How Video Games Can Level Up the Way You Learn | Kris Alexander | TED

93,929 views ・ 2023-03-10

TED


μ•„λž˜ μ˜λ¬Έμžλ§‰μ„ λ”λΈ”ν΄λ¦­ν•˜μ‹œλ©΄ μ˜μƒμ΄ μž¬μƒλ©λ‹ˆλ‹€.

λ²ˆμ—­: Hyeryung Kim κ²€ν† : DK Kim
00:03
When I was in senior year university,
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μ œκ°€ λŒ€ν•™ 4ν•™λ…„ λ•Œ, λŒ€λž΅ 2004년쯀에
00:06
this was around 2004,
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00:09
I was in one of those classes
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μˆ˜μ—…μ„ ν•˜λ‚˜ λ“£κ³  μžˆμ—ˆλŠ”λ°
00:11
where the teacher would read the slides word-for-word
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κ΅μˆ˜λ‹˜κ»˜μ„œ λ°œν‘œ 자료λ₯Ό μ„Έ μ‹œκ°„ λ‚΄λ‚΄ ν•œ 단어씩 κ·ΈλŒ€λ‘œ μ½μœΌμ…¨μ£ .
00:14
as part of a three-hour lecture.
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00:16
Oh.
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μ•„, μ–΄λ–€ μˆ˜μ—…μΈμ§€ λ‹€ μ•„μ‹œλŠ”κ΅°μš”?
00:17
Oh, you all know what I'm talking about?
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(μ›ƒμŒ)
00:19
(Laughter)
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00:21
I ended up doing alright in the class by catering to my own learning style.
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μ „ 제 λ‚˜λ¦„μ˜ λ°©λ²•μœΌλ‘œ μˆ˜μ—…μ„ 잘 마칠 수 μžˆμ—ˆμ£ .
00:25
After a little bit of experimentation,
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μ΄λŸ°μ €λŸ° μ‹œλ„ 끝에 μ•Œμ•„λ‚Έ 건데
00:28
I found that playing a video game during this lecture,
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μ „ μˆ˜μ—… μ‹œκ°„μ— κ²Œμž„μ„ ν•˜λ©΄,
κ°€λ Ή ν…ŒνŠΈλ¦¬μŠ€ 같은 κ²Œμž„μ΄λ‚˜
00:31
a game like Tetris, or in this particular case,
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ν˜Ήμ€ 이 μˆ˜μ—…μ˜ κ²½μš°μ—” β€œμ €λ‹€μ˜ μ „μ„€: μ΄μƒν•œ λͺ¨μžβ€λ₯Ό ν•˜λ©΄,
00:34
"Zelda: The Minish Cap,"
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00:36
helped me pay attention
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집쀑이 더 잘 λ˜λ”λΌκ³ μš”.
00:37
because the primary way I engage with information is by listening.
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μ „ 주둜 청각으둜 정보λ₯Ό λ°›μ•„λ“€μ΄λŠ” νŽΈμ΄κ±°λ“ μš”.
00:41
And this meant
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λ‹€μ‹œ λ§ν•˜λ©΄ κ΅μˆ˜λ‹˜ λͺ©μ†Œλ¦¬μ™€ 단어듀을 같이 λ³΄λŠ” 것은
00:42
that the teacher's voice with matching text
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00:44
were a distraction for me.
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μ§‘μ€‘ν•˜λŠ” 데 였히렀 λ°©ν•΄κ°€ λ˜μ—ˆμ–΄μš”.
00:46
Anyway, I was at the back listening and participating, mind you.
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μ•„λ¬΄νŠΌ μ „ 제 λ°©μ‹λŒ€λ‘œ μˆ˜μ—…μ— μ°Έμ—¬ν•˜κ³  μžˆμ—ˆμ£ .
00:51
But one day, this teacher decided to call me out.
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μ–΄λŠ λ‚ , κ΅μˆ˜λ‹˜κ»˜μ„œ 절 λΆ€λ₯΄μ…¨μ–΄μš”.
00:55
He stopped the class and said, "Excuse me.
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κ°•μ˜λ₯Ό λ©ˆμΆ”κ³  μ΄λ ‡κ²Œ λ§μ”€ν•˜μ…¨μ£ .
00:58
Are you playing video games in my class?"
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β€œν˜Ήμ‹œ μžλ„€ μ§€κΈˆ λ‚΄ μˆ˜μ—…μ—μ„œ λΉ„λ””μ˜€ κ²Œμž„μ„ ν•˜κ³  μžˆλŠ” 건가?”
01:01
And then I said,
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μ €λŠ” λŒ€λ‹΅ν–ˆμ£ .
β€œλ„€, κ΅μˆ˜λ‹˜. ν•˜μ§€λ§Œ 이게 μ œκ°€ λ°°μš°λŠ” λ°©μ‹μž…λ‹ˆλ‹€.”
01:03
"I am, sir, but this is the way that I learn."
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01:07
And then he said,
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그러자 κ΅μˆ˜λ‹˜μ΄ λ§μ”€ν•˜μ…¨μ£ .
01:09
"There's no way that you're learning anything."
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β€œκ·Έλ ‡κ²Œ ν•΄μ„œλŠ” 아무 것도 배울 수 μ—†λ‹€λ„€.”
01:12
And then I said, "Sir, I'm not interrupting.
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κ·Έλž˜μ„œ μ „ λ‹€μ‹œ λŒ€λ‹΅ν–ˆμ£ .
β€œκ΅μˆ˜λ‹˜, μ „ μˆ˜μ—…μ„ λ°©ν•΄ν•˜λŠ” 게 μ•„λ‹ˆλΌ
01:17
I am learning, and I’m even participating.”
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λ°°μš°λ©΄μ„œ 참여도 ν•˜κ³  μžˆλ‹€κ³ μš”.”
01:20
And then he said, "No, I don't want you playing video games in my class."
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β€œμ•„λ‹ˆ! λ‚΄ μˆ˜μ—… μ‹œκ°„μ— κ²Œμž„μ€ ν•˜μ§€ μ•Šμ•˜μœΌλ©΄ ν•˜λ„€.”
