Welcome to the 'metaverse' - 6 Minute English

84,941 views ใƒป 2022-01-06

BBC Learning English


ืื ื ืœื—ืฅ ืคืขืžื™ื™ื ืขืœ ื”ื›ืชื•ื‘ื™ื•ืช ื‘ืื ื’ืœื™ืช ืœืžื˜ื” ื›ื“ื™ ืœื”ืคืขื™ืœ ืืช ื”ืกืจื˜ื•ืŸ. ื›ืชื•ื‘ื™ื•ืช ืžืชื•ืจื’ืžื•ืช ืžืชื•ืจื’ืžื•ืช ื‘ืžื›ื•ื ื”.

00:07
Hello, this is 6 Minute English
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ืฉืœื•ื, ื–ื” 6 ื“ืงื•ืช ืื ื’ืœื™ืช
00:09
from BBC Learning English. I'm Sam.
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ืžื‘ื™ืช BBC Learning English. ืื ื™ ืกืื.
00:12
And I'm Neil.
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ื•ืื ื™ ื ื™ืœ.
00:13
On Saturday mornings, I love going to watch football in the park.
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ื‘ืฉื‘ืช ื‘ื‘ื•ืงืจ, ืื ื™ ืื•ื”ื‘ ืœืœื›ืช ืœืจืื•ืช ื›ื“ื•ืจื’ืœ ื‘ืคืืจืง.
00:16
The problem is when it's cold and rainy,
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ื”ื‘ืขื™ื” ื”ื™ื ื›ืฉืงืจ ื•ื’ืฉื•ื,
00:19
I look out the bedroom window and go straight back to bed.
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ืื ื™ ืžืกืชื›ืœ ื“ืจืš ื—ืœื•ืŸ ื—ื“ืจ ื”ืฉื™ื ื” ื•ื—ื•ื–ืจ ื™ืฉืจ ืœืžื™ื˜ื”.
00:22
Well, instead of going to the park,
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ื•ื‘ื›ืŸ, ื‘ืžืงื•ื ืœืœื›ืช ืœืคืืจืง,
00:24
why not bring the park to you? Imagine watching a live version
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ืœืžื” ืฉืœื ืชื‘ื™ื ืืช ื”ืคืืจืง ืืœื™ืš ? ื“ืžื™ื™ื ื• ืฉืืชื ืฆื•ืคื™ื ื‘ื’ืจืกื” ื—ื™ื”
00:28
of the football match at home in the warm with friends. Sound good, Sam?
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ืฉืœ ืžืฉื—ืง ื”ื›ื“ื•ืจื’ืœ ื‘ื‘ื™ืช ื‘ื—ืžื™ืžื•ืช ืขื ื—ื‘ืจื™ื. ื ืฉืžืข ื˜ื•ื‘, ืกื?
00:32
Sounds great.
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ื ืฉืžืข ื ืคืœื.
00:33
but how can I be in two places at once?
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ืื‘ืœ ืื™ืš ืื ื™ ื™ื›ื•ืœ ืœื”ื™ื•ืช ื‘ืฉื ื™ ืžืงื•ืžื•ืช ื‘ื• ื–ืžื ื™ืช?
00:36
Is there some amazing invention to do that?
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ื”ืื ื™ืฉ ืื™ื–ื• ื”ืžืฆืื” ืžื“ื”ื™ืžื” ืœืขืฉื•ืช ืืช ื–ื”?
00:38
There might be, Sam - and it could be happening sooner than you think.
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ื™ื›ื•ืœ ืœื”ื™ื•ืช, ืกื - ื•ื–ื” ื™ื›ื•ืœ ืœืงืจื•ืช ืžื•ืงื“ื ืžืžื” ืฉืืชื” ื—ื•ืฉื‘.
00:42
Thanks to developments in VR, or virtual reality.
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ื”ื•ื“ื•ืช ืœื”ืชืคืชื—ื•ื™ื•ืช ื‘-VR, ืื• ื‘ืžืฆื™ืื•ืช ืžื“ื•ืžื”.
