Why is Super Mario so popular? - 6 Minute English

92,380 views ใƒป 2021-11-11

BBC Learning English


์•„๋ž˜ ์˜๋ฌธ์ž๋ง‰์„ ๋”๋ธ”ํด๋ฆญํ•˜์‹œ๋ฉด ์˜์ƒ์ด ์žฌ์ƒ๋ฉ๋‹ˆ๋‹ค. ๋ฒˆ์—ญ๋œ ์ž๋ง‰์€ ๊ธฐ๊ณ„ ๋ฒˆ์—ญ๋ฉ๋‹ˆ๋‹ค.

00:03
Hello. This is 6 Minute English from
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์•ˆ๋…•ํ•˜์„ธ์š”. BBC Learning English์˜ 6๋ถ„ ์˜์–ด์ž…๋‹ˆ๋‹ค
00:10
BBC Learning English. I'm Rob.
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. ์ €๋Š” ๋กญ์ž…๋‹ˆ๋‹ค.
00:12
And I'm Georgina.
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๊ทธ๋ฆฌ๊ณ  ์ €๋Š” ์กฐ์ง€๋‚˜์ž…๋‹ˆ๋‹ค.
00:13
Now, Georgina, you recently
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์ž, Georgina, ๋‹น์‹ ์€ ์ตœ๊ทผ NFT์— ๋Œ€ํ•œ
00:15
mentioned in one 6 Minute English
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6๋ถ„ ์˜์–ด ํ”„๋กœ๊ทธ๋žจ์—์„œ
00:17
programme about NFTs and that
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00:19
you had a collection of Pokemon
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๋‹น์‹ ์ด
00:21
cards when you were younger.
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์–ด๋ ธ์„ ๋•Œ ํฌ์ผ“๋ชฌ ์นด๋“œ ์ปฌ๋ ‰์…˜์„ ๊ฐ€์ง€๊ณ  ์žˆ์—ˆ๋‹ค๊ณ  ์–ธ๊ธ‰ํ–ˆ์Šต๋‹ˆ๋‹ค.
00:23
Yes - I did, and I still
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์˜ˆ - ์ฐพ์•˜์ง€๋งŒ ์—ฌ์ „ํžˆ
00:25
can't find them. Why did
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์ฐพ์„ ์ˆ˜ ์—†์Šต๋‹ˆ๋‹ค.
00:27
you bring that up?
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์™œ ๊ทธ๋Ÿฐ ๊ฑธ ๊บผ๋ƒˆ์–ด?
00:28
Well, Pokemon started out as
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์Œ, Pokemon์€ ๋ฌด์—‡๋ณด๋‹ค๋„
00:30
a video game series that turned
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00:32
into anime movies and trading
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์• ๋‹ˆ๋ฉ”์ด์…˜ ์˜ํ™”์™€ ํŠธ๋ ˆ์ด๋”ฉ
00:34
cards among other things - and
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์นด๋“œ๋กœ ๋ณ€ํ•œ ๋น„๋””์˜ค ๊ฒŒ์ž„ ์‹œ๋ฆฌ์ฆˆ๋กœ ์‹œ์ž‘ํ–ˆ์Šต๋‹ˆ๋‹ค. ๊ทธ๋ฆฌ๊ณ 
00:37
in this programme we're talking
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์ด ํ”„๋กœ๊ทธ๋žจ์—์„œ ์šฐ๋ฆฌ๋Š” ์ƒ์ง•์ ์ธ
00:38
about a video game character
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๋น„๋””์˜ค ๊ฒŒ์ž„ ์บ๋ฆญํ„ฐ์— ๋Œ€ํ•ด ์ด์•ผ๊ธฐํ•˜๊ณ  ์žˆ์Šต๋‹ˆ๋‹ค
00:40
that is iconic - a word which
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00:42
means widely known and recognised.
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.
00:45
That character's name
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๊ทธ ์บ๋ฆญํ„ฐ์˜ ์ด๋ฆ„์€
00:46
is Super Mario.
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์Šˆํผ๋งˆ๋ฆฌ์˜ค.
00:48
Ahhh I spent many hours of
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Ahhh ์ €๋Š”
00:50
my childhood playing with
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00:51
Nintendo's Super Mario or his
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Nintendo์˜ Super Mario ๋˜๋Š” ๊ทธ์˜
00:54
rival, Sega's Sonic the Hedgehog.
