Can you solve the cursed dice riddle? - Dan Finkel

877,800 views ・ 2023-09-07

TED-Ed


Please double-click on the English subtitles below to play the video.

00:07
Ah, spring.
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As Demeter, goddess of the harvest, it’s your favorite season.
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Humans and animals look to you to balance the bounty of the natural world,
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which, like any self-respecting goddess, you do with a pair of magical dice.
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Every day you roll the dice at dawn,
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and all lands that match the sum of the two dice produce their resources.
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00:30
The resulting frequency of sums across the season
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keeps your land in perfect harmony; any other rates would spell ruin.
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And that’s why it was particularly rotten when Loki, the Norse trickster god,
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invaded your land and cursed your dice, causing all the dots to fall off.
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When you try to reaffix them,
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you find that one die won’t accept more than four dots on any of its sides,
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00:57
though the other has no such constraint.
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01:00
You can use Hephaestus’ furnace to seal the dots in place before the sun rises,
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01:05
but once sealed you can’t move or remove them again.
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01:10
How can you craft your dice so that, when rolled and summed,
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every total comes up with the exact same frequency
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as it would with standard 6-sided dice?
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01:21
Pause here to figure it out for yourself. Answer in 3
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Answer in 2
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Answer in 1
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Normal dice can roll any sum from 2 to 12,
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but sums in the middle tend to come up more frequently than ones on the ends.
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We can see the odds of rolling any sum by making a table,
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with all the possibilities for one die represented on the top,
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and those for the other on the side.
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The table lets us see at a glance that there are six ways to roll a 7,
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but only two ways to roll a 3.
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This also gives us an approach to crafting our new set of dice.
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02:00
Matching the original sum frequencies means that the locations of the sums
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in this table may change,
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02:07
but the numbers and quantities of each sum must stay the same.
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In other words, there still must be exactly one 2, two 3s, and so on.
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To start, we’ve got to roll that 2,
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and since we have to use positive, whole numbers,
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there’s only one choice: each die needs a 1 on it.
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What else do we know?
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Assuming we have a 4— the highest number possible— on the cursed die,
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the other one would need an 8 in order to have one way to roll 12.
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In fact, we know we require a single 1 and a single 4 on the cursed die,
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or we’d have too many ways to roll a 2 or a 12.
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So the cursed dies remaining four sides must have a mix of 2s and 3s.
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02:54
If we have three or four 2s, we can roll the sum 3 too many ways.
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02:58
Similarly, if we have three or four 3s, we’d get the sum 11 too often.
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03:04
So the only possibility is for the cursed die to have two 2s and two 3s.
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03:10
With one die completed,
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we should be able to figure out the missing values on the second.
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First, we need one more way to make 10 and 4,
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so we must have one 3 and one 6.
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We now need one more way to make 5 and 9.
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That forces us to choose 4 and 5 for the final sides.
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Fill them in, and lo and behold,
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we have a distribution table where every possible sum
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shows up the same number of times as with our original dice!
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03:40
The discovery of these dice was made in 1978 by George Sicherman,
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which is why they’re referred to as “Sicherman dice.”
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Incredibly, this is the only alternate way to make two 6-sided dice
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with the same distribution of sums as standard dice.
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03:59
You send the dice to be reforged, confident that you’ve averted disaster.
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Now it’s time to repay the Norse gods with a gift of your own.
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