Pixar: The math behind the movies - Tony DeRose

695,503 views ・ 2014-03-25

TED-Ed


Please double-click on the English subtitles below to play the video.

Translator: H_L Au Reviewer: 潘 可儿
00:06
At Pixar, we're all about telling stories,
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喺彼思,我哋做嘅就係講故事
00:09
but one story that hasn't been told very much
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但係有個故事冇乜人講
00:11
is the huge degree to which math is used
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就係製作電影嘅時候
00:14
in the production of our films.
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我哋會幾常用到數學
00:15
The math that you're learning in
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你初、高中學到嘅數學
00:16
middle school and high school
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00:18
is used all the time at Pixar.
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彼思成日都會用到
00:20
So, let's start with a very simple example.
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我哋就由一個簡單嘅例子講起
00:23
Anybody recognize this guy? (Cheers)
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有冇人認得佢 (歡呼聲)
00:26
Yeah, so this is Woody from Toy Story,
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係呀,反斗奇兵嘅胡迪
00:29
and let's ask Woody to, say, walk across the stage
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我哋試下叫胡迪,行過個舞台
00:31
from, say, left to right, just like that.
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由左至右,好似咁
00:34
So, believe it or not, you just saw a ton of mathematics.
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信唔信都好,頭先你睇到咗好多數學
00:38
Where is it?
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喺邊呢?
00:40
Well, to explain that,
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我哋首先要明白
00:42
it's important to understand
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00:43
that artists and designers think in terms of
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藝術家同設計師
00:45
shape and images
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係用圖形同圖像來諗嘢
00:46
but computers think in terms of numbers and equations.
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而電腦就係用數字同方程式來諗嘢
00:49
So, to bridge those two worlds
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為咗連繫呢兩個世界
00:51
we use a mathematical concept called
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我哋要用一個數學概念
00:52
coordinate geometry, right?
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叫坐標幾何
00:54
That is, we lay down a coordinate system
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我哋會用個坐標系統
00:56
with x describing how far something is to the right
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用 x 表示要向右行幾多
01:00
and y describing how high something is.
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用 y 表示要去幾高
01:02
So, with these coordinates we can describe
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有咗呢啲坐標,我哋就可以
01:05
where Woody is at any instant in time.
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無論幾時,都即刻講明胡迪喺邊
01:07
For instance, if we know the coordinates of
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就好似我哋知道
01:09
the lower left corner of that image,
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喺左下角幅圖嘅坐標
01:11
then we know where the rest of the image is.
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咁就知淨低幅圖喺邊
01:13
And in that little sliding animation we saw a second ago,
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頭先見到嗰小小滑動嘅動畫
01:16
that motion we call translation,
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我哋叫呢個動作做平移
01:18
the x coordinate started with a value of one,
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x 座標值會由 1 開始
01:21
and it ended with a value of about five.
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去到大約 5 就停
01:24
So, if we want to write that in mathematics,
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如果我哋用數學嚟寫
01:26
we see that the x at the end is four bigger
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最尾個 x
01:30
than x at the start.
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就大個開頭個 x
01:32
So, in other words, the mathematics of translation
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所以,平移嘅公式
01:35
is addition.
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就係加法
01:36
Alright?
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係咪?
01:37
How about scaling?
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咁縮放呢?
01:38
That is making something bigger or smaller.
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就係令一樣嘢變大或者變細
01:41
Any guesses as to what the mathematics of scaling might be?
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估下縮放用咩數學?
01:44
Dilation, multiplication, exactly.
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擴大、乘法,冇錯啦
01:48
If you're going to make something twice as big,
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如果你要令一樣嘢變大兩倍
01:49
you need to mulitply the x and the y coordinates
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你要將 x 同 y 嘅坐標
01:52
all by two.
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全部乘 2
01:53
So, this shows us that the mathematics of scaling
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所以,縮放嘅數學
01:56
is mulitiplication.
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就係乘法
01:57
Okay?
