The joyful, perplexing world of puzzle hunts | Alex Rosenthal

55,430 views ・ 2019-01-16

TED


μ•„λž˜ μ˜λ¬Έμžλ§‰μ„ λ”λΈ”ν΄λ¦­ν•˜μ‹œλ©΄ μ˜μƒμ΄ μž¬μƒλ©λ‹ˆλ‹€.

λ²ˆμ—­: Min Chung κ²€ν† : SeungGyu Min
00:12
It's 4am, you've been awake for forty hours,
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μƒˆλ²½ 4μ‹œμ— 당신은 40μ‹œκ°„ λ™μ•ˆ κΉ¨μ–΄μžˆμŠ΅λ‹ˆλ‹€.
00:16
when you unlock a puzzle containing this video
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이 μ˜μƒμ΄ λ“€μ–΄μžˆλŠ” 퍼즐을 ν’€κ³  μžˆλŠ”λ°
00:19
of some kind of dance-off between a chicken and a roller-skating beaver.
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μΆ€μΆ”λŠ” λ‹­κ³Ό λ‘€λŸ¬μŠ€μΌ€μ΄νŠΈ νƒ€λŠ” 비버가 μžˆλŠ” μ˜μƒμ΄μ£ .
00:24
(Laughter)
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(μ›ƒμŒ)
00:26
The confusion and delight you're experiencing
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당신이 μ΄λ•Œ κ²½ν—˜ν•˜λŠ” ν˜Όλž€κ³Ό 기쁨은
00:28
is a typical moment at the MIT Mystery Hunt,
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MIT κ³΅λŒ€μ˜ 'λ―ΈμŠ€ν„°λ¦¬ ν—ŒνŠΈ'μ—μ„œ ν”νžˆ κ²½ν—˜ν•  수 μžˆλŠ” κ²ƒμž…λ‹ˆλ‹€.
00:31
which is basically the Olympics meets Burning Man
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λ―ΈμŠ€ν„°λ¦¬ ν—ŒνŠΈλž€ νŠΉμ΄ν•œ μ·¨ν–₯의 κ΄΄μ§œλ“€μ„ μœ„ν•΄ μ—΄λ¦¬λŠ” 행사인데,
00:33
for a specific type of nerd.
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μ‰½κ²Œ 말해 μ˜¬λ¦Όν”½κ³Ό '버닝맨'을 합쳐둔 κ²ƒμž…λ‹ˆλ‹€.
00:35
(Laughter)
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(μ›ƒμŒ)
00:36
Today, I'm going to take you inside this strange,
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였늘 μ €λŠ” μ—¬λŸ¬λΆ„λ“€μ„ 이 μ΄μƒν•˜κ³ 
00:39
intellectually masochistic and incredibly joyful world.
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쀑독성 있으며 λ†€λžλ„λ‘ 즐거운 퍼즐의 μ„Έκ³„λ‘œ μ΄ˆλŒ€ν•˜κΈ° μœ„ν•΄ 이곳에 μ™”μŠ΅λ‹ˆλ‹€.
00:42
But first, I have to explain what I mean when I say "puzzle."
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μš°μ„ , μ œκ°€ λ§ν•˜λŠ” "퍼즐"의 μ •μ˜λ₯Ό μ„€λͺ…ν•΄λ“œλ¦¬κ² μŠ΅λ‹ˆλ‹€.
00:46
A puzzle-hunt-style puzzle is a data set.
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'퍼즐 ν—ŒνŠΈ' ν˜•μ‹μ˜ 퍼즐은
00:49
It can be a grid of letters, a sudoku, a video, an audio --
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μ—¬λŸ¬ μ„ΈνŠΈμ˜ κΈ€μžκ°€ 될 μˆ˜λ„ 있고, μŠ€λ„μΏ , μ˜μƒ, λ…ΉμŒν…Œμ΄ν”„ λ“±λ“±,
00:54
it can be anything that contains hidden information
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ν•˜λ‚˜μ˜ λ‹¨μ–΄λ‚˜ λ¬Έμž₯의 ν•΄λ‹΅μœΌλ‘œ ν’€μ–΄μ§ˆ 수 μžˆλŠ” μˆ¨κ²¨μ§„ νžŒνŠΈκ°€ μžˆλ‹€λ©΄
00:57
that can eventually resolve into an answer that is a word or a phrase.
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무엇이든 상관없이 '퍼즐 ν—ŒνŠΈ' λ₯˜μ˜ νΌμ¦μž…λ‹ˆλ‹€.
01:02
So, to give you an example,
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예λ₯Ό ν•˜λ‚˜ λ“€λ©΄
01:03
this is a puzzle called "Master Pieces."
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μ§€κΈˆ 화면에 λœ¨λŠ” 이 퍼즐은 "Master Pieces" 라고 λΆˆλ¦½λ‹ˆλ‹€.
01:06
It consists of 10 images of LEGO people looking at piles of LEGOs.
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레고둜 된 μ‚¬λžŒλ“€μ΄ λ ˆκ³ μ‘°κ°λ“€μ„ λ³΄κ³ μžˆλŠ” 10μž₯의 사진이 μžˆμŠ΅λ‹ˆλ‹€.
01:11
And to save us some time, I'm going to explain what's going on here.
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μ €μ—κ²Œ μ£Όμ–΄μ§„ μ‹œκ°„μ€ λ§Žμ§€ μ•ŠμœΌλ‹ˆ, 일단 κ°„λ‹¨ν•˜κ²Œ μ„€λͺ…을 ν•˜κ² μŠ΅λ‹ˆλ‹€.
01:14
Each of the piles of LEGOs is a deconstructed work of art
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각각의 λ ˆκ³ λ”λ―ΈλŠ” 유λͺ…ν•œ ν™”κ°€λ“€μ˜ μž‘ν’ˆμ΄
01:19
in the style of a famous artist.
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ν•΄μ²΄λœ ν˜•μ‹μœΌλ‘œ μ „μ‹œ 된 κ²ƒμž…λ‹ˆλ‹€.
01:21
So, does anybody recognize the artist on the left?
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ν˜Ήμ‹œ μ™Όμͺ½μ— μžˆλŠ” μž‘ν’ˆμ˜ ν™”κ°€λ₯Ό μΈμ§€ν•˜λŠ” 뢄이 κ³„μ‹œλ‚˜μš”?
01:24
They used a lot of red.
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λΉ¨κ°•μ˜ μ§€λΆ„μœ¨μ΄ 높은 게 λ…νŠΉν•œ μž‘ν’ˆμ΄μ£ .
01:26
I heard "Rothko," yeah.
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방금 λ‘œμŠ€μ½”λΌλŠ” 닡을 λ“€μ—ˆμŠ΅λ‹ˆλ‹€. λ„€, λ§žμŠ΅λ‹ˆλ‹€.
01:28
The second one?
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κ·Έ λ‹€μŒμ€ λˆ„κ΅¬μ˜ μž‘ν’ˆμΌκΉŒμš”?
01:30
(Audience) Mondrian.