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๋ผ์ด๋ฒŒ์ธ Sega์˜ Sonic the Hedgehog์™€ ํ•จ๊ป˜ ์–ด๋ฆฐ ์‹œ์ ˆ์˜ ๋งŽ์€ ์‹œ๊ฐ„์„ ๋ณด๋ƒˆ์Šต๋‹ˆ๋‹ค.
00:56
Now, these days, video games
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์˜ค๋Š˜๋‚  ๋น„๋””์˜ค ๊ฒŒ์ž„์€
00:59
are everywhere, and people
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์–ด๋””์—๋‚˜ ์žˆ๊ณ 
01:00
of all ages enjoy playing them.
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๋ชจ๋“  ์—ฐ๋ น๋Œ€์˜ ์‚ฌ๋žŒ๋“ค์ด ๊ฒŒ์ž„์„ ์ฆ๊น๋‹ˆ๋‹ค.
01:03
There's also competitive
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๋˜ํ•œ
01:04
e-sports events where gamers
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๊ฒŒ์ด๋จธ๋“ค์ด
01:07
compete for what are often
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์ข…์ข…
01:08
considerable amounts of money.
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์ƒ๋‹นํ•œ ๊ธˆ์•ก์˜ ๋ˆ์„ ๋‘๊ณ  ๊ฒฝ์Ÿํ•˜๋Š” ๊ฒฝ์Ÿ์ ์ธ e์Šคํฌ์ธ  ์ด๋ฒคํŠธ๋„ ์žˆ์Šต๋‹ˆ๋‹ค.
01:10
Yes, and there are also
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์˜ˆ, ๊ทธ๋ฆฌ๊ณ  Twitch ๋ฐ YouTube์™€ ๊ฐ™์€ ํ”Œ๋žซํผ
01:13
streamers that appear on
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์— ์ถœ์—ฐํ•˜์—ฌ
01:14
platforms like Twitch and
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01:16
YouTube who have become
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01:17
celebrities in their own right.
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์Šค์Šค๋กœ ์œ ๋ช…์ธ์ด ๋œ ์ŠคํŠธ๋ฆฌ๋จธ๋„ ์žˆ์Šต๋‹ˆ๋‹ค.
01:20
Talking about celebrities,
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์—ฐ์˜ˆ์ธ ์–˜๊ธฐ๊ฐ€ ๋‚˜์™€์„œ ๋ง์ธ๋ฐ,
01:22
I have a question about the
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01:24
famous character we're talking
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01:26
about in this programme.
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์ด ํ”„๋กœ๊ทธ๋žจ์—์„œ ์ด์•ผ๊ธฐํ•˜๋Š” ์œ ๋ช…์ธ ์บ๋ฆญํ„ฐ์— ๋Œ€ํ•ด ๊ถ๊ธˆํ•œ ๊ฒŒ ์žˆ์–ด์š”.
01:28
Many people remember Super
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๋งŽ์€ ์‚ฌ๋žŒ๋“ค์ด ์Šˆํผ
01:29
Mario Bros. as being the
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๋งˆ๋ฆฌ์˜ค ๋ธŒ๋ผ๋”์Šค๋ฅผ
01:31
first time we saw Mario, but
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์šฐ๋ฆฌ๊ฐ€ ๋งˆ๋ฆฌ์˜ค๋ฅผ ์ฒ˜์Œ ๋ณธ ๊ฒƒ์œผ๋กœ ๊ธฐ์–ตํ•˜์ง€๋งŒ,
01:35
he first appeared in
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๊ทธ๋Š” ๋‹ค๋ฅธ ๊ฒŒ์ž„์— ์ฒ˜์Œ ๋“ฑ์žฅํ–ˆ์Šต๋‹ˆ๋‹ค
01:36
another game - which
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. ์–ด๋–ค ๊ฒŒ์ž„
01:37
was it? Was it: a) The
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์ด์—ˆ๋‚˜์š”? a)
01:39
Legend of Zelda
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์ ค๋‹ค์˜ ์ „์„ค
01:41
b) Donkey Kong; or
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b) Donkey Kong; ๋˜๋Š”
01:43
c) Pokemon
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c) Pokemon ์ž˜
01:45
I'm not sure about that - I
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๋ชจ๋ฅด๊ฒ ์Šต๋‹ˆ๋‹ค.
01:46
can't remember him being
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๊ทธ๊ฐ€ Pokemon์— ์žˆ์—ˆ๋˜ ๊ฒƒ์„ ๊ธฐ์–ตํ•  ์ˆ˜ ์—†์œผ๋ฏ€๋กœ
01:47
in Pokemon, so I'll go
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01:49
for a) The Legend of Zelda.