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明唔明?
01:58
How about this one?
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咁呢個呢?
01:59
How about rotation? Alright, spinning around.
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旋轉又點?轉嚟轉去
02:02
The mathematics of rotation is trigonometry.
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旋轉嘅數學就係三角函數
02:06
So, here's an equation that expresses that.
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呢到有個公式可以用嚟表達
02:08
It looks a little scary at first.
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初初睇會有啲得人驚
02:09
You'll probably get this in eighth or ninth grade.
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你可能喺中二或者中三時學過
02:12
If you find yourselves sitting in trigonometry class
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如果你學緊三角函數
02:16
wondering when you're ever going to need this stuff,
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諗到底幾時會需要用到呢啲嘢
02:18
just remember that any time you see anything rotate
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你就記住,喺我哋任何一套戲入面
02:21
in one of our films,
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任何嘢旋轉
02:22
there's trigonometry at work underneath.
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背後就有三角函數啦
02:24
I first fell in love with mathematics in seventh grade.
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我中一嗰時愛上咗數學
02:27
Any seventh graders? A few of you? Yeah.
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有冇人喺中一呀?有幾個?
02:29
My seventh grade science teacher showed me
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我中一班嘅科學老師畀我睇過
02:32
how to use trigonometry to compute
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點樣用三角函數
02:33
how high the rockets that I was building was going.
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計算我整緊嘅火箭會飛到幾高
02:36
I just thought that was amazing,
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我覺得好神奇
02:38
and I've been enamored with math ever since.
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從此就愛上咗數學
02:41
So, this is kind of old mathematics.
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呢啲數學有啲古老
02:42
Mathematics that's been known and, you know,
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我哋都認為
02:44
developed by the old dead Greek guys.
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數學係由好耐以前嘅 古希臘人發明嘅
02:47
And there's a myth out there that all the interesting
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傳聞就係
02:49
mathematics has already been figured out,
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有趣嘅數學已經全部畀研究晒啦
02:51
in fact all of mathematics has been figured out.
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又或者,所有數學都已經畀諗晒出来
02:54
But the real story is that new mathematics
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但事實係,新嘅數學
02:56
is being created all the time.
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仲係無時無刻咁被創造
02:58
And some of it is being created at Pixar.
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有啲係喺彼思度創造出嚟嘅
03:00
So, I'd like to give you an example of that.
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我想畀個例子你哋
03:02
So, here are some characters
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呢度有啲我哋早期嘅電影角色
03:04
from some of our early films:
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03:05
Finding Nemo, Monsters Inc. and Toy Story 2.
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《海底奇兵》、 《怪獸公司》、《反斗奇兵 2》
03:10
Anybody know who the blue character in the upper left is?
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有冇人識左上角個藍色角色?
03:13
It's Dory. Okay, that was easy.
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係多莉,好容易睇出来
03:15
Here's a little harder one.
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問條難少少嘅
03:16
Anybody know who's the character in the lower right?
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有冇人識右下角嘅角色?
03:19
Al McWhiggin from Al's Toy Barn, exactly.
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「艾爾玩具城」老闆「艾爾」,啱
03:22
The thing to notice about these characters
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呢啲角色
03:24
is they're really complicated.
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佢哋其實真係好複雜
03:25
Those shapes are really complicated.
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啲形狀好複雜
03:27
In fact, the toy cleaner, I have an example,
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比如話個玩具清潔員
03:31
the toy cleaner there in the middle,
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中間嗰個
03:34
here's his hand.
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呢隻係佢隻手
03:35
You can imagine how fun it was to bring this
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帶佢過機場保安
03:37
through airport security.
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就真係夠晒好玩
03:40
His hand is a really complicated shape.
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隻手嘅形狀真係好複雜
03:42
It's not just a bunch of spheres and cylinders stuck together, right?
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唔只係一堆球體和圓柱體黐埋
03:45
And not only is it complicated,
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唔只佢本身複雜
03:47
but it has to move in complicated ways.