01:26
And then I said, "Sir ..."
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κ·Έλž˜μ„œ μ „ λ§ν–ˆμ£ . β€œκ΅μˆ˜λ‹˜...”
01:28
(Laughter)
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(μ›ƒμŒ)
01:32
And then I said, "Sir, I'm going to place this Game Boy Advance on the table,
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β€œκ΅μˆ˜λ‹˜, κ·Έλ ‡λ‹€λ©΄ μ œκ°€ 일단 κ²Œμž„κΈ°λ₯Ό 내렀놓고
01:37
repeat your last two sentences word-for-word,
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κ΅μˆ˜λ‹˜μ˜ λ§ˆμ§€λ§‰ 두 λ¬Έμž₯을 κ·ΈλŒ€λ‘œ μ™Έμ›Œλ³΄κ² μŠ΅λ‹ˆλ‹€.
01:40
and then I’m going to pick up this Game Boy Advance and keep playing.”
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그런 ν›„ 이 κ²Œμž„κΈ°λ₯Ό λ‹€μ‹œ 집어듀고 κ²Œμž„μ„ 이어 λ‚˜κ°ˆκ²Œμš”.”
(μ›ƒμŒ)
01:44
And then he said, "I don't think you can do that."
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κ΅μˆ˜λ‹˜μ΄ λ§μ”€ν•˜μ…¨μ£ .
β€œλͺ» ν•  것 같은데.”
01:47
And then the class went, β€œOooooh.”
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그러자 저희 반 λͺ¨λ‘κ°€ β€œμ˜€~~~” κ±°λ Έμ£ .
01:51
(Laughter)
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(μ›ƒμŒ)
01:52
You can picture that, alright, cool.
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μ–΄λ–€ 상황인지 상상이 λ˜μ‹œμ£ ?
01:55
So I placed my Game Boy Advance on the table,
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κ·Έλž˜μ„œ μ €λŠ” κ²Œμž„κΈ°λ₯Ό 책상에 내렀놓고
01:59
I looked him right in his eye,
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κ΅μˆ˜λ‹˜μ„ λ˜‘λ°”λ‘œ μ³λ‹€λ³΄λ©΄μ„œ
02:01
repeated his last two sentences,
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λ§ˆμ§€λ§‰μœΌλ‘œ μ½μœΌμ…¨λ˜ 두 λ¬Έμž₯을 κ·ΈλŒ€λ‘œ λ°˜λ³΅ν–ˆμ£ .
02:03
word-for-word,
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02:04
and then I picked up my Game Boy Advance and kept playing.
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그러고 λ‚˜μ„œ λ‹€μ‹œ κ²Œμž„μ„ ν–ˆμŠ΅λ‹ˆλ‹€.
02:07
(Laughter)
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(μ›ƒμŒ)
02:08
And then you know what he said?
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κ΅μˆ˜λ‹˜μ΄ 뭐라고 ν•˜μ…¨μ„κΉŒμš”?
02:11
"Alright, carry on."
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β€œκ·Έλž˜, 계속 해라.”
02:12
(Laughter)
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(μ›ƒμŒ)
02:15
So since that day, I’ve become a professor myself ...
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κ·Έ 이후 μ œκ°€ κ΅μˆ˜κ°€ λ˜μ—ˆμŠ΅λ‹ˆλ‹€.
02:20
of video game design.
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λΉ„λ””μ˜€ κ²Œμž„μ„ μ„€κ³„ν•˜μ£ .
02:22
And I'm convinced that there's absolutely something
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우리 학계가 λΉ„λ””μ˜€ κ²Œμž„μ—μ„œ λΆ„λͺ… 배울 점이 μžˆμ„ 거라 λ―Ώμ—ˆμ£ .
02:25
that video games can teach the world of academia.
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02:28
Like, how they can cater to human learning,
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예λ₯Ό λ“€λ©΄ κ²Œμž„μ΄ μΈκ°„μ˜ ν•™μŠ΅μ„ μ–΄λ–»κ²Œ λ„μšΈ 수 μžˆλŠ”μ§€,
02:32
how they can enhance online instruction
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μ–΄λ–»κ²Œ λΉ„λŒ€λ©΄ κ°•μ˜λ₯Ό κ°•ν™”ν•  수 μžˆλŠ”μ§€,
02:35
and how they can provide clear objectives.
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그리고 μ–΄λ–»κ²Œ λͺ…λ£Œν•œ λͺ©ν‘œλ₯Ό μ œμ‹œν•˜λŠ”μ§€ 같은 κ²ƒλ“€μ΄μš”.
02:39
Let me explain.
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ν•˜λ‚˜μ”© μ„€λͺ…ν•΄λ“œλ¦΄κ²Œμš”.
02:45
Humans can take in information in three core ways:
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인간은 주둜 μ„Έ 가지 λ°©λ²•μœΌλ‘œ 지식을 ν‘μˆ˜ν•©λ‹ˆλ‹€.
02:49
audio, text and video.
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μ†Œλ¦¬, 문자 그리고 μ˜μƒμ΄μ£ .
02:52
Now, as I demonstrated earlier, I'm an oral learner,
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μ•„κΉŒ λ³΄μ—¬λ“œλ Έλ“―μ΄ μ €λŠ” μ†Œλ¦¬λ‘œ λ°°μš°λŠ” μ‚¬λžŒμž…λ‹ˆλ‹€.
02:56
which means I prefer to take in information via sound.
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μ†Œλ¦¬λ₯Ό λ“€μ–΄μ„œ 지식을 ν‘μˆ˜ν•˜λŠ” νŽΈμ΄λΌλŠ” 뜻이죠.
03:00
And some studies show that when two or more of these channels are used,
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μ–΄λ–€ 연ꡬ κ²°κ³Όμ—μ„œλŠ” 이 쀑 두 가지 μ΄μƒμ˜ 방법을 μ΄μš©ν•˜λ©΄
03:05
learning gains are higher.