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(관쀑) λͺ¬λ“œλ¦¬μ•ˆ.
01:31
Alex Rosenthal: Yeah, well done.
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λ§žμŠ΅λ‹ˆλ‹€, 잘 ν•˜μ‹œλŠ”κ΅°μš”.
01:32
And the third one? This is the hardest one --
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μ„Έ λ²ˆμ§ΈλŠ” λˆ„κ΅¬μ˜ μž‘ν’ˆμΌκΉŒμš”? μ•„λ§ˆ κ°€μž₯ μ–΄λ €μš΄ κ±΄λ°μš”.
01:37
Yeah, Klimt, I heard it.
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예, 클림트, μ •λ‹΅μž…λ‹ˆλ‹€.
01:38
Well done, the color is the biggest clue there.
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잘 ν•˜μ…¨μŠ΅λ‹ˆλ‹€. 이 퍼즐에선 색깔이 κ°€μž₯ 큰 λ‹¨μ„œμž…λ‹ˆλ‹€.
01:42
So the puzzle has various clues
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이 퍼즐엔 μ—¬λŸ¬κ°€μ§€μ˜ λ‹¨μ„œκ°€ μžˆλŠ”λ°
01:44
that tell you what matters here are the artists,
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κ·Έ λ‹¨μ„œλ“€μ€ ν•œ νŠΉμ •μ˜ μž‘ν’ˆλ³΄λ‹€
01:47
not the specific works of art.
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ν™”κ°€μ˜ νŠΉμ§•μ„ 보여주고 μžˆμŠ΅λ‹ˆλ‹€.
01:48
And what you need to do is then look at what you haven't used yet,
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κ·Έ λ‹€μŒμ€ 아직 μ“°μ§€ μ•Šμ€ λ‹¨μ„œμ— 집쀑할 μ°¨λ‘€μž…λ‹ˆλ‹€.
01:52
which is the number of LEGO people in each painting.
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각각의 사진에 λͺ‡ λͺ…μ˜ μ‚¬λžŒμ΄ μžˆλŠ”μ§€ μ„Έμ–΄λ΄…μ‹œλ‹€.
01:55
And you can count them
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λ¨Όμ € μ‚¬λžŒμ˜ 숫자λ₯Ό μ„Έκ³ 
01:56
and then count into the artists' last names by the same number of letters.
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ν™”κ°€μ˜ μ„±μ—μ„œ κ·Έ 숫자의 μˆœμ„œ μžλ¦¬μ— μžˆλŠ” μ•ŒνŒŒλ²³μ— μ§‘μ€‘ν•΄λ΄…μ‹œλ‹€.
02:00
So there's three people in front of the Rothko on the left,
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μ™Όμͺ½μ— μžˆλŠ” λ‘œμŠ€μ½”μ˜ κ·Έλ¦Όμ—” μ„Έ λͺ…μ˜ μ‚¬λžŒμ΄ μžˆμŠ΅λ‹ˆλ‹€.
02:03
so you take the third letter, which is a T.
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그럼 그의 μ„±μ—μ„œ μ„Έ 번째 μ•ŒνŒŒλ²³μ„ λ³΄μ‹œλ©΄ Tκ°€ μžˆμŠ΅λ‹ˆλ‹€.
02:06
There's only one in front of the Mondrian, so you take the first letter, M.
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λͺ¬λ“œλ¦¬μ•ˆμ˜ μž‘ν’ˆμ—” ν•œ λͺ… 밖에 μ—†μœΌλ‹ˆ 첫 번째 μ•ŒνŒŒλ²³μΈ M을 λ³΄κ³ μš”.
02:10
And there's three again in front of Klimt, so you take the third letter, I.
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ν΄λ¦ΌνŠΈμ—” λ‹€μ‹œ μ„Έλͺ…이 μžˆλ„€μš”. μ„Έ 번째 μ•ŒνŒŒλ²³μ€ Iμž…λ‹ˆλ‹€.
02:14
You do that for all 10 of the original artists
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이 과정을 10μž₯의 사진에 λ°˜λ³΅ν•˜κ³ 
02:16
and put them in the order,
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μˆœμ„œλŒ€λ‘œ λ†“μœΌλ©΄
"Illuminate (λΉ›)" μ΄λž€ 닡이 λ‚˜μ˜΅λ‹ˆλ‹€.
02:18
and you get the answer, which is "illuminate."
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(μ›ƒμŒ)
02:21
(Laughter)
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02:23
Puzzles like this are about communicating an idea.
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μ΄λŸ¬ν•œ 퍼즐은 아이디어λ₯Ό μ–Όλ§ˆλ‚˜ 잘 μ „λ‹¬ν•˜λŠλƒμ— λ‹¬λ €μžˆμŠ΅λ‹ˆλ‹€.
02:27
But where I'm trying to be as clear as possible for you now,
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ν•˜μ§€λ§Œ μ œκ°€ μ§€κΈˆ μ—¬λŸ¬λΆ„λ“€μ—κ²Œ λΆ„λͺ…ν•˜κ²Œ μ–˜κΈ°ν•΄μ£Όκ³  싢은 건
02:30
puzzles have to navigate the line between abstraction and clarity.
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퍼즐은 좔상적 ν‘œν˜„κ³Ό λͺ…ν™•μ„± μ‚¬μ΄μ˜ κ· ν˜•μ„ μœ μ§€ν•˜λŠ” 게 μ€‘μš”ν•©λ‹ˆλ‹€.
02:34
They have to be obtuse enough to make you work for it,
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μ—¬λŸ¬λΆ„λ“€μ΄ 닡에 λŒ€ν•œ μ±…μž„κ°μ„ λŠλ‚„ 만큼 μΆ”μƒμ μ΄μ§€λ§Œ
λ™μ‹œμ— λͺ¨λ“  λ‹¨μ„œκ°€ 맞좰질 λ•Œ "μ•„ν•˜"λΌλŠ” 말이 λ‚˜μ˜¬ 수 μžˆλ„λ‘
02:38
but elegant enough so you can get to the aha moment,
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02:41
where everything clicks into place.
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λͺ…μΎŒν•΄μ•Ό ν•©λ‹ˆλ‹€.
02:43
Puzzle solvers are junkies for this aha moment --
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퍼즐을 μ’‹μ•„ν•˜λŠ” μ‚¬λžŒλ“€μ€ 이 "μ•„ν•˜"의 μ€‘λ…μžλ“€μž…λ‹ˆλ‹€.
02:45
it feels like a brief high and an instant of pristine clarity.
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λͺ…μΎŒν•˜κ³  λ•Œ 묻지 μ•Šμ€ 슀트레슀 ν•΄μ†Œμ˜ μˆœκ°„μ΄μ£ .
02:51
And there's also a deeper fulfillment at play here,
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그리고 퍼즐이 μΆ©μ‘±μ‹œμΌœμ£ΌλŠ” 게 ν•˜λ‚˜ 더 μžˆμŠ΅λ‹ˆλ‹€.
02:54
which is that humans are innate problem-solvers.
