ื™ื•ื“ืขื™ื, ื‘ืขื™ืงืจื•ืŸ ืžื’ื‘ืจ ืฉืœ ื”ื“ืžื™ื•ืŸ ืฉืœ ื”ืฉื—ืงืŸ?
09:03
you know, basically the player's imagination amplifier?
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09:06
And how do we make these tools, these editors,
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ื•ืื™ืš ืื ื—ื ื• ืขื•ืฉื™ื ืืช ื”ื›ืœื™ื ื”ืœืœื•, ื”ืขื•ืจื›ื™ื ื”ืœืœื•, ืžืฉื”ื• ืฉืœืžืขืฉื”,
09:09
something that are just as fun as the game itself?
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ื™ื”ื™ื” ื›ื™ืคื™ ื›ืžื• ื”ืžืฉื—ืง ืขืฆืžื•?
09:12
So this is the planet that we've been playing on
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ืื– ื–ื”ื• ื”ื›ื•ื›ื‘ ืฉืฉื™ื—ืงื ื• ืขืœื™ื• ืขื“ ื”ืฉืœื‘ ื”ื–ื” ื‘ืžืฉื—ืง.
09:14
up to this point in the game.
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09:16
So far the entire game has been played on the surface of this little world here.
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ืขื“ ืขื›ืฉื™ื• ื›ืœ ื”ืžืฉื—ืง ื”ื™ื” ืขืœ ื’ื‘ื™ ื”ื›ื•ื›ื‘ ื”ืงื˜ืŸ ื”ื–ื” ื›ืืŸ.
09:19
At this point we're actually dealing with a very little toy planet.
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ืขื›ืฉื™ื•, ื‘ื ืงื•ื“ื” ื”ื–ื• ืื ื—ื ื• ืœืžืขืฉื” ืžืชืขืกืงื™ื ืขื ื›ื•ื›ื‘ ืฆืขืขืฆื•ืข ืงื˜ืŸ ืžืื•ื“,
09:23
Almost, again, like the Montessori toy idea.
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ื›ืžืขื˜, ืฉื•ื‘, ื›ืžื• ื”ืจืขื™ื•ืŸ ืฉืžืื—ื•ืจื™ ืฆืขืฆื•ืขื™ ืžื•ื ื˜ืกื•ืจื™.
09:25
What happens if you give somebody a toy planet,
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ืืชื ื™ื•ื“ืขื™ื, ืžื” ื™ืงืจื” ืื ืชืชื ื• ืœืžื™ืฉื”ื• ื›ื•ื›ื‘ ืฆืขืฆื•ืข, ืืชื ื™ื•ื“ืขื™ื,
09:27
and let them play with a lot of dynamics on it?
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ื•ืชืชื ื• ืœื”ื ืœืฉื—ืง ืขื ื”ื“ื™ื ืžื™ืงื” ืฉืœื•, ืืชื ื™ื•ื“ืขื™ื,
09:29
What could they discover? What might they learn on this?
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ืžื” ื”ื ื™ื’ืœื•? ืžื” ื”ื ืขืœื•ืœื™ื ืœืœืžื•ื“ ืžื›ืš?
ื”ืขื•ืœื ื”ื–ื” ืœืžืขืฉื” ื—ื•ืœืฅ ืžื“ืžื™ื•ื ื• ืฉืœ ื”ืฉื—ืงืŸ.
09:32
This world was actually extracted from the player's imagination.
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ืื–, ื–ื”ื• ื”ื›ื•ื›ื‘ ืืฉืจ ืขืœื™ื• ื”ืฉื—ืงืŸ ื”ืชืคืชื—,
09:35
So, this is the planet that the player evolved on.
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09:37
Things like the buildings, the vehicles, the architecture, civilizations
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ืื– ื“ื‘ืจื™ื ื›ืžื• ื‘ื ื™ื™ื ื™ื, ืจื›ื‘ื™ื, ืืจื›ื™ื˜ืงื˜ื•ืจื”, ืชืจื‘ื•ื™ื•ืช,
09:41
were all designed by the player up to this point.
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ืขื•ืฆื‘ื• ืขืœ ื™ื“ื™ ื”ืฉื—ืงืŸ ืขืฆืžื• ืขื“ ืœื ืงื•ื“ื” ื”ื ื•ื›ื—ื™ืช.
09:43
So here's a little city with some of our guys walking around in it.
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ืื– ื›ืืŸ ื™ืฉ ืขื™ืจ ืงื˜ื ื” ืขื ื›ืžื” ืžื”ื—ื‘ืจื™ื ืฉืœื ื• ืคืฉื•ื˜ ืžืกืชื•ื‘ื‘ื™ื ืœื”ื.
09:46
And most games put the player in the role of Luke Skywalker,
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ื•ืจื•ื‘ ื”ืžืฉื—ืงื™ื ื“ื™ ืฉืžื™ื ืืช ื”ืฉื—ืงืŸ ื‘ืชืคืงื™ื“ ืœื•ืง ืกืงื™ื™ื•ื•ืงืจ,
09:49
this protagonist playing through this story.
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ืืชื ื™ื•ื“ืขื™ื, ื”ื’ื™ื‘ื•ืจ ืฉืžืฉื—ืง ื‘ืกื™ืคื•ืจ ื”ื–ื”.
09:51
This is more about putting the player in the role of George Lucas.
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ืœืžืขืฉื”, ื–ื” ื™ื•ืชืจ ื‘ื›ื™ื•ื•ืŸ ืฉืœ ืœื”ืฉื™ื ืืช ื”ืฉื—ืงืŸ
ื‘ืชื•ืจ ื’'ื•ืจื’' ืœื•ืงืืก, ืืชื ื™ื•ื“ืขื™ื?
09:54
I want them, after they've played this game,
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ืื ื™ ืจื•ืฆื” ืฉื”ื, ืื—ืจื™ ืฉืฉื™ื—ืงื• ื‘ืžืฉื—ืง,
ื™ื—ืœืฆื• ืืช ื”ืขื•ืœื ืฉื”ื ืžืฉื—ืงื™ื ื‘ื• ืžื“ื™ืžื™ื•ื ื ื‘ืฉืœืžื•ืชื•.
09:57
to have extracted an entire world that they're now interacting with.
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ืขื›ืฉื™ื•, ื›ื›ืœ ืฉืื ื—ื ื• ื™ื•ืจื“ื™ื, ืขื“ื™ื™ืŸ ื™ืฉ ืœื ื• ืกื“ืจื” ืฉืœืžื” ืฉืœ ื™ืฆื•ืจื™ื
10:00
As we pull down here,
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10:01
we still have a whole set of creatures living on the surface of the planet.
