Welcome to the 'metaverse' - 6 Minute English

83,754 views ・ 2022-01-06

BBC Learning English


μ•„λž˜ μ˜λ¬Έμžλ§‰μ„ λ”λΈ”ν΄λ¦­ν•˜μ‹œλ©΄ μ˜μƒμ΄ μž¬μƒλ©λ‹ˆλ‹€. λ²ˆμ—­λœ μžλ§‰μ€ 기계 λ²ˆμ—­λ©λ‹ˆλ‹€.

00:07
Hello, this is 6 Minute English
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μ•ˆλ…•ν•˜μ„Έμš”
00:09
from BBC Learning English. I'm Sam.
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BBC Learning English의 6λΆ„ μ˜μ–΄μž…λ‹ˆλ‹€. μ €λŠ” μƒ˜μž…λ‹ˆλ‹€.
00:12
And I'm Neil.
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그리고 μ €λŠ” λ‹μž…λ‹ˆλ‹€.
00:13
On Saturday mornings, I love going to watch football in the park.
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ν† μš”μΌ 아침에 λ‚˜λŠ” κ³΅μ›μ—μ„œ 좕ꡬλ₯Ό λ³΄λŠ” 것을 μ’‹μ•„ ν•©λ‹ˆλ‹€.
00:16
The problem is when it's cold and rainy,
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문제 λŠ” μΆ₯κ³  λΉ„κ°€
00:19
I look out the bedroom window and go straight back to bed.
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였면 μΉ¨μ‹€ 창밖을 내닀보고 λ°”λ‘œ μΉ¨λŒ€λ‘œ λŒμ•„κ°„λ‹€λŠ” κ²ƒμž…λ‹ˆλ‹€.
00:22
Well, instead of going to the park,
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κΈ€μŽ„μš”, 곡원에 κ°€λŠ” λŒ€μ‹ μ—
00:24
why not bring the park to you? Imagine watching a live version
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곡원을 λ‹Ήμ‹ μ—κ²Œ κ°€μ Έλ‹€μ£ΌλŠ” 것은 μ–΄λ–¨κΉŒμš”? μΉœκ΅¬λ“€κ³Ό λ”°λœ»ν•œ μ§‘μ—μ„œ 좕ꡬ 경기의 라이브 버전을 λ³΄λŠ” 것을 상상해 λ³΄μ‹­μ‹œμ˜€
00:28
of the football match at home in the warm with friends. Sound good, Sam?
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. 쒋은데, μƒ˜?
00:32
Sounds great.
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쒋은데.
00:33
but how can I be in two places at once?
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ν•˜μ§€λ§Œ μ–΄λ–»κ²Œ ν•œ λ²ˆμ— 두 곳에 μžˆμ„ 수 μžˆμŠ΅λ‹ˆκΉŒ?
00:36
Is there some amazing invention to do that?
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이λ₯Ό μœ„ν•œ λ†€λΌμš΄ 발λͺ…ν’ˆ 이 μžˆμŠ΅λ‹ˆκΉŒ?
00:38
There might be, Sam - and it could be happening sooner than you think.
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μžˆμ„ 수 μžˆμŠ΅λ‹ˆλ‹€, μƒ˜ - 그리고 그것은 당신이 μƒκ°ν•˜λŠ” 것보닀 더 빨리 일어날 수 μžˆμŠ΅λ‹ˆλ‹€.
00:42
Thanks to developments in VR, or virtual reality.
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VR λ˜λŠ” 가상 ν˜„μ‹€μ˜ λ°œμ „ λ•λΆ„μž…λ‹ˆλ‹€.
00:45
According to Facebook boss, Mark Zuckerberg, in the future
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Facebook의 사μž₯인 Mark Zuckerberg에 λ”°λ₯΄λ©΄ λ―Έλž˜μ—
00:48
we'll all spend much of our time living and working in the metaverse -
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우리 λͺ¨λ‘λŠ” 일련의 가상 세계인 λ©”νƒ€λ²„μŠ€μ—μ„œ μƒν™œν•˜κ³  μž‘μ—…ν•˜λŠ” 데 λ§Žμ€ μ‹œκ°„μ„ ν• μ• ν•˜κ²Œ 될 것
00:53
a series of virtual worlds.
