A glimpse of the future through an augmented reality headset | Meron Gribetz

376,108 views ・ 2016-04-11

TED


Please double-click on the English subtitles below to play the video.

00:13
Today's computers are so amazing
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that we fail to notice how terrible they really are.
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I'd like to talk to you today about this problem,
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and how we can fix it with neuroscience.
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First, I'd like to take you back to a frosty night in Harlem in 2011
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that had a profound impact on me.
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I was sitting in a dive bar outside of Columbia University,
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where I studied computer science and neuroscience,
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and I was having this great conversation with a fellow student
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about the power of holograms to one day replace computers.
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And just as we were getting to the best part of the conversation,
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of course, his phone lights up.
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And he pulls it towards himself, and he looks down and he starts typing.
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And then he forces his eyeballs back up to mine and he goes,
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"Keep going. I'm with you."
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But of course his eyes were glazed over,
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and the moment was dead.
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Meanwhile across the bar,
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I noticed another student holding his phone,
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this time towards a group.
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He was swiping through pictures on Instagram,
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and these kids were laughing hysterically.
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And that dichotomy between how crappy I was feeling
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and how happy they were feeling about the same technology,
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really got me thinking.
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And the more I thought of it, the more I realized
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it was clearly not the digital information that was the bad guy here,
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it was simply the display position that was separating me from my friend
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and that was binding those kids together.
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See, they were connected around something,
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just like our ancestors who evolved their social cognitions
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telling stories around the campfire.
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And that's exactly what tools should do, I think.
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They should extend our bodies.
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And I think computers today are doing quite the opposite.
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Whether you're sending an email to your wife
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or you're composing a symphony
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or just consoling a friend,
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you're doing it in pretty much the same way.
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You're hunched over these rectangles,
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fumbling with buttons and menus and more rectangles.
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And I think this is the wrong way,
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I think we can start using a much more natural machine.
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We should use machines that bring our work back into the world.
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We should use machines that use the principles of neuroscience
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to extend our senses versus going against them.
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Now it just so happens that I have such a machine here.
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It's called the Meta 2.
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Let's try it out.
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Now in front of me right now, I can see the audience,
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and I can see my very hands.
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And in three, two, one,
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we're going to see an immersive hologram appear,
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a very realistic hologram appear in front of me,
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of our very glasses I'm wearing on my head right now.
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And of course this could be anything that we're shopping for
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or learning from,
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and I can use my hands
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to very nicely kind of move it around with fine control.
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And I think Iron Man would be proud.
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We're going to come back to this in just a bit.
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(Applause)
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Now if you're anything like me, your mind is already reeling
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with the possibilities of what we can do with this kind of technology,
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so let's look at a few.
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My mom is an architect,
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so naturally the first thing I imagined
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was laying out a building in 3D space
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instead of having to use these 2D floor plans.
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She's actually touching graphics right now
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and selecting an interior decor.
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This was all shot through a GoPro through our very glasses.
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And this next use case is very personal to me,
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it's Professor Adam Gazzaley's glass brain project,
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courtesy of UCSF.
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As a neuroscience student,
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I would always fantasize
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about the ability to learn and memorize these complex brain structures
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with an actual machine,
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where I could touch and play with the various brain structures.
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Now what you're seeing is called augmented reality,
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but to me, it's part of a much more important story --
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a story of how we can begin to extend our bodies with digital devices,
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instead of the other way around.
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Now ...
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in the next few years, humanity's going to go through a shift, I think.
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We're going to start putting an entire layer of digital information
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on the real world.
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Just imagine for a moment
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what this could mean for storytellers,
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for painters,
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for brain surgeons,
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for interior decorators
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and maybe for all of us here today.
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And what I think we need to do as a community,
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is really try and make an effort
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to imagine how we can create this new reality
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in a way that extends the human experience,
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instead of gamifying our reality
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or cluttering it with digital information.
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And that's what I'm very passionate about.
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Now, I want to tell you a little secret.
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In about five years --
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this is not the smallest device --
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in about five years,
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these are all going to look like strips of glass on our eyes
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that project holograms.
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And just like we don't care so much about which phone we buy
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in terms of the hardware -- we buy it for the operating system --
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as a neuroscientist,
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I always dreamt of building the iOS of the mind, if you will.
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And it's very, very important that we get this right,
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because we might be living inside of these things
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for at least as long as we've lived
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with the Windows graphical user interface.
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And I don't know about you,