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連佢移動嘅方式都好複雜
03:49
So, I'd like to tell you how we do that,
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我同你講下,我哋係點做到嘅
03:51
and to do that I need to tell you about midpoints.
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首先,要講下重點係咩先
03:53
So, here's a couple of points, A and B,
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呢到有兩點,A 同 B
03:55
and the line segment between them.
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兩點中間有一條線
03:57
We're going to start out first in two dimensions.
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我哋要由二維開始
03:59
The midpoint, M, is the point
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中點 M 喺呢度
04:01
that splits that line segment in the middle, right?
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將條線平分
04:03
So, that's the geometry.
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呢個就係幾何學
04:05
To make equations and numbers,
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要寫成方程式同數字
04:06
we again introduce a coordinate system,
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我哋再次用個座標系統
04:08
and if we know the coordinates of A and B,
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如果我哋知 AB 嘅座標
04:10
we can easily compute the coordinates of M
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我哋就計到 M 嘅座標
04:12
just by averaging.
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用平均法就得啦
04:13
You now know enough to work at Pixar.
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知道呢哋嘢, 已經夠你喺彼思做嘢
04:16
Let me show you.
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我展示畀你睇
04:17
So, I'm going to do something slightly terrifying
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我要做一樣有少少得人驚嘅嘢
04:19
and move to a live demo here.
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喺到做個現場示範
04:22
So, what I have is a four-point polygon here,
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我有個四角形喺到
04:25
and it's going to be my job
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我係要令佢
04:27
to make a smooth curve out of this thing.
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有圓滑嘅曲線
04:29
And I'm going to do it just using the idea of midpoints.
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而我淨係用中點就做到
04:31
So, the first thing I'm going to do
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首先,我會做一個
04:32
is an operation I'll call split,
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叫做分割嘅操作
04:34
which adds midpoints to all those edges.
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即係將所有嘅邊加上中點
04:37
So, I went from four points to eight points,
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4 個中點就變到 8 個點
04:39
but it's no smoother.
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但係條線仲未夠圓滑
04:40
I'm going to make it a little bit smoother
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我要令佢圓滑多少少
04:41
by moving all of these points from where they are now
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將呢啲點移去
04:44
to the midpoint of their clockwise neighbor.
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原本位置順時針隔籬線嘅中點
04:47
So, let me animate that for you.
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做個動畫畀你睇
04:49
I'm going to call that the averaging step.
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我會叫佢做平均步驟
04:51
So, now I've got eight points,
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咁宜家我有 8 點
04:52
they're a little bit smoother,
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佢哋圓滑咗少少
04:53
my job is to make a smooth curve,
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我要成條圓滑嘅曲線
04:55
so what do I do?
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咁我要點做
04:56
Do it again. Split and average.
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再嚟一次,分割同平均
04:59
So, now I've got sixteen points.
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咁宜家我就有 16 點
05:00
I'm going to put those two steps,
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我會將分割同平均呢兩個步驟
05:02
split and average, together into something
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合成一樣
05:04
I'll call subdivide,
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就叫做細分嘅嘢
05:05
which just means split and then average.
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即係分割之後再摞平均值
05:07
So, now I've got 32 points.
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宜家我有 32 點
05:09
If that's not smooth enough, I'll do more.
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如果仲未夠圓滑,我就再整
05:10
I'll get 64 points.
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就會有 64 點
05:12
Do you see a smooth curve appearing here from
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見唔見到呢個更圓滑嘅曲線
05:13
those original points?
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來自呢哋原來嘅點
05:15
And that's how we create the shapes
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我哋就係咁創造我哋嘅角色嘅外型
05:17
of our charcters.
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05:19
But remember, I said a moment ago
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但記住,我頭先講咗
05:20
it's not enough just to know the static shape,
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淨係了解靜止嘅形狀
05:23
the fixed shape.
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固定嘅形狀係唔夠嘅
05:24
We need to animate it.
