Why is Super Mario so popular? - 6 Minute English

93,586 views ใƒป 2021-11-11

BBC Learning English


ืื ื ืœื—ืฅ ืคืขืžื™ื™ื ืขืœ ื”ื›ืชื•ื‘ื™ื•ืช ื‘ืื ื’ืœื™ืช ืœืžื˜ื” ื›ื“ื™ ืœื”ืคืขื™ืœ ืืช ื”ืกืจื˜ื•ืŸ. ื›ืชื•ื‘ื™ื•ืช ืžืชื•ืจื’ืžื•ืช ืžืชื•ืจื’ืžื•ืช ื‘ืžื›ื•ื ื”.

00:03
Hello. This is 6 Minute English from
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ืฉืœื•ื. ื–ื•ื”ื™ 6 ื“ืงื•ืช ืื ื’ืœื™ืช ืžื‘ื™ืช
00:10
BBC Learning English. I'm Rob.
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BBC Learning English. ืื ื™ ืจื•ื‘.
00:12
And I'm Georgina.
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ื•ืื ื™ ื’'ื•ืจื’'ื™ื ื”.
00:13
Now, Georgina, you recently
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ืขื›ืฉื™ื•, ื’'ื•ืจื’'ื™ื ื”,
00:15
mentioned in one 6 Minute English
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ื”ื–ื›ืจืช ืœืื—ืจื•ื ื” ื‘ืชื•ื›ื ื™ืช ืื—ืช ืฉืœ 6 ื“ืงื•ืช ื‘ืื ื’ืœื™ืช
00:17
programme about NFTs and that
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ืขืœ NFTs ื•ืฉื”ื™ื”
00:19
you had a collection of Pokemon
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ืœืš ืื•ืกืฃ ืฉืœ
00:21
cards when you were younger.
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ืงืœืคื™ ืคื•ืงื™ืžื•ืŸ ื›ืฉื”ื™ื™ืช ืฆืขื™ืจ ื™ื•ืชืจ.
00:23
Yes - I did, and I still
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ื›ืŸ - ืขืฉื™ืชื™, ื•ืื ื™ ืขื“ื™ื™ืŸ
00:25
can't find them. Why did
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ืœื ืžื•ืฆื ืื•ืชื. ืœืžื”
00:27
you bring that up?
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ื”ืขืœืช ืืช ื–ื”?
00:28
Well, Pokemon started out as
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ื•ื‘ื›ืŸ, ืคื•ืงื™ืžื•ืŸ ื”ืชื—ื™ืœื” ืืช ื“ืจื›ื”
00:30
a video game series that turned
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ื›ืกื“ืจืช ืžืฉื—ืงื™ ื•ื™ื“ืื• ืฉื”ืคื›ื” ื‘ื™ืŸ ื”ื™ืชืจ
00:32
into anime movies and trading
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ืœืกืจื˜ื™ ืื ื™ืžื” ื•ื›ืจื˜ื™ืกื™ ืžืกื—ืจ
00:34
cards among other things - and
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-
00:37
in this programme we're talking
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ื•ื‘ืชื•ื›ื ื™ืช ื”ื–ื• ืื ื—ื ื• ืžื“ื‘ืจื™ื
00:38
about a video game character
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ืขืœ ื“ืžื•ืช ืžืฉื—ืง ื•ื™ื“ืื•
00:40
that is iconic - a word which
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ืฉื”ื™ื ืื™ื™ืงื•ื ื™ืช - ืžื™ืœื”
00:42
means widely known and recognised.
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ืฉืžืฉืžืขื•ืชื” ื™ื“ื•ืขื” ื•ืžื•ื›ืจืช.
00:45
That character's name
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ื”ืฉื ืฉืœ ื”ื“ืžื•ืช ื”ื–ื•
00:46
is Super Mario.
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ื”ื•ื ืกื•ืคืจ ืžืจื™ื•.