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but living inside of Windows scares me.
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(Laughter)
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To isolate the single most intuitive interface out of infinity,
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we use neuroscience to drive our design guidelines,
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instead of letting a bunch of designers fight it out in the boardroom.
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And the principle we all revolve around
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is what's called the "Neural Path of Least Resistance."
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At every turn, we're connecting the iOS of the brain with our brain
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on, for the first time, our brain's terms.
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In other words, we're trying to create a zero learning-curve computer.
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We're building a system that you've always known how to use.
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Here are the first three design guidelines that we employ
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in this brand-new form of user experience.
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First and foremost, you are the operating system.
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Traditional file systems are complex and abstract,
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and they take your brain extra steps to decode them.
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We're going against the Neural Path of Least Resistance.
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Meanwhile, in augmented reality,
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you can of course place your holographic TED panel over here,
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and your holographic email on the other side of the desk,
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and your spatial memory evolved just fine to go ahead and retrieve them.
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You could put your holographic Tesla that you're shopping for --
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or whatever model my legal team told me to put in right before the show.
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(Laughter)
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Perfect. And your brain knows exactly how to get it back.
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The second interface guideline we call "touch to see."
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What do babies do when they see something that grabs their interest?
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They try and reach out and touch it.
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And that's exactly how the natural machine should work as well.
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Turns out the visual system gets a fundamental boost
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from a sense we call proprioception --
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that's the sense of our body parts in space.
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So by touching our work directly, we're not only going to control it better,
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we're also going to understand it much more deeply.
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Hence, touch to see.
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But it's not enough to experience things ourselves.
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We're inherently these social primates.
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And this leads me to our third guideline,
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the holographic campfire from our first story.
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Our mirror-neuron subsystem suggests
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that we can connect with each other and with our work much better
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if we can see each other's faces and hands in 3D.
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So if you look at the video behind me,
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you can see two Meta users playing around with the same hologram,
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making eye contact, connected around this thing,
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instead of being distracted by external devices.
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Let's go ahead and try this again with neuroscience in mind.
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So again, our favorite interface, the iOS of the mind.
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I'm going to now take a step further
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and go ahead and grab this pair of glasses
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and leave it right here by the desk.
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I'm now with you, I'm in the moment,
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we're connecting.
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My spatial memory kicks in, and I can go ahead and grab it
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and bring it right back here, reminding me
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that I am the operating system.
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And now my proprioception is working,
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and I can go ahead and explode these glasses into a thousand parts
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and touch the very sensor that is currently scanning my hand.
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But it's not enough to see things alone,
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so in a second, my co-founder Ray is going to make a 3D call --
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Ray?
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(Ringing)
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Hey Ray, how's it going?
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Guys, I can see this guy in front me in full 3D.
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And he is photo-realistic.
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(Applause)
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Thank you.
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My mirror-neuron subsystem suggests that this is going to replace phones
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in not too long.
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Ray, how's it going?
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Ray: Great. We're live today.
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(Applause)
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MG: Ray, give the crowd a gift
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of the holographic brain we saw from the video earlier.
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Guys, this is not only going to change phones,
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it's also going to change the way we collaborate.
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Thank you so much.
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Thanks, Ray.
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Ray: You're welcome.
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(Applause)
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MG: So folks, this is the message that I discovered in that bar in 2011:
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The future of computers is not locked inside one of these screens.
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It's right here, inside of us.
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(Applause)
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So if there's one idea that I could leave you with here today,
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it's that the natural machine is not some figment of the future,
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it's right here in 2016.
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Which is why all hundred of us at Meta,
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including the administrative staff,
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the executives,
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the designers, the engineers --
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before TED2017,
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we're all going to be throwing away our external monitors
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and replacing them with a truly and profoundly more natural machine.
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Thank you very much.
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(Applause)
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Thank you, appreciate it.
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Thanks, guys.
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Chris Anderson: So help me out on one thing,
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because there've been a few augmented reality demos
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shown over the last year or so out there.
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And there's sometimes a debate among technologists
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about, are we really seeing the real thing on-screen?
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There's this issue of field of view,
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that somehow the technology is showing a broader view
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than you would actually see wearing the glasses.
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Were we seeing the real deal there?
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MG: Absolutely the real deal.
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Not only that,
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we took extra measures to shoot it with a GoPro through the actual lens
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in the various videos that you've seen here.
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We want to try to simulate the experience for the world
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that we're actually seeing through the glasses,
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and not cut any corners.
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CA: Thank you so much for showing us that.
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MG: Thanks so much, I appreciate that.
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