Welcome to the 'metaverse' - 6 Minute English

84,650 views ・ 2022-01-06

BBC Learning English


Please double-click on the English subtitles below to play the video.

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Hello, this is 6 Minute English
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from BBC Learning English. I'm Sam.
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And I'm Neil.
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On Saturday mornings, I love going to watch football in the park.
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The problem is when it's cold and rainy,
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I look out the bedroom window and go straight back to bed.
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Well, instead of going to the park,
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why not bring the park to you? Imagine watching a live version
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of the football match at home in the warm with friends. Sound good, Sam?
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Sounds great.
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but how can I be in two places at once?
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Is there some amazing invention to do that?
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There might be, Sam - and it could be happening sooner than you think.
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Thanks to developments in VR, or virtual reality.
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According to Facebook boss, Mark Zuckerberg, in the future
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we'll all spend much of our time living and working in the metaverse -
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a series of virtual worlds.
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Virtual reality is a topic
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we've discussed before in 6 Minute English.
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But when Facebook announced that
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it was hiring 10,000 new workers to develop VR for the metaverse,
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we thought it was time for another look.
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In this programme, we'll be hearing two different opinions on the metaverse
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and how it might shape the future.
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But first,
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I have a question for you, Neil.
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According to a 2021 survey by gaming company Thrive Analytics,
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what percentage of people who try virtual reality once,
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want to try this again?
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Is it a) 9 percent,
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b) 49 percent or c) 79 percent?
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I guess with VR
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you either love it or hate it,
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so I'll say b) 49 percent of people want to try it again.
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OK, I'll reveal the correct answer later in the programme.
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But what Neil said is true -
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people tend to either love virtual reality or hate it.
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Somebody who loves it is Emma Ridderstad, CEO of Warpin,
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a company which develops VR technology.
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Here she is telling BBC World Service programme, Tech Tent,
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her vision of the future.
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In 10 years, everything that you do on your phone today
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you will do in 3-D through your glasses, for example.
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You will be able to do your shopping and
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you will be able to meet your friends, you will be able to work remotely,
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with whom you want. You will be able to share digital spaces,
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share music,
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share art, share projects in digital spaces between each other.
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And you will also be able to integrate the digital objects
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in your physical world, making the world
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much more phygital than it is today.
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Virtual reality create 3-D - or three-dimensional experiences
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where objects have the three dimensions of length, width and height.
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This makes them look lifelike and solid,
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not two-dimensional and flat. Emma says that in the future,
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VR will mix digital objects and physical objects to create exciting
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new experiences, like staying at home to watch the same football match
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that is simultaneously happening in the park.
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She blends the words, physical and digital
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to make a new word describing this combination - 'phygital'.
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But while a phygital future
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sounds like paradise to some, others are more sceptical -
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they doubt that VR will come true or be useful.
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One such sceptic is technology innovator, Doctor Nicola Millard.
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For one thing
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she doesn't like wearing a VR headset,
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the heavy helmet and glasses that create virtual reality for the wearer.
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Something she explained to the BBC World Service's Tech Tent.
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There are some basic things that we need to think about -
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so how do we access it?
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So, the reason that sort of social networks took off was
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we've got mobile technologies that
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let us use it.
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Now, obviously
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one of the barriers can be the VR or AR headsets.
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So VR, I've always been slightly sceptical about. I've called it
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'vomity reality' for a while because, frankly,
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I usually need a bucket somewhere close,
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if you've got a headset on me
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and also, do I want to spend vast amounts of time in those
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rather unwieldy headsets?
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Now, I know they're talking
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AR as well, and obviously that does
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not necessarily need a headset
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but I think we're seeing some quite immersive environments coming out
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at the moment as well.
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Nicola called VR 'vomity reality'
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because wearing a headset makes her feel sick.
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Maybe because it's so unwieldy -
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difficult to move or wear, because it's big and heavy.
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She also makes a distinction between VR - virtual reality - and AR which stands
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for 'augmented reality' - tech which adds to the ordinary physical world
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by projecting virtual words, pictures and characters,
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usually by wearing glasses or with a mobile phone.
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While virtual reality replaces what you hear and see, augmented reality adds to it.
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Both the VR and AR are immersive experiences.
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They stimulate your senses and surround you
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so that you feel completely involved in the experience.
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In fact, the experience feels so real that people keep coming back for more.
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Right. So, in my question
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I asked Neil,
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how many people who try VR for the first time, want to try it again?
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I guessed it was about half,
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49 percent. Was I right?
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You're wrong, I'm afraid.
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The correct answer is much higher:
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79 percent of people would give VR another try.
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I suppose because the experience was so immersive - stimulating, surrounding and realistic.
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OK, Sam, let's recap the other vocabulary
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from this programme on the 'metaverse', a kind of augmented reality -
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reality, which is enhanced or added to by technology.
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The 3-D objects have three dimensions, making them appear real and solid.
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'Phygital' is an invented word  
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which combines the features of physical and digital worlds
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A sceptical person is doubtful about something.
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And finally 'unwieldy' means difficult to move or carry because it's so big and heavy.
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That's our 6 minutes up in this reality, anyway.
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See you in the metaverse soon.
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Goodbye.
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