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ืืฉืจ ื—ื™ื™ื ืขืœ ื”ื›ื•ื›ื‘, ืื– ื›ืœ ืžื ื™ ื“ื™ื ืžื™ืงื•ืช ืžืชืจื—ืฉื•ืช ื›ืืŸ.
10:05
All these different dynamics going on here.
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ืœืžืขืฉื”, ืื ื™ ื™ื›ื•ืœ ืœื”ืกืชื›ืœ ืœื›ืืŸ, ื•ื–ื• ื”ื™ื ืกื•ื’ ืฉืœ ืจืฉืช ืื•ื›ืœ ืคืฉื•ื˜ื”
10:07
I can look over here, and this is a little simplified food web
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ืฉืžืชืจื—ืฉืช ื‘ื™ืŸ ื”ื™ืฆื•ืจื™ื.
10:10
that's going on with the creatures.
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10:11
I can open this up and then scan what exists on the surface.
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ืื ื™ ื™ื›ื•ืœ ืœืคืชื•ื— ืืช ื–ื” ื•ืœืกืจื•ืง ืืช ื›ืœ ืžื” ืฉื™ืฉ ืขืœ ื”ืฉื˜ื—,
10:14
You get some sense of the diversity of creatures that were brought in.
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ื•ืœืงื‘ืœ ืจื•ืฉื ื›ืœืฉื”ื• ืขืœ ื”ืžื’ื•ื•ืŸ ืฉืœ ื”ื™ืฆื•ืจื™ื ืฉื”ื•ื‘ืื•, ืืชื ื™ื•ื“ืขื™ื?
ื—ืœืง ืžืืœื• ื ื•ืฆืจื• ืขืœ ื™ื“ื™ ื”ืฉื—ืงืŸ,
10:18
Some of these were created by the player,
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ืื—ืจื™ื ืขืœ ื™ื“ื™ ืฉื—ืงื ื™ื ืื—ืจื™ื, ืฉื ืฉืœื—ื• ืœื›ืืŸ ืื•ื˜ืžื˜ื™ืช.
10:20
others by other players, automatically sent over here.
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ืื‘ืœ ื™ืฉ ื—ื™ืฉื•ื‘ ื ื•ืจื ืคืฉื•ื˜ ื‘ื ื•ื’ืข ืœืžื” ื ื—ื•ืฅ,
10:22
But there's a very simple calculation of what's required,
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ื›ืžื” ืฆืžื—ื™ื ื ื—ื•ืฆื™ื ืœืฆื™ืžื—ื•ื ื™ื™ื ืœื—ื™ื•ืช ื›ืืŸ,
10:25
how many plants are required for the herbivores to live,
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ื›ืžื” ืฆื™ืžื—ื•ื ื™ื™ื ืฆืจื™ื›ื™ื ืœื—ื™ื•ืช ื‘ืฉื‘ื™ืœ ื”ื˜ื•ืจืคื™ื, ื•ื›'ื•,
10:28
how many herbivores for the carnivores to eat, etc.,
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ืฉืืชื ืฆืจื™ื›ื™ื ืœืื–ืŸ ื‘ืื•ืคืŸ ืคืขื™ืœ.
10:30
that you have to balance actively.
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ืขื›ืฉื™ื• ื’ื, ื‘ืขื–ืจืช ื”ืฉืœื‘ ื”ื–ื”, ื”ืฉื—ืงืŸ ืžืงื‘ืœ ื›ื•ื—ื•ืช ื™ื•ืชืจ ื•ื™ื•ืชืจ ื›ืžื• ืฉืœ ืืœ,
10:32
Also with this phase,
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10:33
we're getting more and more God-like powers for the player,
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ื•ืืชื ื™ื›ื•ืœื™ื ื‘ืขืฆื ืœื”ืชื ืกื•ืช ืขื ื”ื›ื•ื›ื‘ ื”ื–ื”, ืฉื•ื‘, ื›ืฆืขืฆื•ืข.
10:36
and you can experiment with this planet as a toy.
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10:38
So I can come in and I can do things,
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ืื– ืื ื™ ื™ื›ื•ืœ ืœื”ื›ื ืก, ืื ื™ ื™ื›ื•ืœ ืœืขืฉื•ืช ื“ื‘ืจื™ื, ื•ืคืฉื•ื˜ ืœื”ืชื™ื™ื—ืก ืœื›ื•ื›ื‘ ื›ื’ื•ืฉ ื—ื™ืžืจ.
10:40
and just treat this planet as a lump of clay.
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ื™ืฉ ืœื ื• ืžืขืจื›ื•ืช ืžื–ื’ ืื•ื™ืจ ืžืื•ื“ ืคืฉื•ื˜ื•ืช ืืชื ื™ื›ื•ืœื™ื ืœืจืื•ืช,
10:42
We have very simple weather systems, simple geology.
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ื’ื™ืื•ืœื•ื’ื™ื” ืคืฉื•ื˜ื” ืžืื•ื“. ืœื“ื•ื’ืžื, ืื ื™ ื™ื›ื•ืœ ืœืคืชื•ื— ืืช ืื—ื“ ื”ื›ืœื™ื ืฉืœื™ ื›ืืŸ ื•ืื–,
10:45
For instance, I could open one of my tools here and then carve out rivers.
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ืœื“ื•ื’ืžื”, ืœื’ืœืฃ ื ื”ืจื•ืช.
10:49
So this whole thing is kind of like a big lump of clay, a sculpture.
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ืื– ื›ืœ ื–ื” ื‘ืขืจืš ื›ืžื• ื’ื•ืฉ ื—ื™ืžืจ ืขื ืงื™, ืคืกืœ.
10:53
I can also play with the dynamics in this world over time.
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ืื ื™ ื’ื ื™ื›ื•ืœ ืœืฉื—ืง ืขื ื”ื“ื™ื ืืžื™ืงื” ืฉืœ ื”ืขื•ืœื ื”ื–ื” ื‘ืžืฉืš ื–ืžืŸ.
10:55
So one of the things I can do
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ืื–, ืื—ื“ ื”ื“ื‘ืจื™ื ืฉืื ื™ ื™ื›ื•ืœ ืœืขืฉื•ืช ื–ื” ืœื”ืชื—ื™ืœ ืœืฉื—ืจืจ ืขื•ื“ ื’ื–ื™ ืคื—ืžืŸ ื“ื• ื—ืžืฆื ื™
10:57
is start pumping more CO2 gases into the atmosphere,
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ืœืชื•ืš ื”ืื˜ืžื•ืกืคืจื”, ื•ื–ื” ืžื” ืฉืื ื™ ืขื•ืฉื” ื›ืืŸ.