00:48
Ahhh I spent many hours of
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ืื”ื”ื” ื‘ื™ืœื™ืชื™ ืฉืขื•ืช ืจื‘ื•ืช
00:50
my childhood playing with
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ืžื™ืœื“ื•ืชื™ ื‘ืžืฉื—ืง ืขื
00:51
Nintendo's Super Mario or his
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ื”ืกื•ืคืจ ืžืจื™ื• ืฉืœ ื ื™ื ื˜ื ื“ื• ืื• ืขื
00:54
rival, Sega's Sonic the Hedgehog.
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ื™ืจื™ื‘ื•, ืกื•ื ื™ืง ื”ืงื™ืคื•ื“ ืฉืœ ืกื’ื”.
00:56
Now, these days, video games
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ื›ื™ื•ื, ื‘ื™ืžื™ื ื•, ืžืฉื—ืงื™ ื•ื™ื“ืื•
00:59
are everywhere, and people
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ื ืžืฆืื™ื ื‘ื›ืœ ืžืงื•ื, ื•ืื ืฉื™ื
01:00
of all ages enjoy playing them.
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ืžื›ืœ ื”ื’ื™ืœืื™ื ื ื”ื ื™ื ืœืฉื—ืง ื‘ื”ื.
01:03
There's also competitive
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ื™ืฉ ื’ื
01:04
e-sports events where gamers
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ืื™ืจื•ืขื™ ืกืคื•ืจื˜ ืืœืงื˜ืจื•ื ื™ ืชื—ืจื•ืชื™ื™ื ืฉื‘ื”ื ื’ื™ื™ืžืจื™ื
01:07
compete for what are often
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ืžืชื—ืจื™ื ืขืœ ืžื” ืฉื”ื ืœืจื•ื‘
01:08
considerable amounts of money.
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ืกื›ื•ืžื™ ื›ืกืฃ ื ื›ื‘ื“ื™ื.
01:10
Yes, and there are also
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ื›ืŸ, ื•ื™ืฉ ื’ื
01:13
streamers that appear on
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ืกื˜ืจื™ืžืจื™ื ืฉืžื•ืคื™ืขื™ื
01:14
platforms like Twitch and
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ื‘ืคืœื˜ืคื•ืจืžื•ืช ื›ืžื• Twitch
01:16
YouTube who have become
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ื•ื™ื•ื˜ื™ื•ื‘ ืฉื”ืคื›ื•
01:17
celebrities in their own right.
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ืœืกืœื‘ืจื™ื˜ืื™ื ื‘ื–ื›ื•ืช ืขืฆืžื. ืื ื›ื‘ืจ
01:20
Talking about celebrities,
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ืžื“ื‘ืจื™ื ืขืœ ืกืœื‘ืจื™ื˜ืื™ื,
01:22
I have a question about the
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ื™ืฉ ืœื™ ืฉืืœื” ืœื’ื‘ื™
01:24
famous character we're talking
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ื”ื“ืžื•ืช ื”ืžืคื•ืจืกืžืช ืฉืื ื—ื ื• ืžื“ื‘ืจื™ื
01:26
about in this programme.
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ืขืœื™ื” ื‘ืชื•ื›ื ื™ืช ื”ื–ื•.
01:28
Many people remember Super
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ืื ืฉื™ื ืจื‘ื™ื ื–ื•ื›ืจื™ื ืืช Super
01:29
Mario Bros. as being the
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Mario Bros ื‘ืชื•ืจ
01:31
first time we saw Mario, but
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ื”ืคืขื ื”ืจืืฉื•ื ื” ืฉืจืื™ื ื• ืืช ืžืจื™ื•, ืื‘ืœ
01:35
he first appeared in
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ื”ื•ื ื”ื•ืคื™ืข ืœืจืืฉื•ื ื” ื‘ืžืฉื—ืง
01:36
another game - which
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ืื—ืจ - ืžื”
01:37
was it? Was it: a) The
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ื–ื” ื”ื™ื”? ื”ืื ื–ื” ื”ื™ื”: ื)
01:39
Legend of Zelda
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ื”ืื’ื“ื” ืฉืœ ื–ืœื“ื”
01:41
b) Donkey Kong; or
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ื‘) ื“ื•ื ืงื™ ืงื•ื ื’; ืื•
01:43
c) Pokemon
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ื’) ืคื•ืงื™ืžื•ืŸ
01:45
I'm not sure about that - I
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ืื ื™ ืœื ื‘ื˜ื•ื— ืœื’ื‘ื™ ื–ื” - ืื ื™
01:46
can't remember him being
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ืœื ื–ื•ื›ืจ ืฉื”ื•ื ื”ื™ื”
01:47
in Pokemon, so I'll go
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ื‘ืคื•ืงื™ืžื•ืŸ, ืื– ืื ื™ ืืœืš
01:49
for a) The Legend of Zelda.
