Why is Super Mario so popular? - 6 Minute English

93,586 views ・ 2021-11-11

BBC Learning English


μ•„λž˜ μ˜λ¬Έμžλ§‰μ„ λ”λΈ”ν΄λ¦­ν•˜μ‹œλ©΄ μ˜μƒμ΄ μž¬μƒλ©λ‹ˆλ‹€. λ²ˆμ—­λœ μžλ§‰μ€ 기계 λ²ˆμ—­λ©λ‹ˆλ‹€.

00:03
Hello. This is 6 Minute English from
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μ•ˆλ…•ν•˜μ„Έμš”. BBC Learning English의 6λΆ„ μ˜μ–΄μž…λ‹ˆλ‹€
00:10
BBC Learning English. I'm Rob.
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. μ €λŠ” λ‘­μž…λ‹ˆλ‹€.
00:12
And I'm Georgina.
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그리고 μ €λŠ” μ‘°μ§€λ‚˜μž…λ‹ˆλ‹€.
00:13
Now, Georgina, you recently
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자, Georgina, 당신은 졜근 NFT에 λŒ€ν•œ
00:15
mentioned in one 6 Minute English
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6λΆ„ μ˜μ–΄ ν”„λ‘œκ·Έλž¨μ—μ„œ
00:17
programme about NFTs and that
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00:19
you had a collection of Pokemon
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당신이
00:21
cards when you were younger.
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어렸을 λ•Œ 포켓λͺ¬ μΉ΄λ“œ μ»¬λ ‰μ…˜μ„ 가지고 μžˆμ—ˆλ‹€κ³  μ–ΈκΈ‰ν–ˆμŠ΅λ‹ˆλ‹€.
00:23
Yes - I did, and I still
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예 - μ°Ύμ•˜μ§€λ§Œ μ—¬μ „νžˆ
00:25
can't find them. Why did
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찾을 수 μ—†μŠ΅λ‹ˆλ‹€.
00:27
you bring that up?
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μ™œ 그런 κ±Έ κΊΌλƒˆμ–΄?
00:28
Well, Pokemon started out as
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음, Pokemon은 무엇보닀도
00:30
a video game series that turned
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00:32
into anime movies and trading
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μ• λ‹ˆλ©”μ΄μ…˜ μ˜ν™”μ™€ νŠΈλ ˆμ΄λ”©
00:34
cards among other things - and
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μΉ΄λ“œλ‘œ λ³€ν•œ λΉ„λ””μ˜€ κ²Œμž„ μ‹œλ¦¬μ¦ˆλ‘œ μ‹œμž‘ν–ˆμŠ΅λ‹ˆλ‹€. 그리고
00:37
in this programme we're talking
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이 ν”„λ‘œκ·Έλž¨μ—μ„œ μš°λ¦¬λŠ” 상징적인
00:38
about a video game character
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λΉ„λ””μ˜€ κ²Œμž„ 캐릭터에 λŒ€ν•΄ μ΄μ•ΌκΈ°ν•˜κ³  μžˆμŠ΅λ‹ˆλ‹€
00:40
that is iconic - a word which
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00:42
means widely known and recognised.
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.
00:45
That character's name
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κ·Έ μΊλ¦­ν„°μ˜ 이름은
00:46
is Super Mario.
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슈퍼마리였.
00:48
Ahhh I spent many hours of
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Ahhh μ €λŠ”
00:50
my childhood playing with
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00:51
Nintendo's Super Mario or his
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Nintendo의 Super Mario λ˜λŠ” 그의
00:54
rival, Sega's Sonic the Hedgehog.
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라이벌인 Sega의 Sonic the Hedgehog와 ν•¨κ»˜ μ–΄λ¦° μ‹œμ ˆμ˜ λ§Žμ€ μ‹œκ°„μ„ λ³΄λƒˆμŠ΅λ‹ˆλ‹€.
00:56
Now, these days, video games
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μ˜€λŠ˜λ‚  λΉ„λ””μ˜€ κ²Œμž„μ€
00:59
are everywhere, and people
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μ–΄λ””μ—λ‚˜ 있고
01:00
of all ages enjoy playing them.