00:45
According to Facebook boss, Mark Zuckerberg, in the future
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ืœื“ื‘ืจื™ ื”ื‘ื•ืก ืฉืœ ืคื™ื™ืกื‘ื•ืง, ืžืืจืง ืฆื•ืงืจื‘ืจื’, ื‘ืขืชื™ื“
00:48
we'll all spend much of our time living and working in the metaverse -
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ื›ื•ืœื ื• ื ื‘ืœื” ื”ืจื‘ื” ืžื–ืžื ื ื• ื‘ื—ื™ื™ื ื•ืขื‘ื•ื“ื” ื‘ืžื˜ื-ื‘ืจืก -
00:53
a series of virtual worlds.
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ืกื“ืจื” ืฉืœ ืขื•ืœืžื•ืช ื•ื™ืจื˜ื•ืืœื™ื™ื.
00:55
Virtual reality is a topic
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ืžืฆื™ืื•ืช ืžื“ื•ืžื” ื”ื™ื ื ื•ืฉื
00:57
we've discussed before in 6 Minute English.
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ืฉื“ื™ื‘ืจื ื• ืขืœื™ื• ื‘ืขื‘ืจ ื‘ืื ื’ืœื™ืช ืฉืœ 6 ื“ืงื•ืช.
01:00
But when Facebook announced that
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ืื‘ืœ ื›ืฉืคื™ื™ืกื‘ื•ืง ื”ื•ื“ื™ืขื”
01:02
it was hiring 10,000 new workers to develop VR for the metaverse,
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ืฉื”ื™ื ืžื’ื™ื™ืกืช 10,000 ืขื•ื‘ื“ื™ื ื—ื“ืฉื™ื ื›ื“ื™ ืœืคืชื— VR ืขื‘ื•ืจ metaverse,
01:06
we thought it was time for another look.
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ื—ืฉื‘ื ื• ืฉื”ื’ื™ืข ื”ื–ืžืŸ ืœื”ืกืชื›ืœ ื ื•ืกืฃ.
01:09
In this programme, we'll be hearing two different opinions on the metaverse
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ื‘ืชื•ื›ื ื™ืช ื–ื•, ื ืฉืžืข ืฉืชื™ ื“ืขื•ืช ืฉื•ื ื•ืช ืขืœ ื”ืžื˜ื-ื•ื•ืจืก
01:12
and how it might shape the future.
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ื•ื›ื™ืฆื“ ื”ื•ื ืขืฉื•ื™ ืœืขืฆื‘ ืืช ื”ืขืชื™ื“.
01:14
But first,
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ืื‘ืœ ืจืืฉื™ืช,
01:15
I have a question for you, Neil.
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ื™ืฉ ืœื™ ืฉืืœื” ืืœื™ืš, ื ื™ืœ.
01:17
According to a 2021 survey by gaming company Thrive Analytics,
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ืœืคื™ ืกืงืจ ืžืฉื ืช 2021 ืฉืœ ื—ื‘ืจืช ื”ืžืฉื—ืงื™ื Thrive Analytics,
01:22
what percentage of people who try virtual reality once,
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ืื™ื–ื” ืื—ื•ื– ืžื”ืื ืฉื™ื ืฉืžื ืกื™ื ืžืฆื™ืื•ืช ืžื“ื•ืžื” ืคืขื ืื—ืช,
01:25
want to try this again?
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ืจื•ืฆื™ื ืœื ืกื•ืช ื–ืืช ืฉื•ื‘?
01:28
Is it a) 9 percent,
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ื”ืื ื–ื” ื) 9 ืื—ื•ื–,
01:30
b) 49 percent or c) 79 percent?
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ื‘) 49 ืื—ื•ื– ืื• ื’) 79 ืื—ื•ื–?
01:35
I guess with VR
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ืื ื™ ืžื ื™ื— ืฉืขื VR
01:36
you either love it or hate it,
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ืืชื” ืื• ืื•ื”ื‘ ืืช ื–ื” ืื• ืฉื•ื ื ืืช ื–ื”,
01:37
so I'll say b) 49 percent of people want to try it again.