11:00
and so that's what I'm doing here.
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11:02
There's actually a little readout down there
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ืœืžืขืฉื” ื™ืฉ ื›ืืŸ ืžื›ื•ื•ืŸ ืงื˜ืŸ ืœืžื˜ื”
11:04
of our planetary atmosphere, pressure and temperature.
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ืฉืœ ื”ืื˜ืžื•ืกืคืจื”, ืœื—ืฅ ื•ื˜ืžืคืจื˜ื•ืจื”.
11:07
So as I start pumping in more atmosphere,
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ืื– ื‘ืขื•ื“ ืฉืื ื™ ืžืฉื—ืจืจ ืขื•ื“ ืื˜ืžื•ืกืคืจื”,
11:09
we're going to start pushing up the greenhouse gases here
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ืื ื—ื ื• ื”ื•ืœื›ื™ื ืœื“ื—ื•ืฃ ืœืžืขืœื” ื’ื–ื™ ื—ืžืžื”
11:12
and if you'll start noticing,
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ื•ืื ืชืฉื™ืžื• ืœื‘ - ืื ื—ื ื• ื ืจืื” ืืช ื’ื•ื‘ื” ืคื ื™ ื”ื™ื ืขื•ืœื” ืขื ื”ื–ืžืŸ.
11:14
we start seeing the ocean levels rise over time.
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11:16
And our cities are going to be at risk too,
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ื•ื”ืขืจื™ื ืฉืœื ื• ื”ื•ืœื›ื•ืช ืœื”ื™ื•ืช ืชื—ืช ืกื™ื›ื•ื™ ื’ื ื›ืŸ, ื‘ื’ืœืœ ืฉื”ืจื‘ื” ืžื”ืŸ ืขืจื™ ื—ื•ืฃ.
11:18
because a lot of these are coastal cities.
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ืืชื ื™ื›ื•ืœื™ื ืœืจืื•ืช ืืช ื’ื•ื‘ื” ืคื ื™ ื”ื™ื ืขื•ืœื” ื›ืจื’ืข ื•ืื™ืš ืฉื”ื™ื ื—ื•ื“ืจ ืœืขืจื™ื,
11:21
You can see the ocean levels are rising now
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11:23
and as they encroach upon the cities, I'll start losing cities here.
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ืื ื™ ืืชื—ื™ืœ ืœืื‘ื“ ืขืจื™ื ื›ืจื’ืข.
11:26
So basically, I want the players to be able to experiment and explore
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ืื– ืขืงืจื•ื ื™ืช, ืื ื™ ืจื•ืฆื” ืฉื”ืฉื—ืงื ื™ื ื™ืชื ืกื• ื•ื™ื—ืงืจื•
11:29
a huge amount of failure space.
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ืžืจื•ื•ื— ื’ื“ื•ืœ ืฉืœ ื˜ืขื•ื™ื•ืช - ื”ื ื” ื”ืœื›ื” ืœื” ืขื™ืจ ืื—ืช.
11:31
So there goes one city.
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11:33
Now, over time, this is going to heat up the planet.
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ืขื›ืฉื™ื• ืœืื•ืจืš ื–ืžืŸ, ื–ื” ื”ื•ืœืš ืœื—ืžื ืืช ื”ื›ื•ื›ื‘ ืœืžืขืฉื”.
11:35
So at first what we're going to see
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ืื– ื‘ืชื•ืจ ื”ืชื—ืœื” ื ืจืื” ืืช ื’ื•ื‘ื” ืคื ื™ ื”ื™ื ืขื•ืœื”
11:37
is a global ocean rise here on this little toy planet,
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ื›ืืŸ ืขืœ ื”ื›ื•ื›ื‘ ื”ืงื˜ืŸ ื”ื–ื”,
ืืš ื‘ืžืฉืš ื”ื–ืžืŸ - ืื ื™ ื™ื›ื•ืœ ืœื”ืื™ืฅ ืืช ื”ื–ืžืŸ ืงืฆืช -
11:40
but then over time -- I can speed it up --
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ืื ื—ื ื• ื ืจืื” ืืช ื”ืฉืคืขื•ืช ื”ื—ื•ื ื’ื ื›ืŸ.
11:42
we'll see the heat impact of that as well.
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11:44
Not only will it get hotter,
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ืื– ืœื ืจืง ืฉื ื”ื™ื” ื™ื•ืชืจ ื—ื,
11:46
but at some point it's going to get so hot the oceans will evaporate.
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ื”ื›ื•ื›ื‘ ื™ื’ื™ืข ืœืจืžื•ืช ื—ื•ื ื›ืœื›ืš ื’ื‘ื•ื”ื•ืช ืฉื”ืื•ืงื™ื™ื ื•ืกื™ื ื™ืชืื“ื• ื›ืœื™ืœ.
11:49
They'll go up, and then they'll evaporate, and that'll be my planet.
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ืื– ื‘ืชื•ืจ ื”ืชื—ืœื” ื’ื•ื‘ื” ืคื ื™ ื”ื™ื ื™ืขืœื”, ื•ืื– ื”ืื•ืงื™ื™ื ื•ืกื™ื ื™ืชืื“ื•, ื•ื–ื” ื™ื”ื™ื” ื”ื›ื•ื›ื‘ ืฉืœื™.
11:52
So basically, what we're getting here
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ืื– ืœืžืขืฉื”, ืžื” ืฉืื ื—ื ื• ืžืงื‘ืœื™ื ื›ืืŸ ื–ื” ืกื•ื’ ืฉืœ ืื•ืœื™
11:54
is the sequel to "An Inconvenient Truth," in about two minutes,
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ืกืจื˜ ื”ื”ืžืฉืš ืœ"ืืžืช ืžื˜ืจื™ื“ื”", ืืชื ื™ื•ื“ืขื™ื, ื‘ืฉืชื™ ื“ืงื•ืช ื‘ืขืจืš,
11:57
and that actually brings up an interesting point about games.
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ื•ื–ื” ืžืขืœื” ื ืงื•ื“ื” ืžืขื ื™ื™ื ืช ื‘ื ื•ื’ืข ืœืžืฉื—ืงื™ื.