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ืขืœ ื) ื”ืื’ื“ื” ืฉืœ ื–ืœื“ื”.
01:52
OK, Georgina, we'll find out
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ื‘ืกื“ืจ, ื’'ื•ืจื’'ื™ื ื”, ื ื’ืœื”
01:54
if you're right at the end
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ืื ืืชื” ืžืžืฉ ื‘ืกื•ืฃ
01:55
of the programme. So, we
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ื”ืชื•ื›ื ื™ืช. ืื–,
01:57
established at the start
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ืงื‘ืขื ื• ื‘ืชื—ื™ืœืช
01:58
of the programme that
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ื”ืชื•ื›ื ื™ืช ืฉื‘ื™ืžื™ื
01:59
these days the video games
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ืืœื” ืชืขืฉื™ื™ืช ืžืฉื—ืงื™ ื”ื•ื•ื™ื“ืื•
02:01
industry is thriving.
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ืžืฉื’ืฉื’ืช.
02:04
True - but it wasn't
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ื ื›ื•ืŸ - ืื‘ืœ ื–ื” ืœื
02:05
always that way. It's
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ืชืžื™ื“ ื”ื™ื” ื›ื›ื”.
02:07
hard to imagine now, but
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ืงืฉื” ืœื“ืžื™ื™ืŸ ืืช ื–ื” ืขื›ืฉื™ื•, ืื‘ืœ
02:08
in the 1980s the console
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ื‘ืฉื ื•ืช ื”-80
02:10
market was struggling,
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ืฉื•ืง ื”ืงื•ื ืกื•ืœื•ืช ื”ื™ื” ืžืชืงืฉื”,
02:12
particularly in the US.
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ื‘ืžื™ื•ื—ื“ ื‘ืืจื”"ื‘.
02:14
Keza MacDonalds, video
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ืงื–ื” ืžืงื“ื•ื ืœื“ืก,
02:16
games editor for the
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ืขื•ืจืš ืžืฉื—ืงื™ ื•ื™ื“ืื•
02:17
Guardian newspaper, explains
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ื‘ืขื™ืชื•ืŸ "ื’ืจื“ื™ืืŸ", ืžืกื‘ื™ืจ
02:18
what was happening in the
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ืžื” ื”ืชืจื—ืฉ
02:20
early 1980s. Here she is
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ื‘ืชื—ื™ืœืช ืฉื ื•ืช ื”ืฉืžื•ื ื™ื. ื”ื ื” ื”ื™ื ื‘ืชื•ื›ื ื™ืช
02:22
on BBC World Service
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ื”ืฉื™ืจื•ืช ื”ืขื•ืœืžื™ ืฉืœ BBC
02:24
programme You and Yours,
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You and Yours,
02:25
speaking with Peter White.
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ืžื“ื‘ืจืช ืขื ืคื™ื˜ืจ ื•ื•ื™ื™ื˜.
02:27
Well, back then, especially
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ื•ื‘ื›ืŸ, ืื–, ื‘ืžื™ื•ื—ื“
02:29
in America, there had been
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ื‘ืืžืจื™ืงื”, ื”ื™ื”
02:30
a flood of games that were
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ืžื‘ื•ืœ ืฉืœ ืžืฉื—ืงื™ื ืฉืคืฉื•ื˜
02:32
just not very high quality.
