Computing a theory of everything | Stephen Wolfram

603,078 views ・ 2010-04-27

TED


Please double-click on the English subtitles below to play the video.

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So I want to talk today about an idea. It's a big idea.
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Actually, I think it'll eventually
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be seen as probably the single biggest idea
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that's emerged in the past century.
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It's the idea of computation.
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Now, of course, that idea has brought us
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all of the computer technology we have today and so on.
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But there's actually a lot more to computation than that.
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It's really a very deep, very powerful, very fundamental idea,
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whose effects we've only just begun to see.
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Well, I myself have spent the past 30 years of my life
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working on three large projects
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that really try to take the idea of computation seriously.
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So I started off at a young age as a physicist
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using computers as tools.
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Then, I started drilling down,
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thinking about the computations I might want to do,
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trying to figure out what primitives they could be built up from
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and how they could be automated as much as possible.
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Eventually, I created a whole structure
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based on symbolic programming and so on
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that let me build Mathematica.
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And for the past 23 years, at an increasing rate,
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we've been pouring more and more ideas
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and capabilities and so on into Mathematica,
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and I'm happy to say that that's led to many good things
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in R & D and education,
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lots of other areas.
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Well, I have to admit, actually,
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that I also had a very selfish reason for building Mathematica:
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I wanted to use it myself,
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a bit like Galileo got to use his telescope
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400 years ago.
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But I wanted to look not at the astronomical universe,
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but at the computational universe.
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So we normally think of programs as being
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complicated things that we build
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for very specific purposes.
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But what about the space of all possible programs?
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Here's a representation of a really simple program.
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So, if we run this program,
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this is what we get.
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Very simple.
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So let's try changing the rule
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for this program a little bit.
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Now we get another result,
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still very simple.
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Try changing it again.
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You get something a little bit more complicated.
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But if we keep running this for a while,
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we find out that although the pattern we get is very intricate,
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it has a very regular structure.
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So the question is: Can anything else happen?
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Well, we can do a little experiment.
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Let's just do a little mathematical experiment, try and find out.
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Let's just run all possible programs
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of the particular type that we're looking at.
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They're called cellular automata.
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You can see a lot of diversity in the behavior here.
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Most of them do very simple things,
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but if you look along all these different pictures,
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at rule number 30,
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you start to see something interesting going on.
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So let's take a closer look
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at rule number 30 here.
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So here it is.
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We're just following this very simple rule at the bottom here,
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but we're getting all this amazing stuff.
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It's not at all what we're used to,
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and I must say that, when I first saw this,
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it came as a huge shock to my intuition.
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And, in fact, to understand it,
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I eventually had to create
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a whole new kind of science.
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(Laughter)
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This science is different, more general,
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than the mathematics-based science that we've had
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for the past 300 or so years.
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You know, it's always seemed like a big mystery:
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how nature, seemingly so effortlessly,
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manages to produce so much
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that seems to us so complex.
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Well, I think we've found its secret:
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It's just sampling what's out there in the computational universe
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and quite often getting things like Rule 30
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or like this.
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And knowing that starts to explain
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a lot of long-standing mysteries in science.
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It also brings up new issues, though,
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like computational irreducibility.
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I mean, we're used to having science let us predict things,
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but something like this
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is fundamentally irreducible.
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The only way to find its outcome
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is, effectively, just to watch it evolve.
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It's connected to, what I call,
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the principle of computational equivalence,
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which tells us that even incredibly simple systems
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can do computations as sophisticated as anything.
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It doesn't take lots of technology or biological evolution
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to be able to do arbitrary computation;
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just something that happens, naturally,
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all over the place.
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Things with rules as simple as these can do it.
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Well, this has deep implications
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about the limits of science,
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about predictability and controllability
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of things like biological processes or economies,
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about intelligence in the universe,
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about questions like free will
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and about creating technology.
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You know, in working on this science for many years,
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I kept wondering,
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"What will be its first killer app?"
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Well, ever since I was a kid,
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I'd been thinking about systematizing knowledge
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and somehow making it computable.
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People like Leibniz had wondered about that too
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300 years earlier.