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λ°”λ‘œ μΈκ°„μ˜ νƒ€κ³ λ‚œ 문제 ν•΄κ²° λ³ΈλŠ₯을 ν•΄μ†Œμ‹œμΌœμ£Όμ£ .
02:57
That's why we love crosswords and escape rooms
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ν¬λ‘œμŠ€μ›Œλ“œμ™€ λ°© νƒˆμΆœ κ²Œμž„μ΄ 인기 μžˆλŠ” μ΄μœ μ΄κΈ°λ„ ν•©λ‹ˆλ‹€.
03:00
and figuring out how to explore the bottom of the ocean.
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μ‚¬λžŒλ“€μ΄ 심해λ₯Ό μ—°κ΅¬ν•˜λŠ” 이유 μ—­μ‹œ κ°™κ³ μš”.
03:04
Solving deviously difficult puzzles expands our minds in new directions,
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μ–΄λ €μš΄ 퍼즐을 ν’ˆμœΌλ‘œμ¨ 사고λ ₯은 μƒˆλ‘œμš΄ λ°©ν–₯으둜 ν™•μž₯λ©λ‹ˆλ‹€.
μ–΄λ– ν•œ λ¬Έμ œκ°€ 생겼을 λ•Œ λ‹€μ–‘ν•œ κ΄€μ μ—μ„œ ν’€ 수 μžˆλ„λ‘ λ‡Œκ°€ λ°œλ‹¬ν•˜λŠ” 것이죠.
03:09
and it also helps us come at problems from diverse perspectives.
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03:15
These puzzles come in various puzzle hunts,
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μ΄λŸ¬ν•œ 퍼즐 λ¬Έμ œλ“€μ€ κ°μ–‘κ°μƒ‰μ˜ λͺ¨μ–‘κ³Ό λͺ¨μŠ΅μ„ μ§€λ‹Œ
퍼즐 ν—ŒνŠΈμ—μ„œ μ°Ύμ•„λ³Ό 수 μžˆμŠ΅λ‹ˆλ‹€.
03:18
which come in various shapes and sizes.
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초보자용 ν•œ μ‹œκ°„μ§œλ¦¬ 퍼즐뢀터
03:20
There's one-hour ones designed for novices,
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03:22
24-hour road rallies,
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24μ‹œκ°„ λ™μ•ˆμ˜ μžλ™μ°¨ κ²½μ£Ό
03:24
and the puzzle hunt of puzzle hunts, the MIT Mystery Hunt.
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퍼즐 ν—ŒνŠΈ κ³„μ˜ 졜고, MIT κ³΅λŒ€ λ―ΈμŠ€ν„°λ¦¬ ν—ŒνŠΈκΉŒμ§€ λͺ¨λ‘ 퍼즐 ν—ŒνŠΈμž…λ‹ˆλ‹€
03:28
This is an event that takes place once a year
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λ―ΈμŠ€ν„°λ¦¬ ν—ŒνŠΈλŠ” 일 년에 ν•œ 번 μ—΄λ¦¬λŠ” 학ꡐ ν–‰μ‚¬λ‘œ,
03:30
and has around 2,000 people descending on MIT's campus
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μ•½ 2천 λͺ…μ˜ μ‚¬λžŒλ“€μ΄ MIT의 μΊ νΌμŠ€μ—μ„œ
03:36
and solving puzzles in teams that range from a single person to over 100.
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μ κ²ŒλŠ” ν•œ μ‚¬λžŒ, λ§Žκ²ŒλŠ” 100λͺ…이 λ„˜λŠ” νŒ€μœΌλ‘œ λͺ¨μ—¬ 퍼즐을 ν‘ΈλŠ” κ²Œμž„μž…λ‹ˆλ‹€
03:41
My team has 60 people on it --
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제 νŒ€μ€ 60λͺ…이 μžˆμ—ˆλŠ”λ°
03:43
that includes a national crossword puzzle tournament champion,
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κ·Έ 쀑엔 λ―Έκ΅­ ν¬λ‘œμŠ€μ›Œλ“œ μ±”ν”Όμ–Έ
03:47
a particle physicist, a composer,
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μž…μžλ¬Όλ¦¬ν•™μž, μž‘κ³‘κ°€
심해연ꡬ가
03:50
an actual deep-sea explorer,
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03:52
and me, feeling like "Mr. Bean goes to Bletchley Park."
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그리고 "λ―ΈμŠ€ν„° λΉˆμ€ μ•”ν˜Έ μ²œμž¬λ‹€"라고 μƒκ°ν•˜λŠ” μ œκ°€ μžˆμ—ˆμ£ 
03:55
(Laughter)
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(μ›ƒμŒ)
03:58
That's actually an apt comparison, because one year involved a puzzle
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λ―ΈμŠ€ν„° λΉˆμ€ 사싀 κ·Έλ ‡κ²Œ μ—‰λš±ν•œ 생각은 μ•„λ‹™λ‹ˆλ‹€.
μ˜ˆμ „μ—” μž‘λ™μ΄ κ°€λŠ₯ν•œ 기계λ₯Ό λ§Œλ“œλŠ” 퍼즐이 λ―ΈμŠ€ν„°λ¦¬ ν—ŒνŠΈμ— λ‚˜μ˜¨ 적도 μžˆκ±°λ“ μš”.
04:02
where you had to construct a working Enigma machine
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04:04
out of pieces of cardboard.
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λ°•μŠ€μ’…μ΄λ‘œμš”.
04:06
(Laughter)
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(μ›ƒμŒ)
04:08
Each Mystery Hunt has a theme.
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각각의 λ―ΈμŠ€ν„°λ¦¬ ν—ŒνŠΈλŠ” μ£Όμ œκ°€ μžˆμŠ΅λ‹ˆλ‹€.
04:10
Past ones have included "The Matrix" and "Alice in Wonderland."
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μ œκ°€ λ³Έ 것 쀑엔 '맀트릭슀'와 'μ΄μƒν•œ λ‚˜λΌμ˜ μ•¨λ¦¬μŠ€'도 μžˆμ—ˆμŠ΅λ‹ˆλ‹€.
04:13
It's often pop culture- and literary-based themes.
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주둜 λŒ€μ€‘λ¬Έν™”λ‚˜ 문학에 κ΄€λ ¨λœ 주제죠.
μ΅œμ’… λͺ©ν‘œλŠ” MIT 캠퍼슀 μ–΄λ”˜κ°€μ— μˆ¨κ²¨μ§„
04:18
And the goal is to find the coin
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동전을 μ°ΎλŠ” κ²λ‹ˆλ‹€.
04:20
that's been hidden somewhere on MIT's campus.
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그리고 κ·Έ 동전을 μ°ΎκΈ° μœ„ν•΄μ„  μ•½ 150개의 퍼즐을 ν’€κ³ 
04:23
And in order to get there, you have to solve around 150 puzzles
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04:26
and do various events and challenges.
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μ—¬λŸ¬ μ΄λ²€νŠΈμ— μ°Έμ—¬ν•˜λŠ” λ“± λŠμž„μ—†μ΄ 도전해야 ν•©λ‹ˆλ‹€.