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μž…λ‹ˆλ‹€.
00:55
Virtual reality is a topic
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가상 ν˜„μ‹€μ€
00:57
we've discussed before in 6 Minute English.
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이전 에 6 Minute Englishμ—μ„œ λ…Όμ˜ν•œ μ£Όμ œμž…λ‹ˆλ‹€.
01:00
But when Facebook announced that
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κ·ΈλŸ¬λ‚˜ Facebook
01:02
it was hiring 10,000 new workers to develop VR for the metaverse,
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이 λ©”νƒ€λ²„μŠ€μš© VR을 κ°œλ°œν•˜κΈ° μœ„ν•΄ 10,000λͺ…μ˜ μ‹ κ·œ 직원을 κ³ μš©ν•œλ‹€κ³  λ°œν‘œν–ˆμ„ λ•Œ
01:06
we thought it was time for another look.
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μš°λ¦¬λŠ” λ‹€μ‹œ ν•œ 번 μ‚΄νŽ΄λ³Ό λ•ŒλΌκ³  μƒκ°ν–ˆμŠ΅λ‹ˆλ‹€.
01:09
In this programme, we'll be hearing two different opinions on the metaverse
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이 ν”„λ‘œκ·Έλž¨μ—μ„œ μš°λ¦¬λŠ” λ©”νƒ€λ²„μŠ€μ— λŒ€ν•œ 두 가지 λ‹€λ₯Έ 의견과 λ©”νƒ€λ²„μŠ€
01:12
and how it might shape the future.
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κ°€ 미래λ₯Ό ν˜•μ„±ν•˜λŠ” 방법에 λŒ€ν•΄ λ“£κ²Œ 될 κ²ƒμž…λ‹ˆλ‹€.
01:14
But first,
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ν•˜μ§€λ§Œ λ¨Όμ €
01:15
I have a question for you, Neil.
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질문이 μžˆμŠ΅λ‹ˆλ‹€, 닐. κ²Œμž„ νšŒμ‚¬ Thrive Analytics
01:17
According to a 2021 survey by gaming company Thrive Analytics,
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의 2021λ…„ μ„€λ¬Έ 쑰사에 λ”°λ₯΄λ©΄
01:22
what percentage of people who try virtual reality once,
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가상 ν˜„μ‹€μ„ ν•œ 번 μ‹œλ„ν•œ μ‚¬λžŒ 쀑
01:25
want to try this again?
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λͺ‡ νΌμ„ΌνŠΈκ°€ 이것을 λ‹€μ‹œ μ‹œλ„ν•˜κ³  μ‹ΆμŠ΅λ‹ˆκΉŒ?
01:28
Is it a) 9 percent,
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a) 9%,
01:30
b) 49 percent or c) 79 percent?
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b) 49% λ˜λŠ” c) 79%μž…λ‹ˆκΉŒ?
01:35
I guess with VR
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VR
01:36
you either love it or hate it,
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을 μ‚¬μš©ν•˜λ©΄ μ’‹μ•„ν•˜κ±°λ‚˜ μ‹«μ–΄ν•˜κΈ°
01:37
so I'll say b) 49 percent of people want to try it again.
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λ•Œλ¬Έμ— b) 49% 의 μ‚¬λžŒλ“€μ΄ λ‹€μ‹œ μ‹œλ„ν•˜κ³  μ‹Άλ‹€κ³  말할 κ²ƒμž…λ‹ˆλ‹€.
01:41
OK, I'll reveal the correct answer later in the programme.
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μ•Œκ² μŠ΅λ‹ˆλ‹€ . λ‚˜μ€‘μ— ν”„λ‘œκ·Έλž¨μ—μ„œ 정닡을 κ³΅κ°œν•˜κ² μŠ΅λ‹ˆλ‹€.
01:45
But what Neil said is true -
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κ·ΈλŸ¬λ‚˜ Neil이 λ§ν•œ 것은 μ‚¬μ‹€μž…λ‹ˆλ‹€.