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λͺ¨λ“  μ—°λ ΉλŒ€μ˜ μ‚¬λžŒλ“€μ΄ κ²Œμž„μ„ μ¦κΉλ‹ˆλ‹€.
01:03
There's also competitive
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λ˜ν•œ
01:04
e-sports events where gamers
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κ²Œμ΄λ¨Έλ“€μ΄
01:07
compete for what are often
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μ’…μ’…
01:08
considerable amounts of money.
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μƒλ‹Ήν•œ κΈˆμ•‘μ˜ λˆμ„ 두고 κ²½μŸν•˜λŠ” 경쟁적인 e슀포츠 μ΄λ²€νŠΈλ„ μžˆμŠ΅λ‹ˆλ‹€.
01:10
Yes, and there are also
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예, 그리고 Twitch 및 YouTube와 같은 ν”Œλž«νΌ
01:13
streamers that appear on
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에 μΆœμ—°ν•˜μ—¬
01:14
platforms like Twitch and
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01:16
YouTube who have become
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01:17
celebrities in their own right.
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슀슀둜 유λͺ…인이 된 μŠ€νŠΈλ¦¬λ¨Έλ„ μžˆμŠ΅λ‹ˆλ‹€.
01:20
Talking about celebrities,
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μ—°μ˜ˆμΈ μ–˜κΈ°κ°€ λ‚˜μ™€μ„œ 말인데,
01:22
I have a question about the
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01:24
famous character we're talking
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01:26
about in this programme.
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이 ν”„λ‘œκ·Έλž¨μ—μ„œ μ΄μ•ΌκΈ°ν•˜λŠ” 유λͺ…인 캐릭터에 λŒ€ν•΄ κΆκΈˆν•œ 게 μžˆμ–΄μš”.
01:28
Many people remember Super
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λ§Žμ€ μ‚¬λžŒλ“€μ΄ 슈퍼
01:29
Mario Bros. as being the
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마리였 λΈŒλΌλ”μŠ€λ₯Ό
01:31
first time we saw Mario, but
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μš°λ¦¬κ°€ 마리였λ₯Ό 처음 λ³Έ κ²ƒμœΌλ‘œ κΈ°μ–΅ν•˜μ§€λ§Œ,
01:35
he first appeared in
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κ·ΈλŠ” λ‹€λ₯Έ κ²Œμž„μ— 처음 λ“±μž₯ν–ˆμŠ΅λ‹ˆλ‹€
01:36
another game - which
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. μ–΄λ–€ κ²Œμž„
01:37
was it? Was it: a) The
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μ΄μ—ˆλ‚˜μš”? a)
01:39
Legend of Zelda
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μ €λ‹€μ˜ μ „μ„€
01:41
b) Donkey Kong; or
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b) Donkey Kong; λ˜λŠ”
01:43
c) Pokemon
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c) Pokemon 잘
01:45
I'm not sure about that - I
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λͺ¨λ₯΄κ² μŠ΅λ‹ˆλ‹€.
01:46
can't remember him being
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κ·Έκ°€ Pokemon에 μžˆμ—ˆλ˜ 것을 κΈ°μ–΅ν•  수 μ—†μœΌλ―€λ‘œ
01:47
in Pokemon, so I'll go
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01:49
for a) The Legend of Zelda.
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a) The Legend of Zelda둜 κ°€κ² μŠ΅λ‹ˆλ‹€.
01:52
OK, Georgina, we'll find out
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μ’‹μ•„μš”, Georgina,
01:54
if you're right at the end
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당신이 ν”„λ‘œκ·Έλž¨μ˜ λμ—μ„œ λ§žλŠ”μ§€ μ•Œμ•„λ‚Ό κ²ƒμž…λ‹ˆλ‹€
01:55
of the programme. So, we
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. κ·Έλž˜μ„œ μš°λ¦¬λŠ”
01:57
established at the start
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01:58
of the programme that
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01:59
these days the video games
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μš”μ¦˜ λΉ„λ””μ˜€ κ²Œμž„
02:01
industry is thriving.
