How Gaming Can Be a Force for Good | Noah Raford | TED

80,727 views ・ 2022-10-20

TED


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譯者: Chun Ju Wang 審譯者: Shelley Tsang 曾雯海
00:03
Do you spend more money on virtual fashion in video games
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你在電玩遊戲中購買虛擬時尚的金額
00:07
than you do on physical clothes?
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多於花在實體服裝上的錢嗎?
00:10
About a third of all teenage gamers in America do.
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美國有約三分之一的 青少年電玩玩家會這麼做
00:13
Do you think the government is actually run by a secret cabal
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你認為政府實際上是由一群 崇拜惡魔的變態組成的秘密團夥操控嗎?
00:16
of demon-worshiping perverts?
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00:19
About 50 million people do.
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大約有五千萬人相信這件事
00:21
(Laughter)
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(笑聲)
00:22
These numbers sound crazy to you?
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這些數字聽起來很離譜嗎?
00:24
It's because they are,
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確實如此
00:26
but they're also a sign of things to come.
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但它們也是將來之日的徵兆
00:29
The world feels like a pretty insane place right now.
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現在這個世界看似已是個荒誕之地
00:32
And if you spend any time on the internet at all,
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但只要花一點時間上網
00:35
you can probably tell that people think it's going to get a lot worse.
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你可能就會發現 人們認為更糟糕的還在後頭
00:40
Now, that may be the case,
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或許這真的會發生
00:42
but this feeling is why I believe
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但正是這種感覺讓我相信
00:44
that we're going to see a rise in social unrest
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我們在接下來的數十年中 將經歷更多社會動蕩
00:46
in the coming decades,
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00:47
and that is going to come from a surprising place.
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且這些動蕩將來自 一個令人感到意外的地方
00:51
Video games.
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電玩遊戲
00:54
Now before you think, "Is this going to be another talk
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在你心想「這又是把電玩遊戲 和暴力扯上關係的演說嗎」前
00:56
linking video game to violence?"
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00:58
Sorry to disappoint you,
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抱歉要讓你失望了
00:59
that’s been proven conclusively wrong, and that is really old thinking.
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這已被證明是絕對錯誤 且非常陳舊的想法
01:03
But what I am going to argue is that video games are going to become
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而我要論證的是 電玩遊戲將會變成
01:06
the platform through which tomorrow's social battles will be fought
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未來社會戰役的戰場
也會是未來某些最奇怪 和可能極具影響力的
01:10
and the source of recruitment for some of the strangest
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01:12
and possibly most impactful social movements of the future.
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社會運動 招兵買馬的大本營
01:18
I like to call these video gamecults.
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我喜歡稱之為電玩遊戲異端
01:21
Sounds kind of scary, I admit,
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我知道聽起來有點嚇人
01:23
but I hope to show how they might also be used
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但我希望這能讓你感覺到 它們為什麼可能被用來
01:25
as a tool to cause some serious hope.
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作為引發某些堅定理想的工具
01:29
Now this is all just my personal opinion.
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目前這些都只是我的個人意見
01:31
But I started thinking about this a few years ago
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但我開始思考這件事 是從幾年前
01:34
after I heard a very interesting story while working in the Gulf.
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我在灣區工作時聽到的有趣故事開始
01:37
The story was about Hassan ibn Sabbah,
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故事的主角是哈桑.薩巴赫
01:40
a charismatic young preacher who lived about 1,000 years ago
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這位具有領袖魅力的年輕傳教士 來自大約一千年前
01:43
in an age full of drama, conflict and social change.
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在一個滿是紛亂、衝突和社會變革的年代
01:47
Hassan became famous for creating the Order of Assassins:
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哈桑因創造了阿薩辛教派而聞名
01:51
a fanatically devoted group of young men
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這由一群狂熱的忠誠青年組成
01:53
known as the fedayeen,
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人稱為「費達因」
01:55
"those who sacrifice themselves."
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意指「那些犧牲自己的人」
01:58
His men were so devoted to him
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這些人對哈桑無比忠誠
02:00
that, the legend goes,
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以至於在傳說中
02:02
they would throw themselves from the rafters to their death
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他們願意赴死從屋椽上跳下
02:05
at his command.
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完全遵從哈桑的命令
02:06
Actually, this is where we get the expression "a leap of faith" from.
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實際上,這也正是 「信仰之躍」一詞的由來
02:11
So this got me thinking.
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所以這讓我開始思考
02:12
Why would someone do this?