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ืื– ืื ื™ ืื’ื™ื“ ื‘) 49 ืื—ื•ื– ืžื”ืื ืฉื™ื ืจื•ืฆื™ื ืœื ืกื•ืช ืืช ื–ื” ืฉื•ื‘.
01:41
OK, I'll reveal the correct answer later in the programme.
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ื‘ืกื“ืจ, ืื ื™ ืื’ืœื” ืืช ื”ืชืฉื•ื‘ื” ื”ื ื›ื•ื ื” ื‘ื”ืžืฉืš ื”ืชื•ื›ื ื™ืช.
01:45
But what Neil said is true -
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ืื‘ืœ ืžื” ืฉื ื™ืœ ืืžืจ ื ื›ื•ืŸ -
01:46
people tend to either love virtual reality or hate it.
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ืื ืฉื™ื ื ื•ื˜ื™ื ืœืื”ื•ื‘ ืžืฆื™ืื•ืช ืžื“ื•ืžื” ืื• ืœืฉื ื•ื ืื•ืชื”.
01:50
Somebody who loves it is Emma Ridderstad, CEO of Warpin,
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ืžื™ืฉื”ื™ ืฉืื•ื”ื‘ืช ืืช ื–ื” ื”ื™ื ืืžื” ืจื™ื“ืจืกื˜ืื“, ืžื ื›"ืœื™ืช Warpin,
01:54
a company which develops VR technology.
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ื—ื‘ืจื” ื”ืžืคืชื—ืช ื˜ื›ื ื•ืœื•ื’ื™ื™ืช VR.
01:57
Here she is telling BBC World Service programme, Tech Tent,
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ื›ืืŸ ื”ื™ื ืžืกืคืจืช ืœืชื•ื›ื ื™ืช ื”ืฉื™ืจื•ืช ื”ืขื•ืœืžื™ ืฉืœ BBC, Tech Tent, ืืช
02:00
her vision of the future.
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ื—ื–ื•ืŸ ื”ืขืชื™ื“ ืฉืœื”.
02:02
In 10 years, everything that you do on your phone today
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ื‘ืขื•ื“ 10 ืฉื ื™ื, ื›ืœ ืžื” ืฉืืชื” ืขื•ืฉื” ื‘ื˜ืœืคื•ืŸ ืฉืœืš ื”ื™ื•ื
02:06
you will do in 3-D through your glasses, for example.
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ืืชื” ืชืขืฉื” ื‘ืชืœืช ืžื™ืžื“ ื“ืจืš ื”ืžืฉืงืคื™ื™ื ืฉืœืš, ืœืžืฉืœ.
02:09
You will be able to do your shopping and
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ืืชื” ืชื•ื›ืœ ืœืขืฉื•ืช ืืช ื”ืงื ื™ื•ืช ืฉืœืš ื•ืชื•ื›ืœ
02:12
you will be able to meet your friends, you will be able to work remotely,
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ืœืคื’ื•ืฉ ืืช ื”ื—ื‘ืจื™ื ืฉืœืš, ืชื•ื›ืœ ืœืขื‘ื•ื“ ืžืจื—ื•ืง,
02:16
with whom you want. You will be able to share digital spaces,
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ืขื ืžื™ ืฉืืชื” ืจื•ืฆื”. ืชื•ื›ืœื• ืœื—ืœื•ืง ื—ืœืœื™ื ื“ื™ื’ื™ื˜ืœื™ื™ื,
02:21
share music,
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ืœืฉืชืฃ ืžื•ื–ื™ืงื”,
02:23
share art, share projects in digital spaces between each other.
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ืœืฉืชืฃ ืืžื ื•ืช, ืœืฉืชืฃ ืคืจื•ื™ืงื˜ื™ื ื‘ืžืจื—ื‘ื™ื ื“ื™ื’ื™ื˜ืœื™ื™ื ื‘ื™ื ื™ื”ื.