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산업이 λ²ˆμ°½ν•˜κ³  μžˆλ‹€λŠ” 것을 ν”„λ‘œκ·Έλž¨ μ΄ˆλ°˜μ— ν™•λ¦½ν–ˆμŠ΅λ‹ˆλ‹€.
02:04
True - but it wasn't
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μ‚¬μ‹€μ΄μ§€λ§Œ
02:05
always that way. It's
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항상 그런 것은 μ•„λ‹™λ‹ˆλ‹€.
02:07
hard to imagine now, but
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μ§€κΈˆμ€ μƒμƒν•˜κΈ° μ–΄λ ΅μ§€λ§Œ
02:08
in the 1980s the console
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1980λ…„λŒ€μ— μ½˜μ†”
02:10
market was struggling,
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μ‹œμž₯은
02:12
particularly in the US.
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특히 λ―Έκ΅­μ—μ„œ 어렀움을 κ²ͺκ³  μžˆμ—ˆμŠ΅λ‹ˆλ‹€. Guardian μ‹ λ¬Έμ˜
02:14
Keza MacDonalds, video
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λΉ„λ””μ˜€ κ²Œμž„ νŽΈμ§‘μžμΈ Keza MacDonaldsλŠ”
02:16
games editor for the
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02:17
Guardian newspaper, explains
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02:18
what was happening in the
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02:20
early 1980s. Here she is
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1980λ…„λŒ€ μ΄ˆμ— 무슨 일이 μžˆμ—ˆλŠ”μ§€ μ„€λͺ…ν•©λ‹ˆλ‹€. μ—¬κΈ° κ·Έλ…€λŠ”
02:22
on BBC World Service
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BBC World Service
02:24
programme You and Yours,
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ν”„λ‘œκ·Έλž¨ You and Yoursμ—μ„œ
02:25
speaking with Peter White.
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Peter White와 μ΄μ•ΌκΈ°ν•˜κ³  μžˆμŠ΅λ‹ˆλ‹€.
02:27
Well, back then, especially
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음, κ·Έ λ‹Ήμ‹œ, 특히
02:29
in America, there had been
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λ―Έκ΅­μ—μ„œλŠ”
02:30
a flood of games that were
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02:32
just not very high quality.
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ν’ˆμ§ˆμ΄ 쒋지 μ•Šμ€ κ²Œμž„μ΄ λ„˜μ³λ‚¬μŠ΅λ‹ˆλ‹€. λΆ•κ΄΄μ˜ μš”μΈμœΌλ‘œ 자주 μ–ΈκΈ‰λ˜λŠ”
02:34
One of the games that's
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κ²Œμž„ 쀑 ν•˜λ‚˜λŠ”
02:35
often cited as a factor in the
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02:37
collapse was this game called
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02:38
ET on the Atari, which was
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Atari의 ETλΌλŠ” κ²Œμž„μ΄μ—ˆλŠ”λ°,
02:41
so bad they ended up burying
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02:42
thousands of copies of it
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02:43
in the desert, because
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02:44
nobody liked it.
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아무도 그것을 μ’‹μ•„ν•˜μ§€ μ•Šμ•˜κΈ° λ•Œλ¬Έμ— κ²°κ΅­ 수천 μž₯의 사본을 사막에 λ¬»μ—ˆμŠ΅λ‹ˆλ‹€.
02:46
And, so we'd had that,
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κ·Έλž˜μ„œ μš°λ¦¬λŠ”
02:47
especially in America, this
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특히 λ―Έκ΅­μ—μ„œ 이런 일이 유럽
02:48
didn't happen so much in
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μ—μ„œλŠ” κ·Έλ ‡κ²Œ 많이 μΌμ–΄λ‚˜μ§€ μ•Šμ•˜μ§€λ§Œ
02:49
Europe, but in America just
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λ―Έκ΅­μ—μ„œλŠ” μ•„μ£Ό
02:50
been lots and lots of software.
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λ§Žμ€ μ†Œν”„νŠΈμ›¨μ–΄κ°€ μžˆμ—ˆμŠ΅λ‹ˆλ‹€.
02:51
None of it was all that great.
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κ·Έ μ–΄λŠ 것도 그닀지 ν›Œλ₯­ν•˜μ§€ μ•Šμ•˜μŠ΅λ‹ˆλ‹€.