12:00
Now here, our entire oceans are evaporating off the surface,
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ืขื›ืฉื™ื• ื›ืืŸ, ื›ืœ ื”ืื•ืงื™ื™ื ื•ืกื™ื ื”ืชืื“ื• ืžื”ืฉื˜ื—,
ื•ื›ื›ืœ ืฉื ื”ื™ื” ื—ื ื™ื•ืชืจ, ื‘ื ืงื•ื“ื” ืžืกื•ื™ื™ืžืช, ื”ื›ื•ื›ื‘ ื›ื•ืœื• ื™ืชื—ื™ืœ ืœื”ื™ื ืžืก.
12:05
and as it keeps getting hotter,
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12:06
at some point the entire planet is going to melt down. Here it goes.
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ื”ื ื” ื–ื” ืงื•ืจื”.
12:10
So we're not only simulating biological dynamics --
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ืื– ืื ื—ื ื• ืจืง ืžื“ืžื™ื ื“ื™ื ืžื™ืงื•ืช ื‘ื‘ื™ื•ืœื•ื’ื™ื” - ืจืฉืชื•ืช ืื•ื›ืœ ื•ื›ืœ ื–ื” -
12:12
food webs and all that --
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12:13
but also geologic, you know, on a very simple core scale.
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ืื‘ืœ ื’ื ื’ืื•ืœื•ื’ื™ื•ืช, ืืชื ื™ื•ื“ืขื™ื, ื‘ืจืžื” ืžืื•ื“ ืคืฉื•ื˜ื”,
12:16
And what's interesting to me about games
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ื•ืžื” ืฉืžืขื ื™ื™ืŸ ื‘ืฉื‘ื™ืœื™ ื‘ืžืฉื—ืงื™ื, ื‘ืื•ืคืŸ ืžืกื•ื™ื™ื,
12:18
is that I think we can take a lot of long-term dynamics
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ื–ื” ืฉืื ื™ ื—ื•ืฉื‘ ืฉืื ื—ื ื• ื™ื›ื•ืœื™ื ืœืงื—ืช ื“ื™ื ืžืงื•ืช ืœื˜ื•ื•ื— ืืจื•ืš
12:21
and compress them into very short-term experiences.
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ื•ืœื“ื—ื•ืก ืื•ืชื ืœืชื•ืš ืกื•ื’ ืฉืœ ื—ื•ื•ื™ื•ืช ื‘ื˜ื•ื•ื— ืงืฆืจ.
12:24
Because it's so hard for people to think 50 or 100 years out,
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ื‘ื’ืœืœ ืฉืœืื ืฉื™ื ืงืฉื” ืœื—ืฉื•ื‘ 50 ืื• 100 ืฉื ื™ื ืงื“ื™ืžื”,
12:27
but when you can give them a toy,
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ืื‘ืœ ื›ืฉืืชื” ื ื•ืชืŸ ืœื”ื ืฆืขืฆื•ืข, ื•ื”ื ื™ื›ื•ืœื™ื ืœื—ื•ื•ืช ืืช ื“ื™ื ืžื™ืงื•ืช ืืจื•ื›ื•ืช ื”ื˜ื•ื•ื—
12:28
and they can experience these long-term dynamics in just a few minutes,
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ื‘ืชื•ืš ืžืกืคืจ ื“ืงื•ืช ื‘ืœื‘ื“,
ืื ื™ ื—ื•ืฉื‘ ืฉื–ื• ื ืงื•ื“ืช ืžื‘ื˜ ืฉื•ื ื” ืœื—ืœื•ื˜ื™ืŸ, ืฉื‘ื” ืื ื—ื ื• ืžืžืคื™ื,
12:32
I think it's an entirely different point of view,
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12:34
where we're actually using the game to remap our intuition.
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ืžืฉืชืžืฉื™ื ื‘ืžืฉื—ืง ื›ื“ื™ ืœืžืคื•ืช ืžื—ื“ืฉ ืืช ื”ืื™ื ื˜ื•ืื™ืฆื™ื” ืฉืœื ื•.
12:37
It's almost in the same way
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ื–ื” ื›ืžืขื˜ ื‘ืื•ืชื• ืื•ืคืŸ ื›ืžื• ืฉื˜ืœืกืงื•ืค ืื• ืžื™ืงืจื•ืกืงื•ืค
12:38
that a telescope or microscope recalibrates your eyesight;
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ืžื›ื™ื™ืœ ืžื—ื“ืฉ ืืช ื˜ื•ื•ื— ื”ืจืื™ื”; ืื ื™ ื—ื•ืฉื‘ ืฉืกื™ืžื•ืœืฆื™ื•ืช ืžื—ืฉื‘ ื™ื›ื•ืœื•ืช ืœื›ื™ื™ืœ ืืช ื”ืื™ื ืกื˜ื™ื ืงื˜ื™ื ืฉืœื ื•
12:41
I think computer simulations can recalibrate your instinct
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ืขืœ ื’ื‘ื™ ืจื‘ื“ื™ ื”ืžืจื—ื‘ ื•ื”ื–ืžืŸ.
12:44
across vast scales of both space and time.
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12:46
So here's our little solar system,
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ืื– ื”ื ื” ืžืขืจื›ืช ื”ืฉืžืฉ ื”ืงื˜ื ื” ืฉืœื ื•, ื›ื›ืœ ืฉื ืชืจื—ืง ืžื”ื›ื•ื›ื‘ ื”ืžื•ืชืš ืฉืœื ื• ื›ืืŸ.
12:47
as we pull away from our melted planet here.
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ืื ื—ื ื• ืœืžืขืฉื”, ืžืกืชื‘ืจ, ืฉื™ืฉ ืขื•ื“ ื›ื•ื›ื‘ื™ื ื‘ืžืขืจื›ืช ื”ืฉืžืฉ ื”ื–ื•.
12:50
We actually have a couple of other planets in this solar system.
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ื‘ื•ืื• ื ืขื•ืฃ ืœืื—ื“ ืื—ืจ.
12:53
Let's fly to another one.
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12:54
We're going to have this unlimited number of worlds you can explore here.