02:28
And you will also be able to integrate the digital objects
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ื•ื’ื ืชื•ื›ืœ ืœืฉืœื‘ ืืช ื”ืื•ื‘ื™ื™ืงื˜ื™ื ื”ื“ื™ื’ื™ื˜ืœื™ื™ื
02:30
in your physical world, making the world
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ื‘ืขื•ืœื ื”ืคื™ื–ื™ ืฉืœืš, ืžื” ืฉื”ื•ืคืš ืืช ื”ืขื•ืœื
02:33
much more phygital than it is today.
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ืœื”ืจื‘ื” ื™ื•ืชืจ ืคื™ื’ื™ื˜ืœื™ ืžืžื” ืฉื”ื•ื ื”ื™ื•ื.
02:37
Virtual reality create 3-D - or three-dimensional experiences
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ืžืฆื™ืื•ืช ืžื“ื•ืžื” ื™ื•ืฆืจืช ื—ื•ื•ื™ื•ืช ืชืœืช ืžื™ืžื“ื™ื•ืช - ืื• ืชืœืช ืžื™ืžื“ื™ื•ืช
02:41
where objects have the three dimensions of length, width and height.
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ืฉื‘ื”ืŸ ืœืื•ื‘ื™ื™ืงื˜ื™ื ื™ืฉ ืืช ืฉืœื•ืฉืช ื”ืžื™ืžื“ื™ื ืฉืœ ืื•ืจืš, ืจื•ื—ื‘ ื•ื’ื•ื‘ื”.
02:46
This makes them look lifelike and solid,
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ื–ื” ื’ื•ืจื ืœื”ื ืœื”ื™ืจืื•ืช ืืžื™ืชื™ื™ื ื•ืžื•ืฆืงื™ื,
02:48
not two-dimensional and flat. Emma says that in the future,
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ืœื ื“ื• ืžื™ืžื“ื™ื™ื ื•ืฉื˜ื•ื—ื™ื. ืืžื” ืื•ืžืจืช ืฉื‘ืขืชื™ื“,
02:53
VR will mix digital objects and physical objects to create exciting
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VR ืชืขืจื‘ื‘ ืื•ื‘ื™ื™ืงื˜ื™ื ื“ื™ื’ื™ื˜ืœื™ื™ื ื•ืื•ื‘ื™ื™ืงื˜ื™ื ืคื™ื–ื™ื™ื ื›ื“ื™ ืœื™ืฆื•ืจ
02:57
new experiences, like staying at home to watch the same football match
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ื—ื•ื•ื™ื•ืช ื—ื“ืฉื•ืช ื•ืžืจื’ืฉื•ืช, ื›ืžื• ืœื”ื™ืฉืืจ ื‘ื‘ื™ืช ืœืฆืคื•ืช ื‘ืื•ืชื• ืžืฉื—ืง ื›ื“ื•ืจื’ืœ
03:01
that is simultaneously happening in the park.
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ืฉืžืชืจื—ืฉ ื‘ื• ื–ืžื ื™ืช ื‘ืคืืจืง.
03:04
She blends the words, physical and digital
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ื”ื™ื ืžืฉืœื‘ืช ืืช ื”ืžื™ืœื™ื, ืคื™ื–ื™ื•ืช ื•ื“ื™ื’ื™ื˜ืœื™ื•ืช
03:07
to make a new word describing this combination - 'phygital'.
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ื›ื“ื™ ืœื™ืฆื•ืจ ืžื™ืœื” ื—ื“ืฉื” ื”ืžืชืืจืช โ€‹โ€‹ืืช ื”ืฉื™ืœื•ื‘ ื”ื–ื” - 'ืคื™ื’ื™ื˜ืœื™'.
03:11
But while a phygital future
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ืื‘ืœ ื‘ืขื•ื“ ืฉืขืชื™ื“ ืคื™ื’ื™ื˜ืœื™
03:13
sounds like paradise to some, others are more sceptical -
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ื ืฉืžืข ืœื—ืœืงื ื›ืžื• ื’ืŸ ืขื“ืŸ , ืื—ืจื™ื ืกืคืงื ื™ื ื™ื•ืชืจ -
03:17
they doubt that VR will come true or be useful.
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ื”ื ื‘ืกืคืง ืื VR ื™ืชื’ืฉื ืื• ื™ื”ื™ื” ืฉื™ืžื•ืฉื™.