01:46
people tend to either love virtual reality or hate it.
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μ‚¬λžŒλ“€μ€ 가상 ν˜„μ‹€μ„ μ’‹μ•„ν•˜κ±°λ‚˜ μ‹«μ–΄ν•˜λŠ” κ²½ν–₯이 μžˆμŠ΅λ‹ˆλ‹€.
01:50
Somebody who loves it is Emma Ridderstad, CEO of Warpin,
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그것을 μ’‹μ•„ν•˜λŠ” μ‚¬λžŒμ€ VR κΈ°μˆ μ„ κ°œλ°œν•˜λŠ” νšŒμ‚¬ 인 Warpin의 CEO인 Emma Ridderstad
01:54
a company which develops VR technology.
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μž…λ‹ˆλ‹€.
01:57
Here she is telling BBC World Service programme, Tech Tent,
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μ—¬κΈ°μ—μ„œ κ·Έλ…€λŠ” λ―Έλž˜μ— λŒ€ν•œ κ·Έλ…€μ˜ 비전인 BBC World Service ν”„λ‘œκ·Έλž¨μΈ Tech Tent에 λŒ€ν•΄ 이야기
02:00
her vision of the future.
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ν•˜κ³  μžˆμŠ΅λ‹ˆλ‹€.
02:02
In 10 years, everything that you do on your phone today
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예λ₯Ό λ“€μ–΄ 10λ…„ ν›„μ—λŠ” μ˜€λŠ˜λ‚  νœ΄λŒ€μ „ν™”λ‘œ ν•˜λŠ” λͺ¨λ“  일을
02:06
you will do in 3-D through your glasses, for example.
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μ•ˆκ²½μ„ 톡해 3D둜 ν•  κ²ƒμž…λ‹ˆλ‹€.
02:09
You will be able to do your shopping and
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쇼핑을
02:12
you will be able to meet your friends, you will be able to work remotely,
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ν•  수 있고 친ꡬλ₯Ό λ§Œλ‚  수 있으며 μ›ν•˜λŠ” μ‚¬λžŒκ³Ό μ›κ²©μœΌλ‘œ μž‘μ—…ν•  수 μžˆμŠ΅λ‹ˆλ‹€
02:16
with whom you want. You will be able to share digital spaces,
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. 디지털 곡간을
02:21
share music,
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κ³΅μœ ν•˜κ³ , μŒμ•…μ„
02:23
share art, share projects in digital spaces between each other.
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κ³΅μœ ν•˜κ³ , μ˜ˆμˆ μ„ κ³΅μœ ν•˜κ³  , 디지털 κ³΅κ°„μ—μ„œ ν”„λ‘œμ νŠΈλ₯Ό μ„œλ‘œ κ³΅μœ ν•  수 μžˆμŠ΅λ‹ˆλ‹€.
02:28
And you will also be able to integrate the digital objects
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λ˜ν•œ
02:30
in your physical world, making the world
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물리적 세계에 디지털 개체λ₯Ό ν†΅ν•©ν•˜μ—¬ μ˜€λŠ˜λ‚ λ³΄λ‹€ 훨씬 더 물리적인 세계λ₯Ό λ§Œλ“€ 수
02:33
much more phygital than it is today.
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μžˆμŠ΅λ‹ˆλ‹€.
02:37
Virtual reality create 3-D - or three-dimensional experiences
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가상 ν˜„μ‹€
02:41
where objects have the three dimensions of length, width and height.
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은 객체가 길이, λ„ˆλΉ„ 및 λ†’μ΄μ˜ 3차원을 κ°–λŠ” 3D λ˜λŠ” 3차원 κ²½ν—˜μ„ μƒμ„±ν•©λ‹ˆλ‹€ .