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ืื– ืขืงืจื•ื ื™ืช, ื™ืฉ ืœื ื• ื›ืžื•ืช ืื™ื ืกื•ืคื™ืช ืฉืœ ืขื•ืœืžื•ืช
ืฉืืคืฉืจ ืœื—ืงื•ืจ ื›ืืŸ. ืขื›ืฉื™ื•, ื›ื›ืœ ืฉืื ื—ื ื• ื ืขื™ื ืœืชื•ืš ื”ืขืชื™ื“,
12:57
As we move into the future,
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12:59
and we start going out into space and doing stuff,
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ื•ืื ื—ื ื• ืžืชื—ื™ืœื™ื ืœืฆืืช ืœื—ืœืœ ื•ืœืขืฉื•ืช ื“ื‘ืจื™ื,
13:01
we're drawing a lot from things like science fiction.
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ืื ื—ื ื• ืฉื•ืื‘ื™ื ื”ืžื•ืŸ ืžื“ื‘ืจื™ื ื›ืžื• ืžื“ืข ื‘ื“ื™ื•ื ื™.
ื•ื‘ืขืจืš ื›ืœ ืกืจื˜ื™ ื”ืžื“ืข ื”ื‘ื“ื™ื•ื ื™ ื”ืื”ื•ื‘ื™ื ืขืœื™
13:04
And all my favorite science fiction movies
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ืื ื™ ืจื•ืฆื” ืฉื™ื’ื•ืœืžื• ื›ืืŸ ื›ื“ื™ื ืžื™ืงื•ืช ืฉื•ื ื•ืช.
13:06
I want to play out here as different dynamics.
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ืื– ืขืœ ื”ื›ื•ื›ื‘ ื”ื–ื” ื™ืฉ ื—ื™ื™ื.
13:08
This planet actually has some life on it.
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13:10
Here it is, some indigenous life down here.
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ื”ื ื” ื”ื, ื—ื™ื™ื ื™ืœื™ื“ื™ื ื›ืืŸ ืœืžื˜ื”.
13:12
One of the tools I can eventually earn for my UFO
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ืขื›ืฉื™ื• ืื—ื“ ื”ื›ืœื™ื ืฉืื ื™ ื™ื›ื•ืœ ืœื”ืจื•ื•ื™ื— ืžื”ืขื‘"ื ืฉืœื™ ื–ื” ืžื•ื ื•ืœื™ื˜
13:14
is a monolith that I can drop down.
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ืฉืื ื™ ื™ื›ื•ืœ ืœื”ืคื™ืœ ืœืžื˜ื”.
13:16
(Laughter)
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(ืฆื—ื•ืง)
13:18
Now, as you can see,
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ืขื›ืฉื™ื• ื›ืคื™ ืฉืืชื ืจื•ืื™ื, ื”ื—ื‘ืจ'ื” ื”ืืœื• ื‘ืขืฆื ื ื™ื’ืฉื™ื ืืœื™ื•
13:21
these guys are actually starting to go up and bow to it,
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ื•ืžืฉืชื—ื•ื•ื™ื ืœื•, ื•ืœืื•ืจืš ื–ืžืŸ, ื‘ืจื’ืข ืฉื”ื ื ื•ื’ืขื™ื ื‘ื•, ื”ื ื™ื”ืคื›ื• ืœืื™ื ื˜ื™ืœื™ื’ื ื˜ื™ื.
13:24
and over time, once they touch it, they will become intelligent.
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13:27
So I can actually pick a species on a planet
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ืื– ื›ืขื™ืงืจื•ืŸ ืื ื™ ื™ื›ื•ืœ ืœืงื—ืช ื’ื–ืข ืฉื ืžืฆื ืขืœ ื›ื•ื›ื‘ ื•ืœื”ืคื•ืš ืื•ืชื ืœื™ืฆื•ืจื™ื ืžื•ื“ืขื™ื.
13:29
and then make them sentient.
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13:30
Now they've actually gone to tribal dynamics.
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ืืชื ืจื•ืื™ื, ืขื›ืฉื™ื• ื”ื ื›ื‘ืจ ืขื‘ืจื• ืœื“ื™ื ืžืงื” ืฉืœ ืฉื‘ื˜.
13:33
And now, because I'm actually the one here,
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ื•ืขื›ืฉื™ื• ืฉืื ื™ ื›ืืŸ, ืื ื™ ื™ื›ื•ืœ ืœืžืขืฉื” ืœืฆืืช ืžื”ืขื‘"ื ืฉืœื™
13:35
I can get out of the UFO and walk up,
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ื•ืœื’ืฉืช ืืœื™ื”ื, ื•ื”ื ืืžื•ืจื™ื ืœืกื’ื•ื“ ืœื™ ื‘ื ืงื•ื“ื” ื”ื–ื• ื›ืžื• ืืœ.
13:36
and they should be worshipping me at this point as a god.
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โ™ช ืฆื—ื•ืง โ™ช
13:40
At first they're a little freaked out.
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ื‘ื”ืชื—ืœื” ื”ื ืงืฆืช ืžื‘ื•ื”ืœื™ื.
13:46
OK, well maybe they're not worshipping me.
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ืื•ืงื™ื™, ืื– ืื•ืœื™ ื”ื ืœื ืกื•ื’ื“ื™ื ืœื™.
13:48
(Laughter)
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โ™ช ืฆื—ื•ืง โ™ช
13:49
I think I'll leave before they get hostile.
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ืื ื™ ื—ื•ืฉื‘ ืฉืื ื™ ืืื–ื•ื‘ ืœืคื ื™ ืฉื”ื ื”ื•ืคื›ื™ื ืœื”ื™ื•ืช ืขื•ื™ื™ื ื™ื
13:52
But we basically want a diversity of activities
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ืื‘ืœ ืื ื—ื ื• ืจื•ืฆื™ื ื›ืขื™ืงืจื•ืŸ ืžื’ื•ื•ืŸ ืฉืœ ืคืขื™ืœื•ื™ื•ืช ืฉื”ืฉื—ืงื ื™ื ื™ื•ื›ืœื• ืœืขืกื•ืง ื‘ื”ืŸ,
13:54
the players can play through this.
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ืืชื ื™ื•ื“ืขื™ื. ืœืžืขืฉื”, ืื ื™ ืจื•ืฆื” ืœืฉื—ืง, ืืชื ื™ื•ื“ืขื™ื,
13:56
I want to be able to play
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13:57
"The Day the Earth Stood Still," "2001: A Space Odyssey,"
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"ื›ืฉื”ืขื•ืœื ืขืžื“ ืžืœื›ืช", "2001 ืื•ื“ื™ืกืื” ื‘ื—ืœืœ",
14:00
"Star Trek," "War Of the Worlds."
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"ืžืกืข ื‘ื™ืŸ ื›ื•ื›ื‘ื™ื", "ืžืœื—ืžืช ื”ืขื•ืœืžื•ืช".
