Making a TED-Ed Lesson: Animating zombies

74,723 views ・ 2013-07-14

TED-Ed


Please double-click on the English subtitles below to play the video.

00:14
You might remember a pair of TED-Ed Lessons
0
14767
2048
00:16
written and performed by two educators,
1
16839
2025
00:18
Brad Voytek and Tim Verstynen.
2
18888
2385
00:21
These two scientists used a drooling,
3
21297
1762
00:23
hag-faced, animated zombie
4
23083
1643
00:24
as a mechanism to model
5
24750
1394
00:26
the symptoms and medical diagnosis process
6
26168
2081
00:28
for various neurological conditions.
7
28273
3203
00:31
For example, they spent time debating
8
31500
1422
00:32
whether the zombie's stiff gait
9
32946
1663
00:34
was caused by basal ganglia damage,
10
34633
2054
00:36
like that in Parkinson's patients,
11
36711
1793
00:38
or by severe damage to the cerebellum,
12
38528
2152
00:40
which can cause ataxia.
13
40704
2089
00:42
In each Lesson, Brad and Tim certainly showed us
14
42817
2286
00:45
how the walking dead can help us
15
45127
1524
00:46
understand neuroscience,
16
46675
1410
00:48
but how can the walking dead
17
48109
949
00:49
help us understand animation?
18
49082
2082
00:51
Or, more simply put,
19
51188
1331
00:52
how did this one-eyed, decaying,
20
52543
1524
00:54
and very much dead pile of pixels walk?
21
54091
3365
00:59
Puppet animation is a relatively quick solution
22
59291
2516
01:01
to creating 2-D animation of a hand-drawn character.
23
61831
3935
01:05
Since the character does not need
24
65790
638
01:06
to be drawn over and over again,
25
66452
1722
01:08
it can be animated by moving each element individually.
26
68198
3457
01:11
Aside from their portrayal
27
71679
1000
01:12
in a few great modern zombie flicks,
28
72703
2301
01:15
these concocted carcasses are generally known
29
75028
2161
01:17
for limited, stiff movements.
30
77213
2169
01:19
Their traditional stride is perfect
31
79406
1747
01:21
for puppet-style animation.
32
81177
2329
01:27
When designing a 2-D zombie puppet,
33
87473
1929
01:29
or any other type of puppet,
34
89426
1738
01:31
it is important to find a design
35
91188
1524
01:32
that is both fun and functional in a flat environment.
36
92736
3254
01:36
For example, you might not want to puppetize, say,
37
96014
2929
01:38
Julie Andrews in the "Sound of Music"
38
98967
1792
01:40
as she spins in circles.
39
100783
1725
01:42
We used rotoscoping for her,
40
102532
1553
01:44
but that's another lesson.
41
104109
1908
01:46
Always begin by sketching and designing your puppet
42
106041
2429
01:48
in a neutral pose
43
108494
1352
01:49
like this.
44
109870
1325
01:51
This will allow it to easily transition
45
111219
1858
01:53
into and out of a variety of extreme positions.
46
113101
3174
01:56
Once a character transitions
47
116299
1334
01:57
from concept stetches
48
117657
1146
01:58
to final design,
49
118827
1277
02:00
the next step is to break up the pieces
50
120128
1858
02:02
in order to assemble a puppet,
51
122010
1771
02:03
keeping in mind that each element
52
123805
1594
02:05
needs to have an appropriate amount of overlap
53
125423
2191
02:07
so that the Zombie can bend at his joints.
54
127638
3298
02:10
An understanding of anatomy is an integral part
55
130960
1574
02:12
of designing any 2-D or 3-D animated character
56
132558
2743
02:15
that needs to move realistically
57
135325
1524
02:16
in the context of its environment.
58
136873
2209
02:19
Regardless of the number of dimensions your character has,
59
139106
2782
02:21
you'll need to create a skeleton,
60
141912
1572
02:23
which in animation terms is known as a rig.
61
143508
2566
02:28
Once the rig is finalized
62
148605
1542
02:30
and the range of motion is determined,
63
150171
1962
02:32
the next step is to choose anchor points.
64
152157
2518
02:34
Each piece of artwork has its own anchor point,
65
154699
2422
02:37
which essentially assigns the limb a hinge,
66
157145
2388
02:39
which in this case is a joint.
67
159557
2106
02:41