02:46
This makes them look lifelike and solid,
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이것은 그것듀을
02:48
not two-dimensional and flat. Emma says that in the future,
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2차원적이고 평면적이지 μ•Šκ³  μƒμƒν•˜κ³  κ²¬κ³ ν•˜κ²Œ 보이게 ν•©λ‹ˆλ‹€. EmmaλŠ” λ―Έλž˜μ—
02:53
VR will mix digital objects and physical objects to create exciting
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VR이 디지털 κ°œμ²΄μ™€ 물리적 개체λ₯Ό ν˜Όν•©
02:57
new experiences, like staying at home to watch the same football match
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ν•˜μ—¬ 집 에 μžˆμœΌλ©΄μ„œ κ³΅μ›μ—μ„œ λ™μ‹œμ— μ§„ν–‰λ˜λŠ” λ™μΌν•œ 좕ꡬ κ²½κΈ°λ₯Ό λ³΄λŠ” 것과 같은 ν₯λ―Έλ‘­κ³  μƒˆλ‘œμš΄ κ²½ν—˜μ„ λ§Œλ“€ 것이라고 λ§ν•©λ‹ˆλ‹€
03:01
that is simultaneously happening in the park.
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.
03:04
She blends the words, physical and digital
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κ·Έλ…€λŠ” 물리적인 것과 λ””μ§€ν„Έμ΄λΌλŠ” 단어λ₯Ό ν˜Όν•©
03:07
to make a new word describing this combination - 'phygital'.
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ν•˜μ—¬ 이 쑰합을 μ„€λͺ…ν•˜λŠ” μƒˆλ‘œμš΄ 단어 인 'phygital'을 λ§Œλ“­λ‹ˆλ‹€.
03:11
But while a phygital future
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κ·ΈλŸ¬λ‚˜ μ–΄λ–€ μ‚¬λžŒλ“€μ—κ²ŒλŠ” 물리적인 미래
03:13
sounds like paradise to some, others are more sceptical -
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κ°€ λ‚™μ›μ²˜λŸΌ λ“€λ¦¬μ§€λ§Œ λ‹€λ₯Έ μ‚¬λžŒλ“€μ€ 더 νšŒμ˜μ μž…λ‹ˆλ‹€.
03:17
they doubt that VR will come true or be useful.
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그듀은 VR이 μ‹€ν˜„λ˜κ±°λ‚˜ μœ μš©ν•  것이라고 μ˜μ‹¬ ν•©λ‹ˆλ‹€.
03:19
One such sceptic is technology innovator, Doctor Nicola Millard.
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κ·ΈλŸ¬ν•œ 회의둠자 쀑 ν•œ λͺ…은 기술 ν˜μ‹ κ°€μΈ Nicola Millard λ°•μ‚¬μž…λ‹ˆλ‹€.
03:24
For one thing
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κ·Έλ…€λŠ” μ°©μš©μžμ—κ²Œ 가상 ν˜„μ‹€
03:25
she doesn't like wearing a VR headset,
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03:27
the heavy helmet and glasses that create virtual reality for the wearer.
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을 λ§Œλ“€μ–΄μ£ΌλŠ” 무거운 헬멧과 μ•ˆκ²½μΈ VR ν—€λ“œμ…‹ μ°©μš©μ„ μ’‹μ•„ν•˜μ§€ μ•ŠμŠ΅λ‹ˆλ‹€ .
03:32
Something she explained to the BBC World Service's Tech Tent.
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κ·Έλ…€ λŠ” BBC World Service의 Tech Tent에 μ„€λͺ…ν–ˆμŠ΅λ‹ˆλ‹€.
03:36
There are some basic things that we need to think about -
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μš°λ¦¬κ°€ 생각해야 ν•  λͺ‡ 가지 κΈ°λ³Έ 사항이 μžˆμŠ΅λ‹ˆλ‹€.
03:38
so how do we access it?
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μ–΄λ–»κ²Œ μ•‘μ„ΈμŠ€ν•  수 μžˆμŠ΅λ‹ˆκΉŒ?
03:40
So, the reason that sort of social networks took off was
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κ·Έλž˜μ„œ μΌμ’…μ˜ μ†Œμ…œ λ„€νŠΈμ›Œν¬κ°€ μƒκ²¨λ‚œ μ΄μœ λŠ”
03:44
we've got mobile technologies that
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μš°λ¦¬κ°€
03:46
let us use it.