14:02
Now, as we pull away from this world --
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ืขื›ืฉื™ื•, ื›ื›ืœ ืฉื ืชืจื—ืง ืžื”ืขื•ืœื ื”ื–ื” - ืื ื—ื ื• ื ืžืฉื™ืš ืœื”ืชืจื—ืง ืžื”ื›ื•ื›ื‘ -
14:04
we're going to keep pulling away from the star now.
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14:06
One of the things that always frustrated me about astronomy
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ืื—ื“ ื”ื“ื‘ืจื™ื ืฉื“ื™ ืชืžื™ื“ ืชื™ืกื›ืœื• ืื•ืชื™ ื‘ืืกื˜ืจื•ื ื•ืžื™ื”
14:09
when I was a kid
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ื›ืฉื”ื™ื™ืชื™ ื™ืœื“ ื–ื” ืฉืชืžื™ื“ ื”ืฆื™ื’ื• ืื•ืชื” ื‘ืฆื•ืจื” ื›ื” ื“ื•-ืžื™ืžื“ื™ืช
14:10
is how it was always presented so two-dimensionally and so static.
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ื•ื›ื” ืกื˜ืื˜ื™ืช. ื›ื›ืœ ืฉืื ื—ื ื• ืžืชืจื—ืงื™ื ืžื”ื›ื•ื›ื‘, ื›ืืŸ ืื ื—ื ื• ื›ื‘ืจ ืœืžืขืฉื”
14:13
As we pull away from the star here,
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14:15
we're actually going now out into interstellar space,
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ื™ืฆืื ื• ืœืžืจื—ื‘ ื‘ื™ืŸ-ื›ื•ื›ื‘ื™,
ื•ืื ื—ื ื• ืžืงื‘ืœื™ื ืชื—ื•ืฉื” ืฉืœ ื”ืžืจื—ื‘ ืžืกื‘ื™ื‘ ืœื›ื•ื›ื‘ ื”ื‘ื™ืช ืฉืœื ื•.
14:18
and we're getting a sense of the space around our home star.
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ืขื›ืฉื™ื• ืžื” ืฉื‘ืืžืช ืจืฆื™ืชื™ ืœื”ืฆื™ื’ ื–ื”, ืืชื ื™ื•ื“ืขื™ื,
14:21
What I really wanted to do is to present this, basically,
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14:23
as wonderfully 3D as it is actually is.
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ื›ืขื™ืงืจื•ืŸ ื›ืžื” ื–ื” ืชืœืช-ืžื™ืžื“ื™ ื•ื ืคืœื ื‘ืืžืช.
14:26
And also show the dynamics,
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ื•ืœื ืจืง ื–ื”, ืืœื ื’ื ืœื”ืจืื•ืช ืืช ื”ื“ื™ื ืžื™ืงื•ืช,
14:28
and a lot of the interesting objects that you might find, like, in the Hubble,
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ื•ื”ืžื•ืŸ ืื•ื‘ื™ื™ืงื˜ื™ื ืžืขื ื™ื™ื ื™ื ืฉืืชื ืขืœื•ืœื™ื ืœืžืฆื•ื, ืœื“ื•ื’ืžื ื›ืžื• ื‘ื˜ืœืกืงื•ืค "ื”ืื‘ืœ",
ื‘ืชื“ืจื™ื ื•ืงื ื” ืžื™ื“ื”, ืืชื ื™ื•ื“ืขื™ื, ื“ื™ ืžืฆื™ืื•ืชื™ื™ื.
14:31
at pretty much realistic frequencies and scales.
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14:34
So most people have no idea of the difference
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ืจื•ื‘ ื”ืื ืฉื™ื, ืืชื ื™ื•ื“ืขื™ื, ืœื ื‘ืืžืช ื™ื•ื“ืขื™ื ืœื”ื‘ื“ื™ืœ ืœื“ื•ื’ืžื ื‘ื™ืŸ,
14:36
between an emission nebula and a planetary nebula.
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ืคืœื™ื˜ื” ืขืจืคื™ืœื™ืช ืœื‘ื™ืŸ ืขืจืคื™ืœื™ืช ืคืœื ื˜ืจื™ืช.
14:38
But these are the things
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14:39
that we can put in this little galaxy here.
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ืื‘ืœ ืืœื• ื”ื“ื‘ืจื™ื ืฉื“ื™ ืฉืžื ื• ื‘ื’ืœืงืกื™ื” ื”ืงื˜ื ื” ื›ืืŸ.
ืื– ืื ื—ื ื• ืขืคื™ื ืœื›ื™ื•ื•ืŸ ืžื” ืฉื ืจืื” ื›ืžื• ื—ื•ืจ ืฉื—ื•ืจ.
14:42
So we're flying over here to what looks like a black hole.
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14:44
I want to basically have the entire zoo of Hubble objects
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ืื ื™ ืจื•ืฆื” ื›ืขื™ืงืจื•ืŸ ืฉื™ื”ื™ื” ืืช ื›ืœ ื’ืŸ ื”ื—ื™ื•ืช ืฉืœ ื”ืขืฆืžื™ื ืฉืœ "ื”ืื‘ืœ"
ืœืื ืฉื™ื ืฉื™ื•ื›ืœื• ืœื”ืชืขืกืง ื•ืœืฉื—ืง ืื™ืชื, ืฉื•ื‘, ื›ืฆืขืฆื•ืขื™ื.
14:47
that people can interact with and play with, again, as toys.
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14:50
So here's a little black hole
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ืื– ื›ืืŸ ื™ืฉ ื—ื•ืจ ืฉื—ื•ืจ ืฉืื ื—ื ื• ืกื‘ื™ืจ ืœื”ื ื™ื— ืœื ื”ื™ื™ื ื• ืจื•ืฆื™ื ืœื”ืชืงืจื‘ ืืœื™ื• ื™ื•ืชืจ ืžื“ื™.
14:51
that we probably don't want to get too close to.
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14:55
But we also have stars and things as well.
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ืื‘ืœ ื’ื ื™ืฉ ืœื ื• ื›ื•ื›ื‘ื™ื ื•ื“ื‘ืจื™ื ื›ืืœื•.
14:57
If we pull all the way back, we start seeing the entire galaxy here,
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ืื ืื ื—ื ื• ื ืชืจื—ืง ื›ืœ ื”ื“ืจืš ื”ื—ื•ืฆื”, ืื ื—ื ื• ื ืชื—ื™ืœ ืœืจืื•ืช ืืช ื”ื’ืœืงืกื™ื” ืคื”,
15:00
kind of slowly in motion.