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ืœื ื”ื™ื• ืื™ื›ื•ืชื™ื™ื ื‘ืžื™ื•ื—ื“.
02:34
One of the games that's
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ืื—ื“ ื”ืžืฉื—ืงื™ื ืฉืžืฆื•ื™ื ื™ื
02:35
often cited as a factor in the
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ืœืขืชื™ื ืงืจื•ื‘ื•ืช ื›ื’ื•ืจื
02:37
collapse was this game called
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ืœืงืจื™ืกื” ื”ื™ื” ื”ืžืฉื—ืง ื”ื–ื” ืฉื ืงืจื
02:38
ET on the Atari, which was
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ET ืขืœ ื”ืื˜ืืจื™, ืฉื”ื™ื”
02:41
so bad they ended up burying
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ื›ืœ ื›ืš ื’ืจื•ืข ืฉื‘ืกื•ืคื• ืฉืœ ื“ื‘ืจ ืงื‘ืจื•
02:42
thousands of copies of it
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ืืœืคื™ ืขื•ืชืงื™ื ืฉืœื•
02:43
in the desert, because
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ื‘ืžื“ื‘ืจ, ื›ื™
02:44
nobody liked it.
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ืืฃ ืื—ื“ ืœื ืื”ื‘ ืื•ืชื•.
02:46
And, so we'd had that,
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ื•ื›ืš ื”ื™ื” ืœื ื•,
02:47
especially in America, this
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ื‘ืžื™ื•ื—ื“ ื‘ืืžืจื™ืงื”, ื–ื”
02:48
didn't happen so much in
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ืœื ืงืจื” ื›ืœ ื›ืš
02:49
Europe, but in America just
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ื‘ืื™ืจื•ืคื”, ืืœื ื‘ืืžืจื™ืงื” ืคืฉื•ื˜
02:50
been lots and lots of software.
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ื”ื™ื• ื”ืžื•ืŸ ื”ืžื•ืŸ ืชื•ื›ื ื•ืช.
02:51
None of it was all that great.
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ืฉื•ื ื“ื‘ืจ ืžื–ื” ืœื ื”ื™ื” ื›ืœ ื›ืš ื ื”ื“ืจ.
02:53
There hadn't been anything
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ืœื ื”ื™ื” ืžืฉื”ื•
02:54
really revolutionary in some
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ืžืžืฉ ืžื”ืคื›ื ื™ ื‘ืฉื ื™ื ืžืกื•ื™ืžื•ืช
02:55
years, so the video game
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, ืื– ื”ื‘ื•ื ืฉืœ ืžืฉื—ืงื™ ื”ื•ื•ื™ื“ืื•
02:56
boom was really falling off
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ื‘ืืžืช ื™ืจื“ ืžื”ืฆื•ืง
02:58
a cliff and Nintendo is
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ื•ื ื™ื ื˜ื ื“ื• ื”ื™ื
02:59
what rescued in
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ืžื” ืฉื”ืฆื™ืœื”
03:00
the US especially.
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ื‘ืืจื”"ื‘ ื‘ืžื™ื•ื—ื“.
03:02
Keza MacDonald used the
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ืงื–ื” ืžืงื“ื•ื ืœื“ ื”ืฉืชืžืฉ
03:03
term a flood of - meaning a
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ื‘ืžื•ื ื— ืžื‘ื•ืœ ืฉืœ - ื›ืœื•ืžืจ
03:06
large number in a short
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ืžืกืคืจ ื’ื“ื•ืœ
03:07
period of time - to
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ื‘ืคืจืง ื–ืžืŸ ืงืฆืจ - ื›ื“ื™
03:09
describe the number of
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ืœืชืืจ ืืช ืžืกืคืจ
03:10
games that were coming out.
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ื”ืžืฉื—ืงื™ื ืฉื™ืฆืื•.