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a) The Legend of Zelda๋กœ ๊ฐ€๊ฒ ์Šต๋‹ˆ๋‹ค.
01:52
OK, Georgina, we'll find out
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์ข‹์•„์š”, Georgina,
01:54
if you're right at the end
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๋‹น์‹ ์ด ํ”„๋กœ๊ทธ๋žจ์˜ ๋์—์„œ ๋งž๋Š”์ง€ ์•Œ์•„๋‚ผ ๊ฒƒ์ž…๋‹ˆ๋‹ค
01:55
of the programme. So, we
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. ๊ทธ๋ž˜์„œ ์šฐ๋ฆฌ๋Š”
01:57
established at the start
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01:58
of the programme that
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01:59
these days the video games
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์š”์ฆ˜ ๋น„๋””์˜ค ๊ฒŒ์ž„
02:01
industry is thriving.
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์‚ฐ์—…์ด ๋ฒˆ์ฐฝํ•˜๊ณ  ์žˆ๋‹ค๋Š” ๊ฒƒ์„ ํ”„๋กœ๊ทธ๋žจ ์ดˆ๋ฐ˜์— ํ™•๋ฆฝํ–ˆ์Šต๋‹ˆ๋‹ค.
02:04
True - but it wasn't
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์‚ฌ์‹ค์ด์ง€๋งŒ
02:05
always that way. It's
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ํ•ญ์ƒ ๊ทธ๋Ÿฐ ๊ฒƒ์€ ์•„๋‹™๋‹ˆ๋‹ค.
02:07
hard to imagine now, but
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์ง€๊ธˆ์€ ์ƒ์ƒํ•˜๊ธฐ ์–ด๋ ต์ง€๋งŒ
02:08
in the 1980s the console
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1980๋…„๋Œ€์— ์ฝ˜์†”
02:10
market was struggling,
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์‹œ์žฅ์€
02:12
particularly in the US.
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ํŠนํžˆ ๋ฏธ๊ตญ์—์„œ ์–ด๋ ค์›€์„ ๊ฒช๊ณ  ์žˆ์—ˆ์Šต๋‹ˆ๋‹ค. Guardian ์‹ ๋ฌธ์˜
02:14
Keza MacDonalds, video
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๋น„๋””์˜ค ๊ฒŒ์ž„ ํŽธ์ง‘์ž์ธ Keza MacDonalds๋Š”
02:16
games editor for the
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02:17
Guardian newspaper, explains
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02:18
what was happening in the
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02:20
early 1980s. Here she is
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1980๋…„๋Œ€ ์ดˆ์— ๋ฌด์Šจ ์ผ์ด ์žˆ์—ˆ๋Š”์ง€ ์„ค๋ช…ํ•ฉ๋‹ˆ๋‹ค. ์—ฌ๊ธฐ ๊ทธ๋…€๋Š”
02:22
on BBC World Service
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BBC World Service
02:24
programme You and Yours,
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ํ”„๋กœ๊ทธ๋žจ You and Yours์—์„œ
02:25
speaking with Peter White.
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Peter White์™€ ์ด์•ผ๊ธฐํ•˜๊ณ  ์žˆ์Šต๋‹ˆ๋‹ค.
02:27
Well, back then, especially
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์Œ, ๊ทธ ๋‹น์‹œ, ํŠนํžˆ
02:29
in America, there had been
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๋ฏธ๊ตญ์—์„œ๋Š”
02:30
a flood of games that were
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02:32
just not very high quality.
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ํ’ˆ์งˆ์ด ์ข‹์ง€ ์•Š์€ ๊ฒŒ์ž„์ด ๋„˜์ณ๋‚ฌ์Šต๋‹ˆ๋‹ค. ๋ถ•๊ดด์˜ ์š”์ธ์œผ๋กœ ์ž์ฃผ ์–ธ๊ธ‰๋˜๋Š”
02:34
One of the games that's
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๊ฒŒ์ž„ ์ค‘ ํ•˜๋‚˜๋Š”
02:35
often cited as a factor in the
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02:37
collapse was this game called
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02:38
ET on the Atari, which was
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Atari์˜ ET๋ผ๋Š” ๊ฒŒ์ž„์ด์—ˆ๋Š”๋ฐ,
02:41
so bad they ended up burying
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02:42
thousands of copies of it
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02:43
in the desert, because
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02:44
nobody liked it.