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ื“ื™ ื‘ืชื ื•ืขื” ืื™ื˜ื™ืช. ื•ื–ื” ืขื•ื“ ืžืฉื”ื• ,ืฉื˜ื™ืคื•ืกื™ืช,
15:02
Typically, when people present galaxies,
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ื›ืฉืื ืฉื™ื ื”ื™ื• ืžืฆื™ื’ื™ื ื’ืœืงืกื™ื•ืช, ื–ื” ื”ื™ื” ืชืžื™ื“ ื‘ืชืžื•ื ื•ืช ื™ืคื™ื™ืคื™ื•ืช.
15:05
it's always beautiful photos, but they're always static.
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ืื‘ืœ ื”ืŸ ืชืžื™ื“ ืกื˜ืื˜ื™ื•ืช. ื•ืžืชื™ ืฉืžืงื“ืžื™ื ืื•ืชืŸ ื‘ื–ืžืŸ
15:08
And when you bring it forward in time and start animating it,
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ื•ืžืชื—ื™ืœื™ื ืœื”ื ืคื™ืฉ ืื•ืชืŸ, ื–ื” ื“ื™ ืžื“ื”ื™ื ืœืžืขืŸ ื”ืืžืช, ืืชื ื™ื•ื“ืขื™ื,
15:11
it's amazing what a galaxy would look like fast forwarded.
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ืื™ืš ื’ืœืงืกื™ื” ื”ื™ื™ืชื” ื ืจืื™ืช, ื‘ื”ื™ืœื•ืš ื’ื‘ื•ื”.
15:14
This would be about a million years a second,
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ื–ื” ืืžื•ืจ ืœื”ื™ื•ืช ื‘ืขืจืš ืžืœื™ื•ืŸ ืฉื ื™ื ื›ืœ ืฉื ื™ื”,
ื‘ื’ืœืœ ืฉื™ืฉ ื‘ืขืจืš ืกื•ืคืจื ื•ื‘ื” ืื—ืช ื›ืœ ืขืฉื•ืจ.
15:16
because you have about one supernova every century.
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15:19
And so you'd have this wonderful sparkling thing,
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ื•ืื– ืžืชืงื‘ืœ ื”ื ื™ืฆื ื•ืฅ ื”ื ืคืœื ื”ื–ื”, ืขื ืกื™ื‘ื•ื‘ ืื™ื˜ื™,
15:21
with the disk slowly rotating,
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15:22
and this is roughly what it would look like.
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ื•ื–ื” ื‘ืขืจืš ืื™ืš ืฉื–ื” ืืžื•ืจ ืœื”ื™ืจืื•ืช. ืื– ืœืžืขืฉื”,
ื—ืœืง ืžื–ื” ื–ื” ืœื”ื‘ื™ื ืืช ื”ื™ื•ืคื™ ื”ื–ื”, ืฉืœ ื”ืขื•ืœื ื”ื˜ื‘ืขื™,
15:25
Part of this is about bringing the beauty of the natural world
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ืœืžื™ืฉื”ื• ื‘ืฆื•ืจื” ืžืื•ื“ ื“ืžื™ื•ื ื™ืช, ื›ื“ื™ ืฉื”ื ื™ื•ื›ืœื• ืœื›ื™ื™ืœ ืืช ื”ืื™ื ืกื˜ื™ื ืงื˜ื™ื ืฉืœื”ื
15:28
to somebody in a very imaginative way,
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15:29
so that they can start calibrating their instinct
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ืขืœ ื’ื‘ื™ ื›ืœ ืกื“ืจื™ ื”ื’ื•ื“ืœ ื”ืขื ืคื™ื ืฉืœ ื”ืžืจื—ื‘ ื•ื”ื–ืžืŸ.
15:32
across these vast scales of space and time.
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ื›ืจื™ืก ืชื”ื” ืœื’ื‘ื™ ืื™ืœื• ืืœื™ื ื”ืฉื—ืงื ื™ื ื™ื”ืคื›ื•.
15:34
Chris was wondering what kind of gods the players would become.
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15:38
Because if you think about it,
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ื›ื™ ื›ืฉืืชื ื—ื•ืฉื‘ื™ื ืขืœ ื–ื”, ืืชื ื™ื•ื“ืขื™ื, ื”ื•ืœื›ื™ื ืœื”ื™ื•ืช ืœื›ื ื‘ื ื™ 15,
15:40
you're going to have 15-year-olds, 20-year-olds flying around this universe.
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ื‘ื ื™ 20, ืœื ืžืฉื ื”, ืฉืขืคื™ื ืœื”ื ื‘ื™ืงื•ื.
15:43
They might be a nurturing god.
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ื•ื”ื ืขืœื•ืœื™ื ืœื”ื™ื•ืช ืืœื™ื ืžื˜ืคื—ื™ื. ื”ื, ืืชื ื™ื•ื“ืขื™ื, ืขืœื•ืœื™ื ืœื”ื™ื•ืช ื ื•ื˜ืขื™ ื—ื™ื™ื
15:45
They might be bootstrapping life on planets,
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ืขืœ ื›ื•ื›ื‘ื™ื, ืฉืžื ืกื™ื ืœืขืฆื‘ ืืช ื”ื›ื•ื›ื‘ ื•ืœื”ืคื™ืฅ ืชืจื‘ื•ื™ื•ืช.
15:47
trying to terraform and spread civilization.
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15:49
You might be a vengeful god, conquesting,
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ืืชื ืขืœื•ืœื™ื ืœื”ื™ื•ืช ืืœื™ื ื ืงืžื ื™ื ืฉื™ื•ืฆืื™ื ืœื™ืงื•ื ืœื›ื‘ื•ืฉ,
15:51
because you actually can do that, you can attack other intelligent races.
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ื‘ื’ืœืœ ืฉืœืžืขืฉื” ืืชื ื™ื›ื•ืœื™ื ืœืขืฉื•ืช ืืช ื–ื”, ืืชื ื™ื›ื•ืœื™ื ืœื—ื–ื•ืจ ื•ืœืชืงื•ืฃ ื’ื–ืขื™ื ืื™ื ื˜ื™ืœื™ื’ื ื˜ื™ื.
