Gero Miesenboeck reengineers a brain

52,048 views ・ 2010-11-05

TED


Please double-click on the English subtitles below to play the video.

00:15
I have a doppelganger.
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(Laughter)
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Dr. Gero is a brilliant
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but slightly mad scientist
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in the "Dragonball Z: Android Saga."
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If you look very carefully,
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you see that his skull has been replaced
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with a transparent Plexiglas dome
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so that the workings of his brain can be observed
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and also controlled with light.
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That's exactly what I do --
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optical mind control.
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(Laughter)
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But in contrast to my evil twin
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who lusts after world domination,
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my motives are not sinister.
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I control the brain
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in order to understand how it works.
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Now wait a minute, you may say,
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how can you go straight to controlling the brain
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without understanding it first?
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Isn't that putting the cart before the horse?
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Many neuroscientists agree with this view
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and think that understanding will come
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from more detailed observation and analysis.
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They say, "If we could record the activity of our neurons,
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we would understand the brain."
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But think for a moment what that means.
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Even if we could measure
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what every cell is doing at all times,
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we would still have to make sense
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of the recorded activity patterns,
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and that's so difficult,
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chances are we'll understand these patterns
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just as little as the brains that produce them.
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Take a look at what brain activity might look like.
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In this simulation, each black dot
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is one nerve cell.
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The dot is visible
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whenever a cell fires an electrical impulse.
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There's 10,000 neurons here.
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So you're looking at roughly one percent
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of the brain of a cockroach.
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Your brains are about 100 million times
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more complicated.
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Somewhere, in a pattern like this,
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is you,
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your perceptions,
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your emotions, your memories,
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your plans for the future.
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But we don't know where,
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since we don't know how to read the pattern.
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We don't understand the code used by the brain.
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To make progress,
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we need to break the code.
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But how?
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An experienced code-breaker will tell you
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that in order to figure out what the symbols in a code mean,
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it's essential to be able to play with them,
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to rearrange them at will.
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So in this situation too,
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to decode the information
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contained in patterns like this,
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watching alone won't do.
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We need to rearrange the pattern.
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In other words,
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instead of recording the activity of neurons,
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we need to control it.
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It's not essential that we can control
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the activity of all neurons in the brain, just some.
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The more targeted our interventions, the better.
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And I'll show you in a moment
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how we can achieve the necessary precision.
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And since I'm realistic, rather than grandiose,
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I don't claim that the ability to control the function of the nervous system
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will at once unravel all its mysteries.
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But we'll certainly learn a lot.
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Now, I'm by no means
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the first person to realize
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how powerful a tool intervention is.
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The history of attempts
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to tinker with the function of the nervous system
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is long and illustrious.
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It dates back at least 200 years,
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to Galvani's famous experiments
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in the late 18th century and beyond.
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Galvani showed that a frog's legs twitched
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when he connected the lumbar nerve
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to a source of electrical current.
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This experiment revealed the first, and perhaps most fundamental,
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nugget of the neural code:
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that information is written in the form
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of electrical impulses.
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Galvani's approach
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of probing the nervous system with electrodes
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has remained state-of-the-art until today,
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despite a number of drawbacks.
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Sticking wires into the brain is obviously rather crude.
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It's hard to do in animals that run around,
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and there is a physical limit
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to the number of wires
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that can be inserted simultaneously.
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So around the turn of the last century,
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I started to think,
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"Wouldn't it be wonderful if one could take this logic
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and turn it upside down?"
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So instead of inserting a wire
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into one spot of the brain,
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re-engineer the brain itself
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so that some of its neural elements
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become responsive to diffusely broadcast signals
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such as a flash of light.
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Such an approach would literally, in a flash of light,
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overcome many of the obstacles to discovery.
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First, it's clearly a non-invasive,
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wireless form of communication.
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And second, just as in a radio broadcast,
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you can communicate with many receivers at once.
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You don't need to know where these receivers are,
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and it doesn't matter if these receivers move --
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just think of the stereo in your car.
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It gets even better,
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for it turns out that we can fabricate the receivers
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out of materials that are encoded in DNA.
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So each nerve cell
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with the right genetic makeup
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will spontaneously produce a receiver
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that allows us to control its function.
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I hope you'll appreciate
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the beautiful simplicity
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of this concept.
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There's no high-tech gizmos here,
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just biology revealed through biology.
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Now let's take a look at these miraculous receivers up close.
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As we zoom in on one of these purple neurons,
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we see that its outer membrane
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is studded with microscopic pores.
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Pores like these conduct electrical current