03:12
She used cited, which
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ื”ื™ื ื”ืฉืชืžืฉื” ื‘-cited,
03:14
means referenced or
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ืฉืคื™ืจื•ืฉื• ืžื•ื–ื›ืจ ืื•
03:16
noted, when talking about
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ืฆื•ื™ืŸ, ื›ืฉื“ื™ื‘ืจื” ืขืœ
03:17
the game ET being a
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ื”ืžืฉื—ืง ET ืฉื”ื•ื
03:19
reference for a factor
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ื”ืชื™ื™ื—ืกื•ืช ืœื’ื•ืจื
03:20
in the collapse of
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ื‘ืงืจื™ืกืช
03:21
the console market.
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ืฉื•ืง ื”ืงื•ื ืกื•ืœื•ืช.
03:23
And she said boom - a
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ื•ื”ื™ื ืืžืจื” ื‘ื•ื -
03:25
sudden period of growth.
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ืชืงื•ืคื” ืคืชืื•ืžื™ืช ืฉืœ ืฆืžื™ื—ื”.
03:27
So as ET was mentioned as
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ืื– ืžื›ื™ื•ื•ืŸ ืฉ-ET ื”ื•ื–ื›ืจ
03:29
a factor in the collapse,
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ื›ื’ื•ืจื ืœืงืจื™ืกื”,
03:31
many people say that Super
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ืื ืฉื™ื ืจื‘ื™ื ืื•ืžืจื™ื ืฉ-Super
03:33
Mario Bros. was the reason
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Mario Bros. ื”ื™ื™ืชื” ื”ืกื™ื‘ื”
03:35
that video games really
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ืฉืžืฉื—ืงื™ ื”ื•ื•ื™ื“ืื• ื‘ืืžืช
03:36
took off, especially
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ื”ืžืจื™ืื•, ื‘ืžื™ื•ื—ื“
03:38
in the US.
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ื‘ืืจื”"ื‘.
03:40
It's interesting to consider
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ืžืขื ื™ื™ืŸ ืœืฉืงื•ืœ
03:41
what might have been if his
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ืžื” ื”ื™ื” ื™ื›ื•ืœ ืœื”ื™ื•ืช ืื
03:42
creator, Shigeru Miyamoto, had
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ื”ื™ื•ืฆืจ ืฉืœื•, ืฉื™ื’ืจื• ืžื™ื™ืžื•ื˜ื•,
03:45
never created that character.
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ืžืขื•ืœื ืœื ื”ื™ื” ื™ื•ืฆืจ ืืช ื”ื“ืžื•ืช ื”ื–ื•.
03:47
The question is, why is that
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ื”ืฉืืœื” ื”ื™ื ืœืžื”
03:49
game so popular, what made
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ื”ืžืฉื—ืง ื”ื–ื” ื›ืœ ื›ืš ืคื•ืคื•ืœืจื™, ืžื” ืขืฉื”
03:51
it so fun to play?
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ืื•ืชื• ื›ืœ ื›ืš ื›ื™ืฃ ืœืฉื—ืง?
03:53
Here is Keza Macdonald
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ื”ื ื” ืงื–ื” ืžืงื“ื•ื ืœื“
03:55
speaking again with Peter White,
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ืžื“ื‘ืจ ืฉื•ื‘ ืขื ืคื™ื˜ืจ ื•ื•ื™ื™ื˜,
03:56
on BBC World Service programme,
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ื‘ืชื•ื›ื ื™ืช BBC World Service,
03:59
You and Yours, explaining why
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You and Yours, ื•ืžืกื‘ื™ืจ ืžื“ื•ืข
04:01
Mario is just so popular and
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ืžืจื™ื• ืคืฉื•ื˜ ื›ืœ ื›ืš ืคื•ืคื•ืœืจื™
04:03
what makes the original
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ื•ืžื” ื”ื•ืคืš ืืช
04:04
game so satisfying to play.
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ื”ืžืฉื—ืง ื”ืžืงื•ืจื™ ืœื›ืœ ื›ืš ืžืฉื‘ื™ืข ืœืฉื—ืง.