04:29
I had done this for about 10 years without ever dreaming of winning,
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μ „ 이것을 μ•½ 10λ…„ λ™μ•ˆ μš°μŠΉμ— λŒ€ν•œ κΏˆμ€ 꾸지도 λͺ»ν•˜λ©΄μ„œ ν•΄μ™”μŠ΅λ‹ˆλ‹€.
그러던 쀑 2016λ…„ 1월에
04:33
until January of 2016,
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04:35
where 53 hours into a hunt whose theme is the movie "Inception,"
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μ˜ν™” "μΈμ…‰μ…˜"이 주제인 λ―ΈμŠ€ν„°λ¦¬ ν—ŒνŠΈμ— 53μ‹œκ°„ λ™μ•ˆ μ°Έμ—¬ν•œ 적이 μžˆμŠ΅λ‹ˆλ‹€.
04:39
we haven't slept in days, so everything is hilarious ...
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λ©°μΉ  λ™μ•ˆ μž λ„ μžμ§€ λͺ»ν•˜λ©΄μ„œλ„ λͺ¨λ“  게 웃겼고 μ œμ •μ‹ μ΄ μ•„λ‹ˆμ—ˆμ£ .
(μ›ƒμŒ)
04:43
(Laughter)
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책상 μœ„μ—” λ©”λͺ¨μ™€ 퍼즐이 μŒ“μ—¬μžˆμ—ˆμŠ΅λ‹ˆλ‹€.
04:44
The tables are covered in piles of papers, of our notes and completed puzzles.
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μΉ νŒμ€ 3일 κ°„μ˜ 고생을 보여주듯 λ‚œμž₯νŒμ΄μ—ˆμŠ΅λ‹ˆλ‹€.
04:49
The whiteboards are an unintelligible mess of three days' worth of insights.
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04:53
And we're stuck on two puzzles.
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λ‹Ήμ‹œ 저흰 두 퍼즐을 ν’€μ§€ λͺ»ν•˜κ³  μžˆμ—ˆμŠ΅λ‹ˆλ‹€.
04:55
If we could crack them, we would get into the endgame,
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κ·Έ 두 개만 ν•΄κ²°ν•˜λ©΄ λ§ˆμ§€λ§‰κΉŒμ§€ 갈 수 μžˆλŠ”λ° 말이죠.
04:58
and after hours of work, in a magical moment,
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λͺ‡ μ‹œκ°„ λ™μ•ˆ 머리λ₯Ό μ₯μ–΄μ§œλƒˆμ„κΉŒμš”, 마치 λ§ˆλ²•μ²˜λŸΌ
ν•œ λ¬Έμ œκ°€ ν’€λ¦¬μž λ‹€λ₯Έ λ¬Έμ œλ„ μ“± ν•˜κ³  10μ΄ˆλ§Œμ— ν’€λ¦¬λ”κ΅°μš”.
05:01
they both fall within 10 seconds of each other,
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05:03
and soon, we're on the final runaround,
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μ €ν¬λŠ” μ΅œμ’… κ²Œμž„μ˜ λ§‰νŒμœΌλ‘œ 갈 수 μžˆμ—ˆμŠ΅λ‹ˆλ‹€.
05:05
a series of clues that will lead us to the coin,
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저희λ₯Ό λ™μ „μœΌλ‘œ μ΄λŒμ–΄μ€„ μ—¬λŸ¬ λ‹¨μ„œμ™€ ν•¨κ»˜
05:08
and we're racing through the halls of MIT,
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MIT의 볡도λ₯Ό λ›°μ–΄λ‹€λ…”μŠ΅λ‹ˆλ‹€.
관광객듀을 λ„˜μ–΄λœ¨λ¦¬κ±°λ‚˜ 겁에 μ§ˆλ¦¬μ§€ μ•Šκ²Œ λ…Έλ ₯ν•˜λ©΄μ„œμš”.
05:11
trying not to knock over or terrify tour groups,
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05:14
when we realize we're not alone,
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κ³§ 저희가 Runaround 에 μ§„μΆœν•œ
μœ μΌν•œ νŒ€μ΄ μ•„λ‹ˆλΌλŠ” κ±Έ κ³§ κΉ¨λ‹¬μ•˜μŠ΅λ‹ˆλ‹€.
05:16
there's another team on the runaround as well,
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05:18
and we don't know who's ahead.
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μ–΄λŠ νŒ€μ΄ μ•žμ„œ λ‚˜κ°€κ³  μžˆλŠ”μ§€ λͺ¨λ₯΄λŠ” μƒν™©μ΄μ—ˆμ£ .
05:20
So, we're a mess of anxiety,
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저흰 λΆˆμ•ˆκ°,
예츑, 신남, 수면 뢀쑱을 λ™μ‹œμ— κ²ͺκ³  μžˆμ—ˆμŠ΅λ‹ˆλ‹€.
05:23
anticipation, exhilaration and sleep deprivation,
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05:26
when we arrive at the Alchemist,
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Alchemist (μ—°κΈˆμˆ μ‚¬) 동상 μ•žμ— λ„μ°©ν–ˆμ„ λ•Œ
05:28
a sculpture in which we find ...
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μ €ν¬λŠ” κ·Έ μ•žμ—μ„œ
05:31
this coin.
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λ°”λ‘œ 이 동전을 μ°Ύμ•˜μŠ΅λ‹ˆλ‹€.
(함성)
05:33
(Cheers)
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05:34
Yeah.
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저희가 μ΄κ²ΌμŠ΅λ‹ˆλ‹€.
05:35
(Applause)
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(λ°•μˆ˜)
05:37
And in claiming it, we win the MIT Mystery Hunt
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이 동전을 찾음으둜써 MIT λ―ΈμŠ€ν„°λ¦¬ ν—ŒνŠΈλ₯Ό
λ‹€λ₯Έ νŒ€κ³Ό 5λΆ„μ˜ 차이λ₯Ό 두고 이긴 것이죠.
05:40
by a tiny margin of five minutes.
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μ œκ°€ 미리 λ§ν•˜μ§€ λͺ»ν•œκ²Œ μžˆλŠ”λ°
05:43
What I didn't mention before
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05:44
is that the prize for winning
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우승 μƒν’ˆμ€
05:46
is that you get to construct the whole hunt for the following year.
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κ·Έ λ‹€μŒ ν•΄μ˜ λ―ΈμŠ€ν„°λ¦¬ ν—ŒνŠΈλ₯Ό κΈ°νšν•  수 μžˆλŠ” κ²λ‹ˆλ‹€
05:49
(Laughter)
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(μ›ƒμŒ)
05:51
The punishment for winning
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우승의 벌이
05:52
is that you have to construct the whole hunt for the following year.
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κ·Έ λ‹€μŒ ν•΄μ˜ λ―ΈμŠ€ν„°λ¦¬ ν—ŒνŠΈλ₯Ό κΈ°νšν•΄μ•Όν•˜λŠ” κ±°μ£ 
2016λ…„ μ΄ˆλ°˜κΉŒμ§€λ§Œ 해도 μ €λŠ” 퍼즐을 λ§Œλ“  적이 μ—†μ—ˆμŠ΅λ‹ˆλ‹€.