03:19
One such sceptic is technology innovator, Doctor Nicola Millard.
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ืกืคืงืŸ ืื—ื“ ื›ื–ื” ื”ื•ื ื—ื“ืฉืŸ ื”ื˜ื›ื ื•ืœื•ื’ื™ื”, ื“ื•ืงื˜ื•ืจ ื ื™ืงื•ืœื” ืžื™ืœืืจื“.
03:24
For one thing
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ื“ื‘ืจ ืื—ื“
03:25
she doesn't like wearing a VR headset,
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ื”ื™ื ืœื ืื•ื”ื‘ืช ืœืœื‘ื•ืฉ ืื•ื–ื ื™ื•ืช VR,
03:27
the heavy helmet and glasses that create virtual reality for the wearer.
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ื”ืงืกื“ื” ื”ื›ื‘ื“ื” ื•ื”ืžืฉืงืคื™ื™ื ืฉื™ื•ืฆืจื•ืช ืžืฆื™ืื•ืช ืžื“ื•ืžื” ืขื‘ื•ืจ ื”ืขื•ื ื“ ืื•ืชื”.
03:32
Something she explained to the BBC World Service's Tech Tent.
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ืžืฉื”ื• ืฉื”ื™ื ื”ืกื‘ื™ืจื” ืœืื•ื”ืœ ื”ื˜ื›ื ื•ืœื•ื’ื™ ืฉืœ ืฉื™ืจื•ืช ื”-BBC ื”ืขื•ืœืžื™.
03:36
There are some basic things that we need to think about -
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ื™ืฉ ื›ืžื” ื“ื‘ืจื™ื ื‘ืกื™ืกื™ื™ื ืฉืื ื—ื ื• ืฆืจื™ื›ื™ื ืœื—ืฉื•ื‘ ืขืœื™ื”ื -
03:38
so how do we access it?
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ืื– ืื™ืš ื ื™ื’ืฉื™ื ืœื–ื”?
03:40
So, the reason that sort of social networks took off was
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ืื– ื”ืกื™ื‘ื” ืฉืกื•ื’ ื”ืจืฉืชื•ืช ื”ื—ื‘ืจืชื™ื•ืช ื”ืžืจื™ืื• ื”ื™ื™ืชื”
03:44
we've got mobile technologies that
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ืฉื™ืฉ ืœื ื• ื˜ื›ื ื•ืœื•ื’ื™ื•ืช ื ื™ื™ื“ื•ืช ืฉืžืืคืฉืจื•ืช
03:46
let us use it.
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03:46
Now, obviously
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ืœื ื• ืœื”ืฉืชืžืฉ ื‘ื”ืŸ.
ื›ืขืช, ื‘ืจื•ืจ
03:47
one of the barriers can be the VR or AR headsets.
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ืฉืื—ื“ ื”ืžื—ืกื•ืžื™ื ื™ื›ื•ืœ ืœื”ื™ื•ืช ืื•ื–ื ื™ื•ืช VR ืื• AR.
03:51
So VR, I've always been slightly sceptical about. I've called it
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ืื– VR, ืชืžื™ื“ ื”ื™ื™ืชื™ ืžืขื˜ ืกืงืคื˜ื™ ืœื’ื‘ื™ื•. ืงืจืืชื™ ืœื–ื”
03:55
'vomity reality' for a while because, frankly,
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'ืžืฆื™ืื•ืช ืงื™ื' ื‘ืžืฉืš ื–ืžืŸ ืžื” ื›ื™, ืœืžืขืŸ ื”ืืžืช,
03:58
I usually need a bucket somewhere close,
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ืื ื™ ื‘ื“ืจืš ื›ืœืœ ืฆืจื™ืš ื“ืœื™ ืื™ืคืฉื”ื• ืงืจื•ื‘,
04:01
if you've got a headset on me
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ืื ื™ืฉ ืœืš ืื•ื–ื ื™ื•ืช ืขืœื™ื™
04:02
and also, do I want to spend vast amounts of time in those
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ื•ื’ื, ื”ืื ืื ื™ ืจื•ืฆื” ืœื‘ืœื•ืช ื›ืžื•ื™ื•ืช ืขืฆื•ืžื•ืช ืฉืœ ื–ืžืŸ
04:06
rather unwieldy headsets?