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์•„๋ฌด๋„ ๊ทธ๊ฒƒ์„ ์ข‹์•„ํ•˜์ง€ ์•Š์•˜๊ธฐ ๋•Œ๋ฌธ์— ๊ฒฐ๊ตญ ์ˆ˜์ฒœ ์žฅ์˜ ์‚ฌ๋ณธ์„ ์‚ฌ๋ง‰์— ๋ฌป์—ˆ์Šต๋‹ˆ๋‹ค.
02:46
And, so we'd had that,
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๊ทธ๋ž˜์„œ ์šฐ๋ฆฌ๋Š”
02:47
especially in America, this
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ํŠนํžˆ ๋ฏธ๊ตญ์—์„œ ์ด๋Ÿฐ ์ผ์ด ์œ ๋Ÿฝ
02:48
didn't happen so much in
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์—์„œ๋Š” ๊ทธ๋ ‡๊ฒŒ ๋งŽ์ด ์ผ์–ด๋‚˜์ง€ ์•Š์•˜์ง€๋งŒ
02:49
Europe, but in America just
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๋ฏธ๊ตญ์—์„œ๋Š” ์•„์ฃผ
02:50
been lots and lots of software.
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๋งŽ์€ ์†Œํ”„ํŠธ์›จ์–ด๊ฐ€ ์žˆ์—ˆ์Šต๋‹ˆ๋‹ค.
02:51
None of it was all that great.
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๊ทธ ์–ด๋Š ๊ฒƒ๋„ ๊ทธ๋‹ค์ง€ ํ›Œ๋ฅญํ•˜์ง€ ์•Š์•˜์Šต๋‹ˆ๋‹ค.
02:53
There hadn't been anything
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02:54
really revolutionary in some
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๋ช‡ ๋…„ ๋™์•ˆ ์ •๋ง ํ˜๋ช…์ ์ธ ๊ฒƒ์ด ์—†์—ˆ๊ธฐ
02:55
years, so the video game
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๋•Œ๋ฌธ์— ๋น„๋””์˜ค ๊ฒŒ์ž„
02:56
boom was really falling off
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๋ถ์€ ์ •๋ง๋กœ ์ ˆ๋ฒฝ์—์„œ ๋–จ์–ด์ง€๊ณ  ์žˆ์—ˆ๊ณ 
02:58
a cliff and Nintendo is
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Nintendo๋Š” ํŠนํžˆ ๋ฏธ๊ตญ
02:59
what rescued in
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์—์„œ ๊ตฌ์กฐ๋˜์—ˆ์Šต๋‹ˆ๋‹ค
03:00
the US especially.
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.
03:02
Keza MacDonald used the
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Keza MacDonald๋Š” ์ถœ์‹œ๋˜๋Š” ๊ฒŒ์ž„์˜ ์ˆ˜๋ฅผ ์„ค๋ช…ํ•˜๊ธฐ ์œ„ํ•ด
03:03
term a flood of - meaning a
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03:06
large number in a short
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๋‹จ๊ธฐ๊ฐ„์— ๋งŽ์€ ์ˆ˜๋ฅผ ์˜๋ฏธํ•˜๋Š” ํ™์ˆ˜๋ผ๋Š” ์šฉ์–ด๋ฅผ ์‚ฌ์šฉํ–ˆ์Šต๋‹ˆ๋‹ค
03:07
period of time - to
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03:09
describe the number of
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03:10
games that were coming out.
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03:12
She used cited, which
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๊ทธ๋…€๋Š”
03:14
means referenced or
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03:16
noted, when talking about
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03:17
the game ET being a
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๊ฒŒ์ž„ ET๊ฐ€
03:19
reference for a factor
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03:20
in the collapse of
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03:21
the console market.
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์ฝ˜์†” ์‹œ์žฅ ๋ถ•๊ดด์˜ ์š”์ธ์— ๋Œ€ํ•œ ์ฐธ์กฐ๊ฐ€ ๋˜๋Š” ๊ฒƒ์— ๋Œ€ํ•ด ์–ธ๊ธ‰ํ•  ๋•Œ ์ธ์šฉ ๋˜๋Š” ์–ธ๊ธ‰์„ ์˜๋ฏธํ•˜๋Š” ์ธ์šฉ์„ ์‚ฌ์šฉํ–ˆ์Šต๋‹ˆ๋‹ค.
03:23
And she said boom - a
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๊ทธ๋ฆฌ๊ณ  ๊ทธ๋…€๋Š” ํ˜ธํ™ฉ -
03:25
sudden period of growth.