04:07
It's just such a joy
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ื–ื” ืคืฉื•ื˜ ื›ื™ืฃ
04:08
to play. It's running
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ืœืฉื—ืง. ื–ื” ืจื™ืฆื”
04:10
and jumping, and it's
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ื•ืงืคื™ืฆื”, ื•ื–ื•
04:11
the joy of movement. When,
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ื—ื“ื•ื•ืช ื”ืชื ื•ืขื”. ื›ืืฉืจ,
04:12
when you play, even the
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ื›ืฉืืชื” ืžืฉื—ืง, ืืคื™ืœื• ื‘-
04:13
original Super Mario Bros,
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Super Mario Bros ื”ืžืงื•ืจื™,
04:14
you just feel this sense of
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ืืชื” ืคืฉื•ื˜ ืžืจื’ื™ืฉ ืืช ืชื—ื•ืฉืช
04:16
joy in your movement,
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ื”ืฉืžื—ื” ื”ื–ื• ื‘ืชื ื•ืขื” ืฉืœืš,
04:18
and it's one of
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ื•ื–ื” ืื—ื“
04:19
the greatest games ever made.
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ื”ืžืฉื—ืงื™ื ื”ื’ื“ื•ืœื™ื ื‘ื™ื•ืชืจ ืฉื ื•ืฆืจื• ืื™ ืคืขื.
04:21
And a lot of games from 35
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ื•ื”ืจื‘ื” ืžืฉื—ืงื™ื ืžืœืคื ื™ 35
04:22
years ago are basically
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ืฉื ื” ื‘ืขืฆื
04:23
unplayable now. They might
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ืื™ ืืคืฉืจ ืœืฉื—ืง ืขื›ืฉื™ื•. ืื•ืœื™ ื”ื
04:24
have been a step to
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ื”ื™ื• ืฆืขื“
04:25
something greater, but
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ืœืžืฉื”ื• ื’ื“ื•ืœ ื™ื•ืชืจ, ืื‘ืœ
04:26
Mario was one of those few
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ืžืจื™ื• ื”ื™ื” ืื—ื“ ืžืื•ืชื ืžืขื˜ื™ื
04:27
that really holds up
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ืฉื‘ืืžืช ืžื—ื–ื™ืงื™ื ืžืขืžื“
04:28
today as it did then.
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ื”ื™ื•ื ื›ืžื• ืื–.
04:31
Keza Macdonald said that
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ืงื–ื” ืžืงื“ื•ื ืœื“ ืืžืจ ืฉื—ืœืง
04:32
some games from 35 years
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ืžื”ืžืฉื—ืงื™ื ืžืœืคื ื™ 35 ืฉื ื”
04:34
ago are unplayable - so,
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ืื™ื ื ื ื™ืชื ื™ื ืœื”ืคืขืœื” - ื›ืš
04:37
not possible to play them.
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ืฉืœื ื ื™ืชืŸ ืœืฉื—ืง ื‘ื”ื.
04:38
But she said that Mario
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ืื‘ืœ ื”ื™ื ืืžืจื” ืฉืžืจื™ื•
04:40
holds up - a term used to
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ืžื—ื–ื™ืง ืžืขืžื“ - ืžื•ื ื— ื”ืžืฉืžืฉ
04:42
say that something's
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ืœื•ืžืจ ืฉื”ืกื˜ื ื“ืจื˜ื™ื
04:43
standards or quality
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ืื• ื”ืื™ื›ื•ืช ืฉืœ ืžืฉื”ื•
04:44
has not lessened.
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ืœื ืคื—ืชื•.
04:46
It certainly does
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ื–ื” ื‘ื”ื—ืœื˜
04:47
hold up - in fact, I
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ืžื—ื–ื™ืง ืžืขืžื“ - ืœืžืขืฉื”,
04:49
played it the other day
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ืฉื™ื—ืงืชื™ ื‘ื• ืœืคื ื™ ื›ืžื” ื™ืžื™ื
04:50
and I had lots of fun
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ื•ื”ื™ื” ืœื™ ื›ื™ืฃ ื’ื“ื•ืœ
04:51
with it - it reminded me
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ืขื ื–ื” - ื–ื” ื”ื–ื›ื™ืจ ืœื™
04:52
of my childhood, and
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ืืช ื”ื™ืœื“ื•ืช ืฉืœื™,
04:53
it's still as good
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ื•ื–ื” ืขื“ื™ื™ืŸ ื˜ื•ื‘
04:54
now as it was then.