02:53
There hadn't been anything
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02:54
really revolutionary in some
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λͺ‡ λ…„ λ™μ•ˆ 정말 혁λͺ…적인 것이 μ—†μ—ˆκΈ°
02:55
years, so the video game
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λ•Œλ¬Έμ— λΉ„λ””μ˜€ κ²Œμž„
02:56
boom was really falling off
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뢐은 μ •λ§λ‘œ μ ˆλ²½μ—μ„œ 떨어지고 μžˆμ—ˆκ³ 
02:58
a cliff and Nintendo is
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NintendoλŠ” 특히 λ―Έκ΅­
02:59
what rescued in
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μ—μ„œ κ΅¬μ‘°λ˜μ—ˆμŠ΅λ‹ˆλ‹€
03:00
the US especially.
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.
03:02
Keza MacDonald used the
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Keza MacDonaldλŠ” μΆœμ‹œλ˜λŠ” κ²Œμž„μ˜ 수λ₯Ό μ„€λͺ…ν•˜κΈ° μœ„ν•΄
03:03
term a flood of - meaning a
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03:06
large number in a short
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단기간에 λ§Žμ€ 수λ₯Ό μ˜λ―Έν•˜λŠ” ν™μˆ˜λΌλŠ” μš©μ–΄λ₯Ό μ‚¬μš©ν–ˆμŠ΅λ‹ˆλ‹€
03:07
period of time - to
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03:09
describe the number of
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03:10
games that were coming out.
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.
03:12
She used cited, which
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κ·Έλ…€λŠ”
03:14
means referenced or
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03:16
noted, when talking about
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03:17
the game ET being a
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κ²Œμž„ ETκ°€
03:19
reference for a factor
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03:20
in the collapse of
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03:21
the console market.
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μ½˜μ†” μ‹œμž₯ λΆ•κ΄΄μ˜ μš”μΈμ— λŒ€ν•œ μ°Έμ‘°κ°€ λ˜λŠ” 것에 λŒ€ν•΄ μ–ΈκΈ‰ν•  λ•Œ 인용 λ˜λŠ” 언급을 μ˜λ―Έν•˜λŠ” μΈμš©μ„ μ‚¬μš©ν–ˆμŠ΅λ‹ˆλ‹€.
03:23
And she said boom - a
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그리고 κ·Έλ…€λŠ” ν˜Έν™© -
03:25
sudden period of growth.
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κ°‘μž‘μŠ€λŸ° μ„±μž₯기라고 λ§ν–ˆμŠ΅λ‹ˆλ‹€.
03:27
So as ET was mentioned as
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κ·Έλž˜μ„œ ETκ°€
03:29
a factor in the collapse,
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λͺ°λ½μ˜ μš”μΈμœΌλ‘œ μ–ΈκΈ‰λ˜λ©΄μ„œ
03:31
many people say that Super
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λ§Žμ€ μ‚¬λžŒλ“€μ€ 슈퍼
03:33
Mario Bros. was the reason
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마리였 λΈŒλΌλ”μŠ€κ°€ 특히 λ―Έκ΅­μ—μ„œ
03:35
that video games really
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λΉ„λ””μ˜€ κ²Œμž„μ΄ μ‹€μ œλ‘œ
03:36
took off, especially
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λ– μ˜€λ₯Έ 이유라고 λ§ν•©λ‹ˆλ‹€
03:38
in the US.
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.
03:40
It's interesting to consider
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03:41
what might have been if his
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그의
03:42
creator, Shigeru Miyamoto, had
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μ œμž‘μžμΈ λ―Έμ•Όλͺ¨ν†  μ‹œκ²Œλ£¨κ°€
03:45
never created that character.
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κ·Έ 캐릭터λ₯Ό λ§Œλ“€μ§€ μ•Šμ•˜λ‹€λ©΄ 어땠을지 μƒκ°ν•΄λ³΄λŠ” 것은 ν₯미둜운 μΌμž…λ‹ˆλ‹€.
03:47
The question is, why is that
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λ¬Έμ œλŠ” κ·Έ
03:49
game so popular, what made
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κ²Œμž„μ΄ μ™œ κ·Έλ ‡κ²Œ 인기가 있고, 무엇이 이 κ²Œμž„μ„
03:51
it so fun to play?
