How volumetric video brings a new dimension to filmmaking | Diego Prilusky

112,975 views ・ 2020-03-19

TED


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00:12
I love making movies.
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Motion pictures have been in existence for more than a hundred years.
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Filmmaking hasn't changed for the dimensional mindset.
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Placing the camera in a scene and pressing "record" hasn't changed.
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Filmmaking is still a frontal experience,
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and creating the film has the possibility
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to follow the same direction of the content creation.
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We still stand in front of a flat image,
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watching the fiction.
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There's nothing wrong with it.
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I love watching movies and going to the theaters.
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The experiences can be such emotional experiences.
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The art and craft of emotional experiences within a frame
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can be so strong to drive a stronger emotion.
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The question we're asking is,
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How the experience of motion pictures can exist beyond the flat screen.
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How can we start creating content
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for the next generation of content experiences?
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Traditionally, when we imagine a scene,
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we look at the frame and the composition.
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We have to think about how we create depth and parallax
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using foreground, background elements as the camera moves.
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With the technology today and devices of VR glasses,
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AR glasses, smart devices,
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allowing three-dimensional and full navigation in space,
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we have the possibility to enable audiences
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to experience content from multiple perspectives.
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What we have to think about is how we take this technology,
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all the capabilities,
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and enable the experience to move farther away inside the scene.
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Now we're not talking about video games or computer-generated actors,
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which look tremendously realistic.
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We're talking about real actors and real performance,
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performing onstage.
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We have to start thinking how we capture the actors
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and how we capture the real scene
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in order to immerse inside.
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Now, we're familiar with the 360-degree video,
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where you place a camera inside the scene
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and you can create this beautiful panoramic image all around you,
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but from the same aspect,
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filmmaking is still frontal.
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In order to emerge fully inside the scene,
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we will need to capture the light from all the possible directions.
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We will have to surround the scene with an enormous amount of sensors,
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with all possible capabilities to capture the light
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and enable us to emerge inside afterwards again.
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Now, in this setup,
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there's no more foreground or background
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or a camera placed in space
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but hundreds of sensors capturing the light
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and capturing the motion from all the possible directions.
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With the new technological advancements,
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we can start looking at 3D photography,
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capturing the light from multiple perspectives,
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enabling us to reconstruct the object.
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This is like photography in 3D space.
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Now, with these technological advancements,
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we can record video not just as a flat image
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but as a volume.
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This is what we call "volumetric video,"
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and it has the capability to record every action of the scene
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as a full three-dimensional volume.
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Now, what is a voxel?
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A voxel is like a three-dimensional pixel,
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but instead of being a flat image square, staying light and colored,
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it's like a three-dimensional cube in space,
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with x, y, and z positions.
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This enables us to create a full capture of the scene
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from any perspective.
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Now this renders a fully light-immersive scene
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from multiple perspectives.
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This capability requires an insane amount of information to be processed.
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We will have to capture the light from an enormous amount of cameras
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to create this information.
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Now, in order to do such a thing,
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we would need a setup that would host a numerous amount of cameras
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installed in a stage
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and a stage big enough in order to fit a full cinematic experience.
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Now that sounds like a crazy idea, but that's exactly what we did.
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For the last three years,
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we have been building a huge volumetric camera chamber.
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It's 10,000 square feet of a stage,
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enabling to capture the action from any location.
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We have deployed hundreds of cameras,
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sending a tremendous amount of information
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to a huge data center powered by Intel supercomputers.
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The ability to have this 10,000 feet
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enables us to fit any kind of action,
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any kind of performance.
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It is the size of an average Broadway stage.
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We call it Intel Studios,
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and it's the largest volumetric stage in the world,
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with the objective of enabling and exploring
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the next generation of this immersive media filmmaking.
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Now, to test these ideas,
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we were thinking about what we can do as the first scene to try it out.
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So we chose the Western scene.
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We brought horses, set designers, dirt,
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everything needed to create the full scene of a Western.
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But this time, there was no camera inside.
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There was nothing really moving besides all the cameras