05:58
At the beginning of 2016, I had never constructed a puzzle before --
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06:01
I had solved plenty of puzzles,
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λ§Žμ€ 퍼즐을 ν’€κΈ΄ ν–ˆμ§€λ§Œ,
λ§Œλ“œλŠ” 것과 ν‘ΈλŠ” 것은 μ „ν˜€ λ‹€λ₯Έ κ°œλ…μ΄μ£ .
06:03
but constructing and solving are entirely different beasts.
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06:06
But once again,
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μ €λŠ” λŒ€λ‹¨ν•œ λ©˜ν† λ“€κ³Ό λ‹€λ₯Έ ν˜‘λ ₯μžλ“€κ³Ό ν•¨κ»˜
06:07
I was lucky to be on a team full of brilliant mentors and collaborators.
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일할 운 쒋은 κΈ°νšŒκ°€ μžˆμ—ˆμ£ .
μ„€κ³„μžμ˜ λˆˆμ—μ„œ 보면
06:11
So, from a constructor's point of view,
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퍼즐은 μ–΄λŠ 아이디어λ₯Ό
06:13
a puzzle is where I have an idea,
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06:15
and instead of telling you what it is,
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μ•Œλ €μ£ΌλŠ” 것 보단
06:17
I'm going to leave a trail of breadcrumbs so you can figure it out for yourself,
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λΉ΅ 쑰각으둜 길을 λ§Œλ“€μ–΄ 직접 ν’€ 수 μžˆκ²Œλ” λ§Œλ“€λ©΄μ„œλ„
즐거운 "μ•„ν•˜" μˆœκ°„μ„ κ²½ν—˜ν•˜λŠ” κ±°μ£ .
06:21
and have the joy and experience of the aha moment.
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퍼즐을 κΈ°νšν•˜λŠ” 것은 "μ•„ν•˜"λ₯Ό 색닀λ₯΄κ²Œ κ²½ν—˜ν•˜λŠ” κΈΈμž…λ‹ˆλ‹€.
06:24
This is another way of looking at the aha moment.
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06:26
And what's incredible to me is that this experience,
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μ œκ°€ "μ•„ν•˜"에 λŒ€ν•΄ λŒ€λ‹¨ν•˜λ‹€κ³  μƒκ°ν•˜λŠ” 건
06:29
which is very emotional and kind of almost physical,
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ꡉμž₯히 κ°μ„±μ μ΄μ§€λ§Œ μ•½κ°„ 물리적이고
06:32
is something that can be carefully designed.
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ν•˜λ‚˜ν•˜λ‚˜ μžμ„Έν•˜κ²Œ λ””μžμΈλœ μˆœκ°„μ΄λΌλŠ” κ²λ‹ˆλ‹€.
μ œκ°€ μ§€κΈˆ 무슨 말을 ν•˜λŠ”μ§€ μ„€λͺ…ν•΄λ“œλ¦¬κ² μŠ΅λ‹ˆλ‹€.
06:35
So, to show you what I mean,
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06:36
this is a puzzle I co-constructed with my friend Matt Gruskin.
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μ œκ°€ 제 친ꡬ Matt Gruskinκ³Ό ν•¨κ»˜ λ§Œλ“  νΌμ¦μž…λ‹ˆλ‹€.
Text adventure λΌλŠ” 퍼즐인데
06:40
It's a text adventure,
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μ˜ˆμ „μ— μœ ν–‰ν–ˆλ˜ μ–΄λ“œλ²€μ²˜ κ²Œμž„μ˜ ν˜•μ‹μž…λ‹ˆλ‹€.
06:42
which is the old-school adventure game format,
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06:44
where you're exploring, going north, east, south and west,
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μ—¬κΈ°μ„œ μ–΄λ“œλ²€μ²˜ κ²Œμž„μ΄λž€ λ™μ„œλ‚¨λΆμ„ νƒν—˜ν•˜λ©°
μ•„μ΄ν…œμ„ λ°œκ²¬ν•˜κ³  μ‚¬μš©ν•΄ 닡을 μ°ΎλŠ” νΌμ¦μž…λ‹ˆλ‹€.
06:48
picking up items and using them.
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06:50
And you could get to the end of the game part,
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이 퍼즐의 νŠΉμ΄ν•œ 점은 λ§‰νŒκΉŒμ§€ 갈 μˆ˜λŠ” μžˆμ§€λ§Œ
06:52
but you won't have solved the puzzle.
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퍼즐은 풀리지 μ•ŠλŠ”λ‹€λŠ” κ²ƒμž…λ‹ˆλ‹€.
06:54
In order to do so, you have to recognize a hidden layer of information,
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퍼즐을 ν’€κΈ° μœ„ν•΄μ„  λ§Žμ€ λ‹¨μ„œκ°€ μ„œλ‘œ μ–½ν˜€μ„œ μˆ¨μ–΄ μžˆλ‹€λŠ” κ±Έ μ•Œμ•„μ•Ό ν•˜κ³ 
06:58
and the easiest way of seeing it is by mapping the game out.
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κ·Έ λ‹¨μ„œλ₯Ό μ•ŒκΈ° μœ„ν•΄μ„  λ§€ν•‘μž‘μ—…μ„ ν•΄μ•Ό ν•©λ‹ˆλ‹€.
07:01
That looks something like this.
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λŒ€μΆ© μ΄λ ‡κ²Œ 생긴 지도λ₯Ό λ§Œλ“œλŠ” κ²λ‹ˆλ‹€.
07:03
Does anybody recognize what this is?
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ν˜Ήμ‹œ 이게 무엇인지 μ•„μ‹œλŠ” 뢄이 κ³„μ‹œλ‚˜μš”?
07:07
Yeah, exactly.
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λ„€, λ§žμŠ΅λ‹ˆλ‹€.
07:08
This text adventure takes place within "Settlers of Catan."
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이 κ²Œμž„μ€ "Settlers of Catan" 컨셉이죠
07:13
Who here knows what "Settlers" is?
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κ·Έλ ‡λ‹€λ©΄ "Settlers (μ •μ°©μžλ“€)"λŠ” λˆ„κ΅¬μΌκΉŒμš”?
07:15
Nerds.
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괴짜 μƒŒλ‹˜μ΄μ£ .
(μ›ƒμŒ)
07:17
(Laughter)
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07:18
If you don't know, "Settlers" is a board game
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μ„€λͺ…을 ν•΄λ“œλ¦¬μžλ©΄, "Settlers"λŠ” 재료λ₯Ό λͺ¨μ•„μ„œ
νŠΉμ • ꡬ쑰물을 λ§Œλ“€λ©° λ‹€λ₯Έ μ‚¬λžŒλ“€κ³Ό κ²½μŸν•˜λŠ”
07:21
where you're competing against other people
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λ³΄λ“œκ²Œμž„μž…λ‹ˆλ‹€.
07:23
to collect resources and use them to build structures.