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ν•™μŠ΅ 효율이 더 높아진닀고 ν•©λ‹ˆλ‹€.
03:07
But, there's a catch.
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ν•˜μ§€λ§Œ μ—¬κΈ°μ„œ μ£Όμ˜ν•  점이 μžˆμ–΄μš”.
03:11
Now, I was struggling to pay attention in this class
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μ „ κ·Έ μˆ˜μ—… μ‹œκ°„μ— μ§‘μ€‘ν•˜κΈ°κ°€ νž˜λ“€μ—ˆμ–΄μš”.
03:14
because of something called cognitive overload,
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β€˜μΈμ§€ κ³ΌλΆ€ν•˜β€™λΌκ³  ν•˜λŠ” ν˜„μƒ λ•Œλ¬Έμ΄μ—ˆμ£ .
03:16
which can happen when audio, text and video
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인지 κ³ΌλΆ€ν•˜λŠ” μ†Œλ¦¬, λ¬Έμžμ™€ μ˜μƒμ„ μ ‘ν•˜λŠ”λ°
03:19
aren't different enough when used together.
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그것듀이 λ„ˆλ¬΄ λΉ„μŠ·ν•  λ•Œ μΌμ–΄λ‚˜λŠ” ν˜„μƒμž…λ‹ˆλ‹€.
03:23
So when the audio of my teacher matched the excessive text on his slides,
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κ·Έλž˜μ„œ κ΅μˆ˜λ‹˜κ»˜μ„œ λ§ν•˜λŠ” 것이 μˆ˜μ—… μžλ£Œμ™€ λ„ˆλ¬΄ λ˜‘κ°™μœΌλ©΄
03:29
my brain was overloaded.
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제 λ‡Œμ—λŠ” κ³ΌλΆ€ν•˜κ°€ 걸리죠.
03:31
Teachers who use technology in the classroom
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ꡐ사듀은 μˆ˜μ—… μ‹œκ°„μ— μ‹œμ²­κ° 자료λ₯Ό μ΄μš©ν•  λ•Œ
03:34
need to ensure that each channel is complementary,
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각 μˆ˜λ‹¨μ΄ μƒν˜Έ 보완적이어야 ν•œλ‹€λŠ” κ±Έ κΌ­ μ•„μ…”μ•Ό ν•©λ‹ˆλ‹€.
03:37
otherwise, students are going to have difficulty transferring information
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그렇지 μ•ŠμœΌλ©΄ 학생듀은 μž‘μ—… 기얡을 μž₯κΈ° κΈ°μ–΅μœΌλ‘œ λ°”κΏ€ λ•Œ
03:41
from working memory to long-term memory.
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어렀움을 κ²ͺ게 되죠.
03:44
Now, I fixed the problem for myself by essentially using the teacher's voice
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μ „ 이 문제λ₯Ό ν•΄κ²°ν•˜λ €κ³  κ΅μˆ˜λ‹˜ λͺ©μ†Œλ¦¬λ₯Ό
03:49
as the soundtrack for the game I was playing.
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κ²Œμž„μ˜ λ°°κ²½ μŒμ•…μ΄λΌκ³  μƒκ°ν–ˆμŠ΅λ‹ˆλ‹€.
03:52
And this brings me to my first point.
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이게 제 첫 번째 μš”μ μž…λ‹ˆλ‹€.
03:55
Video games, by design, are a complex blend of audio, text,
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λΉ„λ””μ˜€ κ²Œμž„μ€ μ†Œλ¦¬μ™€ 문자, μ˜μƒμ„ ν†΅ν•©ν•˜κ³ 
04:00
video and interactivity that can intensify focus.
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그것듀이 μƒν˜Έ μž‘μš©ν•˜λ©΄μ„œ 집쀑λ ₯을 높이도둝 μ„€κ³„λ©λ‹ˆλ‹€.
04:05
That was the point of my PhD.
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이게 제 박사 λ…Όλ¬Έμ˜ ν•΅μ‹¬μ΄μ—ˆμ£ .
04:07
(Laughter)
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(μ›ƒμŒ)
04:09
And because of their enjoyment factor,
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그리고 이런 ν₯λ―Έ μš”μ†Œ 덕뢄에
04:13
these components of video games can help with something
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λΉ„λ””μ˜€ κ²Œμž„μ΄ μˆ˜μ—…μ„ λ°›λŠ” ν•™μƒλ“€μ—κ²Œ κΌ­ ν•„μš”ν•œ 것을 쀄 수 μžˆμŠ΅λ‹ˆλ‹€.
04:15
our students desperately need in the classroom:
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04:18
motivation.
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λ°”λ‘œ β€˜λ™κΈ°λΆ€μ—¬β€™μž…λ‹ˆλ‹€.
04:21
Now, at their best,
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λ‹€μ‹œ 말해, λΉ„λ””μ˜€ κ²Œμž„μ€
04:23
video games can immerse us,
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우리λ₯Ό λͺ°μž…ν•˜κ²Œ ν•˜κ³ 
04:26
focus our attention
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주의λ₯Ό μ§‘μ€‘μ‹œν‚€λ©°
04:28
and provide clear objectives with demonstrated output.
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λͺ…λ£Œν•œ λͺ©ν‘œλ₯Ό μ œκ³΅ν•΄ κ²°κ³Όλ₯Ό 내도둝 ν•©λ‹ˆλ‹€.
04:32
You know how well you're doing every step of the way.
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λͺ¨λ“  λ‹¨κ³„μ—μ„œ μ–Όλ§ˆλ‚˜ μž˜ν•˜κ³  μžˆλŠ”μ§€ 쀑간에 확인할 μˆ˜λ„ 있죠.
04:35
And video games can teach multiple things simultaneously.
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λΉ„λ””μ˜€ κ²Œμž„μ„ μ΄μš©ν•˜λ©΄ μ—¬λŸ¬ 가지λ₯Ό λ™μ‹œμ— ν•™μŠ΅ν•  수 μžˆμŠ΅λ‹ˆλ‹€.