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κ·Έλ ‡κ²Œ 재미있게 λ§Œλ“€μ—ˆλŠ”μ§€μž…λ‹ˆλ‹€.
03:53
Here is Keza Macdonald
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μ—¬κΈ° Keza Macdonaldκ°€
03:55
speaking again with Peter White,
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03:56
on BBC World Service programme,
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BBC World Service ν”„λ‘œκ·Έλž¨μΈ
03:59
You and Yours, explaining why
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You and Yoursμ—μ„œ Peter White와 λ‹€μ‹œ 이야기λ₯Ό λ‚˜λˆ„κ³  μžˆμŠ΅λ‹ˆλ‹€.
04:01
Mario is just so popular and
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Marioκ°€ μ™œ κ·Έλ ‡κ²Œ 인기가 있고
04:03
what makes the original
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μ˜€λ¦¬μ§€λ„
04:04
game so satisfying to play.
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κ²Œμž„μ΄ ν”Œλ ˆμ΄ν•˜κΈ°μ— 만쑱슀러운 μ΄μœ λŠ” 무엇인지 μ„€λͺ…ν•©λ‹ˆλ‹€. λ…ΈλŠ” κ²ƒλ§ŒμœΌλ‘œλ„
04:07
It's just such a joy
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λ„ˆλ¬΄ μ¦κ²μŠ΅λ‹ˆλ‹€
04:08
to play. It's running
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. λ›°κ³ 
04:10
and jumping, and it's
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λ›°κ³ ,
04:11
the joy of movement. When,
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μ›€μ§μ΄λŠ” 즐거움이닀.
04:12
when you play, even the
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04:13
original Super Mario Bros,
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μ˜€λ¦¬μ§€λ„ Super Mario Brosλ₯Ό ν”Œλ ˆμ΄ν•  λ•Œμ—λ„
04:14
you just feel this sense of
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04:16
joy in your movement,
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μ›€μ§μž„μ—μ„œ μ΄λŸ¬ν•œ 기쁨을 λŠλ‚„ 수
04:18
and it's one of
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있으며
04:19
the greatest games ever made.
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μ§€κΈˆκΉŒμ§€ λ§Œλ“€μ–΄μ§„ 졜고의 κ²Œμž„ 쀑 ν•˜λ‚˜μž…λ‹ˆλ‹€.
04:21
And a lot of games from 35
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그리고 35λ…„ μ „μ˜ λ§Žμ€ κ²Œμž„μ€
04:22
years ago are basically
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04:23
unplayable now. They might
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ν˜„μž¬ 기본적으둜 ν”Œλ ˆμ΄ν•  수 μ—†μŠ΅λ‹ˆλ‹€. 그듀은
04:24
have been a step to
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04:25
something greater, but
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더 큰 무언가λ₯Ό ν–₯ν•œ λ°œκ±ΈμŒμ΄μ—ˆμ„μ§€ λͺ¨λ₯΄μ§€λ§Œ,
04:26
Mario was one of those few
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λ§ˆλ¦¬μ˜€λŠ” κ·Έλ•Œμ²˜λŸΌ μ˜€λŠ˜λ‚ μ—λ„ 참을 수 μžˆλŠ” λͺ‡ μ•ˆ λ˜λŠ” μ‚¬λžŒ 쀑 ν•˜λ‚˜μ˜€μŠ΅λ‹ˆλ‹€
04:27
that really holds up
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04:28
today as it did then.
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.
04:31
Keza Macdonald said that
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Keza MacdonaldλŠ”
04:32
some games from 35 years
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35λ…„ μ „μ˜ 일뢀 κ²Œμž„μ€ ν”Œλ ˆμ΄
04:34
ago are unplayable - so,
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ν•  수 μ—†μœΌλ―€λ‘œ
04:37
not possible to play them.
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ν”Œλ ˆμ΄ν•  수 μ—†λ‹€κ³  λ§ν–ˆμŠ΅λ‹ˆλ‹€.