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ื‘ืื•ื–ื ื™ื•ืช ื“ื™ ืžืกื•ืจื‘ืœื•ืช ื”ืืœื” ?
04:07
Now, I know they're talking
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ืขื›ืฉื™ื•, ืื ื™ ื™ื•ื“ืข ืฉื”ื ืžื“ื‘ืจื™ื
04:08
AR as well, and obviously that does
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ื’ื ืขืœ AR, ื•ื‘ืจื•ืจ ืฉื–ื”
04:10
not necessarily need a headset
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ืœื ื‘ื”ื›ืจื— ืฆืจื™ืš ืื•ื–ื ื™ื•ืช,
04:12
but I think we're seeing some quite immersive environments coming out
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ืื‘ืœ ืื ื™ ื—ื•ืฉื‘ ืฉืื ื—ื ื• ืจื•ืื™ื ื›ืžื” ืกื‘ื™ื‘ื•ืช ื“ื™ ืกื•ื—ืคื•ืช ืฉื™ื•ืฆืื•ืช
04:16
at the moment as well.
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ื›ืจื’ืข.
04:17
Nicola called VR 'vomity reality'
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ื ื™ืงื•ืœื” ื›ื™ื ืชื” ืืช ื”-VR 'ืžืฆื™ืื•ืช ืงื™ื'
04:20
because wearing a headset makes her feel sick.
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ืžื›ื™ื•ื•ืŸ ืฉื—ื‘ื™ืฉืช ืื•ื–ื ื™ื•ืช ื’ื•ืจืžืช ืœื” ืœื”ืจื’ื™ืฉ ื‘ื—ื™ืœื”.
04:23
Maybe because it's so unwieldy -
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ืื•ืœื™ ื‘ื’ืœืœ ืฉื”ื•ื ื›ืœ ื›ืš ืžืกื•ืจื‘ืœ -
04:25
difficult to move or wear, because it's big and heavy.
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ืงืฉื” ืœื”ื–ื™ื– ืื•ืชื• ืื• ืœืœื‘ื•ืฉ ืื•ืชื•, ื‘ื’ืœืœ ืฉื”ื•ื ื’ื“ื•ืœ ื•ื›ื‘ื“.
04:28
She also makes a distinction between VR - virtual reality - and AR which stands
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ื”ื™ื ื’ื ืขื•ืฉื” ื”ื‘ื—ื ื” ื‘ื™ืŸ VR - ืžืฆื™ืื•ืช ืžื“ื•ืžื” - ืœื‘ื™ืŸ AR
04:34
for 'augmented reality' - tech which adds to the ordinary physical world
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ื”ืžื™ื™ืฆื’ืช 'ืžืฆื™ืื•ืช ืจื‘ื•ื“ื”' - ื˜ื›ื ื•ืœื•ื’ื™ื” ืฉืžื•ืกื™ืคื” ืœืขื•ืœื ื”ืคื™ื–ื™ ื”ืจื’ื™ืœ ืขืœ
04:39
by projecting virtual words, pictures and characters,
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ื™ื“ื™ ื”ืงืจื ืช ืžื™ืœื™ื, ืชืžื•ื ื•ืช ื•ื“ืžื•ื™ื•ืช ื•ื™ืจื˜ื•ืืœื™ื•ืช,
04:43
usually by wearing glasses or with a mobile phone.
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ื‘ื“ืจืš ื›ืœืœ ื‘ืืžืฆืขื•ืช ืžืฉืงืคื™ื™ื ืื• ืขื ื˜ืœืคื•ืŸ ื ื™ื™ื“.
04:46
While virtual reality replaces what you hear and see, augmented reality adds to it.