04:40
Like ...
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이λ₯Όν…Œλ©΄
04:42
There's this class I teach,
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μ œκ°€ μ§„ν–‰ν•˜λŠ” κ²Œμž„ 섀계 μˆ˜μ—…μ—μ„œλŠ”
04:44
game design,
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04:45
where I like to use a video game called β€œVirginia.”
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β€˜λ²„μ§€λ‹ˆμ•„β€™λΌλŠ” κ²Œμž„μ„ μˆ˜μ—… 자료둜 μ΄μš©ν•©λ‹ˆλ‹€.
04:49
Now, in β€œVirginia,” you play as Anne Tarver,
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λ²„μ§€λ‹ˆμ•„ κ²Œμž„μ—μ„œ
μ—¬λŸ¬λΆ„μ€ μ‹ μž… FBI μš”μ›μΈ μ•€ 타버 역할을 ν•˜κ²Œ λ˜λŠ”λ°.
04:54
a newly-hired FBI agent
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04:56
who is tasked with internally investigating someone
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μ•€ νƒ€λ²„λŠ” κ΄€ν•  ꡬ역 λ‚΄μ—μ„œ μ—¬λŸ¬λΆ„ 말고 μœ μΌν•œ μ—¬μ„± μš”μ›μΈ
05:00
who just happens to be the only other female agent in the precinct.
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μ–΄λ–€ λ™λ£Œλ₯Ό μ€λ°€νžˆ λ‚΄μ‚¬ν•˜λŠ” μž„λ¬΄λ₯Ό 맑게 λ©λ‹ˆλ‹€.
05:05
And this game is based on a true story.
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이 κ²Œμž„μ€ μ‹€ν™”λ₯Ό λ°”νƒ•μœΌλ‘œ λ§Œλ“€μ–΄μ‘ŒμŠ΅λ‹ˆλ‹€.
05:09
Now, on the surface, I’m using β€œVirginia” to teach game design.
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ν‘œλ©΄μ μœΌλ‘œλŠ” λ²„μ§€λ‹ˆμ•„ κ²Œμž„μœΌλ‘œ κ²Œμž„ 섀계 μˆ˜μ—…μ„ ν•©λ‹ˆλ‹€.
05:14
But I'm also using the mechanics of video games
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ν•˜μ§€λ§Œ 이 κ²Œμž„ 기법을 μ΄μš©ν•΄
05:16
to trick students into exploring complex concepts
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학생듀이 μ’€ 더 λ³΅μž‘ν•œ κ°œλ…μ„ νƒμƒ‰ν•˜λ„λ‘ μœ λ„ν•˜κΈ°λ„ ν•˜μ£ .
05:19
like history, sexism, racism,
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이λ₯Όν…Œλ©΄ 역사, 성차별, 인쒅 차별,
05:24
corporate culture and tokenism
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κΈ°μ—… λ¬Έν™”λ‚˜ ν˜•μ‹μ£Όμ˜ 같은 κ°œλ…λ“€μ„
05:28
while we play this game together.
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ν•¨κ»˜ κ²Œμž„μ„ ν•˜λ©΄μ„œ νƒμƒ‰ν•©λ‹ˆλ‹€.
05:31
To me, effective instruction merges theory and practice.
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μ €μ—κ²Œ 효과적인 μˆ˜μ—… 방식은 이둠과 μ‹€μŠ΅μ„ ν†΅ν•©ν•˜λŠ” κ²ƒμž…λ‹ˆλ‹€.
05:36
Each week in this class,
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κ·Έλž˜μ„œ 맀주 μˆ˜μ—… μ‹œκ°„μ—
05:38
I like to pick a unique video game that matches the game theory
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κ²Œμž„ 이둠에 λ§žλŠ” λΉ„λ””μ˜€ κ²Œμž„μ„ 골라
05:41
and sprinkles in a couple of life takeaways.
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λͺ‡ 가지 μ‚Άμ˜ κ΅ν›ˆμ„ κ°€λ―Έν•œ ν›„
05:44
We play the game together and talk about it,
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λ‹€ 같이 κ²Œμž„μ„ ν•˜κ³  그걸둜 토둠을 ν•©λ‹ˆλ‹€.
05:47
and then the students have to go and make video games themselves.
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그러고 λ‚˜μ„œ 학생듀이 직접 λΉ„λ””μ˜€ κ²Œμž„μ„ λ§Œλ“€κ²Œ ν•˜μ£ .
05:51
And this all happens -- wait for it --
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그리고 이 λͺ¨λ“  과정이...
놀라지 λ§ˆμ„Έμš”.
05:54
online.
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λΉ„λŒ€λ©΄μœΌλ‘œ μ΄λ£¨μ–΄μ§‘λ‹ˆλ‹€.
05:56
(Laughter)
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(μ›ƒμŒ)
06:02
And guess what?
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그런데 μ–΄λ–»κ²Œ λ˜μ—ˆλ‚˜μš”?
06:04
COVID forced everyone to join me teaching online,
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μ½”λ‘œλ‚˜ μ‚¬νƒœλ‘œ λͺ¨λ‘κ°€ μ €μ²˜λŸΌ λΉ„λŒ€λ©΄ μˆ˜μ—…μ„ ν•˜κ²Œ 됐고
06:06
and most schools struggled.
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λŒ€λΆ€λΆ„ 학ꡐ듀이 골머리λ₯Ό μ©μ˜€μ£ .
06:09
But there are many examples of effective online instruction
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ν•˜μ§€λ§Œ λΉ„λŒ€λ©΄ μˆ˜μ—…μ„ 효과적으둜 ν•˜λŠ” 방법은 정말 λ§ŽμŠ΅λ‹ˆλ‹€.
06:14
in unlikely places like YouTube streams,
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유튜브 μ±„λ„μ΄λ‚˜ λ„·ν”Œλ¦­μŠ€ ν”„λ‘œκ·Έλž¨ 같은 μ˜μ™Έμ˜ μž₯μ†Œμ—μ„œλ„ κ°€λŠ₯ν•˜κ³ 
06:18
Netflix programming,
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06:19
and, believe it or not, Amazon's Twitch.