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為什麼有人會這麼做?
02:15
What could convince someone so fervently to believe in something
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要多強烈的信念才能說服一個人
02:18
that they would welcome their own death?
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慷慨赴死?
02:23
The answer is 11th century virtual reality.
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答案就是十一世紀的虛擬實境
02:29
See, Hassan had cultivated a myth
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你瞧,哈桑造出了一個神話
02:30
that he could send people to heaven and bring them back again
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講述他可以送人們去天堂 再將他們帶回來
02:33
without actually having to die.
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完全不用經歷死亡這一關
02:35
And of course, he didn't actually have this power,
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想當然,他並不是真的有這種力量
02:37
but before a mission, the story goes,
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但故事還沒結束呢 在出任務之前
02:39
he would dose his soldiers with massive amounts of hash.
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他會給士兵們一劑巨量「哈薩」 也就是大麻麻醉藥
02:42
(Laughter)
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(笑聲)
02:43
Their enemies actually called them the "ḥashshāshīn,"
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敵人其實都叫他們「哈薩辛」
02:46
which is also where we get the word "assassin" from.
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也就是現在英文中 「刺客」這個字的字源
02:48
This would knock them out and then he would lower them down
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他藉由這個舉動讓士兵昏迷 然後讓他們躺在
02:51
into a secret garden he had built behind his mountain fortress,
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他在山中堡壘後方 搭建的秘密花園
02:54
designed to look exactly like a replica of heaven.
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這裡完全仿照天堂而建
02:57
Waking up in this simulated paradise,
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在這座模擬的天國醒來後
03:00
his men would gorge themselves
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他的手下會縱情享受
03:01
on all the things they had been denied in life.
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過去被視為禁忌的一切
03:04
Then, after a night of ecstasy,
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經過這一晚的神怡心醉
03:07
they would awaken back in their barracks,
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他們會在自己的營房中醒來
03:09
convinced of Hassan's powers,
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此時他們已完全信服於哈桑
03:11
eager to fulfill his suicide missions in order to return to heaven again.
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迫不及待地要去完成他交代的 自殺任務,好再度回到天堂
03:16
So.
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所以
03:19
What does this have to do with today?
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這跟今天我們談的主題有什麼關係?
03:21
Well, most scholars agree that this is probably just a myth,
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是這樣的,雖然大部分的學者 都認為這很可能只是道聽塗說
03:23
but that's not the point.
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但這不是重點
03:25
The point is that people believed deeply in Hassan
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重點是這些人對哈桑本人
03:27
and his vision for the world
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及其世界觀的的信仰
03:28
and were willing to sacrifice their lives for it.
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堅定到了願意犧牲自己性命的程度
03:31
He gave them a sense of meaning and purpose
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哈桑讓這些人感受到意義和目的
03:34
during a time of great uncertainty.
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即使處在在這個充滿不確定因素的時代
03:36
A purpose which he communicated using the best tools of his day.
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他用了當時最好的工具來傳遞他的目的
03:41
And that is what brings us to video games.
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而這就是我們今天會談到電玩的原因
03:46
Video games are already the world's dominant form of entertainment.
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電玩已經成為世上娛樂的主流形式
03:50
They're three times larger
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它們的規模
03:51
than the entire global film and music industries combined.
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足足是全球影視及音樂產業總和的三倍
03:57
Every year,
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每一年
03:58
the top streamers on Twitch receive on average twice as many views
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遊戲影片串流平台 Twitch 上 流量最高的實況主其影片觀看量
平均是好萊塢強檔電影的兩倍
04:01
as the biggest Hollywood movies.
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04:03
And collectively,
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且總體來說
04:04
we spend twice as much time watching and playing video games
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我們在打電玩和看電玩影片上花費的時間
04:08
as we do using all other forms of social media combined.
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是在其他社群媒體形式上總和的兩倍
04:11
That's a lot of eyeballs.
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相當可觀
04:13
Game sales are huge,
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遊戲銷售額是個大數字
04:15
but the real action is in in-game economies
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但真正熱絡的經濟活動 其實發生在遊戲裡
04:17
where people spend over 130 billion dollars a year
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人們一年可以在此花上一億三千萬美元
04:19
buying and selling virtual goods online.
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購買和販售線上的虛擬貨品
04:22
Everything from outfits to avatars, to vehicles to weapons,
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任何東西——造型 虛擬化身、交通工具、武器
04:25
to dances to architecture to music,
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舞蹈能力、建築物、音樂
04:27
to access to live events and more.
