The Awesome Potential of Many Metaverses | Agnes Larsson | TED

106,950 views ・ 2022-06-03

TED


Please double-click on the English subtitles below to play the video.

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There is this word
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that you might have heard a lot recently, like right now:
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metaverse.
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It's suddenly a huge thing.
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And while for many people, it causes a lot of excitement,
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I think it also causes other feelings,
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like confusion and concern.
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And I think that's fair.
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And I’ve also felt confused.
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Metaverse is not really a new thing.
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Many massively multiplayer online games, for example, can be seen as metaverses.
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And I've certainly also felt concerned,
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especially when people talk about "the metaverse."
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That assumes that there's only one owner of the metaverse,
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and this owner would get far too much power and data.
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It also risks being exclusive.
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It might not be accessible for everyone,
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and will risk to introduce many of the inequities
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we see in the real world in the metaverse.
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This was pretty sad to me.
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So then you might wonder like, why am I here talking about the metaverse?
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That doesn't make sense.
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Well, the thing is, I'm not.
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I'm here to talk about metaverses
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and the vision of how they can provide a lot of delight to their communities
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and even make the real world a better place.
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And here we can learn a lot from games.
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So what is even a metaverse?
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How do we create a delightful, long-lasting metaverses?
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And how can metaverses make the real world a better place?
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And there are, of course, many answers to these questions,
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and I cannot give you the answer,
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but I can give you one answer.
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If, instead of talking about the metaverse,
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we talked about thousands or millions of metaverses
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created by people from all around the world,
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it would be much more inclusive
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and less risk of toxic uses.
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To me, that sounds quite lovely.
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What I'm showing you right now
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are persistent, endless virtual worlds
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where players can have lots of fun together.
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They are worlds that connect people.
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Each of these worlds were made by individuals in Minecraft.
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By removing and placing their own virtual building blocks,
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They could create anything they can imagine.
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And to me, these are creative and delightful examples of metaverses.
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And I know the power and the beauty of these worlds
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because I have my own that's more than ten years old.
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This is my world.
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After many years of playing, developing, thinking
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and even dreaming about Minecraft,
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I have gained some experience and learnings.
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Watching our community use the game in so many different ways
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made me realize how powerful metaverses can be.
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So I would love to, with these learnings,
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paint a different picture of what metaverses can be
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if everyone could craft your own.
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And I hope it's a creative,
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fun and inclusive picture.
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In Minecraft, this is one example of this.
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We give the players tools and endless worlds
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and an infinite amount of building blocks to have fun and tinker with.
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And with these, the players can craft their own unique metaverses.
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The metaverses, therefore, belong to the players.
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They do not belong to us, making the game.
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And like, ah, it’s so fascinating,
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because the players are so very, very creative with the metaverses.
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Some use them to be like, big cities, castles,
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or like my five-year-old daughter's recent project,
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an underwater playground for fishes.
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And some players are engineers and build the most complex machines.
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It's very, very impressive.
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And some prefer to just have a lovely time with their friends.
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The possibilities are endless,
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and it's up to each player to set their own goals
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and decide if they want to create their own metaverse
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or join someone else's.
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And it's easier to be creative and connect with people when you have fun.
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Fun is important.
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And what's more fun than games?
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Within games, we've actually had metaverses for a really long time.
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Long-lasting games like World of Warcraft or Eve Online could be seen as metaverses.
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And this doesn't surprise me,
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because when we humans spend time together,
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we want to do it in a fun and joyful way.
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And this is true when we spend time together virtually too.
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Fun means different things for different individuals.
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Maybe not all of you want to build fish playgrounds,
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even though that clearly is very fun.
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But this is another reason to why there should be many different metaverses.
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My dream is that there will be a huge and diverse set of metaverses.
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Having millions of metaverses with different strengths and focuses
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enables everyone to find virtual places they love,
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feel welcome in
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and just can have so much fun in.
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We live in a time where almost everything seems to depend on statistics,
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metrics and diagrams,
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and we can for sure learn a lot from this.
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But I feel there is a risk we forget the pure human side,
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the things that excite us, the things that make us passionate.
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I don't think Tolkien used metrics and stats
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when he wrote "Lord of the Rings."
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He crafted a universe based on passion,
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vision and delighting his readers.
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And that’s what metaverse developers shoul do too.
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We should bring smiles to our place.
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We should develop features to give this excited,
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butterfly-in-the-stomach feeling.
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And I hope this is the case for anyone building metaverses.
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But I must confess, I am a bit worried