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ื‘ืขื•ื“ ืฉืžืฆื™ืื•ืช ืžื“ื•ืžื” ืžื—ืœื™ืคื” ืืช ืžื” ืฉืืชื” ืฉื•ืžืข ื•ืจื•ืื”, ืžืฆื™ืื•ืช ืจื‘ื•ื“ื” ืžื•ืกื™ืคื” ืœื”.
04:52
Both the VR and AR are immersive experiences.
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ื’ื ื”-VR ื•ื’ื ื”-AR ื”ื ื—ื•ื•ื™ื•ืช ืกื•ื—ืคื•ืช.
04:56
They stimulate your senses and surround you
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ื”ื ืžื’ืจื™ื ืืช ื”ื—ื•ืฉื™ื ืฉืœืš ื•ืžืงื™ืคื™ื ืื•ืชืš
04:58
so that you feel completely involved in the experience.
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ื›ืš ืฉืืชื” ืžืจื’ื™ืฉ ืžืขื•ืจื‘ ืœื—ืœื•ื˜ื™ืŸ ื‘ื—ื•ื•ื™ื”.
05:01
In fact, the experience feels so real that people keep coming back for more.
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ืœืžืขืฉื”, ื”ื—ื•ื•ื™ื” ืžืจื’ื™ืฉื” ื›ืœ ื›ืš ืืžื™ืชื™ืช ืฉืื ืฉื™ื ืžืžืฉื™ื›ื™ื ืœื—ื–ื•ืจ ื‘ืฉื‘ื™ืœ ืขื•ื“.
05:06
Right. So, in my question
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ื™ืžื™ืŸ. ืื–, ื‘ืฉืืœืชื™
05:08
I asked Neil,
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05:08
how many people who try VR for the first time, want to try it again?
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ืฉืืœืชื™ ืืช ื ื™ืœ,
ื›ืžื” ืื ืฉื™ื ืฉืžื ืกื™ื VR ื‘ืคืขื ื”ืจืืฉื•ื ื”, ืจื•ืฆื™ื ืœื ืกื•ืช ืืช ื–ื” ืฉื•ื‘?
05:13
I guessed it was about half,
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ืฉื™ืขืจืชื™ ืฉื–ื” ื‘ืขืจืš ื—ืฆื™,
05:14
49 percent. Was I right?
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49 ืื—ื•ื–. ืฆื“ืงืชื™?
05:16
You're wrong, I'm afraid.
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ืืชื” ื˜ื•ืขื”, ืื ื™ ื—ื•ืฉืฉ.
05:19
The correct answer is much higher:
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ื”ืชืฉื•ื‘ื” ื”ื ื›ื•ื ื” ื”ื™ื ื”ืจื‘ื” ื™ื•ืชืจ ื’ื‘ื•ื”ื”:
05:21
79 percent of people would give VR another try.
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79 ืื—ื•ื– ืžื”ืื ืฉื™ื ื”ื™ื• ืžื ืกื™ื VR ื ื•ืกืฃ.
05:25
I suppose because the experience was so immersive - stimulating, surrounding and realistic.
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ืื ื™ ืžื ื™ื— ืฉื‘ื’ืœืœ ืฉื”ื—ื•ื•ื™ื” ื”ื™ื™ืชื” ื›ืœ ื›ืš ืกื•ื—ืคืช - ืžืขื•ืจืจืช, ืžืงื™ืคื” ื•ืžืฆื™ืื•ืชื™ืช.
05:31
OK, Sam, let's recap the other vocabulary
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ื‘ืกื“ืจ, ืกื, ื‘ื•ื ื ืกื›ื ืืช ืื•ืฆืจ ื”ืžื™ืœื™ื ื”ืื—ืจ
05:33
from this programme on the 'metaverse', a kind of augmented reality -
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ืžื”ืชื•ื›ื ื™ืช ื”ื–ื• ืขืœ ื”'ืžื˜ืื•ื•ืจืก', ืžืขื™ืŸ ืžืฆื™ืื•ืช ืžื•ื’ื‘ืจืช -
05:38
reality, which is enhanced or added to by technology.
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ืžืฆื™ืื•ืช, ืฉื˜ื›ื ื•ืœื•ื’ื™ื” ืžื•ื’ื‘ืจืช ืื• ืžืชื•ื•ืกืคืช ืืœื™ื”.
