Can you solve the Mondrian squares riddle? - Gordon Hamilton

1,185,840 views ・ 2018-06-28

TED-Ed


Please double-click on the English subtitles below to play the video.

00:06
Dutch artist Piet Mondrian’s abstract, rectangular paintings
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inspired mathematicians to create a two-fold challenge.
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First, we must completely cover a square canvas with non-overlapping rectangles.
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All must be unique, so if we use a 1x4, we can’t use a 4x1 in another spot,
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but a 2x2 rectangle would be fine.
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Let’s try that.
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Say we have a canvas measuring 4x4.
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We can’t chop it directly in half,
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since that would give us identical rectangles of 2x4.
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But the next closest option - 3x4 and 1x4 - works.
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That was easy, but we’re not done yet.
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Now take the area of the largest rectangle,
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and subtract the area of the smallest.
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The result is our score,
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and the goal is to get as low a score as possible.
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01:01
Here, the largest area is 12 and the smallest is 4,
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giving us a score of 8.
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Since we didn’t try to go for a low score that time,
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we can probably do better.
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Let’s keep our 1x4
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while breaking the 3x4 into a 3x3 and a 3x1.
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Now our score is 9 minus 3, or 6.
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Still not optimal, but better.
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With such a small canvas, there are only a few options.
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But let’s see what happens when the canvas gets bigger.
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Try out an 8x8; what’s the lowest score you can get?
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Pause here if you want to figure it out yourself.
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Answer in: 3
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Answer in: 2
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Answer in: 1
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To get our bearings, we can start as before:
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dividing the canvas roughly in two.
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That gives us a 5x8 rectangle with area 40
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and a 3x8 with area 24,
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for a score of 16.
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That’s pretty bad.
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Dividing that 5x8 into a 5x5 and a 5x3 leaves us with a score of 10.
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02:06
Better, but still not great.
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We could just keep dividing the biggest rectangle.
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But that would leave us with increasingly tiny rectangles,
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which would increase the range between the largest and smallest.
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What we really want
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is for all our rectangles to fall within a small range of area values.
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And since the total area of the canvas is 64,
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the areas need to add up to that.
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Let’s make a list of possible rectangles and areas.
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To improve on our previous score,
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we can try to pick a range of values spanning 9 or less
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and adding up to 64.
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You’ll notice that some values are left out
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because rectangles like 1x13 or 2x9 won’t fit on the canvas.
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You might also realize
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that if you use one of the rectangles with an odd area like 5, 9, or 15,
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you need to use another odd-value rectangle to get an even sum.
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With all that in mind, let’s see what works.
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Starting with area 20 or more puts us over the limit too quickly.
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But we can get to 64 using rectangles in the 14-18 range,
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leaving out 15.
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Unfortunately, there’s no way to make them fit.
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Using the 2x7 leaves a gap
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that can only be filled by a rectangle with a width of 1.
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Going lower, the next range that works is 8 to 14,
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leaving out the 3x3 square.
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This time, the pieces fit.
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That’s a score of 6.
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Can we do even better?
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No.
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We can get the same score by throwing out the 2x7 and 1x8
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and replacing them with a 3x3, 1x7, and 1x6.
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But if we go any lower down the list,
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the numbers become so small
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that we’d need a wider range of sizes to cover the canvas,
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which would increase the score.
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There’s no trick or formula here – just a bit of intuition.
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It's more art than science.
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And for larger grids,
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expert mathematicians aren’t sure whether they’ve found the lowest possible scores.
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So how would you divide a 4x4,
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10x10,
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or 32x32 canvas?
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Give it a try and post your results in the comments.
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