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믿기지 μ•ŠμœΌμ‹œκ² μ§€λ§Œ μ•„λ§ˆμ‘΄ νŠΈμœ„μΉ˜μ—μ„œλ„ κ°€λŠ₯ν•˜μ£ .
06:24
Now, as you probably know,
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μ•„λ§ˆ λ§Žμ€ 뢄듀이 μ•„μ‹œκ² μ§€λ§Œ
06:26
Twitch is an online streaming platform
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νŠΈμœ„μΉ˜λΌλŠ” 온라인 ν”Œλž«νΌμ€
06:29
where people can watch other people play video games.
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λ‹€λ₯Έ μ‚¬λžŒλ“€μ΄ ν•˜λŠ” κ²Œμž„μ„ κ΄€μ „ν•˜λŠ” κ³³μž…λ‹ˆλ‹€.
06:33
But it can also be used to learn how to paint with Ergo Josh.
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그런데 그뿐 μ•„λ‹ˆλΌ
μ–΄κ³  쑰쉬와 ν•¨κ»˜ κ·Έλ¦Ό κ·Έλ¦¬λŠ” 법을 배울 수 있고
06:39
Learn how to play piano with Juanorpiano.
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ν›„μ•„λ…Έλ₯΄ 피아노와 ν•¨κ»˜ ν”Όμ•„λ…Έ μ—°μ£Όλ₯Ό 배울 μˆ˜λ„ 있으며
06:43
Learn how to code with RothioTome
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λ‘œμ‹œμ˜€ 토메와 ν•¨κ»˜ μ½”λ”©ν•˜λŠ” 법을 배울 μˆ˜λ„ 있죠.
06:46
and even how to cook meals with yarumichan.
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심지어 야루미짱과 ν•¨κ»˜ μš”λ¦¬λ„ 배울 μˆ˜κ°€ μžˆμ–΄μš”.
06:51
Uh-huh, yeah, real.
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λ„€, μ •λ§μ΄μ—μš”.
06:52
(Laughter)
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(μ›ƒμŒ)
06:54
And Twitch had an average of 2.78 million concurrent viewers in 2021.
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2021λ…„ νŠΈμœ„μΉ˜ λ™μ‹œ μ ‘μ†μž μˆ˜λŠ” 평균 278만 λͺ…에 λ‹¬ν–ˆμŠ΅λ‹ˆλ‹€.
07:01
Now, that's a lot of motivated learners if you actually think about it.
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생각해보면 μ‹€λ‘œ μ—„μ²­λ‚œ 숫자죠.
07:07
One of my favorite classes to teach online
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μ œκ°€ κ°€μž₯ λ§Žμ€ 애착을 κ°–κ³  μ§„ν–‰ν•˜λŠ” λΉ„λŒ€λ©΄ μˆ˜μ—…μ€
07:09
is a class called Esports Broadcasting,
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이슀포츠 방솑 μˆ˜μ—…μž…λ‹ˆλ‹€.
07:11
where I'm essentially just using video games
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이 μˆ˜μ—…μ—μ„œλ„ μ—­μ‹œ λΉ„λ””μ˜€ κ²Œμž„μ„ μ΄μš©ν•˜λŠ”λ°μš”.
07:15
to teach students how to professionally present themselves online
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β€˜μ˜€ν”ˆ λΈŒλ‘œλ“œμΊμŠ€ν„° μ†Œν”„νŠΈμ›¨μ–΄β€™ 즉, OBSλΌλŠ” ν”„λ‘œκ·Έλž¨μ„ μ΄μš©ν•΄
07:18
using a free piece of software called Open Broadcaster Software, or OBS.
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온라인 κ³΅κ°„μ—μ„œ μ „λ¬Έμ μœΌλ‘œ λ°©μ†‘ν•˜λŠ” 법을 κ°€λ₯΄μΉ˜μ£ .
07:24
Here, I teach them how to connect any available camera to the software.
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μ—¬κΈ°μ—μ„œλŠ”
κ°€λŠ₯ν•œ λͺ¨λ“  카메라 κΈ°λŠ₯을 OBS에 μ—°κ²°ν•˜λŠ” 법을 κ°€λ₯΄μ³μš”.
07:30
Add white balance
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ν™”μ΄νŠΈ 밸런슀λ₯Ό μΆ”κ°€ν•˜κ³ 
07:32
(Laughter)
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(μ›ƒμŒ)
07:33
and color correction to help that image pop,
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사진이 μž¬λ°Œμ–΄ 보이게 색 보정을 ν•˜κ³ 
07:36
(Laughter)
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(μ›ƒμŒ)
화면에 κΈ€μžλ₯Ό λ„£μ–΄μ„œ μ˜μƒμ„ κΎΈλ―Έκ³ 
07:38
use on-screen text to complement the video,
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07:41
(Laughter)
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(μ›ƒμŒ)
07:43
and compress any available microphone to make it sound and look
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λ˜ν•œ κ°€λŠ₯ν•œ λͺ¨λ“  마이크λ₯Ό μ••μΆ•ν•΄μ„œ μ˜μƒμ˜ μ†Œλ¦¬μ™€ 화면을
07:48
exactly like what they're accustomed to consuming online.
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μ˜¨λΌμΈμƒμ—μ„œ μ†ŒλΉ„ν•˜κΈ°μ— λ”± μ•Œλ§žμ€ ν˜•νƒœλ‘œ λ§Œλ“€ 수 μžˆμŠ΅λ‹ˆλ‹€.
07:53
And the same processes that hooked viewers on Twitch
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νŠΈμœ„μΉ˜μ—μ„œ 쑰회 수λ₯Ό 늘린 이와 같은 방식을
07:55
are the same processes schools should use
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학ꡐ에도 μ μš©ν•  수 μžˆμŠ΅λ‹ˆλ‹€.
07:58
to learn how to engage students online and globally.