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實況活動的入場資格等等
04:30
Haven't even mentioned NFT or Web3,
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我甚至還沒提到非同質化代幣 NFT 或第三代網際網路 Web3
04:34
but these hopefully will become the infrastructure
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但這些東西有望發展成基礎設施
04:36
that drives this going forward.
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帶領這世界前進
04:39
So if you're wondering what the metaverse looks like,
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所以如果你正對元宇宙的樣貌感到疑惑
04:42
this is it.
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這就是答案
04:45
The reason games are so successful
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遊戲能如此成功的原因
04:47
is because they provide a deep sense of engagement,
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在於它們提供了深度參與感
04:50
community and purpose.
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社群意識及使命感
04:52
Yes, we use them to escape and to entertain, and that’s OK.
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沒錯,我們利用這些特質 來逃離現實並娛樂自己,這完全沒問題
04:56
But at their best,
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但這些遊戲最厲害的地方在於
04:57
they speak to some of our primal social and psychological needs,
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它們能直擊我們根本的社會和心理需求
05:01
from feeling effective to achieving our goals,
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從大顯身手、達成目標
05:04
to belonging to a group,
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到團隊歸屬感
05:06
to working for something bigger than yourself.
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甚至是為比自我更遠大的目標努力
05:09
Describing his experience in a top World of Warcraft guild,
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在《魔獸世界》的頂級工會中
05:12
the player Wincy once wrote,
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玩家溫斯曾這樣描述他的經驗:
05:14
"It felt so amazing...
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「這感覺很不可思議……
05:17
Thinking back, it was probably the most intense,
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回想起來,這可說是我人生中最強烈
05:19
positive emotional experience of my life.
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也最正向的情緒經驗
05:22
Not my kid being born, not getting married."
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連小孩出生或結婚都比不上。」
05:26
(Laughter)
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(笑聲)
05:27
"My mind was convinced we were in a war against an insurmountable foe
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「我內心相信我們正在 對抗一個堅不可摧的敵人
05:32
and we won."
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而且我們贏了。」
05:34
You can probably see where I'm going with this.
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你大概能看出我接下來想講什麼
05:37
Although he later went on to regret the amount of time he spent online,
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雖然接著他就開始懺悔 自己花在遊戲上的大把時間
05:40
gamers develop a deep sense of commitment to a shared narrative world.
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但玩家在共享的敘事世界中 建立出一種強烈的使命感
05:46
A world which provides for them in a way that "real-world" jobs
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某種程度上這個世界能提供他們 在「真實世界」中的工作
05:49
and relationships often do not.
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和關係無法給與的東西
05:52
And this is already the world that our children live in.
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而我們的孩子正活在這種世界中
05:55
The only thing that my son and daughter want for their birthdays
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我兒子和女兒唯一想要的生日禮物
05:58
are Skyblock coins and digital emotes for their characters.
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是遊戲《空島生存》使用的金幣 和屬於他們角色的表情動作
06:01
Most of their social time outside of school
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他們在學校外的社交時間
06:03
is spent hanging out in-game with their friends.
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大多都與朋友在遊戲內相處
06:06
My son Teo, he's already flipping NFTs to, in his words,
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照我兒子泰奥的話說 他已在 NFT 市場迅速買低賣高
06:10
get rich as quickly as possible
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好用最快的方式致富
06:11
so he can take care of us when the world falls apart.
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這樣當有天世界分崩離析 他就能夠好好照顧我們
06:14
Thanks Teo, appreciate that.
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謝了,泰奧。不勝感激
06:17
That's why I think games
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這就是為什麼我認為遊戲
06:18
are going to be one of the driving forces of tomorrow's culture.
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將成為近未來的文化推力
06:23
But if that's the game's part, what about the cults part?
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但如果那是遊戲的部分 異端的部分又會如何呢?
06:27
Well, I'm sure we can all agree
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這個嘛,我相信大家都能同意
06:29
that the coming years are going to be interesting, to say the least.
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接下來幾年至少還能說是有趣
06:34
From climate change, mass migration,
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從氣候變遷、大移民潮
06:38
pandemics, job loss
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大規模流行疾病、失業
06:41
and now war.
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到現在開戰了
06:43
The future feels terrifying for many people.
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對很多人來說 未來令人心生恐懼
06:47
And this is having a tremendous impact on our mental health.