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๊ฐ‘์ž‘์Šค๋Ÿฐ ์„ฑ์žฅ๊ธฐ๋ผ๊ณ  ๋งํ–ˆ์Šต๋‹ˆ๋‹ค.
03:27
So as ET was mentioned as
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๊ทธ๋ž˜์„œ ET๊ฐ€
03:29
a factor in the collapse,
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๋ชฐ๋ฝ์˜ ์š”์ธ์œผ๋กœ ์–ธ๊ธ‰๋˜๋ฉด์„œ
03:31
many people say that Super
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๋งŽ์€ ์‚ฌ๋žŒ๋“ค์€ ์Šˆํผ
03:33
Mario Bros. was the reason
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๋งˆ๋ฆฌ์˜ค ๋ธŒ๋ผ๋”์Šค๊ฐ€ ํŠนํžˆ ๋ฏธ๊ตญ์—์„œ
03:35
that video games really
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๋น„๋””์˜ค ๊ฒŒ์ž„์ด ์‹ค์ œ๋กœ
03:36
took off, especially
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๋– ์˜ค๋ฅธ ์ด์œ ๋ผ๊ณ  ๋งํ•ฉ๋‹ˆ๋‹ค
03:38
in the US.
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.
03:40
It's interesting to consider
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03:41
what might have been if his
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๊ทธ์˜
03:42
creator, Shigeru Miyamoto, had
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์ œ์ž‘์ž์ธ ๋ฏธ์•ผ๋ชจํ†  ์‹œ๊ฒŒ๋ฃจ๊ฐ€
03:45
never created that character.
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๊ทธ ์บ๋ฆญํ„ฐ๋ฅผ ๋งŒ๋“ค์ง€ ์•Š์•˜๋‹ค๋ฉด ์–ด๋• ์„์ง€ ์ƒ๊ฐํ•ด๋ณด๋Š” ๊ฒƒ์€ ํฅ๋ฏธ๋กœ์šด ์ผ์ž…๋‹ˆ๋‹ค.
03:47
The question is, why is that
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๋ฌธ์ œ๋Š” ๊ทธ
03:49
game so popular, what made
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๊ฒŒ์ž„์ด ์™œ ๊ทธ๋ ‡๊ฒŒ ์ธ๊ธฐ๊ฐ€ ์žˆ๊ณ , ๋ฌด์—‡์ด ์ด ๊ฒŒ์ž„์„
03:51
it so fun to play?
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๊ทธ๋ ‡๊ฒŒ ์žฌ๋ฏธ์žˆ๊ฒŒ ๋งŒ๋“ค์—ˆ๋Š”์ง€์ž…๋‹ˆ๋‹ค.
03:53
Here is Keza Macdonald
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์—ฌ๊ธฐ Keza Macdonald๊ฐ€
03:55
speaking again with Peter White,
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03:56
on BBC World Service programme,
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BBC World Service ํ”„๋กœ๊ทธ๋žจ์ธ
03:59
You and Yours, explaining why
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You and Yours์—์„œ Peter White์™€ ๋‹ค์‹œ ์ด์•ผ๊ธฐ๋ฅผ ๋‚˜๋ˆ„๊ณ  ์žˆ์Šต๋‹ˆ๋‹ค.
04:01
Mario is just so popular and
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Mario๊ฐ€ ์™œ ๊ทธ๋ ‡๊ฒŒ ์ธ๊ธฐ๊ฐ€ ์žˆ๊ณ 
04:03
what makes the original
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์˜ค๋ฆฌ์ง€๋„
04:04
game so satisfying to play.
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๊ฒŒ์ž„์ด ํ”Œ๋ ˆ์ดํ•˜๊ธฐ์— ๋งŒ์กฑ์Šค๋Ÿฌ์šด ์ด์œ ๋Š” ๋ฌด์—‡์ธ์ง€ ์„ค๋ช…ํ•ฉ๋‹ˆ๋‹ค. ๋…ธ๋Š” ๊ฒƒ๋งŒ์œผ๋กœ๋„
04:07
It's just such a joy
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๋„ˆ๋ฌด ์ฆ๊ฒ์Šต๋‹ˆ๋‹ค
04:08
to play. It's running
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. ๋›ฐ๊ณ 
04:10
and jumping, and it's
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๋›ฐ๊ณ ,
04:11
the joy of movement. When,
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์›€์ง์ด๋Š” ์ฆ๊ฑฐ์›€์ด๋‹ค.
