Can you solve the giant spider riddle? - Dan Finkel

3,064,360 views ・ 2021-08-10

TED-Ed


Please double-click on the English subtitles below to play the video.

00:07
Once every century, the world’s greatest spiders gather to compete
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in a series of grueling games.
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The winner will become the next arachnomonarch,
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able to command all the world’s spiders to their will.
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That day is today, and for the first time,
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you’re casting your name into the ring.
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From Anansi to Arachne to Aragog,
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all of the titans of the spider world are here,
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and at first, no one even notices itsy-bitsy you.
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But after wowing the crowd with your web design
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and sticking it to the competition in the long-distance sling,
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you’ve qualified for the finals.
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Now all that remains is to face off against the reigning champion,
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Queen Shelob,
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on the Whirled Wide Web, and win the title from her.
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The web stretches over a large chasm,
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with intersecting strands coming to a single point on the other side.
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Moving across each strand requires a careful dash,
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and you must keep going until you stop at the next hub
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where two strands cross.
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By ancient spider code, only one competitor may traverse the web at a time.
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You must take turns, moving from one intersection to an adjacent one.
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No one may spin new paths into existence or skip turns.
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You begin two spaces from Shelob, and to win,
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you must catch her by your tenth move.
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Can you attain the mantle of spider supremacy?
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Pause here to figure it out for yourself. Answer in 3
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Answer in 2
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Answer in 1
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It’s tempting to trap Shelob in a corner, but doing so is surprisingly tricky.
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The layout of the web is such that every move you make,
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Shelob can get to another intersection two away from you.
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So even if you were to drive her into a corner, she’d escape it easily.
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There are no dead ends,
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so there’s never a situation where she’d be forced to move to your space.
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However, there is this point up here where all the strands converge.
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It's easy to see that it's important,
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but the challenge is figuring out exactly what to do with it.
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There’s a clever way of re-visualizing the problem:
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try coloring every intersection one of two colors—
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say red and blue—
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where the same color never borders itself.
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What you get is a checkerboard pattern,
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then one space at the point which you can’t make either color.
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At the beginning of the game, every time you move to red,
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Shelob will be on blue,
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and every time you move to blue, Shelob will be on red.
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In other words, unless something changes,
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you can never move onto the same intersection as her.
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And that’s where the point comes in.
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As indicated by its unique color, it’s the one place you can break the pattern
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and change the rhythm of moves.
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So you should waste no time in getting up there.
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Shelob could now be in any one of these red spaces,
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and you have at most 6 moves left to catch her.
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But thanks to the colors we've added,
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we can now focus on the one thing that matters the most:
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changing the color pattern.
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Shelob is on red, so you should move onto red on the second or fourth strand.
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Now, Shelob can never move to any of the spots neighboring you,
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giving you a kind of net to use to catch her.
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You may have luck choosing your moves through intuition at this point.
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But if you want to get algorithmic about it,
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you could track how far away she is horizontally and vertically,
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as two numbers.
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On your move, shrink the larger of the two,
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and no matter which direction she runs, she’ll have to hit an edge.
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Eventually, you'll have backed her into one of the two corners
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and catch up to her at the last possible moment.
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You snatch the ceremonial sash from your opponent
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and wrap it around yourself.
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You are now the Spider Supreme,
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leader of all the world’s eight-legged wonders.
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Just remember— with great spider power comes great spider responsibility.
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