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而這也對我們的心理健康造成嚴重影響
06:50
One third of all US undergraduates surveyed
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接受調查的美國大學生中 據報有三分之一
06:53
report having moderate to severe anxiety.
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患有中度到重度焦慮
06:55
Their rates of suicidal thinking and severe depression
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他們出現自殺念頭和罹患重度憂鬱的比率
06:59
doubled over the last decade or so.
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在過去十年左右成長了兩倍
07:02
And COVID didn't help.
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新冠病毒更沒讓事情好轉
07:04
But it's not just the US, either.
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這也並非只發生在美國
07:06
Two thirds of those surveyed in a study of 17 different countries
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在包含 17 個不同國家的調查中 有三分之二的受訪者表示
07:10
reported that they thought their children were going to grow up poorer
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他們認為自己的小孩 會在更貧窮的環境中成長
07:13
and not have successful careers.
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而且不會有成功的事業
07:16
In other words,
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換句話說
07:17
the world feels like it's falling apart for a lot of people.
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對很多人來說 世界正在分崩離析
07:20
And when worlds fall apart,
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而當世界崩塌
07:22
people start looking for answers wherever they can find them.
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人們會開始窮盡一切只為尋找答案
07:26
And charismatic leaders like Hassan have always been happy to provide them.
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歷來像哈桑這樣充滿個人魅力的領袖 從不吝於提供方向和指引
07:29
And their actions have shaped the course of history.
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這樣的行為也就形塑了歷史的航向
07:32
From the Protestant Reformation in the 16th century
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從十六世紀的宗教改革
07:35
to the rise of new religious movements in the 19th century,
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到十九世紀的新興宗教運動
07:38
every era of social change historically has been followed by a wave
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歷史上每個時代的社會變化都伴隨著
07:41
of new believers and fanatical behavior.
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一批新的信徒和狂熱行為
07:44
QAnon is just the most recent example.
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匿名者 Q (QAnon) 是最新的例子
07:47
And while each generation's cults look different
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儘管每個世代的異端看起來都不太一樣
07:50
and the definition of a cult is certainly up for debate,
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且異端的定義確實還有待商榷
07:52
they do share general characteristics.
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但它們的確有些共通的特質
07:55
The first is that they inspire a sense of higher purpose,
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首先是它們會喚起你內心的崇高理想
07:58
often through a lens of good versus evil, where you are the hero,
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通常由你做英雄 經由正義對上邪惡的視角
08:01
that creates a sense of passion or commitment that seems insane
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創造出旁人眼中看來荒唐或無理的
08:04
or irrational to the outsider.
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熱誠或使命感
08:07
And the second is that they adopt the form of
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第二是它們會採用
08:10
and use the tools of the dominant organizations of their day.
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當代主流組織的形式和它們的工具
08:14
From the church
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從教會
08:15
to the corporation
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集團公司
08:17
to the social media network
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到社群媒體網絡
08:19
to our subject for today, the metaverse.
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乃至我們今天的主題:元宇宙
08:24
So what happens when you mix billions of people looking for meaning,
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想想當你把幾百萬個正在尋找
意義、 安全和保障的人
08:29
safety and security
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08:32
with widespread virtual worlds,
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放進鋪天蓋地的虛擬世界
08:34
crypto economies and gaming culture?
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加密經濟和遊戲文化裡會發生什麼?
08:37
The answer, I believe, is “gamecults.”
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我相信這個答案就是「遊戲異端」
08:41
Large-scale social movements
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大規模社會運動
08:44
powered by extreme or bizarre beliefs,
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從極端或怪誕的信念中獲取力量
08:46
birthed in virtual worlds,
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在虛擬世界中誕生
08:48
driven by game dynamics,
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靠遊戲動能推進
08:50
but with real-world consequence.
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但由現實世界承受後果
08:55
The future is about to get weird.
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未來會變得很詭異
08:58
We can already see examples of this all around us.
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我們身邊已有一些案例
09:01
We just haven't had a name for it yet.
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它們只是還沒有固定的名字而已
09:03
Softer versions look like BTS stans swarming Donald Trump rallies online,
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防彈少年團的瘋狂粉絲在網路上 蜂擁至川普的集會是比較溫和的例子
09:07
but more extreme versions look like Hezbollah's own custom-made video game
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更極端的例子像是 真主黨自己訂製的
09:11
called Special Forces, designed to recruit young people
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電玩遊戲《特種部隊》 這是為了招募年輕人
09:14
and train them to kill their enemies.