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μ „ 세계 학생듀을 온라인으둜 λͺ¨μœΌλŠ” 법을 λ°°μš°λŠ” κ±°μ£ .
08:01
That should be one of their objectives, shouldn't it?
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이것이 ν•™κ΅μ˜ μ΅œμ’… λͺ©ν‘œκ°€ λ˜μ–΄μ•Ό ν•˜μ§€ μ•Šκ² μ–΄μš”?
08:04
(Laughter)
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(μ›ƒμŒ)
μž μ‹œλ§Œμš”.
08:06
Hold on.
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08:07
What are the objectives of a post-secondary education anyway?
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μ–΄μ¨Œλ“  ν˜„μž¬ κ³ λ“± ꡐ윑의 λͺ©ν‘œκ°€ 뭐죠?
08:12
And what could education overall learn from video games,
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ν˜„μž¬μ˜ ꡐ윑 μ²΄κ³„λŠ” λΉ„λ””μ˜€ κ²Œμž„μ—μ„œ 무엇을 λ°°μ›Œμ•Ό ν• κΉŒμš”?
08:16
which clearly say:
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λΉ„λ””μ˜€ κ²Œμž„μ€ λͺ…ν™•ν•˜μ£ .
08:18
start here,
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μ—¬κΈ°μ„œ μ‹œμž‘ν•΄μ„œ
08:20
do these things
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이걸 μˆ˜ν–‰ν•˜κ³ 
08:22
and then obtain these things.
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이걸 μ–»μ–΄λ‚΄λΌκ³ μš”.
08:26
Now, if the goal of a post-secondary education
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λ§Œμ•½ κ³ λ“± ꡐ윑의 λͺ©ν‘œκ°€
08:28
includes students getting a job in the same thing they went to school for,
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학생듀을 각자 전곡에 맞게 μ·¨μ—…μ‹œν‚€λŠ” 것이라면,
08:33
guess what?
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κ·Έλ ‡λ‹€λ©΄ ν•™κ΅λŠ” μ‹€νŒ¨ν•˜κ³  μžˆλŠ” κ²λ‹ˆλ‹€.
08:34
Schools are failing.
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08:36
More than half of graduates do not get jobs in their field of study.
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쑸업생듀 κ³Όλ°˜μˆ˜λŠ” 전곡에 맞게 μ·¨μ—…ν•˜μ§€ λͺ»ν•˜κ±°λ“ μš”.
μš”λ¦¬ 학ꡐλ₯Ό μ‘Έμ—…ν–ˆλŠ”λ°
08:40
That would be like enrolling in chef training
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08:42
and then graduating to start a job in data analytics.
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데이터 λΆ„μ„ν•˜λŠ” 일을 ν•˜κ²Œ λ˜λŠ” κ²ƒμ²˜λŸΌμš”.
08:48
Why not just enroll in data analytics?
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μ™œ μ²˜μŒλΆ€ν„° 데이터 뢄석을 μ „κ³΅ν•˜μ§€ μ•Šμ„κΉŒμš”?
08:51
You could.
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μΆ©λΆ„νžˆ ν•  수 μžˆμ–΄μš”.
08:53
Grow with Google has an online program
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β€˜κ·Έλ‘œμš° μœ„λ“œ κ΅¬κΈ€β€™μ—μ„œ μ œκ³΅ν•˜λŠ” λΉ„λŒ€λ©΄ 과정을 μˆ˜λ£Œν•˜λ©΄
08:55
promising you a job in data analytics starting at 74,000 dollars a year,
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연봉 7만4천 λ‹¬λŸ¬λΆ€ν„° μ‹œμž‘ν•˜λŠ” 데이터 λΆ„μ„κ°€λ‘œ μ·¨μ—…ν•  수 μžˆλŠ”λ°
09:01
and that program is free to start.
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이 과정은 무료둜 μ‹œμž‘ν•  수 μžˆμŠ΅λ‹ˆλ‹€.
09:05
Epic Games offers a pathway to become a developer
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κ²Œμž„ νšŒμ‚¬μΈ μ—ν”½κ²Œμž„μ¦ˆλŠ” 개발자 μ–‘μ„± 과정을 μ œκ³΅ν•©λ‹ˆλ‹€.
09:07
with its Unreal Engine for interactive 3D development,
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μΈν„°λž™ν‹°λΈŒ 3D κ°œλ°œμ„ μœ„ν•œ 언리얼 엔진 ν”„λ‘œκ·Έλž˜λ¨Έ 과정인데,
09:11
a field that they say has gone up 601 percent
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언리얼 엔진 λΆ„μ•ΌλŠ” λ‹€λ₯Έ μ‹œμž₯보닀 601% 더 λΉ λ₯΄κ²Œ μ„±μž₯ν•˜κ³  있고
09:15
and is paying people 57 percent more than the average salary.
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μ’…μ‚¬μžμ˜ μ†Œλ“λ„ 평균보닀 57% 더 λ†’λ‹€κ³  ν•©λ‹ˆλ‹€.
09:20
For clarity, their Unreal Engine is the same tool used to build Fortnite
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μ •ν™•νžˆ λ§ν•˜λ©΄,
κ·Έλ“€μ˜ 언리얼 엔진은 ν¬νŠΈλ‚˜μ΄νŠΈ κ²Œμž„ κ°œλ°œμ΄λ‚˜
09:25
and the same tool used to build some of the backgrounds
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μ˜ν™” β€˜λ§Œλ‹¬λ‘œλ¦¬μ•ˆβ€™μ˜ 일뢀 λ°°κ²½ μ œμž‘μ— μ‚¬μš©λœ 것과 같은 도ꡬ이며,
09:28
behind "The Mandalorian."
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09:30
At no cost to use.
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λ¬΄λ£Œμž…λ‹ˆλ‹€.
09:33
Are y'all hearing all these near-free, no-fee examples I'm giving you?
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μ œκ°€ μ•Œλ €λ“œλ¦¬λŠ” 무료 정보 λ‹€λ“€ 잘 λ“£κ³  계신 κ±°μ£ ?