05:41
The 3-D objects have three dimensions, making them appear real and solid.
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ืœืื•ื‘ื™ื™ืงื˜ื™ื ื”ืชืœืช ืžื™ืžื“ื™ื™ื ื™ืฉ ืฉืœื•ืฉื” ืžื™ืžื“ื™ื, ืžื” ืฉื’ื•ืจื ืœื”ื ืœื”ื™ืจืื•ืช ืืžื™ืชื™ื™ื ื•ืžื•ืฆืงื™ื.
05:45
'Phygital' is an invented word ย 
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'ืคื™ื’ื™ื˜ืœ' ื”ื™ื ืžื™ืœื” ืžื•ืžืฆืืช
05:48
which combines the features of physical and digital worlds
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ื”ืžืฉืœื‘ืช ืืช ื”ืชื›ื•ื ื•ืช ืฉืœ ืขื•ืœืžื•ืช ืคื™ื–ื™ื™ื ื•ื“ื™ื’ื™ื˜ืœื™ื™ื.
05:52
A sceptical person is doubtful about something.
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ืื“ื ืกืคืงืŸ ืžื˜ื™ืœ ืกืคืง ื‘ืžืฉื”ื•.
05:55
And finally 'unwieldy' means difficult to move or carry because it's so big and heavy.
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ื•ืœื‘ืกื•ืฃ 'ืžืกื•ืจื‘ืœ' ืคื™ืจื•ืฉื• ืงืฉื” ืœื”ื–ื–ื” ืื• ืœืกื—ื•ื‘ ื›ื™ ื”ื•ื ื›ืœ ื›ืš ื’ื“ื•ืœ ื•ื›ื‘ื“. ื‘ื›ืœ ืžืงืจื”,
06:00
That's our 6 minutes up in this reality, anyway.
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ืืœื• 6 ื”ื“ืงื•ืช ืฉืœื ื• ื‘ืžืฆื™ืื•ืช ื”ื–ื•.
06:03
See you in the metaverse soon.
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ื ืชืจืื” ื‘ืžื˜ื-ื‘ืจืก ื‘ืงืจื•ื‘.
06:05
Goodbye.
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ื”ึฑื™ื” ืฉืœื•ื.
ืขืœ ืืชืจ ื–ื”

ืืชืจ ื–ื” ื™ืฆื™ื’ ื‘ืคื ื™ื›ื ืกืจื˜ื•ื ื™ YouTube ื”ืžื•ืขื™ืœื™ื ืœืœื™ืžื•ื“ ืื ื’ืœื™ืช. ืชื•ื›ืœื• ืœืจืื•ืช ืฉื™ืขื•ืจื™ ืื ื’ืœื™ืช ื”ืžื•ืขื‘ืจื™ื ืขืœ ื™ื“ื™ ืžื•ืจื™ื ืžื”ืฉื•ืจื” ื”ืจืืฉื•ื ื” ืžืจื—ื‘ื™ ื”ืขื•ืœื. ืœื—ืฅ ืคืขืžื™ื™ื ืขืœ ื”ื›ืชื•ื‘ื™ื•ืช ื‘ืื ื’ืœื™ืช ื”ืžื•ืฆื’ื•ืช ื‘ื›ืœ ื“ืฃ ื•ื™ื“ืื• ื›ื“ื™ ืœื”ืคืขื™ืœ ืืช ื”ืกืจื˜ื•ืŸ ืžืฉื. ื”ื›ืชื•ื‘ื™ื•ืช ื’ื•ืœืœื•ืช ื‘ืกื ื›ืจื•ืŸ ืขื ื”ืคืขืœืช ื”ื•ื•ื™ื“ืื•. ืื ื™ืฉ ืœืš ื”ืขืจื•ืช ืื• ื‘ืงืฉื•ืช, ืื ื ืฆื•ืจ ืื™ืชื ื• ืงืฉืจ ื‘ืืžืฆืขื•ืช ื˜ื•ืคืก ื™ืฆื™ืจืช ืงืฉืจ ื–ื”.

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