Group theory 101: How to play a Rubik’s Cube like a piano - Michael Staff
1,633,614 views ・ 2015-11-02
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翻译人员: Mingyu Cui
校对人员: Vivi Dai
00:06
How can you play a Rubik's Cube?
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你怎样玩魔方呢?
00:09
Not play with it,
but play it like a piano?
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我指的不是简单地摆弄它,而是像弹钢琴一样“演奏”它。
00:13
That question doesn't
make a lot of sense at first,
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这个问题起初看起来不符合常理,
00:15
but an abstract mathematical field
called group theory holds the answer,
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但在一个被称为“群论”的抽象数学领域中有这个问题的答案,
00:20
if you'll bear with me.
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容我好好解释——
00:22
In math, a group is a particular
collection of elements.
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在数学中,一个“群”指的是一些元素的特定集合。
00:26
That might be a set of integers,
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可能是一组整数,
00:28
the face of a Rubik's Cube,
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或是魔方的面,
00:30
or anything,
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亦或是任何东西,
00:32
so long as they follow
four specific rules, or axioms.
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只要他们符合特定的四条原则,或公理。
00:36
Axiom one:
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公理一:封闭性。
00:38
all group operations must be closed
or restricted to only group elements.
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群的所有“动作”必须仅限于组内的元素。
00:43
So in our square,
for any operation you do,
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在图中的框里,你所做的任何操作,
00:46
like turn it one way or the other,
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比如将其转向一个方向,
00:48
you'll still wind up with
an element of the group.
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得到的最终结果仍是组内的一个元素。
00:52
Axiom two:
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公理二:结合律。
00:53
no matter where we put parentheses
when we're doing a single group operation,
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当我们在对群做一个操作时,无论我们在哪里加括号,
00:57
we still get the same result.
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结果都不会变化。
01:00
In other words, if we turn our square
right two times, then right once,
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换种说法,如果我们把魔方的一个面向右转动两次,再向右转动一次,
01:05
that's the same as once, then twice,
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这和先向右转动一次再转动两次得到的结果是一样的。
01:08
or for numbers, one plus two
is the same as two plus one.
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从数字上来说,就像一加二等于二加一。
01:12
Axiom three:
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公理三:单位元。
01:14
for every operation, there's an element
of our group called the identity.
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针对每一个操作,组中都有一个元素被称为“单位元”。
01:18
When we apply it
to any other element in our group,
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当我们将其特征赋予组中任何一个元素,
01:21
we still get that element.
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我们仍然得到原来的那个元素。
01:23
So for both turning the square
and adding integers,
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针对于魔方的面和整数这两个组合,
01:26
our identity here is zero,
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他们的单位元都是 0。
01:29
not very exciting.
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听起来并不是挺令人激动。
01:31
Axiom four:
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公理四:逆元。
01:33
every group element has an element
called its inverse also in the group.
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群组中的任何一个元素都能在同一群组中找到一个“逆元”。
01:38
When the two are brought together
using the group's addition operation,
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当这两个相反的元素相加后,
01:42
they result in the identity element, zero,
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得到的结果是单位元(零)。
01:45
so they can be thought of
as cancelling each other out.
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所以可以说他们抵消对方。
01:48
So that's all well and good,
but what's the point of any of it?
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这就是四条针对群组的公理,可是意义在哪里呢?
01:52
Well, when we get beyond
these basic rules,
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当我们越过这些四条基本的规则,
01:55
some interesting properties emerge.
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一些有趣的现象就涌现了出来。
01:57
For example, let's expand our square
back into a full-fledged Rubik's Cube.
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举个例子,我们把方块拓展至一个标准的魔方。
02:03
This is still a group
that satisfies all of our axioms,
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这是一个符合我们所有公理的“群”―—
02:06
though now
with considerably more elements
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尽管我们现在有了相当多的元素,
02:09
and more operations.
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以及更多的操作选择。
02:12
We can turn each row
and column of each face.
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我们可以转动每一面的各行各列。
02:16
Each position is called a permutation,
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每一种不同的情况叫做一种排列,
02:19
and the more elements a group has,
the more possible permutations there are.
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当群中的元素越多,可能的排列就越多。
02:23
A Rubik's Cube has more
than 43 quintillion permutations,
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一个魔方拥有超过43×10的21次幂种排列可能。
02:28
so trying to solve it randomly
isn't going to work so well.
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所以尝试胡乱地解开它可行不通。
02:32
However, using group theory
we can analyze the cube
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然而,我们可以利用群论来分析魔方,
02:35
and determine a sequence of permutations
that will result in a solution.
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然后尝试找出一组特定的排列最终来解开魔方。
02:41
And, in fact, that's exactly
what most solvers do,
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事实上,这正是大多数复原魔方的人所干的事,
02:44
even using a group theory notation
indicating turns.
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他们甚至用一种群论标记来记录转动的次数。
02:49
And it's not just good for puzzle solving.
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群论不仅仅局限于解开谜题。
02:51
Group theory is deeply embedded
in music, as well.
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群论也被深深地嵌入音乐中。
02:56
One way to visualize a chord
is to write out all twelve musical notes
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把一个和弦可视化的方法之一是写出全部十二个音符,
03:00
and draw a square within them.
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并使他们围成一圈。
03:03
We can start on any note,
but let's use C since it's at the top.
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我们可以从任何一个音符开始,比如从最上边的C开始。
03:08
The resulting chord is called
a diminished seventh chord.
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所得到的和弦叫做“减七和弦”。
03:12
Now this chord is a group
whose elements are these four notes.
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这个和弦是一个由这四个音符元素组成的群。
03:17
The operation we can perform on it
is to shift the bottom note to the top.
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我们所能对其进行的操作是将最底部的音符放置到最顶端。
03:21
In music that's called an inversion,
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在音乐中,我们称之为“转位”。
03:24
and it's the equivalent
of addition from earlier.
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这与我们之前所做的加法是等价的。
03:27
Each inversion changes
the sound of the chord,
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每一个转位都改变了和弦的声音,
03:30
but it never stops being
a C diminished seventh.
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但它一直是减七和弦。
03:33
In other words, it satisfies axiom one.
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换句话说,它符合公理一。
03:37
Composers use inversions to manipulate
a sequence of chords
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作曲家们用和弦转位来操作一个和弦序列,
03:41
and avoid a blocky,
awkward sounding progression.
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用于避免不匀称或是不和谐的和声。
03:51
On a musical staff,
an inversion looks like this.
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在乐谱上,和弦转位看起来是这样,
03:54
But we can also overlay it onto our square
and get this.
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但我们还可以将其覆盖在这些方块上。
03:59
So, if you were to cover your entire
Rubik's Cube with notes
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如果你将整个魔方都赋予音符,
04:04
such that every face of the solved cube
is a harmonious chord,
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每一面复原后的魔方都是和声的和弦,
04:09
you could express the solution
as a chord progression
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将解魔方的步骤以“和声的进行”的形式表现出来,
04:13
that gradually moves
from discordance to harmony
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音色会逐渐地由不和谐转为悦耳。
04:16
and play the Rubik's Cube,
if that's your thing.
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“演奏”魔方吧!如果你喜欢。
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