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並訓練他們殘殺敵人而設計
09:16
White nationalist groups are hosting Call of Duty tournaments online
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白人至上主義的群體 在《決勝時刻》中舉辦錦標賽
09:19
to attract followers,
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藉此吸引跟隨者
09:20
and there are Roblox games where you can drive your car
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在《機器磚塊》中 有個場景讓你能開車
09:23
through Black Lives Matter protesters
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輾過支持「黑命貴」的示威者
09:25
or assume the role of Kyle Rittenhouse and shoot anti-fascist protesters.
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或者扮成凱爾.里滕豪斯 槍殺反法西斯主義的抗議者
09:29
And there are many other examples,
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還有很多案例
09:31
but all of them are wrapped in a layer of Discord servers
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但它們都被蓋在一層屏障下 像是社群平台 Discord 的伺服器
09:34
and YouTube channels and podcasts
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影片平台 YouTube 的頻道 或各式音頻節目中
09:36
that act as the funnel to draw you deeper into a web of extremism
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這些環境就好像漏斗一般 會引領你深入極端主義
09:41
and radical behavior.
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和激進行為的網絡
09:43
What starts on the screen no longer stays on the screen.
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那些從螢幕上起頭的事 再也不受限於螢幕中
09:48
QAnon is a perfect example of this.
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匿名者 Q 正是一個完美案例
09:50
What started on 4chan and Facebook,
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那些從 4chan 論壇和臉書起頭的事情
09:52
mutated into a live-action role-playing group
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轉變成實景真人角色扮演團體
09:55
for evangelical militants
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受熱衷傳遞自己觀點的極端份子所用
09:57
and ended up as an anti-vaccination campaign.
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最終演變成反疫苗運動
10:00
Before you know it,
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快速補充一下
10:01
we have a million excess deaths from COVID in the United States
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美國有一百萬例源於新冠病毒的超額死亡
10:05
and a political landscape far stranger than anything we've ever seen.
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還有比任何事都還離奇的政治局面
10:09
The same is going to be true for games.
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這一切都會在遊戲中重演
10:12
First you're a player,
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你先是個玩家
10:15
then you're a fan,
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然後是個粉絲
10:16
soon you're in a clan,
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你很快就會成為某個集團的一員
10:18
and before you know it, you're invading the Capitol.
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然後在意識到之前 你已攻進了國會大廈
10:22
So I'm a futurist.
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我是個未來學家
10:25
And there's a saying with futurists,
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有句關於未來學家的格言是這麼說的
10:27
that your job is not to just predict the automobile,
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你的工作不該只是預料到汽車的出現
10:29
but to predict the traffic jams.
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而是能預見到塞車的情況
10:31
So what might this look like in 10 or 20 years,
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所以在十到二十年後 當隨處可見的
10:34
when widespread augmented and virtual reality
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擴增實境和虛擬實境 遇上蓬勃發產的加密經濟
10:36
meets thriving crypto economies and a generalized crisis of meaning?
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和愈加普遍的意義危機 這一切可能會變成什麼樣子?
10:41
Well in the future,
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在未來
10:42
games are going to be everywhere.
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遊戲將無所不在
10:44
They're going to move from our screens and onto the streets around us.
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它們會離開螢幕 走上街頭,到我們身邊
10:47
Hundreds of millions, if not billions of people
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少說也有數以百萬人
10:50
will be buying, selling, making and trading virtual goods online.
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會在線上購買、販售 製作、交易虛擬貨物
10:53
They're going to assume roles as characters,
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他們會根據遊戲角色的定位
10:56
follow quests and get real-world money for in-game performance.
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照著任務闖關,用遊戲內的表現 賺取真實世界中的錢財
11:01
Guilds, corporations and clans will form around them.
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公會、企業和會黨幫眾會隨之建立
11:05
They might start offering salaries, paying benefits,
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它們可能會開始支薪,提供福利
11:08
and providing real-world services like education or health care or even security.
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並提供真實世界的服務 像是教育、健保,甚至是保安
11:14
People's entire lives will be built around their characters and their stories,
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人們的生活將完全建立在 他們的遊戲角色和故事情節上
11:19
particularly if things get really bad.
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尤其是當事情真的很糟糕時
11:22
And those stories will come to dominate popular culture and politics.
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那些故事會開始主宰流行文化和政治
11:27
Now, thankfully, not all of them will be harmful,
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好險就目前來說 並非所有方向都會造成危害
11:31
but some will be violently evangelical in their nature.