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03:46
Now, obviously
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그것을 μ‚¬μš©ν•  수 있게 ν•΄μ£ΌλŠ” λͺ¨λ°”일 κΈ°μˆ μ„ 가지고 있기 λ•Œλ¬Έμž…λ‹ˆλ‹€.
이제 λΆ„λͺ…νžˆ
03:47
one of the barriers can be the VR or AR headsets.
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μž₯λ²½ 쀑 ν•˜λ‚˜ λŠ” VR λ˜λŠ” AR ν—€λ“œμ…‹μ΄ 될 수 μžˆμŠ΅λ‹ˆλ‹€.
03:51
So VR, I've always been slightly sceptical about. I've called it
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κ·Έλž˜μ„œ VR에 λŒ€ν•΄ μ €λŠ” 항상 μ•½κ°„ νšŒμ˜μ μ΄μ—ˆμŠ΅λ‹ˆλ‹€. λ‚˜λŠ” 그것을
03:55
'vomity reality' for a while because, frankly,
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μž μ‹œ λ™μ•ˆ 'ꡬ토 ν˜„μ‹€'이라고 λΆˆλ €μŠ΅λ‹ˆλ‹€. μ™œλƒν•˜λ©΄ μ†”μ§νžˆ
03:58
I usually need a bucket somewhere close,
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μ €λŠ” 일반적으둜 κ°€κΉŒμš΄ 곳에 양동이가
04:01
if you've got a headset on me
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ν•„μš”ν•˜κΈ° λ•Œλ¬Έμž…λ‹ˆλ‹€. ν—€λ“œμ…‹μ΄
04:02
and also, do I want to spend vast amounts of time in those
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있고 λ˜ν•œ 닀루기 νž˜λ“  ν—€λ“œμ…‹μ—μ„œ λ§Žμ€ μ‹œκ°„μ„ 보내고 μ‹ΆμŠ΅λ‹ˆκΉŒ?
04:06
rather unwieldy headsets?
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?
04:07
Now, I know they're talking
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이제 μ €λŠ” 그듀이 AR에 λŒ€ν•΄μ„œλ„ μ΄μ•ΌκΈ°ν•˜κ³  μžˆλ‹€λŠ” 것을 μ•Œκ³ 
04:08
AR as well, and obviously that does
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있으며 λΆ„λͺ…νžˆ
04:10
not necessarily need a headset
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ν—€λ“œμ…‹μ΄ λ°˜λ“œμ‹œ ν•„μš”ν•œ 것은
04:12
but I think we're seeing some quite immersive environments coming out
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μ•„λ‹ˆμ§€λ§Œ ν˜„μž¬ μƒλ‹Ήνžˆ λͺ°μž…감 μžˆλŠ” ν™˜κ²½μ΄ λ‚˜μ˜€λŠ” 것을
04:16
at the moment as well.
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보고 μžˆλ‹€κ³  μƒκ°ν•©λ‹ˆλ‹€.
04:17
Nicola called VR 'vomity reality'
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NicolaλŠ” ν—€λ“œμ…‹μ„ μ°©μš©ν•˜λ©΄ λ©”μŠ€κΊΌμ›€μ„ 느끼기 λ•Œλ¬Έμ— VR을 'ꡬ토 ν˜„μ‹€'이라고 λΆˆλ €
04:20
because wearing a headset makes her feel sick.
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μŠ΅λ‹ˆλ‹€. 크고
04:23
Maybe because it's so unwieldy -
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무겁기 λ•Œλ¬Έμ— 닀루기
04:25
difficult to move or wear, because it's big and heavy.
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νž˜λ“€κ±°λ‚˜ μ›€μ§μ΄κ±°λ‚˜ μ°©μš©ν•˜κΈ°κ°€ μ–΄λ ΅ κΈ° λ•Œλ¬ΈμΌ 수 μžˆμŠ΅λ‹ˆλ‹€.
04:28
She also makes a distinction between VR - virtual reality - and AR which stands
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κ·Έλ…€λŠ” λ˜ν•œ VR(가상 ν˜„μ‹€)κ³Ό
04:34
for 'augmented reality' - tech which adds to the ordinary physical world
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'증강 ν˜„μ‹€'을 μ˜λ―Έν•˜λŠ” AR(
04:39
by projecting virtual words, pictures and characters,
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04:43
usually by wearing glasses or with a mobile phone.