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But I'd always assumed that to make progress,
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I'd essentially have to replicate a whole brain.
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Well, then I got to thinking:
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This scientific paradigm of mine suggests something different --
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and, by the way, I've now got
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huge computation capabilities in Mathematica,
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and I'm a CEO with some worldly resources
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to do large, seemingly crazy, projects --
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So I decided to just try to see
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how much of the systematic knowledge that's out there in the world
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we could make computable.
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So, it's been a big, very complex project,
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which I was not sure was going to work at all.
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But I'm happy to say it's actually going really well.
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And last year we were able
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to release the first website version
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of Wolfram Alpha.
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Its purpose is to be a serious knowledge engine
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that computes answers to questions.
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So let's give it a try.
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Let's start off with something really easy.
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Hope for the best.
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Very good. Okay.
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So far so good.
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(Laughter)
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Let's try something a little bit harder.
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Let's do
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some mathy thing,
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and with luck it'll work out the answer
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and try and tell us some interesting things
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things about related math.
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We could ask it something about the real world.
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Let's say -- I don't know --
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what's the GDP of Spain?
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And it should be able to tell us that.
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Now we could compute something related to this,
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let's say ... the GDP of Spain
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divided by, I don't know,
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the -- hmmm ...
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let's say the revenue of Microsoft.
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(Laughter)
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The idea is that we can just type this in,
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this kind of question in, however we think of it.
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So let's try asking a question,
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like a health related question.
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So let's say we have a lab finding that ...
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you know, we have an LDL level of 140
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for a male aged 50.
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So let's type that in, and now Wolfram Alpha
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will go and use available public health data
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and try and figure out
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what part of the population that corresponds to and so on.
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Or let's try asking about, I don't know,
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the International Space Station.
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And what's happening here is that
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Wolfram Alpha is not just looking up something;
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it's computing, in real time,
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where the International Space Station is right now at this moment,
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how fast it's going, and so on.
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So Wolfram Alpha knows about lots and lots of kinds of things.
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It's got, by now,
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pretty good coverage of everything you might find
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in a standard reference library.
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But the goal is to go much further
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and, very broadly, to democratize
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all of this knowledge,
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and to try and be an authoritative
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source in all areas.
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To be able to compute answers to specific questions that people have,
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not by searching what other people
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may have written down before,
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but by using built in knowledge
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to compute fresh new answers to specific questions.
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Now, of course, Wolfram Alpha
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is a monumentally huge, long-term project
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with lots and lots of challenges.
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For a start, one has to curate a zillion
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different sources of facts and data,
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and we built quite a pipeline of Mathematica automation
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and human domain experts for doing this.
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But that's just the beginning.
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Given raw facts or data
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to actually answer questions,
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one has to compute:
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one has to implement all those methods and models
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and algorithms and so on
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that science and other areas have built up over the centuries.
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Well, even starting from Mathematica,
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this is still a huge amount of work.
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So far, there are about 8 million lines
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of Mathematica code in Wolfram Alpha
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built by experts from many, many different fields.
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Well, a crucial idea of Wolfram Alpha
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is that you can just ask it questions
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using ordinary human language,
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which means that we've got to be able to take
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all those strange utterances that people type into the input field
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and understand them.
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And I must say that I thought that step
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might just be plain impossible.
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Two big things happened:
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First, a bunch of new ideas about linguistics
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that came from studying the computational universe;
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and second, the realization that having actual computable knowledge
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completely changes how one can
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set about understanding language.
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And, of course, now
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with Wolfram Alpha actually out in the wild,
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we can learn from its actual usage.
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And, in fact, there's been
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an interesting coevolution that's been going on
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between Wolfram Alpha
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and its human users,
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and it's really encouraging.
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Right now, if we look at web queries,
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more than 80 percent of them get handled successfully the first time.
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And if you look at things like the iPhone app,
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the fraction is considerably larger.
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So, I'm pretty pleased with it all.
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But, in many ways,
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we're still at the very beginning with Wolfram Alpha.
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I mean, everything is scaling up very nicely
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and we're getting more confident.