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07:26
And within the text adventure, we hid information in various ways,
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그리고 이 κ²Œμž„ μ•ˆμ— μ €ν¬λŠ” λ‹¨μ„œλ₯Ό μ—¬λŸ¬ λ°©λ²•μœΌλ‘œ μˆ¨κ²¨λ†¨μŠ΅λ‹ˆλ‹€.
이 κ²Œμž„μ„ ν†΅μ§Έλ‘œ λ‹€μ‹œ ꡬ성할 수 μžˆμ„ μ •λ„λ‘œμš”.
07:31
with which you could reconstruct an entire game.
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07:33
You could figure out the roads, the cities, the towns,
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κΈΈ, λ„μ‹œ, λ§ˆμ„
07:36
the resources, the numbers on the tiles, even the dice rolls.
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재료, νƒ€μΌμ˜ 숫자, 심지어 μ£Όμ‚¬μœ„κ°€ μ–΄λ–»κ²Œ ꡬλ₯΄λŠ”μ§€λ„ λ‹¨μ„œκ°€ 될 수 있죠.
07:39
You put all that information together and you could extract an answer
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κ·Έ λ‹¨μ„œλ“€μ„ λ‹€ λͺ¨μœΌλ©΄ 정닡을 μ•Œ 수 μžˆμŠ΅λ‹ˆλ‹€.
κ·Έ 과정은 μ§€κΈˆ μ„€λͺ…ν•˜κΈ°μ—” λ„ˆλ¬΄ λ³΅μž‘ν•˜λ‹ˆ μƒλž΅ν•˜κ² μŠ΅λ‹ˆλ‹€.
07:43
in a way that's too complicated to explain right now.
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07:45
(Laughter)
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(μ›ƒμŒ)
07:47
But find me afterwards if you really want to know.
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κ·Έ 과정이 정말 κΆκΈˆν•˜μ‹œλ‹€λ©΄ λ‚˜μ€‘μ— 절 μ°Ύμ•„μ˜€μ„Έμš”.
07:49
(Laughter)
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(μ›ƒμŒ)
07:50
But what this puzzle emphasized for me
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μ €μ—κ²Œ 이 퍼즐은
07:52
is the value of perspective shifts in inspiring an aha.
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"μ•„ν•˜"λ₯Ό ν•˜λ©° μ–»κ²Œ λ˜λŠ” μƒˆλ‘œμš΄ κ΄€μ μ˜ κ°œλ…μ˜ νΌμ¦μž…λ‹ˆλ‹€.
이 퍼즐에선 당신이 ν•˜λ‚˜μ˜ 캐릭터가 λ˜μ–΄
07:56
So, in this puzzle,
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07:57
you go from experiencing the world on the ground, as a character,
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직접 세상을 κ²½ν—˜ν•˜λŠ”λ°
08:00
to looking down on it from above as if you're playing a board game,
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마치 λ³΄λ“œκ²Œμž„μ„ ν•˜λ“―μ΄ 전체λ₯Ό λ‚΄λ €λ‹€ 보게 λ©λ‹ˆλ‹€.
08:03
and in that shift,
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그리고 κ·Έ κ΄€μ μ˜ λ³€ν™”μ—μ„œ
08:04
you completely reframe all the information you've been given.
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μ§€κΈˆκΉŒμ§€ μ–»μ—ˆλ˜ λ‹¨μ„œμ™€ 정보λ₯Ό μž¬κ΅¬μ„±ν•˜κ²Œ λ©λ‹ˆλ‹€.
κ°€μž₯ μ–΄λ €μ› λ˜ 점은 "μ•„ν•˜"μˆ˜μ€€μ˜ 아이디어λ₯Ό μƒκ°ν•˜λŠ” κ²λ‹ˆλ‹€.
08:09
The hardest part of construction for me is coming up with a great idea for an aha.
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08:13
Fortunately, the world is a torrent of ideas and information.
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λ‹€ν–‰νžˆλ„ μš°λ¦¬λŠ” μ—„μ²­λ‚œ 아이디어와 정보 속에 μ‚΄κ³  μžˆμŠ΅λ‹ˆλ‹€.
08:17
I've seen fantastic puzzles constructed out of the waggle dances of bees,
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κΏ€λ²Œλ“€μ˜ λ™μž‘ ν•˜λ‚˜μ—λ„ μ–΄λ§ˆμ–΄λ§ˆν•œ 퍼즐이 숨겨져 있고
08:21
and the remarkable coincidence that the 88 keys of a piano
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ν”Όμ•„λ…Έμ˜ 88개 건반이 ν•˜λŠ˜μ— μžˆλŠ”
08:25
can be perfectly mapped to the 88 constellations in the sky.
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88κ°€μ§€μ˜ λ³„μžλ¦¬μ™€ μ™„λ²½ν•˜κ²Œ μΌμΉ˜ν•˜λŠ” 건 기적 같은 μš°μ—°μ΄μ£ .
이 세상이 퍼즐 κ·Έ μžμ²΄λΌλŠ” 사싀을 μ•Œλ©΄ 퍼즐 κΈ°νšμ„ μ•ˆ ν•  μˆ˜κ°€ μ—†μŠ΅λ‹ˆλ‹€.
08:29
Once you find that out, you can't not construct the puzzle,
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08:32
and it's going to be about having the solvers
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그리고 κ°€μž₯ μ€‘μš”ν•œ 것은 문제λ₯Ό ν‘ΈλŠ” μ‚¬λžŒλ“€μ΄ 직접
κ·Έ 사싀을 κΉ¨λ‹«κ²Œ ν•˜λŠ” κ²ƒμž…λ‹ˆλ‹€.
08:35
make that connection in their own minds.
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08:36
Whether you give them stars on a keyboard
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별이 담겨진 κ±΄λ°˜μ„ 주던
08:38
or play the celestial music of the cosmos,
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우주의 μŒμ•…μ„ μ—°μ£Όν•˜κ²Œ ν•˜λ˜
이 세상은 퍼즐둜 κ°€λ“ν•˜λ‹€λŠ” κ±Έ κΉ¨λ‹«κ²Œ ν•˜λŠ” 일이죠.
08:41
you're getting them there, one way or another.
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λ¨Έμ§€ μ•Šμ•„ 거뢁이 ν•œ 마리λ₯Ό λ³΄λ©΄μ„œλ„ "이것도 퍼즐인가?"ν•˜κ³ 
08:43
Before long, you find yourself staring at a turtle,
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08:45
and asking yourself, "Is this a puzzle?"
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μžμ‹ μ—κ²Œ λ¬»λŠ” 본인의 λͺ¨μŠ΅μ„ λ°œκ²¬ν•˜μ‹€ 수 μžˆμ„ κ²λ‹ˆλ‹€.
08:47
(Laughter)
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(μ›ƒμŒ)
08:49
And also, staring at a turtle and saying,
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κ·Έκ²ƒλΏλ§Œ μ•„λ‹ˆλΌ "거뢁이 λ“±κ»μ§ˆ ν•˜λ‚˜μ— μ΄λ ‡κ²Œ λ§Žμ€ μ˜λ―Έκ°€ λ‹΄κ²¨μžˆλŠ”μ§€
08:51
"I never appreciated what multitudes this contains in its shell alone."