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일반적으둜 μ•ˆκ²½μ„ 착용 ν•˜κ±°λ‚˜ νœ΄λŒ€ν°μ„ μ‚¬μš©ν•˜μ—¬ κ°€μƒμ˜ 단어, κ·Έλ¦Ό 및 문자λ₯Ό νˆ¬μ‚¬ν•˜μ—¬ 일상적인 물리적 세계에 μΆ”κ°€ν•˜λŠ” 기술)을 κ΅¬λΆ„ν•©λ‹ˆλ‹€.
04:46
While virtual reality replaces what you hear and see, augmented reality adds to it.
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가상 ν˜„μ‹€μ΄ λ“£κ³  λ³΄λŠ” 것을 λŒ€μ²΄ν•œλ‹€λ©΄ 증강 ν˜„μ‹€μ€ 여기에 μΆ”κ°€λ©λ‹ˆλ‹€.
04:52
Both the VR and AR are immersive experiences.
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VRκ³Ό AR λͺ¨λ‘ λͺ°μž…ν˜• κ²½ν—˜μž…λ‹ˆλ‹€.
04:56
They stimulate your senses and surround you
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그듀은 λ‹Ήμ‹ μ˜ 감각을 μžκ·Ήν•˜κ³  λ‹Ήμ‹  을 λ‘˜λŸ¬μ‹Έμ„œ λ‹Ήμ‹ 
04:58
so that you feel completely involved in the experience.
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이 κ²½ν—˜μ— μ™„μ „νžˆ μ°Έμ—¬ν•˜λŠ” 것을 λŠλ‚„ 수 μžˆμŠ΅λ‹ˆλ‹€.
05:01
In fact, the experience feels so real that people keep coming back for more.
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사싀, κ²½ν—˜μ΄ λ„ˆλ¬΄ ν˜„μ‹€μ  μ΄μ–΄μ„œ μ‚¬λžŒλ“€μ΄ 더 λ§Žμ€ 것을 μœ„ν•΄ κ³„μ†ν•΄μ„œ λ‹€μ‹œ λ°©λ¬Έν•©λ‹ˆλ‹€.
05:06
Right. So, in my question
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였λ₯Έμͺ½. κ·Έλž˜μ„œ 제 μ§ˆλ¬Έμ—μ„œ
05:08
I asked Neil,
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05:08
how many people who try VR for the first time, want to try it again?
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Neilμ—κ²Œ λ¬Όμ—ˆμŠ΅λ‹ˆλ‹€.
VR을 처음 μ‹œλ„ν•˜λŠ” μ‚¬λžŒ 쀑 λͺ‡ λͺ…μ΄λ‚˜ λ‹€μ‹œ μ‹œλ„ν•˜κ³  μ‹ΆμŠ΅λ‹ˆκΉŒ?
05:13
I guessed it was about half,
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λ‚˜λŠ” 그것이 절반, 49% 정도라고 μΆ”μΈ‘
05:14
49 percent. Was I right?
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ν–ˆλ‹€. λ‚΄κ°€ λ§žμ•˜μ–΄?
05:16
You're wrong, I'm afraid.
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당신이 ν‹€λ Έμ–΄μš”.
05:19
The correct answer is much higher:
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정닡은 훨씬 λ†’μŠ΅λ‹ˆλ‹€.
05:21
79 percent of people would give VR another try.
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79%의 μ‚¬λžŒλ“€ 이 VR을 λ‹€μ‹œ μ‹œλ„ν•  κ²ƒμž…λ‹ˆλ‹€.
05:25
I suppose because the experience was so immersive - stimulating, surrounding and realistic.
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κ²½ν—˜μ΄ λ„ˆλ¬΄ λͺ°μž…감이 μžˆμ—ˆκΈ° λ•Œλ¬Έμ΄λΌκ³  μƒκ°ν•©λ‹ˆλ‹€. 자극적이고 주변적 이며 ν˜„μ‹€μ μž…λ‹ˆλ‹€.