ืืชื ืขืœื•ืœื™ื ืœื”ื™ื•ืช ืืœื™ื ื—ื‘ืจืชื™ื™ื, ืฉื›ื•ืจืชื™ื ื‘ืจื™ืชื•ืช,
15:55
You might be a networking god, building alliances,
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ืฉืืคืฉืจ ืœืขืฉื•ืช ืืช ื–ื” ื‘ืžืฉื—ืง ื’ื ื›ืŸ, ืื• ืคืฉื•ื˜ ืกืงืจื ื™ื,
15:58
or just curious, going around and wanting to explore as much as you possibly can.
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ืฉืžืขื•ื ื™ื™ื ื™ื ืœืฆืืช ื•ืœื—ืงื•ืจ ื›ืžื” ืฉืืคืฉืจ.
16:02
But basically, the reason why I make toys like this
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ืื‘ืœ ื‘ืขื™ืงืจื•ืŸ, ื”ืกื™ื‘ื” ืžื“ื•ืข ืื ื™ ืžื™ื™ืฆืจ ืฆืขืฆื•ืขื™ื ื”ื™ื ื›ื™
16:06
is because I think if there's one difference
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ืื ื™ ื—ื•ืฉื‘ ืฉืื ื™ืฉ ื“ื‘ืจ ืื—ื“ ืฉืื ื™ ืื•ื›ืœ ืœืฉื ื•ืช ื‘ืขื•ืœื,
16:08
I could possibly make in the world,
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16:11
that I would choose to make,
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ืฉืื ื™ ืื‘ื—ืจ ืœื‘ืฆืข, ื–ื” ืื™ื›ืฉื”ื• ืœืชืช ืœืื ืฉื™ื
16:12
it's that I would like to somehow give people
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16:15
just a little bit better calibration on long-term thinking.
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ืงืฆืช ื›ื™ื•ืœ ืœืžื—ืฉื‘ื” ืœื˜ื•ื•ื— ื”ืจื—ื•ืง.
16:17
Because I think most of the problems that our world is facing right now
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ื‘ื’ืœืœ ืฉืื ื™ ื—ื•ืฉื‘ ืฉืจื•ื‘ ื”ื‘ืขื™ื•ืช ื‘ืขื•ืœื ื›ื™ื•ื
ื”ืŸ ื›ืชื•ืฆืื” ืžื—ืฉื™ื‘ื” ืงืฆืจืช ื˜ื•ื•ื—.
16:21
are the result of short-term thinking,
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16:23
and the fact that it is so hard for us to think 50, 100, or 1,000 years out.
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ื•ื”ืขื•ื‘ื“ื” ืฉื›ืœ ื›ืš ืงืฉื” ืœื ื• ืœื—ืฉื•ื‘ 50, 100 ืฉื ื™ื, ืื• ืืคื™ืœื• 1000 ืฉื ื™ื ืงื“ื™ืžื”.
16:27
And I think by giving kids toys like this and letting them replay dynamics,
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ื•ืื ื™ ื—ื•ืฉื‘ ืฉื‘ืœืชืช ืฆืขืฆื•ืขื™ื ื›ืืœื• ืœื™ืœื“ื™ื
ื•ืœืชืช ืœื”ื ืœืฉื—ื–ืจ ืืช ื”ื“ื™ื ืžื™ืงื•ืช, ืืชื ื™ื•ื“ืขื™ื,
16:30
very long-term dynamics over the short term,
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ื“ื™ื ืžื™ืงื•ืช ืœื˜ื•ื•ื— ืืจื•ืš ื‘ื˜ื•ื•ื— ื–ืžืŸ ืงืฆืจ,
16:33
and getting some sense of what we're doing now,
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ื•ืœืงื‘ืœ ืžื•ืฉื’ ืœื’ื‘ื™ ืžื” ืฉืื ื—ื ื• ืขื•ืฉื™ื ื›ืจื’ืข, ืื™ืš ื–ื” ื™ื”ื™ื” ืขื•ื“ 100 ืฉื ื™ื,
16:35
what it's going to be like in 100 years,
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16:37
I think probably is the most effective thing I can be doing to help the world.
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ืื ื™ ื—ื•ืฉื‘ ืฉื–ื” ื”ื“ื‘ืจ ื”ื›ื™ ื™ืขื™ืœ ืฉืื ื™ ื™ื›ื•ืœ ืœืขืฉื•ืช,
ืกื‘ื™ืจ ืœื”ื ื™ื—, ืœืขื–ื•ืจ ืœืขื•ืœื
16:41
And so that's why I think that toys can change the world.
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ื•ืœื›ืŸ ืื ื™ ื—ื•ืฉื‘, ืื™ืฉื™ืช, ืฉืฆืขืฆื•ืขื™ื ื™ื›ื•ืœื™ื ืœืฉื ื•ืช ืืช ื”ืขื•ืœื
16:43
Thank you.
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ืชื•ื“ื” ืจื‘ื”.
ืขืœ ืืชืจ ื–ื”

ืืชืจ ื–ื” ื™ืฆื™ื’ ื‘ืคื ื™ื›ื ืกืจื˜ื•ื ื™ YouTube ื”ืžื•ืขื™ืœื™ื ืœืœื™ืžื•ื“ ืื ื’ืœื™ืช. ืชื•ื›ืœื• ืœืจืื•ืช ืฉื™ืขื•ืจื™ ืื ื’ืœื™ืช ื”ืžื•ืขื‘ืจื™ื ืขืœ ื™ื“ื™ ืžื•ืจื™ื ืžื”ืฉื•ืจื” ื”ืจืืฉื•ื ื” ืžืจื—ื‘ื™ ื”ืขื•ืœื. ืœื—ืฅ ืคืขืžื™ื™ื ืขืœ ื”ื›ืชื•ื‘ื™ื•ืช ื‘ืื ื’ืœื™ืช ื”ืžื•ืฆื’ื•ืช ื‘ื›ืœ ื“ืฃ ื•ื™ื“ืื• ื›ื“ื™ ืœื”ืคืขื™ืœ ืืช ื”ืกืจื˜ื•ืŸ ืžืฉื. ื”ื›ืชื•ื‘ื™ื•ืช ื’ื•ืœืœื•ืช ื‘ืกื ื›ืจื•ืŸ ืขื ื”ืคืขืœืช ื”ื•ื•ื™ื“ืื•. ืื ื™ืฉ ืœืš ื”ืขืจื•ืช ืื• ื‘ืงืฉื•ืช, ืื ื ืฆื•ืจ ืื™ืชื ื• ืงืฉืจ ื‘ืืžืฆืขื•ืช ื˜ื•ืคืก ื™ืฆื™ืจืช ืงืฉืจ ื–ื”.

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