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ืขื›ืฉื™ื• ื›ืžื• ืฉื”ื™ื” ืื–.
04:56
Which reminds me of
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ืžื” ืฉืžื–ื›ื™ืจ ืœื™ ืืช
04:57
your quiz question, Rob.
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ืฉืืœืช ื”ื—ื™ื“ื•ืŸ ืฉืœืš, ืจื•ื‘.
04:59
Yes, in my quiz question
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ื›ืŸ, ื‘ืฉืืœืช ื”ื—ื™ื“ื•ืŸ ืฉืœื™
05:01
I asked Sam which game
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ืฉืืœืชื™ ืืช ืกื ืœืื™ื–ื” ืžืฉื—ืง
05:03
had the first appearance of
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ื”ื•ืคื™ืข ืœืจืืฉื•ื ื”
05:04
that famous plumber, Mario.
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ืื•ืชื• ืฉืจื‘ืจื‘ ืžืคื•ืจืกื, ืžืจื™ื•.
05:06
I went for a) The
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ื”ืœื›ืชื™ ืขืœ ื)
05:08
Legend of Zelda.
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ื”ืื’ื“ื” ืฉืœ ื–ืœื“ื”.
05:10
Which is wrong, I'm afraid!
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ืžื” ืฉืœื ื‘ืกื“ืจ, ืื ื™ ื—ื•ืฉืฉ!
05:13
Mario's first appearance
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ื”ื”ื•ืคืขื” ื”ืจืืฉื•ื ื” ืฉืœ ืžืจื™ื•
05:14
was in Donkey Kong, and
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ื”ื™ื™ืชื” ื‘ื“ื•ื ืงื™ ืงื•ื ื’,
05:16
his creator, Shigeru Miyamoto,
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ื•ื”ื™ื•ืฆืจ ืฉืœื•, ืฉื™ื’ืจื• ืžื™ื™ืžื•ื˜ื•,
05:19
never thought he would
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ืžืขื•ืœื ืœื ื—ืฉื‘ ืฉื”ื•ื
05:20
be that popular.
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ื™ื”ื™ื” ื›ืœ ื›ืš ืคื•ืคื•ืœืจื™.
05:21
Well, I guess we've all
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ื•ื‘ื›ืŸ, ืื ื™ ืžื ื™ื— ืฉื›ื•ืœื ื•
05:22
really learnt something today.
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ื‘ืืžืช ืœืžื“ื ื• ืžืฉื”ื• ื”ื™ื•ื.
05:24
Let's recap the vocabulary
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ื‘ื•ืื• ื ืกื›ื ืืช ืื•ืฆืจ ื”ืžื™ืœื™ื
05:25
from today's programme about
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ืžื”ืชื•ื›ื ื™ืช ืฉืœ ื”ื™ื•ื ืขืœ
05:27
Super Mario, starting with
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ืกื•ืคืจ ืžืจื™ื•, ื”ื—ืœ
05:29
iconic - famously associated
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ื‘ืื™ืงื•ื ื™ - ื”ืžืคื•ืจืกื
05:32
with something and
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ืขื ืžืฉื”ื• ื•ื ื™ืชืŸ
05:33
instantly recognisable.
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ืœื–ื™ื”ื•ื™ ืžื™ื™ื“ื™.
05:34
Then we had a flood of
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ื•ืื– ื”ื™ื” ืœื ื• ืžื‘ื•ืœ
05:36
which means a large amount
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ืฉืžืฉืžืขื•ืชื• ื›ืžื•ืช ื’ื“ื•ืœื”
05:37
of something in a
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ืฉืœ ืžืฉื”ื• ื‘ืคืจืง
05:38
short space of time.
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ื–ืžืŸ ืงืฆืจ.