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λͺ°λžλ‹€"λŠ” 말을 ν•˜κ²Œ 될 κ²λ‹ˆλ‹€.
08:55
This might be a familiar experience to you,
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μ—¬λŸ¬λΆ„κ»˜λŠ” μ΅μˆ™ν•œ κ²½ν—˜μΌ μˆ˜λ„ μžˆμŠ΅λ‹ˆλ‹€.
08:57
if you've ever been watching a TED Talk and asked yourself, "Is this a puzzle?"
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TED강연을 λ“£κ³  "이거 퍼즐인가?"라고 μŠ€μŠ€λ‘œμ—κ²Œ 물은 κ²½ν—˜μ΄ μžˆλ‹€λ©΄ 말이죠.
09:01
(Laughter)
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(μ›ƒμŒ)
09:02
I'm not telling.
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κ°•μš”ν•˜μ§„ μ•Šκ² μŠ΅λ‹ˆλ‹€.
09:04
But what I will say
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ν•˜μ§€λ§Œ μ œκ°€ λ§ν•˜κ³  싢은 점은
09:05
is that puzzles can be found in the most unexpected of places.
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퍼즐은 κ°€μž₯ λœ»λ°–μΈ μž₯μ†Œμ—μ„œ λ°œκ²¬λ©λ‹ˆλ‹€.
09:09
That brings us back to one of my favorite puzzles of all time,
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그에 κ΄€λ ¨ν•΄ μ œκ°€ κ°€μž₯ μ’‹μ•„ν•˜λŠ” 퍼즐에 λŒ€ν•΄ μ–˜κΈ°ν•΄λ³΄μžλ©΄
09:12
which was constructed by Trip Payne.
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Trip Payne이 λ§Œλ“  퍼즐이죠.
μ΄λ²ˆμ—λŠ” μ œκ°€ 직접 μ†Œλ¦¬λ₯Ό 켜고 ν’€μ–΄λ³΄κ² μŠ΅λ‹ˆλ‹€.
09:14
And this time, I'm going to play it for you with the sound on,
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μ–΄λ–€ μ†Œλ¦¬μΈμ§€ μ•Œμ•„λ§žν˜€ λ³΄μ‹­μ‹œμš”.
09:17
so get ready to name that tune.
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09:18
(Slowed-down mock clucking)
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(느리게 λ…ΉμŒλœ μ†Œλ¦¬)
09:21
(Slowed-down mock clucking)
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(느리게 λ…ΉμŒλœ μ†Œλ¦¬)
09:25
(Slowed-down mock clucking)
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(느리게 λ…ΉμŒλœ μ†Œλ¦¬)
09:31
(Laughter)
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(μ›ƒμŒ)
09:32
Who knows what that is?
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μ–΄λ–€ μ†Œλ¦¬μΈμ§€ μ•„μ‹œκ² μŠ΅λ‹ˆκΉŒ?
09:34
Yeah, "You Make Me Feel Like a Natural Woman."
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"You Make Me Feel Like a Natural Woman"μž…λ‹ˆλ‹€.
(μ›ƒμŒ)
09:37
(Laughter)
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09:41
So you can identify that and seven other songs and clips,
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이제 방금 듀은 λ…Έλž˜μ™€ λ‹€λ₯Έ 일곱 개의 λ…Έλž˜μ™€ μ˜μƒμ„ μ•Œμ•„ 맞좘 λ‹€μŒμ—
μ˜μƒμ„ 보고 λ‹¨μ„œλ₯Ό μ°ΎλŠ” κ±°μ£ .
09:45
and then look at the videos themselves for clues,
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09:47
where the way that they are filmed and edited together
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μ–΄λ–»κ²Œ λ…Ήν™”κ°€ 되고 νŽΈμ§‘μ΄ λλŠ”μ§€
또 책상 μ•žμ— μ•‰μ•„μžˆλŠ” λ‹€μ„― λͺ…μ˜ μ‹¬μ‚¬μœ„μ›λ“€μ„ μ˜λ„μ μœΌλ‘œ
09:51
plus things like the cutaways to the panel of five people
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λ³΄μ—¬μ£ΌλŠ” μž₯λ©΄μ΄λΌλ˜μ§€,
09:54
sitting at a table,
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09:55
which is reminiscent of a panel of judges,
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λͺ¨λ‘κ°€ ν•˜λ‚˜μ˜ λ‹΅μœΌλ‘œ μ—°κ²°λ˜λŠ” λ‹¨μ„œλ“€μž…λ‹ˆλ‹€.
09:57
all of this can suggest "reality competition show."
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이 λ¬Έμ œλŠ” 리얼리티 κ²½μŸν”„λ‘œκ·Έλž¨κ³Ό λΉ„μŠ·ν•©λ‹ˆλ‹€.
μΈν„°λ„·μœΌλ‘œ 검색을 ν•˜λ“ 
10:01
And either through internet research,
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감으둜 μ•Œμ•„λ§žνžˆλ“  끝은 λͺ¨λ‘ "μ•„ν•˜"의 μˆœκ°„μ΄μ£ .
10:03
or from just recognizing this, you can get to the aha,
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10:06
which is that these clips are shot-for-shot recreations
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이 μ˜μƒλ“€μ€ "RuPaul's Drag Race"λΌλŠ”
10:09
of lip-synch battles from "RuPaul's Drag Race."
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립싱크 λ°°ν‹€ ν”„λ‘œκ·Έλž¨μ„ μž¬ν˜„ν•œ κ²λ‹ˆλ‹€.
10:12
(Laughter)
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(μ›ƒμŒ)
10:15
So, why do we do this?
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μš°λ¦¬κ°€ μ™œ 이런 퍼즐을 ν• κΉŒμš”?
10:16
(Laughter)
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(μ›ƒμŒ)
10:19
(Applause)
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(λ°•μˆ˜)
10:22
You tell me, I don't know.
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μ €λŠ” 잘 λͺ¨λ₯΄κ² λŠ”λ° μ—¬λŸ¬λΆ„μ΄ 맞좰 λ³΄μ„Έμš”.
10:24
So, first of all, it's really fun.
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μš°μ„  μ•„μ£Ό μž¬λ―ΈμžˆμŠ΅λ‹ˆλ‹€.
그리고 또 제 μƒκ°μœΌλ‘œλŠ” 우리 삢을 μ—¬λŸ¬ 방면으둜 ν™•μž₯ μ‹œν‚€μ£ .
10:27
But I think it also improves our lives in various ways.
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10:30
Being able to solve puzzles, when I'm confronted with a challenge,
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퍼즐을 ν’€λ©΄μ„œ μ €λŠ” μ‹œλ ¨μ΄ λ‹₯쳀을 λ•Œλ§ˆλ‹€
문제λ₯Ό ν•΄κ²°ν•˜κΈ° 전에 항상 μ—¬λŸ¬ κ΄€μ μ—μ„œ
10:34
has allowed me to explore it from multiple perspectives
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10:37
before I lock in an approach.