04:12
when you play, even the
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04:13
original Super Mario Bros,
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์˜ค๋ฆฌ์ง€๋„ Super Mario Bros๋ฅผ ํ”Œ๋ ˆ์ดํ•  ๋•Œ์—๋„
04:14
you just feel this sense of
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04:16
joy in your movement,
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์›€์ง์ž„์—์„œ ์ด๋Ÿฌํ•œ ๊ธฐ์จ์„ ๋Š๋‚„ ์ˆ˜
04:18
and it's one of
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์žˆ์œผ๋ฉฐ
04:19
the greatest games ever made.
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์ง€๊ธˆ๊นŒ์ง€ ๋งŒ๋“ค์–ด์ง„ ์ตœ๊ณ ์˜ ๊ฒŒ์ž„ ์ค‘ ํ•˜๋‚˜์ž…๋‹ˆ๋‹ค.
04:21
And a lot of games from 35
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๊ทธ๋ฆฌ๊ณ  35๋…„ ์ „์˜ ๋งŽ์€ ๊ฒŒ์ž„์€
04:22
years ago are basically
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04:23
unplayable now. They might
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ํ˜„์žฌ ๊ธฐ๋ณธ์ ์œผ๋กœ ํ”Œ๋ ˆ์ดํ•  ์ˆ˜ ์—†์Šต๋‹ˆ๋‹ค. ๊ทธ๋“ค์€
04:24
have been a step to
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04:25
something greater, but
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๋” ํฐ ๋ฌด์–ธ๊ฐ€๋ฅผ ํ–ฅํ•œ ๋ฐœ๊ฑธ์Œ์ด์—ˆ์„์ง€ ๋ชจ๋ฅด์ง€๋งŒ,
04:26
Mario was one of those few
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๋งˆ๋ฆฌ์˜ค๋Š” ๊ทธ๋•Œ์ฒ˜๋Ÿผ ์˜ค๋Š˜๋‚ ์—๋„ ์ฐธ์„ ์ˆ˜ ์žˆ๋Š” ๋ช‡ ์•ˆ ๋˜๋Š” ์‚ฌ๋žŒ ์ค‘ ํ•˜๋‚˜์˜€์Šต๋‹ˆ๋‹ค
04:27
that really holds up
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04:28
today as it did then.
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.
04:31
Keza Macdonald said that
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Keza Macdonald๋Š”
04:32
some games from 35 years
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35๋…„ ์ „์˜ ์ผ๋ถ€ ๊ฒŒ์ž„์€ ํ”Œ๋ ˆ์ด
04:34
ago are unplayable - so,
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ํ•  ์ˆ˜ ์—†์œผ๋ฏ€๋กœ
04:37
not possible to play them.
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ํ”Œ๋ ˆ์ดํ•  ์ˆ˜ ์—†๋‹ค๊ณ  ๋งํ–ˆ์Šต๋‹ˆ๋‹ค.
04:38
But she said that Mario
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๊ทธ๋Ÿฌ๋‚˜ ๊ทธ๋…€๋Š” Mario๊ฐ€ ๋ฒ„ํ‹ฐ๊ณ  ์žˆ๋‹ค๊ณ  ๋งํ–ˆ์Šต๋‹ˆ๋‹ค.
04:40
holds up - a term used to
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04:42
say that something's
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์–ด๋–ค ๊ฒƒ์˜
04:43
standards or quality
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ํ‘œ์ค€์ด๋‚˜ ํ’ˆ์งˆ์ด
04:44
has not lessened.
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๋–จ์–ด์ง€์ง€ ์•Š์•˜๋‹ค๋Š” ๊ฒƒ์„ ๋งํ•˜๋Š” ๋ฐ ์‚ฌ์šฉ๋˜๋Š” ์šฉ์–ด์ž…๋‹ˆ๋‹ค.
04:46
It certainly does
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๊ทธ๊ฒƒ์€ ํ™•์‹คํžˆ
04:47
hold up - in fact, I
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๊ฒฌ๋””๊ณ  ์žˆ์Šต๋‹ˆ๋‹ค. ์‚ฌ์‹ค, ์ €๋Š”
04:49
played it the other day
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์ €๋ฒˆ์— ๊ทธ๊ฒƒ์„ ์—ฐ์ฃผํ–ˆ๊ณ  ๊ทธ๊ฒƒ์œผ๋กœ
04:50
and I had lots of fun
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๋งŽ์€ ์žฌ๋ฏธ๋ฅผ ๋Š๊ผˆ์Šต๋‹ˆ๋‹ค.