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我哋要令佢郁起身
05:25
And to animate these curves,
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而要郁呢啲曲線
05:27
the cool thing about subdivision.
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就係細分最勁嘅嘢
05:28
Did you see the aliens in Toy Story?
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見過《反斗奇兵》入面嘅三眼仔?
05:31
You know that sound they make,
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你知佢哋會咁叫
05:32
"Ooh"? Ready?
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「噢」準備好未?
05:34
So, the way we animate these curves
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咁我哋要郁呢啲曲線呢
05:36
is simply by animating the original four points.
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好簡單咁郁原本嗰 4 點
05:41
"Ooh."
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「噢」
05:43
Alright, I think that's pretty cool,
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好,我覺得咁好勁
05:46
and if you don't, the door is there,
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如果你唔覺嘅,門口就喺嗰邊
05:49
it doesn't get any better than that, so.
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因為冇得再勁啦
05:52
This idea of splitting and averaging
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分割同平均嘅概念
05:54
also holds for surfaces.
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適用於所有表面
05:56
So, I'll split, and I'll average.
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所以分割,平均
06:00
I'll split, and I'll average.
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分割,平均
06:02
Put those together into subdivide,
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放埋一齊去細分
06:03
and this how we actually create the shapes
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咁我哋就創造到
06:05
of all of our surface characters in three dimensions.
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所有嘅人物嘅3D 外型
06:09
So, this idea of subdivision
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細分呢個概念
06:10
was first used in a short film in 1997
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喺 1997 年一套叫《棋局》嘅
06:13
called Geri's Game.
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短動畫度首次採用
06:14
And Geri actually made a cameo apperance
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主角基里後尾有喺 《反斗奇兵2》度客串
06:16
in Toy Story 2 as the toy cleaner.
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佢就係嗰個玩具清潔員
06:19
Each of his hands
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佢嘅兩隻手
06:20
was the first time we ever used subdivision.
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就係我哋第一次用細分整嘅
06:22
So, each hand was a subdivision surface,
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每隻手都係細分嘅表面
06:24
his face was a subdivision surface,
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佢塊面係細分嘅表面
06:26
so was his jacket.
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佢件外套都係
06:27
Here's Geri's hand before subdivision,
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呢隻係佢細分前隻手
06:29
and here's Geri's hand after subdivision,
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呢隻係佢細分後隻手
06:32
so subdivision just goes in and smooths out
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所以細分將
06:34
all those facets,
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所有表面都整到平滑晒
06:35
and creates the beautiful surfaces
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創造咗你喺螢幕同戲院
06:37
that you see on the screen and in the theaters.
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睇到哋咁靚嘅表面
06:40
Since that time, we've built all of our characters this way.
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嗰次之後,我哋就一直咁樣創造人物
06:43
So, here's Merida, the lead character from Brave.
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呢個係《勇敢傳說》嘅主角梅蘭達
06:46
Her dress was a subdivision surface,
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佢條裙係細分嘅表面
06:48
her hands, her face.
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佢對手、佢塊面
06:49
The faces and hands of all the clansman
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全部族人嘅面同手
06:51
were subdivision surfaces.
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都係細分嘅表面
06:52
Today we've seen how addition, multiplication,
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今日我哋講到加法、乘法
06:55
trigonometry and geometry play a roll in our films.
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三角函數同幾何點樣喺電影裡邊應用
06:58
Given a little more time,
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如果我有多少少時間
07:00
I could show you how linear algebra,
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我就可以畀你睇到線性代數
07:01
differential calculus, integral calculus
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微分同積分
07:04
also play a roll.
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起到嘅作用
07:06
The main thing I want you to go away with today is
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今日我最主要係想你哋知道
07:09
to just remember that all the math that you're learning
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你哋宜家所學到嘅所有數學
07:12
in high school and actually up through sophomore college
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高中到大學二年級嘅
07:15
we use all the time, everyday, at Pixar. Thanks.
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每一刻、每一日,喺彼思都會用到
多謝
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