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μƒκ°ν•˜λŠ” λŠ₯λ ₯을 ν‚€μ› μ£ .
10:39
Also, the process of solving is great training for working with a team,
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그뿐만 μ•„λ‹ˆλΌ 문제λ₯Ό ν•΄κ²°ν•œλ‹€λŠ” 건 μ—¬λŸ¬ μ‚¬λžŒλ“€κ³Ό ν˜‘λ ₯ν•˜λŠ” μ—°μŠ΅μž…λ‹ˆλ‹€.
10:43
knowing when to listen, when to share,
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λ‹€λ₯Έ μ‚¬λžŒμ˜ μ˜κ²¬μ„ λ“£κ³ , κ³΅μœ ν•˜κ³ 
10:45
and how to recognize and celebrate insight
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톡찰λ ₯을 ν‚€μš°λ©΄μ„œ
10:48
and being able to construct ahas is a very powerful tool.
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κΉ¨λ‹¬μŒμ„ λ§Œλ“€μ–΄κ°€λŠ” 건 ꡉμž₯히 μ€‘μš”ν•œ λŠ₯λ ₯μž…λ‹ˆλ‹€.
10:52
Think of how powerful and exciting and convincing an idea is
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μ—¬λŸ¬ λ‹¨μ„œλ“€μ„ 직접 ν’€λ©΄μ„œ 얻은 μ˜κ²¬μ„
10:57
that comes from your own mind,
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λ‹€λ₯Έ μ‚¬λžŒλ“€κ³Ό κ³΅μœ ν•˜λŠ” 일이
10:59
where you make all the connections yourself.
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μ–Όλ§ˆλ‚˜ 즐거운 일인지 μƒκ°ν•΄λ³΄μ„Έμš”.
2017λ…„ 1월에
11:03
So in January of 2017,
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11:05
after tens of thousands of hours of work,
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κΈΈκ³  κΈΈμ—ˆλ˜ μ‹œκ°„μ΄ 흐λ₯Έ ν›„
11:09
we finally run our Mystery Hunt.
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λ“œλ””μ–΄ μ €ν¬μ˜ λ―ΈμŠ€ν„°λ¦¬ ν—ŒνŠΈλ₯Ό λ°œν‘œν•©λ‹ˆλ‹€.
11:11
And it's a different sort of satisfaction than the quick high of an aha moment.
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κΉ¨λ‹¬μŒμ˜ μˆœκ°„κ³ΌλŠ” μ•½κ°„ λ‹€λ₯Έ μ’…λ₯˜μ˜ λ§Œμ‘±κ°μ„ μ£Όμ£ .
11:16
Instead, it's the slow burn of saying something through perplexing abstraction,
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λ‚œν•΄ν•˜λ©° 좔상적인 것을 μ΄μš©ν•΄ μ•„μ£Ό 느리게 무엇인가λ₯Ό μ „λ‹¬ν•˜λ©΄μ„œλ„
μƒλŒ€λ°©μ΄ λ‚΄ μ˜λ„λ₯Ό μž‘μ•„λ‚΄λ©΄ λ§Œμ‘±μ„ λŠλΌλŠ” κ±°μ£ .
11:21
yet being understood.
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11:23
And when it was all over,
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λͺ¨λ“  과정이 μ™„μ„± 된 ν›„
11:24
in our exhaustion, we turned to each other and the world, and we said,
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νŒŒκΉ€μΉ˜κ°€ 된 μ±„λ‘œ μ„œλ‘œμ—κ²Œ, 그리고 μ „ 세계 μ‚¬λžŒλ“€μ—κ²Œ λ§ν–ˆμ£ .
"이런 일은 죽어도 λ‹€μ‹œ μ•ˆν• κ±°μ•Ό. 일이 λ„ˆλ¬΄ λ§Žμ•„.
11:28
"We're never doing this again. It's too much work.
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11:30
It's really fun, but no more winning."
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정말 재미있긴 ν•˜μ§€λ§Œ 더 μ΄μƒμ˜ μš°μŠΉμ€ ν•„μš” μ—†μ–΄."
11:34
One year later, in January of 2018,
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ν•˜μ§€λ§Œ 일년이 μ§€λ‚˜κ³ , 2018λ…„ 1월에
11:37
we won the MIT Mystery Hunt again.
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μ €ν¬λŠ” MIT λ―ΈμŠ€ν„°λ¦¬ ν—ŒνŠΈμ—μ„œ ν•œ 번 더 μš°μŠΉν•˜κ²Œ λ©λ‹ˆλ‹€.
11:39
(Laughter)
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(μ›ƒμŒ)
λ‹Ήμž₯은 μ–Όλ§ˆλ§ŒνΌμ˜ μ‹œκ°„μ΄ ν•„μš”ν• μ§€ λͺ¨λ₯΄κ² μ§€λ§Œ
11:41
So, we're currently I don't know how many tens of thousands of hours of work in,
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2019λ…„ λ―ΈμŠ€ν„°λ¦¬ ν—ŒνŠΈκ°€ 2κ°œμ›” 후에 μžˆμŠ΅λ‹ˆλ‹€.
11:45
and we're two months out from the 2019 Hunt.
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11:47
So, thank you for listening, I have to go write a puzzle.
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λ“€μ–΄μ£Όμ…”μ„œ κ°μ‚¬ν•©λ‹ˆλ‹€. μ €λŠ” 이제 퍼즐을 λ§Œλ“€λŸ¬ κ°€μ•Ό ν•©λ‹ˆλ‹€.
(μ›ƒμŒ)
11:50
(Laughter)
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11:51
(Applause)
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(함성)
이 μ›Ήμ‚¬μ΄νŠΈ 정보

이 μ‚¬μ΄νŠΈλŠ” μ˜μ–΄ ν•™μŠ΅μ— μœ μš©ν•œ YouTube λ™μ˜μƒμ„ μ†Œκ°œν•©λ‹ˆλ‹€. μ „ 세계 졜고의 μ„ μƒλ‹˜λ“€μ΄ κ°€λ₯΄μΉ˜λŠ” μ˜μ–΄ μˆ˜μ—…μ„ 보게 될 κ²ƒμž…λ‹ˆλ‹€. 각 λ™μ˜μƒ νŽ˜μ΄μ§€μ— ν‘œμ‹œλ˜λŠ” μ˜μ–΄ μžλ§‰μ„ 더블 ν΄λ¦­ν•˜λ©΄ κ·Έκ³³μ—μ„œ λ™μ˜μƒμ΄ μž¬μƒλ©λ‹ˆλ‹€. λΉ„λ””μ˜€ μž¬μƒμ— 맞좰 μžλ§‰μ΄ μŠ€ν¬λ‘€λ©λ‹ˆλ‹€. μ˜κ²¬μ΄λ‚˜ μš”μ²­μ΄ μžˆλŠ” 경우 이 문의 양식을 μ‚¬μš©ν•˜μ—¬ λ¬Έμ˜ν•˜μ‹­μ‹œμ˜€.

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