04:51
with it - it reminded me
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๊ทธ๊ฒƒ์€
04:52
of my childhood, and
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์ œ ์–ด๋ฆฐ ์‹œ์ ˆ์„ ์ƒ๊ธฐ์‹œ์ผฐ๊ณ , ๊ทธ๋•Œ๋‚˜
04:53
it's still as good
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04:54
now as it was then.
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์ง€๊ธˆ์ด๋‚˜ ์—ฌ์ „ํžˆ ์ข‹์Šต๋‹ˆ๋‹ค.
04:56
Which reminds me of
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04:57
your quiz question, Rob.
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๋‹น์‹ ์˜ ํ€ด์ฆˆ ์งˆ๋ฌธ์ด ์ƒ๊ฐ๋‚˜๋„ค์š”, Rob.
04:59
Yes, in my quiz question
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๋„ค, ํ€ด์ฆˆ ์งˆ๋ฌธ์—์„œ
05:01
I asked Sam which game
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Sam์—๊ฒŒ
05:03
had the first appearance of
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05:04
that famous plumber, Mario.
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๊ทธ ์œ ๋ช…ํ•œ ๋ฐฐ๊ด€๊ณต์ธ Mario๊ฐ€ ์ฒ˜์Œ ๋“ฑ์žฅํ•œ ๊ฒŒ์ž„์ด ๋ฌด์—‡์ธ์ง€ ๋ฌผ์—ˆ์Šต๋‹ˆ๋‹ค.
05:06
I went for a) The
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๋‚˜๋Š” a)
05:08
Legend of Zelda.
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์ ค๋‹ค์˜ ์ „์„ค์— ๊ฐ”๋‹ค.
05:10
Which is wrong, I'm afraid!
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๋ญ๊ฐ€ ์ž˜๋ชป ๋์–ด, ๋‘๋ ต๋‹ค!
05:13
Mario's first appearance
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Mario์˜ ์ฒซ ๋“ฑ์žฅ์€
05:14
was in Donkey Kong, and
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Donkey Kong์ด์—ˆ๊ณ 
05:16
his creator, Shigeru Miyamoto,
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๊ทธ์˜ ์ œ์ž‘์ž์ธ Shigeru Miyamoto๋Š”
05:19
never thought he would
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๊ทธ๊ฐ€
05:20
be that popular.
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๊ทธ๋ ‡๊ฒŒ ์ธ๊ธฐ๊ฐ€ ์žˆ์„ ๊ฒƒ์ด๋ผ๊ณ ๋Š” ์ƒ๊ฐํ•˜์ง€ ๋ชปํ–ˆ์Šต๋‹ˆ๋‹ค.
05:21
Well, I guess we've all
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์Œ, ์˜ค๋Š˜ ์šฐ๋ฆฌ ๋ชจ๋‘
05:22
really learnt something today.
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์ •๋ง ๋ญ”๊ฐ€๋ฅผ ๋ฐฐ์› ๋‹ค๊ณ  ์ƒ๊ฐํ•ฉ๋‹ˆ๋‹ค. ์Šˆํผ ๋งˆ๋ฆฌ์˜ค์— ๋Œ€ํ•œ ์˜ค๋Š˜ ํ”„๋กœ๊ทธ๋žจ์˜
05:24
Let's recap the vocabulary
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์–ดํœ˜๋ฅผ ์š”์•ฝํ•ด ๋ณด๊ฒ ์Šต๋‹ˆ๋‹ค
05:25
from today's programme about
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05:27
Super Mario, starting with
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.
05:29
iconic - famously associated
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์ƒ์ง•์ ์ธ ๊ฒƒ๋ถ€ํ„ฐ ์‹œ์ž‘ํ•˜์—ฌ
05:32
with something and
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์–ด๋–ค ๊ฒƒ๊ณผ ๊ด€๋ จ์ด ์žˆ๊ณ 
05:33
instantly recognisable.
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์ฆ‰์‹œ ์•Œ์•„๋ณผ ์ˆ˜ ์žˆ๋Š” ๊ฒƒ์œผ๋กœ ์œ ๋ช…ํ•ฉ๋‹ˆ๋‹ค.
05:34
Then we had a flood of
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๊ทธ๋Ÿฐ ๋‹ค์Œ ์งง์€ ์‹œ๊ฐ„์—
05:36
which means a large amount
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๋งŽ์€ ์–‘
05:37
of something in a
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์˜ ๋ฌด์–ธ๊ฐ€๋ฅผ ์˜๋ฏธํ•˜๋Š” ํ™์ˆ˜๊ฐ€ ๋ฐœ์ƒํ–ˆ์Šต๋‹ˆ๋‹ค
05:38
short space of time.