04:38
But she said that Mario
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κ·ΈλŸ¬λ‚˜ κ·Έλ…€λŠ” Marioκ°€ 버티고 μžˆλ‹€κ³  λ§ν–ˆμŠ΅λ‹ˆλ‹€.
04:40
holds up - a term used to
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04:42
say that something's
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μ–΄λ–€ κ²ƒμ˜
04:43
standards or quality
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ν‘œμ€€μ΄λ‚˜ ν’ˆμ§ˆμ΄
04:44
has not lessened.
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떨어지지 μ•Šμ•˜λ‹€λŠ” 것을 λ§ν•˜λŠ” 데 μ‚¬μš©λ˜λŠ” μš©μ–΄μž…λ‹ˆλ‹€.
04:46
It certainly does
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그것은 ν™•μ‹€νžˆ
04:47
hold up - in fact, I
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견디고 μžˆμŠ΅λ‹ˆλ‹€. 사싀, μ €λŠ”
04:49
played it the other day
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μ €λ²ˆμ— 그것을 μ—°μ£Όν–ˆκ³  κ·Έκ²ƒμœΌλ‘œ
04:50
and I had lots of fun
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λ§Žμ€ 재미λ₯Ό λŠκΌˆμŠ΅λ‹ˆλ‹€.
04:51
with it - it reminded me
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그것은
04:52
of my childhood, and
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제 μ–΄λ¦° μ‹œμ ˆμ„ μƒκΈ°μ‹œμΌ°κ³ , κ·Έλ•Œλ‚˜
04:53
it's still as good
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04:54
now as it was then.
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μ§€κΈˆμ΄λ‚˜ μ—¬μ „νžˆ μ’‹μŠ΅λ‹ˆλ‹€.
04:56
Which reminds me of
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04:57
your quiz question, Rob.
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λ‹Ήμ‹ μ˜ ν€΄μ¦ˆ 질문이 μƒκ°λ‚˜λ„€μš”, Rob.
04:59
Yes, in my quiz question
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λ„€, ν€΄μ¦ˆ μ§ˆλ¬Έμ—μ„œ
05:01
I asked Sam which game
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Samμ—κ²Œ
05:03
had the first appearance of
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05:04
that famous plumber, Mario.
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κ·Έ 유λͺ…ν•œ 배관곡인 Marioκ°€ 처음 λ“±μž₯ν•œ κ²Œμž„μ΄ 무엇인지 λ¬Όμ—ˆμŠ΅λ‹ˆλ‹€.
05:06
I went for a) The
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λ‚˜λŠ” a)
05:08
Legend of Zelda.
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μ €λ‹€μ˜ 전섀에 κ°”λ‹€.
05:10
Which is wrong, I'm afraid!
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뭐가 잘λͺ» 됐어, 두렡닀!
05:13
Mario's first appearance
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Mario의 첫 λ“±μž₯은
05:14
was in Donkey Kong, and
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Donkey Kongμ΄μ—ˆκ³ 
05:16
his creator, Shigeru Miyamoto,
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그의 μ œμž‘μžμΈ Shigeru MiyamotoλŠ”
05:19
never thought he would
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κ·Έκ°€
05:20
be that popular.
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κ·Έλ ‡κ²Œ 인기가 μžˆμ„ κ²ƒμ΄λΌκ³ λŠ” μƒκ°ν•˜μ§€ λͺ»ν–ˆμŠ΅λ‹ˆλ‹€.
05:21
Well, I guess we've all
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음, 였늘 우리 λͺ¨λ‘
05:22
really learnt something today.
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정말 λ­”κ°€λ₯Ό λ°°μ› λ‹€κ³  μƒκ°ν•©λ‹ˆλ‹€. 슈퍼 λ§ˆλ¦¬μ˜€μ— λŒ€ν•œ 였늘 ν”„λ‘œκ·Έλž¨μ˜
05:24
Let's recap the vocabulary
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μ–΄νœ˜λ₯Ό μš”μ•½ν•΄ λ³΄κ² μŠ΅λ‹ˆλ‹€
05:25
from today's programme about
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05:27
Super Mario, starting with
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.
