Are Video Calls the Best We Can Do in the Age of the Metaverse? | Josephine Eyre | TED

41,692 views

2022-12-30 ・ TED


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Are Video Calls the Best We Can Do in the Age of the Metaverse? | Josephine Eyre | TED

41,692 views ・ 2022-12-30

TED


Please double-click on the English subtitles below to play the video.

00:03
We all have questions that keep us up at night.
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Here are two of mine.
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The first is: What makes us human?
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In a world where human beings and technology
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are increasingly converging
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and where with the power of virtual reality
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we can embody anything we want,
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what is it that continues to keep us human?
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Now there's loads of different answers to this,
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but the social anthropologist in me
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hangs on to the human power of forethought.
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That's our ability to predict and prepare for what might happen.
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Of all the things that make us uniquely human,
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forethought has got to be one of the most interesting
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because it enables us to imagine and create our futures.
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It gives us the ability to be deeply creative.
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My next question is: Are we living in reality?
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I'm not channeling my inner Morpheus here.
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This is honestly something I think about a lot.
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I think about how we’re moving towards, or perhaps have always been,
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living in multiple levels of existence.
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After all, simulations aside,
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reality is really just the stories we tell ourselves
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about what we think we see around us
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and may be influenced by other people’s stories.
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And so every story that you have ever heard or ever will,
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including the one I'm about to tell you now,
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will influence your version of reality.
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When I was five years old,
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I was obsessed with "Alice's Adventures in Wonderland" by Lewis Carroll.
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I loved how impossible it was, and yet real at the same time.
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Back then, this was my virtual reality.
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And there's an exchange in the book between Alice and the White Queen,
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where the queen is saying that if you try hard enough,
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you can believe in anything,
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whether it's possible or not.
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So now, even though I consider myself a pretty pragmatic person,
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I too try to believe in six impossible things before breakfast.
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And with the power of virtual reality, VR, I can often make them a reality.
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But as you get older, your imagination takes a bit of a knock
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and you lose that childlike wonder.
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There's bills to pay and kids to keep alive
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and work to be done.
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And then there's the monotony of boardrooms
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and PowerPoint presentations
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and video calls.
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Hmm.
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Now, I've been lucky to work remotely for a lot of my career,
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and it is amazing for so many different reasons.
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Without all of the technology we have today,
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remote work would be impossible.
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But our overreliance on video calls
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is hurting our ability to be creative as a team.
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And this is a big problem
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because creativity isn't just for artists and musicians.
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It's what drives innovation in our workplaces.
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And without it, we can't solve the many problems we face as humanity.
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Now you may have been told to turn your camera on during video calls
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so that people can more easily connect with you.
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This makes a lot of sense on the surface level
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because nobody likes speaking to a blank screen.
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But research done by Carnegie Mellon University
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has found that turning our cameras on during video calls
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impacts our ability to do creative teamwork.
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Now if you're anything like me on a video call,
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your attention is very divided.
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You're trying to look at people's facial expressions,
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usually, which you can't quite make out.
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You're trying to listen to what people are saying,
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but you're also looking at yourself
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and making sure you've got no food on your face.
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And it just doesn't feel like a very natural way to communicate.
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And it's not.
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For millennia, our human ancestors,
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who have evolved to be creative just in order to survive,
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have done so in 3D environments.
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That's just how our brains are wired.
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It's only been relatively recently
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that we've been distracted by these glowing 2D screens.
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And these screens are designed to display things.
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It's called display technology for a reason.
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We were never meant to communicate through them.
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So if video calls are confusing
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and they hurt our creativity,
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then why are we still using them?
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And when I asked this question, the answer I get is usually the same.
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People say it's the best we have
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or it's the closest thing we can get to real life.
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So this got me thinking.
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Are video calls really the best we can do with all of the technology of today?
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And what's so good about real life anyway?
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What if, rather than trying to recreate reality,
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we aimed for something better?
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Now there's already a multibillion-dollar industry devoted to just this,
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instantly transporting you somewhere else
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and enabling you to be present and creative
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with people from around the world.
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And that is the games industry.
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Many games are laying the foundation for the metaverse,
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and we've heard quite a lot about this metaverse recently.
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I like to think of it as an evolved 3D and experiential version of the internet.
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To give you an example.
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Brands currently have websites and social media pages.
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In the metaverse, these brands may also have
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experiential immersive spaces
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that you can visit and engage directly with whatever they're selling.
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So the metaverse is providing these new social creative spaces.
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So if you find yourself worrying
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that your child is playing too much Minecraft
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or Roblox or Fortnite,
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you can remind yourself that these are not just games.
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They're hanging out with their friends.
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They’re practicing important life skills like empathy and teamwork.
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And they’re often creating and innovating in these spaces,
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far more, dare I say, than you or I are on our fourth video call of the day.
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Virtual reality, whilst it's not synonymous with the metaverse,
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is one of the most powerful technologies we can use to access these spaces.
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And I believe with the power of VR,
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the metaverse will reignite workplace creativity