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and are responsible
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for all the communication in the nervous system.
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But these pores here are special.
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They are coupled to light receptors
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similar to the ones in your eyes.
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Whenever a flash of light hits the receptor,
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the pore opens, an electrical current is switched on,
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and the neuron fires electrical impulses.
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Because the light-activated pore is encoded in DNA,
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we can achieve incredible precision.
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This is because,
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although each cell in our bodies
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contains the same set of genes,
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different mixes of genes get turned on and off
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in different cells.
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You can exploit this to make sure
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that only some neurons
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contain our light-activated pore and others don't.
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So in this cartoon, the bluish white cell
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in the upper-left corner
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does not respond to light
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because it lacks the light-activated pore.
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The approach works so well
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that we can write purely artificial messages
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directly to the brain.
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In this example, each electrical impulse,
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each deflection on the trace,
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is caused by a brief pulse of light.
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And the approach, of course, also works
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in moving, behaving animals.
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This is the first ever such experiment,
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sort of the optical equivalent of Galvani's.
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It was done six or seven years ago
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by my then graduate student, Susana Lima.
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Susana had engineered the fruit fly on the left
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so that just two out of the 200,000 cells in its brain
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expressed the light-activated pore.
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You're familiar with these cells
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because they are the ones that frustrate you
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when you try to swat the fly.
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They trained the escape reflex that makes the fly jump into the air
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and fly away whenever you move your hand in position.
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And you can see here that the flash of light has exactly the same effect.
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The animal jumps, it spreads its wings, it vibrates them,
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but it can't actually take off
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because the fly is sandwiched between two glass plates.
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Now to make sure that this was no reaction of the fly
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to a flash it could see,
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Susana did a simple
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but brutally effective experiment.
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She cut the heads off of her flies.
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These headless bodies can live for about a day,
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but they don't do much.
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They just stand around
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and groom excessively.
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So it seems that the only trait that survives decapitation is vanity.
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(Laughter)
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Anyway, as you'll see in a moment,
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Susana was able to turn on the flight motor
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of what's the equivalent of the spinal cord of these flies
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and get some of the headless bodies
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to actually take off and fly away.
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They didn't get very far, obviously.
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Since we took these first steps,
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the field of optogenetics has exploded.
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And there are now hundreds of labs
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using these approaches.
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And we've come a long way
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since Galvani's and Susana's first successes
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in making animals twitch or jump.
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We can now actually interfere with their psychology
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in rather profound ways,
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as I'll show you in my last example,
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which is directed at a familiar question.
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Life is a string of choices
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creating a constant pressure to decide what to do next.
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We cope with this pressure by having brains,
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and within our brains, decision-making centers
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that I've called here the "Actor."
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The Actor implements a policy that takes into account
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the state of the environment
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and the context in which we operate.
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Our actions change the environment, or context,
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and these changes are then fed back into the decision loop.
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Now to put some neurobiological meat
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on this abstract model,
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we constructed a simple one-dimensional world
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for our favorite subject, fruit flies.
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Each chamber in these two vertical stacks
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contains one fly.
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The left and the right halves of the chamber
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are filled with two different odors,
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and a security camera watches
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as the flies pace up and down between them.
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Here's some such CCTV footage.
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Whenever a fly reaches the midpoint of the chamber
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where the two odor streams meet,
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it has to make a decision.
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It has to decide whether to turn around
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and stay in the same odor,
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or whether to cross the midline
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and try something new.
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These decisions are clearly a reflection
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of the Actor's policy.
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Now for an intelligent being like our fly,
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this policy is not written in stone
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but rather changes as the animal learns from experience.
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We can incorporate such an element
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of adaptive intelligence into our model
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by assuming that the fly's brain
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contains not only an Actor,
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but a different group of cells,
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a "Critic," that provides a running commentary
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on the Actor's choices.
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You can think of this nagging inner voice
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as sort of the brain's equivalent
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of the Catholic Church,
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if you're an Austrian like me,
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or the super-ego, if you're Freudian,
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or your mother, if you're Jewish.
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(Laughter)
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Now obviously,
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the Critic is a key ingredient
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in what makes us intelligent.
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So we set out to identify
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the cells in the fly's brain
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that played the role of the Critic.
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And the logic of our experiment was simple.
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We thought if we could use our optical remote control
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to activate the cells of the Critic,
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we should be able, artificially, to nag the Actor
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into changing its policy.
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In other words,
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the fly should learn from mistakes
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that it thought it had made