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.
05:40
Cited means reference
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์ธ์šฉ์€ ์ฐธ๊ณ ๋ฌธํ—Œ์„ ์˜๋ฏธํ•ฉ๋‹ˆ๋‹ค
05:42
as or noted.
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.
05:44
Boom relates to explosion
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Boom์€ ํญ๋ฐœ๊ณผ ๊ด€๋ จ์ด ์žˆ์œผ๋ฉฐ
05:45
and means a short period
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์งง์€ ๊ธฐ๊ฐ„์˜
05:47
of sudden growth.
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๊ธ‰๊ฒฉํ•œ ์„ฑ์žฅ์„ ์˜๋ฏธํ•ฉ๋‹ˆ๋‹ค.
05:49
Unplayable describes something
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Unplayable์€
05:50
that can't be played or a
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ํ”Œ๋ ˆ์ดํ•  ์ˆ˜ ์—†๊ฑฐ๋‚˜
05:52
game that is very
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05:53
difficult to enjoy.
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์ฆ๊ธฐ๊ธฐ๊ฐ€ ๋งค์šฐ ์–ด๋ ค์šด ๊ฒŒ์ž„์„ ๋งํ•ฉ๋‹ˆ๋‹ค.
05:55
And finally, holds up
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๊ทธ๋ฆฌ๊ณ  ๋งˆ์ง€๋ง‰์œผ๋กœ hold up์€
05:56
means that the quality or
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05:58
standards of something
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๋ฌด์–ธ๊ฐ€์˜ ํ’ˆ์งˆ์ด๋‚˜ ํ‘œ์ค€์ด
05:59
hasn't changed and
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๋ณ€๊ฒฝ๋˜์ง€ ์•Š์•˜์œผ๋ฉฐ
06:01
still looks good
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์—ฌ์ „ํžˆ ์ข‹์•„ ๋ณด์ด
06:02
or plays well.
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๊ฑฐ๋‚˜ ์ž˜ ์ž‘๋™ํ•œ๋‹ค๋Š” ๊ฒƒ์„ ์˜๋ฏธํ•ฉ๋‹ˆ๋‹ค.
06:03
That's all for
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์ด๊ฒƒ์ด
06:04
this programme.
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์ด ํ”„๋กœ๊ทธ๋žจ์˜ ์ „๋ถ€์ž…๋‹ˆ๋‹ค.
06:05
Bye for now!
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์ง€๊ธˆ์€ ์•ˆ๋…•!
06:07
Bye!
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์•ˆ๋…•!
์ด ์›น์‚ฌ์ดํŠธ ์ •๋ณด

์ด ์‚ฌ์ดํŠธ๋Š” ์˜์–ด ํ•™์Šต์— ์œ ์šฉํ•œ YouTube ๋™์˜์ƒ์„ ์†Œ๊ฐœํ•ฉ๋‹ˆ๋‹ค. ์ „ ์„ธ๊ณ„ ์ตœ๊ณ ์˜ ์„ ์ƒ๋‹˜๋“ค์ด ๊ฐ€๋ฅด์น˜๋Š” ์˜์–ด ์ˆ˜์—…์„ ๋ณด๊ฒŒ ๋  ๊ฒƒ์ž…๋‹ˆ๋‹ค. ๊ฐ ๋™์˜์ƒ ํŽ˜์ด์ง€์— ํ‘œ์‹œ๋˜๋Š” ์˜์–ด ์ž๋ง‰์„ ๋”๋ธ” ํด๋ฆญํ•˜๋ฉด ๊ทธ๊ณณ์—์„œ ๋™์˜์ƒ์ด ์žฌ์ƒ๋ฉ๋‹ˆ๋‹ค. ๋น„๋””์˜ค ์žฌ์ƒ์— ๋งž์ถฐ ์ž๋ง‰์ด ์Šคํฌ๋กค๋ฉ๋‹ˆ๋‹ค. ์˜๊ฒฌ์ด๋‚˜ ์š”์ฒญ์ด ์žˆ๋Š” ๊ฒฝ์šฐ ์ด ๋ฌธ์˜ ์–‘์‹์„ ์‚ฌ์šฉํ•˜์—ฌ ๋ฌธ์˜ํ•˜์‹ญ์‹œ์˜ค.

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