05:29
iconic - famously associated
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상징적인 것뢀터 μ‹œμž‘ν•˜μ—¬
05:32
with something and
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μ–΄λ–€ 것과 관련이 있고
05:33
instantly recognisable.
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μ¦‰μ‹œ μ•Œμ•„λ³Ό 수 μžˆλŠ” κ²ƒμœΌλ‘œ 유λͺ…ν•©λ‹ˆλ‹€.
05:34
Then we had a flood of
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그런 λ‹€μŒ 짧은 μ‹œκ°„μ—
05:36
which means a large amount
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λ§Žμ€ μ–‘
05:37
of something in a
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의 무언가λ₯Ό μ˜λ―Έν•˜λŠ” ν™μˆ˜κ°€ λ°œμƒν–ˆμŠ΅λ‹ˆλ‹€
05:38
short space of time.
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.
05:40
Cited means reference
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μΈμš©μ€ μ°Έκ³ λ¬Έν—Œμ„ μ˜λ―Έν•©λ‹ˆλ‹€
05:42
as or noted.
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.
05:44
Boom relates to explosion
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Boom은 폭발과 관련이 있으며
05:45
and means a short period
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짧은 κΈ°κ°„μ˜
05:47
of sudden growth.
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κΈ‰κ²©ν•œ μ„±μž₯을 μ˜λ―Έν•©λ‹ˆλ‹€.
05:49
Unplayable describes something
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Unplayable은
05:50
that can't be played or a
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ν”Œλ ˆμ΄ν•  수 μ—†κ±°λ‚˜
05:52
game that is very
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05:53
difficult to enjoy.
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즐기기가 맀우 μ–΄λ €μš΄ κ²Œμž„μ„ λ§ν•©λ‹ˆλ‹€.
05:55
And finally, holds up
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그리고 λ§ˆμ§€λ§‰μœΌλ‘œ hold up은
05:56
means that the quality or
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05:58
standards of something
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λ¬΄μ–Έκ°€μ˜ ν’ˆμ§ˆμ΄λ‚˜ ν‘œμ€€μ΄
05:59
hasn't changed and
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λ³€κ²½λ˜μ§€ μ•Šμ•˜μœΌλ©°
06:01
still looks good
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μ—¬μ „νžˆ μ’‹μ•„ 보이
06:02
or plays well.
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κ±°λ‚˜ 잘 μž‘λ™ν•œλ‹€λŠ” 것을 μ˜λ―Έν•©λ‹ˆλ‹€.
06:03
That's all for
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이것이
06:04
this programme.
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이 ν”„λ‘œκ·Έλž¨μ˜ μ „λΆ€μž…λ‹ˆλ‹€.
06:05
Bye for now!
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μ§€κΈˆμ€ μ•ˆλ…•!
06:07
Bye!
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μ•ˆλ…•!
이 μ›Ήμ‚¬μ΄νŠΈ 정보

이 μ‚¬μ΄νŠΈλŠ” μ˜μ–΄ ν•™μŠ΅μ— μœ μš©ν•œ YouTube λ™μ˜μƒμ„ μ†Œκ°œν•©λ‹ˆλ‹€. μ „ 세계 졜고의 μ„ μƒλ‹˜λ“€μ΄ κ°€λ₯΄μΉ˜λŠ” μ˜μ–΄ μˆ˜μ—…μ„ 보게 될 κ²ƒμž…λ‹ˆλ‹€. 각 λ™μ˜μƒ νŽ˜μ΄μ§€μ— ν‘œμ‹œλ˜λŠ” μ˜μ–΄ μžλ§‰μ„ 더블 ν΄λ¦­ν•˜λ©΄ κ·Έκ³³μ—μ„œ λ™μ˜μƒμ΄ μž¬μƒλ©λ‹ˆλ‹€. λΉ„λ””μ˜€ μž¬μƒμ— 맞좰 μžλ§‰μ΄ μŠ€ν¬λ‘€λ©λ‹ˆλ‹€. μ˜κ²¬μ΄λ‚˜ μš”μ²­μ΄ μžˆλŠ” 경우 이 문의 양식을 μ‚¬μš©ν•˜μ—¬ λ¬Έμ˜ν•˜μ‹­μ‹œμ˜€.

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