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You can expect to see Wolfram Alpha technology
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showing up in more and more places,
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working both with this kind of public data, like on the website,
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and with private knowledge
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for people and companies and so on.
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You know, I've realized that Wolfram Alpha actually gives one
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a whole new kind of computing
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that one can call knowledge-based computing,
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in which one's starting not just from raw computation,
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but from a vast amount of built-in knowledge.
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And when one does that, one really changes
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the economics of delivering computational things,
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whether it's on the web or elsewhere.
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You know, we have a fairly interesting situation right now.
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On the one hand, we have Mathematica,
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with its sort of precise, formal language
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and a huge network
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of carefully designed capabilities
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able to get a lot done in just a few lines.
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Let me show you a couple of examples here.
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So here's a trivial piece of Mathematica programming.
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Here's something where we're sort of
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integrating a bunch of different capabilities here.
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Here we'll just create, in this line,
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a little user interface that allows us to
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do something fun there.
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If you go on, that's a slightly more complicated program
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that's now doing all sorts of algorithmic things
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and creating user interface and so on.
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But it's something that is very precise stuff.
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It's a precise specification with a precise formal language
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that causes Mathematica to know what to do here.
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Then on the other hand, we have Wolfram Alpha,
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with all the messiness of the world
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and human language and so on built into it.
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So what happens when you put these things together?
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I think it's actually rather wonderful.
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With Wolfram Alpha inside Mathematica,
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you can, for example, make precise programs
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that call on real world data.
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Here's a real simple example.
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You can also just sort of give vague input
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and then try and have Wolfram Alpha
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figure out what you're talking about.
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Let's try this here.
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But actually I think the most exciting thing about this
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is that it really gives one the chance
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to democratize programming.
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I mean, anyone will be able to say what they want in plain language.
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Then, the idea is that Wolfram Alpha will be able to figure out
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what precise pieces of code
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can do what they're asking for
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and then show them examples that will let them pick what they need
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to build up bigger and bigger, precise programs.
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So, sometimes, Wolfram Alpha
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will be able to do the whole thing immediately
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and just give back a whole big program that you can then compute with.
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Here's a big website
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where we've been collecting lots of educational
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and other demonstrations about lots of kinds of things.
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I'll show you one example here.
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This is just an example of one of these computable documents.
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This is probably a fairly small
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piece of Mathematica code
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that's able to be run here.
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Okay. Let's zoom out again.
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So, given our new kind of science,
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is there a general way to use it to make technology?
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So, with physical materials,
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we're used to going around the world
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and discovering that particular materials
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are useful for particular
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technological purposes.
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Well, it turns out we can do very much the same kind of thing
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in the computational universe.
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There's an inexhaustible supply of programs out there.
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The challenge is to see how to
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harness them for human purposes.
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Something like Rule 30, for example,
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turns out to be a really good randomness generator.
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Other simple programs are good models
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for processes in the natural or social world.
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And, for example, Wolfram Alpha and Mathematica
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are actually now full of algorithms
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that we discovered by searching the computational universe.
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And, for example, this -- if we go back here --
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this has become surprisingly popular
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among composers
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finding musical forms by searching the computational universe.
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In a sense, we can use the computational universe
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to get mass customized creativity.
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I'm hoping we can, for example,
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use that even to get Wolfram Alpha
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to routinely do invention and discovery on the fly,
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and to find all sorts of wonderful stuff
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that no engineer
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and no process of incremental evolution would ever come up with.
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Well, so, that leads to kind of an ultimate question:
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Could it be that someplace out there in the computational universe
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we might find our physical universe?
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Perhaps there's even some quite simple rule,
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some simple program for our universe.
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Well, the history of physics would have us believe
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that the rule for the universe must be pretty complicated.
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But in the computational universe,
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we've now seen how rules that are incredibly simple
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can produce incredibly rich and complex behavior.
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So could that be what's going on with our whole universe?
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If the rules for the universe are simple,
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it's kind of inevitable that they have to be
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very abstract and very low level;
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operating, for example, far below
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the level of space or time,
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which makes it hard to represent things.