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installed outside.
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The challenge of the actors was tremendous.
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They have to perform a flawless action visible from all the directions.
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There's no possibility to hide a punch or not show the action.
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Everything is captured and everything is seen.
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The output of the capture --
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this is our future capture --
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opened our eyes for the immense capabilities.
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It was like a full 3D scan of the entire scene.
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We were able to move around and travel in the space.
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The thing about this,
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it's not anymore about perceiving the light emitted from a screen
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but now traveling inside the light,
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traveling inside the scene.
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This obviously opens possibilities for an enormous amount
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of storytelling and methodologies of creation.
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This is the possibilities of your personal narrative,
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the possibility of creating your own story inside,
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or maybe following other stories.
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Let's take a look at one of the last renders and see.
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(Music)
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What you're seeing here is full volumetric video,
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and there's no physical camera in the scene.
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(Music)
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We have the full control
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(Music, sounds of combat)
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of space and time.
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(Music, sounds of combat)
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Now, again, no physical camera was here.
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Everything was captured surrounding.
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Now, this is very nice,
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but what if we wanted to see the scene, maybe, from the eyes of the horse?
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Well, we can do that as well.
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(Horse galloping)
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So what you're seeing right now is the same action,
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but this time, we're watching exactly from the eyes of the horse.
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The possibilities are, well, unlimited.
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(Applause)
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Thank you.
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(Applause)
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So this is all great for creators and storytellers.
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It really opens a huge canvas
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for a different type of storytelling and moviemaking.
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But what about the audience?
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How can the audience experience this differently?
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In order to [create] our explorations,
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we partnered with Paramount Pictures
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in order to explore immersive media in a Hollywood movie production.
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Together with the director Randal Kleiser,
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we reimagined the iconic movie of 1978,
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"Grease."
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Some of you know it, some of you don't.
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A 40-year-old movie, amazing experience.
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And our goal was really to look at how we can take this iconic action and dance
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and bring it deeper into the experience,
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bring it deeper into the audience.
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Imagine that you can not just watch the movie
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but get inside it and dance with the actors
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and dance with the performance.
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Now we're breaking, really, the traditional 2D mindset of thinking,
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and bringing a much richer possibility of moviemaking
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and content creation.
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But why watch it on the screen?
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Let's try to bring these actors here on the stage.
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So they're not going to really come --
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I'm going to use an iPad.
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(Laughter)
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Sorry.
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I'm going to use an iPad in order to bring in augmented reality.
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Now, obviously, these devices have their own limitations
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in terms of the data-computing process,
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so we have to reduce the amount of resolution.
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So what I'm doing now, I'm placing here a marker,
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so I'll be able to position exactly where I want everyone to appear.
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OK.
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I think we have them here.
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(Applause)
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John Travolta, or --
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(Laughter)
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a version of him.
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Let's take a look.
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(Video) Female: Hey.
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Male: And that is how it's done.
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Female: Your turn.
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Male: Hey, guys! Check this out.
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(Song: "You're the one that I want")
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Danny: Sandy!
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Sandy: Tell me about it, stud.
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(Singing) I got chills. They're multiplying
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And I'm losing control
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'Cause the power you're supplying
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It's electrifying!
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(Video ends)
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(Applause and cheers)
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Diego Prilusky: Thank you.
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(Applause and cheers)
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So as you can see,
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we can watch and experience content in the traditional way
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or in an immersive way.
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Really, the possibilities are open.
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We're not trying to change or replace movies.
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We're enhancing them.
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The technologies enable new possibilities to start thinking beyond the flat screen.
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We're in immersive and really exciting times in filmmaking.
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We're at the threshold of a new era.
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We're opening the gates for new possibilities
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of immersive storytelling,
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and exploration and defining what immersive media filmmaking means.
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We're really just at the beginning,
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and we invite you all to join us.
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Thank you.
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(Applause)
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