The business of eSports - 6 Minute English

66,052 views ・ 2019-06-27

BBC Learning English


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Neil: Hello and welcome to 6 Minute English.
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I'm Neil.
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Sam: And I'm Sam.
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Neil: Now Sam, how would you define eSports?
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Sam: eSports? Well this is essentially
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competitive video gaming. Individuals
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and teams take part in competitions
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where they play video games.
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Neil: So just like me and my kids at the weekend?
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Sam: Well, no! eSports is enormous.
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Tens of thousands of people turn up to
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watch these events. The players are
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professional and get paid huge
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salaries – the best ones are millionaires.
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Neil: Well, maybe I’m not quite in that
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league yet! But the business of eSports is
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our topic for this programme. Before we
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press 'play' on the subject though, a
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question. Approximately how much was
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generated by eSports and video
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games in the last year? Was it…
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a) $130 million? b) $13 billion? c) $130 billion?
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What do you think then, Sam?
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Sam: I’m going to say $130 billion. It’s a
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huge amount, but I think it’s that successful
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at the moment.
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Neil: OK, we’ll find out if you’re right at
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the end of the programme. Not so long
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ago the idea of making a living playing
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computer games would have seemed
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impossible. However, times have changed
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as technology has improved. eSports are
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even going to be included in the
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2022 Asian Games. So it might not be
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long before they make an appearance at
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the Olympics. Gabriël Rau is a pro-eSportsman.
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He was interviewed for the BBC
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programme In Business. He thinks
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eSports are going to grow and grow, but
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does he think that’s a bad thing?
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It's becoming more of a normal sports
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thing with this generation about to have
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children and moving forward I feel like it
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might even become a staple. Might
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become as normal as sports are right
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now. I don't think it necessarily
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has to be a bad thing. It is time-consuming
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though, so I feel like, if you do want to
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introduce anybody, especially children,
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into video games, discipline is the way to go.
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Neil: So, is the growth of eSports a bad thing?
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Sam: Not, according to Gabriël. He thinks
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that people having children now have
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grown up with computer games and
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these are beginning to be seen in the
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same way as traditional sports.
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In fact, he thinks they will become a
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staple.
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Neil: And what does he mean by that?
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Sam: Something that is a staple is a basic
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element, something we expect.
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For example, in the UK we talk about
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potatoes being a staple food
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and football being a staple of the school
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curriculum.
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Neil: But he does mention a disadvantage,
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doesn’t he?
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Sam: Yes. He speaks quite quickly but he
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says that it is time-consuming. It eats up
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a lot of time!
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Neil: Oh yes, I know that from my own
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experience.
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I can start playing a game then find that
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many hours have passed and it’s the
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middle of the night.
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Sam: And that’s why Gabriël goes on to
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talk about the need for discipline. This is
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having strict controls and restrictions and
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importantly sticking to them. So, for
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example, if you say you are only going to
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play for an hour every day, you have to
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stop playing after an hour, even if you
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want to carry on. That’s discipline.
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Neil: And he makes the point that this is
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important if you are introducing children
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to video games. Not everyone involved in
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eSports wants to be a player. It’s now
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possible to study the business of eSports
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at university where you can learn how to
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manage eSports events.These are the
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thoughts of a student on one
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of those courses talking about her
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response to seeing a big eSports event.
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When you look at the background of how
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it all comes together and the people that
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spend all that time getting into it, for me I
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would love to put something like that
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together, not so much to play it but to put
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that together and create that experience
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for other people and that was just my
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main aspiration really.
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Neil: So she doesn’t want to play, does she?
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Sam: No, she doesn’t. She seems more
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interested in putting together an event,
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which means setting up and managing an
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event for others to take part in. That, she
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said, was her aspiration, her ambition.
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Neil: Right, before we review the
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vocabulary, let’s have the answer to our
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quiz question. Approximately how much
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was generated by eSports
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and video games in the last year?
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a) $130 million? b) $13 billion? or
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c) $130 billion? What did you say, Sam?
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Sam: I thought $130 billion.
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Neil: And, for once, you’re right so well
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done. The actual figure was
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approximately $137 billion, which was
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more than the music industry when
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you include music sales and concerts.
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Right on now to remind ourselves of
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some words and phrases from today’s
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programme.
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Sam: Yes, we’ve been looking at eSports,
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the world of competitive video gaming.
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Neil: We heard that it was becoming so
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normal that it might become a staple, an
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expected basic activity in the same way
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sports like football are.
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Sam: But be warned, playing video games
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is very time-consuming. It eats up a lot of time.
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Neil: So you need to have discipline. That
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means you need to have and keep to
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restrictions such as the length of time you
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play or the time of day you play. That is
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particularly important for children.
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Sam: If you organise an event, you can
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say that you put it together.
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Neil: And your ambition, your hope for the
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future is an aspiration.
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Sam: And my aspiration is to beat my
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high score on my favourite game, so are
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we done now, Neil?
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Neil: Yes, it’s game over for today. We’ll
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see you again soon and don’t forget to
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look out for more from the
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BBC Learning English team online, on social
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media and on our app. Bye for now.
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Sam: Bye everyone!
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