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But in at least a large class of cases,
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one can think of the universe as being
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like some kind of network,
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which, when it gets big enough,
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behaves like continuous space
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in much the same way as having lots of molecules
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can behave like a continuous fluid.
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Well, then the universe has to evolve by applying
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little rules that progressively update this network.
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And each possible rule, in a sense,
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corresponds to a candidate universe.
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Actually, I haven't shown these before,
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but here are a few of the candidate universes
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that I've looked at.
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Some of these are hopeless universes,
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completely sterile,
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with other kinds of pathologies like no notion of space,
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no notion of time, no matter,
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other problems like that.
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But the exciting thing that I've found in the last few years
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is that you actually don't have to go very far
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in the computational universe
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before you start finding candidate universes
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that aren't obviously not our universe.
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Here's the problem:
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Any serious candidate for our universe
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is inevitably full of computational irreducibility.
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Which means that it is irreducibly difficult
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to find out how it will really behave,
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and whether it matches our physical universe.
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A few years ago, I was pretty excited to discover
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that there are candidate universes with incredibly simple rules
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that successfully reproduce special relativity,
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and even general relativity and gravitation,
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and at least give hints of quantum mechanics.
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So, will we find the whole of physics?
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I don't know for sure,
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but I think at this point it's sort of
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almost embarrassing not to at least try.
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Not an easy project.
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One's got to build a lot of technology.
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One's got to build a structure that's probably
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at least as deep as existing physics.
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And I'm not sure what the best way to organize the whole thing is.
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Build a team, open it up, offer prizes and so on.
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But I'll tell you, here today,
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that I'm committed to seeing this project done,
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to see if, within this decade,
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we can finally hold in our hands
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the rule for our universe
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and know where our universe lies
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in the space of all possible universes ...
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and be able to type into Wolfram Alpha, "the theory of the universe,"
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and have it tell us.
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(Laughter)
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So I've been working on the idea of computation
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now for more than 30 years,
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building tools and methods and turning intellectual ideas
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into millions of lines of code
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and grist for server farms and so on.
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With every passing year,
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I realize how much more powerful
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the idea of computation really is.
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It's taken us a long way already,
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but there's so much more to come.
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From the foundations of science
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to the limits of technology
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to the very definition of the human condition,
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I think computation is destined to be
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the defining idea of our future.
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Thank you.
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(Applause)
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Chris Anderson: That was astonishing.
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Stay here. I've got a question.
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(Applause)
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So, that was, fair to say, an astonishing talk.
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Are you able to say in a sentence or two
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how this type of thinking
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could integrate at some point
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to things like string theory or the kind of things that people think of
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as the fundamental explanations of the universe?
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Stephen Wolfram: Well, the parts of physics
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that we kind of know to be true,
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things like the standard model of physics:
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what I'm trying to do better reproduce the standard model of physics
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or it's simply wrong.
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The things that people have tried to do in the last 25 years or so
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with string theory and so on
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have been an interesting exploration
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that has tried to get back to the standard model,
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but hasn't quite gotten there.
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My guess is that some great simplifications of what I'm doing
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may actually have considerable resonance
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with what's been done in string theory,
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but that's a complicated math thing
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that I don't yet know how it's going to work out.
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CA: Benoit Mandelbrot is in the audience.
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He also has shown how complexity
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can arise out of a simple start.
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Does your work relate to his?
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SW: I think so.
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I view Benoit Mandelbrot's work
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as one of the founding contributions
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to this kind of area.
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Benoit has been particularly interested
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in nested patterns, in fractals and so on,
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where the structure is something
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that's kind of tree-like,
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and where there's sort of a big branch that makes little branches
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and even smaller branches and so on.
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That's one of the ways
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that you get towards true complexity.
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I think things like the Rule 30 cellular automaton
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get us to a different level.
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In fact, in a very precise way, they get us to a different level
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because they seem to be things that are
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capable of complexity
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that's sort of as great as complexity can ever get ...
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I could go on about this at great length, but I won't. (Laughter) (Applause)
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CA: Stephen Wolfram, thank you.
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(Applause)
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About this website

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