05:31
OK, Sam, let's recap the other vocabulary
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μ’‹μ•„μš”, μƒ˜
05:33
from this programme on the 'metaverse', a kind of augmented reality -
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, μΌμ’…μ˜ 증강 ν˜„μ‹€μΈ 'λ©”νƒ€λ²„μŠ€'μ—μ„œ 이 ν”„λ‘œκ·Έλž¨μ˜ λ‹€λ₯Έ μ–΄νœ˜λ₯Ό μš”μ•½ν•΄ λ΄…μ‹œλ‹€.
05:38
reality, which is enhanced or added to by technology.
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ν˜„μ‹€μ€ κΈ°μˆ μ— μ˜ν•΄ ν–₯μƒλ˜κ±°λ‚˜ μΆ”κ°€λ©λ‹ˆλ‹€.
05:41
The 3-D objects have three dimensions, making them appear real and solid.
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3D κ°μ²΄λŠ” 3차원을 κ°€μ§€λ―€λ‘œ μ‹€μ œμ μ΄κ³  μž…μ²΄μ μœΌλ‘œ λ³΄μž…λ‹ˆλ‹€ .
05:45
'Phygital' is an invented word Β 
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'Phygital'
05:48
which combines the features of physical and digital worlds
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은 물리적 세계와 디지털 세계
05:52
A sceptical person is doubtful about something.
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의 νŠΉμ§•μ„ κ²°ν•©ν•œ 발λͺ…λœ λ‹¨μ–΄μž…λ‹ˆλ‹€. 회의적인 μ‚¬λžŒμ€ 무언가에 λŒ€ν•΄ μ˜μ‹¬ ν•©λ‹ˆλ‹€.
05:55
And finally 'unwieldy' means difficult to move or carry because it's so big and heavy.
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그리고 λ§ˆμ§€λ§‰μœΌλ‘œ 'unwieldy'λŠ” λ„ˆλ¬΄ 크고 λ¬΄κ±°μ›Œμ„œ μ›€μ§μ΄κ±°λ‚˜ μš΄λ°˜ν•˜κΈ° μ–΄λ ΅λ‹€λŠ” λœ»μž…λ‹ˆλ‹€. μ–΄μ¨Œλ“ 
06:00
That's our 6 minutes up in this reality, anyway.
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그것은 이 ν˜„μ‹€μ—μ„œ 우리의 6λΆ„ μž…λ‹ˆλ‹€.
06:03
See you in the metaverse soon.
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곧 λ©”νƒ€λ²„μŠ€μ—μ„œ λ΅™κ² μŠ΅λ‹ˆλ‹€.
06:05
Goodbye.
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μ•ˆλ…•νžˆ κ°€μ„Έμš”.
이 μ›Ήμ‚¬μ΄νŠΈ 정보

이 μ‚¬μ΄νŠΈλŠ” μ˜μ–΄ ν•™μŠ΅μ— μœ μš©ν•œ YouTube λ™μ˜μƒμ„ μ†Œκ°œν•©λ‹ˆλ‹€. μ „ 세계 졜고의 μ„ μƒλ‹˜λ“€μ΄ κ°€λ₯΄μΉ˜λŠ” μ˜μ–΄ μˆ˜μ—…μ„ 보게 될 κ²ƒμž…λ‹ˆλ‹€. 각 λ™μ˜μƒ νŽ˜μ΄μ§€μ— ν‘œμ‹œλ˜λŠ” μ˜μ–΄ μžλ§‰μ„ 더블 ν΄λ¦­ν•˜λ©΄ κ·Έκ³³μ—μ„œ λ™μ˜μƒμ΄ μž¬μƒλ©λ‹ˆλ‹€. λΉ„λ””μ˜€ μž¬μƒμ— 맞좰 μžλ§‰μ΄ μŠ€ν¬λ‘€λ©λ‹ˆλ‹€. μ˜κ²¬μ΄λ‚˜ μš”μ²­μ΄ μžˆλŠ” 경우 이 문의 양식을 μ‚¬μš©ν•˜μ—¬ λ¬Έμ˜ν•˜μ‹­μ‹œμ˜€.

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