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但有些內容本身就極富渲染力
11:37
It's got me thinking, there must be a better way
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這不禁讓我思考 一定有更好的辦法
11:40
that we can use these dynamics
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讓我們能利用這些動能
11:42
to heal instead of harm.
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治癒社會,而非傷害
11:46
So I started thinking, what might this look like?
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所以我開始思索 這可能變成什麼樣子?
11:49
How can we explore possible futures for positive gamecults?
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我們要如何探索出 正相遊戲異端存在的可能未來?
11:54
So here are just three examples I came up with a few friends.
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這裡我想提供三個 我和幾個朋友一起想出來的點子
11:57
Consider Druidica, a Minecraft-like nature game
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想像有個遊戲叫《德魯伊女祭司》 一個類似《我是創世神》的自然類遊戲
12:00
designed to restore damaged ecosystems
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其設計是修復受損的生態系統
12:03
and preserve indigenous knowledge.
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並維護當地的知識體系
12:05
Or perhaps Walkabout,
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或著《徒步旅行》
12:08
a Rust-like survival game for refugees
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一個類似《腐蝕》的遊民生存遊戲
12:10
designed to encourage skill sharing,
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其設計鼓勵分享技能
12:12
interdependence and mutual aid
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互相依存和雙向援助
12:14
linked to scriptural messages of tolerance and compassion.
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並連結有關寬容及關懷的經文訊息
12:18
Or perhaps Temple, a pray-to-earn game,
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亦或是《寺廟》 一個以祈願來進步的遊戲
12:22
linked to a network of nondenominational meditation spaces
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連結到不屬於任何教派的冥想空間網絡
12:25
where players can perform coordinated acts of care
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玩家在此完成相應的關懷舉措
12:28
to level up on the good works board.
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以在「善事榜」上升級
12:30
A kind of, decentralized church of kindness,
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這有點像是去中心化後的仁慈教堂
12:32
powered maybe by HOLY coin.
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經由「聖幣」營運
12:36
It's clear that something like this is coming.
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顯然類似的東西即將成真
12:40
The question is: What can we do about it now?
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問題是現在我們可以做什麼?
12:43
As we've learned from social media,
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我們已從社群媒體上學到
12:44
technological fixes and regulatory restrictions will only go so far.
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科技操縱和監管限制都有它們的極限
12:49
And in the attention economy of political priorities,
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而在政治優先的注意力經濟中
12:52
gamecults are clearly quite low.
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遊戲異端顯然未受到那麼多重視
12:53
But that’s OK,
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但沒關係
12:55
it means we still have time to do something about them.
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這代表我們還有時間為此做點什麼
12:57
That's why I think that everyone,
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這也就是為何我認為每一個人
12:59
from policymakers to players to game designers and gamers
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從政策制定者、參與者 到遊戲設計師和遊戲玩家
13:02
should be having a conversation about what this means right now.
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都該一同對話 討論它們現在的意義為何
13:06
If you are a media company,
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如果你有間傳媒公司
13:09
you should be talking to experts in radicalization.
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你該跟激進化的專家談談
13:13
If you are a game company,
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如果你有間遊戲公司
13:15
you should be speaking to those who don't understand gaming dynamics
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你該跟那些不了解遊戲動態的人
13:19
and the communities around them.
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及其附近的社群聊聊
13:20
If you're a church or a religious institution,
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如果你有間教堂或宗教機構
13:22
you should be understanding how people use these tools to build beliefs
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你應該要理解人們 是如何用這些工具來建立信仰
13:26
and what they're believing.
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還有他們在信奉什麼
13:27
And finally, perhaps most importantly, if you're a parent,
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最後,或許也是最重要的 如果你是一位家長
13:30
you should be playing games with your kids
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你應該要跟自己的孩子一起玩遊戲
13:33
to understand the world that they're growing up in
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去了解他們成長的世界
13:35
and to have a conversation with them about the role that they might play in it.
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聊聊他們在這個世界中的可能定位
13:40
Someone's going to connect these dots.
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總有人會把這些線索拚湊起來
13:42
The question is:
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問題是
13:44
Who is going to be our modern-day Hassan?
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誰會成為當代哈桑?
13:47
And will the games of tomorrow be games of subjugation and domination?
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將來的遊戲會充滿征服和統治嗎?
13:52
Or inspiration and liberation.
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還是啟蒙和解放?
13:56
It's really up to us.
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這全取決於我們自己
13:58
Thank you.
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謝謝大家
14:00
(Applause)
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(掌聲)
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