09:37
(Laughter)
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(μ›ƒμŒ)
09:38
University in particular is mad expensive.
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특히 λŒ€ν•™ λ“±λ‘κΈˆμ€ 말도 μ•ˆ 되게 λΉ„μ‹Έμ£ .
09:41
The cost of university has gone up
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λŒ€ν•™ λ“±λ‘κΈˆ 인상λ₯ μ΄
09:44
1,200 percent since 1980.
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1980λ…„ 이후 1,200%λ‚˜ λ©λ‹ˆλ‹€.
09:49
To me ...
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제 κ΄€μ μ—μ„œ 보면
09:52
To me, there's not a single job, trade or discipline
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λͺ¨λ“  직업과 사업 ν˜Ήμ€ λͺ¨λ“  지식 λΆ„μ•Όκ°€
09:55
that doesn't in some way connect to the video games industry.
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μ–΄λ–€ μ‹μœΌλ‘œλ“  λΉ„λ””μ˜€ κ²Œμž„ μ‚°μ—…κ³Ό μ—°κ²°λ˜μ–΄ μžˆμŠ΅λ‹ˆλ‹€.
09:59
There are dentists like Dr. August de Oliveira,
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μ–΄κ±°μŠ€νŠΈ λ“œ 올리베이라 같은 치과 μ˜μ‚¬λ“€μ€
10:02
who are using augmented reality to see the roots of your teeth
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μ—¬λŸ¬λΆ„ μΉ˜μ•„λ₯Ό 검사할 λ•Œ
증강 ν˜„μ‹€ κΈ°μˆ μ„ μ΄μš©ν•΄ μΉ˜μ•„ 뿌리λ₯Ό λ“€μ—¬λ‹€ λ΄…λ‹ˆλ‹€.
10:07
while working on your teeth.
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10:11
Psychologists are using virtual reality to help you overcome a fear of spiders,
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μ‹¬λ¦¬ν•™μžλ“€μ€ κ±°λ―Έλ₯Ό λ¬΄μ„œμ›Œν•˜λŠ” μ—¬λŸ¬λΆ„μ„ 가상 ν˜„μ‹€μ„ μ΄μš©ν•΄ 돕죠.
10:16
and broadcast technicians responsible for filming a dragon
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그리고 μ˜ν™”λ₯Ό λ§Œλ“œλŠ” 방솑 κΈ°μˆ μžλ“€μ€
μ‚¬λžŒλ“€λ‘œ 꽉 μ°¬ κ²½κΈ°μž₯ μœ„λ‘œ λ‚ μ•„λ‹€λ‹ˆλŠ” μš©μ„
10:21
flying over a live stadium full of people
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10:24
as part of a League of Legends esports broadcast.
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리그 였브 λ ˆμ „λ“œ κ²Œμž„μ˜ 이슀포츠 λ°©μ†‘μ˜ μΌλΆ€λ‘œ λ§Œλ“­λ‹ˆλ‹€.
10:27
Video game technologies are embedded in all of these.
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이 λͺ¨λ“  것듀 μ•ˆμ— λΉ„λ””μ˜€ κ²Œμž„ 기술이 λ…Ήμ•„μžˆμŠ΅λ‹ˆλ‹€.
10:30
And that must mean that the video games industry is not just made of players
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λ‹€μ‹œ 말해, λΉ„λ””μ˜€ κ²Œμž„ μ‚°μ—…μ—λŠ” κ΄€λ ¨ μ’…μ‚¬μžλ§Œ μ°Έμ—¬ν•˜λŠ” 게 μ•„λ‹ˆλΌ
10:35
but made of you.
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μ—¬λŸ¬λΆ„λ„ μ°Έμ—¬ν•˜λŠ” 것이죠.
10:38
Now, I'm not suggesting that video games replace classroom instruction --
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λΉ„λ””μ˜€ κ²Œμž„μ΄ ꡐ싀 μˆ˜μ—…μ„ λŒ€μ²΄ν•œλ‹€λŠ” λœ»μ€ μ•„λ‹™λ‹ˆλ‹€.
10:42
Settle down, internet.
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μ§„μ •ν•˜μ„Έμš”, 인터넷씨.
10:43
(Laughter)
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(μ›ƒμŒ)
10:50
I'm advocating for the components of video games,
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λ‹€λ§Œ, λΉ„λ””μ˜€ κ²Œμž„μ˜ ꡬ성 μš”μ†Œ μ€‘μ—μ„œ 특히 μ‚¬μš©μžλ₯Ό λŒμ–΄λ“€μ΄λŠ” μš”μ†Œλ“€μ„
10:53
especially the engaging ones,
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10:55
to be ported into classroom instruction
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ꡐ싀 μˆ˜μ—…μ— λ„μž…ν•˜μžκ³  ν•˜λŠ” κ²λ‹ˆλ‹€.
10:57
because the audience, the students,
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μ™œλƒν•˜λ©΄ 청쀑과 학생은 λ―Έλ””μ–΄λ₯Ό λͺ…ν™•νžˆ μ΄ν•΄ν•˜λ‹ˆκΉŒμš”.
11:00
clearly understand the medium.
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11:02
There are roughly three billion video game players worldwide.
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λΉ„λ””μ˜€ κ²Œμž„μ„ ν•˜λŠ” μ‚¬λžŒμ€ μ „ 세계에 μ•½ 30μ–΅ λͺ… 정도 λ©λ‹ˆλ‹€.
11:07
Video games contain the blueprint for engaging education
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λΉ„λ””μ˜€ κ²Œμž„μ€ μ°Έμ—¬ν˜• ꡐ윑 λ°œμ „μ— 큰 도움이 될 κ²ƒμž…λ‹ˆλ‹€.
11:10
because of the way that they cater to human learning,
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λΉ„λ””μ˜€ κ²Œμž„μ΄ μ œκ³΅ν•˜λŠ” 인간 ν•™μŠ΅μ˜ 방식에
11:13
a complex story interwoven with learning content
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ν•™μŠ΅ λ‚΄μš©μ„ 잘 λ…Ήμ—¬λ‚΄μ–΄ λ³΅μž‘ν•œ 이야기λ₯Ό ꡬ성할 수 있고
11:16
and a bit of artificial intelligence for difficulty and balance.