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but, in reality, it had not made.
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So we bred flies
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whose brains were more or less randomly peppered
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with cells that were light addressable.
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And then we took these flies
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and allowed them to make choices.
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And whenever they made one of the two choices,
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chose one odor,
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in this case the blue one over the orange one,
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we switched on the lights.
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If the Critic was among the optically activated cells,
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the result of this intervention
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should be a change in policy.
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The fly should learn to avoid
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the optically reinforced odor.
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Here's what happened in two instances:
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We're comparing two strains of flies,
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each of them having
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about 100 light-addressable cells in their brains,
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shown here in green on the left and on the right.
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What's common among these groups of cells
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is that they all produce the neurotransmitter dopamine.
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But the identities of the individual
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dopamine-producing neurons
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are clearly largely different on the left and on the right.
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Optically activating
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these hundred or so cells
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into two strains of flies
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has dramatically different consequences.
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If you look first at the behavior
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of the fly on the right,
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you can see that whenever it reaches the midpoint of the chamber
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where the two odors meet,
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it marches straight through, as it did before.
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Its behavior is completely unchanged.
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But the behavior of the fly on the left is very different.
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Whenever it comes up to the midpoint,
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it pauses,
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it carefully scans the odor interface
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as if it was sniffing out its environment,
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and then it turns around.
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This means that the policy that the Actor implements
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now includes an instruction to avoid the odor
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that's in the right half of the chamber.
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This means that the Critic
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must have spoken in that animal,
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and that the Critic must be contained
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among the dopamine-producing neurons on the left,
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but not among the dopamine producing neurons on the right.
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Through many such experiments,
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we were able to narrow down
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the identity of the Critic
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to just 12 cells.
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These 12 cells, as shown here in green,
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send the output to a brain structure
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called the "mushroom body,"
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which is shown here in gray.
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We know from our formal model
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that the brain structure
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at the receiving end of the Critic's commentary is the Actor.
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So this anatomy suggests
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that the mushroom bodies have something to do
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with action choice.
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Based on everything we know about the mushroom bodies,
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this makes perfect sense.
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In fact, it makes so much sense
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that we can construct an electronic toy circuit
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that simulates the behavior of the fly.
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In this electronic toy circuit,
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the mushroom body neurons are symbolized
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by the vertical bank of blue LEDs
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in the center of the board.
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These LED's are wired to sensors
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that detect the presence of odorous molecules in the air.
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Each odor activates a different combination of sensors,
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which in turn activates
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a different odor detector in the mushroom body.
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So the pilot in the cockpit of the fly,
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the Actor,
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can tell which odor is present
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simply by looking at which of the blue LEDs lights up.
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What the Actor does with this information
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depends on its policy,
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which is stored in the strengths of the connection,
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between the odor detectors
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and the motors
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that power the fly's evasive actions.
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If the connection is weak, the motors will stay off
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and the fly will continue straight on its course.
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If the connection is strong, the motors will turn on
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and the fly will initiate a turn.
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Now consider a situation
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in which the motors stay off,
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the fly continues on its path
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and it suffers some painful consequence
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such as getting zapped.
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In a situation like this,
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we would expect the Critic to speak up
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and to tell the Actor
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to change its policy.
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We have created such a situation, artificially,
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by turning on the critic with a flash of light.
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That caused a strengthening of the connections
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between the currently active odor detector
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and the motors.
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So the next time
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the fly finds itself facing the same odor again,
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the connection is strong enough to turn on the motors
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and to trigger an evasive maneuver.
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I don't know about you,
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but I find it exhilarating to see
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how vague psychological notions
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evaporate and give rise
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to a physical, mechanistic understanding of the mind,
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even if it's the mind of the fly.
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This is one piece of good news.
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The other piece of good news,
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for a scientist at least,
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is that much remains to be discovered.
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In the experiments I told you about,
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we have lifted the identity of the Critic,
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but we still have no idea
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how the Critic does its job.
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Come to think of it, knowing when you're wrong
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without a teacher, or your mother, telling you,
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is a very hard problem.
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There are some ideas in computer science
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and in artificial intelligence
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as to how this might be done,
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but we still haven't solved
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a single example
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of how intelligent behavior
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springs from the physical interactions
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in living matter.
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I think we'll get there in the not too distant future.
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Thank you.
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(Applause)
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About this website

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