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that the main question people will ask
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when they build future metaverses will be,
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"How can we profit from this?"
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That's the wrong question.
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Instead, we should ask how will our metaverses benefit the users.
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And of course,
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I know that money is important in this real world we live in.
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But the thing is, if players are super happy long-term,
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that's very likely also related to money.
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So everyone can be happy.
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We must focus on taking care of our communities
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instead of taking from our communities.
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And that goes hand-in-hand with player trust and thinking long-term.
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Because if you know
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that you can trust that your beloved metaverse will be around
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and be very much alive for a lifetime,
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you feel safe to spend all this time and all this love on it.
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Look at this amazing world.
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It started as a small family project,
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and now, ten years later,
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the family still plays together in this world.
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I think this is a great example of why you should be able to trust
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that your metaverse will be around and work very well for a lifetime.
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It would be devastating for this family if they lost this project
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they have together
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and all the dreams they still hope to fulfill
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in this creative metaverse of theirs.
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As metaverse developers,
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we have a responsibility to keep people's memories and dreams safe.
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And there's one more thing.
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The virtual worlds can't reach their full potential
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on making the real world a better place
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if they don't represent and include everyone.
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Also, everyone deserves the joy and inspiration
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a lovely designed metaverse can give.
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Therefore, there need to be metaverses available and accessible for everyone.
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Each person that wants to, I will not force anyone,
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should be able to craft the metaverse of their dreams
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independent of their situation in the real world.
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The in-metaverse economy should not mirror the inequities
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we see in the real world.
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And it’s much more delightful and inclusive
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if the resources in the metaverse are part of a fun and fair game system
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instead of a system introducing artificial scarcity.
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We also need a variety of metaverses,
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including ones that don't require expensive devices.
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So when we then have all these, like,
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beautifully designed metaverses for everyone,
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I mean, on top of all the joy they will bring,
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we also get many more opportunities on making the real world a better place.
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And I have seen so many beautiful examples
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of how people do that with their metaverses.
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One that's very dear to me is the dad who created a minecraft server
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to be a safe and welcoming place
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for his son and other children on the autism spectrum.
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This kind of community-created world
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is a great role model for future metaverses.
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It's a world that welcomes players that maybe don't always feel welcome
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in the real world,
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and it's a world that enables these players
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to express themselves in their own ways.
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Family members have witnessed
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how these amazing children use communication skills
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they learned in the metaverse in the real world.
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And metaverses can help charities reach new audiences
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and make it more fun and easy to participate in charity events.
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The World of Warcraft community, for example,
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raised more than one million dollars [for] Doctors Without Borders
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to be able to make a difference in the global response to COVID-19.
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In the metaverses,
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charities can meet people where they are.
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And metaverses can help us communicate in a common language,
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a language of play, creativity and fun.
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There is an organization called Games for Peace
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that uses games and their metaverses
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as a neutral playground to create dialogue,
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friendships and trust between young people in conflict zones.
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It wouldn’t even be possible to bring these young people together
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if not for a metaverse they can meet in.
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And metaverses can help amplify voices.
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Kids in Kosovo used the metaverse to build their dream neighborhood area.
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By giving the kids millions of virtual building blocks
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and endless space to build and collaborate in,
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they could explore and visualize their ideas in a fun and accessible way.
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Young people aren't typically involved in planning spaces,
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but this time it was the kids who were the experts.
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Just imagine all the joy, confidence and creative ideas that leads to.
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And the very lovely thing here
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is that their vision was built in the real world.
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Their ideas from the metaverse
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became a safe and open meeting area in their neighborhood.
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(Applause)
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One of the kids summarized the joy and confidence this brought
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in such a lovely way when she said,
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"Being heard and listened to
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is one of the best feelings you can feel."
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Anytime we can include new voices in processes
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where they have typically been left out,
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we shift dynamics, which ultimately builds a better world.
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If we, in the future, have even more metaverses on different platforms,
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beautiful examples like these ones can happen even more.
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I hope and believe that these learnings from the game industry
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and from the metaverses the communities created
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truly can help us all make better metaverses in the future.
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A challenge for all of us that will design and build metaverses
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is to ensure that we use them for creativity,
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fun, inclusivity,
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and ultimately to build a better real world.
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Thank you so much.
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(Applause)
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