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μ•½κ°„μ˜ 인곡 지λŠ₯ κΈ°μˆ μ„ μ΄μš©ν•΄ λ‚œμ΄λ„μ™€ κ· ν˜•μ„ μ‘°μ ˆν•  수 μžˆκ±°λ“ μš”.
11:21
Online instruction can be enhanced
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λΉ„λŒ€λ©΄ μˆ˜μ—…μ€ 더 λ°œμ „ν•  수 μžˆμŠ΅λ‹ˆλ‹€.
11:23
if schools turn to top streaming platforms and streamers
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학ꡐ가 슀트리밍 ν”Œλž«νΌμœΌλ‘œ μ „ν™˜ν•˜κ³ 
μŠ€νŠΈλ¦¬λ¨Έλ“€μ΄ 학생듀을 λΉ„λŒ€λ©΄ μˆ˜μ—…μ— 효과적으둜 λŒμ–΄λ“€μ΄λŠ” 법을 λ°°μš΄λ‹€λ©΄μš”.
11:27
to learn how to effectively engage students online.
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11:30
And the objectives for education overall need to be as specific as a video game
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μ „λ°˜μ μΈ ꡐ윑의 λͺ©ν‘œλŠ”
λΉ„λ””μ˜€ κ²Œμž„μ²˜λŸΌ κ΅¬μ²΄μ μ΄μ–΄μ„œ
11:36
so that those who are enrolled
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μ°Έμ—¬μžλ“€μ΄ κ°€μ•Ό ν•  λ°©ν–₯을 λͺ…ν™•νžˆ λ³Ό 수 μžˆμ–΄μ•Ό ν•©λ‹ˆλ‹€.
11:38
have a clear line of sight to where they're headed.
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11:41
If we can start showing students how their passion for playing
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학생듀 본인의 열정이 μ–΄λ–€ λ°©μ‹μœΌλ‘œ 미래둜 μ—°κ²°λ˜λŠ”μ§€
11:44
connects to their futures,
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μ•Œλ €μ€„ 수 μžˆλ‹€λ©΄ 우리 역할은 그걸둜 μΆ©λΆ„ν•  κ²λ‹ˆλ‹€.
11:46
we will have done our jobs.
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λ‹€μŒ μ„ΈλŒ€μ˜ ꡐ사듀은 열정을 ν†΅ν•΄μ„œ
11:49
The next generation of teachers
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11:50
are those who can connect the path of study
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학업을 직업과 μ—°κ²°ν•  수 μžˆμ–΄μ•Ό ν•©λ‹ˆλ‹€.
11:53
to profession via passion.
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11:56
Oh, and one last thing about the playing of video games.
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λΉ„λ””μ˜€ κ²Œμž„ κ΄€λ ¨ν•΄μ„œ λ§ˆμ§€λ§‰μœΌλ‘œ λ“œλ¦΄ 말씀은
12:01
There's a 2022 study suggesting that the playing of video games
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2022λ…„ μ§„ν–‰λœ 연ꡬ κ²°κ³Ό, λΉ„λ””μ˜€ κ²Œμž„μ„ ν•˜λ©΄
12:05
is associated with heightened cognition,
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인지λ ₯이 쒋아지고
12:09
faster reaction times,
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λ°˜μ‘ μ‹œκ°„μ΄ 빨라질 뿐 μ•„λ‹ˆλΌ μž‘μ—… κΈ°μ–΅ λŠ₯λ ₯도 ν–₯μƒλ˜μ–΄μ„œ
12:11
improved working memory
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12:13
and modifying the cortical networks associated with the process of playing.
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μš΄λ™ 과정에 κ΄€λ ¨λœ λŒ€λ‡Œ ν”Όμ§ˆ 신경망을 λ°”κΎΈλŠ” κ²ƒμœΌλ‘œ λ°ν˜€μ‘ŒμŠ΅λ‹ˆλ‹€.
12:18
And that ...
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λ°”λ‘œ 이걸...
12:20
is what I should have said to that teacher.
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κ·Έλ•Œ κ·Έ κ΅μˆ˜λ‹˜κ»˜ λ§μ”€λ“œλ Έμ–΄μ•Ό ν–ˆμ–΄μš”. (μ›ƒμŒ)
12:23
Thank you.
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κ°μ‚¬ν•©λ‹ˆλ‹€.
12:24
(Applause and cheers)
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(λ°•μˆ˜) (ν™˜ν˜Έ)
이 μ›Ήμ‚¬μ΄νŠΈ 정보

이 μ‚¬μ΄νŠΈλŠ” μ˜μ–΄ ν•™μŠ΅μ— μœ μš©ν•œ YouTube λ™μ˜μƒμ„ μ†Œκ°œν•©λ‹ˆλ‹€. μ „ 세계 졜고의 μ„ μƒλ‹˜λ“€μ΄ κ°€λ₯΄μΉ˜λŠ” μ˜μ–΄ μˆ˜μ—…μ„ 보게 될 κ²ƒμž…λ‹ˆλ‹€. 각 λ™μ˜μƒ νŽ˜μ΄μ§€μ— ν‘œμ‹œλ˜λŠ” μ˜μ–΄ μžλ§‰μ„ 더블 ν΄λ¦­ν•˜λ©΄ κ·Έκ³³μ—μ„œ λ™μ˜μƒμ΄ μž¬μƒλ©λ‹ˆλ‹€. λΉ„λ””μ˜€ μž¬μƒμ— 맞좰 μžλ§‰μ΄ μŠ€ν¬λ‘€λ©λ‹ˆλ‹€. μ˜κ²¬μ΄λ‚˜ μš”μ²­μ΄ μžˆλŠ” 경우 이 문의 양식을 μ‚¬μš©ν•˜μ—¬ λ¬Έμ˜ν•˜μ‹­μ‹œμ˜€.

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