05:40
Cited means reference
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ืžืฆื•ื˜ื˜ ืคื™ืจื•ืฉื• ื”ืชื™ื™ื—ืกื•ืช
05:42
as or noted.
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ื›ืžื• ืื• ืฆื•ื™ืŸ.
05:44
Boom relates to explosion
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ื‘ื•ื ืžืชื™ื™ื—ืก ืœืคื™ืฆื•ืฅ
05:45
and means a short period
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ื•ืžืฉืžืขื•ืชื• ืชืงื•ืคื” ืงืฆืจื”
05:47
of sudden growth.
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ืฉืœ ืฆืžื™ื—ื” ืคืชืื•ืžื™ืช.
05:49
Unplayable describes something
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Unplayable ืžืชืืจ ืžืฉื”ื•
05:50
that can't be played or a
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ืฉืœื ื ื™ืชืŸ ืœืฉื—ืง ื‘ื• ืื•
05:52
game that is very
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ืžืฉื—ืง ืฉืงืฉื” ืžืื•ื“
05:53
difficult to enjoy.
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ืœื™ื”ื ื•ืช ืžืžื ื•.
05:55
And finally, holds up
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ื•ืœื‘ืกื•ืฃ, ืžื—ื–ื™ืง ืžืขืžื“
05:56
means that the quality or
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ืคื™ืจื•ืฉื• ืฉื”ืื™ื›ื•ืช ืื•
05:58
standards of something
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ื”ืกื˜ื ื“ืจื˜ื™ื ืฉืœ ืžืฉื”ื•
05:59
hasn't changed and
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ืœื ื”ืฉืชื ื• ื•ืขื“ื™ื™ืŸ
06:01
still looks good
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ื ืจืื” ื˜ื•ื‘
06:02
or plays well.
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ืื• ืžืฉื—ืง ื˜ื•ื‘.
06:03
That's all for
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ื–ื” ื”ื›ืœ ืขื‘ื•ืจ
06:04
this programme.
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1000
ื”ืชื•ื›ื ื™ืช ื”ื–ื•.
06:05
Bye for now!
214
365840
1590
ืœื”ืชืจืื•ืช ื‘ื™ื ืชื™ื™ื!
06:07
Bye!
215
367430
2010
ื‘ื™ื™!
ืขืœ ืืชืจ ื–ื”

ืืชืจ ื–ื” ื™ืฆื™ื’ ื‘ืคื ื™ื›ื ืกืจื˜ื•ื ื™ YouTube ื”ืžื•ืขื™ืœื™ื ืœืœื™ืžื•ื“ ืื ื’ืœื™ืช. ืชื•ื›ืœื• ืœืจืื•ืช ืฉื™ืขื•ืจื™ ืื ื’ืœื™ืช ื”ืžื•ืขื‘ืจื™ื ืขืœ ื™ื“ื™ ืžื•ืจื™ื ืžื”ืฉื•ืจื” ื”ืจืืฉื•ื ื” ืžืจื—ื‘ื™ ื”ืขื•ืœื. ืœื—ืฅ ืคืขืžื™ื™ื ืขืœ ื”ื›ืชื•ื‘ื™ื•ืช ื‘ืื ื’ืœื™ืช ื”ืžื•ืฆื’ื•ืช ื‘ื›ืœ ื“ืฃ ื•ื™ื“ืื• ื›ื“ื™ ืœื”ืคืขื™ืœ ืืช ื”ืกืจื˜ื•ืŸ ืžืฉื. ื”ื›ืชื•ื‘ื™ื•ืช ื’ื•ืœืœื•ืช ื‘ืกื ื›ืจื•ืŸ ืขื ื”ืคืขืœืช ื”ื•ื•ื™ื“ืื•. ืื ื™ืฉ ืœืš ื”ืขืจื•ืช ืื• ื‘ืงืฉื•ืช, ืื ื ืฆื•ืจ ืื™ืชื ื• ืงืฉืจ ื‘ืืžืฆืขื•ืช ื˜ื•ืคืก ื™ืฆื™ืจืช ืงืฉืจ ื–ื”.

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