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and inspire us to achieve the impossible.
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But let's take a step back here.
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The three key features of virtual reality
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can be said to be immersion, interaction and imagination.
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I like to call them the “three magic I’s.”
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And the cool thing about the three magic I's
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is that they're also three key drivers,
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I believe, of creative collaboration as well.
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So let's look at these in a bit more detail.
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The first is immersion.
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Immersion by this definition
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is when your senses are isolated from your physical environment
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and put into an entirely different virtual environment.
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And technology is coming on so much
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that we won't just be able to see, hear and feel things in VR,
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but we'll be able to taste and smell them too.
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The “internet of senses” is here,
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and it's completely revolutionizing how we interact with each other
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in virtual environments.
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Immersion gives us copresence.
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That's that feeling of really being there with others.
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And our brains don't know the difference
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between virtual reality and reality reality
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when it comes to copresence,
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so we can be together psychologically, even when we're apart.
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And this enables social creativity to thrive.
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The second magic I is interaction.
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And interaction is where you can manipulate things within your environment
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that isn't really there.
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So when we design physical products,
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we imagine them in 3D,
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we produce them in 3D.
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And yet traditionally, we've visualized them on 2D screens.
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By using VR instead,
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we can do this in real time in 3D
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whilst being able to cocreate, discuss
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and manipulate these designs with our teams.
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The third magic I is imagination, and this is a biggie for me.
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VR gives us the ability to do anything and be anywhere,
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regardless of whether it exists in reality or not.
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Maybe you want to speak to someone in a different language
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and have that instantly translated above the avatar's head.
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Perhaps you want to take your brainstorm on top of Kilimanjaro
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or write your notes in dust on the Moon.
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And yet, with all of the amazing possibilities afforded to us by VR,
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lots of our virtual environments still mirror our physical environments.
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And there's a psychological reason for this.
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A concept called “structured imagination”
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means that we tend to rely on existing paradigms when we create things.
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In fact, let's try something quickly.
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I want you right now to imagine an animal that doesn't exist
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and be as creative as you can be.
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Got something?
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So even though I told you to be as creative as you can be,
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structured imagination tells me that most people will have imagined
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an animal with eyes of some form and legs of some form,
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perhaps not dissimilar to Leggy McEyeface over here.
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Maybe that's just me.
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But we do the same things when we think about our workplaces.
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We think of an office as a building with a roof and chairs and desks.
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But we don't need a roof in the metaverse
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because there's no precipitation.
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We don't need chairs with legs because the floor isn't really there.
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In fact, we don't need chairs at all.
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Do you think that's air you're breathing right now?
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And the problem with recreating things like traditional boardrooms
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is that we know that stark corporate spaces
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aren't conducive to creative collaboration.
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So what else do we know about creative collaboration?
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Thankfully, we know quite a lot.
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We know that retreats,
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breaking away from the day-to-day,
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can help induce creative thinking.
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We know that some time alone for reflection
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can help the team be more creative when they come back together.
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We can speak to color psychologists
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who will tell you that gray is not a great color
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if you're trying to encourage creativity.
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We know that nature,
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the unexpected
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and even messiness can help induce divergent thinking.
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So as we build our metaverse workplaces, we can be inspired by our imaginations
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but guided by all of this fantastic research
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that's been done before.
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Lots of people ask me how far we are away from a true metaverse,
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and I don’t really have an answer for that.
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Or I do, but we’d be here all day.
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But I will say two things.
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The first thing is that using immersive technology
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is not the future of workplace communication.
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It's the present.
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Organizations, large and small,
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are already providing VR headsets to their employees
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the same way that they would traditionally just provide a laptop,
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to help their teams feel closer together,
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to encourage trust and to grow relationships.
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Secondly, and importantly,
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the impact that the metaverse will have on various areas of our lives
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will be profound.
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And as with anything created by humans,
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there's a potential for it to be incredibly positive
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or devastatingly negative.
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Just as social media, in the previous iteration of the internet,
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gave a voice to the voiceless and created jobs that didn’t exist before,
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it also laid the foundation for dangerous monopolies
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and for misinformation campaigns that have destabilized entire democracies.
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So ...
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We have an incredible opportunity in front of us,
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an opportunity to completely reimagine work and how we collaborate.
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But we must use our human power of forethought
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to create the kind of future we want to see.
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We must become conscious and deliberate creators of our own destinies.
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“Alice in Wonderland” symbolized curiosity,
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imagination and experiencing the impossible.
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VR allows us to do the same.
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So here's my ask of every leader today.
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Let's put on our VR headsets and follow that white rabbit.
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Let's chase our curiosity to impossible places in the metaverse
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where anything can happen --
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and where we can solve humanity's biggest problems together.
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Thank you.
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(Applause)
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