Next, line the artwork up
68
161687
1925
02:43
so that the anchor point for the forearm-elbow
69
163636
2191
02:45
sits on the upper arm's elbow area.
70
165851
2094
02:47
Once all the artwork is in place,
71
167969
1895
02:49
you can use an expression script
72
169888
1524
02:51
that creates links between the body parts.
73
171436
2476
02:53
In this case, we used the expressions
74
173936
1762
02:55
provided in After Effects.
75
175722
1904
02:57
By parenting one layer to another,
76
177650
1797
02:59
you could teach the forearm
77
179471
1286
03:00
to follow the upper arm
78
180781
1171
03:01
and the hand to follow the forearm.
79
181976
1845
03:03
This is what's called forward kinematics.
80
183845
2668
03:06
The alternative is inverse kinematics,
81
186537
2384
03:08
in which a separate set of scripts control the motions.
82
188945
2885
03:11
In this case, a controller is attached
83
191854
1893
03:13
to the anchor point of the hand.
84
193771
2006
03:15
The animator then uses the controller
85
195801
2215
03:18
to position the hand.
86
198040
1624
03:19
The scripts will then use an algorithm
87
199688
1810
03:21
to make sure that the rest of the arm
88
201522
1762
03:23
and body follows along.
89
203308
1874
03:29
Once the character is rigged,
90
209035
1381
03:30
we can start animating.
91
210440
1810
03:32
Often times, puppet animation is done
92
212274
2023
03:34
as straight-ahead action,
93
214321
1642
03:35
which means moving a character frame-by-frame
94
215987
2143
03:38
from beginning to end.
95
218154
1847
03:41
Another approach is pose-to-pose animation,
96
221440
2681
03:44
which involves choosing your key poses first,
97
224145
2564
03:46
and then filling in the intervals,
98
226733
1690
03:48
or in-betweens, later.
99
228447
1854
03:50
Regardless of the method of motion,
100
230325
1667
03:52
it's important to think of your 2-D puppet
101
232016
2027
03:54
as a piece of paper.
102
234067
1399
03:55
It can move across a surface
103
235490
1072
03:56
in a variety of poses,
104
236586
1716
03:58
but it cannot move in perspective.
105
238326
2268
04:00
If your character needs to turn its head,
106
240618
1953
04:02
then you will need to create additional art.
107
242595
2219
04:04
We created three different zombie heads
108
244838
2023
04:06
and six different hands
109
246885
1457
04:08
to achieve different movements and angles
110
248366
1953
04:10
that the neutral pose couldn't accommodate.
111
250343
2349
04:13
You can recreate almost everything
112
253463
1785
04:15
you've seen in this Lesson
113
255272
1058
04:16
with a pen, paper, and a camera.
114
256354
2263
04:19
The method is called cut-out animation,
115
259258
2167
04:21
and it was around well before the age of software.
116
261449
3028
04:24
To create a stumbling 2-D zombie,
117
264501
2343
04:26
or a speeding narwhal,
118
266868
918
04:27
or even an abstract character
119
267810
1507
04:29
with some semblance of joints,
120
269341
1843
04:31
simply print,
121
271208
769
04:32
cut,
122
272001
350
04:32
and fasten your character's limbs together
123
272375
2000
04:34
in a neutral pose.
124
274399
1210
04:35
You can use fasteners,
125
275633
1017
04:36
string,
126
276674
527
04:37
or even just place and move them each time.
127
277225
2504
04:39
All the same rules and theories
128
279753
1477
04:41
that we use in the computer
129
281254
1286
04:42
apply to cut-out animation,
130
282564
2382
04:44
except under the camera,
131
284970
269
04:45
the only way to animate is straight ahead.
132
285263
2346
About this website

This site will introduce you to YouTube videos that are useful for learning English. You will see English lessons taught by top-notch teachers from around the world. Double-click on the English subtitles displayed on each video page to play the video from there. The subtitles scroll in sync with the video playback. If you have any comments or requests, please contact us using this contact form.

https://forms.gle/WvT1wiN1qDtmnspy7